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/5eg/ Fifth Edition General

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5th Edition D&D General Discussion

>Download Unearthed Arcana: Downtime:
http://media.wizards.com/2017/dnd/downloads/UA_Downtime.pdf

>Official survey on Unearthed Arcana: Starter Spells:
http://sgiz.mobi/s3/db43d70dde08

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Previously, on /5eg/... >>52709360
>>
>>52719060

>Elfbro clearly pretending that he doesn't know the rest of the party.

Probably looking around for a comely tavern wench to spend the night with rather than listen to Sir Dorf argue with the Female Noble
>>
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whats the best race and why is it halfling?
>>
>>52719116
Did you miss the last couple updates?
Things are about to get GOAT.
>>
>>52719060
I imagine the dwarf has just said the vilest racial slur against humans, hence the shocked and appalled looks on the two human's faces. The gnome/halfling fella is egging everyone on, and the elf is looking around for other humans about to bust up the party after the dwarf just offended everyone in the bar.
>>
>>52719060
The Halfling looks like she's going to be that one person who pulls a knife at a party.

She won't fuck around when it comes to stabbing either.
>>
>>52719116
>InCase halflings

Hooo boy you shouldn't have reminded me
>>
>>52719141

>Be Dorf
>Have chip on shoulder because I am a stunty manlet
>Cover up my social insecurities with way way too much ale
>get angry at 10/10 noble lass who claims to lead the party
>not so secretly tsundere for her

Why is life a a dorf so miserable bros? Even Gimli only got a lock of hair from Galadriel as a reward for stopping Sauron
>>
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I'm playing a dragonborn barbarian, he's a member of the chef's guild and has proficiency in cooking as well as being quite persuasive and intimidating. How do I use these skills to help my party? What kind of skill roll/situation would my cooking proficiency even give me advantage in?
>>
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>>52719200
>Even Gimli only got a lock of hair from Galadriel as a reward for stopping Sauron
>>
Does Daylight make sunlight?
>>
>>52719209

>Not sure if this is a stealth Dungeon Meshi post

Obviously you act like a bro and cook dinner every night for your party. DM might occasionally give you ingredients that give small powerups.

Maybe have some downtime activities like running a restaurant or bakery
>>
>>52719200
No one respects dwarves.
>>
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>>52719125
Whut
>>
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>>52719294

>Dorf
>worthy of respect

Haha
>>
>>52719200
It's even worse than you think:

>other race males commonly prefer shorter females, sometimes to the point of short stack fetishes
>nearly all females prefer taller males

Dwarves are most likely the most cucked race.
>>
>>52719339

Alfie is clearly going to trade up from the boring blonde dude for the dark haired human female.

Naturally Vera is going to get plowed by the mountain man
>>
>>52719378
Dwarven woman who's stronger then a man, tough as an ox and has short wide body shape.

Even though I don't care much for woman, that's what I'd go for as a commoner. She can work the farm like a man and everything.
>>
>>52719378
>>52719412

Honestly I'm kind of shocked incase hasn't introduced a femDorf yet in his story.

Obviously she'd have even more ridiculous proportions than a halfling female
>>
>>52719211
Nope. Every spell that actually creates sunlight says so in the description, but Daylight and Light lack that specification.
You could make an argument that it's in the name, 'Daylight', but then why didn't they add that in the errata?
>>
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>tfw session called off for the third time in four weeks

I just want to play duggins and dargns

please
>>
Is Light Cleric any good for CoS?
>>
Any good NPC resources out there? My players are facing a LOT of human/demihuman opposition in the campaign, and the stuff in MM and Volo's just isn't enough. I'm seriously hurting for a bigger ready-made NPC library, and not some "Herp derp I formatted regular PCs as NPCs and charged a dollar for it" bullshit. There's a terribly large amount of that.

Anyone know where I could find any of this? I seriously don't want to start homebrewing half of the enemies in this campaign.
>>
>>52719579
After going through sageadvice, yeah, youa re right.
It's a dumb name though.
>>
>>52719116

Did you just call me halfling?
>>
>fucking halflings
>not fucking tieflings

retards
>>
>>52719973
>wanting to catch Satan AIDS
I'll pass.
>>
>>52719973
>using meme races in your games
>being attracted to people with horns and tails

Face it bro you are on the downhill slope to furrydom
>>
>>52720111
What's a "meme race", anon? I bet it's anything that isn't human/elf/dwarf, isn't it?
>>
>>52720156

Human
Dorf
Elf
Halfling

Gnomes, Half-orcs, and Half-Elves get the side eye
>>
>>52720156
>Implying dwarves aren't a meme race

Dwarf a shit.
>>
>>52719692
It has Cleric in the name, so yes.
>>
>>52720205

what does JRR Tolkein's cock taste like?
>>
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So my campaign has my party running through the feywild trying survive in a party-base battle royal. They're roughly 30 teams of 4 that got forcible pulling to this being forced to kill each other.

I just thought this is a good opportunity to to fuck around a mess with some of the UA class as npc teams they might encounter.

Everyone roughly level 9-13.

They already encounter a team of:
Alchemist 6/Fighter 2
Kensai 9/Samurai 3
Zealot Barb 13
and Sharpshooter 11/Bard 1

Nearly wipe the floor with them cause they got the drop on them.

What other combination I should make?
>>
>>52720301

four shadow monks who attempt to nova one target as a group
>>
>want to play a W4E monk because flavor
>remember they suck big floppy donkey dick

PHB 2.0 when?
>>
>>52720348
>WotC releasing a thousand useless niche Monk schools and shit
>W4E monk has never been addressed in any way

Face it, they're not going to fix that pile of shit ever.
>>
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Any tips for playing a barbarian, both in character and on the sheet. I'm playing a half orc, planning on getting gwm ASAP.
>>
>>52720348
>>52720389
There's that third party rework that's atleast decent. Unfortunately I don't have it because either was burned bad by pick the PHB one my first time playing.
>>
>>52720450
Well we'll need more info on characters back story and shit otherwise I'm gonna tell you talk in broken English and try to fight everything because "Iss the Strongest!"
>>
Anyone here played a Kenku yet? How fucking irritating are then on the RP side? Why can't I just speak like a normal fucking adventurer?
>>
>>52720555
The lore surrounding them is why
>>
>>52720348
>>52720389

Just go fucking mystic already and quit trying to use the crap-ass Monk chassis to do your Avatar element shaping nonsense
>>
>>52719275
Just googled Dungeon Meshi and am now basing my character loosely off of this instead. Thanks.
>>
>>52720450
>on the sheet
Position yourself so you maintain rage. Make sure you have throwing weapons to throw if you can't hit anything in melee just to preserve your rage.

Don't be afraid to absorb damage; you have lots of HP and resistance.

>in character
Barbarian doesn't have to mean stupid, or dim, or broken-english speaking. It can represent a wilder life, sure, but you can be just as intelligent and noble as anyone else.

As a half-orc, consider whether you grew up with a human barbarian tribe or an orcish tribe.
>>
>>52720531
Yeah, fair point. Mother raped in the by an Orc during a village raid and is eventually heckled out of the village for giving birth to a half-orc. Yor (my barb) grew up with his mother in the country side, living off of the land and trading pelts and such for goods with a traveling trader. Mother eventually grows ill and dies as they're unable to afford any treatment. Enraged by his Daddy issues, he builds a coffin that he travels with, the intention being to put his father in it.

Character himself as a strong moral compass, as he learnt to read on the stories of Torm. Has a soft spot for woman and the poor.
>>
>>52720575
I don't know why but I find the mystic incredibly unappealing. Maybe I need to have another look at it.
>>
>>52720656
Alright then, personally I'd play it damn near close to a paladin. Willing to put yourself in harm's way to protect others, could be a normally easy going or gentle nature but have spikes of anger due to heritage or certain subjects. Definitely have a soft spot for kids and single mothers which could get you into trouble from time to time because of your morals.

For on sheet >>52720619 has pretty good advice, don't be afraid to get right up in the enemy. Dishing out damage and then eating it is what the Barbarian is built for, especially if you're going totem and play a barbearian. Try and get the main threats locked down so your group can deal with minions then it without much trouble.
>>
>>52720656
>he builds a coffin that he travels with, the intention being to put his father in it.

metal af
>>
>>52720703

In general I'm somewhat meh on the class but I do think that Immortal makes for a solid drop in for standard Monks and a Wu-Jen Mystic makes for a much better 4 Elements monk.
>>
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>>52720348
>>52720389
Try this if you really want to stick with Monk.
>>
>>52720775

I'd suggest pure Vengeance Paladin.

