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Warhammer 40,000 general /40kg/

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Thread replies: 348
Thread images: 45

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Return of the Chicken Edition

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Proper Duncan
https://youtu.be/ILbCXD3P6kc [Embed]

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
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Whats their band name again?
>>
How do you think Grav is going to operate in 8th?
>>
So discussion from last thread. Should GGA, RGG, or other "notable" posters have a 1d4 page?
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>>52901563
Deals 1 damage per hit, has -6 save modifier and Vehicles have -d6'' movement. Now it has a niche while not overshadowing other anti-tank weapons like meltas or lascannons which may do more than 1d6 damage per hit.
>>
My biggest fear is a tidal wave of "almost identical but not" special rule bullshit in the new edition. Like each infiltrating unit infiltrates different for muh flavor, or this guy's shield is completely unlike the other guy's shield. When special rules are forced (as they are when the core rules are four fucking teen pages long) they should at least make them as broad as possible.
>>
>>52901573
Fuck off no why
>>
>>52901573
Kys
>>
>>52901664
This is personally my biggest hope. Why the hell are shields used and created by a chapter with specific hidden STC plans the exact same as one who just uses the bog standard ones? There SHOULD be variation!
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>>52902385
Why not just give them unique wargear? It's not exactly a rare thing among different armies. There's plenty of room for variation in the current system, GW just doesn't add it.
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>>52902385
In AoS there is a wide variation in what shields can do for example Sigmarite's shields let you re-roll failed armor saves of 1, and Chaos Marauder's shields let you ignore mortal wounds on a 5+.
Mortal wounds ignore armor saves, and cover saves improve your armor save instead of being a separate save type making the ability to ignore mortal wounds rare.
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>>52901664
>fourteen pages
Might as well play Brikwars tee-bee-eych
>>
I ended up getting maybe about 30 or 40 vanilla marines and some old codices circa 1999-2001 from a guy clearing out his attic. I know nothing about the game other than snippets from what I've picked up on /tg/, but I figure I can do something with the marines. The codices I'm a bit iffy on since I'm running out of shelf space.

Here's what I got:
>Codex Tau
>Chapter Approved
>Codex Dark Angels
>Codex Battlezone Cityfight
>Codex Armageddon
>Codex Blood Angels
>Codex Space Marines

Is there any reason to keep any of these?
>>
>>52901573
Stop asking, answer is always no
>>
>>52901573
Go back to 1d4ddit
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>>52901320
Sooooooooooooooooo
Fires of Cyraxus canceled due to 8th, or is FoC 8th compatible?
>>
>>52901320

> Starting a new thread when the old one has less than 300 posts.

Are you soft in the head or something?
>>
>>52901320
The previous general is still on the front page, dude. Don't blow your load so early.
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>>52903788
They might be nice collector's items, but the rules themselves are useless.
>>
So as a new player who has thrown together a a couple free Speece Mureens and a purchased box of grechin, I think I have decided on Orks. They sound fun, more ways to play than IG. Anything to expect besides "you lose alot xeno scum"?thing of playing fast as hell units with heavy loota support. Waiting till release to buy books and have yet to paint models.
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>>52904613
Start painting now, shit takes forever.
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>>52904625
Dont know the rules yet but painting(after MUCH reading) sounds fun. Trying to decide what units to start getting but weapons confuse me, are there equal sluggas and shootas in boyz packs for example?
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>>52901548
Stop your fucking naming shit you fuck
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>>52903971
Probably reworked since it's completely incompatible
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>>52903971
Hopefully cancelled because no one likes space gay communist anime trash.
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>>52904665
yeah you get both shootas and sluggas. 10 sluggas and 10 shootas i believe.

and 1 rokkit and 1 big shoota.
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>>52903971
It is speculated to being 8th compatible hence the delay.
>>
>>52904712
Holy shit thats awesome. Im planning a central trukk rush force, bike/storm boyz flankers, and eavy armor units with lootas. Read shootas are better damage output and the slugga/choppa combo is only good for CQB
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>>52901629
This is exactly what I was thinking. Make it easy to wound with grav but make it deal very few wounds.
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>>52903971

>that picture
>nothing but suits

God, I hate what Riptides did to the Tau aesthetic.
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>>52904805
>implying tau had any "aesthetic" in the first place
lol

your entire army looks like shit, plays like shit, has lore that's shit and will get smashed to shit in 8e

Get fucked xenosfag
>>
>>52904759
>Implying flanking does anything.

I like the idea though.
>>
>>52903788
Those are for nice reads, m8, but 8th edition is here in about a month or so.

>>52903971
8th compatible.
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>>52904759
Remember that you can only choose one or the other, and that you should paint your boyz clothes and vehicles in camouflage to show that you're a real Blood Axe!
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>>52905023
The idea is mostly to keep the enemy occupied with the fast units and trukk boyz and just unload with shoota boyz and lootas. Speaking of looting, are looted vehicles a thing? Or is it outdated/unused rules?
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>>52905071
Been thinking more of a Death Skulls and Evil Sun collaboration group. ES need parts for the badass vehicles, DS need s fast get away, win-win.
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>>52905087
Looting isn't currently a thing as far as I'm aware, but with 8th ed around the corner what's currently a rule won't be current in a month or so.
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>>52905015
>implying I play Tau
>projecting this hard

You must be a Guard player. "Muh ww1 aesthetic"
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>>52905305
It's funny because I don't play Guard and Guard has none of those.

Hell, the only Guard that has any relevance to WWI is DKoK

Typical Tautard players
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>>52905369
>What is the Leman Russ
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>>52905385
Go back to 1d4ddit
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>>52905465
>>
Are scatbikes gonna get buffed or will they stay to 1 wound per hit and suck?
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>>52905465
Go back to 1d4ddit
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>>52905507
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>>52905527
No more glancing things to death = suck
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>>52901320
So what do you expect fromthe weapon profiles, that will be released today? Which weapons should be rebalaced completly?
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>>52905546
Oh no, now you'll have to focus them at light armor and infantry now. I doubt transports and the like will have that high of a T stat.
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Look at what you did /tg/. This is all on you and your whining over plot progress. Ever heard of be careful of what you wish for? Are you happy now? How much more of the setting must be ruined and sacrificed until you're satisfied.
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>>52905555
Considering we got 4 unit profiles I expect probably the same amount of weapon profiles. Probably bolters and some anti-armor weapon, followed by a pair of melee weapons.
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CHOOSE
YOUR
ALLIANCE
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>>52905578
>Are you happy now?
Yes. Is this shitposting or serious? I can't even tell anymore.
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>>52905593
Why are Grey Knights and Deathwatch under Imperial Forces.
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>>52905578
I'm fine with it.
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Do you guys bring a physical copy of your army lists to games like a print out or written in a notebook or do you have it digitally?
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>>52905623
>playing Warhammer 40000
there's your mistake
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>>52905593
there's only three alliances you fucking ape

Imperial, Xenos and Chaos

stop this 5 faction meme
>>
>>52905578
Anyone made an analysis of this map? Like entered the names of the planets and landmarks into the lex and see what's their importance to the setting, or see what major planet that are not consumed by the new warp storm eating the heart of the galaxy.
>>
>>52905578
Yes. I was always against "plot progression" but I'm honestly really satisfied with this particular one.

