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Age of Sigmar General /aosg/

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Fyreslayers Edition

Previous thread
>>52732592

>resources
pastebin.com/qCZb0mvh

>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>army builder
scrollbuilder.com

>custom warscroll maker
http://runebrush.pa-sy.com/warscroll/
>>
Slaanesh when?
>>
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>>52772724
OP YES
>>
crazy strong ranged army formation for SC, steam punk dwarves with mortar combo from hell, Tzeentch disk riding craziness, kurnoth spam.

all this new stuff makes my legacy stuff seem really terrible by comparison.
>>
>>52772808
You forgot stormcast jezzail spam
>>
>>52771004
You made some good modifications anon. I like it. Good luck in the tournament!

>>52771025
Thing is, the Necromancer and Vampire Lord spells are very powerful. I'd wager that it's better to keep shooting these off rather than summon (which is unreliable anyway).
>>
>>52772808
What is your legacy army?
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>>52772808
Hurricanum mortarfire
>>
>>52772724
Reposting my new and improved Death list:

Merged the Ghouls and Skeletons into bigger units, added in the Carin wraith, and dropped the Bone Giant for a mortis engine.

Honestly, its a tough choice between the Mortis Engine, and The Bone Giant, along with whether or not I focus on big beasts and mages vs Lots of infantry like pic related.

Keep in mind, I am using the Varanguard comp for tournament play, despite it being 1500 points. So only 2 Behemoths, and 2 Battleline.

Although, I think this works out well for me, since that caps the Treelord/Stardrake/Thundertusk spam as well.
>>
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>>52772855
Forgot the pdf
>>52772828
Thanks anon!
>>
Just bought 6 stormfiends for £52. Only two have the warpfire projectors so does anyone know how i convert the other 4 too have them?
>>
>>52772900
Just tell your opponent "all 6 have warpfires" and they wont care
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>>52772724
GLORY TO HASHUT
>>
>>52772844
a shitty one
>>
>>52772808

Believe it or not you can still match that cheese with compendium, just not every compendium army
>>
>>52772945
Cool explanation bro
>>
>>52773001
that's true. Tomb kings do just fine.
>>
what made GW think bells and rats go together well?
>>
Thunderers (5 for $40) and Gunship ($50) for pre-order on Saturday.
>>
>>52773083

The line of reasoning is essentially rats spread plagues and plagues are associated with bells.
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>>52773106
Whats the point of staggering the model releases like that? To milk "shipping" costs or what?
>>
>>52773134
To stop people from chimping out about "no releases".
>>
>>52773134
I don't know about other countries, but here in germany, you don't pay shipping costs if you order for more than 50 euro, and considering that the first and apparently second wave were more than that, i don't think that's the point.
>>
Someone was asking in the previous thread so here's the most recent hinterlands rules.
>>
>>52773134
Builds hype and spreads releases out over a longer period, making it seem like theyre releasing tons of new items every week
>>
>>52773263
That was me! Awesome, thankyou :)
>>
Does any Sylvaneth player run Sisters of the Thorn to buff Dryads or somebody? Curious how you like it/how effective it is.
>>
>>52772919
yeah but i would like to put the actual warp projectors on the model.
>>
>>52773379
do like me buy 9 box just to field 9 stromfiend with warp projectors
>>
>>52773485
if you put them with a packmaster then he can buff them as they have the moulder keyword.
>>
>>52773106
What the source ? I want piiics
>>
>>52772922
Glory! (we really need more CD support lol)
>>
>>52773592
http://www.belloflostsouls.net/2017/04/gw-next-weeks-prices-products-confirmed-22.html
>>
>>52773106

>5 for $40

That'll pretty much guarantee you won't see 40 mortars in casual play
>>
Ordered a Warchanter off of eBay, was supposed to arrive last week (April 12th), but it's been stuck in In Transit limbo (meaning no one has scanned the package since then) since the 11th.

Is it too early to contact the eBay seller, since I can't get USPS on the phone at all?
>>
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Soon
>>
>>52774133
Never ever
>>
anyone know what counter the sky dwarfs yet?
>>
>tried out the Blades of Khorne book
>had a Skullgrinder with 6 attacks and reroll 1s to hit/wound
>Reavers with 4 attacks and rolling two wound dice per hit

It's pretty good, my guys got shot to bits but the survivors really pumped out the dice.
>>
>>52774172
Tell them you pissed into their beer.
>>
So me and my room mate want to get into AoS. I already have some skaven from back in the day and we are looking to start lizardmen, the enemy of the skaven. We want out list to both be strong but also pretty evenly matched so one person is not always winning. However, it would be nice if these lists could hold their own against other armies if we take them out to play against others.

For the skaven we have
40+ clan rats
a screaming bell, warp lightning cannon, and doom wheel
20 monks
Tons of giant rats, weapons teams, and ogres.

For a 1000pt match we are looking at
Screaming bell 260
20 clan rats 120
20 clan rats 120
doom wheel 140
warp lightning cannon 180

We then have 180 pts left over. I am thinking
2 x warpfire thrower weapon team
1x poisoned wind mortar weapon team

We could also add a warplock engineer or gutter runners or something.

If we want to expand the army I am thinking of getting a vermin lord (which is the best?) and some storm vermin.
For the seraphon we want to have a skink heavy army.

Skink priest 100
Bastiladon 300
stegadon 260
10 skinks 80
10 skinks 80
5 Chameleon skinks 120
1 razordon 60

If we wanted to expand the army for higher points I am thinking of adding some ripperdactyles for the skink patrol and another box of skinks. Maybe a skink starseer and skink chief. If the stegadon or bastiladon work out well we could get another one of those too.

So, how do the lists look? Keep in mind they are written by someone who has never played age of sigmar. Any advice on how to expand each army? I am worried that because skaven are chaos the lizardmen will wreck them hard with all their anti-chaos stuff, but at the same time skaven have so many mortal wound applying weapons that maybe the skinks on dinos won't be able to handle it.
>>
>>52774205
Skullgrinder is fun when he goes off, even if it's rare.


Speaking of Khorne, I'm gonna pick up some skullcrushers and I'm wondering about weapons. Glaives look cooler, but I thought I heard axes are better. Is the difference that drastic? I usually model first, but if one choice is bad comparatively, I might do the other.
>>
Have GW discontinued their Skeleton Warriors or are they just getting a rebox?
>>
Reminder that the Grundstock Thunderers are probably only going to have one mortar, so you're going to need a lot of money to pull off the Khemist + mortars combo
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>>52774317
Bastiladon is strong, as is the shadowstrike host with 6 ripperdactyls.
>>
>>52774412
I prefer glaives, use Prayers and abilities to give them more attacks and rerolls.
>>
>>52774540
They are either getting a reboxing, or just restocking.

They never moved into the last chance to buy, so I don't think they are being discontinued.
>>
>>52774642

Good to hear, I'm hoping we might get a 20 model box with a slight reduction like Chaos Warriors got.
>>
>>52774744
I'm thinking a reboxing with round bases, and containing 20 for about $40
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>>52774576
>as is the shadowstrike host with 6 ripperdactyls.
stop telling people this

Ripperdactyls are bad and Shadowstrike is a waste of points
>>
Leaders
Daemon Prince Of Nurgle (160)
Daemon Prince Of Nurgle (160)
Great Unclean One (240)
Epidemius (180)

Battleline
30 x Plaguebearers Of Nurgle (300)
30 x Plaguebearers Of Nurgle (300)
10 x Plaguebearers Of Nurgle (100)

Units
3 x Plague Drones Of Nurgle (220)
3 x Plague Drones Of Nurgle (220)

Battalions
Tallyband of Nurgle (100)

Total: 1980/2000
>>
>>52774893
So should I not regret making Terradons instead of Ripperdactyls? Or are they both bad? Since from what I've seen it looks like Rippers can shit out damage if the toad is nearby.
>>
>>52774893
I can also recommend the only competitve way to play seraphon (skinks in a mixed order list), but that is not helpful for the question, is it?
>>
>>52775106
I think rippers are better. 3 do about 20 wounds before saves. That is enough to kill a 10 wound 4+ hero instantly earning its points back. Basically if you pick your target you will always earn your points back.
>>
>>52774205

>Get Skullgrinder to 6 attacks
>charge a carnosaur
>carnosaur saves 1 and just avoids being pummeled to death
>my Skullgrinder warps into a chaos spawn
>waddles off and kills a skink priest and a bunch of saurus

And then my Bloodwarriors killed the carnosaur anyway so all in all it was a good day.
>>
>>52773114
>plagues are associated with bells
...are they though?
>>
How do you guys rank stegadon vs bastiladons vs carnesaurs? If I bought a stegadon and then the crystal from a bastidon would you guys let me play it as a bastidon? I don't want two of the same big model.
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>>52775225
Sounds like you and me had the same idea, my skull grinder died before he could turn into a spawn though.
>>
>>52775271

Well specifically with leprosy but in fantasy fiction, especially all things warhammer, they are just generally associated with diseases and plagues.
>>
Why did GW axe good looking relatively new sculpts like the Necrosphinx? I want conversion bits for my Thousand Sons.
>>
>>52775225
How does khorne deal with eternal starhost with 2+ refillable saves?
>>
>>52775355

No idea, never faced it.

