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Shadow War Armageddon General /swag/

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Will it blend edition

Last thread:
>>52752747

>Shadow War: Armageddon Free Faction Rules::
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

>Rules Archive:
https://mega.nz/#F!mUtQAAxS!1fjZcUJ94veAvCRBREeifw
>
>77 pages of rule: some pages missing bottom part, check archive.
https://docs.google.com/document/d/1xvgryrNiMFoLYiaX8o6Y-Q0q1GLRvwWnvbrSL7omZXo/edit?usp=sharing
>>
>>52770881
>>52770895
Yeah I guess all they can do is act as meatshields to stop them shooting special guys, which isn't the best thing when there's no acceptable losses with the 25% bottle test going on. 2 Guardsmen down and you test on Ld7 or 8 every turn. Hopefully plasma guns in overwatch can stop whatever is trying to charge them.

Then again if you move those plasma guns at all they lose overwatch. Guess I'm screwed either way!
>>
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Second for Necron specialists were an oversight at best.
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Third for the entire necron faction was a mistake.
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>>52771184
Your plasma guns won't do shit to the really unpleasant walking blenders like a solitaire or a tyranid warrior but it'll take care of orks with choppas.

>tfw a basic tyranid warrior with scything talons is WS7 +1 on the charge with a -2 save modifier and rerolls to wounds
>>
>>52771283
Oh I was hoping the plasma gun would push the halequin/tyranids over, interrupt their charge. That's the only hope we have desu.

Solitaire is... something else.

How did you get WS7.
>>
>>52771283
>climbs over a vertical wall and charges 12"
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>>52771321
WS 5 default, +1 for each set of scything talons. But you're correct a hit on max power will pin tyranids and harlequins.
>>
>>52771283
>>52771321
Both parties can have their charges interrupted by overwatch; causing them to be pinned midcharge and lose their action.
>Assuming you use S7 plasma-pistols.
>>
>>52771376
That's a misread, it's +1 for two pairs. +2 for three pairs.

A warrior with two pairs is only WS 6 with 3 attacks.
>>
>>52771381
That's if you're lucky and actually manage a hit.
>>
If a dude dies is it bad form to rebuy the exact same dude after the mission? With the same name even?
>>
What range should we use for overwatching a charging target?
>>
>>52771512
That's still going to pulp basically any normal dude outright.
>>
>>52771639
Would remind me of Gears of War with that one guy, Carmine.

Just change the first name.
>>
>>52771547
Very true.
Now I'm not sure what bonuses you can put on a PP but I assume red-dot is in.
So you have BS4/5? Hitting on 4+/5+, with a -2 penality from Charge and Overwatch, based on wether the model was BS 3 or 4 originally.
>>
>>52771056
the one thing that bothers me is some equipment should be 'built in' like a power Armour should have a photovisor as standard.

My plan is an underhive gang as guard or a warband led my a singe chaos space marine
>>
>>52771860
Why not Genestealer Cult for an underhive gang?
>>
>>52771860
also the eldar getting an autarch is OP and the Tau getting an ethereal makes no sense
>>
>>52771942
i dont fucking get why the dire avenger shuriken catapults are so fucking garbage. they are worse then regular cats and cost 5 points more.
>>
>>52771640
you choose when you fire your overwatch anywhere in the opponent's movement fase
so you can play around with it , fire long range if you wanna keep the enemy at bay or let him come to an inch distance if you expect to wound him/want to isolate him/ want a close range firing bonus
>>
>>52771936
Van saar vs goliath.
>>
>>52771936
I'm no xenos worshipper! Plus the options for reinforcements seem like theyd be very fluffy.

Commissar as arbite officer, ogryn becomes pit slave and tech priest becomes...tech priest.
>>
>>52772109
You just haven't heard the good news about the four armed emperor yet.
>>
Can someone direct me to the official gw Facebook thingamajig. I want to ask a question.
>>
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Changed the things that people commented on. Anything else needs fixing?
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>>52771381
Nids can't be pinned
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>>52772329
They can be pinned by high impact weapons.
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>>52771983
What are you talking about? They get +2" range and +1 to hit at short range. It's not much, but solid for an extra 5 points.
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>>52772421
No +1 at short range for the Dire Avenger one.
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>>52772450
this

they lose the +1 and all they get for it is 2 extra range. and it costs more points.
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>>52771547
I did the math; IG troopers have 4 BS.
PP can have Red dot sight and have +1 short range bonus.

That let's you stop a charging Tyranid warrior on a 3+ if you overwatch with a plasma pistol.
I'd say that is pretty fair odds considering the costs of a Tyranid Warrior.
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>>52772746
Yeah I guess. If you miss then you're screwed, if you hit, you've delayed him for one turn.
>>
>>52772746
I was planning in rolling GSC, but their shooting isn't all that great. And with no red dots available...
I probably will go Chaos.
>>
Where can I buy cheap GW bits?
>>
>>52772746
you can't take rds on pistols
>>
>Shadow War is about covert units and scouts
>Necrons use Cenoptek units like wraiths and scarabs as scouting units
>the game only allows you to play as Immortals and warriors which are never used for covert action or scouting ever

Fuck this game.
>>
>>52772959
It's sorta "stealthy" if there's no-one left to report your position.
>>
Probably a stupid question, but if I have a model and it buys a pistol, does it get the +1A bonus for using a pistol and CCW? The wargear descriptions say that everyone gets a free knife.
>>
>>52773015
yep
but keep in mind that taking any extra weapon that isn't a pistol,melee weapon or a grenade nullifies the +1A bonus
>>
>>52772959
Eldar have Rangers, Pathfinders, Striking Skorpions as stealth and infiltration units.

Lets take Dire Avengers and Guardians to infiltrate armageddon...
>>
>>52772905
I a dark back alley behind a bar called "Blue Oyster".
>>
>>52772959
>sneakily infiltrating into a promethium plant
>suddenly a screeching, 12 foot tall tyranid with swords for arms leaps out of nowhere butchers your covert ops team
>Then a multicolored elf clown jumps from the rooftops and mops up the survivors
extreme stealth
>>
>>52773015
What >>52773059 said. If your unit carries a weapon other than melee or pistol you do not get the bonus attack die.
>>
My IG list:

Leader:120 pts
Camo gear: 5pts
Carapace armour: 20pts
Chainsword: 25pts
Plasma Pistol: 50pts.
Total: 220 pts

Troops: 255 total
Vet: 60
Camo Gear 5
Carapace 20
Frags: 25
Shotty: 20

Total: 130

Vet 60
Lasgun w/ hotshot and scope 60
Camo gear 5
Total 125

Specialists 525
3x operatives, 210
3x cara, 60
3x plasma gun, 240
3x camo gear, 15

Total 1000

What do you guys think? enough plasma dakka?
>>
>>52773059
>>52773127

cool, thanks guys
>>
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>>52772907
That's an interesting opinion you have there. Do you by chance have some evidence?
Because the rulebook specifically says you can put red-dots on basic guns, pistols and special weapons.

>>52772806
Well. If you manage to pin him; you get an entire turn for the Plasma pistol to go on overwatch again to stop charges, while the other unloads whatever they got into the warrior.
>This is assuming the warrior isn't 2'' from another warrior and get to test early to recover from pinning.

If the tyranids are pinned you can use demolition charges and other s8/d6 weapons to instagibb them without the charge/OW penality.
>And this is assuming you know you're going to face tyranids and can prepare accordingly.
>>
>>52773146
I think that "other weapon" includes grenades. You might want to look that up in the rules.
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>>52773137
Drop hotshot Lasgun, drop carapace armor.
More autoguns.
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>>52773137
I'd say drop the chainsword and carapace on the leader, give the shotgun guy krak grenades.

Your leader lets people get back up using his initiative, which is 4 without carapace, when they're close. A single hit on a plasma pistol will kill anything that won't destroy you in melee anyway.
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>>52773117
Hey at least Harlequins are known for stealth, infiltration and misdirection. Hell one of their entire warlord trait tables is about getting the drop on people. But the tyranids i give you.
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>>52773284
I call Lictor shenanigans on this.
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>>52773262
No autoguns for IG last time i checked.
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>>52773234
Tyranids can always test to recover from pinning.
>>
>>52773429
Good to know I guess.
Thought that was a Harlie/Necron thing.
>>
Question for Genestealer Cult players:
I'm trying to compare the sculpts for the acolyte cultists that come on the sprue and the 4th generation cultists that come in the box set Deathwatch Overkill. They look really similar except the deathwatch guys are snapfit. What is the difference between the two. I'm thinking about ordering them on ebay and I wonder would they go well together if mixed.
>>
I heard Ork clans are back! Do they actually do anything?
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>>52773900

Different skill access, similar to how the Gangs worked in Necromunda.
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>>52773880
They'd work fine mixed. You generally want box acolytes for special weapons and stuff that don't come in the Overkill box. I'm cheap and just put blue effects on the Mining Lasers to show they're seismics rather than red Lasers.
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>>52773724
Grey Knights too.
>>
So can someone tell me what the official gw facebook is?
>>
Or what the best way to reach gw is?
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>>52774224
Not to go all /a/ on everything and start autistically screeching about spoonfeeding, but that is an incredibly easy thing to look up yourself. You could've done it in less time than typing out the question here.
>>
>>52774224

You googled the words

>Facebook+Games+workshop

right?
>>
>>52772232
Maybe add to the riot shield: Against non-high impact weapons or something like that? Riot shield giving a save against plasma guns and their like doesn't make that much sense to me.

