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/btg/ Battletech General!

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Thread replies: 325
Thread images: 72

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---------------------------------
Because, FU, that’s why, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>52676079
=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – UPDATED (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-04-14 - Still getting worked on & now has 11483 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-26!
http://pastebin.com/uFwvhVhE
>>
Design Challenge time, lads
You are the head of mech development for the Rim Collection circa 3110 or so, in charge of designing a Retrotech main trooper for the Rim Collection, and also an upgraded intro+ tech model for future use
>>
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>>52713136
Can't we just make Dino Riders instead since we own Hunter's Paradise?
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>>52713255
My life will never be as fulfilling as this picture.
>>
>>52713255
Why not design the mech with dinosaur combined-arms in mind?
>>
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>>52713136

Basic model is the Wolverine-6M, because duh.
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>>52713372
that looks like a lineholder more than a wolverine, really
>>
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>>52713489
That maybe true, but it's clearly a brutal short range brawler. I'd use it.
>>
>>52712930
What is that glorious beast in the image?
>>
>>52714521
Heavy LRM carrier, 80 missiles a turn, 2/3, cheap as dirt, from the last gasp of the pre-coleman periphery, The Periphery, Second Edition and also TRO 3060
>>
>>52714793

Man, did porchbux-san fuck the outskirts that hard?
>>
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>>52713136
Here you go. Hope this qualifies.
>>
>>52714921
Yes. Yes he did.
Scrapped them for every c-bill to liquidate into lumber.
>>
So, considering the happenings of this week, I want to stat up a MOAB. Would a Cruise Missile with the Thermobaric modifiers tacked on do the trick? Consider that even a shot of CM/50 ammo weighs 25T, and the MOAB is 11T.

Or is this better simulated with the "cargo crate full of MG ammo set to detonate." trick that BT has pulled before?
>>
>>52714921
Well, let's say this porch represents the normal amount of thieving energy in the Coleman area. Based on this morning's sample, it would be a porch... thirty-five Texas warships long, weighing approximately 54600000 tons.
>>
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>>52715679
That's a big twinkie.

What the fuck were we talking about?
>>
>>52715631

MOAB isn't a themobaric. Just a Cruise Missile will do the job.
>>
>>52715631
The best way to build a MOAB is to just make a conventional fighter with a bunch of MG ammo and a booby trap. And yeah, maybe give it a ton of thermobaric AIV ammo to boot.
>>
>>52715894
Modify a bullet suicide drone and you're good to go.
>>
>>52715888
But MOAB is a thermobaric.
>>
Man, I never knew that the Scorpion has acutal not completely awful variants.
>>
>>52718567
The mech? I like the one with heavy PPC and lrms
>>
>>52718164
TNT aint thermobaric
>>
lol, both Luthien and Rasalhague have been conquered by Clan Ghost Bear in MWO.
>>
>>52718164

I was reading some articles earlier today that said it was just conventional explosives, not thermobarics but Wiki disagrees. Fucked if I know.

Explosives in BT don't really match up with real-world stuff until you get to nukes any way, so I guess thermobaric warheads are the way to go regardless.
>>
>>52718996

To get the kind of effect a MOAB has in BT terms you kind of HAVE to go thermobaric. It may or may not be so irl but in BT it makes the most sense.
>>
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>>52718939

If the authors did not have such an irrational hatred of the Ghost Bears and a love of the Nova Cats that would have happened in canon too.

The Bears would not have stopped until they reached Tikonov. If that.
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The feet of the Hatamoto-chi I did a while back kept bugging me, so I edited them to look a bit more like the classic sneakers/ clogs.
>>
Just interesting news about Battletech music.
Timothy Seals put up a new song today.
https://www.youtube.com/watch?v=4PehWC3fAAQ&t=
>>
>>52720132
I like 'em! Good work. Now all we need is some artistic broski to color that in Kuritan colors and we can flesh that baby out!
>>
Started but didn't finish a game today with a friend.

He had a Catapult and Cicada, I had an Enforcer and Vindicator. Everyone was 4/5.

We're covering terrain, LOS and heat right now. I have to say so far we're loving the game.
>>
>>52720830
That feels a little unfair in your favor. The Cicada is not very considerable compared to the Enforcer/Vindicator combo. How did it go?
>>
>>52721212
Actually pretty well since we're both new. We went by BV to >try< to make the forces balanced.
While I tried to close the distance he showered my Vindicator with LRM fire. I had some bad rolls and none of my long range shots were connecting, which in part was because we were both moving. He sent in his Cicada to try and backstab my Vindicator, while my Enforcer closed to get under the Catapult's LRMs. We traded fire and those four MLs of his tore my Enforcer up a little, while in return not many of my shots landed.

We recognized in advance it might not be the most balanced fight but he really wanted to try the C-C combo.
>>
>>52720132
Probably Kuritan will paint the feet of hatamoto with a combo of "waraji" and "tabi" regardless of the shape of the foot.
Samurai wearing boots is unlikely to have fun and delicate movements :)
>>
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>>52721212
The Enforcer has paper armor in the rear though, moreso than most mediums, so the Cicada can tear it apart in one or two good backstabs. And if it positions itself wrong... well, that's gonna get punished fast. The Cicada is also fast, and in Introtech speed is armor because no Pulse and no LB-X. It's actually a pretty balanced fight.

>>52720830
Glad you're enjoying the game, anon. I played one myself last night; lance v lance, 5500 BV, Introtech, canon variants only.