Especially if you make Dad more interesting like making him a really strong Eye of Gruumsh.

Make it a completely metal epic death match when they final meet.
>>
>>52720806

>Homebrew
REEEEEEEE!
>>
>>52720858
It's the only time I condone homebrew, fixing a broken archetype that WotC has not done a fucking thing about and then released more ok to mediocre archetypes for the same class.
>>
>>52720775
>I'd play it damn near close to a paladin.

Yeah, that's what I was thinking. Basically playing him lije he would have been a paladin if his upbringing was different. I'm thinking of putting him in hooded monk robes to hide his race too (thank you unarmored defense). Definitely going bear, fits in well with his desire to put himself into harms way for others, with his rage coming from wanting to protect his group. I want him super idealistic, kinda like a big child.

>>52720786
>metal af
Yeah I thought so to.
>>
Does Protection from Evil and Good protect from all the listed creature types, or do you choose one?
>>
>>52720994
From all
>>
Would you ever play a race/class combo that didn't start with a 16/17 in their primary stat?
>>
>>52721179
I don't see it being too terrible so I don't see why not.
>>
>>52721179
I played a Dragonborn Wizard. Totally unoptimized, but hella fun.
>>
>>52721179

Ever? Yeah, probably. I'd probably need a good reason.
>>
>>52721179
Yes, I've played a tiefling paladin who had 15 in strength for the majority of the game. I was actually one of the few who lived until the end.
>>
>>52721179

Yes, and anyone who says no or is reluctant to say yes is a filthy fucking munchkin who probably jerks off to vhumans.
>>
>>52721463
>jerks off to vhumans
seems pretty normal to me
>>
Hey /5eg/. I agreed to DM for a group that consists of my female friends.
How much did I fucked up ?
>>
>>52721463

female humans are pretty hot, and if I'm jerking to one it's not like I can always tell if she's variant or not
>>
>>52721713
>le women can't play games question

I dunno, are they cool people?
>>
>>52721769
2 are into vidia and anime, the 3rd is a casual
>>
>>52721837
>>52721713
ok
>>
>>52721837

Sounds fine. Have fun!
>>
Are any of the monk options other than 4Ele a trap?

I want to play a monk but I don't want to pick something that turns out to be complete shit.

Shadow Monk/Rogue multi is good right?
>>
>>52720249
Mold, dust, and yeoman anal residue.
>>
>>52721919
Open Hand, Shadow, Sun Soul and Long Death are all fine
>>
>>52721463
>not jeering off to vhumans

Basket weaving furfag.
>>
>>52722027
*Jerking
>phoneposting
>>
>>52720858
It's actually really good and well balanced.
+discipline names make good memes
>>
>>52722338

I'll need to read it in depth later, but I like that they explained their methodology afterwards.

And that it's not "look at this powerful new homebrew I made".
>>
Is there ANY point in putting more than three levels into warlock?
>>
>>52721919
Open hand:

At lvl 3 when using FOB inflict 15ft knockback/knock prone/make opponent loose reaction.

At lvl6 use kit to heal self.

At lvl 11 apply sanctuary on your self every short rest.

At lvl 17 save or die.

Shadow monk:

At lvl 3 gain lots of magic tricks for illusions and stealth.

At lvl6 free bonus action teleport.

At lvl 11 invisibility while in dim light.

At lvl 17 reaction attacks.

Long death:

At lvl3 gain temp Hp when killing a target.

At lvl 6 have aura of fear (Dragon sorcerer capstone)

At lvl 11 whenever you are at 0 Hp spend 1 ki to get up and gain 1Hp (no action/reaction required).

At lvl17 have inferior version of Open hand capstone.

Sun soul:
At lvl 3 punch sunlight with 30ft range.

At lvl 6 cast Burning hands for 2 ki.

At lvl 11 free fireball (slightly weaker)

At lvl 17 glow like a supersayan and opponents take radiant damage when they hit you.
>>
>>52722451
Yeah, invocations are fucking sweet, and short rest casting is also fucking sweet if your group has sane short rest rules.
>>
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Have you ever been thinking up simple puzzle traps for a dungeon but had to scrap it because you werent sure if the party could get through it?
>>
>>52722451
>putting off ASIs by four levels
>>
If you gave every character a free feat at 1st level because they are fun and didn't want to deal with variant human what would you do to standard humans to make them more attractive but not the automatic pick?

An additional floating +1?
A free skill pick or tool proficiency?
Some sort of luck of heroes ability?
>>
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>>52722566

I want to have my party solve a 3D puzzle of sorts, to represent putting a broken gem back together to activate an altar.

Except they're too dumb to solve a Rubik's cube in a reasonable amount of time, let alone something like this.
>>
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>>52722566
And the solution
>>
>>52722628
Don't allow variant humans if everyone gets a feat already.
>>
>>52722628
A choice of non-combat feat (like actor, athlete, linguist, skulker) without the ASI bonus, if any.
Except for Skilled, obviously.
>>
>>52722660

Yes that's my intent but standard humans are pretty weak in comparison to the other races so I was thinking about giving them a slight power increase but nowhere near the V Human power increase
>>
>letting your players play vumans
>letting your players play wizards
>>
>>52722566
Yeah, anything more complex than put square piece in a square hole and round piece in round hole is a no-go. And I even have second thoughts about that one lately.
>>
>>52722566
I ran them through some INTENSE games of Hangman for them to figure out the arcane passwords for the doors in the Amber Temple (CoS) if they failed they took that truckload of necrotic damage the doors would emit when broken, an instakill for some of them.

I've also made them literally draw straws.
>>
>>52722694
Regular human + tool proficiency or additional language.
>>
>>52722719
>letting your players have fun
>letting your players have agency
>letting your players do actions you didn't set up in advance
>>
>>52722719
I take the opposite tack. I'd rather not have any of my players holding the rest of the group back, so they all have to play wizards, druids, or bards. They're usually able to get whatever character concept they wanted through extensive refluffing (for example, the druid's wild shape is refluffed as specific forms of barbarian rage for his barbarian type character). I'd rather they refluff everything than trust anyone to fix the issues.
>>
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>>52720858
One of my players are currently using it and it's pretty great. Oh, and here are the new version:
>>
>>52719098
>Elfbro clearly pretending that he doesn't know the rest of the party.
badass
>>
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>>52719582
sry
>>
>>52722770

I'm leaning towards this in general to represent the likelihood that Humans will have encountered various races and/or have been involved in non-combat activities.

Probably with the default of generally facing way way less bigotry from standard people in most kingdoms.
>>
Hey, does anyone have any of the post text saved from that one idea to do SKT as a musical. I remember one anon had taken the tune and pacing for Shiny for Moana and re-purposed it for Chief Guh with Hefty. Did anymore get done with that for other giants?
>>
>>52722874
that was you
>>
>>52722656
I've done this before but as a piece of loot. They had as many session as they wanted to solve it. I think if you do something like this you shouldn't have time constraints on your players. Just let them work at their own pace.
It gave them clues that would greatly help them in their main quest(don't remember what those clues were, was a long time ago).
>>
Holy fuck, Why are monks so fucking fun?

