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/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness

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Previous thread: >>52726772
>Pastebin:
http://pastebin.com/xrKUUi0A
>News
http://theonyxpath.com/now-available-cursed-necropolis-rio/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
This week's Monday Meeting Notes:
http://theonyxpath.com/do-me-a-favor-prince-monday-meeting-notes/
>Question:
What would be the worst setting for a game?
>>
Worst setting? Death Valley, I guess
>>
The White Room we use to have splats fight in.
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>>52759650
I think that's really just Vykos' thing; I'm pretty sure, say, Andrei from Bloodlines wouldn't raise any hackles. Not every Tzimisce ripped off its genitalia and hurled them at another vampire as a gesture of contempt, after all.

>>52759692
That's pretty heavily exaggerated. The vast majority of things that are wrong in the world are humanity's fault; you could argue whether or not the Weaver and Wyrm inspired them or just fed on them, but really, humans have fucked up much more and much harder than the Garou.
>>
>>52759762
We still have splat fights, retard.

Mages always win.
>>
Which iconic NPCs are larpers for other games, in-universe?
You can't tell me Caine never spent a day pretending to be a hunter or some shit.
>>
>>52759764
>Not every Tzimisce ripped off its genitalia and hurled them at another vampire as a gesture of contempt, after all.
Yeah, most lost them before first contact with anybody outside of their own bloodline.
>>
>>52759692
I generally play a Red Talon in whatever WTA game I play.

IMPERGIUM GOOD
>>
>>52759770
If it's like Bloodlines, it won't be able to fail all that hard. The Sabbatards can be dropped without too much hassle.
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>>52759781
I imagine no small number of shitty ghouls come from teen vampire clubbers. I'm trying to think of which clan actually lets those people get *embraced* the most.
>>
>>52759789
Now there's a pupper who needs to and will be fixed
>>
>>52759830
Toreador. It's part of why they are the way they are, stupid and vain.
>>
>>52759807
They couldn't do it at all like Bloodlines, not with the necessary ensemble cast that it'd require to make a VtM TV show work. It could work with a similar focus, Camarilla neonates being brought in for their Accounting and going on from there.
>>
If most Cammie think Cain is a myth where do they think vampires came from?
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>>52759764
If you want to focus on how alien they are you're going to focus on them considering themselves genderless.

Soon enough it's going to be misunderstood by the media and you'll have Kotaku headlines going

>trans character portrayed as inhuman monster by transphobic creators
>>
>>52759707
MY NAME IS KIIIIIIIIIIIIIIIIID!
>>
>>52759873
>Soon enough it's going to be misunderstood by the media and you'll have Kotaku headlines going
>trans character portrayed as inhuman monster by transphobic creators

Heh, they should look at Beast.

>trans/non-binary characters portrayed as inhuman monsters by "trans-supportive" creators
>>
>>52759873
Not all Tzimisce even do that, and it's not like you have to go into any sort of discourse about preferred Fiend pronouns or what have you. And having a reasonably prominent sympathetic trans character would take off the vast majority of this hypothetical heat anyway.

The same isn't true for the Ravnos, sadly; I'm pretty sure there's no way to use them at all without it seeming racist. Thankfully, they were never remotely important as a clan to begin with.

>>52759856
Underestimating the Toreador is a good way to get completely blacklisted from your mortal social life.
>>
>>52759856
Toreador above all else are the ones with TASTE. They might attract all the scene goths, maybe even ghoul them, but embrace? Fuck that.
>>
>>52759914
It's Camarilla Toreador who have taste, mind you; Sabbat Toreador only see beauty in torture porn.
>>
>>52759912
I agree that not all Tzimisce do that, just like not all Toreador are fart sniffers, not all Ventrue are Oxford pricks etc. but if you want to get down to the basics making them genderless is an easy way to get through to the audience how otherwordly they are.

>And having a reasonably prominent sympathetic trans character would take off the vast majority of this hypothetical heat anyway.

There just isn't a way of having a sympathetic Tzimisce character if you want to showcase their cool shit
>>
>>52759851
I honestly hope they don't try to "fix" Red Talons in the new edition, especially if the Impergium is going to be a major plot point. Although there are an awful lot of retards on the OPP forums who think that they're too "hard" to play or that their character development is too "limited". Don't play them then you stupid faggots. Go play your human-loving Unicorn Lupus.

Some of my favorite characters have been Red Talons, and while I agree that you probably need to play a more progressive subset like the Whelp's Compromise to be able to have a decent character for the group, it does add a level of thought and a unique viewpoint to a party's dilemmas that you don't really get much of anywhere else.
>>
>>52759912
>Underestimating the Toreador
You mean telling the truth about catty bitches, who are gonna be catty bitches about it? I'm fine with bitches being catty, honestly. Toreador players are creatures of sub-Gangrel intelligence.
>>
>>52759776
>Mages always win.
But do they really? Are mages even good in white-room combat to begin with? They need to prepare all the damn time to do what they do.

Mage supremacy is more of a meme than an actuality.
>>
>>52759946
Um, it's extremely possible to have a trans character who isn't Tzimisce at all. And I still say that gender ambiguity isn't even necessary; again, I point to Andrei, who seems pretty clearly masculine.
>>
>>52759977
I can't tell whether or not you're a false flagger or a complete fucking idiot.
>>
>>52760003
I know that, but please follow the conversation.

I'm saying that they'll want to easily get through how alien the Tzimisce is by having it be genderless, and then that's going to get spun into them making trans characters monsters, no matter how many positive trans characters they have.
>>
>>52759946
I'd rather treat their tendency toward sexlessness as a byproduct than a cause or focal point of their alien presentation. They just don't care.
>>
>>52760034
That's more just saying that the show creators would inevitably be total boneheads than saying that it's somehow difficult to do properly. I mean, you could well be right, but avoiding this problem isn't hard.
>>
>>52760039
Given the way the genderfluids and the trannies make their entire lives about their presentation...

Yeah, V20 is good enough right?
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>>52759948
>Some of my favorite characters have been Red Talons, and while I agree that you probably need to play a more progressive subset like the Whelp's Compromise to be able to have a decent character for the group, it does add a level of thought and a unique viewpoint to a party's dilemmas that you don't really get much of anywhere else.

I really wish I had guys like you want to play Red Talons instead of actual furry misanthropes who just want to roleplay murdering humans for barely-arguably-justified means.
>>
>>52760054
It isn't, but you have to recall that they're pitching this to a studio of note, who'll inevitably dumb down the final product
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>>52760073
Well, keep in mind too that the Tzimisce are likely to be expensive, special-effects-wise, so depending on the show's budget, it might try to avoid using them much.
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>>52760113
Are they really?

Alien had a budget of $10 million and it has pretty good special effects, someone like Vykos or Andrei is like a 10th of that
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>>52760163
Well, the full Tzimisce experience isn't just a Tzimisce; you'll also want to include szlachta and, ideally, a vozhd or two.
>>
>>52760177
5 minute scenes, max
>>
>>52760177
>you'll also want to include szlachta and, ideally, a vozhd or two.
Just pick couple guys at Walmart and give them better clothes?
>>
>>52760060
I wish I had more opportunity to play them. It's thanks to those people that it's hard to convince new groups to let me play one, and most online places just flat-out say no.
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>>52759977
We're talking about people capable of turning you into lawn furniture at a glance. Mages are incredibly potent and will most always win in any given combat situation, assuming it's not too outrageous.
Preparation is not a necessity except for perhaps the early stages of Ascension.

Really, why would you go up against something that could potentially turn you inside out by snapping their fingers? There's a reason why even the blood sorcerers of the Kindred fear the true wizards of humanity.
The only Clan that has (relatively) agreeable interactions with mages would be the Tzimisce, as they both have sour opinions of the Tremere would love to see them crumble.

The fae creatures of Dreaming are also close allies to the Awakened, or at least they were before reality started working against them both.
>>
>>52760163

How much harder would this be to do than a klingon with claws?
>>
>>52760251
>Really, why would you go up against something that could potentially turn you inside out by snapping their fingers?

>Implying that any dm would be stupid enough to allow the finger-snapping paradigm.
>>
>>52760287
Depends how much they want to make him monstrous.

Vykos for example also has hundreds of mouths on his body which are constantly whispering- while it would certainly be memorable, it would be pretty expensive to not make the CGI seem silly
>>
>>52760316
You realize finger snapping can be incorporated into any given Paradigm, right?
>>
What does everyone think of Redemption? It hasn't aged that well and definitely feels dated, but I had fun playing it.
>>
>>52760384
Story was pretty good, gameplay not so much
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>>52759692
>The biggest problem the Shapeshifters have is they can't change

Oh what delicious irony!
>>
>>52760316
Hung spells? Charms? Wonders? Surpassing Foci?
There are plenty of ways to snap your fingers and turn some unfortunate inside out.

