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/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness

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Previous thread: >>52719760
>Pastebin:
http://pastebin.com/xrKUUi0A
>News
http://theonyxpath.com/now-available-cursed-necropolis-rio/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
This week's Monday Meeting Notes:
http://theonyxpath.com/do-me-a-favor-prince-monday-meeting-notes/
>Question:
Haver you ever run a game set in a war?
>>
http://www.strawpoll.me/12756020
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I'm new to WoD and the GM keeps trying to get me to hand my blood over to a Tremere. What are they up to?
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who the fuck are these faggots? the waldo gang? what's their business, hide and seek?
>>
Does anyone else think that the Abyss is given a bad rap?
>>
>>52726772
Yes.

MtAsc set in WWII
>>
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Okay now for the real questions
Which splat has the juiciest cock? Which splat feels the best to get throat fucked by? Which splats cum tastes best?
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>>52727017
>>
>>52727017
Well, you have werewolves and other shifters, who likely have their animal cock forms, and then the big juicy hybrid form in their war forms. You get the sort of natural primal feel from them.

Beast/Ogre changelings are likely a step down from this, but have the benefit of obtaining strange sorts of hybrids. Plus, Wyrd magic can be kind of potent, and is pretty much a furfags wet dream come to life.

Mages however, have Life magic, which at mastery level (maybe Archmastery 6) can create all sorts of fantastic beast cocks. Like a real living bad dragon store. You will always have that lingering thought that it's engineered and fake though, so a bit of a drawback.

Vampires are arguably the worst. Aside from being dead and having to force Vitae Viagra through it to get back to life, they're emotionally dead inside. However, the ecstasy from the Kiss is likely top notch, so if you get bit while you're cumming, it's probably sheer bliss.
>>
>>52726818
Don't ever give tremer blood
>>
How do the arcana function in alternate realms like twilight or the shadow/astral/underworlds?

If say a mastigos without spirit dots gets stuck in twilight or shadow can he still teleport around?
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>>52727119
He can, it's typically interacting with beings/objects in those particular spaces that require the second arcana.
>>
>>52727105

Yeah, but why though?
>>
>>52727017
Vampires ejaculate Vitae, from what I remember.

I think it replaces most if not all of their bodily fluids.
>>
>>52727267
It essentially IS their only bodily fluid. Ingesting food even vomits up vitae.
>>
>>52727248
Would you give your dna to a mad scientist?
>>
>>52727301

So they're going to do experiments with it? What's so awful about that?
>>
>>52727301
Probably.
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>>52727301
repeatedly
>>
>>52727614
>>52727615
>>52727301
This is why the Salubri got ousted
>>
Remind me, what are the various magic items of the splats called?
>>
>>52727891
penis
>>
>>52727927
benis
>>
>>52727891
I forget for vampire
Fetishes for werewolves
Imbued items or artifacts for mages
I don't know if promethians have them
Tokens for changeling (I think)
Hunters don't really have any, but that one conspiracy has artifacts as well, not the same as mage artifacts I don't think
Demons have gadgets
Beast I don't remember having any
>>
>>52728030
Oh yeah
No clue for mummy, never read it
I don't remember if giest have any
>>
>>52728030
Keystones for Geist, Mummies are (
I think) Relics.
>>
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>>52727017
Well, there certainly is a strong argument for a sheer natural force of garou, but Prometheans have lot of variety there, or anywhere really.
So does Clan Tzimisce.
>>
>>52728030
Prometheans have Azothic Objects, if I recall. I don't believe vampires have any dedicated kind but I think some Theban Sorcery and/or Cruac might be able to blood magic up an object or two.
>>
>>52729096
I know in 1e there was a theban sorcery ability that allowed you to store Vitae in an object for later use.
>>
Can someone tell me which book has that one Tzimisce quote about how Kupala seems to be twisting the usage of Vicissitude and Tzimisce's attitudes in general?
>>
>>52729096
There is number of theban rituals that give supernatural properties to items. But you need to vampire to use them
>>
Archmasters can't kill Luna.
>>
>>52730548
Why would they?

Better to keep her as a sex slave and have an eternal well of crazy to stick your dick in.

All jokes aside I really don't want this to start back up again just ignore me pls
>>
Question for WtFags. So as i was already told that forsaken policy for bale hounds is kill on sight. But do they have way to verify if said woof is bale hound or do they need to dig for evidence?
>>
Couldn't an Archmage of Spirit just replace Luna with himself as the new god of the moon?

Thus making this argument pointless?
>>
>>52730922
That would be bad decision making at the level of oWoD Tremere.
>>
>>52728560
how about Ahrimanes?
>>
>>52730973
It would work considering the infinite capabilities of Transfiguration, but would get the Ochemata on your ass for instigating the Pax.

I think it would also cut you off from the possibilities of Ascending once you actually became the newly minted god of the moon, as spirits don't have access to the Supernal. Not worth the ambition at all if you take that into account.
>>
Why is Hunter: the Vigil never discussed in these threads?
>>
>>52731063
>I think it would also cut you off from the possibilities of Ascending once you actually became the newly minted god of the moon, as spirits don't have access to the Supernal

Hence my joke about Tremere. Access to awakened magic is winning the superpower lottery. It would be idiotic to give it up for any reason.
>>
>>52730922
Spirit mages have an honorary spirit rank equal to their dots in the respective Arcanum.
Luna is rank 8? An Archmaster with 9-10 dots of Spirit would be above her in status by default.

This discussion is silly.
>>
>>52731095
Does anybody even play hunter/geist/mummy?

Talk about whatever you want buddy. Say what you will about the magefags but they're at least proactive with their shitposting.
>>
>>52731117
They can also issue bans automatically (physically speaking) to spirits two ranks under them, meaning a Spirit 10 Archmage would just need to slap Luna to send her running.

There's absolutely no reason to replace her as representative of the moon.
>>
>>52731117
Rank 10 in an arcana is more of a hypothetical than meaningful game mechanic. It's de facto ascension if your storyteller lets you have it.
>>
>>52731160
This is true. 10 dots would be the purported Practice of Assumption, the power of an Ascendant on Earth capable of forcing yourself into the Supernal permanently.
Mention has been made however, that it isn't always used for Ascension. But how would it not be tempting? Either stay on the planet or move onwards.
>>
>>52731133
I'm fairly sure Hunter has players. It gets discussed, sometimes.