Opponent had:
Enforcer 4R
Victor 9B
Grasshopper 5H
Awesome 8Q

I had:
Crusader 3L
Catapult C1
Thunderbolt 5S
Grasshopper 5H

Early on, the LRMs did a lot of work, and the Victor was hurting. I needed to get it out of the game. We were playing on the red Crater map, out of.. map pack #3 I think? Lots of rough, broken terrain to hide in from ranged attacks. He used that to his advantage, and got the Victor in close, despite my backpedaling. The brawl swung his way really quickly, with my Catapult getting its LA shot off, then destroyed by ammo explosion after that. The Crusader lost its LA and LT, and went down to a single point of internal structure in the CT. But then the dice swung my way again, and the Victor went down finally, as well as the Awesome when my Thud punched its head off after it took an errant Medium Laser to the face. Things swung again though when my Crud finally died, and my Hopper, about 40% armor down, went against the basically pristine Hopper and the Enforcer with no Large Laser and no more AC ammo left. It lasted a few turns but concentrated fire on the CT brought it down eventually, with both my brother's 'Mechs still standing. Was a bit bummed but eh, such is Battletech. The Awesome getting facepunched was definitely the most BS moment of the night, and really turned what looked like a loss for me for certain into an even match again, since the Crud wouldn't die. But, the dice are fickle indeed.
>>
>>52724068
Oh, forgot the fate of the Thud. It died to the MG ammo in the LA cooking off the turn after it murdered the Awesome. Karma I guess, since it was a LA punch that did the Awesome in.
>>
Are there any clan vehicles that can survive in a vacuum? Enemy keeps trying to field vehicles in one and trying to find something to replace them so I don't get a wall of text every time I start a mission.
>>
>>52725696
You could use the pregame editing feature to give them all the environmental sealing quirk
>>
>>52725998
Doesn't look like the quirk is there, at least in the pre-game set-up
>>
>>52725696
Why not just be smart and not use vehicles in vaccuum?
>>
>>52726145
>Enemy keeps trying to field vehicles
Its the MekHQ scenario generator, not me. I'll probably just round up the BV and add substitute mechs or BA at this point.
>>
>>52725696
No sealed Clan vehicles I can see based on a MM advanced search.

>>52725998
Sealing is a construction option that eats up weight, not a quirk.
>>
Retro battle bump
>>
It's Saturday. Any /btg/ match today?
>>
>>52727523
It's one hell of a quiet Saturday. I don't know.
>>
>>52727523
You waited until 9:00 PM central to ask when we normally start at 7PM? What do you think.
>>
>>52727727
It's almost like people have social lives and it's a weekend.

Yeah, me neither.
>>
I'm not good with clan mechs. Does anyone know what these are supposed to be?

http://warhansa.com/index.php/katalog/jaguar.html
http://warhansa.com/index.php/katalog/etherial.html

Also what is this supposed to be?
http://warhansa.com/index.php/katalog/intruder.html
>>
>>52727953
>Jaguar
Been trying to sort that one out myself. It's probably some Green Burd machine. I don't know which one, but that'd be my guess.

>Ethereal
This one's an Eyrie.

>Intruder
Enforcer.
>>
>>52727953
>http://warhansa.com/index.php/katalog/jaguar.html

The first one is a Cougar, the extra wing bits make it a Cougar-XR.
The second is an Eyrie. No idea why they chose to duplicate a Dark Age era in-production mini.
The third is an MWO Enforcer, with parts for MWO-only variants.
>>
>>52728055
>>52728056
Thanks, I normally don't play clans, but the warhansa models look so nice.
>>
>>52728125
I don't care for every MWO adaptation of the existing designs, but some of the clan one's are pretty nice updates of awkward originals. Plus I like to think of MWO designs as cosmetic variations from different manufacturers, so the Falcons might be rolling with IWM Mad Dogs while the Adders produce blockier MWO style Mad Dogs.

Plus a lot of their miniatures come with variant parts. The not-Stormcrow comes with a bunch of different arms, for example.
>>
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>>52715631
Did somebody say MOAB?
>>
Battlebump
>>
I am sick and tired of the fucks over at IWM using inferior paste to secure their blisters. When are they going to get their act together ffs?
>>
Random question, but is the Rick David Stuart who wrote the original periphery sourcebook the same one who did sourcebooks for WEG Star Wars?
>>
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So my group does a type of Solaris VII
>everyone gets one mech
>roll on table with d20
>play area is 1 map per 4 players
>mechs for the list are ones that can force a PSR if at least 50% of the weapons hit.
>in case of odd players everyone rolls a d6 and player with even numbers can't each other for that turn, same if multiple players roll odd
So I made my own table based off of mechs I own. Any variants ('pult, archer, g. dragon, ect.) are because I have more than 1 of those minis.
What do you think of my selection?
>>
I'm suprised they haven't tried to copy megamek and sell it as a videogame.
>>
>>52732650
Not simplistic enough to appeal to an audience or consumer group large enough to cover the development costs.

And just simply copying megamek as it is will make people rage and stick with the free, good one that gets rather regular mech updates from our resident artists.
>>
>>52732650
Main video games industry...
not enough QTEs

Nippon games industry...
not enough emo twelve year olds and belts and zippers.

Also not enough linear corridors and no iron sights first person shooting.

It'd never sell. It's too much of a cerebral game.
>>
>>52732662
True, the interface is a pain though. Lets hope the battletech game goes well then.
>>
>>52732697
Unless they completely fuck up the single player, it'll do moderately well.

Biggest hurdles will be that the community will be entirely dependent on HBS' development of additional mechs, maps and other content. They've decided to be stingy bitches and not make mod tools of any kind.

If they had made mod tools, I would have immediately begun making Clan mission packs. Trials of position, grievance and possession, all that fun jazz with some Clan culture thrown in.
>>
>>52732713
That sounds fun. So few games have mod tools.
>>
>>52732713
>clan mission packs
>not trying to implement WoB tech

I still hope their files are easy enough to mod without official tools.
>>
>>52732964
The games made with the Unity engine, so making new stuff for it isn't going to be too difficult.

Porting it over and getting it to function in their modified game engine will be the hard part. Coincidentally, the part that I have extreme difficulty in managing.

It's kind of funny. The devs mentioned in a recent Q&A livestream that they've got interface and code developers who have made dev tools that allow them to script objectives, dialogue and events and rapid test them (basically add scriptss, compile them into a folder for the level, launch game engine to play through it) but they're not going to release them to the general public.

And the reason for that is pretty evidently "we want to make more money by having complete control over the dev tools."