>>52760351
This too
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>>52760384
Combat system is atrocious, but you can easily cheeze it making any encounters a formality. Storyline is fine.
Bonus points for actually having portrayal of Josef Zvi, the only Nosferatu Prince in Europe.
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>>52749005
I'm trying to get a VtES group together around here for weekly/monthly games if you're interested.
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>>52759807
You can't do a Vampire show because the various other vampire shows have killed the genre. You might be able to get away with Werewolf but that would need alot of special effects and the whole thing has a kind of eco-terrorism vibe.
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>>52760535
way too far from the old continent
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>>52760567
Nah, a VtM show will find an audience. The courtly craziness andi ntrigue of Reign and Game of Thrones plus Vampires will go over well.
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>>52760535
Different person, but V:tES? What's that?
>>
>>52760580
And if they're capable, there's the whole dark humor thing that no other vampire show has tapped into (Vykos throwing his dick and balls at Hardestadt)
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>>52760585
Vampire the Masquerade CCG, used to be called Jyhad when it first came out. It's complex as all get out though.
>>
>>52760587
They won't do a Dark Ages based show. It won't have enough draw.
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>>52760580
I don't doubt it could find an audience. But an network executive will take one look at it say "Vampires are played out" and dismiss the whole thing.
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>>52760572
I go to Seattle for the annual tourny but it sucks only playing 10 or so games every year.
Lackey games just take too long and people only want to play when I'm in bed.
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>>52760621
Depends on how they pitch it.
>>
Worst setting by far would be a bunch of goth rave kids turned vampire in farmland America
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>>52760612
Are you sure? It could tap the Game of Thrones crowd, and it's in a different setting than all the other, modern, vampire shows.
>>
>>52760612
I'm not saying the exact same incident at the council of thorns, just have something similar in the modern world; old school fans will get the reference and for the new ones it would be absurd and funny
>>
>>52760251
>We're talking about people capable of turning you into lawn furniture at a glance.

Indeed, the most shit thing about M20 is that it has a huge sidebar dedicated to making doing this really hard.
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>>52760630
poorly, they are mostly catchers
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>>52759707
How come we don't have a Vampire in the Wild West setting? Is it because there's werewolves everywhere and it's difficult to find a place to hide from the sun?

I guess you could have Gangrel running around, but again the problem with the high population of garou.
>>
>>52760621
VtM has lots of stuff which other shows don't, capitalize on that
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>>52760638
VtM itself is different enough from the other vampire shows to be its own draw. They would have to focus on one or the other, and honestly, doing it in the modern world with a focus of 'learn about the world' (which means rank newbs who have no experience can get into it directly) is easier, less overhead, and doesn't require WoD grognards to prop it up.
>>
>>52760585
Pretty much what >>52760588 said. I'd say VtES is more complicated than Magic but only by virtue of being multiplayer.
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>>52760679
If the modern show is popular enough I don't see why they couldn't do a medieval or (most likely) Victorian one
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>>52760689
>I'd say VtES is more complicated than Magic
No Stack and more importantly no Layers make it considerably more simple than M:tG in terms of game mechanics.
>>
>>52760630
The reason so many shows are based on other things and spinoffs is that execs are morons that are not creative and wouldn't know a good idea if it bit them. But if you can explain to them that it was popular in another country or already has an audience (which is why so many shows are American remakes of British shows) they don't need to use their imagination they just see dollar signs. Now the side effect of this is that they often then don't understand what made the original great and tend to meddle and ruin it.

>>52760663 put it quite succinctly actually.
>>
>>52760732
I thought the stack got nixed? I haven't played Magic since Urza block though so I'm way out of it.
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>>52760653
Hard? In terms of mechanics or via Paradigm? Because the ease of doing so depends entirely of your method.
>>
>>52759948
Talons don't need fixing but they need the right game.

There's no point in having them in the game if you're running near a majorly human populated area. That's just not where they live and 90% of them will kill humans on sight for entering their territory.

That means you'll lose a few of the other tribes as options if you're letting a Red Talon join (although they're generally the pretty lame tribes anyway).

That and their last human stock they had were around when the Neanderthals were a thing.
>>
Anyone willing to share Cursed Necropolis: Rio?
>>
>>52760708
>>52760679
You literally have to make your elevator pitch something like
>It's Vampire Diaries meets Downtown Abbey
that might actually be able to get someones attention.

But a modern day show about goth subculture where there's actually vampires.That's not going to fly. Actually saying
>It's Blade but from the vampire's point of view
might work.
>>
>>52760754
>>52760732
>No stack
derp, ignore me
>>
>>52760754
Only for combat damage, it's still used for spells and ability resolution. And there's tons of new card types or re-hash of old types. No worse than Banding and Phasing, mind you.
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is there a ritual of sacred rebirth in NWOD?

thinkin' about making the villains of a campaign be a cult of Firetouched that kidnap people, browbeat them continuously with lunacy until they go mad and/or become wolfblooded, then skin themselves and force the new mad wolfblooded into a first change.
>>
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puppers in space
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>>52760799
>it's game of thrones but with more overt magic and vampires and in the modern world

His eyes are going to lit up at the first four words
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>>52760837
Masquerade wouldn't mesh well with Game of Thrones. It just wouldn't.
>>
>>52760837
>>52760859
Something more like Damages or House of Cards would make more sense because they're about politicking and backstabbing
>>
>>52760766
Both, sorta.
>>
>>52760859
In what way?

You've got the Sabbat, the Camarilla, the anarchs, the four independents clans and the Inconnu.

In a given city you have scheming among the primogen in order to unseat the prince, dealings with independent clans and maybe even sabbat.

The Sabbat itself has the conspiracy-within-conspiracy which is the True Black Hand.

Add to this the eternal Jyhad and the Kuei-Jin and you've got a recipe for a second generation GoT
>>
>>52760915
Game of Thrones was written with realism in mind in a explicitly low-magic setting.

Trying to lace it with bullshit ridiculous 90s pulp fiction is just fucking insulting and it wouldn't even feel Westeros anymore.
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>>52760943
>Game of Thrones was written with realism in mind
Did anybody tell the makers of TV series?
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Hey vampfags,

I bought V20 back when it first came out, and it came as two separate books. I hated that, especially when W20 came out in one book. I hear the newer printings though are all in one big-ass book. Is this true?
>>
>>52760653
It's really not that hard at all. M20 even gives you an example of a witch turning a person into a frog by just looking at him, in comparison to the scientist who works for hours building a ray gun.
>>
>>52760943
And the vampires are nothing more than mob bosses unless they're using disciplines.

It's not like they're making a Gehenna show
>>
>>52760915
The Sabbat work better as a ravening horde. A bunch of crazed barbarian zealots that have no respect for the traditions and if they had their way would bring the whole Masquerade crashing down.

Now this allows you to introduce the Sabbat point of view later giving signs that Gehena is approaching. Like Ravnos awakening. Hell make one of the characters a 14th or 15th gen.
>>
>>52760807
Well my point was, VtES gets a bad rap for being complicated when it's actually fairly simple once you learn the basics. It feels complicated because you have to deal with what four other players are doing until you reach the heads up, whereas Magic is just 1v1 the whole game.
>>
>>52760958
The show started losing its realism mid-season 4.

The worst offender is the disregard for the geography of the world. People keep teleporting hundreds of miles in days for some reason.
>>
>>52760943
GoT is just 2010s pulp fiction, look in your heart you know it's true
>>
>>52760988
>People keep teleporting hundreds of miles in days for some reason
I never got that impression. Just that they horribly paced it and never gave any indication that time was progressing.

Season 1 was supposed to take the better part of a year, yet it felt like it was a week or two, especially in the capital.
>>
>>52760983
That's selling the Sabbat short though, and only decreases the fun and creativity of the show.

Make them be loveable backstabbing bastards instead, god knows everyone loves (to hate) a Ramsay Bolton
>>
>>52761004
The novels don't take that long, however. The show itself seems to be stretched out.

I guess it's a good excuse for the actors growing up.
>>
>>52760820
pls respond
>>
>>52760915
If you try to shoehorn EVERYTHING into the 'focus' of a VtM TV show you will end up with shit stew. You have to aim for an acceptable and approachable demographic, which is going to count out the Sabbat and the Inconnu, the Anarchs aren't 'everyman' enough for modern audiences.
>>
>>52760988
Nah, the worst offender is downplaying the actual damn characters.

They fucking butchered so many.
>>
>>52761022
IMO, the Sabbat would not, at all, make a good focus for a VtM TV show. There's too much about them that is really too weird for most people. Start simple, and also start with something that will likely be the focus of their TT and LARP methodology, which would put focus squarely on the Camarilla, and build THAT up appropriately. Then when you ACTUALLY succeed, integrate shit like the Sabbat.
>>
>>52761038
I'm not advocating you put them all in the same season, I'm suggesting you stagger them out.