I hate what they did with the black templars and Guilliman but aside from that I like the new plot progressions so far.
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>>52905575
If a Dreadnought has 8 wounds, a Rhino will have at least 5 and a save.
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>>52905662
And? A scatbike unit is still going to shred a Rhino easily. Maybe 6 wounds with 4+ armor? Gonna go down really quickly.
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>>52905578
The fuck is all the purple shit and where did it come from?
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>>52905662
And? Scatter lasers aren't anti-armor weapons anyways. It's the equivalent of a multi-laser, an all rounder with the possibility of damaging light vehicles.
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>>52905659
I think returning the Primarchs would have been cool but then they do stupid shit like having Guilliman be ambushed like 20 times in the fucking book, lose an army of dudes, lose his fleet including the Macragge's Honour, not have him do stuff and his dumb battle with Magnus, that went nowhere. It's just stupid all around.
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>>52905681
A Rhino takes 2+ units to kill now, double the wounds plus a save will eat up a lot of firepower.
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>>52905684
Those are Warpstorms. Everything in them is either dead, dying, or worst.
>>
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What are you hoping gets good in 8th
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>>52905706
Good
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>>52905555
Well I expect the bolter to have Not!-rend.
Then I hope we'll see the Plasma gun and the Lascannon.

That'll cover the Infantry weapon, the elite killer and the iconic (if unappreciated) anti tank gun.

The Heavy bolter and Missile Launcher are the ones most in need of attention.

Bonus points for flamer/meltagun to showcase the template replace and the functional anti-tank gun.
>>
>>52905706
The entire train of thought with vehicles getting a the same statline as everything else is making them more survivable. Eldarfags that spam scatbikes to glance the shit out of everything can just fuck off.

Use your actual anti-armor weapons or kindly fuck off.
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>>52905717
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>>52905695
As long as it doesn't take a Fire Dragon squad to kill a Rhino.
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>>52905717
Legion of the Damned
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>>52905731
You mean a Fire Dragon squad that NEEDS a transport to do anything, or a FW Hornet? We have so many options!
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>>52905717
nids
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>>52905733
hopefully scatbikes still deal 1 wound per unsaved wound, and low volume, high-powered anti-armor does something like 1d3 or 1d6 wounds per unsaved wound.
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>>52905750
>Literally half his crap can have a Brightlance slapped on it

0 sympathy
>>
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>>52901573
I neither want nor need a 1d4chan page, that's fucking retarded, and also violates the site-wide rules for 1d4chan.

> RULE FUCKING 1:
No egoboos 1d4chan is NOT for pages dedicated to specific browsers of /tg/, namefag or tripfag, regardless of how well-known or liked/disliked they are. The only exception to this is the drawfag page, which may list known drawfags and describe their usual subject matter. Please refrain from qualitative analysis of a given drawfag's talents or personality, as drama will inevitably ensue.

I already have a user page, which isn't related in any possible way to what /tg/ tends to call me. Nor would I ever have any interest in being referred to as raptors anon on 1d4chan, or for raptors anon to become associated with my account on that website. End of story, fuck off.
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>>52905650
What alliances? it's "sides".
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>>52905731
if they're not spamming scatbikes they're spamming d weapons so your armour is dead anyway
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>>52905776
That's another upside. Now D wepaons will probably be less stupid in comparison to other heavy weapons
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>>52905776
D weapons are confirmed to no longer be a thing.
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>>52905593
>THIS
>IS
>BAIT

Why must you keep posting this same stal bait, thread after thread? We know you're a faggot. You can stop trying to prove it.
>>
I wonder how Knights will be statted in 8th. I'd expect somewhere around 16 to 20 wounds, T8+ and a good save.
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>>52905789
Cunt used to do it without the image macro, I've fours of his text spams in my fucking filter still.

At least this one is a single easy to remove post.
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>>52905779
>>52905780

Presumably because all weapons will have a wounds stat, though for most of them it'll be 1. It ought to be one of the big differences between anti-infantry and anti-armour.
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>>52905717
TAU MELEE, ASSAULTING OUT OF DEVILFISH. I WANT TO RUN THIS LIST, AND FUCKING CHARGE PEOPLE WITH MY 60 DUDES THAT HAVE 120 SHOTS ON THE APPROACH, WITH 120 ATTACKS ON THE CHARGE THAT GO FIRST BEFORE MY OPPONENT.

MAKE MELEE GREAT AGAIN. TAU ARE A MELEE RACE
> I2 but going first anyway!
>>
>>52905799
As long as Wraithknights have 20 wounds and the Heavy Wraithcannon/Ghostglaive deal 4D6 -3 wounds.
>>
>>52905731
>Use your actual anti-armor weapons or kindly fuck off.

>plays Necrons

umm...
>>
>>52905827
Considering it's an entirely new edition, what we currently have or don't have is mostly meaning less.
>>
>>52903971
I totally forgot about this. It has probably been full blown cancelled and they need to rewrite the rules from the ground up. Might also explain, in addition to Heresy stuff, why Forgeworld took so long to bring out a new book.
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>>52905845
Has any new edition rendered someone's collection near-unplayable?
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>>52905858
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I can't wait to field this
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> That Guardsman
> TFW Cadia is gone, and the purple-eyed brave motherfuckers will gradually become rarer and rarer throughout the galaxy, as they all die out on various war fronts.
> TFW your people are going extinct soon.
>>
>>52905858
No but there's a chance for new wargear or new units that render your previous choices either less effective or make previously bad choices actually worth taking.
>>
>>52905623
I print it out, but then someone always changes the point value so I end up hand writing it after I add it up in the calculator.
>>
>>52905858
https://www.youtube.com/watch?v=plUPJ0inN4c
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>>52905884
that looks genuinely fun. reminds me of the old 'cron's slow march in front of their monoliths.
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>>52905900
>unpainted
good riddance.
>>
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>>52905903
The Obelisk can start the game on the field inactive or deepstrike and allow the monoliths to not scatter and the immortals and warriors disembark them. No slogging necessary, which I find alot cooler. Like they phase in on their drop pods and phase out, their casualties with them.
>>
>>52905780
Really?
This just made my day
Is there any news on whether LOW units will be allowed in normal games, either way I'm still enforcing my rule if you play against me:
"If I'm not running a LOW, then neither are you"
>>
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>>52905617
Because they're the chambers militant of the holy ordos of the Inquisition, tard.
>>
I really hope light vehicles and transports aren't retardedly durable in 8e. I'm all for metal boxes being able to take a little more punishment, but if I can't still pop a rhino with my Hammerhead's railgun I'm going to be severely disappointed
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>>52905766
What did you do to that poor dreadnought
>>
>>52905884
>>52905903
I really hope necrons get some more abilities to let them fuck with the enemy.