LE Wood Elf, polite and freindly but just loves inflicting pain. Precision strikes have never felt so good.
>>
holy cr*p and briny barnacles ladarinos, the Acquisitions Incorporated videos get so much better after Will Wheaton leaves. what a fucking toolarino right my brother boyaloys?
>>
>>52722965

why are you like this
>>
>>52722932
Until you meet an aasimar fighter or barb...
>>
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>>52722932
>>
>>52722971
i dunno
>>
the hardest part of making characters is giving them a goal

I can RP pretty well and it's easy to "get into character" but I can never think of something my guy wants
>>
>>52722628
Let them have +1 in everything or two +2 anything.
>>
>friends start campaign
>new to dnd
>dm friend keeps fucking up passive perception and surprise
>my observant feat means nothing

feelsbadman
>>
>>52723013
Wanderlust is pretty basic, but works
>>
>>52723013
>the hardest part of making characters is giving them a goal

pretty much, yeah

stats are the easy part
>>
>>52723013
who are you talking to, Mike
>>
>>52723013

Well, think of something expensive your character might want. Because there's very little to spend your character's money on in 5e, you can actually *use* your character's wealth to accomplish things your character may want, as opposed to your budget being your magic item collection.
>>
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>>52723013
>Juno points wand of Disintegrate Post at your post, but it misfires and destroys a fencing company's profits
>>
>>52723030
>Start new game
>Pick up skulker
>DM doesn't pay attention to lightly obscured
>DM never gives people disadvantage on perception for dim light
>DM can barely even do stealth rules correctly
>>
>>52723013
I like to think about how my character would appear if I were to use him as an NPC in another campaign, it gives you a different perspective on them and their end game.
>>
>>52723094
>start new game
>be human
>only human in group
>tfw no darkvision
>>
>>52723030
>>52723094

That's what you get for taking shitty meme feats.
>>
Gonna take part in a Forgotten Realms game soon. I know literally nothing about Forgotten Realms, except that there's some black dude named Drizzt and a wizard called El Monster.

Could someone give me the rundown really quickly? What's it about? What places are there and what are they like?
>>
>>52723309
>El Monster
kek
>>
>>52722783
Banning vhumans and wizards doesn't. significantly harm player agency though. Just make it clear you aren't allowing either from the beginning of the game and there you go. On the other hand it prevents a lot of powergaming and dumb wizard shit out of combat
>>
>>52723309
>Could someone give me the rundown really quickly? What's it about? What places are there and what are they like?

You don't need a run down anon-san. Just enjoy the game.
>>
>>52723309
It's nothing that you should know because no one actually cares about the lore of Forgotten Realms.
>>
>>52723309
Any time I've heard somebody describe forgotten realms they've said something along these lines; Forgotten realms is fantasy. Pretty much any fantasy thrope you can think of has a place in the forgotten realms.
>>
What's the best way to play an elementalist?

Including someone that is able to summon elementals, preferably without fear that they're gonna turn on them and fuck them up.

I've been considering druid.

Moon druid would be fun for the fact that they can turn into elementals at level 10 which seems dope. Also wildshape + investiture of whatever, can make for some cool elemental animals.

Instead of moondruid I could do coastal druid which would let me summon elementals as I wanted. But then I have to make sure I don't get fucked up by them if I lose concentration. Dispelling them is fine, I guess.
>>
>>52723309
If there's anything important you need to know, your DM should go over it at the start.

Especially because the Forgotten Realms spans over three decades of publishing history and several centuries of in-universe writing, so what information is relevant and important for what game is kind of arbitrary.
>>
>>52723551
Fuck me that looks awful. Sorry, am phone posting atm.
>>
>>52723309
Sorry anon, I don't think anyone remembers the lore of the Forgotten Realms.
>>
>>52723309
Forgotten realms is basically a giant mishmash of all sorts of fucking fantasy tropes and shit.

Your DM probably won't give a shit about most of it besides name dropping some NPCs and basing your locations on towns that exist in the world.
I really wouldn't worry about it.
>>
>>52723309
Almost literally every fantasy trope you can think of exists in some fashion in Forgotten Realms.

Most of the setting revolves around a human-centric area called the Sword Coast, which has a pretty varied enviornment around it (plains, forests, hills, mountains within a few weeks travel) and a lot of the more well-known towns/cities in the setting are located there (Baldur's Gate, Waterdeep, Neverwinter).
>>
>>52723309
Its the entire spectrum of all things fantasy. Every possible scenario occurs over some hill of the realm.
>>
>>52723309
>not wanting to play drizzt
>not wanting to play legolas
>not wanting to cuck el monster
>not wanting to be a harper
>not wanting to kill a tarrasque

Why even play FR?
>>
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Looking for a bit of help, been trying to figure out how to build pic related after going on a huge gaming bender and no-life-ing through this game in about 10 days.

Ignoring stats (because that's a thing you can't replicate in 5e without getting 18s in every stat at level 1), I've been trying to narrow the class spread down. I'm currently stuck on going Rogue 2/Wizard 18, or Rogue 3 (AT)/Wizard 17.

A straight Warlock (probably GOO Tome) would also work, but doesn't fit with the theme/powers the character has (ie., the Wild Card powers).
>>
>>52721179
I'm playing a tiefling wizard and i started with a 15 in Int. Its a fucking wizard so its not that bad and the rest of my friends are bad at dnd so i don't need to optimize either. I even took Keen Mind over raising my Con.
>>
>>52721179
>>52723781
Isn't it true stats don't matter nearly as much in 5e than in other editions?
>>
El Monster has cucked so many dudes it's not even funny.

For a dude who's ancient and has a long nasty beard and looks like a pervert (and is a pervert) he gets a huge amount of action from 10/10 females like every fucking day
>>
>>52723859
Because everyday is a fucking day.
>>
i bet greenwood keeps little girl panties in his desk drawer
>>
>>52719439
Probably an old-school dorf fan so stuck trying to create a sexy ladybeard.
>>
>>52723774
Convert the 4e Vestige pact, use personas as Vestiges.
>>
>>52723959
He's definitely a pervert, but to his credit he's into older women. As a teenager he had a kife-defining sexual encounter with a silver fox. That's why all of Elminster's girlfriebds have white hair.
>>
>>52724008
didn't he write spellfire? she's pretty yung
>>
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>>52723774
There are two options. Homebrew or real.

In the base game, a Warlock where you convince your DM to let you slot out an Invocation every day would emulate the Wild Card power pretty well, and obviously Rogue works for the whole criminal thing, so a multiclassed Fiendlock with Pact of the Chain (For Morgana)/Assassin Rogue would work.

If you wanna go homebrew, the Binder class is right on there. It's all about negotiating with Vestiges to gain their powers for the day, and you negotiate every long rest for either continued contracts or new contracts. It's less homebrewy than most, being a straight adaptation of a 3.5 class people generally liked.

If your DM is cool with it, refluffing the new Mystic Class into a Binder is trivial, by having you be able to switch out a Mystic Art every long rest with another Mystic Art (Limited to one per day for balancing reasons.)
>>
What are things D&D 5e definitely gets right or does right?

In what areas does the system fail at or could be better designed in?

What's your verdict of the system?
And would you recommend it?
>>
>TFW want to play D&D
>I'm the only one willing/able to run the system

It's straight up torture, only games I get to play are CoC and WHFRP "you fail at climbing stairs, you die" games.
>>
>>52719820
This was something 4E did right, having a variety of baddies with different skills. Just fighting level 1-3 goblins you had like 6 different types with different combat styles.
>>
>>52724093
What universe do you live on and can we switch places?
>>
>>52724001
Hmm, I'll have to see if I can't track that book down. I tried to get into 4e, but after the third Powers splat book being more of the same (a book with nothing but pages of powers/abilities and no real fluff) decided to stop buying into it.

>>52724025
I was hesitant to go with Warlock simply because of the lack of spells per day a normal caster gets you. Sure, it works from a flavor standpoint, but in-game the MC usually turns into a demigod by endgame with Persona swapping into healbot, physical damage single target, and elemental AoEs to trigger knockdowns or Baton Passes. And all those sound more like a thing a Wizard could pull off much better than a Warlock.

I forgot about the Binder class from 3.5, even though I know the book itself being pretty well-liked all around, and would probably be the best case scenario. I'll look into the PDF and see how it goes.

I asked mainly because I love these kinds of thought exercises (porting a character from a video game to table top RPGs) as it helps you learn the game rules and be better at making up character stats on the fly, especially when you have Forever DM status like me.
>>
>>52724092
Bounded accuracy, a range of complexity for different kinds of players, and concentration all work great.

The biggest problem with 5e is the 6-8 encounter-long adventuring day. It just doesn't happen in practice very often even though monsters are balanced for it. It's harder than it needs to be to design a challenge for players who are only going to have one or two fights that day.
>>
>>52724092
It's 9.5/10
>>
>>52724171
You're going to have a very hard time competently recreating the mechanics of an unrelated videogame into 5e.

Reconsider your life choices.
>>
>>52724092
I really love everything that's in 5e. I'm on the pro side on controversial topics like bounded accuracy and rare magic items. I see the notion of it being everyone's second favourite edition often, but it's definitely my #1.