Best way would be
>S1: classic Camarilla-Sabbat fighting, with backstabbing included
>S2: Rise of the Anarchs
>S3: Invasion of the Kuei Jin
>S4: Newcomer who turns out to be Inconnu
>S5: Hunters Hunted
>S6: final season about local Methuselah who has woken up
>>
>>52760959
Anyone?
>>
>>52761091
>S7: Pissed off Archmage

There's going to be seven seasons of GoT, anon.
>>
>>52761109
I think the 2 volume version is the super deluxe kickstarter one? The books you get there are single volumes IIRC.
>>
>>52761087
The simplest solution would be to make it about a neonate (whose sire gets killed several eps in) adjusting himself to Masquerade life
>>
>>52761117
>S8: The Unnamed throws a party

Nope, eight seasons. Then they might make a spinoff regarding Robert's Rebellion or the Dance of Dragons.
>>
>>52761091
>S2: Anarchs come with some Garou allies
>spin-off ptential
>>
>>52761163
With help of some infamous Anarch?
>>
>>52761206
Voiced by a whoring, drinking robot?
>>
>>52761163
It needs to be ensemble, more than just one main character. A crew of neonates being brought in for their accounting, actually having learned/are learning the Camarilla methodology, so that it introduces the viewers to the world and educates them, is more ideal. Say three to four neonates, and their dealings with others. Huge ensemble secondary characters works.
>>
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>>52761170
>The werewolf spinoff is just a watered down mismash of WtA and WtF
>it's all the worst aspects of both
>>
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DaveB if you promise to save Changeling 2E I will buy every 2E book in hardcover premium off of DTRPG RIGHT NOW.
>>
Does a defensive nimbus flare provoke other nimbus flares?

Or in other words you have mage A,B,& C. Mage A gets targeted by an aura effect. Mage A's nimbus flares in response. Now does Mage B and Mage C flare their nimbuses in response to Mage A's nimbus being active?
>>
>>52761293
Our komodo lord and savior can only do so much anon.
>>
>>52761293

DaveB is too busy saving Geist 2e.
>>
>>52761091
Suggested subplots
>book of nod fragment shows up and Beckett is on the scene
>harbingers of skulls and Salubris bond to fuck over the Giovanni-Tremere
>rumors of Nictuku
>assamite schism after ur-Shulgi wakes up
>>
>>52761335
Your Nimbus flare smacks everyone in the area, so if their Resolve is below the Potency of your Nimbus flare, then yes.
>>
>>52761359
What do you mean saving Geist 2e? All of the stuff teased and spoiled about it sounds great. Just sounds like DaveB is just adding more greatness to the book by adding in revamped fully playable ghosts.
>>
>>52762954
I think he means compared to Geist 1e. 1e Geist was pretty shit.

Not Beast-tier shit by any means, but it was pretty bad.
>>
>>52762954
But will it ever be as good as Awakening?

The answer is no.
>>
>>52759717
Great setting for a Werewolf game.
>>
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Paradox might not just affect Wizards.

Think about it. If a garou could just shift into crinos, in broad daylight, on a calm and peaceful afternoon, in front of 50 witnesses, then it really wouldn't be much a contest, would it?

However, in a dark alleyway, during a storm, a single sleeping bum passed out in the corner. Lightning strikes as some guy goes out to take a piss from behind the bar...
>>
The book of Nod is the bible. Its in the annotations and interpretation of scriptures.

Doy, guys. Doy
>>
>>52763127
Who do you think needs religion more than the damned? People who've done terrible things and fear for their souls.
>>
>>52762977
>>52763004

Oh well yeah, Geist 1e had a hell of a lot of problems, but 2e sounds like a lot of work from the ground up and everything that's been mentioned for it is pretty great. Travis and DaveB seem to be on the same wavelength though. Guess they've been working on and handling the Underworld and Geist rules for 2e for quite a while now. Quite a bit of Geist stuff even showing up or being mentioned in current Mage 2e.

I'm guessing Geist: The Sin-Eaters 2e will probably be the most compatible other splatbook with Mage.

That being said I wonder how powerful Sin-Eaters & Geists will be in 2e. They mentioned putting in effort to make playing them also feel like the Geist has a presence rather than their lack of presence in the original mechanics. Sin-Eaters were quite powerful in 1e.
>>
>>52763094
Likewise, I have a hard time envisioning a neonate vampire catching fire and exploding in broad daylight.

Maybe they just suffer from incredibly bad luck and end up getting doused with gasoline or caught in a housefire, sort of like that movie where they have all those deathly coincidences.
>>
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>>52760585
>>52760535
Cross posted in Game Finder >>52763196 I'm that desperate
>>
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Hey, /wodg/, my players really want our next game to be Hunter: the Vigil. I'm decently well versed in NWoD, and I suspect that my players are as well -- any suggestions for lesser-known adversaries that might give them pause?
>>
>>52763336
Anything you can come up with.
- Just assign a certain level of health boxes
- A dicepool you'll use to hit the players
- Add a few other minor dicepools of various arbitrary numbers that do neat effects and are resisted by an appropriate resistance stat
- Come up with cool descriptions for the monster.
>>
>>52763336
Use Dread Powers to make up your own monsters! Throw them for a loop with shit they've never heard of from mythology and cryptozoology.

Have 'em hunt down a Deer Woman!
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>>52763419
I was hoping more for inspiration than mechanical advice, but I appreciate the sentiment.
>>
Could Caine rule the world if he wanted to? Would God allow it?

Does God even listen anymore?
>>
>>52763452
Oops, sorry about that.

Lovecraft is always a good inspiration. The Hounds of Tindalos are a personal favourite of mine. They're strange creatures that live in the "angles" of time and they hunt down sources of temporal disturbences. The cool thing is thaat they can manifest into reality through the meeting point of 3 right angles (so the corner of a ceiling, etc).
>>
>>52763584
No. The Garou would stop him.
>>
>>52759707
https://strawpoll.com/xwbccs9
lol! Racial Humor!
>>
>>52763584
what makes you think he doesn't already?
The entire world could just be a manifestation of his inner desires. He might simply be gods spiritual foil.
>>
>>52763887
Cain has seen everything there is to see, yes? He is dull, weak, sick of this world, but he cannot die. So everything he feels he projects into the world, an endless well of misery from which no man can escape.

It is only when hiding from god's grace, like cain, that we truly feel alive.
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>>52763590
Let the paradox fit the nature of the dissonance.
>>
>>52763584
>Could Caine rule the world
Definitely not!

He would run up against things far more powerful than himself such as actual gods, the likes of which cursed him.
>>
>>52763336
why don't you have them start out by hunting Jason or Freddie from nightmare on Elmstreet. Play it like the characters have no awareness. Play up all his schticks and gimmicks like never dying and being invincible. It'll be a fun night and you guys get to kill freddie.
>>
>>52763584
He did, God flooded him out and then he didn't care anymore. But I liked the interpretation that nothing Caine did would get God's attention and he did that himself when he realized.
>>
>>52763336
The enemies of the normal splats. Abyssal entities, strix, those spider/rat things werewolves fight, pandorians. That or just make up your own monster and have them be cool and thematic.
>>
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>>52760384

It will forever be one of my favorite romance stories in all of video games.
>>
>>52760384
It's fun. Story is...serviceable, the acting is bad in an enjoyable way, and the whole "learn Disciplines through tomes" thing is stupid yet a fairly workable break for the purposes of video gaming.
>>
>>52763336
watch supernatural and steal from the first three seasons
>>
despite all the hullabaloo Mage are still human with human desire and human weakness

Not only that, it's important to keep in mind that every single Mage isn't friendly to each other and they're very prone to bickering. If mage-fags in this thread are any litmus all you'd have to do is mention one path is better than the other or say one Arcana is more useful
>>
So CofD, is there such thing as a character with too much exp? I've currently got a Hunter: the Vigil character with 114 exp (divided between exp and practical) spent on him. To be fair, we did start with our Hunters as seasoned with 25 starting exp, just to kick things off. It's been about a year of regular weekly sessions, and now the cell is standing as a veritable squad of Van Helsings, with my character, the cell leader, sitting at the highest exp total.

Have we gone too far?
>>
Berlin WoD Convention - anyone going?
>>
>>52764783
I don't think so. This is coming from someone who's played a lot of tabletop and online. Generally, in low-XP games you're going to prioritize the abilities you're rolling and are going to use on a regular basis. Especially in tight, focused games like Hunter, you're gonna see a lot of return on just 100xp.