Geist and Mummy though, who knows?
>>
>>52731309
With Geist people are probably waiting for second edition spoilers.

Mummy thou I have no idea how people play it and what do they actually do
>>
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I'm sick of the discussions about whether archmages could defeat Caine, Luna or the True Fae.

The more pressing and important question is whether archmages could defeat The Batman?

>Kill The Batman
>>
>>52731378
No.
>>
>>52731378
Magic pales in comparison to plot armor.
>>
>>52731378

If I were Batman, I certainly wouldn't fear archmage King Tut and the other mage lackeys in the foreground. However, Swole Jawa looks particularly menacing.
>>
>>52731378
I just realized jacked shy guy is completely naked in that picture.
>>
>>52731408
>Magic pales in comparison to plot armor.

Isn't Fate 9 or Time 9 basically plot armor?
>>
>>52731434
I looked at the picture and now I think this might be swole Prussian Jawa
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>>52731441
I think you mean swole black mage, thank you very much!
>>
>>52731378
>I'm sick of the discussions about whether archmages could defeat Caine, Luna or the True Fae.

They obviously can, it's just fun to pile up the methods.
Prime 6 for Caine
Spirit 9 for Luna
Fate 7 for the Gentry
>>
>>52731577
Six dots (Dynamics) might be enough to seriously piss off the infinite scores of True Fae within Arcadia, but it wouldn't alter their fundamental nature.
It could kill them though.

As for Luna, all you need is the four-dot Attainment 'Honorary Rank' and have at least nine dots of Spirit, no Transfiguration required.
See >>52731117 and >>52731157
>>
>magefags actually being civil and not arrogantly flaunting their knowledge

This is an anomaly.
>>
>>52731659
Yeah, but watch it go back to normal during waking hours.
>>
What Path is Swole Jawa Mage?
>>
>>52731722
Moros
>>
>>52731734
Don't you need life to make yourself swole?
>>
>>52731814
Who says Moros can't learn Life?
>>
>>52731734

Are you suggested he's a Moros because he might be black?
>>
Archmasters can't defeat The Devil!
>>
>>52731873
But anon

Mastigos ARE the Devil!
>>
>>52731917
Maybe.

But not the actual "Adversary".
>>
>>52731929
>implying the Mastigos aren't adversaries to the mentally enfeebled
>>
>>52731929
Is Satan even a thing in oWoD? I mean like prominent at all.
>>
>>52731972
Well lucifer is in oWoD.

But I was talking about the Rank 10 demon from nWoD/CofD.
>>
>>52731981
Where is it stated that he's rank 10? The highest ranked entity currently known would be Gaia, and she's rank 9.

She may not even exist.
>>
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>>52731998
Inferno with all the other demons.
>>
>>52732008
Oh, I thought you meant hierarchy ranks. Yeah, the God Machine himself would be a rank 9 deity according to Imperial Mysteries.
>>
>>52732008
I have to read Inferno. Is it any good?
>>
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>>52732030
I do believe those are Royal Hierarchy ranks, but they seem to clash with other canon material. Not sure what to think about it.

Some things are too powerful to even have ranks, such as Supernal Beings. The Exarchs are fundamental to the existence of the God-Machine, as an example.
>>
>>52732049
I enjoy the book, it gives plenty of was to use demons. And they aren't tied to the Christian belive

>>52732052
Well technically Supernal Beings do have Ranks. Or they at least do in 2E bot so sure about 1E. But yeah some things are two fundamental to existence like the Exarchs to be challenged.

And I can definitely see the devil working for the Exarchs.
>>
>>52732052
>The Exarchs are fundamental to the existence of the God-Machine, as an example.

It's actually the entirety of the Supernal that is responsible for his mechanisms. It represents all that is, the source code of reality. The Abyss is the non-code of unreality.
>>
I'm enjoying this talk and how it's not turning into a pudding contest.
>>
>>52732008
>>52732052
I wish the authors would produce a simple unifying chart, rather than multiple ranking systems that aren't compatible.

Though I guess it doesn't matter when only Archmages are going to fight these beings.
>>
>>52732107
Relation of God Machine to things in Mage is interesting because it both needs Supernal code for its function and output it gets from the fallen world. So as I understand it is stuck in between.
>>
>>52732120

Rank is also meaningless as a measure comparing different types of beings.

For instance, some of the mega-powerful Pangaeans or Idigam are only Rank 3 or 4, and they easily as powerful as Rank 6+ spirits..

Rank is only useful as a comparative measurement among the same species of creature/
>>
>>52726822
It's probably the punks, probably the goofiest looking gang in that movie, and that's saying something.
>>
>>52732052
>>52732107
Mind if I ask where it is stated that the Exarchs are above the God-Machine? I know you magefags are good with your citations.
>>
Question about teleportation.

Can you use yourself as the representational yantra and travel along your own sympathetic connections?

e.g. I have a medium connection to my grandpa's fishing cabin in michigan with space 4 can I teleport there from say san diego?
>>
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>>52732145
>>52732152

God Machine reference from Imperial Mysteries
>>
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>>52732188
I don't dispute information in Imperial Mysteries however GM is one thing I would be careful with as it would seem that some of the information presented in various later 1ed books might have changed during translation into CofD.

This I could use Word of DaveB on
>>
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>>52732203
>>52732218
Yeah thought I've seen it before. Thanks mate
>>
>>52732203
>>52732218
>>52732222
>the local mage dicksucking champion continues to suck dick
There is a reason I dislike the guy, he is basically an ascended fanboy.
It's like looking at GW's 40k work, realizing that the people who run the game now are Chaos fans and you can see it in what they write.
>>
>>52732188
>>52732203
>>52732218
>>52732222

I question why the magefags weren't using Ascended mages instead of Archmages during the 'wizard vs god' argument / debate.
They seem to be so far above any other entity in the setting, minus perhaps the Principal.

I mean, Ascended mages can literally spawn infinite Ochemata anywhere, which are essentially Archmages themselves.
>>
>>52732244
Because the point is to "win" the argument and stroke e-peen, anon, not have legitimate debate.
>>
I know it's annoying, but I do like (and prefer) the Supernal and its denizens being above everything.