This culture of greed and covering your own ass no matter what that's festered in the US and Canada for the past couple decades has pretty much ruined the video games industry.
>>
>>52732713
>Unless they completely fuck up the single player

I just hope that cuck Weisman isn't doing all of the writing. His recent infatuation with appeasing SJW ideology with man-shaming, ultra feminist characters, overly forced "GURLLL POWER" stories combined with the cavalcade of circus oddities that a diversity marketing team seem to have come up with for the crew member characters would ruin the game for a lot of people. Some people would just ignore it and grit their teeth, just happy they got a battletech stragegy game, but having to look, read and listen to character go on about their preferred pronouns and how speshul snowflakes they are for being different shades of mulatto will eventually start to grate on peoples nerves.
>>
>>52733212
>I just hope that cuck Weisman isn't doing all of the writing. His recent infatuation with appeasing SJW ideology with man-shaming, ultra feminist characters, overly forced "GURLLL POWER" stories...

Wait, what? Is this serious? Did he go over to the dark side?
>>
>>52733228
The couple of stories he wrote for MWO's hero mechs were alluding to that.

Particularly the story about the Alex/ FD's original mech, the Roughnecks "hero" pilot background and story snippet being all about "grrr im a woman hear me roar, evil men put me down because im a proud womyn, I dun need no man I can pilot robutt just as good as man grrr." The story was all about how men think less of women for being mechwarriors.

In a universe where female mechwarriors have been a thing for centuries and and nobody has batted an eye to them bring ruthless brutal killers. A universe where Natasha Kerensky is said to be one of the greatest mechwarriors to have ever lived.
>>
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>>52733212

As a eurasian girl, I hope he does, I like that kind of stuff.
>>
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>>52733274
One of the reasons I loved BT was because I thought it was above all that SJW nonsense. Now this?
Weiserheimer... you pussy.
I mad. I mad and ashamed for our hobby.
>>
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>>52733332

But Anon: BT was the SJW stuff all along, this whole time!
>>
>>52733274
Sure you aren't thinking of Randall?
>>
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>>52733352
No. NO. I refuse to believe! I was really young when I got my mint condition 2nd Edition. I never had a second thought about characters like Lori Kalmar and ol' Natasha K. It was just par for the course like playing the original Phantasy Star or Phantasy Star 4 or Final Fantasy 6 later and such. I'm a frickin' 80's kid. Nope. I don't like this crap one bit. Bunch of slack jawed SJW faggot runnin' around now.
>>
>>52733558

People back then were bitching about it too, you know. "This political correctness has gone too far!"

Samus Aran in Metroid being a girl was pretty contraversial for its time, if you remember. We just didn't think anything of it because we were kids. And look at us now.
>>
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>>52733632
Wait, that political correctness nazism came about in the 90s. I mean, when me and my buddies were really little kids pretty much the only female characters we would play in vidya or such was Blaze from Streets of Rage because reasons, and Ms. Fucking Pac Man. It was a magical time when we couldn't decide if girls were icky or... squishy. When BT came on the scene we really didn't give an ass about all that SJW applied psychotic gender roles and crap. Chicks were chicks and it was okay if they piloted a mech because those things ran hot anyway so they would have to not wear as much. (Did I mention how young we were?)
Anyway to see things devolve into modern political crap? I really thought BT was above that. It was the fun of the game and all that. Just... not happy right about now. Can there be one place away from the bitching?
>>
>>52733688
ahahaha nope, Randall at least is full cuck.
>>
>>52733688

No, Political Correctness existed well before the '90s. It just wasn't in the mainstream noosphere as a word until the '90s! The Regan Years were described as "an assault on political correctness" in 1987. The modern usage of the PC term started in 1970. Before that, it was used to describe communists and communist doctrine.

Just because you were too young to see it at the time, doesn't mean the adults, people our age now, weren't aware of it, and bitching about it then.

Daily reminder that second wave feminism, where it all went wrong, started in the 1960s became popular in the late '70s, and it formed fashion heavily in the '80s.
>>
>>52733688
>Can there be one place away from the bitching?

Yes, death.

Other than that, no. Men had thier way for quite long enough, and now you're just going to have to deal with other people getting time in the spotlight. Nowhere and nothing will ever be "safe" for your kind again. Welcome to a brave new world.
>>
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>>52733756

>oh no, other people are getting equal time in the spotlight, how horrible!
>>
>>52733817
And apparently it's the white mans task and burden to create culture for the "minorities."
>>
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>>52733736
How long has Randall "cuck" Corncob been working in BT?

>>52733750
Now I knew some of this, but that's fascinating the part about the term.

>>52733756
Now I know you're a chuckle-fuck because success has very little to do with "getting time in the spotlight." Africans of certain stripes had thousands of years to compete in terms of culture, technology, religion, all sorts of things, and were left behind because of choice.
You achieve success. It's never your "turn." Little kids whine about it being their turn at the drinking faucet.
Also success was never safe. You have no idea the level of competition that exists in the world where you have to bring a product to the mass market, or inventing technology, or any real form of success that doesn't give out a participation trophy to make your baby-SJW feel good about being last place and not having put any effort into your life. You're jealous because you accomplished nothing, became nothing but a strain of human bacteria, will never be anything other than a burden on society, and will hide under left wing sexism and racism just like the bogus ass KKK, another democrat institution.
Take your pseudo-bad ass internet persona back to /pol/ and let them slam your ignorant ass down a peg and stay the ever loving fuck out of neutral territory before someone puts you over their knee and spanks you through puberty. Go put on your pimple cream and let the big boys and girls do what they want to do.
tl;dr - In essence since some cultures only contribution to the world was inventing a stick, of course they would whine about, "It's my turn nooooow!"
>>
>>52733817
Not that anon but
>Equal time
>Implying to have a good story everyone of every vauge identity group needs to be given equal time
>Implying mentioning said peoples gender/race every story is good writing
>Implying trying to make characters that pit themselves against current real life groups or problems that equate only to the given time ruin any timelessness of the story and cause everyone 10 years later to be confused.
>
"Equal time" based on anything outside of the character kills it
>>
>>52733982
A long time, though his SJW power level appears to have been growing logarithmically
>>
>>52734004
Sorry, *don't ruin
>>
>>52734032
Well hell. Time for some war crimes.
>>
You are being a loser drama queen more than your usual, btg


You will have miserable lives with or without SJW anyway
>>
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>>52734004

It doesn't need to be *every* story. But *any* time it shows up in a story, you idiots start bitching about it.

"OH, IT'S FORCED!"

No, it's often not. It's the story the author wanted to tell. Having diversity in a mercenary group in battletech makes a hell of a lot more sense than not. You're not right: you're just spoiled.