I had a werewolf on one game with 400xp spent, and currently have a changeling with about 600xp spent, and I'm sure you could wreck both of them with the hunter. Things like attribute increases and powerstat increases cost a shitload in nWoD 1E.
>>
>>52760384
That fuckin lasombra that wanted to commit suicide with your help but still had you fight through all his minion's anyway
>>
>>52763887
>make a garden
>it's not good enough
>everybody out
>creations suck but okay they can keep going
>creation's creation invents murder, refuses to apologize
>curse and ignore

>Caine takes over civilization
>hanging gardens ivory palace, childer, childer's childer
>not good enough
>flood
>"When you coming back to rebuild, dad?"
>fuck off
>kids make their own city that sucks, invent diablerie
>curse them all and ignore
>self-awareness
>brood for 10,000 years because that's vampire and you the vampirest
>>
>>52764511

Didn't Christof learn one or two extra disciplines through diablerie? I seem to remember being able to drain that one Setite.
>>
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Revised Imperial Practices

Memery (ooooo o)
Shitposting (ooooo oo)
Trolling (ooooo ooo)
Baiting (ooooo oooo)
>>
>>52764914
Okay cool, it's the second edition of nWoD, CofD, using mortal remains for the conversion. We didn't use our practical on many tactics at first, due to frequently changing players, so we just tended to divide it up and buy lots of skills and merits for ourselves. My character's the cell leader, so I've build him with leadership (presence), cunning (wits), and being a skilled fighter, focusing on being hard to hit and using tricks. So it's not like he's a death machine. (That's the physical primary with 5 strength. Pre-modern setting, early 1700s.)
>>
>>52765242
What would (ooooo ooooo) be?
>>
>>52765303
Transcending Memes
>>
>>52765242
Are you supposed to be a magefaggot? I can't seem to tell.
>>
>>52765039
So Alucard?
>>
>>52765579
Nah I'm talking about one of the dumbest chapters in vtm redemption.

You had to storm his dungeon during the day, fight his ghouls and then when you finally meet him you discover he is suicidal and wants to face the sunlight.
>>
>mage supremacy
>>
>>52759868
The elders know its true, they just lie to neonates to get some peace
>>
>>52763634
Garou are only strong when they're ganging up on neonates or ancillas. They're chopped liver to 3rd gen or higher
>>
>>52760943
Bullshit.
Vampire is no more fantastical than a show where resurection is a thing and the looming threat is magical snow zombies.

If you're talking about tone, you can have vampire in a low magic setting still. It has been done before.
>>
So, the fallen world is called "world-prison" a bit too much for my liking. What are some other possible interpertations of the fallen world's current state?

A couple I propose are:

Broken: The world was not always fallen, hence "the fall." The ladder broke, and broke the world in the process. Things that once were are lost to the abyss or hidden so it cannot claim them.

Incomplete: This world is unfinished, for there are things in the higher world with no fallen counterpart. The color nyorp, feelings of lasisserie, and other such "words" are used by advocates of this theory to represent what is missing.

Any other possibilities people want to toss out?
>>
VtM the TV show wouldn't get considered for regular broadcast TV because:

1. The previous show got cancelled and "Aaron Spelling" is more of a hoaky label in this day and age, and broadcast TV producers are old as hell and things like that matter to them.

2. Vampire TV already exists, and every popular vampire TV show is doing what VtM would do, and "but it's the original and it's all here!" isn't enough of a selling point for old broadcast TV producers.

The only hope White Wolf has is that Hulu, Amazon, or Netflix would want make the property into a TV show. Even then, why would you make some hoary old 90s property into a TV show and deal with the amount of creative control that Dracula would demand for the greater WoD project when you could just get some decently experienced writers and showrunners to make a new property that you can own?

There won't be a WoD TV show by 2020, and there probably won't be one at all. WoD missed the bus on gaining true mainstream popularity and White Wolf is about to learn that a few hundred thousand dollars down the hole. It'd be easier and cheaper for White Wolf to just gather up their LARP buddies and just make a Youtube webseries.
>>
>>52768396
You could do some stuff about apocalypse and hell and play up the impending doom of the Abyss swallowing everything and call it a damned or sinful world.
>>
You guys do realize there already was a Vampire: the Masquerade TV series, right? It was not bad tbqhwyf.

http://www.imdb.com/title/tt0115232/
>>
>>52768496

Someome posted a Mage TV show that was in spanish a while back, called Paradigma. I thought it was really good, but low budget af and not really accessible for someone new to the franchise.

>>52768396

Crucible: The fallen world exists to test the worth of it's inhabitants, to mold them into beings worthy of the supernal.
>>
>>52768524
>The fallen world exists to test the worth of it's inhabitants, to mold them into beings worthy of the supernal.
Seer apologists leave.
>>
>>52768496

>not bad
>every vampire in the show falling for a human
>>
Abyss mystics < Giovannis < Tzimisce Kolduns < Tremeres < Assamite Sorcerers < Mages
>>
So aside from the Lasombra Antediluvian, what else dwells in the Abyss?
>>
>>52764783
114 XP can disappear fast depending on what you spend it on. Admittedly less so in Hunter where you don't have a new dots*8 powerstat.
>>
>>52769601
Demons like your mom
>>
>>52768496
One thing that I always found puzzling in the show. Guy that sired main character was former prince that decided to at some point step down and let his childer take the reins and only serve as advisor.

I could imagine something like that in VtR however I have a question did stuff like that happen in vtm metaplot?
>>
>>52769780
No. Primogen didn't tend to all be roommates, either.
>>
Why are Requiem splatbooks so fucking terrible
>>
>>52769780
>>52769992
Yeah it did, check out Calebros
>>
>>52768524
>Someome posted a Mage TV show that was in spanish a while back, called Paradigma. I thought it was really good, but low budget af and not really accessible for someone new to the franchise.

Yay, someone else watched it! That makes paying to have it subtitled fully worth it. Now if i could only get a DVD rip.
>>
>>52770340
Because Requiem splats are terrible. It's honestly my biggest objection to the gameline. While the clans are okayish, the covenants completely suck, due to the extremely ill-advised decision to take inspiration from parts of Masquerade without any regard for how it fit into the world.

The Carthians are probably the best, since they're pretty much the Anarch Movement with a bit more internal cohesion. Unfortunately, we then have the Invictus, which has all the worst qualities of the Camarilla (neofeudal hell, elders stomp on everyone else, riddled with damaging intrigue) without any of the benefits (the only vampire institution that gives any sort of crap about Humanity, holds the line against the Sabbat, sets basically consistent laws across all its territory), leaving it more or less a purely villainous faction. And then we get to the other three covenants, which are all taken from very niche Paths of Enlightenment (Lilith, Night and Metamorphosis) inexplicably blown up into entire mini-societies. The result is a freakin' mess.
>>
>>52770477
What I don't get is why were the paths in general removed.
>>
>>52770634
I'm honestly not sure. Maybe they thought too many players were taking the Path of What I Was Going To Do Anyway.
>>
>>52770634
It was probably in an attempt to unify the morality tracks to have a more congruent system, you'll notice near all game lines have the same ones, with 'western' morality stapled stapled to the side.
>>
>>52770932
For second eds they dropped whole morality angle. Now humanity for example is "how well do I play at being human"
>>
>>52770969
Yeah, overall the 2e morality tracks feel like a vast improvement over their 1e counterparts. Harmony being the best and whatever Beast does being the worst as its just your mana pool, not a morality stat.
>>
>>52770477
The big problem with the Invictus is that they kept the same themes as the camarrilla without realizing the context on why it made sense.

Though, to be frank, the fact the meta-plot is slimmer means you can handle it pretty well. They're basically self perpetuating institutions that exist because they've existed this long.
>>
>>52771134
I suppose I don't really see the point in finagling with Requiem's organizations when you can just excise the more annoying parts of Masquerade's metaplot and run that.
>>
Post whatever Order/Covenant/Tribe/Court/etc. thing you would join.

Mysterium4lyfe, bitches.
>>
>>52771103
IMHO Demon has the best one as it nail the fact that you are not a human and give no fucks about it. But it also enforces that when you slip out of your ruthless mobster persona into meek librarian one you change your act accordingly.
>>
>>52771191
True. Cover is one of the most interesting. And you can have multiple instances of it, each being its own distinct character, which is super cool. But I really like the dual nature at play with Harmony, even though I don't like werewolf.
>>
>>52771172
Better crunch?
Plus, I actually like the Carthians better than the anarchs, and my campaigns are so disconnected from the rest of the fluff that I don't usually worry much about it.

Like, you wouldn't catch me reading requiem based fiction, but as a game I find it a superior sandbox.
>>
>>52771181
Hegemonic Ministry because fuck you got mine
Ordo Dracul because fuck you I still need to get mine
>>
>>52759789
Red Talons please, you are a step away from being Wyrm-ridden mutts. Its sad when your shunned camp is the only sane camp.
>>
>>52771254
See this is similar for me. Also I never gave a fuck about VtM clans while I could see myself in any Covenant(other than Lancea).

Guess I dislike VtM mostly due to metaplot...and crunch...and vampire origins...and community in my country was atrocious during the 90s and early 2000s
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>>52770969
What, am I reading the wrong book?
All of these seem to be about actually keeping humanity rather than just keeping up the mask
>>
>>52771304
Yeaaah, It's a good setting and lore for sure, but you end up having too much set in stone, and while you can cut it out you'll just end up with a mutilated thing.