I assume my best option would be to try and mortal wound them to death.
>>
>>52775355
Rend?
>>
>>52773350
Works best on combats involving single units and if you can buff their armour roll all the better.

If you use it on a unit in a multi-unit combat your opponent will attack the other unit, naturally.
>>
>>52775415
Needs to be rend -2 or higher as they ignore rend -1. Even then they have 4+ refillable which is pretty good.
>>
>>52775320

They basically realized they couldn't copyright ancient Egypt. So they axed the tomb kings in order to focus production on IP they could defend.
>>
>>52772900
ratling guns are more fun. tons of dice to roll.

Anyway you can just paint the tips of their weapons green/fire . It will look fine from a distance.
>>
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>>52773350
what is the correct way to interpret this rules interaction between these two units?
>>
>>52775355
Does Khorne have reliable moral wounds? If not then focusing the heroes is probably your safest bet. If they're completely surrounding all their heroes then maybe just avoid fighting them dead on? They lose their damage bonus if they move so you could use that to your advantage.
I need an Eternity warden so I can do this but it never goes on sale. I doubt it will go well anyway since everyone I've played against at my "local" GW have mortal wounds out the ass and always destroy me. I want to win too..
>>
>>52775646
Stack em, roll of 6 does a mortal wound, then you get to roll your dice for the buckler.
>>
>>52774893
>>52774576
I swear theres some guy who says every seraphon battalion is a waste of points whenever someone posts a list.

Ripperdactyls on the other hand are complete fucking garbage and anyone who tells you theyre better than terradons needs their fucking head examined.
>>
>>52775688
since mortal wounds proc on "6 or more" does the Dance of Death make mortal wounds proc on 4+?
>>
>>52775320
Kirby's rotten brain.
>>
>>52775709
Yes
>>
>>52775706
Can you explain why they are terrible? Assuming both will only live one turn the rippers will deal more damage.
>>
>>52775320
You mean when they axed the faction that nobody spent money on they should have kept the new sculpts that nobody was buying?

>>52775518
People keep saying this, its not true. The tomb kings IP had plenty of unique characteristics that made it as copyrightable as any other GW range. You think skeletons, vampires and ghosts are more unique than undead pharoh-led skeleton legions?

The axing of TK was purely down to the fact that nobody ever fucking bought them, so much that it was a meme at HQ. People only want them now because you cant get them anymore.
>>
>>52775784
>it was a meme at HQ
Oooh, we got a GW HQ insider here!
>>
>>52775774
>no rend
>rule of 1
>Reliance on toad that enemy units can easily move out of range of

Just compare the warscrolls, terradons do mortal wounds (unlike most else in a seraphon army), do a lot of ranged damage with their bolas and then do an okay amount of damage in combat. Theyre more versatile and less situation dependent.

Rippers were good when they werent limited to one extra attack. That was their thing and now theyre shit without it.
>>
>>52775709
Yeah, a 4 would count as a roll of 6, a 5 would count as a roll of 7 and so on. That's some good synergy there.

Seems limited though. You can only cast Shield of Thorns once per turn, which can be unbound. Sisters of Slaughter also don't seem particularly fast or tough. They could easily be neutered by shooting, before getting into close combat.
>>
I heard that in some book there's mention of an "Obsidian Monarchy" that could be a reference to the AoS version of Tomb Kings. That's all I have on that though....
>>
Hello, I was reading the wiki and was checking out some battalions, now I'm wondering about Attendants at Court.

>>Yes, you may use your summoning Command twice per turn. And all of that for stuff you want to field anyway! (Or use the Death Book Ghoul King for a devastating +2 to Hit and +2 to Wound in an 18" bubble, which from experience is quite devastating.)

The summon costs reserve points, right? I can only use it for free when my units were wiped out before as far as I know. And what is the Death Book? I can't find anything about it.
>>
>>52775499
Skaraac the bloodborn could probably take it on
Rend -2 along with 2d6 attacks
>>
In the GHB, it says a Mournfang Pack (unit size 2-12) costs 200. Does that mean it's 200 regardless of the amount I take in a unit? Or 200 for the base two, meaning 100 per model?
>>
>>52775280
Bastiladon is best at defense
Stegadon is best at offense
Carnosaur is overpriced
>>
>>52775355
slaughterpriests with the d6 mortal wound prayer

use the battalion that lets you reroll prayers
>>
>>52775706
Every Seraphon battalion is a waste of points

The bonuses they offer are straight up less valuable than bringing more units

If the battalions cost half as much they would be worthwhile, but the 120 points for garbage battalions like Shadowstrike could be spent on 2 Salamanders instead.

>>52775891
This

Ripperdactyls would be fine if they cost 120 points. At 140 they're a "why bother?" unit, especially since Terradons exist
>>
>>52776527

200 per 2 guys, must be bought in 2's.
>>
What do you guys think of chameleon skinks? I am not sure if they actually do enough damage for their points.
>>
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Real footage of a girl playing our game
We made it boys
https://youtu.be/vLbptbWNhpI
>>
>>52776194
In the Vampire Counts warcrolls pdf there's an old version of the ghoul king with a +1 hit +1 wound command ability.
>>
>>52776527
The answer to your question is also in the GHB.
>>
>>52776789
>>52776653
Thanks.
>>
>>52776743
Waiting for the grognards to start screeching that AoS is an effeminate game for nu-males.
>>
>>52775355
Literally just Bloodletters.
They are cheap and can drown them with mortal wound if you give them some bonus to hit.
>>
>>52776743
Why do so many women play Seraphon?
>>
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>>52776743
Obviously fake.
>>
>>52776890
Cute
>>
>>52776890
even girls think dinosaurs are cool
>>
>>52776890
Dude are you serious? Seraphon are about the cutest thing you can put on the table and the Start Collecting! Seraphon box is the most romantic product GeeDubs produces.
>>
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>>52776600
>2 Salamanders instead
I assume it's situational, but would 2 Salamanders be better than 2 Razordons? The Razordons seem better defensively and more consistent, but maybe if I didn't have the points to take the handlers Salamanders would be better? I'm not really sure.

>>52776890
Seraphon and skinks are CUTE.
>>
>>52775675

Slaughterpriests can throw out D6 mortal wounds up to 16" a turn on a 4+ (3+ if they killed something in the previous turn) but if they fail the roll they take D3 mortal wounds themselves. There's a warscroll that lets them reroll.

Almost everything else is going to involve charging them and only doing 1-D3 at a time.
>>
>>52776712
they don't have high enough damage/suitability to be worth the 120 points.

The issue is any target worth assassinating is going to have such a high save they wont be able to kill it. Against a 4+ save accounting for the star venom you have >60% of hitting 0-2 wounds.

If you charge after shooting and go for melee your unit will be wiped out.

They probably have a use somewhere for harassing, but id rather just take a unit of saurus warriors.
>>
>>52776925
Salamanders are great at punching through high armor targets while Razordons are very efficient at hitting low armor targets.