Why up to three specialists? Thought that was the special thing for guard and skittles (both famous for their equipment in-lore or ingame).

I guess the everyone has carapace armor is a holdover from Necromunda?
>>
>>52772232
>>52774465
well it fits with the slab shield's rule
i feel like it should more though
alternatively , only make it count against basic weapons and pistols
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>>52774610
i feel like it should cost more though
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>>52772959
fuck you ameritrash hamburger eating farting authistic slob
>>
>>52774737
>>52774610
I'm happy with how the shield works mechanically since all it does is make them harder to hit, not give them an armor bonus. I did raise the cost to 10 though.
>>52774465
Reduced their specialists to 2, that was a holdover from using the astra militarum list as a basis.
Their Well Equipped and Carapace Armor is a holdover from their necromunda rules, yes.

I just realized they have no skill tree section. Gonna add that then upload v3.
>>
Hey I have a dumb question since I can't seem to find it in the book.

Does your Leader have any passive benefit to the rest of your team like regroups, leadership benefits and whatnot?
Or is it just the special rules listed in the front of the kill team list itself?
>>
>>52775317
Yup, that's a pretty dumb question alright.
>>
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v3 is done, now with skills, adjustments to the riot shield, and less specialists.
>>
>>52775317
You use our Leaders Ld if he is not down, when doing the bottle test.
That's about it.
>>
>>52774421
I've been looking around but it's kinda hard to tell what their official facebook profile is. I only get hits for gw stores. All I ask for is a name of a profile. It would've taken a lot less time to type out the name for someone who knew it, than for me to google around for it. :)

>>52774440
Well, no. I usually don't google facebook. I searched on facebook itself. I guess I should've googled it. Is it the same group/profile as 40k? Because that's all I can find.
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>>52775609

Yeah that's what I figured after reading through it.
I was getting confused over people talking about 6" buff zones for pinning and whatnot but couldn't seem to find it so I figured it might have been team list specific rules or something.

Thanks.
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How about some desert skittles?
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>>52775889

>2.83 MB, 5312x2988

stop.
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How trash am I, /tg?
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>>52775922
To be fair, that's what happens when you import something directly from your phone
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>>52775967

>To be fair, that's what happens when you import something directly from your phone

No.

https://play.google.com/store/apps/details?id=com.simplemobilephotoresizer&hl=en_GB

Also, pic related.
>>
>>52775922
Not much control when Im on mobile. Sorry for the inconvenience.
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>>52775993
Well hot damn. Thanks. Ive been needing something like that.
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>>52775102
it seems like a very strong bonus against factions without a photo visor/other means to reduce cover
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>>52775889
shit's cash my dude.
fucking love my some desert schems and skit. you pulled off that colour off pretty well
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>>52776041
Thanks senpai. Been wanting to do it for years now. Ive been trying to do desert tau, but it never worked. This scheme clicked almost immediately. Heres my arquebus.
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>>52776092
looking solid.
not a fan of the Arquebus myself.
the price is staggering and it has to be a part of your initial group because you will never resupply enough points without spending a promethium
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>>52776190
At least it has the benefit of completely destroying anything it hits.
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>>52776026
It doesn't stack with regular cover though.
>>
Do I need to make models for specialists?
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>>52776413
Depends on if you're playing WSYIWYG.
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>>52776337
fair enough but one high terrain tables it's immobile and and you need to get an omnispec babey sitter to make sure it hits because of that lack of sustain fire dice or bonus to hit.
been loving the plasma though, won me a raid, plopped it down first turn, and i won on turn 3
i feel bad about winiing like that.
>>52776413
how do you mean?
yo should generally make a model for everything, my skit are made from flagellants and left over skit and scion bitz.
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>>52776451
Sorry I meant operatives
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>>52776190
I did just that and its won 2 games by itself. Both times it outright OOA'd two guys before the other rangers could get there. I now have 2 because I stopped my opponent from his rescuing his leader from the ritual sacrifice. Sure, I had to spend a cache, but Im not concerned at all. Id rather invest the points now rather than later. Picture is of said ritual. Dominus was there for show and ran away at the first sign of danger.
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>>52776467
Same answer.
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>>52776467
if it's going to be on the board then you need a model.
why not make it a cool model
>>
>>52775889
>>52775922
I'm a devout believer in the Red and gold robes myself but those guns looks fucking sexy anon.
Good job!
>>
>>52776518
I more meant I don't understand them like are they'd mandatory
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>>52776545
Are what mandatory. The Spec ops?
>>
>>52776545
uh, i can't quite parse that statement.
look man if you need models you get models.
you don't have to run them.
Mine are mediocre, why anyone would order a techpriest unless they were running some sort of plasma spam list is beyond me.
>>
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Undecided between Orks and CSM (Fallen)

Put together some test models, well started to, still need to clean and drill barrels etc not to mention some more customisation on the yoofs there
>>
What's a good set of special weapons for a Guard killteam? People seem to suggest at least 2 plasma guns, what about the third weapon? Grenade launchers look neat with blasts and multiple wounds.
>>
>>52776614
Try a Sniper with Toxic Rounds.
>>
>>52776545
They're not mandatory. You hire them as one offs by paying promethium chaches (1 per operative) and after the fight they're hired for they fuck off. You can keep your caches instead of hiring them and spend the caches on recruit/rearm actions between fights instead if you prefer. The point with special operatives is that you can use them to get an edge in a fight where you might otherwise be at a disadvantage. For example you might have a lot of team members injured that can't join the fight. In that case it might be nice to beef up the remainder of your team by hiring a spec op.
>>
>>52776603
not to be a prick but you ought to shave off those little spure marks.

I'd go for with orks because they generally grow better.
you can't get a new marine without spending a promethium cache. and your cultists don't really have room to grow. they are bad guardsmen and that's saying something
>>
if you wanted to play chaos cultists would you do guard or genestealer cult?
>>
>>52776565
pretty much this
>>52776643
It's like the old mah and pah for the Spyrer. 'sept you could take take them mutliple times
>>
>>52776651

>shave off those little sprue marks.

Of course, but these are just test models, if I decide to use them, I'll spend a good amount of time cleaning (mold line and spru nub removing), not to mention barrel drilling etc

Interesting point about the gang growth though
>>
>>52776614
Plasma or toxic snipers.
>>
>>52776545
You can play the game without them, bit you will be at a disadvantage if you're opponent gets them.
>>
Something I'm excited about is running my hinterlands conversions as inquisition retinue for shadow wars.

gonna be running this witch hunter as a death cult assassin if they have rules and an inquisitor if they don't.
>>
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>>52776913
>that conversion
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>>52776913
i should add i want to know how you made it
>>
>>52776971
Dark elf sorceress, Lord of the rings harradrim sword hand,random sigmar icon ,green stuff.

Might replace the icon with something non universe specific.
>>
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>>52776538
Thanks, yo. Im still working out the method. I added 'ard coat to the arquebus barrel so that it looks like polished wood. Id really like to add grain, too.

Im more happy about all the other bits. Its a shitty pic from earlier, but i did some OSL from the pack and had fun with all the wires and seals. My Dominus is finished except for the weapons
>>
How does this sound for a Deldar list?

Syren with Splinter pistol & chainhook - 180
Wych with chainhook and venom - 100
Wych with chainhook - 90
Wych x 4 - 80 each, 320 total
Debutante x 3 - 70 each, 210 total
Bloodbride with chainhook and venom - 100

Total 1000 points.

I'd strap some gear on the bloodbride ASAP, probably the shardnet.

Also, how do people usually display their recruits/specialists to ensure people know they're different? I'm thinking I'd buy the wych cult kill team box, and do a small number on the base somewhere to signify what's what, but I dunno that that'd be enough.
>>
>>52777088
Uh, the bloodbride shouldn't be listed as having the chainhook and venom. Not sure where that came from.
>>
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Does anyone know which of the units on battlescribe are priced wrong? I know a few are but can't figure out which.
>>
>>52777459
The ones I saw I did an update to the latest version and they were fixed.
>>
>>52775430
My hope is that this will work for even one person.
>>
>>52777625
The Guard one is still wrong in some way.
>>
>>52778071
Going by the book, this should be a 1000 point list.

Sgt. - Lasgun with hotshot powerpack and Red Dot.

SWO - Sniper with toxic rounds, red dot, clip harness, and camo gear.

SWO - Heavy Flamer

SWO - Heavy Flamer

Vet - Shotgun

Vet - Shotgun

Rec - Frag

Rec - Frag

Rec - Frag

This should be exactly 1000 points, but Battlescribe is coming up as 1070 and I can't figure out why.
>>
>>52778181
Bolter is better than hotshot lasgun for the sergeant, and a plasma pistol is preferable over a bolter or a hotshot lasgun with red dot.