I just wish there were more. I want more polished content and books, I think they've gone too far trying to avoid book bloat. I don't just want things like races and classes either, I'd love to see some more combat maneuver rules and general options.
>>
Girlfriend wants to buy me "D&D stuff" for my birthday, but I'm at a loss as to what else I need. I already have the 3 core books
>>
>>52724263
Volo's is pretty useful IMO.
>>
>>52724272
Do yourself a favor and switch to 4e, if you can get the players to follow.
>>
>>52724183
I think you hit the nail on the head.

The way I balance it for my players is by having just a few strong fights or tough puzzles that will drain their resources.

The problem is this hurts martials a bit when it comes to balance. But not too much the way I balance it. I also balance things "on the fly" a bit to ensure everyone is having fun. Not mid encounter, but if they decide to rest too much, or they don't rest at all I might change up the number of enemies and things like that.

Still, takes a lot of thinking on my end to make it work well.
>>
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>>52724138
The world of eurogamers.

We have three major groups of TTRPG gamers
Mud and grit games (CoC, Warhammer, ect)
Freeform erotic gamers (and the WoD line)
Raging autistic manchild gamers (Vast majority of D&D)

I just want a light-hearted, crunchy game of fantasy "Chop the baddies" and not worry about tetanus, Weltschmerz or memorising the latest CharOP analysis.

It's sad when this is the closest I get.
>>
>>52724263
Volo's, SKT, CoS, Tales from the Yawning Portal, OotA.
>>
>>52724263
Volo's Guide to Monsters
>>
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>>52719060
What's the best Bard College from the current six? Or are there any better homebrew colleges out there? I've been stuck for almost a week with the choice.
>>
Why are half-elves +Cha?
>>
>>52724313
You can always try roll20
>>
>>52724386
Two parents with enough sex appeal to cross racial boundaries. It's in their blood.
>>
>>52724250
Not him, but why are bounded accuracy and rare magic items controversial topics?
>>
>>52724377
>current six
>six

Watsu talkin about nigga? I only know 2.
>>
>>52724421
The other four are from UA. ("Bard Colleges" and "Kits of Old").
>>
>>52724405
So the offspring of 2 half elves should have CHA+4?
>>
>>52724377
valor or that sword one from ua
>>
>>52724263
A bottle of Crown Royal
>>
>>52724303
Oh I enjoyed it a lot, sadly it was too crunchy for our roleplayer, too hard for the token warm body, too easy for our resident gamer and too... demanding for our slacker, so the gamer needed up with two spare bodies to do even more broken combos.

Good friends and a damn sign better players than the ones at the game club, literally teenagers running naruto freeform.

>>52724392
Yeah, just feel it might lose the coziness, big part of game-night is the communal dinnersaster.
>>
>>52724377
Wtf is a bard anons? I mean thematically, what gap does it fill? Full casters we have (wizards,clerics), fighters we have, rogues we have. WTF IS A BARD?
>>
>>52724386
Half elves are naturally beautiful and outgoing. It's kinda like how half-white/half-black offspring are naturally violent and prone to theft.
>>
>>52724386
Hybrid vigor. They're less likely to have any of their parent races' mild genetic defects, and less likely to have a weird inbred look in general. Also, like tieflings, their early lives are likely to make them have to learn social skills early to get by
>>
Is moon Druid/Barbarian a good multiclass? I'm trying to spice up the fun
>>
>>52724484
A bard is the ultimate support character? Jack of all trades type character? I mean clerics are ok but bards ARE EVEN BETTER AT SUPPORT HOLY SHIT
>>
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>>52724493
>and less likely to have a weird inbred look in general
>>
>>52724484
>I mean thematically, what gap does it fill?
The role of the bard.

You are talking crunch or at best tropes.
>>
>>52724416
Bounded accuracy lowers the power level of the game universally, a lot of players like the idea of scaling from a guy who trips over his own sword to a demi-god that can walk through a rain of arrows. Bounded accuracy mostly means that you go from say, a less competent swordsman into a much more competent swordsman, but you'll still die mobbed down by enough dudes with daggers.
An example against bounded accuracy I've seen in another thread was how at a certain point, a gathering of enough simple villagers could kill an ancient red dragon swinging sticks at it. I forget the numbers exactly. Personally though, I fucking love the idea that peasants can band together when inspired to take down fierce creatures.

In previous editions magic items might just be part of your standard character progression, bringing perimeters up or being a core part of your build. Some people liked that, makes the world more fantastic I guess. In 5e magic items are pretty much all notable artifacts of significance, which carries a different appeal.
>>
>>52724457
Truly the wisest anon
>>
>>52724525
>An example against bounded accuracy I've seen in another thread was how at a certain point, a gathering of enough simple villagers could kill an ancient red dragon swinging sticks at it. I forget the numbers exactly. Personally though, I fucking love the idea that peasants can band together when inspired to take down fierce creatures.

Don't dragons have damage reduction?
>>
>>52723754
>not wanting to be a harper
I've never played with anyone that wanted to be a harper. Why would anyone want to be a harper?
>>
>>52724548
NAH SENPAI
But desu any dragon that can innately cast spells gets Stoneskin the moment it's available in my setting
>>
>>52724548
DR doesn't exist in 5e, anon.
>>
>>52724579
>>52724592
>>52724548

or is is Damage resistance?
The "gotta hit at least this hard for me to give a fuck"
>>
>>52724548
Not as far as I know. I think they just have immunity to their typing but take damage normally otherwise.
>>
>>52724548
Not in 5e, but a very powerful one will have AC well above what a commoner could hit without getting a crit.

A less powerful one could probably be defeated if it played like a retard and landed for some damn reason.
>>
>>52724620
It's still damage resistance, but it just halves any damage the attack does so instead of doing 20 it'd do 10
>>
>>52724484
Thematically, Bards are freelancers that dabble in all fields. Thus, being the jacks of all trades. They're also the most sociable sort, travelers of many lands, and lore seekers. They tend to strive in spreading everything they learn through any sort of method that can catch the eyes and ears of the public. Usually, in song, storytelling, or theatrics. They inspire all to do things they normally wouldn't choose by themselves.

They are more or less people who would be capable of weaponizing gossip. Bend the truth. Make it real. They learn magic to better fuel their goals. They could be spies, jesters, gamblers, charmers, or be gladiators that would fight for the sport of it. Or, they work as historians that would immortalize any event, major or otherwise, at any cost.

In any case, a Bard naturally starts as true neutral folk. Their agendas are their own, they would only work for survival, and they take no sides, unless it fits them. As >>52724503 said, they're the best at supporting a team. They truly need babysitting for any fight at first, but they can help carry a whole party once they get far enough in their growth.

That said, a bard chooses really early, what path they can take through their choice of bard colleges. Which would define their archetype from Level 3 onward. Once chosen, their builds can rival or match any other class, on top of keeping their own versatility of skill checks.
>>
>>52724377
Lore.

Extra magical secrets and cutting words are very, very powerful features.
>>
>>52724620
Damage threshold.
Most inanimate objects have I and I personally believe CR differences should have it too.
>>
Decided to play a character instead of DM

Start at level 4, first sentence a super saiyan wizard god forces us to accept his cursed item and world ending quest


Dem doesn't describe anything aside from the fact that characters exist, and damage

Also being railroaded by 17th level+ casters/deities/avatars threatening apocalypse if we don't do this

Can't really choose how and when - basically enslaved by a god who is literally walking us to the quest. Run? Death knights kill/capture you. Oh and they won't help during random encounters. The fights where everything has 19DC conditions and you don't know if you've killed the fucking thing.

I have 16 passive perception, yet I must roll perception constantly(observant feat, thief) to see people approach me.

So frustrating seeing DMs do so poorly.
>>
>>52724457
on an off note, anyone else seen that Crown Royal XO, aged in brandy casks? Anyone try it? Sounds really good...
>>
>>52723309
I've literally run a Forgotten Realms campaign while knowing absolutely nothing but what I learned from Baldur's Gate.

Only, the campaign was not set in Baldur's Gate. It was set in Cormyr because I liked the name and there were apparently knights and purple wyrms there (I was later informed the purple wyrms might have been the knights or some shit).