I tend to favor a united cosmology in my games, even when I don't run crossovers.
>>
>>52728030
A E G I S K A I D O R U WITCHES GET STITCHES
>>
>>52732244
By definition Ascention is becoming something our sleeper minds cannot understand. Like a chesspiece reaching opposed end of a board transform into queen is awakening, leaving the board is archmastery, becoming player itself is ascension. Players cannot be defeated by chesspiece.
>>
>>52732244
>hy the magefags weren't using Ascended mages instead of Archmages during the 'wizard vs god' argument / debate

Ascended mages aren't player characters.

The purported point of the debate was that archmages were actually playable characters with all requisite rules that could prevail of the setting's gods.
>>
>>52731309
I'm starting an IRL H:TV campaign soon. Wish me luck.
>>
>>52732299
What are you planing for it?
>>
>>52732285
>Ascended mages aren't player characters
As a point reminder, the Ochemata can indeed be playable as they function nigh exactly as the Archmasters themselves. They're also direct faces of the respective Ascendant.
The Corpus Author is a good example, mysterious though she may be.

>The purported point of the debate was that archmages were actually playable characters with all requisite rules that could prevail of the setting's gods.
Archmasters can indeed slay gods, though it's not an easy feat trying to acquire the Quintessence necessary for it.
Really, only Transfiguration is going to guarantee you "god killer" status, and most Seekers aren't going to have 9 dots.
>>
>>52728014
bepis
>>
>>52732357
pebis
>>
>>52732355

There are a lot of Rank 6+ gods running around that can be defeated by archmages (and even some masters). Not every "god" in the CofD is a Rank 8 being like Luna or Helios.
>>
The waking hours are upon us.

I'm scared.
>>
>>52732460
Keep calm, the magefags have been civil thus far.

Don't use any of their trigger words.
>>
To those who play Ascension, off-hand comments have suggested to me if I were to get into it, to go back to Revised rather than dealing with M20.

Is this accurate?
Does that differ greatly were I to run a Technocracy game?
Also what part of the official timeline do you guys usually run games in? Can I dodge a shitload of reading if I set it in the very early 90's?
Also from what I read in M20, the metaplot fucked the Technocracy over hard, changing it from a monolithic entity with a strangehold over the Consensus into a broken wreck of its former self, desperately trying to hold itself together as it splinters and starts to collapse.
>>
>>52732473

God > all
>>
>>52732502
Been there. Done that.
>>
>>52732502

Meh, unlike oWOD, in the CofD there no evidence there's even a being equivalent to the being understood to be "God," and if he exists, he's so absentee as to be irrelevant.
>>
>>52732502
We've just come through nWoD magewank and now you want to start oWoD magewank all over again?

I'm gone.
>>
>>52732322
The players are entirely unfamiliar with CofD, They are all avid fans of Supernatural/Constantine and the like, so they expect lots of monster killing. I'll probably have them start as mafia goons, gives them a good ingame reason to be combat capable, a source of weaponry and other under the table gear. They will probably be introduced to the supernatural during an arms deal gone wrong, or they'll be sent to rough up a pimp and find him merrily snacking on a prostitute. Something like that. I plan to focus the campaign on vampires, no feeling for a budding hunter like staking a corpse in the heart and hanging it out for a soak in the sun.
>>
>>52732547

Joking aside, this shit happens 24/7 because you fucking idiots keep replying to them in the first place. Ignore them jsut fucking get one of those 4chan X things, and hide every fucking post related to magefags. Don't reply. Not even to say "This is bait" because you're just giving them attention. If the OP contains bait, ignore it and post about whatever you want, so long as you don't feed into the circlejerking.
>>
>>52732579
This is bait
>>
I need some help. One of my players insists that there will be no problem if one of the Ordo Dracul npcs moves all her stuff to his house. Player is in Lance Sanctum....

So what wacky shenanigans can I prepere for him
>>
>>52732597

>So what wacky shenanigans can I prepere for him

Move everything an inch to the left or right, depending on available space.
>>
>>52732597
Burning incense sticks all over the house. Everywhere. The NPC doesn't risk frenzy due to fire (Coils, man) and constantly forgets that the PC does.
>>
>>52732578
This sounds like a solid premise.

I had only one htv campaign in with players started as policemen on a trail of gruesome murders. Someone was killing his victims by staking in the heart. As it turned out staking victims were ghouls that a complete retard of the hunter thought to be vampires
>>
>>52732625
I do actually have npc that constantly smokes cheap cigarettes and enjoys waving them in other vampires faces
>>
>>52732478
Awakening is better.

Play Awakening.
>>
>>52732825
I already play Awakening buddy, and I appreciate it for what it is.

However Awakening cannot placate my desire for 90s-style suit-wearing, blaster-wielding, reality-saving, sunglasses equipped Enlightened Operatives taking down threats to the status quo. And possibly kicking some "mages" into the dirt, and making them feel like the utter fucking garbage that they are.

I mean, Awakening is great and all, but there's almost no way to separate it from its innate mysticism. Which is fine. And why I want to try Ascension instead. I'll still have Awakening for when I want my players to play characters who are obviously Mages and who obviously use Magic.

But I want people to HAVE to use technological equipment for a focus. What's more, I want that hyper-tech equipment to actually DO something, rather than acting as a symbolic focus for your spell's purpose, which is pretty much all Awakening can do.
>>
>>52732896
>But I want people to HAVE to use technological equipment for a focus

Ascension isn't all about technology. You're not forced to use it. Most of the splat doesn't even incorporate it.
>>
>>52732942
Which is why I further clarified my original question as stating that I was interested in running a Technocracy game.
I really couldn't care less about the traditions.
>>
I'm running a Hunter - The Vigil game and there's an overarching metaplot involving The Sephirot and I'm assigning a supernatural phenomena / supernatural splat to each of the 10. So far I've got Witches for Binah, Changelings for Tipheret, Spirits for Netzach, and a haunted house that reappears in difference periods of time for Chesed. Anyone familiar with it and/or the Mage spheres that are represented by each got any cool ideas how to fill out the rest of the tree?
>>
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>>52732956
Wizardry > Technology

You need some therapy
>>
>>52732896

>saving us from Reality Deviants

>The Technocracy are the real heroes of the WOD
>>
>>52732234

He is an exceptionally good writer, though, and I prefer >>52732203 as an explaination to the other ones.