I don't recommend two heavy flamers, depends on how much terrain you have on map.
>>
whats the best way to kit out skitarii rangers, galvanic with tele scope to pick fuckers off and a plasma?
>>
>>52778553
I take two FF with omnis and rifles so they can fuck with enemy cover saves (though you could just opt to have them be dedicated ignore cover bitchs)
3 rifles including the alpha and an arc rifle.
arc rifles are the shit if you're facing down high T short rangers, shit's on cover too in short range.
Plasma is fine, especially with the army's main ability but SF is going to see it run out before he game is done, hopefully after decking some shit.
I personally don't dig the teliscopics I'd rather run more rifles and shove a red dot on my alpha so he can sit back infront of a choke point and ignore either your cover or over-watch on a +2
don't count out the carbines though.
I had one on a FF and it did pretty well, pinned an ork all game in short range before i bottled him
>>
Is it just me or does AM spec ops seem a little tame? Anyone have experience with any of them in game?
>>
>>52772232
they are too good, compared to scouts and guard.

executioner rounds are really really good. give the rounds at least rare ammo and a pay for each guy who gets them, like other ammo types. they are better than bolters, and at 4 inch close range, that's hardly enough of a penalty. if it was a pure swap maybe.

tear gas is also crazy good, auto wounds large blast? I like the idea of them not killing on the injury table, and it wearing off quick. but how about a more normal poison effect? maybe a +3 to make them better than STR 4 on T4? if you want that good ap, maybe a toughness test or something. why would you want frag granades? make them more expensive atleast then.


the shields are too cheap at 5 points. it is kinda weird how it effects high AP weapons, idgnored by high impact is a good idea. a simple ++5 in melee ++6 for shooting would be kinda gimpy, but invulnerable saves are rare in necromundia what did they have for stats back in 3rd edition?

just a fulffy idea, maybe give another melee weapon option, an unpowerd club like chaos cult guys. and maybe snipers rifles? that seems like something swat teams have.

oh and telescopic sights can't go on shotguns.

and I get why you want Sargent to have I4 with carapaces -1I, but that's not really justifiable, and with judges with 5, that's just trying to make him as good as marines, not really because of fluff.

maybe a special equipment "Synth Suit" that leaders and judges can buy that negates the -1?

also special operatives don't get free skills. give them regular special rules, and no so many.
>>
>>52778644
OH OH and one more little add, maybe give them option for webbers? they seem like something that they should have, they arn't good, but they make sense. Those gene-stealers stole them from someone.
>>
>>52778644
Ogryn gets a muscle skill when hire..
>>
>>52778553
Skip the plasma. Galv rifles and arquebi. Simple and sweet. My arq always ends the game before I have a chance to get in.

Don't waste your points on telescope until you have nothing left. Get visors and then red dots. No need for tele honestly
>>
>>52778716
yeah but he is the only one who does, he is a big guy. those pdf guys get like 3 each.
>>
>>52778616
As in skittles?
>>
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>>52772232
I personally think the cyber mastiff should be removed for a lawmaster arbite.
give 'im bouty and make him cost two Promethium
because that shit would be pretty cash.
>>
>>52771512
>A warrior with two pairs is only WS 6 with 3 attacks.

actually its 4 attacks
>>
>>52778750
yeah but none else gets bikes, a full expansion on how they would work would be needed. I personally want crappy civilian cars and trucks to zoom around and do convoy raids.

>gorkamorka when?
>>
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>>52778795
>>gorkamorka when?
never ever
>>
>>52778644
>and I get why you want Sargent to have I4 with carapaces -1I, but that's not really justifiable

Humans can get to I4 in 40k. Heck, humans get to I5 in some cases (Death Cult Assassins, who are not crazy augmented temple assassins)
>>
>>52778974
street judges aren't death cultists and aren't really all that super human.
keeping them grounded in the average human stats is likely for the best.
they should have about the same chance to be pinned as vets and spec ops
>>
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Does this GSC list seem like it would work? I feel like spamming templates would be fun.

Leader 120
laspistol 15
hot-shot 15
chain sword 25
blasting charges 40

Hybrid x2 120
auto pistol 15
shotgun 20
blasting charges x2 80

initiate x2 100
Autogun x2 40
blasting charges x 2 80

heavy x3 210
flamer x3 120
>>
>>52779020

The Init 5 I'd agree with but I'd go with 'Elite humans can be init 4'. Seraphim for example were Init 4 for the longest time.

I'd make the Sergeant I3 and the Judge Init 4 but make Enforcer Carapace a special armour (That works 100% like how Scout Carapace is carapace without the init penalty). They Arbites are more elite/better funded than the Imperial guard on an individual person scale.
>>
>>52779059
That's... pretty bad. Like, why do you have a hotshot laspistol for 30 points, when a bolt pistol is better and cheaper?

Why do your hybrids have shotguns AND autopistols AND Blasting Charges?

Why do your initiates have Autoguns AND Blasting charges? If they're going jihad, just give em the charges and a slap on the ass. At MOST give them a pistol, but that's probably overkill. I might give them an extra knife if I felt like it.
>>
>>52779122
>They Arbites are more elite/better funded than the Imperial guard on an individual person scale.
Arbites are not any more elite or well funded than their closest compatriots, the Storm Trooper corps.

Who are I3 with the default carapace in the Shadow War rules.
>>
>>52779164
Thanks. Is it too flamer heavy?
>>
How the heck do I download the swa files for battlescribe on my tablet? The github site doesnt have any download links or anything?
>>
>>52779206

From a more mechanical perspective though, the Arbites are a more melee focused group with the shock batons and riot shields.

...wait, they've been statted with WS3 BS4. Nevermind. For some reason I thought they were set up for melee.
>>
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>>52779122
I can dig a high I judge
>>
>>52779233
It depends. Flamers arent necessarily bad, but I might put a Grenade launcher in there.

Remember, we can have the most units in a team, other than Ork. That's nothing to sneeze at. If you want as many templates as possible, go all out Shotgun spam? Ensure the opponent will NEVER get their cover save.
>>
>>52779260
Thing is, initiative is less important for combat in the 2e system. Everything's about getting the most of your attack dice.

On that note, the riot shields doing nothing for combat and merely being mobile pavises is kind of weird.
>>
>>52779322
What if they let you parry?
>>
Whats the cheesiest ork list to start with?
>>
>>52779322

Yeah. Riot shields would be kinda cool if they did something like:

>Gives a small Inv save all the time (5++ maybe)
>Negates bonuses for charging the arbite.
>Can parry like a sword.
>No second CC weapon.

As the big heavy shield is really good at negating all the extra impact and gives a serious edge in close combat. After all, a riot involves a LOT of people charging the shield wall.

If I was going to make Arbites I'd likely have made them WS4 and made the main ability for them:

>On the Beat: Arbites can spot hidden models at twice their imitative value, rather than at initiative.

That way they can spot hidden people as if they were Init 4 by default (-1 from Carapace means init 2 base) and if they roll an init bonus they jump a good bit.

These arbites are kinda cool but I'm not sure what they add that Imperial Guard don't already have as a very shooting focused force in carapace.
>>
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>>52779506
20 yoofs with nuffing but knives and one nob with a shoota sitting back and shooting off any that break
arm the survivors
>>
>>52779566
But you can't haf more than 50% of yer boys as yoofs, yer damn git
>>
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>>52779762
>But you can't haf more than 50% of yer boys as yoofs, yer damn git
so you'ze take 'alf dem boyz and half dem yoofs.
gib demn nuffin, charge wit dah yoots first.
give a metal to dah survivers
>>
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>prime a bunch of wyches for swa
>get this far and lose all hope
>pretty sure I fucked up the primer and ruined everything
>>
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How do I run DEldar? Currently building and painting an army with no idea how to efficiently run them without getting chewed up before getting into HtH. Also, r8 my leader.
>>
>>52779830
I've never primed I dont see the point just do another layer before washing if needed
>>
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Terminator or raptor?

Keep in mind that the terminator can only trade out one weapon, has no grenades and gives up a prometheum cache.
>>
>>52779896
Nobody at my club does either except the guy who airbrushes
>>
>>52775430
you should ripoff more from the necromunda version.

Duders should probably be costed like guard vet list+guard carapace price (so guard+20points)

supression shields back then were +2 to armor against shots from your front 90degree arc and counted as a close combat weapon for shield bashing (s3, save mod -1), which means finding the right cost for it

Your executioner shells are accurate to those back then, so it's a matter of finding the right price for them

tear gas grenades feel absurd, consider replacing with the old choke grenades possibly simplify the from the old choke gas grenades so that the lingering bit is easier.

chainswords and powerswords seem odd for arbites, the old list of gear was: knife, Laspistol, bolt pistol, plasma pistol (for the leader), combat shotguns, boltguns, power mauls, supression shields, flamer, plasma gun, grenade launcher, and heavy stubber. so probably cut the swords and add in clubs as the non power weapon melee option (chaos cultists can take clubs)

your grenade launcher is underpriced for the tripple load. the launcher's 60, frag's are +25 to that, krak's +40 to that. you priced tear gas as the same as krak, so the total would be 165

Cyber mastiff needs 4+ save. carapace without the init drawback. possibly Cyber mastiff+handler could be a single purchase Special Operative, check out some of the pile of rules cyber mastiffs had back in the day.

Death cult assassins have flak armor and should use their current profile
>>
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>>52780008

> I don't prime my models
> Gee I wonder why my paint streaks like shit on the plastic
> Hmmm I wonder why this coloring is so uneven
> Oh my whatever could be causing the paint to chip and flake on my miniatures
>>
>>52780181
that paintjob makes me moist.
>>
>>52780181
None of that happens to me but I just I decent first layers and a second if need be. I dont like how primer distorts the tone of colours so i have to do a second layer anyway
>>
>>52775609
These are great suggestions, Thanks!