Requiem can basically emulate the same mood, with better rules, while giving you a solid structure in the form of clans and covenants.
>>
>>52771395
Well, the fact you're not human is given out as granted. You're basically lying to yourself and others that you're still "more than a beast", and if you do things that go directly against this you can't even fool yourself.

You're already the type of monster that can kill innocents and drain kiddies- the idea is that you're trying not to let yourself fall prey to those possibilities.
>>
>>52771395
They seem to be focusing more on stuff that causes a disconnect from the human you once were. Hence the common vampire acts going against high Humanity.

I guess somebody could look at it and see that it's just about pretending to be human, if they missed the point entirely.
>>
>>52771496
>You're basically lying to yourself and others that you're still "more than a beast"
Gangrel pls go and stay go.
>>
>>52771395
Honestly mate I'm looking at the same page as you do and I don't see what kind of point are you trying to make
>>
>>52771404
To be honest I think the biggest problem I had with the community.

I lost one player because he wanted to play Brujah in my vtr campaign and could not accept that vtr brujah are 1. in name only 2. make no sense in game set in middle-eastern Europe and if he wants to make a stereotypical brujah he can just take a carthian gangrel/deva.

Nope
>muh brujah
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Made my first character background/sheet for playing VtR, except I made a human (as did all the other players) and then the DM decided who got embraced by whom. Was thinking I might be Gangrel, turns out I'm playing a fucking a Daeva. I'm honestly not sure how to feel about this. I read only the bare bones about the Daeva, but for all intents and purposes they're the Toreadors of VtM, except their weakness is different (seriously, who the fuck thought getting blood bonded to a human made sense?). I'm really more keen on Protean discipline and the like, but I'll probably stick what I got anyway because the DM seems to want to take us all for a spin.

How hard would it be for my Daeva to eventually acquire Protean, without resorting to diablerie?
>>
>>52771911
If I remember correct you just need to get 1 vitae point from someone with protean to be able to learn it(you still risk getting blood bond but no pain no gain).

Also do not discard Daeva outright. There is much more space in that clan for stuff outside of normal toreador. I suggest taking a look at various bloodlines or at least clanbook.
>>
>>52772021

Is the clanbook compatible with 2e?
>>
>>52772048
Fluff should be in line with 2ed for the most purt and you and your ST should still be able to pick it apart for bits you like. Any crunch would require adapting thou
>>
>>52772148

Alright then.

Now just to reconcile my expectations with the actual results. Not dissing anyone playing Daeva, I just never went for those kinds of characters before.
>>
>>52771911
>seriously, who the fuck thought getting blood bonded to a human made sense?
Daeva are obsessed with humanity. Unhealthy attachments make sense as a weakness, since Daeva crave human feelings and relationships but can really only get perverted facsimiles.

It's more disturbing then you would think. I remember in the book there was a little snippet about a college aged female vampire implied to be Daeva who was addicted to her younger brother, tainting what was her only touchstone relationship into a messed up incestuous arrangement. Seriously, they described the groping and the stiffening of nipples and ejaculating inside pants and everything. And also how gross and awkward it was for them afterward.

It might not be as much of a mechanical weakness as extra susceptibility to sunlight or fire, but if you ask me it fits pretty well.
>>
>>52772170
Your ST probably saw how hard you were angling for Gangrel and gave you the opposite.

What's your character's personality?
>>
>>52772176

I remember reading that. It's in the 2e corebook. And if I recall correctly, she drank from him two times before, with that last one being the third. Does the blood bond kick in then? A bit after. It's fucked up, I get it. I didn't mean it would turn into something good. VtM kind of reinforced the fact how fucked up blood bonds are and I doubt VtR vampire society looks kindly upon them either.

>>52772211

Meant to be more exploratory, which was supposed to fit with the Gangrel. Not sure if I could explain real well, English isn't my first language. Think... Gangrel with Tzimisce tendencies for self-discovery, Path of Enlightenment rather than standard humanity stuff.
>>
>>52772282
>Does the blood bond kick in then?
It has a chance to happen if you do it more than once, iirc.
>>
>>52772325

Well, the text goes like this:

>All the handholds of the tree are familiar. I don’t even have to knock on the second story window. It opens. He’s been waiting for me. The first time, I had to force him. The second time I had to beg. I’m relieved I don’t have to do that anymore, but part of me hates him for not resisting.

And this part:

>“This is the last time,” I say. It’s such a pretty lie.

Makes me think she's a Daeva who's got him as her blood bond. Or maybe she chose him as her anchor I guess?
>>
>>52772282
Well then not all is lost for your character if you join Ordo Dracul
>>
>>52770477
I am the oppossite the covenant books ar informative, lacking useless fluffy shit or posting option after option without explaining them as the rest of NWOD.

And unlike the tribes and orders the covenant explain how they present themselves to grab new members and how anyone could join one or the other. While the orders/tribes feel you only join them if you either live by ideology alone or are a main character.
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How'd you stat him? I was thinking a Mage of some sort.
>>
>>52772755
Son of Ether Archmage in Ascension
Any kind of Archmage in Awakening.
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>SALUBRIty
>favorable to or promoting health; healthful
>mfw
>>
>>52768396

These interpretations aren't contradictory with the world-prison idea.

Still...

Ignorance. The World itself is not Fallen; people are. Human ignorance is the only difference between the world of the Lie and the Time Before. The Abyss is the manifest unreality created by those grasping for the Supernal projecting their own biases and half-truths on the Divine.

The World is not Fallen for those who see it as it truly is.
>>
>>52772990
Very few clan names are just made-up words out of nothing, anon. Without even knowing all their meanings, I doubt any of them are.
>>
>>52772755
>>52772888

He's a Siddha of Forces, or maybe a Mysterium Exemplar.
>>
>>52759776

I need to point out that his sentence was grammatically correct and if he had said "used" then he would be wrong.

But he didn't. You're the retard, you fedora toting beta mage autist. It must be hard to have all the weakness of autism but no reading comprehension.
>>
>>52773153

Where does Tzimisce pull its roots from?
>>
>>52773188
Had to wayback machine for this beautiful web 1.0 page. Interesting stuff on it.

http://web.archive.org/web/20090209061923/http://www.iit.edu/~lance/tremere/ar_etymology.html
>>
>>52772755
Probably and archmage of some flavor.

He's at bare minimum
Forces 5
Space 5
Matter 5
Time 4
Fate 2
Life <5
>>
>>52773388
Found the same table on another site, without a horrible background.
http://www.members.tripod.com/neworleans_larp/word_etymology.htm
>>
>>52773388

>carrot stew
>shorty, i.e. manlet

No, neither of those make any sense.

Given that they're so focused on Romania/Wallachia, is there some word that corresponds to Tzimisce, in some way at least, in their language?
>>
>>52773486
They're actually pretty well thought out. They're not always positive things, and in a lot of cases it makes sense the titles come from the impression they caused.

A "stew of different parts, violently shaken" makes a lot of sense.
>>
>>52773486
Read further than that, it's not about carrots but about "to mix up".

If you want to look elsewhere, this brief ass google search also yielded some other people suggesting it's a permutation of the gaelic word for chemist, ceimice. It makes some sense but I'm more inclined to believe the one that's from contact with devs.
>>
>>52773486
They also had a focus on Constatinople, which had an emperor named John Tzimiskes. I always assumed the name came from him.
>>
>Running a Changeling game
>I'm not good at pitching games so I just told players to make human characters and then ran them through the durance so they got an idea of the feel, the mood and the nature of the True Fae
>Seemed to go well
>Session 1, players will be escaping from a Goblin Market that they all wound up in after they escaped and were recaptured by hobgoblin slavers/were sold on by their masters who grew tired of them and then joining the local Freehold
Should I have them actually RP out being brought to the Freehold after bumping into a fellow Changeling, or just time skip to the plot?
>>
>>52773798
If they don't have much experience and knowledge about the setting I would dedicate the session to them interacting with changelings that found them.
>>
Are Demon: The Fallen or Descent games popular? Never seen any, kinda wanna try them too.
>>
>>52773798

What >>52773825 said, plus a question of if anything interesting is going to happen there. You don't really want to infodump in-character, it's tedious, especially if your players already know the setting.
>>
>>52774056
How would you suggest making it interesting? I
>>
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Any cool ideas for First Team missions?
Corrupting some mundies into WoD and they like superheroes so I'm gonna give them superheroes (at the end of the day how different is a job at pentex subsidiary than being an xman or similar trite?)
However due to the limiting nature of garou enemies and the silly concepts of most other world of darkness denizens ("Wait we're superheroes and vampires and wizards are assailing us what is this?") I need ideas for things to ease them into the setting
And while I could have them be a retrieval first team, I think that would get boring after a while
>>
>>52773187
Way to take bait moron
>>
>>52774119

Depends on what you're interested in. Infodumps aren't usually interesting and can be handled OOC. The players arriving at the freehold in the middle of a political dispute or it being under attack by goblins or... Something, that'd catch people's attention more.
>>
Are changelings strong enough to challenge mages as of 2e?
>>
>>52774877
Well, the players are escaped property of a Goblin Merchant, so it could be that a band of slavers is about to attack the Freehold, and they need to persuade enough other Lost that they're not Loyalists or Privateers and probably get the support of the Courts before the slavers attack.
>>
>>52775047
Why must you do this.
>>
>>52775047
>Are changelings strong enough to challenge mages as of 2e?

