A player wants to play a Necromancer in my upcoming evil-themed Pathfinder campaign I am running, and he asked about some of the problems he would face in my game. I explained to him that the biggest issue will be walking around with a growing horde of undead trailing in his wake. He asked if there was a way to fix that and all I had for him was buy invisibility rings for his undead.
But it got me thinking, what clever ways could a Necromancer travel about and still keep his undead with him without arousing unwanted attention?
Invisibility rings? Seriously? That's ALL you can think of as the dm?
You can create anything in your world and your suggestion to him is invisibility rings.
>>52825958
Well, in 3.5/Pathfinder a Necromancer actually isn't going to have a big horde. Undead armies are for clerics of death gods, the independent researcher in the necromantic arts is going to prefer a small number of powerful servants over a huge amount of sword fodder. So that makes them much easier to hide.
>>52826099
What, you want me to allow him to go on a quest to discover an art that will allow him to store undead in a scroll with a complex ritual and allow him to summon them from the scrolls when needed?
>>52826148
Well yeah he will have a few really big undead. If he had medium undead he could use illusions to disguise them, but how do you hide huge or larger minions easily?
>>52825958
Assuming this guy is correct
>>52826148
Simply have the undead covered head to toe in clothing. Robes, gloves and simple shoes. They wear masks on their faces to hide the fact that they are not of the living.
>>52826293
Naruto related?
>>52826293
Sure, if you think it's too OP nerf the magical item. Or have them pose as a traveling circus. Maybe get a giant cart put all the bones in it and have it dragged by a giant fucking cow.
My point is that there's a bunch of different ways to do it but having him get a hundred rings for each skelly is kind of a cop out.
Look up the "Appearance of Life" pathfinder spell. It can also be made permanent.
>>52825958
Disguise them as extremely devout members of some travelling order who have all taken wows of silence. Or just dress them up to look like trees and shrubbery.
>>52825958
>>52826352
Had an evil necromancer NPC that wore a big baggy coat that made him look overweight. (Rip off of Faust from Shaman King.)
Underneath it, it was filled with moths that each were an undead that he had transfigured using a simple spell I gave him.
>>52826319
>Simply have the undead covered head to toe in clothing.
So actually invest in and use that "Disguise" skill.
Necromancy isn't limited to raising undead armies anyway, it's an entire school of magic. You can just play a different style of Necromancer.
>>52826474
>Necromancy isn't limited to raising undead armies anyway
Lies. Lies and Slander.
>>52826293
This.
This is a fucking cool idea. Stealing it.
>>52825958
Magic mansion with a repeating spell trap that makes undead tiny size. You can fit 100 tiny creatures in one 5x5 square, multiple by up to three 10-ft. cubes/level. When ever you want active the spell open the door have them run out and stop concentrating on the spell that makes them tiny.
>>52825958
>invisibility rings for his undead
There are also spells that just disguise the undead as living which makes more sense than having a big invisible but solid crowd following you down every road.
He can leave his "followers" outside of town to set up camp.
At higher levels, incorporeal undead are more common too and can just hide underground.
You can also bring along however many you can stuff in any extradimensional space since they don't need air.