Although, they ARE currently priced as guard plus carapace (minus 5 for flak)
>>
>>52780217
PS, my first coat is something called "pri" what could it mean?
>>
>>52780217

You should be doing multiple thin layers anyway.

The Duncan "two thin coats" shit isn't a meme.
>>
>>52780235
Quoted the wrong post
>>52780024
Is who I meant to respond to.
>>
er. i mean literally. guard pay 20 points for carapace. as an upgrade from their flak.
>>
>>52780254
aaand i fucked up too,

>>52780344
was meant for you
>>
>>52780357
I see what you mean, I'll remove the discount on the next pass tomorrow.
>>
>>52771056
Been playing this for a bit, already starting to get sick of it. Just feels so stale...
>>
https://docs.google.com/document/d/1RRLIzjMDEGO_R4YntuJjlMNSUzhxfjpcKiLLBtL7-8w/edit?usp=sharing

Messed about with my own idea for how arbites might work. It's a bit more melee focused than the other one and plays about with the weapons they can get (As they are not a TT group, there is more freedom there)
>>
>>52780416
you have to have varying terrain and opponents imo, there's a reason this game is pretty much made for campaigns
>>
>>52780416

If you got the box set it's worth it for the terrain alone. Worst case scenario is it'll be more verticality in people's 40K tables as opposed to just flat boring battlefields.
>>
>>52780217
So... you prime models the same color as your basecoat? That's just called priming. I mean, priming is just applying a layer of paint for your colors to stick to better.
>>
>>52780416
If the campaign isn't working for you, use Necromunda Campaign rules. My LGS already does that.

I could be that you just have an uninspiring team. What faction are you?
>>
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>>52780492
My problem with the terrain is that it's too big/out of scale in both 40k and Armageddon. It doesn't match the other terrain they made and looks a bit weird when paired with it.

Like, many units would spend pretty much their entire movement or more just to get up it.
>>
>>52779830
Did you use paint on primer friendo? It looks fine from the picture, can we get a close up to confirm if you did actually fuck up and aren't just over reacting?
>>
>>52779059
Too many flamers, I'd recommend only one flamer. Take Heavy Stubbers. Don't recommend hotshot at all, take something else. Ditch chainsword. Don't mix autopistols and shotguns. Blasting charges are good but you don't need them on every guy.
>>
>>52780546
Skitarii

But yeah, the game just feels a bit bland to me, and we have tried varied terrain and different opponents/factions. It just seems like there isn't enough meat here; might try the Necromunda Campaign rules, and if that doesnt work I'll probably just continue playing Blood Bowl
>>
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>>52780639

I did, I used Gesso. It just looks thick in spots
>>
>>52780667
Blegh, I personally don't trust paint in primer. But seeing as you've gone this far you might as well try and finish them up and see how it looks, if you aren't happy with the final product just get some simple green and try again. After all its all about practice eh?
>>
>>52780667
gesso is an awful idea for minis
PS hi fellow artbro
>>
>>52780547

You sacrifice a turn's worth of movement to get an elevated position where you've got a better line of sight and (if the enemy model is close enough) a cover save. Not only that, but it's easier to defend that position since unless they're a jump/jetpack unit enemy models can only approach you from ladders.

Pretty good tradeoff if you ask me.
>>
>>52780662
Ah, yeah, Skittles are boring as fuck to play as and against.

Yeah, Necromunda campaign rules might help a lot. Or shit, just playing Necromunda period.
>>
I've been looking to get back into 40k and I saw an ork list from a few threads back that looked something like

>1 Boss Nob with Big Choppa
>7 Boyz with Choppa/Slugga
>5 Boyz with Choppa/Slugga

And I was able to dig up the right models to pull that off. Is that a good list to start with, or should I sacrifice numbers to try getting points freed up for a Big Shoota on the field?
>>
>>52780875

Actually, not an artbro, sorry. When it comes to actual art, I'm fucking terrible. I can't draw to save my life, which translates to free hand painting. However, gesso was recommended by wip, and I saw an article that showed it off, too.

>>52780828
This is a first for me with it. Normally, I just "prime" with chaos black. However, my night lords halve resin shit, so I used legit spray primer for the first time that turned out really great. Of course, I sprayed chaos black over it because night lords.

As for the wyches, yea. I have no choice, really. Finish and strip if it's shit, I guess. Maybe it's just that I'm not used to white primer.
>>
>>52780951
We need to add "Boyz Before Toyz" to the OPs, I'm getting tired of answering this question.
>>
>>52771056
help me out, tg what does am enhanced data tether do? I keep reading over it, but can't make sense of the wording.
>>
>>52781006
Last post before I say get out of SWAG and back to wip. But I'd suggest for the next time either gray primer as you can go up to white or down to black easily or army painter colored primers cause they're gr8.
>>
>>52781055
... I don't know how to answer that question without just quoting the entry. It lets your guys test for pinning as if they're within 6 inches of your leader.
>>
>>52780951

I'm assuming you means 1 nob, 7 boyz, and 5 yoof, but that wouldn't be legal for Shadow War because new recruits (yoof) cannot comprise more than 50% of a killteam.

You could just go Boss Nob and fill the rest with Boyz with Shoota/Choppa though, which will pretty much guarantee you Mob Rule and make it so your opponent has to kill a bunch of models before you take a bottle test.

Plus, units get bonuses for outnumbering an opponent in close combat so your Orks could mug the shit out of everyone else (assuming they survive long enough to get into base contact).
>>
>>52781088

Are they? I see them occasionally, though idk what color is use. I assume they have a dark green?

Also, wych cults, still best to go with poisoned chain hooks?
>>
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Feedback?

> Leader
Boss Nob - 160 points
Power Klaw - 85 points
Shoota - 25 points
Total - 270 points

> Troops
4x Boyz - 60 points
4x Shootas - 25 points
Total - 340 points

> New Recruits
3x Yoof - 30 points
3x Shootas - 25 points
Total - 165 points

> Specialist
Spanner Boy - 70 points
Rokkit Launcha - 130 points
'Eavy Armor - 25 points
Total - 225 points

Grand Total - 1,000 points
>>
>>52781094
Which does what? I can't find any reference in the rules to a leader's presence altering pinning recovery. The closest I can see is with the neophyte leader with his brood command ability.
>>
>>52781162
Why'z dat tankbusta got 'eavy armor? That git's not gonna be in tha fight, he'll he too buzy krumpin'!
>>
>>52781187

I figure since he's the heavy orkinance guy he'll be a big target for whoever I play against.
>>
>>52781095
Wait, isn't the recruit 50% limit means that if you have 13 models, only 6.5 can be recruits? or the 50% is applied only to the 7 troops in this case, so you can only have 3.5 yoofs
>>
>>52781168
Um... it's in the core rules. Anyone within 6" of their leader can use his I to recover from pinning.
>>
>>52781095
>I'm assuming you means 1 nob, 7 boyz, and 5 yoof, but that wouldn't be legal for Shadow War because new recruits (yoof) cannot comprise more than 50% of a killteam.

Uh, 50% of a 13 man squad isn't 5, so I think Anon would be fine here. Unless you meant 7 Yoof and 5 Boys, in which case it would be Illegal.
>>
>>52781222
You have to shoot the closest model. If you're playing correctly, your tankbusta won't be the closest.
>>
>>52781252
>You have to shoot the closest model.
wait what
>>
>>52781252

The closest model in line of sight. Don't forget that scouts can take sniper rifles that essentially let them shoot across a huge portion of a 4'x4' board.
>>
>>52781264
Yep. Unless another target is easier to hit, or if that closest target is downed, gotta go for the nearest.
>>
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>>52781264
You have... actually read the rules, right?
>>
>>52781264

It's to simulate the dark environments in the underhive as well as balance the smaller army and board size.
>>
>>52781228
>>52781247
Well now I'm confused, too.
>>
>>52781264
It's in the rules. You must shoot the closest model or the easier model to hit (if i remember right). For example if the closest model is behind a cover, and there is another one without a cover but a little far away, you can shoot to that one instead
>>
>>52781298
I'm pretty sure it's 50 percent of killteam composition, not 50 percent of the number of troops.
>>
>>52778644
Everyone here knows that those models aren't Arbites but Enforcers, right?
>>
>>52781298
See >>52781327

You can have up to 50% of your team members made by recruits. so if you field 13 models, 6 of them can be recruits.
>>
>>52781162
Dakka/Lotz
>>
I know people are saying boys over toys, but would it be the worst idea in the world to actually do the ork meme list and just spam them without weapons for the first match so you can proceed to arm them along the way?

This Saturday my FLGS is doing an all day campaign sort of thing and I'm considering it
>>
As it turns out, maximizing the amount of New Recruits in your kill-team is the best method for dealing with longer Campaigns. By gimping yourself early on with slightly lower stats, you can load your team up with much more good wargear to make them Ded Killy. I'm currently in a campaign right now at the geedubs, at 2 missions in, and my kill-team already looks like this

Sergeant
> Sniper Rifle + Red Dot + Toxic Rounds
> Camo Gear + Photovisor + Clip Harness
> Rolled up Gunfighter and Crack Shot for his advancements
6 Scrubs
> Bolters + Red dot + Telescopes
> Camo Gear + Photovisor
Heavy weapon guy with no actual heavy weapon
> Camo Gear + Photovisor + Clip Harness + Laser Sight + Telescope

Next mission I'm going to drop enough points for a heavy bolter on my heavy weapon dude. So he can actually have something to put all of his weapon mods on. But for the most part I'm nearly reaching my endgame at this point as all of my scouts are now FULLY equipped with all the shit they need, and almost always hit everything on 2+ from across the board.