While revisions are expected to the Changeling 2e playtest drafts, it does not appear that changelings will be in the same power class as mages, demons and mummies.

Further, there's nothing inherent in the themes or setting of Changeling to warrant such a demonstrable power bump to the splat.
>>
I'm aware it's kind of the point of the splat, but what are the Mage powers and combinations that I need to keep an eye out for when I finally get to run a game?
nWoD Mage 2e
I've run other games, but never mage.
>>
>>52775124
>there's nothing inherent in the themes or setting of Changeling to warrant such a demonstrable power bump to the splat.
You could apply the same idea to any splat, it comes down to how powerful the dev decides to make them and how much they wank off to it.
Mage does not NEED to be as powerful as it is, it could easily be in the same power range as other splats that gain power from transdimensional sourcing like Changling.
Yet it was, and consistently is, put well above others by dint of the creators actively wanting it to be there. Honestly, I'd rather Mage be far weaker, but retain the incredible versatility that characterizes it. Most splats are strong in their area of expertise, mages can successfully dabble. Jack of all trades, master of none would be a fair mantra, but will be ignored because it's writer is a fanboy.
>>
>>52775047
>Are X strong enough to challenge mages, ever?

Whatever you put in X, the answer is always no.
>>
>>52775297
>mages can successfully dabble. Jack of all trades, master of none

People like you should stop breeding.
>>
>>52775297

Some of the primary themes of Mage are Hubris, ultimate privilege and lack of consequence and the corruption of reality bending power. The splat motivator is also obsessive and compulsive investigation into dangerous Mysteries. Mages intended adversaries, including anti-reality horrors and gods, are also generally much more powerful than those of other splats.

If mages performed in a lower weight class it wouldn't be consistent with the themes and setting of the gameline.

Most of the arguments to nerd mages amount to little more than game balance and "fairness" demands for crossover, not because Mage power levels are somehow incongruous or unreasonable.
>>
>>52775412
>mages can successfully dabble. Jack of all trades, master of none

Than what the heck is the point of actually *mastering* and entire aspect of reality?

Mages can certainly be jack of all trades with little effort, are definitely quite adept in significant areas, and have the potential master entire fields.

As a general rule, mages are privileged, entitled, narcissistic, and compulsive assholes, and easily have the potential to be far worse. That's actually baked into the splat.
>>
>>52775528
Mages are a jack of all trades, but they are definitely not masters of none.
I mean, a Master of Spirit can outstrip an Elder Uratha wholesale and a Master of Death is for all intents and purposes a superior Sin-Eater.

The Arcana in its entirety are far too specific for Masters not to be such heavyweights.
>>
>>52775047
Fuck no. Do you know how easy it is for a Fate Adept to screw over a Changeling?

Changelings have an anti-magic Contract, but it's going to be nigh useless against Fate/Prime and most are barely going to even specialize in it, while a Fate Adept doesn't have to specialize in anything to outplay/counter them.
>>
>>52775470

Except that it limits the adversaries of mages to only 2. Abyssal shit and ever bigger mages.

And mage power level means is not so much hubris as confidence.

Hubris as the "woe is me, i corrupted myself" is not a really good theme to carry the ENTIRE game as depends on DM fiat a lot.
>>
Do you think tactics are going to change much at all in hunter 2e?
>>
>>52776199
I hear this brought up alot and have to ask, what is it about fate specifically thats so good against changelings?
>>
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Changelings exist only to be bullied by the other splats
>>
>>52776398
Acanthus can nullify and re-write Contracts etc, similar to how the Thyrsus can turn spirit shenanigans back against werewolves.
>>
>>52776439
Huh? I'm curious, where exactly is this said? Is it another Dave quote I don't know about?
>>
>>52776454
Why ask a question you should already know the answer to?
>>
>>52774395

Technocracy has Project: Invictus.
>>
>>52768428
They aren't planning on marketing it for network, they specifically said Amazon. They said they want to have a VtM series on Netflix by 2020.
>>
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>>52776454
>>
>>52770634
They were wanting to focus on the human aspect (thus, you build as a human and define and then add your vampire template), and going to Blue and Orange Morality is fucking dumb.
>>
>>52776555

So a good rule thumb is to say Fate magic cant affect changeling contracts because of rule of "If dave says it isnt broken, then it is.".
>>
>>52776649
>rule of thumb to be a little whining ass bitch

Sure thing.
>>
>>52776684
To be honest, magefags are by detault whining ass bitches.

Don't take me wrong, fate magic can surely fuck over changelings completely, but that doesn't mean mages aren't cancer.
>>
>>52776649
>muh balance
>>
Who even plays cross-splat, anyway? That's a terrible idea.
>>
>>52776733

Cross splats as "player each play different splats?" or "X splat is a enemy NPC"? The former, yeah very few but the latter i have seen it more frecuently.

One thing i did is doing the OWOD method of making NPC enemy splats with mage rules like ascension, so elder uratha has spirits 5 for example.
>>
>>52776733
Not for a whole campaign, but I think there could be some fun individual stories if the characters, say from two different splats, have a common goal.
The only real question is which splats can function at the same time?
>>
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>>52776454
>>52776398
>>52776439
>>
>>52776684
>Sure thing.

Aww the mage fag is sad?
>>
>>52776705
Nah, magefags are just the most dedicated LARPers in history. They're always in character as a bunch of sneering, arrogant jackasses obsessed with their own power.
>>
>>52776733
Often newbies, but the vast majority of those discussing it here are just upset about hypothetical crossovers and matches. Vampfags get upset over the fact that the big scary monsters of their splat get onshoted and turned into furniture, and magefags can't live without pounding their chest in defense of their power-fantasy mary sues.
>>
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>>52776555
>>52776817
>>
>>52776733
I've seen instances of CofD LARP where there was a central canon, so the world was affected by each, but there were heavy rules against actual cross-splat direct action without ultra good reasons and ST approval. If you were a PC werewolf trying to pick on a known PC vampire, it just didn't happen unless the vampire player was interested in the interaction too for the story.
>>
You people are insufferable
>>
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>>52777037
>>
>>52777037
Either you join the splat wars or get the fuck out
>>
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>>52777068
What splat wars? It has already been decided.
>>
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>splat wars was only ever about who is the most powerful mechanically

>never ONCE was about what was the better, or more engaging game line with more interesting themes, etc.

Starting to wonder if you all actually play CofD or if you just engage in shitposting about it.
>>
>>52777176

>the better, or more engaging game line with more interesting themes, etc.

still mage
>>
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>>52777176
How is Awakening not the most compelling gameline?

Other than perhaps Changeling.
>>
>>52759707
I remember editing that World of Darkness General Thread logo together.
>>
>>52777176
it'd be nice if people told us stories of what they did in their games
>>
>>52777208
>>52777229
Even if I agree I NEVER see any of you talk about it.
>>
>>52777250
>>
>>52777176
Protip: the answer to all those is Mage anyway
>>
>>52777259

you can look up some old storytimes on the 4plebs archive.
>>
>>52777176
>>never ONCE was about what was the better, or more engaging game line with more interesting themes, etc.

Because themes is irrelevant, it depends on table to table whether a DM makes the themes work or finds another theme that better fit the game.

I have played with a DM that made apocalypse the game with the best and more compelling theme possible by just shitting on the author intent (ecology and shit) and make a game of hubris better than mage.
>>
>>52777261
I don't think I edited this one together.
>>
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>>52777298
I think IanW made this one?
not sure.
>>
>>52777176
You're thinking of magefags again.
The most common response to mage supremacy is "But what's the point of being bland overpowered shit?"
>>
>>52777250
>>52777261
>>52777298
>>52777309

>desperately trying to change the subject
>>
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>>52777320
>But what's the point of being bland overpowered shit

Because it's fucking awesome?
>>
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I made this one night while I was drunk. :-D
>>
>>52777290
> themes is irrelevant

Holy shit, wut? You're aware all the books are half crunch half fluff? And the crunch repeats itself? Themes and fluff are basically the direction of the game, the things it was intended to work well for, the aspects it addresses, etc

Do you see a lot of people playing beast? Do you think that those people fighting over masquerade and requiem are doing it for the rullings? Holy shit dude..
>>
>>52777320
Right, because being a privileged wizard isn't fun.
>>
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>>52777356
>Caine the lawn chair
I do like that one

>image
This one is fun, recent too.
>>
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ITT:
More mage faggotery
>>
>>52777325
nah I'm just dumping thread logos.
>>52777309
>>
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>>52777345
Go play exalted right now
>>
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>>52777373
I am a screeching autist, I will admit it. I fucking hate Mage and I fucking love Masquerade.