In general Salamanders are better than Razordons because Seraphon have low rend and low mortal wounds, but both are useful in their own ways.
>>
Gib corrupted stormcast plz
>>
>>52777009
Yeah I thought that was the case, thanks.
>>
>>52776986
Chameleon Skinks have 3 great uses:

1. Capturing objectives
2. Killing artillery crew and harassing wizards behind enemy lines
3. Tying up large deathstar units. Deploy the chameleon skinks within 3" of a big enemy unit and they are stuck in combat during the next turn.
>>
>>52776924
But I think plague rats are cuter...
>>
Fuck rebasing

half my handgunners have peg legs now
>>
>>52777132
Are you trying to gently bend them off of the base? If so, there's your problem. Snip the base apart around their feet and then you can carefully snip the last bit of base off the sole of their foot, or just glue them to the new base with platform heels.
>>
>>52777132
Hilarious. Make them a specialised anti-goblin regiment that gets 90% of their injuries below the knees.
>>
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>>52777132
Why am I laughing so hard
>>
>>52777160
I try to pop their feet off the base ising the xacto blade like a spatula
>>
>>52777025
No, fuck off.

You can have super Chaos Warriors and Deathcast Boneternals.
>>
>>52777132
Fuck mutations

half my marauders have pig legs now
>>
>>52777132
You must post pictures
>>
>>52777108
You are clearly in the minority and are therefore inherently wrong
>>
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Question /tg/ , Why aren't more people using hexbases for AoS?
You get the roundyness of rounds and the ranky flanky nice and spanky of squares for those big hordes that people hate pushing around.
>>
>>52777132
>not using an xacto blade to safely cut the bottom of the feet from the base

What where you expecting to happen honestly
>>
>>52777205
Thats dumb

Just cut the old base off with some clippers
>>
>>52775784

The TK range was also let down by the models you had to buy being absolute garbage appearance wise due to being old as dirt.
>>
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>>52777132
>>
Anyone else like to tuck their Weiner between their legs and call it you skaven tail?
>>
>>52777132
well that's what happens when you use a battleaxe to remove your dudes from their bases.

you should use a katana
>>
>>52777678
I like to pretend im allarielle's magic little wicker tampon baby
>>
>>52778162
Prince Charles pls go
>>
>>52777314

Why do you think they did the switch to rounds? I personally think it looks better but it doesn't make much sense to me since their are still massive horde armies and troops that benefit from being in close rank/file formation. As much as they say bases don't matter, everyone still measures from the base.

It looks a real cunt to move blocks of infantry, no? I've never actually played so I don't know.

Completely seperate but do you guys think they will release a Mordheim type game for AoS? Especially after th sucess of the necromunda remake. I'd be really into that.
>>
>>52777678
Fuck me if I understand why Americans call the dick Weiner
Weiner is a crybaby
Wiener is a type of sausage
>>
>>52778297
why do britbongs call a lady's pork pocket a minge?
>>
>>52778314
>why do britbongs call a lady's pork pocket a minge?

http://www.academia.edu/2131412/Minge_a_Loanword_Study
>>
>>52778297
Read the first and third lines of your post you dingus
>>
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>>52778162
>>
>>52778297
Why do you eat spotted dick?
>>
>>52776743
this chick fucking cheated like my friend did with comets call until I read the warscroll, it targets D3 to d6 units not fucking 3 or 6 goddamn kroak is op as it is, play him right.
>>
>>52777025

I'm actually glad they're not creatively bankrupt enough yet to do that


Then again stormcast seem to be in the same boat as warriors of chaos in that it takes an act of god(s) to redeem/corrupt one, like celestant prime hitting them with ghal maraz or staring into khornes own eyes.

I could imagine that stormcast celestant who threw himself into the realm of Khorne in Hammers of sigmar to perhaps go insane and khornate.

On a slightly related note I didn't think there could ever be a written story where Khorne himself manifests in the mortal realms and not have it be garbage and yet Hammers of Sigmar pleasantly surprised me
>>
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>>52777132
how did you manage that.
also why did you rebase from what i remember you don't have to do that shit nigga.

>>52776863
>Waiting for the grognards to start screeching that AoS is an effeminate game for nu-males.
I remember when boobplate shit was the shit grognards wanted because MUH fetishes.
This grognard boogie man shit needs to die, if they left with WHFB they ain't here now
You're still a Nu-male though.
>>
>>52776743
I want to put my handgun in her troglodon
>>
>>52777678
No mine's not big enough
>>
>>52777314

Which issue was this? I'd like to roll it up and smack whiners in the nose with it.
>>
>>52778208

In actual practice, it's not as big of a deal as one would imagine. Really. It's not anyone's first choice for a strategic edge on their opponent. There's so many better ways to cheese the table.
>>
>>52778361
>defensively tosses academic link ruling answer is inconclusive.
>>
>>52779159
>This grognard boogie man shit needs to die, if they left with WHFB they ain't here now

^ This. QFT. While we were all distracted entertaining the myth, the actual grognards re-based and went straight to fucking over everyone in tournament play.
>>
What army is the most survivable
>>
>>52779384
You can pretend another skaven stabbed you in the back and cut off your tail. Is your wiener small enough that you can put a few models around it and make them worship it like a monolith?
>>
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>>52772724
So I'm noticing that with no USR's to run off of, all of these unique rules on the warscrolls, while initially cool in theory, have instead opened up huge grey-area debates.

I'm not sure if there are any issues elsewhere, but the new Blades of Khorne book has opened up some steamy discussions on whether or not the new wording of the "Rage of Khorne" ability stacks or not.

Anyways, here's my list of flying mad Khornates.
>>
>>52779907
The FAQ says that duplicate abilities stack unless the warscroll specifically says otherwise, so unless GW FAQ it to be non-stackable, I'd assume it does stack.
>>
>>52779625
The army that has the most saves and save re-rolls.

To extend it further, it's the <fastest> army with the most saves, the longest shooting range, the highest rend, and the ability to deal the most mortal wounds.
>>
>>52779932
The thing is though, that they changed the wording and it's causing issues.

Where before it was 90/10 in favor of it stacking, it's now 50/50 or maybe even 40/60 in favor of it not stacking.

Believe me, I've heard all about the FAQ stating that things stack. The wording is just that ambiguous.
>>
>>52779956
I took the wording of the FAQ answer to mean 'if it's ambiguous, default to it stacks'.
>>
>>52779625
Zombies. Every wound is six points, bravery 10, they get models back every hero phase and combat phase (if they kill things). No saves, but they get 6++ when near a Death hero, or 5++ with Ruler of the Night.

Of course, you won't actually be able to get anywhere and your killing power is mediocre, especially with 1" attack range.
>>
>>52780167
>killing power is mediocre

Necromancer and Corpse cart with Lodestone makes them much better.
>>
>>52780221
Don't forget the Vampire Lord for the +1 attack! Still, you only get one Danse Macabre/Command ability and none of the buffing units do anything to solve the slow speed. If it wasn't for that then full zombie horde would dominate the game.
>>
>>52780348
So what's the maximum number of max buffed zombies assuming 2k points? Including the costs of the buffers
>>
>>52775706
3 Ripperdatyls are better than 3 Terradons.
6 Terradons are better than 6 Ripperdactyls.
>>
>>52780496
The things you need to buff them are all 1 use per turn so you can only max out a single squad, which is up to 60 zombies.
>>
>>52780496
260 with a necromancer, vampire lord, and 2 corpse carts.
>>
>>52779625