I've always wanted to run a deepstrike/re-deployment shenanigans list.

I know I could just play GSC (and I do), but I always thought that instantly re-deploying your Crons across the field to Monoliths and unloading fucktons of gauss dakka on the enemy flank would make for a fun strat.
>>
>>52906007
I did a shitload of weathering on him, and I gave him a dreadnought-scaled camo cloak.
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>>52905992
So what about the Exorcists.
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>>52901573
no
>>
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Rate my list feedback appreciated
Would like to know what I could add to make it 1850
I currently have
1 piranha
3 stealthsuits
15 fire warriors
I was thinking of picking up another remora drone for tank+monster hunter flyer wing or another crisis team to add
>>
I really hope they don't put that double turn shit from AOS into 8th.
>>
Someone explain why shit just dying in close combat from failed leadership tests is better than them fluffily running off
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>>52906066
It's supposed to represent the opponents running over the wavering enemy, would be my guess. Anything that solves close combats faster is good for me.
>>
>>52906086
I rarely see assaults last more than one turn unless it's against massive fearless tarpits.
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>>52906066
because it represents the squad breaking and attempting to retreat and being chased down by the victorious enemy
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>>52906066
How is them just disappearing from the board better than a squad breaking and then reforming further back?
>>
>>52906028
you gave him a fur coat
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>>52906101
But the squad doesn't break, some of its guys just die for no reason.
>>
>>52906054
>WS 5+/10
>>
>>52906111
Works great for grasslands. If he wants to hide, he could just crouch down amongst some boulders and turn into a big bush, or lay down on his back and watch the sky.

It's a common joke in my gaming circle that his camo cloak exists solely to get burned off by flamers. Often-times he's in his drop pod, and something that has a flamer tries to attack the pod. We jokingly suggest that, "The flamer succeeds in melting FATMAN's cloak"
>>
>>52906117
It's just faster than representing a model running away from the battlefield by having a single guardsman running toward your board for the duration of the match
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>>52905809
We're gonna hit on either 4's or 5's bro. The only things that should stand a chance in melee are Farsight and his bodyguards. Let the scrubs win the combat so we can shoot them again next turn.
>>
>>52905681

In what fucking world? A full 10-man squad with TEN shuri cannons is dolling out an average of 3 wounds in a round of shooting. 270 points of shooting to put 3 wounds on a 35 point unit.

Woah... so this is the power of Eldar.

The only argument that can be made against toughness durability is if bladestorm still turns their wounds into AP2 on a 6.
>>
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>yfw 8e will be a land of fluffy lists rewarded with command points instead of minmax lists with spammy bullshit and tax units
>yfw will be able to field a riptide without half the gamestore sperging out at you
>yfw no more S:D
I don't think I could be more hyped
>>
>>52906135
Yea the whole 20 seconds it took to roll moral and then roll how far he ran really extended games.
>>
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>>52906141
I mean sure, but don't you think it's silly that the gods above gave us Assault 2 weapons and didn't intend for us to charge people to engage in HONOURABLE MELEE?

A 10-man squad gets the pleasure of 20 shots, followed up by 20 attacks. That's 40 attacks in total against our enemies.

And plus it works really great against other S3/T3 races, since our dudes all have 4+ armour anyway. We can sweeping advance guardsmen squads off the board.. Potentially? Of course it also turns out that Movement Score is replacing Initiative for everything we used to use it for.
>>
>>52905809

You can't charge after rapid-firing.
>>
>>52906180
Breachers don't have rapid fire weapons.
>>
>>52906180

Addendum: I thought those were Fire Warriors, nvm
>>
>>52906180
It's not Rapid Fire. Pulse Carbines/SHOTGUNS are ASSAULT 2! Shoot twice and charge!
>>
>>52906165
Than the options were either that the unit was run over so that an almost full unit of CSM could be destroyed by a single guardsman that was able to reach them, or having every turn to roll and move for that unit
>>
I still can't believe they got rid of templates and gave vehicles toughness.
>>
>>52906034
What about them? The Exorcists are a regular space marine chapter that specializes in fighting daemons.
>>
>>52906200
Isn't it glorious? We live in a golden age.
>>
>>52906196
>an almost full unit of CSM could be destroyed by a single guardsman that was able to reach them

That would take such a massive failure of rolling from the CSM player and some amazing rolling from the guard player it's about as likely to happen than a guard platoon shooting at a landraider and killing it in one volley in the new rules.
>>
>>52906200
its good. i'm happy
>>
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Anybody else worried they might severely cut down on wargear customization ? I've looked through the Stormcast book for AoS and there's barely any choices on how to arm your models there.

I always loved picking gear for my HQ and modeling it but with every edition there's less and less options.
>>
>>52906207
>regular space marines
They're a SM chapter who's sire chapter are Grey Knights and that answer to the beck and call of the Ordo Malleus.
>>
>>52906236
Didn't they say for narrative play that you pick characters and such that already have wargear with some sort of "power rating"?
>>
>>52906166
It's Assault 3 because Rapid fire would force them to get within 9" to double tap (and at the guns original inception reduce mobility)
>>
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>>52905809
Here is my take on your list with formations
Unless of course you don't want to run formations which in that case disregard my advice
pic related
>>52906163
Hammerhead should have drones, sms shots wasted on most targets
Plasma on a riptide is wasted as well, take either sms for range or fusion for tank hunting
EWO on broadsides is pretty disappointing, most deep strikers have 3+ or better armour and flyers are gonna survive since no VT. ONly thing I can think of is that you really hate scions since you're running EWO on Ap4
Also idk why no one is running pods on devilfish anymore, that thing is going to be jinking so much, why not make that jink 3+. Also strike teams do not need devilfish, bit of a waste on them
For the squad that isn't getting a fireblade, stick to MSU for best results, though with the hunter contingent rules for combined fire you can abuse it
Drone net VX1-0 is a farsight formations, new formation detachment needed to run it or list is illegal
Buffmander is better than whatever it is you're running. Also the best weapon for a commander is an XV84 battlesuit and nothing else since a BS5 markerlight can cause a lot of pain while keeping your commander out of harm
Advanced targeting system is a shit tier item unless taken on characters, no point running them
Other than that nice list
>>
>>52906218
That's just the most extreme situation, we're still talking about (almost) full units being a couple of bad rolls from being immediately removed
Would a full ork unit being destroyed by a single marine have been a better example, as I've seen happen more than a few times?
>>
>>52906269
But both of those are a problem with sweeping advances, not units being able to run away and reform. Half a unit of guardsmen vanishing from the board after you already took 10 wounds isn't exactly fun either.
>>
>tfw want to start an ork army by buying a Stompa
>>
>>52905659
Afraid to ask, but...what are the BT suddenly up to?
>>
>>52906288
There was a unit on Cadia but I don't think they've really done anything with the BT as a whole atm.
>>
>>52906236
Iirc the units have two point costs
>old points, with the options to take all the various wargears
>command points that works like AoS, without the option to change wargear
The former is for normal games, while the latter should be for narrative plays
>>
If scatter lasers aren't D3 wounds I'll kill myself. They'll be useless if everything is multi-wound.
>>
>>52906288
IIRC dumped a three company strong crusade fleet into the cadia conflict, lost all but one man.
>>
>>52906257
If you mean that you will be only be able to pick a premade character in narrative play then yes, that sounds like axing customization, at least in the narrative play.
>>
>>52906300
Oh wait I thought you were talking about multilasers
Fucking neck yourself you elf faggot
>>
>>52906300
Tac marines aren't multi-wound.
>>
>>52906303
But nothing but Matched play matters, because that's the only "real" game in those three modes.
>>
>>52906267
>sms shots wasted on most targets
But it's literally the same shooting profile but better for free you monkey
>putting more ap 2 on your ap 2 delivery system is a wasge
Sure bud
>msu/no transports for strike teams
It's like you actually hate the fluff for your own army
>no pods on fish
Eh, just not enough points
>buffmander
>even remotely fun or interesting
>ats shit tier
Sniping characters out with plasma on a lucky 6 is not bad at all for 3 points when you're not taking anything else
>drone net point
I was under the impression I could ally into it, it just isn't part of the hunter contingent
>>
>>52906300
>Eldar players are already butthurt