>>52732145

Also I looked back at guardians and realized that the diamond wheel as a concept is part of the machine's machinations to keep the supernatural hidden. The Austere make this pretty blatant.
>>
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>>52732971

Magic isn't real, numbnuts.
>>
> Magic isn't real, numbnuts.
Except magic is extreme proficiency and deep knowledge in the field. You just now use complex ritual to deliver this messege to me. Just using copper instead of blood.
>>
DaveB,

You indicated a few threads ago:

"I'm doing the ghost mechanics for Geist 2e, stripping the spirits and angels out of the generic set and then expanding them massively. The expansion is such that ghosts are now fully playable as PCs."

http://archive.4plebs.org/tg/thread/52705513/#52718092


Ghosts as PC's sound great. Does this mean that spirits, angels and goetia will also soon receive PC treatment?
>>
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Worship Your Exarch Masters!

Discuss...
>>
>>52734372
Minor Exarch of Silly Art
>>
>>52734372

Well, I, for one, welcome our Exarch overlords, and their bounty of riches and good fortune.

Besides, why would I ever ally with the unwashed sleeping rabble.
>>
>>52732008
>Tfw you rank up from 4 to 5 and suddenly lose 7 dots in all your stats
It's probably meant to be 15 but the mental image of a demon losing all their dots because they ranked up is funny to me
>>
>>52734961
This is because they get a desk job and stop working out properly
>>
the vampire covenants give you access to a new discipline
the changeling courts give you access to two contracts each
what do mages get from their orders?
I see a few merits that have them as prerequisites, what else?
>>
>>52735050
Not all of the covenants give disciplines. Carthians and Invictus just get access to merits.
In 1e, Orders gave you access to some Order-specific rotes, and in both editions they allow you entry into some Legacies. They're overall more of a fluff thing, though.
>>
>>52735050

Order membership provides training and resources.

This includes: a free dot in occult, the High Speech Merit (allowing use of High Speech as a Yantra), and one free dot in Order Status. As described in the Merit, Order Status dots allow mages to requisition magical items, learn rotes, learn information, access contacts, etc. Dave indicated that these requisitioning and access mechanics will be explored in more depth in Signs of Sorcery.

Order membership also provides Rote Mundra bonuses for certain skills. For instance, Mysterium members will receive a +1 spellcasting bonus when using a Rote Mundra employing the Investigation, Occult or Survival skill.

Lastly, each Order has one or more special Merits, such as Adamant Hand for the Adamantine Arrow and Techne for the Free Council.
>>
>>52735119
>>52735137
thanks
>despite having written getting the high speech merit in my notes, I still forgot it, because I'm retarded
>>
>>52735263
>I still forgot it, because I'm retarded

>Libertine
>>
>>52735050
>what do mages get from their orders?
The option to enter into some Legacies is along the lines of your examples, granting new Ruling Arcana and Attainments.
>>
>>52734372

I'll give the seers this much, they throw some fucking wild parties.
>>
>>52731378
Could an archmage beat divis mal? :^)
>>
>>52732460
>The waking hours are upon us.
>I'm scared.

Keep Calm and Worship Your Exarch Masters
>>
>>52734226
>Geist 2e
>The expansion is such that ghosts are now fully playable as PCs

Has the Geist developer spoiled more about this?
>>
>>52735562
>Geists

can I be the most dangerous geist
>>
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Because I enjoy the trainwreck that is his life, I sometimes peek in on David H. 's twitter. Apparently he's stopped doing anything for OPP now? Apparently he had a contract with them (I'm assuming the changeling one) and is not getting paid, and apparently his quit message... they'd had someone else working on it for a few months before then?

This is AWESOME. OPP is the next Palladium!
>>
>>52735050
In theory any mage who's joined/created a legacy can become a third degree master/sixth degree adept/apprentice in their inferior arcana without any outside help if given enough time and drive to develop their magic.

It's one of the main strengths of the splat that's not really talked about the ease of learning new arcana compared to learning new disciplines, gifts, contracts, etc.

Orders are more about access to mundane or supernatural resources, networking about Mysteries, and developing a mages political philosophy or the focus of the mage's magic.

In games I run I like to set up situations where my players have to decide what's more important to them their cabal, their order, or the councilium.
>>
>>52735651
Hill is gone, but only because there's only so much room for shit at OPP.
>>
>>52735562
>>52735583

I'm confused since Travis Stout (Geist 2e's Developer) mentioned the Filamena Young was doing the Demi-splat for Geist 2e. Does that mean Geist 2e will now feature revamped Sin-Eaters/Geists, Playable Ghosts AND a Demisplat?
>>
>>52735708
Hopefully.
>>
Is ChrisA still around? I miss our woof overlords updates.
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>>52735707
I know he's gone, but this whole 'won't take contracts that won't pay out' and a number of tweets about how apparently he had been developing for Changeling 2e, all the while OPP was having others develop AT THE SAME TIME on THE SAME STUFF is hilarious. Particularly the 'not going to pay' angle. No wonder it takes years to release a book. Is Rich T. blowing all that money from Kickstarters on cocaine up his ass?
>>
>>52735708

You can already play a Medium with CofD core so I'm not even sure what the demisplat would be if you could also play a ghost. Geists are just Rank 3 Ghosts now so it's not like they can be the demisplat.
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What's your favourite character that you've played in a WoD game?
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>>52735782
I'm pretty sure he and uncle Phil take turn at snorting cocaine from each other's ass during Dracula's LARPs.
>>
>>52735782
>>52735849
>blowing all that money from Kickstarters on cocaine up his ass?
>uncle Phil take turn at snorting cocaine

ALL that organic, free-trade. conflict-free, family farm, locally-sourced cocaine is not cheap, and Phil will not touch anything less.
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>>52735832
>>
>>52735708
>Travis Stout (Geist 2e's Developer)

I don't know anything about Travis. Is he more like DaveB or similar to DavidH and MattMc?
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>>52735987
Here's both threads. I don't like Hill, but holy fuck, I have a couple people I actually KNOW who write for OPP. I feel bad for them now.
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>>52735832
I made a Brujah inspired by Lord Harry from Being Human(mostly intended to take mannerisms and shit from the bits the show gives of what Hal acts like when he's being evil). Ended up getting shot in the head often enough that it was easier to just drain people instead of taking a bit of blood here and there, so I was less likely to die the next time I got shot.
GM still, a full year after the game, tries to say I was intentionally being evil to ruin the game, despite the fact that most of the people I killed for blood were already dying anyways(eg, a couple of hobos out of a crowd of them who got run over; our caitiff nurse later patched a lot of them up, which just made me look bad in the GM's eyes)