The absolute hardest defense skew I've personally ever experienced can be done with stormcast due to their unique equipment and the fact that castellant buffs stack, plus their plethora of armor rerolls
>>
>>52781097
I'd second this. However, because of it I don't understand why they don't don't utterly dominate GTs.
>>
>>52780780
Zombies can break that rule since they have the merging shit
>>
Alot of Top tier armies tend to shit out Mortal wounds, which Stormcast have little defense against.
>>
>>52781206
Can't exceed the maximum squad size with merging, read the FAQ.
>>
>>52781336
except mirrorshield and the lantern. and shield of faith.
they have 3 fucking thing against mortal wounds, which is 3 more than all other races
>>
>>52781160
because most reallt good player play other races.
>>
>>52781336
GOOD. FUCK EM.
>>
>>52781510
>mirrorshield and the lantern
There are plenty of ways to deal mortal wounds without it being a shooting attack.
>shield of faith
It's nice. Real nice. For a single model.
>>
>>52781708
Again, still 3 more things than every other army.
>>
hey guys, I'm thinking of getting into the game. Just 1k points to start with some friends. I would like to make an army thats viable, but also cheap. I'm looking at Soulblight because the blood knights look strong for a battle line unit, and I can get Aelf dragon blades to convert from. My big guy will be a vamp lord on dragon zombie. That's nearly 1k right there, and it'll only cost me around $110. Is this a good idea?
>>
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Wait, Age of Sigmar is actually liked now?
>>
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>>52781708

>he really thinks any kind of mortal wound dealing closecombat unit will make it past turn 1
>>
>>52781822
it's a very good idea as an introduction for the game. and a very bad idea in competitive environment-which you should care about anyway.
Buy a start collecting flesh eater court to have a vampire lord and plenty of free miniatures
>>
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>>52781824
>>
>>52781160

They just aren't super popular with competitive grogs. Also not many people can stomach buying 6 dracothian guard.

Extremis armor skew and aetherstrike are both God tier and most people don't even know about the former
>>
>>52781336

Wound count and their own mortal wound production, generally.

Extremis in particular can put out a lot more mortal/no save wounds than most people realize.
>>
>>52776743
Who doesn't have a soft spot for redheads? She's a lovely one. I was expecting a trap or whale, but was pleasantly surprised. Thanks for the link, Anon, you've made my day.
>>
>>52781812
Not entirely true. Destruction has the Talisman of Protection which is better than Shielded by Faith. Death has Deathless minions and Ruler of the Night. Chaos has Cunning Deceiver though it only works for round 1. Order generals can get Master of Defense. Bonesplitterz and Fyreslayers have baseline defenses. Pretty sure the new khorne tome has an artefact for close combat defense, plus the army has quite a few ways to deal with spell mortal wounds.
>>
>>52781853
what should I be building around with the box?
>>
>>52781826
You have a point, but I was mainly referring to spells and shooting attacks that don't roll to hit, such as from Thundertusks and Stormfiends.
>>
>>52781947
Just build your original idea, youll just have more models for later just in case (and they are either free or very heavily discounted so..)
>>
>>52781929
so yeah, nobody has it better than stormcast.
>>
>>52776743

She looks like Theresa May
>>
>>52782103
Except that's wrong. They have superior defenses against mortal wounds that require a to-hit roll. Any other source are better dealt with by other armies.
>>
>>52782328
So not the exemples you gave
>>
>>52782528
>Death
>Fyreslayers
>Bonesplitterz
>All have blanket mortal wound saves
>Some even going to 4+
Ok buddy
>>
>>52781929
>Destruction has the Talisman of Protection which is better than Shielded by Faith

Which is a single item on a single model in the whole army.

>>52781929
>Chaos has Cunning Deceiver though it only works for round 1. so basically useless, AND negated by any +hit modifier

>>52781929
>Bonesplitterz and Fyreslayers have baseline defenses.
they could be straight uo immune to mortal wound, they would still be garbage tier armies.
>>52781929
>Order generals can get Master of Defense.

Cool. Stormcast are order.

>>52781929
>Pretty sure the new khorne tome has an artefact for close combat defense, plus the army has quite a few ways to deal with spell mortal wounds.
Edge case, still not better than stormcast.

So, for you, those army having a Single (1) (One) (Uno) (Un) item/edge case is better than 3 items ?

Also dont be ridiculus : most mortal wounds are done by shooting, and for those done by close combat, see aetherstrike.

the only good defense is the deathless minion. So hardly a YUGE WEAKNESS of the stormcast, given they are way better in 99.9% of cases.
>>
>>52782257
true
>>
>>52782584
>>52782584
>Death
>Fyreslayers
>Bonesplitterz

Not him but come one. Those army never go past RO 32 in any tournament
>>
>>52782622
Death was tier 0 before aetherstrike, what are you talking about.

>>52782603
It should be obvious that paying less points per wound is the best mortal wound defence ..
>>
https://youtu.be/plUPJ0inN4c?t=8m42s
"Amazing grace how sweet the sound.."
>>
>>52782622
I only chimed in to talk about defenses. I never intended to debate army viability.

>>52782603
>>Chaos has Cunning Deceiver though it only works for round 1. so basically useless,
Not useless. It's effective protection against alpha strike shooting.
> AND negated by any +hit modifier
The same applies to SCE defenses. What's your point?
>they could be straight uo immune to mortal wound, they would still be garbage tier armies.
That wasn't the point. I was only debating defenses.
>Cool. Stormcast are order.
Again, not the point. That was just to point out something available to other armies. Also SCE wouldn't get that anyway, since they want to take SCE allegiance.
>Edge case, still not better than stormcast.
They are better in a different situation, which was the point I was trying to make. Both armies are effective against a different source of mortal wounds.
>the only good defense is the deathless minion
And Fyreslayers and Bonesplitterz have the same thing. A less limited version too.
>>
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You're boring me guys, C'mon. Someone give me something to work with here.
>>
>that feeling when you never had to play against any net lists
>everyone around you pretty much plays the dudes they like, and it somehow always makes for good games
>>
>>52783343
Cute.

Bonesplitterz and Fyreslayer buffs fucking when?
>>
>>52782856
i have a side in each of the mortal realms
>>
ITT Fireslayers and Bonesplittaz OP, stormcast literraly garbage tier EZ counter.

Take note before writing GHB 2, GW.
>>
>>52783365
But they are fine anon, didnt you get the memo ? Literraly top tier tournament stomping list already
>>
in Open Play, some friends and i have start collecting boxes, using the formation/battalion theyre supplied with. if the formation says one unit of ardboyz, and my mate has bought another box of ardboys, can this bring his unit up from 10 to 20 units and not invalidate the formation? i thought i'd read something about it before, but now i cant find it
>>
>>52783443
In open play there's no limit on how many models can be in a unit.
>>
Is there anywhere good other than buypainted to learn how to paint things well? I feel like he leaves out steps on how he painted things and doesn't really say what paints he uses. Plus he has all sorts of profesisonal as fuck tools like his spray thing, how can I even compete, let alone emulate?
>>
Should I buy a Slaughterbrute for my Blades of Khorne?

I kind of wanna buy a Slaughterbrute.
>>
>>52783785
Then buy a Slaughterbrute.

If you don't buy stuff you want in AoS, you kind of lose half the fun. The game is made to be able to buy cool stuff and put it on the table.
>>
>>52783766
Step up your game bro, its the best right there

https://youtu.be/E7dmPDrWfuI

pic unrelated
>>
>>52783888

My game doesn't exist. I haven't painted shit in like 15 years.

I'm just scared of fucking my shit up even though what I'm gonna paint doesn't seem hard to paint relatively. I just want super hand-holding.

Nice trips too.
>>
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>>52783443
in open play you do whatever you want!
In matched play its up to 30,
save pic related
>>
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So are the Freeguild ever going to get new models or at least a 'Start Collecting" box?
>>
>>52783915
where do you live (City) ? Is there an flgs or airbrush shop around ?
Airbrush shop give airbrush and painting lesson most of the time.
>>
>>52783934
Of course.
They'll probably get an airship too
>>
>>52783934
SkyGuild Von Thunderstorm or something equivalent are probably comming
>>
>>52783929
>>52783654
thanks!
>>
>>52783943

I should be fine. I'm only painting helves.
>>
>>52779159
>This grognard boogie man shit needs to die
>they ain't here now
Is this literally your first day here?

>>52779600
>fucking over everyone in tournament play

>grognards
>good at competitive play
>>
>>52783826

I agree at least partially but if you buy a unit you like and it turns out to be garbage and just dies all the time or never does anything cool you'll be pretty bummed out.