I spun the whole campaign out of whole cloth and bullshit, often on the spot, and literally nobody called me out on it. I invented a setting on the spot and claimed it was Forgotten Realms, and not even the people who were supposedly into Forgotten Realms noticed.

I honestly do not believe anyone, even the writers, actually know the lore of Forgotten Realms.
>>
>>52725146

Unless you are playing with Candlekeep level fanboys who have every FR product since grey box you are probably safe winging the Realms
>>
>>52724377
Lore bard is still the best, I do enjoy the Maestro Bard Homebrew as well, but it's still not quite as good as the additional magical secrets and cutting words feature from the lore bard. BUT extra inspiration uses and battle master type bard abilities are pretty good!
>>
>>52723218
I realized this the other day for my party but honestly it doesn't matter much since if the datkvision players walk around with no torches they have disadvantage on all perception checks and can't notice colors so pools of blood are indestinguishable from pools of oil or the like. They would probably be more likely to get ambushed if they are all darkvision walking around with no torch
>>
>>52723309
Just use the Sword Coast Adventuring Guide
>>
>>52724377
Mechanically Lore and Glamour are the best.

For coolness I love Swords Bard.
>>
>>52724183
This is honestly my biggest problem as well. The PCs have a lot of resources, and there's obviously supposed to be a lot of deliberating about when to use them. But if you're actually running something that doesn't really support a fuckton of encounters every day (or just don't like every session being full of small combats intended to wear them down), it turns into the PCs alphastriking in most combats and basically viping everything out.

The only real solution I've found is to make the fights multistage and keep throwing small shit at them to make them blow their biggest loads, but a lot of the classes also have very good ways to get where they need to be and precision strike at the actually important opposition.

Any suggestions what I could do to change the adventuring day dynamic to something that would work better with sparser encounters?
>>
What kind of artisans tools would it make sense for a riot guard to have proficiency in?
>>
>>52725334
A torch only gives bright light out 20ft and dim for 20ft beyond that. Pretty sure if the darkvisioners don't spot an ambush the torch wielders won't either.
>>
Is the War Mage from the Wizard UA any good?
>>
>>52725413
Painting for making mugshots of the hippies he beats up.
>>
>>52725413
Alchemy for making tear gas
>>
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>>52724932
Are you me?

Just did a 2nd session and I/party have no choice in what can be done. Totally homebrew, and he put alot of effort into it. But he wants to tell a story.


>free a bunch of slaves in an encounter on the yellow brick road
>"BBEG/God" says those are my slaves, and you must pay for killing those guards
>Summons a giant sword out of a dimensional rip, literally, LITERALLY has a power level that I can feel when he tries to intimidate
>Can't save the slaves since they are now bound in steel collar chains to magical knights
>obvious "key character" appears, a starving young woman that wanders onto our path
>try to murderhobo and break out of the story
>no effect, she shoots a laserbeam and knocks me out
>every NPC aside from random villager is some kind of god/CR16 minion
>try to charm god to let us go, he bitch slaps me for 9
>>
Playing a human sorcerer right now, 5th level, should level up next session. Anyone mind giving me a little advice on my spell-list?

Currently rolling with
>0: friends/shocking grasp/ray of frost/shape water
>1st: thunderwave and shield
>2nd: MEG, mirror image, scorching ray
>3rd: Fly

I'm thinking I'll grab either fireball or lightning bolt as a new spell unless someone has a better idea. Is there any spell I should replace? Maybe I'm using it wrong but maximillian's EG is pretty underwhelming.
>>
Excluding disintegrate with its mechanics/flat damage, is a 9th level scorching ray the highest single-target damage spell in 5e? Assuming you fire every ray at one target.
>>
anyone know a good one shot advnture to run for a group of new players in one session?
>>
>>52725786
20d6? It's pretty much nothing at high levels. At that point you might as well Use a Meteor Swarm and use clever targeting to only hit one person.

Spells for single target damage are pretty much worthless honestly. That's what Cantrips are for. Also Heat Metal is the highest single target damage spell in the game I'm pretty sure, just cast it on a guy in metal armour and walk away.

>>52725811
Sunless Citadel. Look for Tales from the Yawning Portal in the Trove.
>>
>>52725860
I already have the print book. But you can't run Sunless Citadel in 1 session man.
>>
>>52725911
How long do run a session? I still have lots of free time and I've done it in one session but it went a long time.

http://www.enworld.org/forum/rpgdownloads.php?categoryid=38

Those might have something good, I think I played the Dreaming Heralds once and it was pretty fun. The Mad Manor of Astabar also looks pretty neat.
>>
>Cutting Words has better effects than Combat Inspiration
>Cutting Words requires less actions than Combat Inspiration
>Cutting Words doesn't need to be used preemptively and maybe be wasted like Combat Inspiration

Why can't valor bards have one nice thing?
>>
>>52725949
If it's up to me I can spend the whole day but probably the group could play for about 3-4 hours I think.
>>
>>52725423
Imagine playing a Wizard without class features.
>>
>>52725961
Because WotC.
>>
>>52726036
They're not that bad. The level 3 lets them reliably go first and not have to bother taking Shield as much, level 6 lets them cast most area damage spells roughly 2 levels higher then normal once per rest, level 10 makes them tough as nails and the level 14 makes their Arcane Deflection pretty good.

>>52726012
https://www.dungeoncontest.com/

Give some of the one page dungeons a look.
>>
>>52725961
What would happen if you just made Bardic Inspiration into a reaction rather than a bonus action for all bards?

I find a lot of my players forget about the bard's inspiration and the bard himself kind of gets frustrated about it, the thought crossed my mind since he was a valor bard but I wasn't sure if that was too much.
>>
>>52725749
You can't go wrong with Fireball.
Change MEG for Invisibility, maybe Hold Person/Levitate/Web or Fear/Slow
>>
How would you guys have the players suffer a moderate earthquake?
They're in an unstable region, so I want to show them that earthquakes are rather common here, now that they are in a rather safe place for that (open plains).
>>
>>52726165
What are your thoughts on Suggestion? It seems like it could be great if you're creative with it.
>>
>>52726206
Have them get knocked down, take some damage, some of their more fragile stuff breaks.

Mostly noncritical but annoying stuff. Something that won't ruin the game, but that they'll keep in mind.
>>
>>52726218
It's good, but depends totally on how your DM would allow it.
>>
>>52726206
Make them operate as per the Earth Tremor spell? Then for a severe earthquake use, well, Earthquake? EB and EE don't seem like they'd work.
>>
>>52726206
Earth Tremor is a good look for it. Just make the damage only happen in dangerous areas where it'll build tension.
>>
>>52726206
Are they native to the area?
As a Chilean, I can tell you to have their equipment clack and clap, and take wis saves to have your equilibrium slightly skewed.
It's like getting sea legs, you get accustomed to it.
>>
>>52726218
If your DM allows you to use it RAW (I.E you can literally tell people to give away everything they have and go away as long as you word it as a positive thing), it's amazingly good.

Most DMs tend to get a bit sore when the caster gets smart with it, though.
>>
>>52726293
>>52726244
My DM's a cool guy and, as long as it's not ridiculous, rewards creativity. IE our druid and I made up a fun little combination where she casted create water over a group of cultists, soaking them and making a huge puddle. So I walked up, dipped my finger into the puddle, and cast shocking grasp.

It was brutal.
>>
>>52726408
Thing is though, Suggestion doesn't really reward creativity. It's just literally "Make them do what you want, as long as it's not obviously suicidal."

You can use that creatively, sure, but you can just as well use it to simply make some asshole go away in a fight (i.e "You should go watch out for additional enemies! Quickly, get out of here!") or make them give you something nice.
>>
>>52726237
>>52726248
>>52726260
That looks good, thanks.

>>52726273
They're not native, but they'll get used to it eventually. The people living in the area should also have their architecture shaped to protect buildings from the tremors.
>>
Best way to get Medium Armour on a Wizard? I was thinking either Fighter 1 for it and the Defence fighting style or Ranger 2 for it's armour, fighting style and a level of casting.

I could just do Cleric 1 but the character's not really religious and I'm not going to be that cheesy.
>>
>>52726631
Dwarf Wizard
>>
>>52725961
Valor bards get to be better archers than rangers, so there's that.
>>
>>52726631
just use mage armor
>>
>>52726682
I'm working on a tanky Wizard. I don't particularly want Plate because I've only got 11 Strength but I'd much rather Medium Armour and a Shield.