He was a fun character to play, when the GM wasn't trying to kill me or getting pissy about me draining people in order to survive his attempts to kill me(which I did tell him was the main reason I kept draining people, but he kept doing it anyways).
>>
>>52734961
The idea is actually that they have less power over reality, so it becomes harder and harder to manifest amd when theu do they are weaker. At higher levels its easier for them to attack on a purely supernatural scale as opposed to pulling your legs off
>>
>>52736005
I think he's on the same category as DaveB, it helps that they are pretty chill bros that have been working on underworld, ghosts and geist stuff together for CofD for the last couple of years.
>>
>>52736048
>these are the people that are in charge of one of my favorite settings
Is there any hope, /tg/?
>>
>>52735999
Sounds pretty interesting. I actually like that movie. Any stories about your character?
>>
>>52736673
>Is there any hope, /tg/?

Nope
>>
If it was up to you to decide the premise of a new splat, what would it be?
>>
>>52736521
But that makes the opposite of sense because they still get more trait dots, they just have a lower maximum, and having lower traits would directly screw over their ability to use numina.

I'm 1000% sure it's meant to be 15, and someone forgot to add the 1.
>>
>>52731095
Probably because of all the shitposting. It's why I left. My groups been having a hunter campaign going straight for almost a year. I'm totally up for talking hunter though.
>>
>>52736936
Hunter seems like the easiest game to come up with plot threads/campaign ideas for -- confirm or deny?
>>
>>52737025
Innocents is super nice as well.
>>
So I've started reading Inferno and it is preety solid thou I have no idea how to use this particular demons in my games. Anyone used those?
>>
>>52736048
That's not how Work for Hire works. If you're a contractor the default is you own the work. To get around this a contract is made. If the OPP don't pay the money the contract is off and Hill would own the work. I suppose OPP might be able to sue for chance to buy the work.
>>
>>52736048
The fuck? Is the content he wrote even going in the 2e changeling book at all then? Can this be tossed up to him just being wrong and a communist? Because really it just seems to reflect poorly on Rich T, not commie McExpat.
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>>52737985
I suppose you could go ask on the OPP forums, but I doubt Rich T. will admit that he's not paying people for their work.
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>>52731113
That's why your turn your self into a half spirit half awakened Pangean with lower practices before assuming your throne of godhood.
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>>52738102
They never seem very forthcoming when shit goes wrong.
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>>52738199
It's not like they're putting out anything worth spending money on anyway. The last couple of book releases were train wrecks (M20, SotC, Beast). But people have been waiting for how long since the end of say, the Wraith20 kickstarter? I know I'm still waiting on the Beckett's Jyhad Diary kickstarter, which is still in AD. And didn't it take 5 years to get Exalted 3rd?
>>
>>52738199

DavidH's pay complaints about OPP don't concern me.

Far more worrisome, is that MatMc (of Beast fame) is now the new Mage developer, DaveB and OPP have mysteriously apparently "gone their separate ways," and they've cancelled Hunter 2e.

It's seems to be a bloodbath over at OPP.
>>
>>52738440
Where are you taking this from?
>>
>>52738440

link or it didn't happen
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>>52738440

It's all true.

They even fired Neall Raemonn Price...
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>>52738440
>DaveB and OPP have mysteriously apparently "gone their separate ways,"
Pics or it didn't happen. I'm psure DaveB is currently working on Geist 2e as well as Deviant
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>>52738440

He was Mage dev before Dave. Before you troll, do your research.
>>
What should I know about assamite sorcerers? I'm going to play one soon
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>>52738675
>DaveB is currently working on Geist 2e as well as Deviant

DaveB *was* working on Geist 2e as well as Deviant.

FIYI.
>>
>>52738501
Neall Raemonn Price sounds like prog rock artist from the 80s.
>>
>>52738744
Did this all happen in the last 48 hours then?
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>>52738855
He certainly has the hair for it
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>>52735661
Or you can become a third degree Master/ seventh degree Adept if you change your Inferior Arcanum into a Ruling one.

[begging]
Also Dave, would you post any info about SoS, specifically Supernal entities, Path specific phenomena or how are Arcana perceived differently by mages of different Paths?
[/begging]
>>
>>52738972
Hi Dave how you doing?
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>>52738440
Dave said he was working o geist yesterday tho.
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>>52729774
Perhaps you mean the "Souleaters" in Dirty Secrets of the Black Hand?
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>>52738972
Are there multiple cases of people with bad 80s and 90s hair in OPP? And do they have influence on art direction?
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>>52739179

No, I think it might have been something related to Dark Ages, in fact. I never read that book you mentioned, as I've heard it's terrible and thus see no need to clutter my mind with non-necessary information that I will never have need of.

Said quote said something about how every time the Tzimisce tried to change their faces, there was something inherently inhuman about it, some kind of oddness that seemed to amplify the more they did it, and it implied the Kupala demon was behind it.
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>>52738440
>DaveB and OPP have mysteriously apparently "gone their separate ways,"
This fucking meme again.

And Matt McFarland also did Demon (which is fine), and every Promethean book since the first edition corebook (which is also fine). The guy seems to do great work as long as he's restrained either by a co-developer (like with Demon) or someone else's original concept (like with Promethean) to prevent him from going full Beast.
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>>52738318
>But people have been waiting for how long since the end of say, the Wraith20 kickstarter?
That's because they've got one guy writing it, and he also writes for video games, and Tom Clancy's name pays better than OPP does. Wraith20 automatically gets bumped down whenever he gets other work. Considering sometimes it can take years to get paid for freelance RPG writing, I can't entirely blame him.
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>>52739462
I bet Dave is the memester responsible.

Trolling his devoted followers!
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>>52739506

Nah, I have better memes to troll you with.
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>>52739499
You'd assume that a kickstarter that made $300,000 would have money left to actually pay the writer.
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>>52739555
>Nah, I have better memes to troll you with.