But geez, how many points does all this shit amount to?
>>
>>52781402

If my store does a Shadow War league I'm going to enter and not even give a shit about winning. I'm going to spend every promethium cache I get and concentrate on growing my killteam as quickly as possible.

I want to max out at 20 Orks and give them all as much dakka as possible and just stomp jackbooted through the promethium sprawl.
>>
>>52781566
this was what I had half a mind to do myself at my upcoming campaign thingy, just spam bodies then focus on arming them as at horrifically a high rate as possible
>>
Would-be new player here. I'm going back and forth between playing Grey Knights (What I have for the tabletop) and ressurecting my old Necromunda gang from way the fuck back when. Which one would bet he better option against Necrons, Harlequins, and Skitarii?
>>
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Updated my own take on the Arbites, now in PDF form.

Gave them more of a melee focus to make them less 'Imperial Guard with less options'
>>
>>52781546
>and almost always hit everything on 2+ from across the board
u wot

BS3 means they'll be hitting on 4's. 3's with your red dot. Which bumps back up to 4's and even 5's depending on the running/heavy cover situation. You'll only hit on 2's if they're within 12" and not running/in heavy cover.

Also, if you can have a commanding view of the entire board by sitting in one spot taking pot shots with photo-visors, you need to get a better terrain setup.
>>
>>52781619

Gangs don't have official rules, so you'll have to use them as a plays-as Killteam if you're playing at a GW store or if your LGS/local meta is strict.

Which is kinda dumb since hive gangs helped defend Armageddon in several areas during the Third War. It would have been nice for GW to release generic gang rules so all of the old necromunda players could dig their gangers out of storage. Why do that when you can just get people to buy $175 one click killteams from your webstore though?
>>
>>52781693
I would come up with a different name than SWAT. Maybe make it could be something like Stormtrooper?
>>
>>52781713
I still have my old Necromunda book, and my LGS has approved its use if I really feel like it.
>>
>>52781546
Red Dot and Telescopic Sight can't be used on heavy weapons.
>>
>>52781716

I was thinking Executioner. As Execution Squads are the ones who hunt the guilty through wastes/tunnels and do the really nasty work.

A few of the weapons there (Arc Batons/Stubcarbines) are taken from other imperial groups but at the same time, I didn't feel they were out of place when the Arbites don't really have a heap of listed stuff. Taser batons and an SMG felt fitting for them.
>>
>>52781713
I woudn't be surprised if ForgeWorld made a set of the old gangs and rules for them.
>>
>>52781704
BS3, which gets bumped up to BS4 from red dot, and then Bs5 if you take high ground. Photovisor reduces the effectiveness of cover. So yea, hitting on 3+ against people in hard cover.. But that's only for my new recruits.

And only half my team is BS3, 4 out of 8 of those guys are BS4, so they hit 2+ even against people in hard cover.

We do play with a shitload of terrain, enough that most models rarely ever have more than a 18" lane that they can shoot down. So on the board I run my guys as a split-team to cover more ground and set up two overlapping dead zones. One team stays up on good ground to provide cover, while the other team goes to flush people. I hide units as necessary and try to bait my opponent into getting into places he doesn't want to be in.
>>
>>52781780
>Bs5 if you take high ground
What.
>>
>>52781780
>4 out of 8 of those guys are BS4
sarge: BS4
heavy: BS4
6 scrubs: BS3

>Bs5 if you take high ground
m8
>>
>>52781792
Being on a higher elevation than your target grants a +1 to hit. You essentially trade the risk of taking falling damage if you're pinned/downed in exchange for better ballistic skill. Which said risk is negated for models with a Clip Harness
>>
>>52781801
I merely lumped the troopers and recruits together into the 'scrubs' category. I still only have 4 recruits. All my scrubs have the same wargear.
>>
>>52781546
>6 scrubs
how? did you just ignore the bit where at creation only half of your dudes can be new recruits?
>>
>>52781804
I'm going to need some kind of citation on that one, because I seem to have missed that rule in the shooting section.
>>
>>52781825
Okay, but you're still making up modifiers that don't exist.
>>
>>52781779

That would be pretty cool. I've got a couple of old Rogue Trader era "Mercenaries" minis from GW that would make excellent gang members. Shit I should probably try and find a few more just in case FW does release gang rules.
>>
>>52781845
It's under "To Hit Modifiers". Which contains a gleeful array of things such as running giving a negative modifier, the target model being less than a certain size(Only grots and ratlings realistically ever quality for this), or if a model is over a certain size(which more or less only applies to warriors).

Yes, there's modifiers specifically so that people could claim a bonus via modeling for advantage. If you made all your dudes prone, people would get a -1 to hit against them.
>>
>>52781804
it does give +1... in close combat. Not in shooting.
>>
>>52781873
Lad, I am beginning to doubt you have ever read these rules.
>>
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>>52781804
Somehow you got one of the modifiers for melee confused with being a shooting modifier.
>>
>>52781873

Are you reading the same rulebook we are?

Size modifiers for small/large targets only work for terrain/objectives (for example, a metal door is easier to hit than a console).
>>
>>52781873
subtle trolling man
>>
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>>52781873
Large and Small targets can never be targets. It only ever is structures based on the mission.
>>
>>52781894
It isn't explicitly limited to structures, only that those are provided as an example. Tyranid Warriors handily qualify as a large target, and grots tend to handily qualify as a small targets
>>
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>>52781915

Ok, now we know you're either trolling or dumb.

Congratulations on becoming /swag/'s That Guy for the evening I guess.
>>
>>52781763
Also, do you mean cyber mastiff? It's spelled wrong if so.
>>
>>52781965
>>52780547
>>52776703
>>52776641
https://www.youtube.com/watch?v=YgHNtzxO0y8
https://www.youtube.com/watch?v=YgHNtzxO0y8
https://www.youtube.com/watch?v=YgHNtzxO0y8
https://www.youtube.com/watch?v=YgHNtzxO0y8
>>
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>>52781965

I do and I did!

That needs a fixing!

Updated with less messed up wording. None of the spec ops are super duper combative but they all bring something to the field. A detective improves your shooting and is far from a bad brawler himself, a handler brings more expendable bodies and a technician is a medic and curbstomper.
>>
>>52780547
Half movement up ladders remember anon.
>>
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>>52781972
Think it would also be possible to add inquisitorial stormtroopers as a subfaction? I know it's not really the same thing but they're in a similar vein and GW didn't support them.

Also, are there supposed to be rules for the stubcarbine?

>>52782104
Do you know which page this is on? I've been trying to find ladder rules because I cannot for the life of me remember reading any.

>>52781972
Pic related.
>>
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>>52782135
Ladders are open terrain. I've underlined it for you.
>>
>>52782135
I don't personally care if tripfags trip, but it's super poor form to pretend like there's any defense for having a trip on an anonymous image board.
>>
>>52782135
>Also, are there supposed to be rules for the stubcarbine?

The Arc Baton and Stubcarbine can both be found in https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf in the Skittari part.

The Stubcarbine is a low accuracy pistol with sustained fire 1, the Arc Baton is a Power Maul with only 1 damage (Rather than d3) but has some innate save mod and concussive.

The Stubcarbine was picked because it's fluffy and works well with the Riot Shield if you want a guy who can still shoot.
>>
>>52782171

4Chan should just automatically globally filter any tripfags in threads that they haven't created.
>>
>>52782192
I would just let OP's check a box allowing or disallowing trips in their thread.
>>
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By the way, the google doc in the OP has been deleted.

Here's a copy of the roster that's found in the back of the book if anyone wants them. No idea why GW didn't provide them.
>>
>>52781296
It's a rule from 2nd edition 40k.
>>
>>52775922
are you stuck in 1990? that takes less than 00,2 second to download you fucking luddite stop whining
>>
>>52782201

Even better

>>52782264

Is there one without a faggot watermark?
>>
Harlies are fucking expensive. If you want more than 3 guys, you're almost forced to start with barebones gear.

How do people around here usually run theirs?
>>
>>52774071
How 'bout... ''all space marines.''
>>
>>52775922
Cheers on being a bro.
Phones have a crop feature now kids, learn to fucking use it.
>>
>>52782378
Not that I've found.
>>
>>52782503

I'll make one then
>>
>>52782264
see
>>52781972


No need to thank me.
>>
Need a hand with Niddles.
I play guard, I've currently got:
>Plas Pist and Power Swerd Leader
>1 MV, hip fire Heavy flamer
>1 MV Grenadier
>1W, 1BS Plasmagunner

Three lasgunbros and three shotgunbros.

My question is, my opponent Nid player just got his third bonesword and WHAT THE FUCK DO I DO HE HAS ALL FIVE NIDS NOW I'M SO FUCKED
>>
>>52782595
See
>>52782135

No need to thank me.