>>52726674
I would but I actually have a thing where I hate playing characters with less then 5 skills. It sounds stupid but i really annoys me.

Right now I'm planing to be a High Elf or a Human.
>>
I posted this earlier but didn't really get a response.
Best way to make a shaman/elementalist?

Ideally summoning elementals (conj wizard,coast druid) or turning into them (moon druid) would be cool.
But perhaps a tempest or nature cleric could work if I didn't care about using actual elementals and instead just manipulated elements. Storm sorc could work there too.

I also had the idea of a "rain dancer" type bard that used magical secrets to get some elemental spells/summon elementals.

Thoughts?
>>
>>52726731
Spirit Guardians sounds like a good spell to have. I'd go with a Cleric for sure.
>>
>>52726747
Oh that's not a bad idea thematically.
I kind of like nature druids ability to infuse strikes with elemental damage. Its channel divinity is a little lacking though.

Tempest would probably be much more powerful and would still fit thematically.

Although with nature I could nab shillelagh, and dip monk to be wisdom focused, not have to rely on armor, and get to be close range with spirit guardians.

Thanks.
>>
>>52726805
I meant to say nature cleric*
>>
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I made a Light Cleric of Lathander, used Spiritual Weapon to make a flaming hammer, and threw fire at niggers all. day. long. It was fun as fuck. I like the light cleric's features more than a wizard and i get better armor.

What is Spiritual Weapon so good lads?

Also here's a video of me playing Cobra Triangle in honor of Mackenzie Foy

https://webmshare.com/wnDwG
>>
>>52726805
I played a similar character once. I was a Light Cleric Aasimar who swore he could hear the ghosts of his dead family in his head and summon them to protect him. All my spells were conjuring things to shield me, tear people apart and enhance my abilities. Spiritual Weapon was my favorite.

Turns out he was just a Cleric who sometimes heard voices when he was stressed.
>>
>>52726834
>>52726839
wtf
>>
playing a dragonborn desert druid who was raised by another druid in isolation from civilization, the 2 other guys I'm playing with (more people are joining later) is a edge-lord rouge human who constantly tries to take charge of any situation, and the other a dwarf barbarian drunkard who serves as unpredictable comedy relief. I'm having a hard time coming up with a personality for my character to help balance things out. Help me please
>>
>>52726920
Sounds like you need a voice of reason.
>>
>>52726920
Why not try to play the guy who tries to interject wisdom into decision making?
It's a pretty common character trope.

>Look before you lea-
>The rogue has already jumped off the edge
>Drunk barbarian "har har you know he never listens!"
>Barb jumps too
Then you follow after them.
>>
Am I a dick if I take Magic Initiate for Hex now that I have Empowered Evocation and enough Spell Slots to cast Magic Missile reliably? Something about being able to do so much single target damage with no chance of it failing feels wrong.

Are there any ways to get it even higher other then Nuclear Druid? Does Overchannel work with the Hex damage?

Also does an Overchanneled spell do maximum damage every single round after the first? It doesn't say "The first time this spell does damage" or anything.
>>
>>52726955
>Also does an Overchanneled spell do maximum damage every single round after the first? It doesn't say "The first time this spell does damage" or anything.
if you overchannel bigby's hand per crawford it does max damage every slap for the entire duration, so i guess it does
>>
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>Player finds unguarded treasure chest in obvious Dragon lair
>Decides to dimension door it and himself outside and run away
>Dragon knows if a single copper is out of place flies into rage and since the whole Island is his domain quickly tracks down the player
>Nearly wipes the party, knocks thief out and captures him
>Now what?

It's an Adult White Dragon (specifically Old White Death from RoT), ergo the meanest and stupidest.

What would the Dragon do to the player? Just kill them? Toy with them? Turn them into a frozen statue for their collection?
>>
>>52724484

I still think bards should have been the arcane half caster in the sense that paladins are the divine half caster and rangers are the nature half caster. Them being full casters is a bit weird.


I'd also make them prepared casters (I know that's not how they were in 3.5) and able to learn new songs a la wizards. It fits more what a performer is really like - they may know a lot of songs, but you need to practice them to refresh your memory of them.

I've half a mind to do full rework. Let them burn spell slots for extra inspirations, give more inspiration options, etc. But I'm too lazy.
>>
>>52726966
He said it works RAW but not RAI.
>>
>>52726966
Who'd of guessed he'd rule something in the Wizards favor but make a Sorcerers +CHA to damage once per spell.

I'm still salty that Evokers basically get a better version of my main ability.
>>
>>52726977
Yeah I think they should've been half casters too and let them keep magical secrets (perhaps even get a few more).

But with the secrets being at lower levels it wouldn't break anything, most likely.
>>
>>52726955
There's no attack roll for Magic Missile so I don't believe it would get Hex's benefit at all.

Check Crawford's twitter or Sage Advice
>>
>>52726993
crawford seems to agree w/ you
>>
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>>52726955
Another motherfucker here who doesn't understand magic. Magic Missile and Hex have no interaction because hex requires an attack. "When you make an attack" or however it is worded excluded Magic Missile because there is no attack role. Hell Hex doesn't even work with Fireball or Sacred Flame.

READ THE BOOK
>>
>>52727040
A bit late m8. >>52726993
>>
>>52724183
>The biggest problem with 5e is the 6-8 encounter-long adventuring day.
Could you handle 3-6 encounter-long? Because it's actually 3 to 6. Too tired to do more than just phone this in.
>>
>>52727047
READ THE BOOK
>>
>>52726967
If it's a white and acts like whites generally do, it would probably just deepfreeze the fucker and eat him. Whites are dull brutes.
>>
>>52724183
>>52727054
I don't think my DM has ever thrown more than 4 at us a day. Currently playing Out of the Abyss and we only ever get 1 or rarely 2 per day
>>
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>>52726955
>"Even I know you can't do that! And my Arcana is -1!"
>>
>>52726967
Well for starters you may want to secretly change the dragon's personality behind the scenes. Even if White Dragons are supposed to be stupid assholes maybe this one is a bit special. Otherwise yeah it'd probably just kill them and be done with it. That being said...

Maybe it has a job it needs a skilled thief to do.
Maybe it's going to play with its food for a bit and toy with him, giving the players time to turn the tables.
Or go with the ice sculpture idea, and now the rest of the party has to rescue their mate and find a way to cure him.
(If they are total no-hopers you can throw in an NPC to help, like a famous dragon hunter, a trapped ice spirit, captured (giant) princess etc.
>>
>>52719060
I haven't played or DM'd a game in about 5 years. A group of friends approached me and asked me to DM. I planned to have them be kidnapped by slavers and start their adventure on an offshore island. A week ago one of the players was talking reading that exact scenario online so now I feel like I have to switch
Whats a good reason a group of largely unrelated people will join together on a quest?
>>
>>52727054
Not him, but his point is mostly that players and DMs will tend towards 1-2 encounters a day. This is natural. Combat takes a long fucking time, and the campaign pace would be fucking glacial if you had to spread an entire adventuring day over several sessions to meet the requirements.
>>
>>52724183
>>52724309
>>52727054
>>52727096
How would you break the 1-2 encounter day cycle then?
Just give them random encounters?

How long do the combats normally take in this edition?
>>
Anybody got some stats for Umbral dragons? I seem to remember seeing them, but my google fu fails me.
>>
>>52727120
There's a festival celebrating _______ in a village, and everyone in the party are people who came into town to enjoy it or make some money selling things in it. During the festival, the village is invaded by _________. The party bands together to get out of the village away from the ____________, to safety in ___________.
>>
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This mf looks fun to play. He's tough too
>>
>>52727148
Monster Manual.
>>
>>52727147
Combat in 5e takes about as long as other editions, because as with other editions, everything boils down to a dice roll+result, repeated a lot. The problem is that dnd players are morons, and can't into optimization, but still feel they must into optimization. So in a lot of groups you'll get some jackass player who agonizes for minutes if you let him over how to properly split his attacks between enemies as a champion fighter. When you start a timer on the group and enforce it, he'll complain because things are so complex.

And that's the standard DnD player you'll find on roll20.
>>
>>52727120
"You all wake up in a dungeon and have no fucking idea what's going on. Go."