Nice strawman, though.

I will admit, it's sometimes forced, though, *cough*Mass Effect Andromeda*cough*, but literally everyone is bitching about it, including the groups who were included for their forced "diversity". Notice how the groups who were forced in are bitching about it irl too. That's always a good sign it was forced.
>>
It always seem to be a minority who complains about diversity and things they complain about often turn out to be good.
>>
>>52734201
I was more pointing out the flaws of the general idea of equal time and the use of modern issues, I apologize if I didn't make that clear. I have no problem when certain "groups" are shown, battletech has always retained a diverse cast. My main concern is when those groups become a focus or a spotlight is shown on someting they have thats innate (i.e. the MWO story) rather then the authentic character of the person. If the merc group has more character then their race or sex thats fine, I applauded Shadowrun mostly for that. But to retain a diverse cast for the sake of being diverse(TM) and not because it was a character that happend to be X I feel rips out the autenticity.

Also, I feel the idea that when a "group" complains about said thing that the proplem is legitimate is flawed given that my concerns would be made immediatly valid given I'm a hapa
>>
In honor of Easter we're doing a WoB game fighting Ghost Bears on Luthien.

What are the best WoB mechs for fighting Clanners?
>>
>>52734621
Fucked up with spoiler, no reason that was hidden
>>
>>52734621

Ahh, I get you. Well, sorta. Your last sentence confuses me.

But ME:A was a perfect example of what you are talking about. However, a lot of people complain about SJW bullshit when *any* diversity is shown, regardless of how it is handled.

I personally like the incidental diversity, where people are XYZ, but it isn't the focus of the story... unless it is the focus of the story. But making it the focus of the story leads to a ton of pitfalls, especially when it isn't written by a member of said community because they inevitably fuck it up. Again, see ME:A.

From what I have seen, this doesn't appear to be the case as so much with the need BT stuff. But I don't know a lot about the MWO stuff aside for stompy robots and micro transactions.
>>
>>52730525
No idea, but it wouldn't surprise me.

>>52735018
>especially when it isn't written by a member of said community because they inevitably fuck it up
Worth noting that different members of a community have different experiences, and therefore will therefore disagree at times about what is or isn't fucked up.
>>
>>52734625
A level three of nuclear urbies.

Someone will be along shortly to give you a more realistic answer, I'm sure. Doesn't mean that's not a serious answer on my part though. Fuck the Bears.
>>
>>52735018
A problem I have with "people are XYZ" thing in the HBS BT game is that the combinations seem forced and weird. And yeah, none of them are "white" in the northern/Western European sense of being fair skinned and that is weird in its absence. I'm not European, I don't feel like whites should be shoehorned into everything, but their handling of ethnic and "racial" origins is offputting.

I'd rather simply have "so-and-so is Capellan" and they maybe have looks that could be associated with the ethnic groups that settled the Capellan zone (Russian, Han chinese, Vietnamese, Spanish, etc), or a Free Worlder from the Regulan province (Hindu, Persian, Pashtun, etc) and stuff like that.
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>>52735290

>I'd rather simply have "so-and-so is Capellan" and they maybe have looks that could be associated with the ethnic groups that settled the Capellan zone (Russian, Han chinese, Vietnamese, Spanish, etc), or a Free Worlder from the Regulan province (Hindu, Persian, Pashtun, etc) and stuff like that.

Honestly, that would be perfect.

I don't remember anything really standing out in the HBS stuff as odd to me. But we don't know that much about the single player story, from what I remember, so this is just the neckbeards stimming as far as I can tell. Unless, some fucked up shit has dropped in the past 6 months that I don't know about.

>>52735254

Yes, that is true. But differences of view from an in community experience will be different from that of an out group experience, and it definitely shows.
>>
>>52735464
>Unless, some fucked up shit has dropped in the past 6 months that I don't know about.

Randall made some statement on Facebook that if he can avoid it, he'll never write a white male character again, or approve one for publication. Because making up for lack of diversity in the past. As long as Randall and Jordan are on charge of anything, it's going to keep getting worse.
>>
>>52732755
>>52733055
Which is extremely odd since all 3 of the Shadowrun games (and IIRC some of HBS earlier releases too) have mod tools for them. People have released some pretty impressive stuff for them.
>>
>>52735975
The devs themselves gave a reason to not making mod tools or releasing the dev tools as "it takes too much development time that could be spent on making the game better."

It's a half assed reason, and the way it was described (Shadowruns mod tools were made by one guy who worked on it for the better part of a year) made it clear that depending on how successful the initial game is, they intend to make expansion packs just like with shadowrun.

But for the next few years, no mods. Because greed.
>>
>>52736086
>Because greed.

Home improvements don't pay for themselves, anon.

Of you cared that much, you'd take a gun to Gencon and kill as many of them as you could. That's the only way anything will change. If you aren't willing to go that far, then you don't care enough to complain about it.
>>
>>52735975
Maybe they're afraid people will make single player stories and characters that are better than their previously shown "oh look at me I'm made up of X and Y earth nationalities several centuries in the future where nobody except for native earthlings can trace their lineage to a pair of nationalities!" character backgrounds.
>>
>>52735464
Star Wars/Battlestar origins are the best way to handle humanity in space. Someone born on X planet in the IS is going to say when discussing their background that "Hey, did you know around 1000 years ago one of my many ancestors originated from this one country on Terra and were part of this ethnic group Except maybe Kurita There probably going to say what planet their from and maybe how their ancestors arrived on it. I feel mentioning ethnic origins is wholly unecessary.
>>
>>52736175
>Phone messes up spoilers again
Seperate Kurita from last sentence
>>
>>52736175
This specifically is what irritates me about the new game. I give no fucks what your Terran ancestry is, and can assume from "I'm from X planet and Successor State" a rough idea. Unless you're actually from Terra, in which case you're not going to ruin my immersion by telling me you're Maori. But hey, I guess they're trying to appeal to people who can't see characters without needing preconceived stereotypes to build off of.
>>
>>52736086
Wut? Bethesda releases the mod tools to their games because they're literally used to make the game. If they're building the game with one set of tools and building another to mod them, they're doing things very, very wrong.
>>
>>52736527
Well, clearly they are.