At least something good is coming out of the announcements.
>>
>>52906236
They've cut down customization steadily, so the trend will probably continue, but I doubt it'll be too bad.
>>
If Strength and Toughness are staying, could it be that Higher Strength weapons would do more wounds against a lower Toughness value, like say a S8 gun against a T4 model would do D3 or D6 wounds?
>>
>>52906313
I don't even see why "open play" exists. Is GW reaching for such a casual audience that they need to be told they can run test games?
>>
>>52906257
>>52906303
nnarrative play lets you use power level points. which are just a sort of broad brush pointing. you pay the power level for the unit and then equip it however legal way you want. essentially the gear the unit has is free.

matched play points are how 40k works now. pay for the unit, pay for equipment.
>>
>>52906295
>narrative
>40k
>not a bunch of try hard players
Yeah, I firmly believe that only matched games will survive, nobody cares about narrative nowadays and 40k players are too try hard for "LoL no points play what you want"
>>
>>52906320
We'll most likely find out about that today, since later they're going to reveal how a few of the weapons work
>>
>>52906317
3 years of complaining will do bad things to Eldar, as if SM and Chaos weren't the only dominant forces in the tourney scene.
>>
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>>52906166
If you are not shitposting (which I suspect you are) it's so you can mop up an already depleted unit of, say, 3 Guardsmen for example; not be a dedicated CC melee unit
>>
Idiot and added this question to the first thread I originally saw, sorry, can't delete it any more once I realized my screw up, so reposting it here.

Okay, odd question, but I need some help tracking down a massive lore pdf.

It was super damn basic, but it covered a fuckton of 40k lore, things that aren't outright stated in the books, no pictures that I recall, I think it was just a straight text document even, or a word document, not even a pdf (but I could be wrong there). It spoke alot about what STC actually was, the fact that all hover-plates for things like space marine landspeeders are bascially from massive vaults on terra and will eventually run out, and other stuff like that (and how most STC tech is irreplacible because of lacking transcendent AI from the men of iron).

I was wondering if anybody knew about this lore document and if they had it? I have it... somewhere... burried, but I was an idiot and didn't rename the file from the number string 4chan puts on uploaded files when you download them. It might also have been lost in one of my recent computer failures so yeaaaaaah. Any help would be appreciated.
>>
>>52905707
>worst
Just so you know for the future, you mean to say "worse"
Worst is the lest good possibility.
Worse is a lesser good possibility than the previous mentioned thing.
>>
>>52906324
Apparently yes, and that's what's bothering me. Like you need rules for narrative games. We used to have those, they were in White Dwarf as scenarios to play.
>>
>>52906324
Way they expalained it is it's "rules" for running One Tac squad verses infinitely re-spawning gaunts.

Every LoW in a all out brawl.

Shit n' giggles play really.
>>
>>52906346
I don't get it
>>
>>52906288
Lost 300 guys in the 13th black crusade and then Their high Marshall sacrificed himself so Robot Girlyman could defeat Skarbrand the Bloodthirster
>>
>>52905766
I know it's your style dude, but that fucking dreadnought man.
>Gee that hedge sprinting towards me sure looks angry. Good thing it's just a 4 story tall bush.
>>
>>52906302
Well, to be fair, that's the kind of noble grimdark sacrifice I want to see from my Marines, and for a big event like this it's nice to have-
>>52906379
Oh god fucking dammit. I don't want to be an Anti-Smurf guy, so stop telling shit stories about the Rowboat!
>>
>>52905809
Needs an Onegar Gauntlet.
You can finally fight against Custodes in glorious melee combat.
>>
>>52906324
There will probably be additional rules like bonus slay the warlord VP for being outnumbered etc.
>>
>>52906376
Well it's a heaping pile of garbage, but i think it's trying to communicate the idea of a hypothetical Not!-40k 7th edition revival system named after Pathfinder what did the same for D&D 3.5.
>>
>>52906382
Yeah, it looks like a pimp coat.
>>
>>52906363
I mean, you can do that already. It's not really something that needs rules.

Reading the description for it, it seems like it's something intended to let new players just buy a start collecting! box and play with it but I don't see many established players playing the mode.

>>52906379
Amalrich wasn't High Marshall, he was just a Marshall. Helbrecht didn't have anything to do with it.
>>
>>52906376
>Assuming you're serious and this is not some meme I missed

When D&D 4th edition was released many didn't like the changes, so some guys created Pathfinder, that was basically a rip-off of 3.5 with a few changes
He's memeing that that's what's going to happen with 40k: people not liking the changes of 8th edition and created their "own" game that works exactly like 7th
>>
>>52906348
I'm not shitposting, it's simple math that Tau can be good when you take the initiative and claim the charging bonus. Charging bonus gives you lots of additional attacks, which piles onto in addition to your initial shots on the "Close-in".

The math works out that you trade just barely positive against Tactical Marines with charging fire warriors with Pulse Carbines, as you expect 4 casualties inflicted against tacticals, in exchange for only taking 1 casualty. Which is a fucking lot better than letting the tacticals then get a charge, in which they will EASILY sweep your squad off the board.