It's not exactly an amazing plot, but it sure as hell gets them going.
>>
>>52727179
They ain't in the MM, Tome of Beasts, or Fifth Edition Foes (checked). Doofus.
>>
>>52727180
But most players on Roll20 are shit and not indicative of normal people or normal interaction.
>>
>>52727231
I assumed by "umbral" dragon you meant shadow dragon, because those two words mean the same thing. And shadow dragons are in the Monster Manual.
>>
>>52727231
There's Shadow Dragon, and if that's honestly not enough for you, I must laud you for your special brand of autism.
>>
>>52725911

You absolutely can. My first DM did it in about six hours, but mind you there was barely any RP (not even character introductions), a Big Stronk Monster ended up killing most of the NPC tribe that asked us to bring the monster back, and we pretty much just stormed through the place.

It's long as fuck if you don't do it this way though. I tried running it for my home group and after seven hours we hadn't even cleared the first floor.
>>
>>52727154
Nice standard formula. Ill honestly use this during the campaign
>>52727191
I like this idea. Got to build around what happened, but I like it
>>
>>52725420
Honestly I think the torch is more for finding traps and hidden doors or treasure.

>Fast paced travel relying on Darkvision.
>-10 passive perception.
>>
>>52725749
What's your meta? Origin?
>Realizing sorcerers are metahumans
>Too bad they're all aquaman.
>>
>>52727279
Are there any good compilations of decent Monster homebrews?
>>
>>52727147
It just depends on how you run your sessions.
I mean, I'm okay with ending sessions in the middle of dungeons and stuff so they might have way more than 1-2 encounters in a in-game day. We usually play once a week.

If I know they're not gonna be in a situation where they're forced to take multiple encounters, I'll probably throw a single encounter or two at them max for the day because otherwise might as well not even run the combat.

I find you can shorter and more satisfying combats if you as a DM focus on making sure YOUR turns go by as quickly as possible, because players take forever. Also try to encourage cool actions/behaviors by giving out inspiration.

When a player gives out inspiration or does something without hesitation if it would be very in character for them, I like to encourage that behavior.
Also, the longer you play with a group/the more experience your players get, the more they'll take less time on their turns and want combat to go by quickly as well.

I know on the off chance I get to be a player because of my experience with the system I can always take my turn in just a couple seconds including my dice rolls. The exception being if I'm forced to make a roll I wasn't expecting.
>>
>>52727240
same for most players on /tg/. I'm not giving him advice for if he has a good group with good people, because then advice isn't necessary.
>>
>>52725961
Combat inspiration lets other people use their reactions, leaving yours free for PAM. Also, combat inspiration can kill people, best saved for a crit. Offense > Defense, right?

Yeah cutting words is better.
>>
>>52727120
Everyone traveling together and then something bad happens is a really classic formula.
Think about the shipwreck scenario. People love that shit. Total strangers are forced to bond in disaster scenarios.

Gilligan's Isle, LOST, etc...

Think about real life situations where many diverse people might come together. The other anon that gave the festival example is a good one.

Also D&D works great when you turn everything up to 11.
Why not have everyone on a sky ship heading somewhere when suddenly... dragon. (Or some other giant flying monster).
Unknown to the players there was something valuable on board that the dragon wanted.
He crashes it, they somehow survive (magical parachutes). AKA glyphs on the side of the ship that target people with feather fall if they slip off. Who knows. Get creative.

Now you've established a unifying event and a potential campaign villain. Plenty of room for NPC interactions and roleplay/character establishing/cameos. This is how I like starting campaigns. Cliche? Maybe. But it's so easy to dress it up that they'll likely not even notice. They'll be too worried about surviving.
>>
>>52726631
Knowledge Cleric 1.

It's magic. You get better at Arcana.
>>
>>52726920
How about you quit being a slimy egg layer
Jared
>>
Man.

I'm doing a WM style game and one guy has died four times. It probably looks like I'm targeting him but I'm not trying to kill anyone in particular.
>>
>>52727532
>WM style
Wrestlemania?
>>
>>52727550
West Marches / Hexcrawl, etc.
>>
What should spellcasters be buying in a general marketplace? There are no magic item/scroll shop, but there are chemists and literally everything else imaginable.
>>
>>52727605
Oils and gems.
>>
>>52727635
What would I need those for?
>>
>>52727605
Books to study and read on their travels. While your martials are sharpening their blades, you'll be sharpening your mind.
>>
>>52727605
Components for spells and inks for adding new spell to your spellbook when you come across a scroll/wizards spellbook
>>
>>52727644
>>52727655
pfft I'm a Sorcerer. I don't read good.
>>
>>52727659
Porno mags
>>
>>52727643
Casting.
>>
>>52727659
Then buy gems and other components you might need for spellcasting.

Also always have rope and a crowbar. Everyone always needs those.
>>
>>52727681
Sorcerers don't actually have many component spells that cost gold. They only have;
Chromatic Orb
Clairvoyance
Stoneskin
Teleportation Circle
Circle of Death
True Seeing
Plane Shift
and Gate
>>
Does a bag of holding also displace force? Like if I place my bag over the muzzle of a cannon as it fires, what happens?
>>
>>52727681
Doesn't look like any of my spells use any consumables. Not until much later anyway.
>>52727733
Yeah, the only one I'll probably get is Plane Shift, and that requires much more than a 250gp fork.

I could I guess, buy a 500 gp diamond. That way if someone dies, I'll be able too fork it over to a Cleric to cover Raise Dead costs
>>
>>52727756
No, you can in fact damage bags of holding from the inside. If a dagger can cut through it, what the FUCK do you think a cannonball will do, dipshit?
>>
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playing druid
learn about about owlbears
find out i can't become an owlbear because they are "monstrosities"
how the fuck does someone look at this and think of calling it something so rude?
>>
What is the relationship between Coatl and Dragons?
>>
>>52727733
Sure, but they might. I don't know their level.
>>52727760
If you have no need for components then why do you need to have that gold burning a hole in your pocket? Just save it or blow it on hookers.

I will give you that for a game that gives out a lot of gold, there's fuck all to do with it.
That's why in my games I have magic item shops but I regulate what they have in them of course. Once players start getting really big amounts of money they're sort of expected to start buying things like strongholds or start businesses and hire people.
>>
>>52727838
Fight one and then tell me they're anything but total monsters.
>>
>>52727864
They don't hurt that much though.
>>
>>52727838
Because they are monstrosities made by crazy wizards. I think they're cute, but they'll also rip off your fucking arm.

Just ask your DM if he'd let you be one. Especially if he enforces the rule that says you can only turn into animals you've seen. I do that as DM, but I also try and sprinkle wildlife around for the druid. Especially when they go to new regions so he gets some new stuff.
>>
Hey guys, new to 5th edition and next saturday a group I joined is meeting for the first time. All players are expected to have characters done prior to meeting. I know so far one player is playing Warlock or Wizard. I wanted to originally play halfling rogue, but without knowing what the other two players will settle on, I decided to go front line with paladin. Specifically Half-orc for roleplay purposes. I have been told the campaign will be underdark. I'm pretty set on half-orc paladin, cause the roleplay I wanted to do was that being the only half orc around, he seeks answers on why he is different. The temple that he grew up in tells him to finish his trials and seek his answers in the underdark (we were told to come up with a reason why our character would go into the underdark). I thought about having him go two hander and reconnecting with his Orcish roots, but I dunno if that'll work if there isn't another front liner.
>>
>Evasíve Footwork. When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.
Does that mean so long as you move on your turn or is it just a shittier version of Disengage?
>>
>>52727824
>Two-sided bag of holding
>Shoot cannonball into one side's opening
>Close it up, walk to enemy
>Open up other side of bag
>Cannonball shoots forward
>>
>>52727926
Its to run through Attack of Opporunities without needing to waste your action on a disengage.
>>
>>52727838
I also play an elf druid but i play as an owlbear 90% of the time. More beast than elf
>>
>>52727923
nice novel
>>
>>52727923
Half-Orc Paladin is a great choice. Use a Greatsword and heavy armour and just go to town. Paladins are very tanky with their abilities so it should work fine.