You're all bitches.
>>
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>>52776944
>>52777373
>getting around filters
>>
>>52777392
>>
>>52777362

What i meant is that discussing what game is better by theme alone is pointless as it depends heavily on personal experience and how X, Y and Z DM runs it.

>>52777362
>Do you see a lot of people playing beast? Do you think that those people fighting over masquerade and requiem are doing it for the rullings? Holy shit dude..

Mostly fighting over setting and a inferiority complex about the idea that requiem was "masquerade without the shitty parts".
>>
>>52777208
>>52777229
hahaha.

Get some taste plebs
>>
>>52777381
>>52777407
Oh no, it's the eurofaggot.

Get out of here you amphibious Frenchman.
>>
>>52777411
>>
>>52777345
t. 12 year old
>>
>>52777390
>>52777411

WHO IS THAT WHALE OF A BEAUTY
>>
>>52777439
ur mum(my the ressurection)
>>
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>>52777418
> discussing what game is better by theme alone is pointless

HOW IS IT ANY DIFFERENT FOR DRAMATIC SYSTEMS AND MECHANICS?
>>
>>52777439
I have no idea.
>>52777431
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>>52777447
Listen. Both Ascension and Awakening have the best themes.
Try to disprove me.

Hint: You can't.
>>
>>52777309
>>52777452
Huh, never realized that the WoD logo is the same as the Tzimisce one
>>
>>52777447
>>>/vp/
>>
So, in the interest of producing an interesting topic, does anyone have any neat magic item ideas? I'm not looking for world-shattering stuff here; more the kinds of odd knick-knacks that might line an occultist's library or an Athenaeum's vault.

So, for example, a lighter whose flame is Perfected Fire, found in the spontaneously-combusted Sarira of an Ascended Tamer of Flame.

Or a coin that belonged to a gambler who was killed by the mob for cheating at a casino, which always lands on whichever face its owner wants it to.

The sort of thing that might get thrown in as "change" in a purchase at a Goblin Market, or as a part of a bargain between two cabals of Mages when one is in a somewhat inferior position.
>>
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>>52777471
Okay, enjoy this one instead.

>>52777470
Why would I? You're correct according to every metric I possess. Though I prefer Awakening.
>>
>>52777447
>HOW IS IT ANY DIFFERENT FOR DRAMATIC SYSTEMS AND MECHANICS?

Mechanics arent up to debate....except ascension i guess. You can discuss balance, you can discuss when they are good or bad, or certain loops or unbalance stuff in them.

Or just dont fight over what game is better because is a pointless discussion. More so as Dracula is gonna cancel Chrod and drive OWoD into the ground.
>>
>>52777470
How about instead, you explain what you like about Mage? You know, like an actual fucking discussion.
>>
>>52777208
>>52777229
Objectively wrong. Its hunter or blue book mortals.
>>
>>52777477
simular though not identical.
though the second one is just straight up the Tzimisce one.
>>
>>52777503
Because I can get fantasy revenge on Chad and Stacy of course
>>
Reminder that all Werewolves except for a select few are Furniggers. Especially the Red Talons.
>>
>>52777487
I once came up with a mobile hallow that could follow old leylines to long forgotten places of magic by using temporal sympathy and leyline redirection, it was a ship of dreams.
>>
>>52777452
>>
>>52776733
A lot of the online games are cross-splat.

However, they're not retarded enough to allow Archmastery.
>>
>>52777534
Right, because there's literally nothing playable that can match up to an Archmaster.

The previous 'wizard vs god' debate was priceless.
>>
>>52777487

This was from OWoD but i always like it, my hermetic mage keep getting bothered by technocratic agents so he keep incinirating them time and time again.....and keeping their corporate ties in a nice little ornament in his office.

But he put the ashes of this technocrat agents in a giant jar with a few spells (entropy, fate and i think mind?) were the jar ever smashed the ashes would take humanoid forms and attack however the person who had smashed the jar point to. It was a one use item.
>>
>>52777549
Literally what's even the fun of playing something so OP?

Oh wait, silly me, I forgot magefags don't know what fun or happiness is
>>
>>52777176
In this product line, it almost doesn't matter what game is the most well-made. The amount of fun is based on who it attracts, since every WoD game is targeted at some super-specific Hot Topic 'deviant' crowd. Like, Werewolf could literally be the best roleplaying game ever made, but you're still trapped in a room with mostly people who love werewolves at the end of the day.
>>
>>52777581
I have played Mage the Awakening extensively and I don't think we ever got past Adept level of anything, with time needed to eat, sleep, rest, pay rent or whatever else had to be done to make the crazy diamond shine...but to be fair, we were playing the game correctly and not engaging in hypothetical power-wank.
>>
>>52776733
If people can play fighters and rouges in the same party with wizards and clerics in pathfinder then bet your ass they can play cross splat WoD with no issue.
Hell not only is the power gap less, most members of a party in WoD are focusing on totally different arenas anyways so it hardly comes up period.
>>
>>52759789
>I generally play a Red Talon in whatever WTA game I play.

unless you opt out of a good percentage of groups it seems like this would cause problems in some of the Werewolf the Apocalypse games you take part in.
>>
>>52777503
>How about instead, you explain what you like about Mage? You know, like an actual fucking discussion.

Ascension, i like paradigm. I like the order have RL flair to them and i can expand them with what i research of RL practices. I love the gonzo, i like the resonance mechanic and specialty spheres. I love the fact that i can just throw fireballs and dont have to be more complicated than that. I love that it makes you limit yourself in one way or another in favor of RP reasons and i like that magic feels magical and unexplained, like those merits that are magical but dont enter into the sphere or casting system (immortality, immunity, bane, etc)

Awakening, i like the yantras system. I like legacies and soul stones and how much a mage plays with their soul. I like the symbolism of the exarch, seers and silver ladder. I like the merits and i like the politics.
>>
>>52777626
>"we were playing the game correctly and not engaging in hypothetical power-wank."

>how not to play Mage
>>
>>52777524

Was it a literal ship?
>>
>>52777668
Thanks for the insightful and interesting post anon. You got any more gems for us?
>>
>>52777626
>I don't think we ever got past Adept level of anything
Please tell me about your adventures and goals
>>
>>52777688

>mage supremacy
>>
>>52777687
More like a yacht, but yes.
>>
>>52777689
I can't tell if you're being sarcastic.
>>
>>52777549
>The previous 'wizard vs god' debate was priceless.

You mean when the evangelical werefaggots got pissssssst over a theoretical super-wizard enchanting himself to have complete dominion over all rank 8+ gods?

Yeah, that sure was hilarious.
>>
>>52777626
>I have played Mage the Awakening extensively and I don't think we ever got past Adept level of anything, with time needed to eat, sleep, rest, pay rent or whatever else had to be done to make the crazy diamond shine...but to be fair, we were playing the game correctly and not engaging in hypothetical power-wank.

I am the same, how you group managed it? In mine the DM said we could only raise our arcanum past 2 until a time skip, and 3 after another so on and so on. With the game ending At arcanum 5 (only the main ones) and really REALLY limited the arcane XP he gave us compared to normal XP (and ruled we could only use arcane XP to raise arcanums or gnosis)
>>
>>52777626
>>52777689
>>52777723
Even if he is, I'm not. Please, I desperately need to know what an actual game of Mage is like instead of this goddamn "lel my archmage can make your goddess his bitch" garbage.
>>
>>52777723
I am not.
I've been asking people to post stories for three threads, and you asking if I'm being sarcastic is the first response I've gotten.
Fuck.
>>
>>52777728
B-But Luna could stop it! *cry*

S-Stop ruining my f-favorite gamelines! *reeee*
>>
>>52777747
Stories are for the OPP forums.

This is /tg/, home of the shit.
>>
>>52777728
A Spirit 10 Archmage would be superior to Luna by default. The 'Honorary Rank' Attainment is proof of that.

Able to enforce her Ban whenever.
>>
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>>52759946
>There just isn't a way of having a sympathetic Tzimisce character if you want to showcase their cool shit

Have fiends been changed much Post-V20?

Back then while it would certainly be unusual and the viability of it would depend on the situation, you could have fiend who mostly kept to themselves when not feeding and was careful and mindful about quality of life when it came to applying their bioengineering to people.
>>
>>52777788
A Spirit 10 Archmaster is the most powerful entity outside of the Supernal realms.
>>
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>>52777703
>mage supremacy

Swole Jawa Supremacy
>>
>>52777744
It may have been garbage, but it was 100% doable.

