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hey teeg talk to me about playing as a lich, or as a character

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hey teeg talk to me about playing as a lich, or as a character under the spell of a lich. Possessing characters and playing as the possessed. How do you do it?
Is it fun?
>>
Going to ignore the /pol/ bait.

Here's a fun story about possessing people:
http://suptg.thisisnotatrueending.com/archive/11120613/
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>>52755458
I don't think it's bait, I think being possessed could be a little like being a cuck
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do you take control of the player or have them obey your commands through coercion or other means?
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>>52755540
Yeah.....whatever you say.
>>52755422
Never played a possessed character because possessed characters are played by the DM. It was not fun, because my character was possessed by a demon and TPK the entire party.
>This is what you get when the wizard thinks it's funny to try to bind a demon on the comatose fighter so she could have a slave.
Fucking retards.
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>>52755540
I mean. Maybe it's cucking your consciousness?

Or if they fucked your wife while they possessed you? Though it's still your body, just not your consciousness controlling it, so is it really cucking if it's you?

Fuck it. I just want the cuck meme to die.
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>>52756293
But do you think a player could be made to accurately play as his possessed character?
>>52756362
>I mean. Maybe it's cucking your consciousness
This is my thought. Like it's you, you're present and conscious, but for one reason or another you've been forced or otherwise persuaded to act against your own interest. You have become an obscene joke of your former self, deriving pleasure out of something that should cause you horror. Like being a cuck.
>I want the cuck meme to die
Not a meme, it's been a hilarious way to make fun of the unadmirable for millennia. Read some Chaucer, every ones a cuck and it's hilarious.
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>>52756362
I will only the cuck meme to die once we get some half decent cuckqueaning porn.
>>
>>52756510
Yes and no. In the end run it depends on the player. Do you trust this player to accurately play as his possessed character. If no, you're going to sadly play the possessed character yourself (since the new being is now in control of the body). However, if you do trust the player, then they can do the heavy lifting.
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>>52756619
Fair, now with that in mind, do you think it'd be unreasonable to have some in character way to get the player to act this way?
Take the traditional form of possession, like the girl in the exorcist. We think about her actions as being purely controlled by the demon. But let's look at it another way. She is conscious, she is aware of and even (as we can see) derives pleasure from her actions. The demon isn't jacking into her body and controlling every thought, it's more suggesting a different, admittedly drastic, change of personality. Maybe there's been promises made, coercion, both, but the character makes these choices actively. When the spell is over they are inconsolable not just because they went through a horrible experience but because they were a willing participant.
Idk I was thinking something like that could work. kind of a twin peaks kind of possession.
>>
>>52755422
>You change its "alignment" to Evil if the game system uses that shit.
>Your character has now some borders, like written rules that cause huge mental stress/damage if not followed, like "Cannot Attack the master" or "Must follow master orders with every fiber of my being"
>Or, they can be like the three law of robotics of Asimov, they are just part of their being and the character cannot even think of violating/dodging them.
>Most morality restrains are removed, you may have or have not some of them left if confronting someone you cared about before the possession for more drama, possibility of redemption.
>The character can be conscious of his actions being totally evil, but he will not care (Like Arthas in WC3)
>The character will have another personality taking over him, and the good one will just be imprisoned in his mind.

I cannot think of something else right now.
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>>52756789
Hmmmm, I get what you're talking about. You could speak the player secretly about the demon coercing/persuading them, and see if the player accepts what the demon is bargaining. You could also have the player make saving throws when it comes to decision. For example, the character wants to retire early for bed, but the demon wants to party hard the night away (after all, it doesn't get into the mortal realm that much). If the player succeeds in saving, they go to bed early (with maybe some grumbling in their head) but if they don't save, they instead get the feeling that "I'm not that tired and that barmaid looks pretty hot. Hmmmm some beer wouldn't hurt too" and then it can slowly spin out of control. The more times the player fails their saves, the harder it is too keep the being at bay.
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>>52756990
Yes, and here you have the players willpower come into play and you also get that slow descent, with the party not even noticing until it's too late.
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>>52757044
Perfect. Slow and steady wins the race.
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>>52756527
>quean
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>>52755458

I wouldn't call it total bait. Oh Joy, Sex Toy is pretty bad, especially in the meme-worthy sense.
Thread posts: 16
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