Against guardsmen on the other hand, you can expect to deal 10 unsaved wounds with shooting+charging, as opposed to only 6. Which means you can then sweep the remaining guardsmen squad off the board.

Tau who aren't willing to charge when it works out to be the best option are shitters that deserve whatever happens to them. Especially being called a faggot.
>>
>>52906416
>I mean, you can do that already. It's not really something that needs rules.
Well that's what it is, a stamp of approval on-standard games.

It's not like they'll put rules in , just something to appease the autists so you can say "achually you CAN have a Heridule be your entire army"
>>
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is there going to be a new species released?
>>
>>52906424
That's assuming you still gain the bonus attacks, which I don't see why you should, since you are already going first as assault bonus
>>
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>>52906212
Because templates were so problematic.
I hate how GW game mechanics are increasingly boiling down to "just roll for it bro"
>>
>>52906316
>SMS point
you want drones to detach and use as cover so they can fire at different targets. If you fire a S10 Ap1 shot at something, chances are S5 Ap5 is going to do nothing. I could understand if you took an ionhead but you didn't
>Ap2 Point
When you use a riptide, you'll probably use the S8 Ap2 blast option, now which weapon fits better into S8 Ap2, I think a S8 Ap1 weapon does better than a S6 Ap2. The point about the sms on it was more for running a HBC
>MSU point
About the msu/no transports, I just prefer running my strike teams in MSU, and on the tabletop with 30" range I don't find a transport needed
>Pods on fish
fair enough
>Buffmander
fair enough, I run an XV84 with a drone controller and nothing else, so is it a real buffmander, it still shoots.
>ats shit tier
i mean ats is good if you have 3 points left but you could find something better to mount it on
>drone net
You just need to run a farsight formation detachment, there is no restriction iirc, they are battle brothers so everything transfers
Wasn't trying to make you feel bad, was just looking from a waac+combined arms point of view.
I'm not a waac tau player mind you, I started for combined arms and my list is there for maximum usage of all types of units and efficiency, so that means 1 riptide per 2000 points and no low
>>
>>52906433
But anon, it makes the game so fast? Don't you want to play 6 games in two hours?
>>
>>52906408
Next I'm gonna do a .gif ripping the video from the Dawn of War II intro and turning it into a war between Games Workshop and the naysaying community over 8th.
At the end they think the planet is theirs but really it's AoS's.

You wanna see true quality just wait until I whip that fucker out, it's gonna look like pure turd.
>>
>>52906408
Huh. I already use some house rules to fix some issues in 7th which I'll still be playing for the forseable future as my group is in the midst of a massive planetary empires style campaign.

My group seemed to dislike AoS quite a bit and are less than excited about 8th so if an update in 7th rolls around it may be worth looking into.
>>
>>52906416
Sorry misread that part

>>52906391
Yes just a regular Marshall not Halbrecht
>>
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Plastic Sisters?
>>
>>52905766
Right answer.

Best part is you always have new raptors to show.
>>
>>52906420
>many didn't like the changes
Try 'the guys who wrote DnD's magazine, and therefore had a huge hand in both the fluff and crunch of 3E, who got stabbed in the back when Hasbro yanked the license from them for no good reason.'
Without disgruntled ex-employees, it never happens.
GW may be dumb, but they're not THAT dumb.
>>
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plastic sisters!
>>
>>52905650
5 was confirmed by GW.
>>
>>52906447
Ah. Much less annoying. I mean, I'm sure the writing's still kinda crappy, but I accept kinda-crappy writing as long as the overall events keep rattling along okay.
>>
>>52906461
5 BOOKS
Not 5 factions or 5 Alliances.
5 Books.
>>
>>52906460
god i hate that dumb cunt so much
>>
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>>52906454
I actually have some more new things I'm working on now that I've gotten my tax returns. I got some Sylvaneth now that I'm trying to paint up as Sakura-Tree nymphs. Getting some detailed pinks and wood textures is a nice break from my steel confessors. I wish I had a more recent picture, but my camera is dead right now, since it's the middle of the night.
>>
>>52905893
>5th ed players.
>>
>>52906433
I never saw any complaining about templates until they said they were going to be removed then it was "oh thank god those were terrible and slowed the game/argued about/worthless"

I've played since 2004 and had discrepancies over blasts all of 4 times and it was only because it was difficult to see from the angle we were at.
>>
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Any opinions ? Not sure how tri-wing will look next edition so I want to get a few games in.
>>
>>52906487

Agreed. Been playing since 2007 and we've never had a template dispute.
Also, means you have reasons not to bundle up in cover.

Which you don't now.
>>
>>52906515
>being forced to use cover and then being punished for using cover is a good thing
???
>>
>>52906469
>Cunt
>>
>>52906502
idk anything about marines of any sort, but what I do know is that missile launchers are shit. Can devos take lascannons/autocannons/grav/plasma cannons? Otherwise idk what they can take that's worthwhile
>>
>>52906522
You're not punished for using cover. You're punished for bunching literally all of your units into one cover position.
>>
>>52906408
>>52906420
Oh, thank you I don't play roleplay games so I didn't know what was he trying to convey, a fixed 7ed sounds good since 8ed like AoS look like a first attempt for a new game mechanic, but unlike AoS, 8ed isn't a completely "here's a new patch to make the game likeable' the game
>>
>>52906034
>what about [fringe chapter no one plays or really cares about]
better question would be why are the genecults in the hordes section, when they're ostensibly imperial citizens revolting against their government, and treated as hostile targets by the tyranids themselves
>>
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Saw this in the Houston 40k FB group
So what do you all think?
>>
> a fixed 7ed

What's broken about 7ed that can't be fixed with new codices for assault armies?
>>
>>52906551
All of these were posted on the community site.
>>
>>52906556
awful internal balance in the good armies
>>
>tfw you know there going to kill off slaanesh like they did in aos
>tfw your noise marines where finally good

Hold me
>>
>>52906566
Post yfw Emps becomes Nuslaanesh
>>
>>52906558
I noticed after the fact, but alas, i cant unpost something.
2 wound termies look neat
>>
>>52906566
Killing Slaanesh will be...interesting to the Aeldari, to say the least.
>>
>>52906556
Because it's a frankenstein of fixes, pacthes, vestigial old rules, in-house reading and supplements held together with twine and nostalgia.
>>
>>52906324

It boggles my mind that so many people trip over the alternative modes.

THE POINT OF OPEN PLAY AND NARRATIVE PLAY ARE TOO PROVIDE A NON-COMPETITIVE AND NON-STRUCTURED SETTING FOR CAMPAIGNS, PEOPLE WHO ARE NEW TO THE HOBBY AND DON'T HAVE A PROPER ARMY YET, DRUNK FUCKERS WHO JUST WANT TO ROLL SOME DICE AROUND FOR 30 MINUTES, ETC.