>>52777788
You enforce the Ban physically, so you would only need to slap Luna like the housewife she is.

No magic involved.
kek
>>
>>52777732
>>52777744
>>52777747
Well, XP was not dished out, there were timetables for certain events, the player characters functioned as a cabal amidst a fair amount of other, more powerful and more extensive cabals. Mysteries featured heavily in how cabals acquired capital and functioned, which left us on our back foot with the rest of the cabals sort of outclassing our abilities to do things. The ST was very harsh about things like 'this evidence left here' or 'someone could find out about this there'.

The general plot outline was that it was located in Venice and that the cabals in the Consilium were getting antsy because all of them knew something arcane was what was actually causing Venice to sink. What they didn't know (and what we didn't know when we were brought as fledgling mages to Venice to serve at the Hierarch's cabal's behest) was that the Hierarch, who was a congenial and yet dangerous man, was the one trying to completely sink Venice catastrophically as a colossal sacrifice in order to raise Atlantis, or so he had been promised. The campaign petered out, but we couldn't just sperg out because the political tension between the cabals was tense enough that if we left our signature nimbus all around town that we would find ourselves on the receiving end of this cabal or that cabal's ire. We were brought in to be scapegoats and keep the Consilium occupied while the Hierarch completed his machinations.
>>
>>52777845
>so you would only need to slap Luna like the housewife she is

Does Luna make good sandwiches?
>>
>>52777777
>>
>>52777818
Kill the Batman.
>>
>>52777848
>Mysteries featured heavily in how cabals acquired capital and functioned, which left us on our back foot with the rest of the cabals sort of outclassing our abilities to do things.

What kind of Mysteries you encountered? whenever i ask about Mysteries they always point out to campaign defining ones like "Secret concord" or that thing in Manhattan or the leylines in chicago. Or just crossover stuff like "meeting a vampire" which is useless to me as i dont do crossover in any way or form.

What i need is small mysteries for my players to grind arcane XP for the bigger campaign defining ones.
>>
I've been playing in a Mage game for a few years that's been set in a made-up town in British Columbia and, later, Seattle, and it's not gotten past the Adept level either. When you spread your XP out and don't just bee-line for the highest Arcana levels, it takes time.

This is a game that's involved family, betrayal, love, generational mystery, aspirational religion, and a few traumatic breakdowns.

Thyrsus are the best to play.
>>
More Luna vs Archmage crap, Jesus fucking Christ.

We already came to a consensus on this, the Archmage wins hard if he/she sets up Transfiguration. Otherwise no.

>>52777788
>>52777845
This as well, though I wish you asswipes would've worded it better.
>>
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>>52777373
More accurate version.

This is world of darkness, nobody is innocent.
>>
>>52777940
One cabal had a door at the ass-end corner of one of the canal alleyways that would take you to the place you most wanted to go at the time - but only one time. The cabal in question would abuse this clause by abducting and mind controlling tourists, though part of their problem became that the magic somehow got wind an d when they went through, they were showing up in universes that ran parallel, but only just slightly, with the thing or event that they wanted altered.

That's just one example, but we just followed a rule that Mysteries were less about the mechanics and more about wonder. We didn't spend a colossal about of time designing them, which worked out well sometimes, and badly other times, but it was easy to write them out of the story if they fucked things up too hard.
>>
>>52777956
How do you stand these threads, fellow mage-player? After playing in a campaign like that, and coming here and seeing all of the ass-backwards complaining and retardation that people get hung up on, it just seems so stupid to me. I don't even know why I come back.
>>
>>52778087

Thanks for sharing anon
>>
>>52777956
Share some Mysteries, please
>>
>>52778178

Even this is better than the sycophants at OPP forums, at least people sometimes answer questions. There any kind of question about the rules is meet with "WORKING AS INTENDED!!! NOTHING TO SEE!"
>>
>>52777848
Thanks for posting
>>
>>52777940
>>52778209
An Opera house that burned down 100 years ago recently reappeared under the new moon. It was dim and translucent at first but has been turning more solid each night. The full moon is in a week and you swear you can hear singing.

Ralph the local drunk has been telling anybody who'll listen that he woke up in Ulan Batar after drinking a bottle of rotgut and falling asleep under a park bench. He managed to find his way back only after sharing a bottle of fermented mare's milk with a man who's a 1000 years old. Not the weirdest thing he's told you except he has an authentic Mongol cavalry bow.

The weather is never great in this city but snow in June? And why is everyone who works in a high rise been complaining about nightmares?

It's your favorite joint. Sure it's not completely up to the health code and the service is worse than a soviet gulag but nothings better after a night of debauchery like 4 a.m. carne asada fries. So why is nobodies face real?


etc.
>>
>>52778199
>>52778235
Hey, sure thing pals. But for real, get to playing somewhere.

>>52778223
I guess you've got a point, and there really isn't anywhere else to go.
>>
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>>52777982
Yeah, but it's still annoying that Archmastesr can kill gods with ease if they plan it accordingly.

I know it makes sense, but I still find it weird. Probably because I come from a D&D background wherein wizards killing gods is extraordinarily rare.
>>
>>52778277
>wherein wizards killing gods is extraordinarily rare
Dude, that's common as shit in D&D.
I have NEVER heard of anyone, ever, playing an Archmasters game.

It's basically the equivalent to epic D&D.
>>
>>52778277
No, it's not because of your background, it's because it's just fucking retarded.

Seriously, how do gods even exist if Mages have been around this long? How has no Archmage done this thing that is apparently so fucking easy?
>>
>>52777503

Ascension will always have a special place in my heart. The idea that mages weren't necessarily wizards or even intelligent was what really got me thinking.

Awakening, has better mechanics and a more believable setting, but the mythology as written sucks compared to ascension. Too wizard-y compared to ascension.

Both games are absurdist explorations of Power and Consequences at their core, and i guess that always appeals to me.
>>
>>52778277
Forgotten Realms has had a good few examples of Wizards killing Gods, most notably Karsus and the Imaskari.
It was the primordial past though, when magic went higher than 9th level.

Mystara also has scores of this.
>>
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>>52778178

Because, sometimes, you want company. The hobby's small enough as it is, y'know?

Plus, /tg/ sometimes produces some real gems.

>>52778209

Well, I've got a list from that game. The very first Mystery involved my Thyrsus getting robbed by a feline spirit and tracking it down. Ended up freeing it from an enchantment by a much bigger and less kind feline thievery spirit. The smaller thief ended up becoming the Thyrsus's adviser and, many months later, they sealed their spiritual marriage and became master and familiar.

There was also a haunted fort at the heart of a nearby lake that had a Hallow beneath it; a whole adventure was spent undoing an ancient curse on the place.

The big setting Mystery involved an enormous, pulsating heart (pic related) in a mine beneath the town, around which grew an impossible forest. The heart was alive and capable of projecting a humaniform image of itself throughout the town. It wanted to be set free. Turned out it'd tried to use the Thyrsus's mother as a human sacrifice to the task and, when that had been foiled by the Thyrsus's uncle, tried to force him to Awaken by nearly killing him.

Thyrsus shows up. Gets slowly lured into the thing's service. Finds out the truth. Sets it free anyway.
>>
>>52778318
>what is the Pax Arcana
>>
>>52778321
>Too wizard-y compared to ascension.

Ascension is easily just as wizard-y, anon. There's just far more leeway.
>>
>>52778383
>>
>>52778343

Imperial Mysteries, p. 9:

"The Ascension War is the struggle between archmages to promote their rival plans for the Fallen World, but it’s a cold war.
Acknowledging the risk posed by their powers to the universe,
Seekers and other beings capable of manipulating the Supernal
are covered by a semi-formal nonaggression pact known as the
Pax Arcanum. The Pax prohibits the use of Imperial spells to
directly attack the interests of any other being covered by it,
archmages using their knowledge to rule lesser mages, or any
action that threatens the existence of the Fallen World or
humanity. Faced by the prohibition against holding leadership
roles in the orders combined with the change of perspective that
comes with the Threshold Seeking, most archmasters withdraw
from the social groups known to normal mages (whom they call
Travelers) and form bonds among theententes, alliances of Seekers
with compatible goals in the Ascension War."
>>
>>52778374

Yeah but Awakening is basically "I HOPE YOU LIKE THE ORDER OF HERMES AALLL THE FUCKING TIME CAUSE THATS WHAT YOU'RE GETTING LOLOLOLOL" unless you invoke Death of the Author, which, let's face it, NMage doesn't work with out anyway.
>>
>>52778419
The Order of Hermes was one of the only groups worth playing.
>>
>>52778321
It's really a matter of taste.

I for one cannot stand Ascension. All I see when I read it is a stupid and shitty explanation for its "magic" that is conducive to a sink. And not even a good sink, because none of the stuff actually exists and is all just delusions with props.
>>
>>52778845
The other groups are the Sons of Ether and the Technocracy, also Virtual Adepts.
Thread posts: 382
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