Just got some extra dosh floating around and wondering what to get, thinking either a Slaughterbrute or a Soulgrinder.
>>
Saw this list on tga, thoughts?

Allegiance: Tzeentch

Leaders
Lord Of Change (300)
- General
- Trait: Incorporeal Form - Tzeentch Daemon Hero
- Artefact: Phantasmal Weapons
Lord Of Change (300)
- Artefact: Phantasmal Weapons
The Blue Scribes (120)
The Changeling (140)
Herald Of Tzeentch (120)
- Staff of Change
Gaunt Summoner (100)
- Artefact: Souldraught

Battleline
10 x Pink Horrors Of Tzeentch (140)
10 x Pink Horrors Of Tzeentch (140)
10 x Pink Horrors Of Tzeentch (140)

Units
10 x Brimstone Horrors Of Tzeentch (40)
10 x Brimstone Horrors Of Tzeentch (40)
10 x Brimstone Horrors Of Tzeentch (40)
10 x Blue Horrors Of Tzeentch (50)

Battalions
The Hosts Duplicitous (50)
Changehost of Tzeentch (60)

Total: 1780/2000
>>
>>52784072
>if you buy a unit you like and it turns out to be garbage and just dies all the time or never does anything cool you'll be pretty bummed out
My favourite unit in the game is garbage.
But that's the point of having a GH every year that update the points.
They are going to fix that eventually, just in time for me to finish painting.

You don't take the stronger units and avoid the weakest. Just buy the cool stuff.
Worst case scenario you do some narrative stuff.
>>
>>52783952
Right after Octopus People from Outer Space
>>
>>52784174
June, those are.
>>
How good/doable is this list? I basically threw together what I had available in order to come up to 2000p

Allegiance: Chaos

Leaders
Lord of Plagues (100)
- General
- Trait: Great Destroyer
- Artefact: Chaos Runeblade
Chaos Sorcerer Lord (140)
- Runestaff
- Mark of Chaos: Nurgle
Beastlord (80)
- Pair of Man-ripper Axes
Great Bray Shaman (100)

Battleline
5 x Putrid Blightkings (180)
- Mortal Nurgle Battleline
10 x Plaguebearers Of Nurgle (100)
20 x Gors (160)
- Gor-Blades & Beastshields
10 x Gors (80)
- Two Gor-Blades
10 x Ungor Raiders (80)
- Brayherd Battleline

Units
2 x Chaos Spawn (120)
3 x Plague Drones Of Nurgle (220)
3 x Nurglings (80)
10 x Bestigors (140)

Behemoths
Cygor (200)
Chaos Gargant (180)

Total: 1960/2000
>>
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>>52776945
They only take the wounds if they roll a 1.

Personally the Gore Pilgrims battalion is my favourite way to play khorne. 2 slaughterpriests, bloodsecrator and a might lord of khorne and a daemon prince then just a mix and match of bloodletters/blood warriors/chaos warriors ( I always take 30 chaos warriors because it just looks scary as shit, and I daisy chain them to be in range of Blood secretor) and 1 10 man unit of blood reavers. Just throw the blood reavers away to generate blood tithe early on. It's not ultra strong or competitive but I'm modelling them all with robes and ect to really get this sorta crazy apostles of blood look. It's also nice having a magic phase nobody can unbind, while also having 5 of your 6 heroes able to unbind magic and not having to do a wee dance with them to stay out of combat like wizards have to do.
>>
>>52780703
Based on fucking what?
>>
>>52781824
First time in 20 years I've seen a fantasy game be more popular than sci fi. In both my LGS and GW 40k always have like 5 to 1 the amount of players that fantasy did, now with AOS I'd say there are like 3- 2 more AOS players than 40k.

WFHB had brilliant lore but ultimately was the most uninviting piece of shit, I never saw any ''new'' people come into the store because of WHFB.
>>
>>52783785
Buy what you want, its your fucking hobby. Theyre not even terrible.
>>
>>52783934
people need to stop asking this shit. Nobody fucking knows. Its all speculation.
>>
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>>52784327
Nurgle and Brayherd are actually very good allies.
One is tough, the other is fast.

The only problem I see is that you have no battalion.

I suggest you to take this. You already have anything you need in the list if you split that unit of 20 Gors.

It's 60 points though, so you'll need to cut something, but that will give you an extra relic, some needed punch for the Brayherd, and MAYBE you have a chance of controlling who's got the first turn.
>>
>>52782257
Oh God I cannot unsee that.
>>
>>52784551
I guess I can cut one spawn in order to fit that battalion.
>>
>Sylvaneth BT suggests that Sylvaneth can resemble many kinds of plants and fungi and that there are all kinds of spites (giant bugs) that help them at war.
>Stand-alone elf heroes said to be from the realm of shadow hint at eventual shadow elves release.
>Kharadron info suggests that grots and skaven also have airships and that the dorfs have even bigger ships than the ironclads.
What other hints at possible future releases are there in community shit and battletomes?
>>
>>52784058
>grognards
>good at competitive play

More about being fucking shitbags at every tournement being overly pedantic and twisting every rule to suit what they want.

Example from the last WHFB GTT I was att:
Him: "Uhhh I forgot to cast this spell can I cast it now"
Me: "Yeh sure bud no problem"
Later
Me: "Woops I declared my charge but never actually moved the unit into b2b, ill just do that now"
Him: "No you fucking cant do tthatt tthats cheating JUDGE!"

He fucking shouted thatt I was cheating in the hall. Judge ruled in my favor too.
>>
>>52780348
>0 rend units dominate the game
yeah

Nah
>>
>>52784521
Aos is very chill to play, the current feeling with 40k in my store is that its massively stressful with all the random formations and special rules that come out of nowhere. Its hard to have a fun game of 40k now, you cant really take what you want an expect to not get fucking tabled.
>>
>>52781160
New book just came out, give it time

Stardrake + 4 LC and Aetherstrike are top tier lists
>>
>>52784564
Ugh, I just realize the Battalion wants a unit of Ungors, not UNGORS as in the keyword.
So ungor raiders wont do.

My bad.
>>
So is there a clear winner between the skyhook and volley gun for arkanaut company? Or would a unit with 3 of one, and a unit with 3 of the other be good? Only getting one of each per kit is annoying.
>>
>>52781954
Both of these units need to change.

Thundertusk should be a roll to hit, and activate on a 3+ instead.

Stormfiends should have a max of 1 warpfire projector per 3 models.
>>
>>52783766
warhammertv is based
>>
A note to anybody playing Khorne, £37 or $58 or w/e for 10 bloodwarriors is sooo fucking expensive, but you can easily find bargains on ebay from the start collecting boxes, or the starter boxed ( if you don't mind gorefists, they look cooler imo). I've picked up 10 bloodwarriors off ebay from somebody presumably selling them from the start box for a mere £22 then another 5 of the easy build ones for £7 so that's 15 for £28, I tend to run them one unit of 10 for the glaive and one unit of 5 to absorb characters and generate blood tithe.

>>52784441
I agree gore pilgrims is hella fun, so is bloodhunt if you get the chance o play a little 500pts game with Karanack as your general and 2 units of flesh hounds and 3 bloodcrushers I'd advise it.


The cool thing about Blood Tithe is units of 10 reavers or a single chaos spawn just because great units to hurl into their big shit to do some damage and then generate a bloodtithe early on. When your dudes get scraped off the table by some shooty fuckers in gold it doesn't feel so bad when it gets you one step closer to brining down a skull meteor. As a long time chaos player Khorne has never had the possibility to be so fun and intricate since Blades of Khorne, so I couldn't kiss enough GW arse over it.

Sure it's not ultra competitive and the Kharadron overlords might table us every time but seriously my last few games of playing Khorne have been the most interesting ones I've ever had since Blades of Khorne came out.

/rant over just thought I'd spurt some AOS love, hope your armies get similar love soon bros
>>
If I am looking to play SCE is there a particular formation people are avoiding if they do not want to appear WAAC?
>>
>>52784620
Skyhook every time. 6 shots on 5+ to hit is pretty shit vs d3 damage -2.