>b-but you don't need rules to do any of that-

WE LIVE IN A WORLD WHERE PEOPLE *STILL* TRY TO ARGUE THAT THINGS LIKE FORGEWORLD CAN'T BE USED IN REGULAR 40K BECAUSE THERE ARE NO OFFICIAL STATEMENTS FROM GW SAYING THAT THEY BE.

THERE ARE PEOPLE, MOSTLY AUTISTIC PEOPLE, WHO WILL NOT PLAY WITH RULES UNLESS THEY ARE "OFFICIAL". THAT IS WHAT THESE ALTERNATIVE RULE-SETS ARE FOR.
>>
>>52906604
Never had a problem with anything, as a relative newcomer. It seems everyone has figured everything out, other than how to make old codices competitive.
>>
> Yes. Every Warhammer 40,000 miniature we sell today will be usable in the new edition of Warhammer 40,000. What’s more, they’ll be supported with new rules, which will be available from the get go in handy, low-cost books.
RIP rough riders.
>>
>>52906609
I hate people so goddamn much.
>>
>>52906551
>slowpoke.jpg
More seriously, those are good changes.
>>
>>52906430
I hope it's space lizards, I want dinosaurs riding dinosaurs on power armour
>>
>>52906609
>WE LIVE IN A WORLD WHERE PEOPLE *STILL* TRY TO ARGUE THAT THINGS LIKE FORGEWORLD CAN'T BE USED IN REGULAR 40K BECAUSE THERE ARE NO OFFICIAL STATEMENTS FROM GW SAYING THAT THEY BE.

And then you tell those people to fuck off because they're probably WAACfaggots anyways.
>>
>>52906441
Not that anon but I'll rather have quality over quantity
>>
>>52906634
But you can't because you play in a store and the turbo-autists are the whales.
>>
>>52906617
It only really becomes apparent in tournament style play where people try to build the most powerful lists to win instead of fluff or narrative focused army building. 7th has some clunky rules at times but nothing that couldn't be fixed by saying "just change it to X" and going with that.

I feel like 8th has pulled out a lot of the tactical play in order to streamline and balance the game.
>>
>>52906648
At which point you're SoL anyways even with open play because the turbo-autists are unlikely to touch it with a 10 foot pole, so you're stuck there with your thumb up your ass while they play their minmaxed armies of whatever is meta in 8th.
>>
>>52906556
You'd need to rewrite every codex and supplement to fix 7th, it's not just a case of "make assault armies good".
>>
>>52906609
I just hope we get rules for character advancement, veterancy and map campaigns.
>>
>>52906648
Life sure sucks when you you have no friends.
>>
>>52906240
While they do have close ties to the Ordo Malleus, they are still a 'normal' space marine chapter for all intents and purposes. When you make a Exorcists army, it would be a Codex: Space Marines army. By that logic why not throw in Black Templars in with SOB cause they hate heretics, or Ultramarines in with the Xenos hunters because they hate Tyranids while we're at it?
>>
>>52906609
who wants to play narrative or open with these faggots though? Playing those modes with spergs defeats the point of those modes in the first place. That said, power level is a good addition as it makes my job as campaign admin much easier.
>>
>>52906646
I was being sarcastic. Personally I'm fine with big games that last two hours. I don't really want 60 minute games of people just moving their units to the middle of the board, shooting a bit, and then charging until everything is dead.
>>
>>52906609
>40k as we knew it wasn't fixed and was killed so casual players that would drop anyway before a year can play
Oh, good to know
>>
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>>52906420
>>52906408

Just like how 9th age really took off, right?
>>
>>52906634
>>52906609

>Can I still use all my models?
>Yes. Every Warhammer 40,000 miniature we sell today will be usable in the new edition of Warhammer 40,000. What’s more, they’ll be supported with new rules, which will be available from the get go in handy, low-cost books.

>Even Forge World models?
>Yes, even all of your Warhammer 40,000 Forge World models

HA! Well they can fuck off now!
>>
>>52906671
Why?
>>
Heavy/Medium/Light vehicles are a 3+/4+/5+ armor save on 2d6

Good change?
>>
>>52906671
Some base changes to things like assault go a long way in that regard however.
>>
static wound rolls arent in, so thats good

as long as they leave out double turns ill be a happy camper. Cant wait to play it
>>
On the note of Tau
The site profile for Tau mentions suits rather than alien alliance or auxiliaries.
You guys know what that means. Looks like suits sell
>>
>>52906696
But when you make a Blood Angels army it's not a Codex: Space Marines army, it's a Codex: Blood Angels army. Grey Knights are still a chapter of Space Marines, being connected to the Inquisition doesn't suddenly change that. Would Space Wolves not be under Space Marines because they aren't fully codex compliant?
>>
>>52906424
>The math works out that you trade just barely positive against Tactical Marines with charging fire warriors with Pulse Carbines, as you expect 4 casualties inflicted against tacticals, in exchange for only taking 1 casualty.

???

20 s5 shots at bs3 into marines = 2 unsaved wounds. Tau charge, lose 1 on average to bolter overwatch. Tau attack first with 18 s3 attacks, hitting on 5's, causing 1 unsaved wound. Marines strike back with 7 s4 attacks, hitting on 3's- cause 2 unsaved wounds.

Breachers lose combat by 1, average roll on a 2d6 is is 7 so they break.

What am I missing, here?
>>
>>52906725
The way melee works I think the game would benefit from a I-go-U-go for each separate phase, like in Lord of the Rings.
>>
>>52906648
>>52906686 is right, the game is not to blame it is the toxic environment were you play
>>
>>52906707
The funny part is its the "casuals" that stick around the longest. The WAAC players tend to be the burnouts when the balance shifts from their army being top tier.

Or they just buy whole new armies as it changes and trash their old ones.
>>
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>>52906712
That's the joke
>>
>>52906713

>Unofficial, unbalanced waac rules were the problem with forgeworld in the first place.
>>
>>52906738
Tau hit on 4's.
>>
>>52906712
What went wrong with 9th Age?
>>
>>52906700
Oh, sorry, yeah it's truly sad 40k seems to be trying to appeal moba players
>>
>>52906715
You're going to piss off people with what entails a "heavy" or a "medium" vehicle
I think it could be simple
Add up all AV (front+side (only once)+back)
If it is 33 or less it is light
If it equals 34-41 it is medium
42+ is heavy
Any vehicles that get fucked?
>>
>>52906766
nonexistant playerbase
>>
>>52906715
>>52906773
>Use toughness & wounds as per
>Keep vehicle facing.
>AV14 = 3+
>
>
>
>AV10 = 7+

Solv'd.
>>
>>52906767
Don't you mean "8th a shit f*kin WOW 2.o"
>>
>>52906734
Deathwatch and Grey Knights aren't just 'connected' to the Inquisition, they ARE the Inquisition. Get it?
>>
>>52906766
People rather play their favorite edition instead of homebrew edition
>>
>>52906764

Breachers aren't WS2?