In that same Q&A episode (the latest one, if you want to listen to it yourselves) they talk with a guy who makes developer tools, and then a while later mention they're not going to make mod tools because reasons.
>>
>>52735604
>Randall made some statement on Facebook that if he can avoid it, he'll never write a white male character again, or approve one for publication.

Okay, honestly, pics or it never happened.
>>
>>52733212
>I just hope that cuck Weisman isn't doing all of the writing. His recent infatuation with appeasing SJW ideology with man-shaming, ultra feminist characters, overly forced "GURLLL POWER" stories combined with the cavalcade of circus oddities that a diversity marketing team seem to have come up with for the crew member characters would ruin the game for a lot of people. Some people would just ignore it and grit their teeth, just happy they got a battletech stragegy game, but having to look, read and listen to character go on about their preferred pronouns and how speshul snowflakes they are for being different shades of mulatto will eventually start to grate on peoples nerves.

Translation, he wrote about a girl once.
>>
>>52736825

Well, Battletech is a wargame, and women have no place in a war, so it stands to reason that people would be upset about him writing about women in a wargame.
>>
>>52736902
(You)
>>
>>52719403
>oh yeah we hate the Ghost Bears, let's give them the most powerful Warship in the lore
>oh yeah we love the Nova Cats, lets literally kill all of them off
???
>>
>>52737009

Found the SJW cuck.
>>
>>52733982
>How long has Randall "cuck" Corncob been working in BT?
How are we defining "work"? Because if protecting your reproduction-making uncle or whatever and writing that driven qualifies as work, this is a bad world.
>>
>>52737604
>Everyone who points out there are women in Battletech is an SJW
Good job stripping its meaning and turning it into buzzword
>>
>>52737485
He's not literally Jellico, just riffing on his bullshit.
>>
>>52736175
>dumb SJW non-white ethnic background garbage
>cherry on top is the protagonists are backed by the slavery-practicing, sexist, corrupt MoC and the villains are backed by the liberty-loving, social equality-practicing TC

I sometimes wonder if anyone at HBS has ever actually *read* the fluff.
>>
>>52733290
assuming no b8, why?
>>
>>52738641
I like being special.
>>
>>52738593
>liberty-loving, social equality-practicing TC

What game fluff are YOU reading? At least the moc doesn't nuke people who didn't do anything
>>
>>52738816
>What game fluff are YOU reading
Probably the 3025 fluff, which is when the game is set
>>
>Ral Partha Europe acquired Critical Mass Games
Holy shit how did I miss this, I was thinking of buying their mechs for Battletech. Does this mean Ral Partha will start working with resin more?
>>
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>>52739313
RIP, be ready for bad shipping prices and possibly a small price hike
>>
>>52738816
The fluff provided in all the periphery books.
>>
>all this batching about HBS mod tools
Did you guys miss the part where:
A) they said their code is so ad hoc that some of their error reports are literally go ask for help and
B) they're using third party assets which they legally can't release?

I don't know what the situation was for SRR, but it seems like the reason they aren't releasing mod tools this time around is because they just want to get the game out there in the first place.
>>
>>52740081
No he's right; the TC was pretty amazing pre-Xin Shit. At least in Battletech terms. Which ain't saying much, but it's something.
>>
>>52740392
Dammit linked the wrong post. Meant that for >>52738816.
>>
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>>52736902
>>52737604

My childhood hero would like to have a word with you.
>>
>>52740751

lol shut up fag
>>
>>52740751
>Childhood hero
>Soviet Solider
Who has these as hero's in their childhood?
>>
>>52740874

Think about your question for a minute. She was a point of pride for many.
>>
Just finished a fun warship game. 2 million BV. Big fleets. Star League only, final destination.

I took

Primary fleet

Farragut (flagship)
Texas x2
McKenna x2
Luxor x2

Secondary fleet

Cameron (flagship)
Aegis x2 (old)
Aegis x2 (new)


He took

Texas x3
Black Lion x3
Kimagure x2 (normal)
Kimagure x1 (mass driver) apparently they changed the rules on this so the thing uses the full nose arc now instead of the awful single hex line. Definitely an improvement, but he never hit with it in the couple rounds he shout it before the ship died
Lola III x2
Aegis x2 (new)
Sovetskii Soyuz x1

My opponent got kinda shafted on the RNG. He couldn't get good ECM rolls to save his life. I only lost one ship the whole game, and it was this moment. That was a pristine Texas too. I learned that trick from the Davions.
>>
>>52739313
Huh, so that's why they were shutting down for a bit.
>>
>>52741544

AFAIK mass drivers still use the nose row only, so it's probably just MegaMek having them implemented incorrectly.

Other than that, yeah. The BVs for big ships are nonsensical a lot of the time. I'd be backing the Farragut and McKenna group over the Black Lions and Kimagures every day of the week.
>>
>>52740751
literally who
>>
>>52741824

Nobody who matters.

You can tell because it's about a woman.
>>
>>52740751
>>52741824

White Roses, right? I think I have an idea who it is, but i'd like to know too.
>>
>>52736290
>I guess they're trying to appeal to people who can't see characters without needing preconceived stereotypes to build off of.
It'd be crazy not to try and make different planets have different cultures. But BattleTech doesn't have a ton of detail on crazy future cultures, so I guess it'd help to have some easy cues put in the character bios as inspiration. And since they're writing the game in 21st century English - instead of 31st century English - may as well use 21st century cultures for the same reason.
>>
>>52740874
>>52742288
Soviet was the clue, its Lyudmila Pavlichenko.

There are better female "heros" then her
>>
>>52742364
>But BattleTech doesn't have a ton of detail on crazy future cultures

Except it does. That's half the fun.
>>
>>52741544
>I only lost one ship the whole game, and it was this moment. That was a pristine Texas too. I learned that trick from the Davions.