-2 rend hidden in battleline dudes is so fucking good.
>>
>>52784115
You are relying entirely too much on your hero phase to do damage, which is easy for your opponent to play around. Combined with the fact that the majority of your army is slow trash, what will happen is that your LOC gets sniped and the rest of your army is trash tier units that can only bog down the opponent

You have no mobility for capturing objectives and no significant damage except for magic

You need to either double up on your magic or diversify. You're in a weird space where you have half-assed magic and nothing else of value.
>>
>>52784594
Yeah I'm so put off by 40k, I want to piss around with Greyknights but I don't know where ot begin and the rules seem so fragmented, I just want a codex and and army book and for that to be that. I hope AOS doesn't make a similar mistake and end up with just waaay too many fragmented rules from battalions all over the shop ect. I mean with a 4 page core rulebook that'll be hard but I hope the battletomes don't add to much complexity, batallions are an awesome idea but I hope they don't over do it.
>>
>>52774102
Most companies will tell you to wait 21 days since this is how long you have to wait with post office to start a LP process.
>>
>>52784688
I had Grey Knight. They are kind of underwhelming IMO as far as rules and unit selection.

You had so little to choose from it really sucked, especially when we lost several named units.

AoS seems to have a bit more choice when it comes to what you can use and have it actually work.
>>
ive got too much expendable cash right now and a craving to start something new. how does mono-Everchosen sound, and how does it play? im thinking just archaon and some varanguard.
>>
>>52784712
In Matched Play you dont get a lot of models and its pretty easy to focus fire it down

But its super fun in Open Play because Archaon is a wizard so he can summon so many friends
>>
>>52784663
dont do anything that teleports and you are good
>>
>>52784628
>Stormfiends should have a max of 1 warpfire projector per 3 models.

no everyone field 6, all with warpfire
>>
>>52784680
The list has 9 wizards, 3 of which can cast two spells - how is that half-assed?
>>
>>52784612
LC ?
>>
>>52784702
It was more that I just wanted to paint them, I can see how they would be like that. Oh well, I can play them in SW:A I suppose.

Perhaps I could play Grey Knights alongside inquisition? Problem with Inquisition is all the resin models put me off big time
>>
>>52784765
Lord Castellant
>>
>>52784794
>Problem with Inquisition is all the resin models put me off big time

Conversions are your friend!
>>
>>52784801

A 5 model list is a top list ? wtf
>>
>>52784618
If I get a pack of Ungors, what weapon should I put on them, spears or blades?
>>
>>52784830
Theres more than that in the list, obviously, but that's the core of it
>>
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>>52784830
And Aetherstrike, Anon.

Stardrake, 4 LCs, Knight Venator, Knight Azyros, 2 Units of Judicators, 2 units of Vanguard Raptors and 2 Units of Aetherwings.
>>
>>52784867
>aetherstrike with only 2 units of raptors
Why even bother

The whole point of the aetherstrike list is running 9-12 longstrikes, shooting twice per turn, and forcing the enemy to kill your trash units so you can get retaliation fire
>>
>>52784751
ok good. I wanted to look at a more ranged heavy army anyways with Libs/Paladins and a castellans as frontline.
>>
>>52784846
If you are planning just a small unit of 10, Blades.
If you are planning a unit of 30+, spears.
With 20 go with whatever you like aesthetically.
>>
>>52784899
Aetherstrike is the cheese of tomorrow but fits your needs perfectly
>>
>there is no battalion that allow you to Mark your Beastmen
>>
>>52784948
SoonTM
>>
>>52784948
Why didn't they just keep the end times ability for beastmen where they could be marked!
>>
>>52783934
no
>>
>>52784948
you already have tzaangors.
>>
>>52785029
Not everyone playes Tzeench.
>>
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>>52785029
But what about people that have other marked beastmen miniatures?

Where are the rules?
>>
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>>52785036
And that is their problem.
>>
>>52785080
Pestigors are coming.
>>
>>52785080
Nuglebook is literraly comming next
>>
>>52784805
What models would you suggest for conversions?
>>
>>52785083
Frog poster go home
>>
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>>52785088
Possibly.
But Khorngors aren't, nor Slaangors.

Some rules in the compendium would have been nice.

They were actual units after all.
>>
>>52785080
those models were great.
>>
>>52785110
Depends on what you want to make. Wych Aelves make good Death Cult Assassins, just straight out of the box.

Inquisitors you can just build out of parts of kits. I made a Power Armour Inquisitor with a Hellrifle out of Space Marine, Grey Knights and AdMech parts.

Make some Acolytes out of Genestealer Cultists, Ad Mech and Scions, Inquisition is one of the most conversion friendly armies you can pick. They have access to every resource in the Imperium.
>>
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Tell me if this a stupid idea for a Death Army.

>Army focused around 6 units of Skeletons.
>In every battle, they much in them same formations.
>Use custom made movement trays to make sure they stay in formation.
When viewed from above, the skeleton formations spell out "SPOOKY."
>>
>>52785166
Do it, you xylophone motherfucker. Do it.
>>
>>52784573

It never occurred to me that I could make mushroom sylvaneth.

Now that it has: I want to do it!
>>
>>52784573
Lantic Empires.
>>
>>52784573
Blades of Khorne still mentions Slaanesh
>>
>>52785122
then just say : I want khornegors to be a thing despite khorne being the single army with the most models and kit.

Dont complain about wanting """marked beastmen"""

Oh and slaanesh is dead replaced with horned rat, so dont hope anything
>>
>>52784663

Don't do aetherstrike force and you will have below 15% cheese at all times
>>
>>52785377
>Oh and slaanesh is dead replaced with horned rat
stop spreading this lie
>>
>>52785383
i wouldnt call aetherstrike cheese

it takes a lot of finesse to play it
>>
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>>52784573
>never ever
>>
>>52785372
Everything mentions Slaanesh, it's not going anywhere. Stop this shit.

>>52785377
You too.
>>
>>52785383
I looked at that but didn't really want to use Judicators. I like the Raptors Longstrike models a lot though.

I can't really seem to find a battlion war scroll for what I would like to do.

I want to use some mounted units like the Palladors with ranged Raptors.
>>
>>52785493
i think the vanguard justicar conclave might be right up your alley
>>
Quick question. I love the look of some of the monsters, but I notice that all their keywords are 'Destruction'

The only armies I'm really interested in playing are Death and Order related, does this mean I can't use any Destruction monster since they are outside the Grand Alliance?
>>
>>52785493

There are some vanguard chamber battalions but don't feel obligated to use one, raptors+vanguard hunters+palladors+aquilor is a plenty fun list in casual play
>>
>>52785575
In open play you can bring whatever you want, there are no restrictions

In matched play you must pick models that are in the same grand alliance (order, death, destruction, chaos)
>>
>>52785377
Slaanesh will cum don't you worry
>>
>>52785451
LOL
Why do people who play gunlines think it requires such great tactical skill? Armies that just charge into combat and armies that just sit back and shoot are both chessey. It's just in our minds smarter people sit back and shoot and giant stupid thugs charge into combat. But you're the general not the creatures you control, both are cut from the same single minded cloth.
>>
>>52784058
>Is this literally your first day here?
I drop in and out on occasion.
Back before my semester i remember quite a lot of "I'm glad WHFB died because it ejected the grognards with it"
it was a rather popular sentiment.
also everyone was a slavic shit poster and there was this one faggot posting art deco pieces and exclaiming how much AoS models suck.
shouldn'y blame me for that either, this thread is slow as balls at times

>>52784058
>>grognards
>>good at competitive play
well at it' core the term means an old soldier, who prefers old shit.
generally folks who've been playing the hobby for a shit tonne of time end up with autistic senses about the games they play.
And WHFB was such a powergameing rules bloated mess by the end there.
They've got a bit of leg up because they can out autist anyone
>>
>>52785655
>armies that charge are cheese
>armies that shoot are cheese
What isnt cheese
>>
>>52785693
I've heard that Sigmar actually has good balance and isn't the codex creep of 40k. How true is this?
>>
>>52785655
>both are cut from the same single minded cloth

I think you get a little too ott, but agreed, you always get the gamer who sits behind the shooting or hero phase and acts like a snob as if they're playing on a higher difficulty, when they're certainly not.
>>
>>52785655
there is a lot of precise deployment and movement involved in playing aetherstrike, its not just a mindless "shoot everything in front of you" list
>>
>>52785693
honestly nothing is not cheese, meaning nothing is cheese. I just get a bad taste in my mouth when some smug fucker acts like he's the tactical top dog because his guys have bows not stabby things, when it really doesn't matter.
>>
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>>52785693
>What isnt cheese
any army that you play or beat.