>>52782630
Toxic round snipers. It doesn't matter how many wounds they have, on a 2+ they're down.
>>
>>52782630
Plasmaguy on ow can stop a charge per turn, do you have kraks on the other guys?
If you don't, try to bottle it asap.
>>
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>>52782503
>>52782531
>>
>>52782681
That's not how Toxic Rounds work. They still need to reduce to 0 wounds.
>>
>>52775430
Still think you should change well equipped. It's a copy of the Skitarii roll, and Arbites are not necessarily better equiped then Skitarii.

They were well equipped in comparison to Hive gangs, but not in comparison to other military agents.
>>
>>52782732
Whoops! Forgot about the "inflict 1 wound part."
>>
How is this for a starting Harlequins kill team?

Master: kiss, pistol (360)
Player: kiss, pistol (210)
Player: kiss, pistol (210)
Player: kiss, pistol (210)

Total runs to 990. Haven't named any of them yet, working on finding a way to anagram the various Joker actors (Mark Hamill gets to be the Master, naturally).
>>
>>52782681
> It doesn't matter how many wounds they have

Why do people keep saying this? Have they even read the fucking rules for Toxic Rounds?
>>
>>52775889
>>52775922
I think his army is not attached in the correct position. His shoulderpad should align with his shoulder collar.
>>
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>>52782794
It's almost as if people forget rules! Not everyone can remember every caveat of every rule in the book consistantly.

>>52775889
I like the look of the Skitarii/Cult Mech, except for their stupid codpiece-thing and legs.

>>52782797
It looks a bit off, but probably not noticeable on the table.
>>
>>52782794
I assume their eyes start skipping down whenever they get to the part about living and unliving targets and jump straight to the big fancy chart they ignore the rules for so they can jerk off over how they're totally going to wreck some nids.
>>
>>52782772
Seems decent, although I personally love the Neural Disruptor.

Rih'al Lamm
>>
>>52782846
It's not forgetting a rule, it's making up new ones.
>>
>>52782883
Forgetting one aspect of a rule is making a new one? Are you dumb?
>>
so if you use a plasma pistol in close combat do you choose the high energy setting? There's no gets hot because you don't roll to hit, right?
>>
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Didn't get (or see) any responses last thread, looking for some final input for my Kabalite homebrew.

>Should Kabalites have acess to pistols (pistols are not avaiable in the normal kit)
>Power From Pain? Seems frontloaded at the moment, but this is the tabletop order of things, and otherwise I'm afraid it will become too useless. It currently also encourages very agressive play which I think is fitting.
>Are Kabalites strictly better than Wyches now? I think their lacking melee weapons balance out their niche but unsure.
>>
>>52779830
How are you going to arm them? I've been trying to figure this out and have hit a roadblock...
>>
how do you guys play it when a model goes down and gains hatred... but didn't go down to an enemy fighter.

Our campaign has seen somebody gain hatred from a stray friendly shot, and another model gain it from slipping in an acid slick.

(gonna suggest that the latter has Hatred Everything on any mission with the slick rules in play)
>>
>>52783099

In that situation you might want to house rule that instead of Hatred the model gets Frenzied.
>>
>>52782972

Don't worry about the flavor and accuracy, GW didn't either.

So basically a shooty faction with some melee gear. Honestly I feel like this is basically Skeet or AM but with greater incentives to not hit them in HTH, thanks to the higher attack characteristics and gear like the klaives and mirrorhelms. The PFP stuff seems okay to me, roughly on par with the wyches' 4++ and combat drugs, but other than that this list is a little too versatile with its gear choices.
>>
>>52782972
A3 on the dracon seems a bit much
>>
>>52783226
It's directly ported from the codex, trueborn leaders have three attacks.
>>
>>52783234
nothing really stopping you from going with a sybarite instead, is my point
>>
>>52783234

> directly ported from the codex

This isn't 40K, it's Shadow War. Plenty of changes were made in the name of balance.

You can't just pull stuff wholesale from a 7th edition codex and use it in a completely different game.
>>
>>52783204
Yeah I'm a bit afraid that they do the same thing as Wyches but better. Do take in mind that only the dracon can actually take melee weapons, the rest makes do with knives which I hope balances it out a bit.

How is the team too versatile in its gear choices? Troopers and recruits can only use splinter weapons and you only get 2 specialists who have about the same amount of choice as other specialists. And they might be decent in melee, but it's still t3 and a 5+ armour save.
>>
>>52783285
>Plenty of changes were made in the name of balance
Like what?
All the stat lines were pulled wholesale from the codexes.
>>
>>52783285
Correct me if I'm wrong but all other entries in the other factions use their stat lines from the various codexii.
>>52783267
Might be a good idea, I want with the Dracon since they Wyches also use a Bloodbride Sergeant as their leader. And in the old lore, a dracon was also the second in command of the archon which makes it more fitting imo.
>>
>>52782998
Not that anon, but my wyches are

Syren
-Blast Pistol
-Mirror Helm

x2 Bride
-Shardnet & Impaler
-Mirrorhelm

x4 Wych
-Splinter Pistol
-Chainhook

one wych gets either weapon venom or soulseeker rounds.
>>
>>52783316
>a dracon was also the second in command of the archon which makes it more fitting imo.
This is scummy small-scale skirmishes, though. You don't send your second on that. I'd even argue having trueborn specialists is also a bit out of place.

For the scale of the game, it's more like a squad of warriors led by a sybarite being stuck on a shit job by the guys that actually matter.
>>
>>52783290
Really? You don't see how having a weapon that always wounds on a 4+ and at 24" away and can be augmented with photo-visors and SS ammo can change the meta? No one would play Nurgle marines anymore with such competition.

Also, look at the leaders of the other kill teams. They're squad leaders, not HQ choices. This outfit should really be lead by a sybarite while the dracon ostensibly becomes a spec op, with the archon going to rape someone in Armageddon's main battlefields. This is a game of small soldiers, not epic heroes/villains.
>>
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>>52782972
Pls dont - no one cares really
>>
>>52783428
This.

The game is new but people are already trying to shit it up with homebrew.
>>
>>52783341
Thank you!!!
>>
>>52783370
You mean that's your interpretation of the game should be? Take in mind that Skittles are led by Alphas who are actual army generals.

>>52783404
>Really? You don't see how having a weapon that always wounds on a 4+ and at 24" away and can be augmented with photo-visors and SS ammo can change the meta? No one would play Nurgle marines anymore with such competition.

But no armor mod and most of the partaking armies are toughness 3. It might give them a too big advantage against Tyranids or Orks though. But is a splinter rifle really that much better than a Shuriken Catapult or a Galvanic Rifle? Ideally, Splinter Weapons struggle with armor saves but not with wounding.

>Also, look at the leaders of the other kill teams. They're squad leaders, not HQ choices. This outfit should really be lead by a sybarite while the Dracon ostensibly becomes a spec op, with the archon going to rape someone in Armageddon's main battlefields. This is a game of small soldiers, not epic heroes/villains.
A Dracon is a squad leader, just of the elite version. Considering both the Wych team and the Craftworld team use a specialist leader instead of just their troop(Wych/Guardians) Sergeant, I choose the Dracon. Also, what Shadow War 'should be' is open to interpretation. I also don't really see a good niche for the Dracon as a spec op, since a Scourge or Incubus (or Archon for that matter) offers a way more interesting choice as either a melee beatstick or weapon specialist. You have to burn a cache on them, so a spec op should offer something cool and interesting, not just a slightly better version of one of your squad mates.

>>52783428
>>52783439
And look at all your contributions to the thread. The amount of homebrew is mostly because A: This is a very 'Your dudes' oriented game and B: GW made some curious choices in their initial selection for the expanded Kill-teams.
>>
>>52783475
>Skittles are led by Alphas who are actual army generals
Alphas are literally the only squad leaders the skitarii have in their army.

You don't send trueborn to fight scouts and ork boyz.
>>
>>52779830
Can't really tell what the fuck up is from that picture.
>>
>>52783487
What kind of logic is that? By that logic Hexatrix bloodbrides shouldn't be available either. Or immortals, Or Tyranid Warriors, or Harlequins, or Grey Knights.

And what makes you think this game is just about fighting Ork boys? You can fight an entire campaign without seeing a single Ork Boy. Are you that same guy who thinks you should only use the terrain that is provided in the box?
>>
Hey guys, this talk of edgelording gives me an idea... What do you think of running CSM with marks of Nurgle, but use the models for haemoculi and wracks? Just use the rules of the established list, but pass them off as your little troop of cenobites! I've always wanted to run a game with such flavorful guys, but the rules for 40k don't really hold up to the hype generated for them.
>>
>>52782972

This is fanfiction tier homebrew
>>
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Here's the Tau Team so far, I got a new wet pallet so I am trying a lighter color than I would dare otherwise.
>>
>>52783552
And this is shitty feedback. What elevates it from homebrew to fan-fiction tier?
>>
>>52783551
you'd probably want to convert the wracks a bit, because of how static they are
>>
>>52783560
Looks cool Anon, can you take some dedicated pics of all the individual and then collate them in a collage or something like that (10 individual posts might trigger the shitposters here)
>>
>>52782972
>Ghostplate costs as much as Carapace
>no init penalty, 6++
Make it 30-40 points, and only for the Dracon.
And who the fuck wears a mirrorhelm 'just in case', it's melee gear, no basic or special weapons allowed with it.
>>
>>52779863
>>52780008
When I started out painting about 25 years ago I didn't prime. When I first learned about it a while later I was kinda stunned at the differences between the end result of primed and not primed. I've tried spray primers, airbrushing and even applying primer with a brush for that extra control. Different colours, white, grey, black (my order of preference, although I rarely use black), but even other colours, and with airbrushing creating shadow before even the basecoat comes on.