Were they the Ypres and the Valley Forge?
>>
>>52742377

True, but her story from light googling is interesting. Thanks anon.
>>
>>52742364
>Ancestors ethnicity
>Implying 1000 years later they wouldn't have homogenized into their houses/states or disappeared completely
Except for a few outliers, playing the whole "What if they were half-X and half-Y XD" ignores the whole idea that the houses and even some periphery states have existed for such a long time that the "cultural identity" of an individual is subject more to their faction or world (where you can find a lot crazy future cultures around). Its more of how the scale works now. The Houses/Factions expanses are now the equivalent of countries and groupings of planets are the provinces/states. The planets are now just like towns or cities making the countries on those planets such a small part of the grand scope that you would have to be really fucking important to be noticed. Traditionally when a person inquires about the origins of someone who came from outside their country they ask which country they came from first and maybe if they were picky they would ask where they were generally from. For someone answering in Battletech, the farthest you go is probably "I'm from the FedCom and from this group of planets/planet" with most of the perception on your culture based on the fact you were from the FedCom and MAYBE your planet. The idea that "Hey, I'm of Portuguese ancestry" has any holding or anyone thinking that as an indicator of your culture is honestly bewildering. The great fun of Sci-Fi cultures is that even if they reference Earth ones they don't half to make reference or be remotely similar to them. Its space. Your literally given the expanse of the known universe to work out your own crazy new group and desu I think what people love about Sci-Fi is that boundless freedom and creativity that is somehow timeless and not completely latched to Earth.
>>
>>52742612
I had my Aegis burning in thrusters first since it had all the armor torn off the nose by the Texas the previous round. So when the Texas tore all the armor off its ass the next round, she went out of control from a thruster hit, right into the Texas.

Though I didn't lose any other ships all game, quite a few got chewed up pretty good. Half the ships had their KF drives wrecked. And one Texas lost both its sensors and CIC so it was flying practically blind. But moving the primary fleet as a group, you could basically pick out any big ship and delete one or two of them a round. My best round was killing a pristine Texas, Black Lion and Sovetskii Soyuz in the same phase. The next round I killed a Lola III, both Aegis and another Texas. Those Farragut Naval Gauss banks and the McKenna PPC broadsides are just brutal.
>>
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>>52742782

Soviet, Russian, and Central Asian history is full of woman soldiers, so whenever someone says that women weren't soldiers or have no place on the battlefield, we take it as an insult.
Because it is.
>>
>>52743524
Which is part of the funny thing about that whole MWO story about the female mechwarrior "showing girls can pilot mechs too" when BT history from day 1 is full of it being accepted that women are also mechwarriors and no one blinks. Except the Dracs in early fluff but that's because they're Dracs.
>>
>>52743524
That argument tries to address the statement that there were no women soldiers (which anyone doing a 5 minute search or knows probability will know the answer to), rather then that men are more suited for the role with women being primarily used in situations of scarcity or dire straights which demanded them. Women can do fine in positions of indirect conflict, but the reality is that men have always acted as the fodder and body shields for those operations. There are certain positions women are just not optimal to use, I'm sorry. You can have some outlier female who does spectacular things one time in history and it still won't change the reality that it was almost always men carrying the gear, charging the lines, moving the equipment, and operating on long patrols across stretches of isolated territory. The average unaugmented female body is simply not built for long direct engagments, with the average male having been used for most of the dirty work.
>>
>>52745225
A 'Mech is piloted from a command couch, boyo. Upper-body strength and marching endurance are pretty much immaterial. >>52744129 is right: BT has assumed women could pilot 'Mechs and run nations right from the start, and pretending it's something new or special in-universe is simply pandering to advocacy groups.
>>
>>52745391
One of the top 5 of the first era was 'ol Nasty K herself, after all.
>>
>>52745391
I wasn't responding to any point regarding battlemechs, I was responding to the the point about women soldiers and assumably direct combatents. I thought the point of indirect made it clear that women can be utilized in roles not pertaining to front line ground combat. The anon I was responding to was mentioning examples women used as foot soldiers/horseback and I was just providing the counterpoint that alot of those were outliers or done out of necessity. Mech pilots are a good example where women can be utilized.
>>
>>52745225
No one disputes that the average man is *more* suited to warfare. The question should be "are women, with proper training, capable of serving in a modern combat environment?" That fewer can is undoubtedly true; at the same time, that women can and do fight is equally true, as you yourself say. Citing the obvious and unargued fact that men have historically done almost all the fighting has nothing to do with any of this. We're talking about now / the future.

That someone is better suited to a task does not prevent anyone else performing that task, which is the thing that these sort of arguments always seem to conveniently slide past. A 5.56 round taking off some idiot ISIS guy's face kills whether fired by a man or a woman; he's not going to yell "hey, you're not fully optimal for this environment!" and the bullet magically swerves away.
>>
>>52745644
The problem is that that 5.56 round in modern warfare doesn't just involve someone shooting it at a target, any civilian can learn to shoot a gun compentently enough. That cartridge and loads of other equipment need to be carried to the destination over long distances in sometimes isolated areas where resupply may currently be unavailible. Studies have shown that women sufer far more injuries on the battlefield then men and due to bone structure have a far harder time moving heavy loads without putting significant strain on their bodies. The problem is also psycological, men in mixed groups tend to, on average, put the safety of female individuals over personal safety even when such actions a wholly unesscessary. Its a base instinct and in combat where your instincts and testosterone are firing all over the place, simply telling soldiers not to jump over to immediatly protect the female member may be difficult, though not at all impossible. There are also the obvious problems of calorie intake and general hormonal differences between sexes that also pose a problem. Women can be in the military sure, but not every soldier has to be the one out in the field.
>>
>>52746068
Agreed, but at the same time (with the realistic expectation that fewer woman will past the required tests and want to fight), any that are capable and interested should be allowed. I don't see anything here that can't be mitigated through proper training and selection.
>>
>>52742854
Wait, is desu desued now?
>>
>>52746922
t_b_h is desued, why?
>>
>>52742854
But that doesn't score you social justice signaling points
>>
>>52746922
>>52746940
Because it means absolutely nothing. It's been wordfiltered ever since Mootwo took over.
>>
>>52747277
Was filtered before that actually.
>>
>>52743524
>we had to use our women as soldiers because we're subhumans
>>
>>52747656
Hey, some women are so ugly I want them carrying a rifle and contributing something to society lest they breed and make more of themselves.
>>
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>>52747656