>DaveB impersonator

The real DaveB is fixing up his resume to try to get freelance work writing for Shadowrun.
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>>52739605
>>
>>52739605

I haven't played Shadowrun since 1994
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>>52739740
Not even the video games?
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>>52739576
>Kickstarter money not ending up horribly mismanaged
>Ever
>>
Which books give the best information on the Abyss?
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>>52739886
The one about the abyss.
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Can a reaper or a banisher become an archmaster?
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>>52739886
NWoD Abyss or OWoD Abyss?
if NWoD, Intruders.
If OWoD, Clanbook Lasombra
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>>52739918
Technically that one's just a list of Abyssal incursions, but it's a good source.

Summoners has an entire chapter about dealing with the Abyss, and is another good source.

Imperial Mysteries gives information on the Abyss from the perspective of Archmasters, which could be interesting.
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>>52739938
>Can a reaper
Yes, ostensibly
>or a banisher
No, but mostly in the sense that every existing Archmaster has mutually agreed to nuke the shit out of a Banisher who tries.
>>
>>52739740

4e's pretty good, 5e would be better if Catalyst got itself together.
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>>52737025
Definitely. Hunters have a reason to be proactive, and is a splat far more indicative to being a good person. This agency paired with morality makes for very good stories. And a single hunt can drive an entire story.
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>all these arguments about whether spirit archmasters can kill luna
>not just being a forces master and launching a nuke at the moon
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>>52740566
Forces Master makes a really good telescope.

Forces Master finds a rock floating around in the asteroid belt.

Forces Master sends this rock flying towards the moon on a sufficient speed to break the moon.

World would end if literally every other master of forces looking around out there didn't realize this, fix the problem and then go beat the person responsible to death with their own genitals.
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>>52740712
Isn't there something about Mages not being able to influence outside the Gaiasphere
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>>52740783
I actually don't know.
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>>52740956
I remember it being brought up like half a decade ago in these thread.

Arguments about throwing asteroids on Vampires and shit.
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>>52740783
That was true in 1e, it's no longer true in 2e (since sympathetic magic works differently now). You can absolutely teleport to Mars, but you need a chunk of rock from Mars first to do it. Something that symbolically represents Mars (like, say, a photo of Mars, or going to Astral Mars) doesn't cut it like it did in 1e.
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>>52739740
>DaveB
>I haven't played Shadowrun since 1994

... but now that I'm no longer with WW / OPP, cannot wait to get back into Shadowrun and use my magely authorial talents to write wizard material for cyberpunk orcs and trolls.

>Enjoy your new life as a wagemage, chummer!
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>>52741094

Now I want a Awakening / Shadowrun crossover.

I would imagine it would look like something out of a fevered nightmare of an agent of the Technocratic Union
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>>52741272
Shadowrun's Magic system and the lore behind it is an utter clusterfuck.
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>>52741272
Shadowrun would literally be the Union's worst nightmare.
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>>52741460
>Shadowrun would literally be the Union's worst nightmare.

It would make a great alternative gonzo cyberpunk or transhuman setting for Awakening
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>>52734884
Helicopter rides for Reality Deviants when?
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>>52738744

That poor Komodo
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>>52738744
>>52741772
What sort of fiend would kill such a majestic creature
>>
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the Technocracy did nothing wrong
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>>52742812
I don't know Anon, Interation-X went full fucking retard with the Machine.
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>>52742820
>Interation-X went full fucking retard with the Machine.
Explain
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>>52742812
They have a paradigm that's practically incompatible with on-the-fly improvised spellcasting is what they do wrong.
>>
>>52742928
>Man, this difference engine is great
>But let's create a true artificial intelligence
>Oh hey, let's go to a strange foreign dimension to do it
>Oh hey, we get it right the 10th time
>What's that robot we decide to let lead us? Don't look behind the curtain?
>Don't develop anti-curtain technology? Don't let others come by who know about curtains?
>Implant devices in our brains which lets you read/influence/control us?
>SUUUUUUURE THIIIIIIIIIING
>>
>>52734884
That statement is pretty much equally applicable to Communists, though.
>>
>>52743083
>The tenth time.

That's not a Roman Numeral. The big computer reached self awareness and awakening at the Xth iteration of a sentience expanding algorithm.
>>
>>52732478
If you want to set it in the very early 90s you might want an earlier edition than Revised.
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>>52743147
Revised is the most mechanically sound. Just throw out the metaplot related elements.
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>>52730849
Yes they do need to investigate. Killing the People breaks the Oath of the Moon no matter what the circumstances. However, it's much easier to let that slide if you are able to prove that the fuck is a Bale Hound.
>>
>>52732478
>if I were to get into it, to go back to Revised rather than dealing with M20. Is this accurate?

Yes, M20 is a monster of 698 pages that is badly written and horrible edited. As game manual is not clear in the places it should be, difficult to find the stuff you need, unwieldy and lack important mechanics (like merits and flaws that are the soul of mage in many regards). There is more than enough evidence in threads about how M20 is shit as book and its mechanics are wonky in many places and contradictory.

Revised along with story teller companion is has everything you need and in less wordcount than m20. While there is a discussion to be had about 2nd vs revised with pro and con to both sides, only the OPP sycophants from their forum would defend M20 as anything but shit.

>Does that differ greatly were I to run a Technocracy game?

Not really.

>Also from what I read in M20, the metaplot fucked the Technocracy over hard, changing it from a monolithic entity with a strangehold over the Consensus into a broken wreck of its former self, desperately trying to hold itself together as it splinters and starts to collapse.

Revised is the time to play a technocrat as complex people instead of irredeemable black hats. With the higher ups on both sides gone there is more room to do your own thing or take the technocracy in a new direction without the question of why wankery archmasters (technomasters?) would crush/re-indoctrinate you.

For a good technocracy game i would recommend guide to the technocracy and/or the convention books.
>>
So... is there any reason I couldn't have a mage legacy in 2e that eventually transformed one's body into living, unaging rock? Diamond might be the most useful substance.
>>
>>52743938
It's plausible. You can change your body into matter with Life and (you guessed it) Matter.
>>
>>52743938
Nope, go ahead.
You'll need Gnosis 7, Life 4, Matter 4 to develop such an attainment though.
>>
>>52743938

Only if you say "it's clobberin time" as your catch phrase.
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>>52743938
Ascend and your remains will turn into crystalized Resonance known as a Sarira.