>>52785712
it's better in some places, especially because you don't have S:D templates on infantry.
but there are armies that are weaker than others like any other game.
It seems to me that bigger tougher dudes might be more preferable but that's what i see
>>
>>52785735
No. Precise deployment is critical for every army. Nothing plays like ''just shoot everything in front of you'' when you have to worry about objectives and the range on totems. Everything plays like that, Aetherstrike is not some Russian tape measure ballet above other armies.
>>52785712
I think it's too early to tell, but they've certainly showed a willingness to bring armies back into the competitive fold if they were left out EG Khorne and Stormcast
>>
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>>52784663
Just avoid Aetherstrike, but ultimately play what you want and have a good attitude if you play somebody and they want to make you feel shitty for picking what you wanted to play just ignore them.
>>
>>52785808
those early windows sample pictures are quite nice.
>>
>>52785780
>he doesnt know about aetherwing movement
lol

keep shitposting
>>
I have been blessed by the Lord of Blood.

So, starting AoS with Khorne.

So far I have 20 blood reavers, mighty lord, bloodsecrator, bloodstroker and a couple of slaughterpriests, 2 units of 5 blood warriors and two khorgoraths. We have a 1000 pts campaign day coming, what should I run them as? I did order the blades of khorne book but that arrives next week.
>>
>>52785843
>making assumptions
>>
>>52785860
Themselves?
>>
>>52785860
Go for Gore Pilgrims
Blood Secrator 120
Slaughterpriest x2 200
Mighty Lord of Khorne General 140
Blood Warriors x10 200
Bloodreavers x20 140
gorepilgrim battalion 80
Khorgorath x1 100

980pts
>>
>>52785860
>>52785913
and go for the mightly lord of Khorne as your general with the crimson plate, and then give the extra equipment to you bloodsecrator and give him the crimson plate too, so they both have 3+ save with rerollable 1's then buff either or with the slaughterpriest to give them 2+ rerollable saves
>>
>>52785457

>KEK
>>
>>52784663
avoiding dracothian guard, in particular, fulminators would be a good idea too.
>>
>>52785913
i think a 3rd slaughterpriest is worth more than a khorgorath in a pilgrims list

d6 mortal wounds and a 2nd prayer, both of which get rerolled, is worth more than a khorgorath
>>
>>52786167
Well, I only have 2 priests at the moment. 2+ rerollable sounds like something that would be frowned upon in the campaign day but I will check.
>>
If a stonehorn were to take 6 wounds for 1 damage each in a turn would it be halved to 3 damage total, or does the ability only affect damage values of 2 or more each?
>>
>>52786351
the way I understand it is that you add up everything that got through in that phase and then halve it rounding up. But I am curious what other people have to say.
>>
Rate my list? Warscroll is being ass and saying everything is a general but the lord on manticore is the general and is tzeench marked, demon is khorne

Allegiance: Chaos

Leaders
Daemon Prince (160)
- General
- Mount: Flying
- Axe
- Artefact: Chaos Talisman
Chaos Lord On Manticore (300)
- General
- Blade & Lance
- Trait: Great Destroyer
- Artefact: Crown of Conquest
- Mark of Chaos: Tzeentch
Daemonsmith (100)
- General
- Darkforged Weapon
- Artefact: Favour of the Gods
Curseling, Eye of Tzeentch (140)
- General
- Artefact: Beguiling Gem

Battleline
Fireglaives (200)
-20
-pryerlock rifle

Warriors of chaos (360)x20
-close combat weapon and shield

Warriors of chaos (180)x10
- shield and halberd

Warrior of chaos (180)x10
-shield and halberd
War Machines
Deathshrieker (120)
- General
Deathshrieker (120)
- General
Magma Cannon (140)
- General

Total: 2000/2000

Plan is to tar up the enemy with the shield and cc weapon, poke over into combat with the halberds. Keep the artillery in the back with the deamonsmith and keep the fire glaive close by to protect it or shoot into melee as needed, or monster hunt because I get 2 shooting attacks on monsters. Abuse the curslings ability to cancel and cast 2 spells a turn, and have the demon price and lord support where needed or cap objectives. All the while have those death shreekers laying into groups with....I think it's 3 attacks doing d3 wounds hitting on 3s wounding on 3s at a rend -2
>>
>>52786167
agreed but he said he only had a couple, I was going off what he had.
>>
>>52786574
Have your glaives always on monster hunt mode with a Castellean to buff them. Their range is low so you wanna get em close to the fight to tear the enemy to shreds
>>
>>52786031
Shame, dracoth cavalry is the only fluffy unit the even have.
>>
>>52786709
That's what I was thinking because their rifles are nasty, the really heavy hitter is that magma cannon, which does I think like 6 auto mortal wounds at 24"
>>
>>52786490
That's the way I see it played often but what gives me pause about that interpretation is that a passive uncounterable half damage against everything seems out of line.
>>
Rate my List. Not Meant to be ultra competitive, I'm just working on a theme of crazy Khorne Priests and their followers, I'm sculpting robes onto the bloodreavers and ect.

Allegiance Khorne. Battalions Gore Pilgrims

Mighty Lord of Khorne (General) Mark of the Cannibal, Crimson Plate (140)
Daemon Prince of Khorne with an axe (160)
Bloodsecrator The Crimson Plate (120)
Slaughterpriest x3 (300)

Blood Reavers x10 (70)
Bloodwarriors x10 Gorefists (200)
Chaos Warriors x30 Shields (540)
Bloodletters x20 (200)
Skull Cannon (180)

1990/2000 pts
>>
>>52785808
I only have the Star Collecting bundle at the moment. We are doing a Campaign for newcomers so I really am just getting into it.
>>
Is there much point in me buying the Great Unclean One off of the store?

Lots of rumours going around about Nurgle, but nothing concrete. Don't want to buy one if there's gonna be a new model in a month, don't want to wait 6 months and it never turns up
>>
>>52787289
Well Death Guard are soon, which most likely will have a AoS counter part
If they handle it like they did with the Lord of Change, expect it with the AoS release
>>
>>52787350
Eh maybe?
>>
>>52787269
just get another box of liberators then, you'll have enough battle line for 1000 and 2000 that way, and nobody will think you're a dick for playing that kinda force
>>
>>52787408
I will probably do that once we move up. it is more of an escalation where everyone starts with 500 points or a start collecting box.
>>
>>52787350
There are rumours that they're not coming as soon as we've anticipated though

I dunno, I can put it off but I don't wanna spunk £120 on the FW one if there's gonna be a new one, and the current GW one is shitty that I'd feel like I'd totally wasted my effort on it
>>
>>52786804
Yeah the Castellans can make a unit of Fireglaives destroy anything they go against easy. Magma cannon is great too if you got a daemonsmith hugging it, but you need the clear line of sight which is why deathshrieker is usually preferred. However magma cannons are more fun and fluffy so go with those
>>
>>52786031

Dracothians by themselves are just strong, especially if it's just a pair of them.

4 fulminators with a hurricanum giving them a +1 to hit so they do 4d3 2+ to hit 2 mortal wound shooting in melee and a 0+ armor save are fucking assholes.

>>52787269

The SC box will be fine for a while, maybe pick up the SC half of the starter box so you have all your battleline and a full 5 man unit of retributors.