You disappoint me, anon
>>
>>52749070
Man those guards look young.
>>
>>52749749

So does Putin. He's 64 in that photo.
>>
>>52749764
Doesn't really look like he's 30. Those guards look 14-16 when they should probably be mid-20s.
>>
>>52749778
Russians often go from looking weirdly young to weirdly old without ever really looking in between
>>
>>52750009
I remember a few guys from Russia telling me that you could get some really young and hot looking Russian women, and then they hit the mark (I forget what age, I think they said 25 but don't hold me to it,) and then they just fall apart rapidly.
>>
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>>52746068
>>52746577
Let's put this to rest and get back to robots.
>>
>>52750070
I agree with this, yet the fictional setting of sitting in a cockpit in a big walking robit is a military role I can see some chicks do. It can't be as physically demanding as being in the infantry or part of a tank crew. Hell if I know how the average athletic woman could handle the G-forces of an aerospace fighter.
I guess it's just the imaginary-land of mechs for women maybe. Also the kitchen. Our troops need better food.
>>
>>52750158
>Also the kitchen. Our troops need better food.
Yeah I agree. The whole "contractors for kitchens" thing needs to end.
>>
>>52750009
>>52750048
A lot of the whole "looking young until they rapidly start falling apart" thing has to do with the fact that most of them are alcoholics and many are heavy smokers, and sure but those things age you before your time
>>
Is no thread safe from /pol/-tier shitflinging? I just want to read about mechs goddamnit.
>>
>>52750457
>Is no thread safe from /pol/-tier shitflinging?

Unfortunately, no. It's a by-product of where we are on The Inernet.

>I just want to read about mechs goddamnit.

OK. How's this for a start?
>>
>>52750457
>/pol/-tier
It's a reaction by the fanbase to things actual fans have pointed out conflict with decades-old established lore. Calling it "/pol/-tier" doesn't make them wrong.
>>
>>52736175
Yeah, I think that's bullshit, too.

...but unless every character is some sort of genderqueer hermaphrodite post-Canopian-op, I think I can grin and bear the fact that they've tumblr-friendlied their game, even if these nationalities are a thousand-years obsolete. GOTTA KNOW WHAT SHADE OF BROWN WE'VE GOT!

It's Battletech, and it's single player. I'm good. The Shadowrun games were fun, so I can't imagine it'll fall that far from the tree.
>>
So on a completely unrelated note, I'm looking to name various lances or companies of 'mechs and vehicles in our unit. We're a merc unit. I'm looking to get a pool of names that I can assign out as the missions demand for easier management. I have a list of names for fighters, bombers, recon/interceptor craft, and VTOLs, but no ground forces.

What would the folks here recommend?
>>
>>52750670
>... unless every character is some sort of genderqueer hermaphrodite post-Canopian-op

Then there's Haldeman's take on it...
>>
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>>52750158
Anon from >>52746068, mechs/general pilots roles is something I can see proper utilization.

If you Clan or WoB it doesn't really matter though given genetic enginnering/cybernetics

Also got a ban which expired March 6th from a /qa/ post I never made on a board I've never been on. C'mon 4chan.
>>
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>>52750070
>>52750158
>>52750202
>>52750617

[laughs in Russian]
>>
>>52750768

The supposed ban you got is due to 4chan banning via IP. Most non businesses have what is known as a Dynamic IP. Simply, you were given a new DHCP lease for an IP that someone who was banned before you had prior.

>>52750726

>>>/pol/

>>52750708

Gals. Like the Mercs romans hired.
>>
>>52750811
>When you send 2000 women and only 1/4 survive
>>
>>52750457
>I just want to read about mechs goddamnit.
Same. How about a design challenge or two?
Challenge #1: TRO 3025 says that an enormous number of Archer variants exist, but describes very few of them. Design more SW/SL archer variants
Bonus Round: A chassis that can handle so much modification would presumably make a good Omni; design an omni-archer and some loadouts
Challenge #2: In the hearts of many here, the Mackie should never have gone extinct. Design a 3025 Mackie for your faction of choice, and a 3050/3067/3085/3145 style upgrade of it
>>
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>>52751192
>Makie should have never gone extinct
CampaignAnon we know its you, come out with your Mackies unloaded
>>
>>52751090

>when we send 2000 men and only 1/4 survive

Keep trying, anon. Maybe if you keep spouting bullshit, another retard will believe you.
>>
>>52751356
Thats... not conjecture. 5 minute search will show you only about 500 out of the 2000 Red Army female snipers returned from the war.
>>
>>52751410
He's trolling you. It's a version of ironic shitposting.
>>
>>52750864
I think >>52750726 was just joking by bringing up the opposite, don't assume everyone has malice.
>>
>>52750811
Fin here. We remember that ass whupping we gave you in WWII. Even your tanks are not safe. As soon as we are sober, we take your women too.
>>
>>52751410
>>52751480

I'm not. He lacks the scale of the eastern front. Basically almost everyone dies regardless of sex, religion, etc.
>>
>>52751410
>>52751480

The Eastern Front was a fucking meat grinder. The probability of surviving on either side was extremely low. You're misrepresenting stats.

>>52751588

Based Finn anon is based.
>>
>>52751588
>As soon as we are sober, we take your women too.
Yeah, but that never happens. /s
>>
>>52751706
We can stop anytime we want!
>>
>>52751556
>I think >>52750726 (You) was just joking by bringing up the opposite, don't assume everyone has malice.

You're right: I was, and I don't. I'm a fan of Haldeman's The Forever War, and I really enjoyed Marvano's GN adaption, hard as it is to find in print.

I imagine from the description of the Mobile Infantry-like suits in the sequel, Forever Free, that they are not unlike BA, but Marvano went the more "space-suit" route.
>>
>>52751596
>>52751650
uh huh
>>
>>52751596
>>52751650
Didn't the USSR make huge strides not to deploy women that they assgned military roles to the front line? And when they did it was when they were desperate for manpower? How do you lose 3/4 of a sparsely distributed group that mostly is held back? Honestly curious, was it Soviet tactics?
>>
>>52752630
It was always out of desperation.
>>
>>52752630

The Soviets bungled a lot of stuff.
>>
>>52733982
Kindly fuck off you worthless horsefucker
>>
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I want real world politics to leave my fake giant robot politics.
>>
>>52752630

The problem was, on the eastern front, there were basically no lines. There was no "front line". You should look at the Soviet losses numbers in general. They were staggering. So when someone points out that Russian female soldiers, 75% of them were killed, that's about par for the course with the rest of the Russian armed forces. Some 11.8 million soldiers died in the Soviet arm forces. That's significantly greater than the totals fielded simultaneously which maxes out somewhere in the 7 million range in active duty (not recovering from wounds) in the total combined forces.