Can't wait for Signs of Sorcery.
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>>52743995
>>52744045
Got it. So... why would anyone choose lichdom as an ephemeral being when gaining immortality as a physical being doesn't seem that hard?
>>
>>52744095
Poor life choices.
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>>52744095
>Got it. So... why would anyone choose lichdom as an ephemeral being when gaining immortality as a physical being doesn't seem that hard?

Read the FF being made of rock is not fun.
>>
>>52743938
Because you need a deep understandong and ethos around WHY that power has anything to do with the very personal and spiritual undertaking of gaining a legacy.

And all you seem to have thought of is "I wanna be a rock".
>>
>>52744095
Dude, what you're proposing IS lichdom.
Lichdom is a category of Mages who use Magic to avoid death (usually just by old age) while still remaining Mages.
That your specific category can't be dispelled or quiescenced away is just a variation on the theme, with the side effect of having to intermittently (monthly, to yearly at Life 5, Death 5) perform your ritual again.
>>
>>52744189
So many unique ways of becoming a Lich using 2e Legacy mechanics.
I don't think 'diamond man' would be a common undertaking because of this.

>>52744135
This as well.
>>
>>52744133
If you can shift back at will, which you can do with Life and Matter that high, it won't be a problem.

>>52744189
I know it's lichdom; I'm saying that this version is better than ephemeral lichdom.

>>52744135
It's just a check on what's mechanically permitted; I don't have a character going for this or anything.
>>
I think the easiest way to be stop aging is to use that Life and Death spell from the Grimoire of Grimoires that basically puts a halt on your aging for like a week or so.

Could you make that Lasting if you used 2e mechanics?
>>
>>52744367
Another mage is just going to dispel it.
Watch as time catches up with you.

Attaining immortality in Awakening is a lot harder than it was in Ascension, but has a lot less drawbacks.
>>
>>52744367
Provision of Lasting options in creative thaumaturgy mentions that it should be extremely rarely offered, and only where there's no potential for the effect to be undone.

Unaging natures is not one of those situations.

What you want is the Practice of Entities for Life, to modify someone's biology permanently, and inheritably, to render them biologically immortal. Perhaps with an unlimited regeneration capacity as well.
>>
>>52744448
That's not going to work. The common Practices suck at emulating everlasting life because of how easy it is to strip.

Lichdom is a lot trickier than you think it is, usually screwing someone over in the process.
>>
>>52744367
>>52744431
>>52744448
>>52744476
Finding a way to extend one's life is pretty easy as a mage. Finding a safe, harmless and worry-free way to *stay* long lived is the really, really hard part and why many are attracted to more unsavory paths to lichdom.
>>
>>52744476
>Describes using an 8-dot Life Practice for something as trivial as biological immortality
>That's not going to work
Suuuuuuuuure
>>
>>52744598
Entities is seven dots. Excisions could also be used to grab immortality.
>>
>>52744598
Ugghhh, perhaps I have become too lazy to read a couple of sentences properly. Didn't realize you were mentioning an Imperial Practice.
>>
Quick, which oWoD demon type is the most fuckable?
>>
>>52744680
The ones that are fuckable.
>>
Wait, are you guys talking about archmage immortality?
Theres no need for any of that. You don't age at all as long as you stick around in your golden road right?
>>
>>52744706
No, we're talking about regular mage immortality.
>>
>>52744680
The ones that are still heartless angels.
>>
>>52744706
Archmages can still 'die' of old age if they spend their time traveling the tellurian. Which you want to do to gain that sweet arcane xp.
>>
>>52744189
More specifically it's people artificially getting around their natural mortality in a way that makes them inhuman (whether that's becoming a spirit, a soul-devouring pseudovampire, a Morphean, or what). Having an Attainment that turns you into an unaging statue-man absolutely qualifies, though.
>>
What would a zombie splat be like?
>>
>>52744135
I'd aim for a perfection-of-the-self angle; basically turning yourself into an idealized stone human like a rennaisance statue.

Go for some Pygmalian theming as well.
>>
>>52744706
Archmages are half immortal / half ascended, kind of.
While they age outside of their domain, their status is still the most preferable form of longevity. Hideously more resilient than any Lich, period.

They just pop right back in their Golden Roads when they die, I believe.
>>
>>52744826
Die in the sense of getting hit by a bus. They can still die of old age in the tellurian.
>>
>>52744706
We're talking about regular Mages gaining immortality via Legacy Attainments here, which is a thing there is precedent for. I remember at least one Legacy that literally turns you into a spirit.
>>
>>52744826
If you want to be actually, properly immortal, just get Life 7 or Death 7 (or other Arcana to 7, if you're sufficiently creative at applying Excision and Entities to make yourself immortal).
>>
>>52744882
The Scions of God?
Yeah, they're fucking great.
>>
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>>52744818
I like this idea.
>>
>>52726779
Archmages are beating Luna?

Gee, what a shocker. Not.
>>
If you ignore hubris. The major problem I have with mages seeking immortality is that your giving into the exarch's lie that death is the end and is something to be feared.
>>
Who would win?
>the entirety of both the WoD and CoD world's banded together at full possible power, including godlike beings like the God Machine (with as Mich preptime as they need and desire)
>my dad
>>
>>52744986
Eh, the Exarchs already won. Why even bother fighting a hopeless war?

>join the Seers today
>>
>>52744986
There's a reason Moros are the least likely to seek immortality, despite being the best equipped for it in terms of Arcana.

It's the same reason Mastigos are least likely to actually use their powers to steal people's wills.

It goes against their Paths' fundamental Truths.

Of course, Archmasters are beyond Path.
>>
>>52745029
This isn't important.

What's really important here is that my mother can cook better than your mother.
>>
I love how all these magefags talk about lichdom and forget one of the only right handed legacies that lets you do such a thing AND has some of the best attainments in the game.

The Scions of God, a legacy where you literally craft a Spiritual Reflection of yourself as a god and when you die you merge with and get to live on as a high ranking spirit with magic.
>>
>>52745039
There were no Paths before the Fall, everyone was a mini-Archmage.

Playing Mage pre-fall during the height of Atlantis would be awesome, but it would destroy all the mystery surrounding it.
>>
>any player talks about anything.
>magefags inevitably go "muh archmages"
>>
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>>52745042
you take that fucking back you dribbling cuntknocker cockdongle
>>
>>52745068
I wonder how much more powerful the Archmages were during Atlantis.
>>
>>52744323
>If you can shift back at will, which you can do with Life and Matter that high, it won't be a problem.