Really, if you don't see the immense difference in end result when priming, then you're doing something wrong, like possibly painting too thick layers.
>>
>>52783475
Are you incapable of playing by the rules?
Homebrew is shit, no one wants to play with your made up faction with a million attacks.

I'd rather contribute nothing than contribute a smear of shit.
>>
>>52783569

No one on 4chan owes you anything, least of all when you have an attempt as pathetically laughable as that.

>>52783528
> And what makes you think this game is just about fighting Ork boys? You can fight an entire campaign without seeing a single Ork Boy.

> Third War on Armageddon
> What makes you think Orks would be there lol

Really makes you think
>>
>>52782369

Grow up you fucking mong. He cropped and edited the guy's picture and provided an app to resize photos.

Doing so is nothing more than common courtesy the same reason you don't type in all caps.

Your images do not need to be 6000 x 6000 and 7mb to display a plastic army man.
>>
>>52781228
No, it's 50% of your total number of units. So in this case it's 5/13 yoofs, which is legal.
>>
>>52783404
A red-dot, photovisor bolter
>hits better, unless you're hitting on 2+ already
>vs nurgle marines: wounds 1/3 of the time, save fails 1/2 of the time
>splinter rifles wound 1/2 of the time, save fails 1/3 of the time
It's better vs +1T nurgle marines, and vs people walking in the open.
It's a matter of personal taste, but I'm ok with a faction that punishes T6 folks.
>>
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>>52783585
Here's the pics, eventually they will all be in the white armor.
The Kroot and the Gue'vesa are the special weapons dude.
The drone controllers are Recruits with only a Marker Light, fluffed as Water Caste diplomat and honor guard.
>>
>>52781342
What's the difference?
>>
>>52783672

Why are your Tau on Armageddon?
>>
>>52783560
Oh shit nice work, was wondering how they'd turn out painted. Do you have any substitutes ready incase they get diddled?
>>
>>52783599
I was considering making it leader only. But in the older dex, trueborn could also take Ghostplate, I think, which is why I left it in. Considering most pdf-teams are already starved for options I thought it might be good to give the option. Same goes for the mirror helm, since that was an already defined Dark Eldar option and I don't want to create too many new items myself. But i agree that a dedicated melee item doesn't really jive with the rest of the options and focus.

What's the verdict on armour options anyways? I know that in Mordheim and Necromunda it was mostly considered as not worth it. How valuable would we consider a 6++?

>>52783636
>What makes you think this is fighting ORKS THE GAME instead of just Necromunda for normal armies?

>No one on 4chan owes you anything, least of all when you have an attempt as pathetically laughable as that.
No one on 4chan has to listen to you either, since this is an anon basket weaving board.

>>52783670
Which was kind of my idea as well, and GW intention in normal 40k if I'm not mistaken.

>>52783672
Cool, might want to put your Gue'sava dude on a bigger base. The poor guy is nearly falling of as it is.

>>52783679
No Tau allowed according to >>52783636
>>
>>52783679
To be fair, the same question can be posed to a lot of the other factions in the game.
>>
>>52783695

He's asking a "your dudes" question... it's not a shitpost...
>>
>>52783679
The lore is that some time ago, an Ethereal with Water Caste Envoy was dispatched to the Hive world to meet with the Governor. However something went wrong and homeworld lost contact with him.
So the Pathfinder squad is sent in as a rescue/retrieval team.
Little do they realize that the Etheral was injured by some necrons, and his envoy was slain except for the Water Caste drone controller.
I am working on the Necron-flavor etherial too.

>>52783687
I have vanilla stock pathfinders too.
>>
>>52783694

I'm not the guy who posted shitty homebrew, complained when no one mentioned it, and then got supremely butthurt when people told him it was shit.

Keep that in mind.
>>
>>52783702

Yes

>>52783706

Nice. Group gets lost in some faraway hellhole, your squad gets sent in to investigate/rescue... ends up fighting for their lives.

Basically Predator but in the 40K universe.
>>
>>52783694
You're giving ghostplate to lousy clones, and mirrorhelm to lousy clones that have never seen the inside of an arena.
It doesn't particularly follow the fluff, and those are more options (and specifically, more combined-arms options) than any other faction.
Combined arms shit is, for now, limited to specialists and leaders, or quite lousy all around (like Orks, decent in melee and at range, but nowhere near the more focused factions, and bad at the stalking game). It should follow that general rule in homebrew too.
>>
>>52781530
I don't think anyone has tried the naked ork with shank setup yet, but it should be the nob plus nine boyz and ten yoofs equals 1000 points. Please report back if you try this out in a few games. :)
>>
Considering using regular Ork boyz (models) as my "yoofs"

Using Nobz (models) as the "Boyz"

Not sure what to do for a Nob yet, but I want it to be great... decisions decisions
>>
>>52783712
>Complained when no one mentioned it
I think you confuse a genuine question for feedback with complaining.

And I don't feel butthurt, plenty of decent feedback has come from these threads, which is mostly tied to the anon nature of the board that allows people to be harsh.

However, just saying DONT POST HOMEBREW and thinking you are 'enriching' the thread is in my opinion just you playing 'no fun allowed police'. Or in other words, shitposting about other shitposts is still shitposting.

>>52783746
Fair point, noticed that Ghostplate was available to Troopers and Recruits as well. So currently, it's Leader/Specialist only, at 30 points. Mirror Helms are out, due to overly melee focused item in a more shooty warband.

I also renamed the leader to Sybarite. Not because of Fluff reasons but I feel more comfortable with the guy having 2 attacks(due to the combined arms thing), but I'd also like to remain close to their 40k stats.
>>
>>52783779

So you admit you're shitposting? Got it.

I'm gonna take your lead and create my own homebrew rules where I can take Dreadnoughts as Troops and then when I post it here and people tell me how bad it is I'm gonna have a temper tantrum just like you.

Your meta considers you to be That Guy, just so you know.
>>
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>>52783735
Yeah, it's like Heart of Darkness/Apocalypse Now.
When they find him they realize his gland is damaged and he is insane and driven to forsake the Greater Good by Mind Scarabs.
They can't just leave him there but now he is a psychological liability as they try to escape.
>>
>>52783761
>Not sure what to do for a Nob yet
Ghaz.
The original BMF ork.

>>52783760
I would be incredibly annoyed if I saw twenty models sprout form the enemy's deployment zone.
Even assuming perfect rolls, you'd still get, what, eight of them into combat? More realistically, probably fourteen to eighteen?
Awful.
>>
>>52783779
As long as you keep it to the leader and specialists, different gear can be cool.
IIRC some orks and marine teams, by the way they distribute skills, push for melee grunts with shooting specialists, you could play on that, and push for melee specialists (bloodbrides? light incubi? ofc at the price of special/heavy weaponry, why are the teams even carrying anti-tank guns anyway), or something different like mandrakes (at least as a specop, why no mandrakes?)
>>
>>52783805
>Killteam based around the quintessential troop choice
>DREADNOUGHTS AS TROOPS

I think you are the one throwing the temper tantrum anon.

>>52783848
I didn't want include bloodbrides since they are already in their own warband, and I think the intention of GW is to make your Kill-team buildable from 1 box of guys where possible (exceptions apply but I don't think anyone likes that)

Trueborns as specialists made the most sense for me since they are the obvious veterans to Kabalites and they already fill the 'guy with a cool weapon' role in the tabletop. They can equip anti-tank weapons for the same reasons all the other guys can, sometimes a plasma weapon is the only solution to the problem at hand. Although I would always take a guy with a splinter cannon.

Incubi as a spec op was mostly because they are in my opinion a bigger part of the Kabalite fantasy then Mandrakes. The Dark Eldar novels also feature a cool incubus who accompanies a Kabalite group as their 'leader'. If I'd replace the Incubus I would probably put a Sslyth in it's place, since they seem to be the default Kabalite bodyguards now. They are also sold in single packs which might be advantageous.
>>
>>52783909

The only way you could be more of a sperg is if you were a tripfag.

That is literally all you have going for you.
>>
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>>52783924
>The guy with the autistic hatred for fan-created stuff calls other people a sperg.
>>
>>52783909
>they are the obvious veterans
Specialists aren't veterans, they're line troops trained in the use of heavier weapons.
>>
>>52771639
No you have to add a number to the end like you do pets.....Rover, Rover 2, Rover 3
>>
>>52783956
Yeah okay, true that. Even so then True-Born are still the obvious choice since according to the lore they get the choicest equipment because of the their social status.
>>
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>Thread decays into shitposting
>>
>>52783945

People wouldn't hate it if it wasn't shit.

Multiple people in this thread have told you it's shit.