Also the campaign you're likely running through will have you in the Underdark for a long time. So the fact you picked a race with Darkvision is awesome.
>>
>>52720348
The mystic Wu yen does it better.
>>
>>52727880
>I think they're cute, but they'll also rip off your fucking arm.

You're describing regular bears, anon.

The only thing the owl part does for owlbears is give them some feathers, a beak and an increased propensity for standing upright. Other than that they're pretty much just fuckin' bears.
>>
>>52719060

Should I make an Aarakocra Warlock of the Undying Light and call myself Bird Man?
>>
>>52728050
You forget the part where they're explicitly described as being hyperaggressive to the point they'll fight creatures larger and stronger than themselves at the slightest provocation, and that they purposely adorn their lairs in the carcasses of their partially-eaten kills to attract more prey.

They are vicious mofos.
>>
Does anyone here actually know Forgotten Realms lore well? I'm wondering a little bit about Cormyr and if there's somewhere I can go for a basic rundown of the country.

Also the gods they worship would be fantastic to know.
>>
Would you let a player use his Warlock spell slots to Divine Smite with if he's multiclass Paladin? I'm reading it and it specifies Paladin spell slot, RAW, but I doubt he'll get too OP if I let him, right?
>>
>>52728218
It's been officially changed to work with any spell slot. So RAW he can, you must be using a PHB from the first printing.
>>
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>>52727880
>Playing as Druid in months old campaign
>DM has given me 1 potential new animal form the whole time
>>
>>52728238
Oh really? That's great, thanks.

It definitely is an older book, so I'll take a look at the errata in case of other things like this cropping up.
>>
>>52728238
Not that anon but now I'm curious - is there a way to tell what printing your PHB is?
>>
>>52728218
It actually doesn't specify a Paladin spell slot as of Errata - where it is specific though is that the smite goes up to 5d8, therefore 5th Level Spell Slots are as high as can be sacrificed.
>>
>>52728273
Well the PDF has "First Printing: August 2014" on the page with the disclaimer and credits.

My hard copy has the same thing except "This printing includes corrections to the first printing" after that. I'll keep looking to see about anything else.
>>
>>52728276
You get the most smiting out of 4th level slots, higher can be used but are wasted.
>>
>>52728312
You're right. I was thinking as if 1st Level slots were 1d8, but they're 2d8. So it does not in fact go to 5th.
>>
Can I use a Contingency that has a password? So it triggers once I say a specific phrase.

Also if I cast Dimension Door with it can I chose that area I teleport to like normal?
>>
>>52727840
Depends largely on the setting.

In Forgotten Realms: not much.

In Eberron, they are more or less the equivalent of "celestial" dragons (fiends were born of Khyber, dragons were born of Eberron, coautl were born of Siberys). They allied with dragons to fight off the demons and ultimately sacrificed themselves to seal the fiends in Khyber (underdark/hell equivalent).
>>
how do you handle stuff like rape without making your players feel uncomfortable about it? On one hand I don't really like utilizing those things in my campaign, on the other hand it kind of feels artificial if the bad guys do everything from murder to torture but stop at rape.
>>
>>52728308
In your book where it says first printing, right under that is
9 8 7 6 5 4 3 2 1
The number it stops at is said to be its printing.
>>
>>52728584
>how do you handle stuff like rape without making your players feel uncomfortable about it?
just don't
>>
>>52728588
What happens when they make a 10th printing?
>>
>>52728584
Imply it or say they do it at most but never show it "on-screen."
>>
>>52728584
The only way would be to get players that are comfortable with rape. Since it sounds like you aren't, you probably don't want to do that.
>>
>>52728604
I don't know. I don't even know if that's true or I've been trolled. Maybe that's when they call it 6th edition.
>>
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>>52728592
>>52728607
>>52728619
>mfw one of my players tried to rape another female players character
>>
>>52728669
Story?
>>
What's the secret to a good goblin dungeon?
>>
>>52728754
Plenty of passages to run away and hide.
>>
>>52728754
good goblins.
>>
My DM's allowing us to use the Downtime Magic Item buying rules. What's the best item to look for to boost AC? Around 1,000gp and without any proficiency would be nice.
>>
>>52728815
a nigger
>>
>>52728669
Why the actual fuck? That player needs to have their stuff broken.
>>
>>52728754
Think vietnam from an antiamerican propaganda point of view.
Narrow tunnels, but sloped, so the defenders drop caltrops to your knees, toiler paper explores. Everything fucks with your resources more than being actually dangerous. It looks like it's not worth it.
>>
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>>52728695
>running a post-apocalyptic zombie survival campaign for a bunch of people new to tabletop RPGs
>they want to do something with zombies because they are normies and anything remotely high fantasy seems too nerdy for now
>agree because I assume that it will kind of ease them into the experience so we can run something with a little bit more meat and depth to it
>a bunch of bullshit happens and the players get captured by bandits in their third session
>they sit in a cage and have to figure out how to escape
>two groups separated in two different cages
>one guy starts befriending the bandits (it's a larger group with at least 30+ members)
>I kind of allow him to do that because I simply assume that he's trying to gain their trust in order to find a way to free the rest of the guys
>rats out one of the NPCs that has been captured as well who has a tool with him that might allow him to break open the cage
>NPC gets dragged out and tortured, brutalized and mutilated
>bandits eventually let him do the initiation ritual which requires him to torture a person of their choosing
>I roll dice to determine which of the party members gets selected
>happens to be the girl
>at this point I just assume that he'll torture her but try to go as easy as possible without raising suspicion
>torture initiation ritual starts
>instead of using the soldering iron that the bandits prepared to "mark" their slaves he starts ripping her clothes off
>tells me that he's now going to rape girl PC's character and asks me whether he has to do some skill-checks for it like rolling on stamina or dexterity
>>
hey /tg/ rate my arcana cleric build
V human (magic initiate)
S:10
D:14
C:14
W:16
I:10
C:10
cantrips
>cleric
light
thaumaturgy
guidance
>wizard
fire bolt
ray of frost/prestidigitation
>druid
shillelagh
thorn whip
absorb elements (1st level spell)
i plan to play a support and healer roll with a bit of blastyness and a staff to smack people around if need be
>>
>>52728872
Pretty much fine. Maybe drop STR or CHA to 8 for the +1 to Arcana checks for flavor.

Also consider replacing one of the Wizard cantrips with Booming Blade or Greenflame Blade. BB + Shillelagh lets you do 2d8+10 at-will when you get your level 8 ability.
>>
>>52728862
Yeah, he needs to have his stuff broken.
You could've stopped it from going too far too, you shit.
>>
>>52728934
He said a player tried. Which means he most likely stopped it from actually happening.

I hope.
>>
>>52728934
I didn't fucking realize that he was trying to rape her until he already ripped her clothes off and specifically told me what he was about to do. At first I assumed that he was ripping a a sleeve of her shirt so he could use the soldering iron to place the mark on her arm. Was way too fucking late until I realized what was about to happen.

Of course I didn't actually let him rap her character. He just told me that THAT'S what he was trying to do. The bandits dragged him off of her and tortured him on the spot. He was supposed to follow orders, not fuck around. Some of the other players thought it was kind of funny, others looked pretty uncomfortable. I actually expected a much harsher reaction from the other players.
>>
If you have a cleric who uses melee at times and gets the Divine Strike feature, do you really need the radiant cantrip? Buffing with Bless and throwing out Spiritual Weapon and meleeing seems good enough
>>
>>52728981
Was he kicked?

>>52728955
>>52728981
You don't do that in a normie game unless everyone agrees to playing the game with "mature themes." Even still that's pretty fucked up.
>>
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>>52728862
fucking christ
>>
New thread >>52729327
>>
>>52728245
Poor man.
Why not ask in game some of the locals when you visit regions about local wildlife if it's kind of an exotic place?

Maybe take a little safari.
>>
>>52728918
cool i guess i dont really need str
any other suggested spells or tips?
>>
>>52728127
>point they'll fight creatures larger and stronger than themselves at the slightest provocation
>larger and stronger
You could have just said the bouncing featherballs will fight tarrasques and, being predators, the tarrasques will turn and run because injury is not helpful.
>>
>>52729571
Unless the DM play with carry capacity.
Also I will get one DC check cantrip (sacred flame, frostbite) instead of attack roll cantrip. Monster with high AC or monster that give you disadvantage exist.
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