Except that then you wont be immortal, you just delay your aging time to the periods in where you arent the thing. Which yes it would extend your life to stupid lengths but it wouldn't be forever. But aside from sure, go its a way to prolongs ones life.
>>
So i remember reading in a previous thread in here that one of the V20 or VDA20 books had sorcerer paths for mortals, does anyone remember which book?

Thanks
>>
My preferred for of lichdom would be to find a way to inhabit multiple bodies at the same time, such that losing one is about as meaningful as losing a finger or a toe. Keep one body active while the rest stay in stasis in multiple safe locations and if my current body dies, I simply wake up in another one and so on.
>>
Has Dave (peace be upon him) mentioned anything else about the changes to the Tremere for 2e?
>>
>>52744680
Defilers, I would think, though Devourers might be able to do some fun things with Lore of the Flesh. Devils are also an option if you enjoy subbing. Malefactors would be the worst at anything dealing with the squishy bits of humanity, but could probably whip up nice enchanted sex toys.
>>
>>52745457
They're a modificatoin of the base Mage template, with their Legacies providing the individual differences in terms of Houses. We know almost nothing more than that.
>>
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>>52745079
you forgot the shitpost magecuck
>>
>>52746174
Get out of here French person
>>
Do Demons have feelings?
>>
>>52746226
Yes, they do. They just have perfect poker faces. If a Demon doesn't want you to see his or her emotions, you won't. A Demon can keep a stone straight face even if he's shitting himself in terror inwardly.
>>
>>52745281
I believe it was Hunter's Hunted 2
>>
>>52745380
Strangely enough the free council are the ones who came up with the rote for a spell that does just that.
>>
What Awakening books have information on the lesser ministries of the Seers of the Throne?

I'm looking for more information on Seers who deal with the Pscychopomp and Death.
>>
>>52746509
Probably the Seers of the Throne book.
>>
>>52746509
The Seers of the Throne book from 1e would work. I'm not sure how much fluff has changed between editions.
>>
>>52746588
>>52746589

The Seers book very vaguely mentions the Psychopomp as Exarch of Death in the list of Lesser Seals, but provides no other information on it.

I was hoping other supplements might have mentioned it's actual lesser ministries and doctrines of fear and oppression.
>>
>>52736048
isn't the japanese court system infamously overburdened? Would they really listen to some baka gaijin expat's employment dispute with his baka gaijin employers from back in the burgerland?
>>
File: Vykos_Tzimisce.jpg (42KB, 300x410px) Image search: [Google]
Vykos_Tzimisce.jpg
42KB, 300x410px
So my players want me to run a Sabbat game for Vampire, I have a premise but I'm struggling with events to actually occur.

It's set in DC just after the city fell to the Sabat. Effectively DC fell much much easier than initially expected so there is alot of Shovelheads (including most of the PCs) with only basic knowledge of the Masquerade running around. With the rest of the offensive occurring in the east and the siege on New York, there is no one to police all these neonate assholes. So the Arch Bishop forms the players into a Pack and puts one of the few experienced vampires in charge (my only player with previous VtM experience.) This founded pack is given authority over all of the uninitiated False Sabbat that are in the city, with the authority to turn them into True Sabbat if they so choose.

>A group of brujah have taken over a biker gang and is causing all sorts of fucking trouble.
>A popular local punk band is actually a group of hunters that are using shows to identify vampires and track them down. Shovelheads, being idiots, keep disappearing.
And that's all I got. Anyone got any thoughts other than "it's shit"?
>>
>>52745060
>forget
See >>52744882 and >>52744911
They got brought up almost immediately.
>>
>>52746509
>>52746620
I don't think we've got any. I know a Seer who was devoted to the Psychopomp showed up in Dave's Soul Cage game, but I don't think he ran a ministry or anything, and if he did that would have been only canon for Dave's personal gameworld (especially considering how hard the end of that game fucked the default canon).
>>
Could use a new thread
>>
>>52736673

Look at any 2e book and answer that yourself. If you want to fight the patriarchy wearing a pink strap-on in a magical mage gay-parade, then you'll probably like it.
>>
>>52746620
Based on the psychopomp's symbolism, he's built on control through the idea that death is either the end, that this life is all we have (and therefore just engage in mindless hedonism because after you're dead you cease to exist and the same thing will happen to anyone who ever knew you, or feel free to be as evil as possible because none of this is going to matter anyway), or control through fear of things like hell.

Fundamentalist Muslim terrorists who blow themselves up near unbelievers because killing and dying in the course of Jihad is the one guaranteed way into Paradise is another good example.
Have a quote from hadiths about the first rightly-guided caliph, Abu Bakr:
>Whenever he was reminded of his position in Allah’s sight, he would say: “By Allah! I would not rest assured and feel safe from the make of Allah, even if I had one foot in paradise.”

Even when he's got one foot in Heaven he's still terrified of his God changing his mind and casting him into Hell.

That is the essence of the Psychopomp right there.
>>
>>52746968
Well Patriarchy is part of the Fathers dogma...and Exarchs already won...I think I will rather beat my wife
>>
>>52747004
He's also probably why the underworld is so horribly messed up.
>>
>>52747506
>>52747506
>>52747506
>>
>>52746509
Nothing, really. The only two minor Ministries we've gone into detail on are the two Chancellor / Matter ones.
>>
>>52746968
Mage 2e doesn't have any shit like that though.
>>
>>52727614

Basically, a point of blood means that they can do various things to you. For example, they can check your blood to see your generation, or they can see if you've ever committed diablerie.

Furthermore, having items associated to a person makes it MUCH easier to cast spells and rituals on said people, with a point's worth of blood being the most powerful sympathetic link you can have.

So, you hand over the blood, and suddenly you end up dying instantly about a month later to some obscure Tremere ritual while they're half a world away.
>>
>>52748384
>Mage 2e doesn't have any shit like that though.
It has a magical gay pride parade, at least in the artwork.
>>
>>52727891
Vampires don't get magic toys. Werewolves have Fetishes. Mages have Artifacts and Imbued Items. Changelings have Tokens. With Hunter, it depends on the Conspiracy. Sin-Eaters have Mementos. Prometheans have Azothic Objects. Mummies have Relics. Demons have Gadgets.
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