Get over it/yourself and try again.
>>
>>52771639
>>52783964
Depends on your warband I'd say. it what I'm planning to do with my Skitarii, at least.
>>
>>52783980
>True-Born are still the obvious choice
If you're ignoring warriors using special and heavy weapons in their basic units, sure.
>>
>>52781713
that picture tho. so fucking metal
>>
>>52783909
Homebrewing you don't have to limit yourself to the single box, but at the same time giving too many options would be out of balance with the other teams.
For example, you could throw in an Incubus as a team leader, as even shooting teams have melee leaders anyway and it wouldn't be better than the CWE exarch.
>>
>>52783984
>Try again
For that you'd need feedback and that means, writing, posting and discussing it. Which according to You/>>52783924 is already not 'allowed' since creating any form of fan-content is cheating or some other form of shit like that.

>>52784032
True, but being able to make a team from a single box is a good thing in my opinion.

>>52784011
I think having trueborn as their specialist is more flavorful than that. Which might be my bias, but I'm not a big fan of the Guardian Gunners either.
>>
>>52784048
> creating any form of fan-content is cheating or some other form of shit like that.

Fan content is fine if you're legitimately trying to better the game.

You're just trying to powergame yourself into an OP list because you're too bad at the game to do well with any of the 15 currently available armies as well as too stupid to realize that no one is going to play you when you should up to the game store and show them your roster.

Like the thread has already told you, you are that guy
>>
>>52784048
Leave the Guardians out of this, the CWEs should have been something like
>Guardians as Recruits and Troopers
>3 specialists and leader chosen from Aspect Warriors, at least Striking Scorps and Swooping Hawks, maybe others, maybe with extra limitations
>>
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>>52783983

Things that are guaranteed to kill a 40K thread:

> Orks are a melee race/I2
> Terrible homebrew
> Going one point over on a list
> Female Space Marines

Thanks a lot, asshole
>>
>>52782708
Very nice. Thanks anon.
>>
>>52782772
Mill Arkham
>>
>>52784100
A lot of accusations in there anon, with hardly any evidence to base it on.
>>
>>52784119

That would give them a versatility that no other list has. Especially when many of them do shit that otherwise turns up on spec ops (Fly/Infiltrate). Other factions would need to be widened up to make that fair.
>>
Am I right in thinking the Skittles Kill Team box comes with far too many Rust Stalkers to use and no Arquebus?

Is there a better buy-in box for a Skitarii SWAGteam?
>>
>>52784048
>trueborn as their specialist is more flavorful than that
It looks like a shitty excuse to have gunners that can also go in melee.
It's unnecessary, it's not flavorful, it's not even that powerful. It's just a +1A that you can justify, you're trying to make them too well rounded... and boring, you already know they won't use those 2 attacks very often.
>>
>>52783761
You can do what someone in a batrep on youtube did and just use the unhelmeted heads for yoofs. They get their helmets once they become boyz.
>>
>>52784265
personally I do the opposite, but I'm playing bloodaxes, so the Yoofs are privates who have to wear the Ooniform
>>
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>>52784185
>>
>>52784292
I can do more if you like?
>>
>>52784259
Should come with 1 Arquebus. And yes, it contains 5 ruststalkers, which is far more than you'd ever need in Shadow War games.

>>52784264
So the whole your homebrew is DREADNAUGHTS IN CORE is based on the extra attack the trueborn have? considering they cannot use any melee weapons or pistols. The current version has a Sybarite as a leader(which has 2 attacks). And I do think its flavorful since according to existing lore, trueborn are the guys with the nicest weapons. This is of course, my opinion and you might have a different one but still
>>
>>52784285
Well either way is obv fine. It's just a way to separate them so you can quickly tell what they are. I am doing the opposite on my guards. Everyone look fucking identical so as to confuse my opponent and make them forget which is which, with the added risk of confusing myself as well tho lul
>>
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>>52784307
>>
>>52784219
It could easily be too much.
I was thinking the Aspects could begin life as Guardians with special gear, and gain skills like infiltrate via skill table.
There would have to be limitations to avoid spamming 1 aspect, but at the same time enough options to make it so you can't take all the aspects available...
IDK, I think it could be done, but personally I need more games under my belt before tackling it as a project.
>>
>>52784265
Another easy option is giving boyz shoulder guards, while the yoofs run around without. Or boyz getting warpaint, while yoofs stay plain green.

Lots of options with orks, really.
>>
>>52784345
And after their first Stealth skill, they get purple war paint.
>>
>>52784364
Looks terrible on miniatures.

>going for a meme scheme instead of commando grease paint
>or warband themed red/blue/yellow/white paint
>>
>>52784259
>>52784314
But that is the buy-in box?
£70 for far too many models?

That's a bummer if so.

Does the £23 Rangers boxhave enough bits?
>>
>>52784433
Depends on your build of course.

But it has 1 of all the special, melee and pistol weapons. And 10 of each basic weapon of course.
>>
>>52784433
got a guy into Armageddon as skitarii , which where also his first 40k models by the way and he could get everything for his kill team so far from the rangers box aside from specialists
>>
>>52784453
Ah, that's cool - I think I can probably swap for what I need outside the Ranger box, but £70 is way too high entry for a "no-one brought their Malifaux" off-game.

Thanks Anon.
>>
>>52784461
you mean spec-ops. Please don't use the terms interchangeably
>>
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My dudes.
>>
>>52784323
Give me names then, and I'll anagram them for ya.
>>
>>52784343

The core of the issue is mostly that other factions don't get that sort of versatility outside of Spec Ops. I would like to see ALL factions expanded a bit.
>>
>>52784553
Biggest issue with Eldar imo, is that that their plastic kits don't follow the standard, 10 guys with 2-3 special weapons. The whole squad always uses the same weapon, led by a powerful exarch.

Rangers would make for a cool killteam, but since it's just 5 guys with sniper weapons there's not a lot of variation for specialists.
>>
>>52784577
So eldar rangers could be similar to sm scouts and get sniper as a basic weapon ruleswise?
>>
>>52784622
Yeah but snipers are the only weapon Rangers have. No options, no special weapons, nothing. Bit hard to make an entire kill team around that.
>>
>>52784632
Maybe different types of ammo? Miscellaneous gear? There has to be something in the fluff, right? I'm no expert in cw eldar.
>>
>>52784511
http://batman.wikia.com/wiki/Category:Joker_Actors

Just shy away from that fucker Leto. Fuck him with a rusty morningstar.
>>
>>52784701
Oh I'm sure you could force it to work somehow, but at the moment you'd just end up with a factions that's even more lacklustre than Necrons.

So far, the GW approach seems to be:
>Plastic Kit
>All options should be in the box, 100% WYSIWYG
>Basic troops
>The killteam should be buildable with 1 box of plastic dudes where possible. 2 kits at most.
>>
>>52784511
>>52784723
And thank you.
>>
>>52784723
And what flavour should they be? You played harlies, correct? What do you want the names to sound like?
>>
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>>52784723>>52784734

Here's what I came up with

>Deraj Etol
>Redaj Otle
>Darel Jote
>Otdre Jato
>Laej Redto
>Tojar Derle
>J'ared L'eto
>>
>>52784739
Eldar. Make of that what you will, but bear in mind how Eldar and Dark Eldar sound.
>>52784806
Fuck off.
>>
>>52784734
>>52784739
For example, Troy Baker can be Baterryo, or something similar if you want it to sound like circus artists. "And now ladies and gentlemen.. The Great Baterryo!"
>>
>>52784725

SOB will be funny when they get there.

SOB use literally the same models for every single non-Seraphim power armour Sister BUT no special weapons come in the box outside storm bolters They are all from blisters.
>>
>>52784834
Ok then. I'll think about it for a bit.
>>
>>52784632
They get rifles and shuripistols, with a rule like they can pick whatever skill they want from the shooting table (for Gunslinger), it would be enough variety.
With 3 Scorpions as specialists and leader, it would be a great combined arms team, with a strong eldar feel (everybody does his thing, but is very bad at everything else)... or maybe simply too much.
>>
>>52784842
>>52784834

Under those criteria, would Cesare Romaro even need to be changed?
>>
>>52784848
When Sisters of Battle are involved, all bets are off.
>>52784834
>Not including the best, most eldaresque joker into your Harlequin team
Pleb
>>52784865
You can get it to work, but don't expect GW to do it, until Ranger or Scorpions get a plastic kit.
>>
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Blurry, awful pic of a few test fit pieces for a small INQ28 warband I'm working on. Really hoping GW will keep up the support for this game and have some useable rules for something like this!
>>
>>52784888
I think it can sound even more exotic, yes. But it's up to you. I'll give it a shot and see what I can do.
>>
The incredible Ghelthereald? (ta-dah!)
>>
>>52784949
Sorry, Ghethereald.
>>
>>52784967
And his brother Caersemorro?
>>
>>52784987
Vinkisechear Malchridon?
>>
>>52785034
Djinhomiagog?
>>
>>52785034
Or Kvinisechear maybe..
>>
Khansiljoccon?

Any of them you're not happy with?
>>
>>52783099
>gonna suggest that the latter has Hatred Everything on any mission with the slick rules in play
And this is how environmentalists are made.
>>
>>52785078
Kvinsechear Malchridoni?
>>
>>52784125
Add SW:A necrons to that list.
>>
>>52784125
>Aelderi
>the GW advert with a white girl and black boy playing 40k together
>>
New
>>52785622
>>52785622
>>52785622
>>
>>52779496
Why not block then?
Thread posts: 404
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