Longstrikes are always good, lord castellants and Veritants are baller. If you want to go vanguard chamber they're completely viable but play differently
>>
>>52787466
there are some rumours that a G.U.O. remake is in the works, im not half expecting a kugath plaguefather in the box like they did with the loc whether it comes out with the death guards on not is another matter, probs not but one can hope with GW
>>
Skaven
+ cool fluff
+ hordes of rats
+ fun gunz
- no intimidating scary battleline
- no organised cool battleline
Darklings Coven
+ cool xbows
+ cool mainline troops
- no cavalry/artillery
- autist boobplate sourceress
- shitty dark elf fetish fluff
Skellies
+ hordes of spooky
+ heavily armoured spooky
- no skelly archers
- no siege

help me choose guys
>>
>>52787486
Never heard of the castellan
>>
>>52787488
What about them makes them play a bit different? Is it the compass rule?
>>
>>52787659
Skellies

Only because the other two don't belong to the Grand Alliance they were put into.

And that's gay.
>>
>>52787712

Vanguard hunters are liberators with slightly more damage (from their shooting) but cost more.

In exchange they can just appear on any board edge you want, so they're quite good at hunting artillery or lone wizards.

But what are really different are palladors who are sonic tier fast cavalry that with their Aquilor general become *teleports behind you* birds of Mongolian horse archery(javelinry).

Raptors are cannons disguised as gold men.

Aetherwings are barbed wire terrain you can choose to move around.

Vanguard lists are fast as fuck and literally everyone except the birds have some decent shooting. In exchange they don't have nearly the same amount of tank potential as normal stormcast although they aren't exactly fragile. They have some good-great battalions as well.

This is very different from the typical stormcast newbie list which is essentially a marine drop pod list with tank skew.
>>
>>52787782
>Only because the other two don't belong to the Grand Alliance they were put into.
tru
how did gw fuck up so bad
like in the order battletome it even sayes DC dont belong in order
>>
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SKAVEN CONFIRMED
>>
>>52788009
what's this ? New rumour engine ?
>>
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>>52787508
desu you have the glotkin which is pretty fucking awesome and on par with the Bloodthirster and Lord of change, I actually think the lord of change is too much but that's just me.

What chaos really needs is a great looking multi part daemon prince kit. So much potential but the current one we have is the ugliest piece of shite.

pic related---WTF IS THIS SHIT GW THIS IS LIKE THAT TIME YOU DID SLAANESH DAEMONS AND WHEN FROM AMAZING TO HORRENDEOUS ( From Juan Diaz to wtf we have now, ugly sea witches that couldn't seduce a blind Viagra fed teenage boy)
>>
>>52788009
Very tall skaven !
>>
>>52787842
That sounds exactly like what I want. Come in from the side or behind and charge into them while my Longstrikes shoot them.

I guess it will work well against the new Sky Dwarves too if they put their ships in the back I can get to them.
>>
>>52788121

Stormcast in general are in a good spot against sky dwarves.

Look into the vanguard angelos conclave battalion if you want maximum ambush/gottagofast.

Also keep in mind that besides battalions there's zero separation between normal SCE and vanguards, so you can absolutely mix in the stuff you already own.
>>
>>52788009
That does look like Skaven to me, I don't even play skaven but I'm so excited for more airships! Also if they get new assasins I'm gonna play them in my chaos army.
>>
>>52787842
>good at hunting artillery or lone wizards
also very good at being able to threaten objectives from unexpected avenues of attack.

there is a lot to be said for being able to show up in the back field to contest/cap an objective.
>>
>>52788107
you don't think it could me a shadow elfs hair and they've tricked us?

how could they!
>>
What would you say are the most and least played armies? I've got a feeling that Stormcast and Bloodbound are popular choices.
>>
>>52788162
Don't really own much else besides the start collecting, so I am trying to plan out my purchases with what I am wanting to achieve.
>>
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>>52788009
I think it looks more like additional elf related stuff. Maybe the tip of a whip for example.
>>
>>52788180

Precisely, especially on GHB missions.

>>52788207

Well if you like the look of vanguards, palladors, raptors and the aquilor they're fun as fuck.

Your start collecting box won't be useless, the lord celestant might be a bit slow to keep his buff on your palladors but your liberators can be a speed bump for raptors and javelin prosecutors are great support for a vanguard list
>>
>>52788205
popular:
all armies released since AOS launched

unpopular:
legacy armies
fyreslayers
>>
>>52788262
That is what I was thinking. I was wondering if a Heraldor would be worth it. I know there will be some Sylvaneth and others using terrain, i figured he would be a good way to keep people out of them or am I way off?
>>
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>>52788205
Anything that has had lots of AOS releases is popular anything that hasn't had that many and is weak is pretty underplayed.

Death doesn't get much player
Tzeench/khorne/ nurgle get a fair bit of play
slyvaneth get a fair bit of play
lots of people play with fryeslayers
a FUCK TON of people will play Kharadron.
Nobody plays dark elves
Nobody plays high elves
some people play Tomb Kings because bitches want what they can't have especially if it's competitive
Nobody plays Slaanesh daemons because GW ruined their models
A lot of people play Lizardmen
not many play devoted of sigmar ( personally I think they're awesome, but they have like no units)
people will always play empire because people like playing with humans because they're relatable.
fucking
Beastman is rare but like dwarves has die hard fans
Skaven is popular but doesn't see that much play because they're weak and people are waiting for the new rats
Orcs are a bit of a flagship race and people play them because they like orcs, they maintain a steady amount of play
Beastclaw raiders get play because they're fun to paint and competitive

TD;LR I dunno what the fuck I'm talking about, everything is played by someone, but newer model ranges tend to see more play because peoples much have shiny things.
>>
>>52788324

Heraldors are good in general but he'll have trouble keeping up with your vanguard units since they're going to be up the board turn 1-2. He can always deep strike using the stormcasts allegiance ability though.

Now knight venators are peas in a pod with vanguard
>>
>>52788321
Probably also depends on your area.

Mine had a somewhat active WHFB push during the end times, so legacy armies currently hugely outnumber new ones in my area and most people have 2k-2.5k. Our spread is something like

2xSkaven
1xVampire Counts
1xDwarves
2xOgres
1xBretonnia
1xTomb Kings
1xEmpire
2xStormcast
>>
>>52788321
I feel like Fryeslayers are only unpopular because at £37 for 10 dudes that makes 80pts with no start collecting box they just become so fucking expensive. I think all the 10 man battleline units need to be reduced in price to be in line with what the Kharadron Overlords are, £27 for 10 beautiful models is acceptable, and I think they made them that affordable because they realised everybody was going to ebay and ect to get their Bloodbound/Stormcast battleline units ect.
>>
>>52788351
I was mostly going to keep him with the Liberators and to flush out people hiding in terrain with his ability.
>>
>>52788379
This. I saw this mentioned in a pervious thread but you need 2 units of 30 at least and at like £100+ per battleline unit nobody is gonna play that.
>>
>>52781812
Most chaos shields save against MW. Tzeentch shields save against MW. Dispossessed can get a shield against wounds/MW. Off the top of my head.
>>
>>52788351
I love using my Heraldor. He always gets targeted first and his abilities are quite good, putting the run and charge on Retributors to make them not-as-slow and burn out scenery. Give him the Sigmarite Pendant and it may make your opponent think a little bit too. Such an underrated model.
>>
>>52788404

I couldn't ever tell someone not to get him, he's a ton of fun and super useful in a normal stormcast list

And being able to retreat and charge as vanguard can make them even more slippery

>>52788506

Yeah he's fun as fuck, giving retributors another D6 of movement before a charge helps enormously.
>>
>>52788541
Sounds like we need a mounted Heraldor
>>
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>>52787665
This guy here
>>
>>52788182
Or a shadow elf dong. Slaanesh is all powerful & can enlarge your dong with the power of Chaos !
>>
>>52788672
Better charge up that phone
>>
>>52788506
>Such an underrated model.
No he is definitely not underrated

People in the competitive scene are calling for his cost to be increased to 140-160
>>
New thread
>>52788845
>>52788845
>>52788845
>>
>>52784628
Thundertusk are fine, practically the only decent artillery destruction has. Hurricanum cost less, doesn't have to roll, does slightly less mortal wounds uninjured but more at 3-4, is a wizard with one of the best nukes in the game, and also one of best support units with double auras all in one.
Thread posts: 365
Thread images: 44


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