Even so, hitting on 4's instead of 5's doesn't change the math significant;y, they're still statistically only causing 1 unsaved wound in the first round of combat.
>>
>>52906566
When will this fucking shit meme die like you idiots want Slaanesh to?
>>
>>52906797
That, I don't play that game so I wouldn't know
>>
>>52906805
You have to be over twice WS to hit on 5's.
>>
>>52906793
That would bring back some depth to fighting vehicles, we can't have that it slows the game down and confuses players with things like facing.
>>
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>>52906773
>Leman Russ is a medium tank
>Baneblade is a medium tank
>Land Raider is only barely a heavy tank.
>>
>>52906819
It's only really in regard to saves representing armour thickness. Wounds would be a whole different animal.
>>
>>52906798
Grey Knights at least act independently all the time. They're literally Astartes chapter 666, not inquisitorial henchmen. They're both Astartes and Inquisition.
>>
>>52906818
True. Game is only gud if I can drive backwards at them.
LoS is wasted time too, actually. Let's make sponsons auto-hit.
>>
>>52906798
No, they are the militant branch of those inquisition subsets.

They are on permanent loan to the inquisition.
>>
>>52906762
Maybe once upon a time in aeons past, these days the only fuckers I know who refuse to play against Forgeworld units are Eldar and Tau players.

Apparently Russes with beast-hunter shells and Medusa's are the worlds most game breaking units.

Even our Nid player doesn't cry about them
>>
>>52906854
I used to get yelled at for owning a FW baneblade by the faggots on warhammer40k.com back in the day. Poor people in a expensive game like this one are the worse.
>>
>>52906819
baneblade isn't AV14 all round?
woops sorry
>>52906793
actually that's good, a different save for each facing, i like it
>>
>>52906854
Why would Eldar refuse to play Hornets, Warp Hunters, and Skatach Wraithknights?
>>
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>>52906817

Nigga.
>>
>>52906858
14-13-12
And it's still considered superior and difficult to manufacture
>>
>>52906854
>tau complaining about fw

What
>>
>>52906868
It is worth explaining the mechanic behind the chart: if the target’s WS is lower than the
attacker’s, he is hit on 3+; if the target’s WS is equal or up to twice as high as the
attacker’s, he is hit on 4+; and if it is more than twice as high, he is hit on 5+.

Chart is wrong nigga.
>>
>>52906854
>the only fuckers I know who refuse to play against Forgeworld units are Eldar and Tau players.

Dodged a bullet there, they are the ones that actually have broken FW models.

I can still see it now,"not a LoW and we get squadrons as Axulliary choice" Lynx, and "Scatter spam? Hah try Pulse-laser spam" hornets.
>>
>>52906833
Independent of what??
The grey knights ARE the inquisition. They can't act independently from something that they inherently are. Just because an Inquisitor isn't present doesn't mean they aren't the Ordo Malleus. The Deathwatch are also a chapter of space marines, both Astartes and Inquisition at the same time- neither chapters act independently of the Inquisition, because they ARE the Inquisition.

Remind me, what is your point exactly??
>>
TIL that I can go into my local GW and paint for free since they will lend you paints and brushes(really shitty ones tho)
>>
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>>52906877

No one gives a shit about your house rules m80.
>>
>>52906906
And no one gives a shit about your pirated misprint pdf.
>>
>>52906852
The Grey Knights were founded by Malcador the Sigilite. Malcador initially chose 12 persons of "an inquisitive nature," 8 loyal Astartes and 4 mortal Imperial lords and administrators, who would respectively become the initial core of the Grey Knights and the conclaves of the Inquisition. The Grey Knights were created inside the Inquisition.
>>
What is the strength of a Russ in fluff? I cant shake the idea that they're just dime a dozen okay-ish tanks kind of like the Shermam.
>>
>>52906901
Except the Grey Knights aren't the Inquisition, they're an Astartes Chapter on indefinite loan to the Inquisition. That's like claiming Assassins are the Senatorum Imperialis because they act on the orders of the High Lords of Terra.

>>52906924
Alongside, not inside.
>>
>>52906927
At least their front armour is like encountering a Tiger in 1942.
>>
>>52906927
Sherman*
Damn phoneposting
>>
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>>52906906
>>52906919
No he's right, the chart actually is misprinted. The mechanic works that you need to Double+1 their weapon skill to cause your opponent to hit on 5s.
>>
Here's hoping they'll provide a "Build your own campaign" toolbox for narrative play that acts as a kind of crutch to make a campaign and its special rules and conditions fun and balanced. Maybe provide some campaign rules to use for your own stuff.
>>
Tempestus Scions should be only used in 5-man squads with two special weapons right?
>>
>>52906924

I like the idea that Servetar was among them
>>
>>52906877
>>52906906
Doesn't appear either of you are reading the chart.

ws 3 attacking 6 hits on 4+.
3 v 7 is 5+.
>>
>>52906854
I'm an imperial guard player and I don't play against forgeworld.
Reason being, as soon as we open the table to that kind of nonsense, I would win.
But I'd have to pay through the nose for it.

Don't want to open the super expensive hobby to another even more expensive 'advantage section'.
>>
>>52906876
FW is pay to win apparently, to paraphrase the Tau player "All armies are supposed to have weaknesses, you're meant to play around them, FW just lets you pay to ignore them" the same guy petitioned to have grav weapons banned in our games case they're broken and OP

>>52906864
She already has 2 GW wraithknights, She's of much the same opinion as out Tau friend
>>
>>52906927
They're really slow and sturdy. look at the space marine vehicles compared to them.
>>
>>52906986
We're talking about WS2 vs WS4.
>>
>>52906989
Nothing the Guard gets from FW is so overpowered you auto-win.
>>
>>52906989
This tbqh
>>
>>52906927
In fluff? They're easy to produce, easy to train on and have zero electrical components.

No 'macheen spirits' in these ol' tractors son, just good ol' spit and hydraulics.
>>
>>52906989
What OP things does the IG have in FW?
Maybe superheavies? why allow them in the first place.
>>
>>52906966
Unless you're planning to lean on the sniper order, Yes.
>>
>>52907016
>have zero electrical components.
Where'd you get that
because it's definitely wrong, you just can't make a tank without ANY electrical components
AND Techpriests can awaken the Machine Spirit in Leman Russes too.
>>
>>52907017
Because the malcador defender is the tits.
>>
>>52901548
2 thick 2 furious
>>
>>52907003
Ah, that.

Misprint.
>>
>>52906870
>AV14/13/12
Over 400 points
Superheavy
What is this bullshit
Fix your shit gw the baneblade is only just above naut tier
>>52907008
>>52907017
Have you played against d-99
Do you enjoy having valkyries deep striking turn one filled with 10 man squads in which 9 guys can take any special weapon including a S8 Ap2 blast melee weapon while gaining WS4 and I4 and a warlord trait of preferred enemy: xenos of your choice
That shit rapes my local cheldar player in tournaments since no one else runs more than 1-2 flyers at 2000 points while I dump down 10-12 and no list tailoring is allowed
>>
>>52906927
> Nigh-indestructible front armour
> Paper thin ass armour
> No AC
> No computers
> No autoloader
> Simple enough that a bunch of barely trained feudal worlders who can't even read can use a Leman to kill daemons and chaos marines.
> Somehow still has a tea-making facility
> And a BIG FUCKING GUN.

Imagine the super shitty WW1 tanks, which are held together purely by the sweat, prayers, and elbow grease of the dense fuckers who are stuck with trying to keep it working. But despite how the guys inside constantly have to worry about the engine spontaneously dying on them, or a track throwing, or getting stuck in some mud. They always know that their armour won't fail them when it comes time for battle. The rattling of heavy bolters and the dull boom of battle cannons sounds to them just like a mighty prayer to the emperor.
>>
>>52907008
>>52907017

IMO it's not the big points-heavy things, it's the cheap.
Lightning strike fighters, preferred enemy bubble TP-transports, fixed weapon platforms, fixed Artillery platforms, Markerlight Chimera

Y'know... Stuff.
Not instawin but certainly not good for balance.
>>
>>52905593
Chaos pls
>>
>>52906357
In the warp time and tense is meaningless
>>
>>52906551
>terminators armour 2
>wounds 2
So how will they not get torn to shreds instantly?
>>
>>52906809
I have 10k points of 40k slaanesh. Why would I want it to die? They did it with age of shitmar they will do it here
>>
>>52907073
Did they ever FAQ or errata it? If not I'd have to assume it was intentional.

>>52907059
It's a 100 points more expensive demolisher with worse armor but has super heavy rules. Seems kinda meh.
>>
>>52907077
> No computers
> No autoloader
Probably depends on the world desu, some are probably super advanced while others are bob semple tier. The ryza pattern turrets have big ass optics on them.
Same with lasguns.
>>
If they're getting rid of movement outside the movement phase, will jetbikes move 36" by default?
>>
>>52906478
Is there a baby in her stomach giving the thumbs up?
>>
>>52907120
They're getting rid of movement outside of movement phase?
Does that mean no run, flat out or jsj?
>>
>>52906904
Wait, is that all of them?
Am I buying paint like a chump for nothing?
>>
>>52907077
The models have optics (commander's cupola) and fume extractors in the main cannon variants.

I kinda wish normal leman russes got co-axial guns and more tank bits like optics and other details that the FW tanks have.
>>
>>52907144
Everything is going to have it's own special rules so jsj is still a possibility but most units currently able to will probably just have high movement stats. Run and flat out moves will more likely just be done in the movement phase.
>>
>>52907078
Possibly but I've ended up using marine units to cover the FW gaps now that we have castellans. My lightnings are now Stormhawks and my hydra's are now stalkers. Can't have a beast-hunter vanquisher? Here have a grav-spam command squad instead
>>
>>52907137
... Does this mean I can't fuck it?
>>
>>52906487
Templates were always at best, meh. Once the bases got larger, they started hitting fewer and fewer units, to the point the small blast was more or less guaranteed to only ever get one hit, and flamers were commonly only getting 3 or 4 hits. If gw had increased the size of the templates I would have been fine with that, but as it stands,they're kinda useless.
>>
>>52907211
What are you firing the flamers at? I've regularly seen flamers hit7 or 8 models.
>>
>>52907211
what are you firing small blasts at as well
I've hit 3-6 models with a small blast, hell I might have gotten 7 once
>>
>>52905578
Meanwhile in Necromunda the gorillion of people who lives inside the hive cities don't know or care what is happening in the galaxy.
>>
>>52906357
Name one worse possibility than being tortureraped by daemons for eternity.
>>
>>52907279
Being tortureraped by daemons for eternity and knowing it's your fault.
>>
>>52907254
were you playing against an 11y old on his first game without telling hin to spread his 10 man ork boy squads?
shame in you, anon.
>>
>>52907223
>>52907254
Everyone at my store autisticly spreads everything out exactly 2 inches.

Small blast and flame templates are worthless where I play.
>>
>>52907328
Fuck what if they're gonna put boyz on 32mm bases when the edition changes
>>
>>52907334
>>52907328
No, I was actually playing against my friend who plays orks (you are correct there) and he doesn't know a thing about positioning and spreading models and he's just straight up bad. And I used overcharged cyclic ion blasters to roast all of his boys so I mean it was pretty value for me, especially since I outflanked that suit 15" from his blob
>>
>>52901548
Still in love with Mon'keigh Business
>>
New Bread

>>52907347
>>52907347

Even though there's still like three out there.
>>
>>52907378
>not even page 10
>>
>>52907386
>Last thread was made at ~200 posts
>>
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A local place plays 40K and I've been wanting to try table-top for awhile (plus excuse to make friends).

Do I learn in-store? If so, how?

I was thinking I could learn and play with TableTop Simulator too.
>>
>>52907420
It depends on the store. I thought most stores would jump at you if you said "i'd like to get introduced to playing" but some stores apparently require you to make a purchase or don't really tell you anything except "buy"
>>
>>52907458
It's a small place. I just don't know how to insert myself into a group.

Do I post like "lfg wh40k?"
>>
>>52907469
Fucked if I know, one day I just went "well if I'm gonna want to play 40k I have to go to the local club or not play 40k" and then I just said "yeah I'm new gonna come by this weekend"
Then I went and tried not to be myself and it worked all right.
>>
>>52905390
>What is the CHAR-1 Bis
>>
>>52907507
An over-engineered failure
Wait what are we talking about
>>
>>52907539
Guard tank aesthetic.

Shit like the Malcador Defender is straight out of ww1. Everything else is at least ww2.
>>
>>52907507
it doesn't have the same chassis or tread structure as the Leman Russ.
The Leman Russ is a WW1 tank + a turret on top (and looks like absolute hot garbage)
>>
>>52905717
The rules.

>>52906429
I don't want to play anything but matched play against anyone who needs to be given permission by the rules to play anything else.
>>
>>52906556
What's broken about 7ed that can't be fixed by playing 4th?
>>
>>52909485
I've started with 5ed, but see all these guys posting about how great 4ed was, what was so good about it?
>>
>>52906655
>It only really becomes apparent in tournament style play where people try to build the most powerful lists to win instead of fluff or narrative focused army building. 7th has some clunky rules at times but nothing that couldn't be fixed by saying "just change it to X" and going with that.
I've found that the best fix is just change everything to 4th.

But there are loads of other times it comes up. The ease with which new players can accidentally make rock/paper/skew lists when trying to be fluffy. TLoS, the D, the gap between mechtau and mechatau.
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