This isn't including Parisian, militia, and civilian forces, which add another estimated 8 million.

The Soviet Union fought the grand total of 80% of Nazi Germany's total military strength. Yes, 80% of the German forces were fighting the Soviet Union. The rest of the allies were basically fighting Germany at its 20% strength. If Germany didn't make the fucking mistake of starting a land war in Asia, WWII would have turned out very differently.

Also, please note that snipers are super high priority targets, and they're generally not well liked, even by their own forces. They tend to divert forces towards them.
>>
>>52751320
That isn't me, but that challenge is pretty much everything I've ever done with both the Archer and the Mackie. It's spooky.
>>
Actually, does BT have force multipliers in infantry vs infantry at all?
>>
>>52753362
Plasma Rifles, Dinosaurs and Plasma Rifle wielding Dinosaurs.
>>
>>52753008
That post was over a day ago. What happened, text hit too close to home for ya? What are you, a capellan?
>>
>>52753362
Support weapons. Specialized infantry such as those with TAG. Vehicle-mounted (mechanized) ones can be considered a force multiplier too.
>>
>>52753384

>plasma rifle dinosaurs

What
>>
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>>52753177
>If Germany didn't make the fucking mistake of starting a land war in Asia

They fell victim to one of the classic blunders.
>>
>>52753395
Sorry, I'm just sick to death of people injecting their real-world politics into my elf-games. Between the triggered /pol/ neo-nazis, the butthurt tumblr assholes, and the fucking ancaps from reddit my local gaming scene is a shitfest.
>>
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>>52753532
This is the world we live in now.

People are obsessed with their political "us v them" narrative, and have ahd their brains consumed by dank memes and logical fallacies.

There is no future. We will never leave earth. We will never have peace. Forget the promises of adventure and progress in the final and greatest frontier, we will never reach it.

The Age of Shitposting is upon us. Kill yourself while you are still able to escape.

Humanity is dead. Earth is our tomb. Our legacy is a few terabytes of Pepe image macros.
>>
>>52753532
God, me too. Shitheads so consumed by their political religion that they can't leave it alone for even a second. Buttering their toast is a political act to these assholes.
>>
TIL history is political religion
>>
>>52753177
To be completly honest though, a good portion of those losses can be attributed to some really, really stupid tactical decisions by the current leadership and doctrine. Chuikov basically saved the Soviet Union by actually thinking and using the rubble and terrain to their advantage where the superior German firepower, armor, and even diveboming were ineffective. Also, using penal divisions, ok idea. Wasting penal divisions by throwing them into certain death with only a marginal benefit gained from it, pretty stupid.
>>
>>52753856

>>52753177 here. Also very true.
>>
>>52753856
Yeah, Chuikov was a superb defensive general, but after the initial collapse was stabilized, there wasn't any desire to do more than keep the Germans busy there while the Soviets readied Uranus. They were feeding just a trickle into Stalingrad while building up hundreds of thousands of men and massive tank and air armies elsewhere; after mid-September, Stalingrad itself was never in real danger of being completely punched through as a result. "Saved the Soviet Union" is overstating things, IMO.
>>
>>52753436
You can make infantry support weapon teams that ride a single huge dinosaur together mount their plasma rifles on the animal.
>>
>>52753174

Gaming and politics are inexorably intertwined, because you cannot write about humans doing political things (war being an extension of politics) without inevitable comparison to IRL politics.

RL politics will never, ever, ever leave Battletech discussion. Im afraid you'll just have to get over it or leave the hobby.
>>
>>52733982
>left behind because of choice

Way to factor out regional resource availability from the industrial development equation.
>>
>>52754803
You don't need the fluff to play the game, though
>>
>>52755259
Without the fluff the game is an overly complicated spreadsheet clusterfuck though.
>>
>>52754803
>Its the "politics is everything, we need an ideological civil war" anon from a few threads back
You can talk in game politics without it spilling over into Off-topic ideologe debates. At least this one was civil enough and started out on topic.
>>
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>>52750708
Able, Baker, Dog, Easy, etc... Phantom, Clone, Revenge... black mamba, cottonmouth, copperhead, sidewinder, snake charmer... I guess if they'd previously attacked a cannery, you could call them the "Cannery Attack Lance."

>>52755352
Truth.

>>52742440
How do people from Cajamarca, for instance, greet each other? What's their biggest holiday? Do their families tend to be independent and fragmented, or central and collective? Are important matters handled directly between the concerned parties or through intermediaries, discreetly or with fanfare?

I mean, yes, there is *some* info on crazy future cultures. But mostly, when someone asks "where you from" they say a planet, and that planet's culture is at least analogous to something familiar to the 20th century.

>>52747248
>>52742854
>Implying 1000 years later they wouldn't have homogenized into their houses/states or disappeared completely
Interstellar bureaucracy would be dominated by the culture of the ruling family, capital world, and primary academies, sure. But for everyone else, each planet is its *own* melting pot. Read the ol' planetary bios sometime.

I'm not saying a character would say "I'm Portuguese" in BattleTech. I'm saying that if you're going to write characters whose behavior has believable cultural idiosyncrasies, it's useful to include a touchpoint for those behaviors in their character bible.

>even if they reference Earth ones they don't half to make reference or be remotely similar to them. Its space. Your literally given the expanse of the known universe to work out your own crazy new group
That becomes a "no true Scotsman" argument, though: it's actually super tough to make a culture which bears zero resemblance to any known Earth culture. I can't think of any successful examples that aren't linked to inhuman biology, or godlike technology.
>>
>>52754803
It's not only possible, it's easy. And even if you bring up political comparisons, it doesn't have to be some kind of shitflinging yelling match. The only ones that can't manage are the weak with poor discipline.
>>
>>52755646
>I'm not saying a character would say "I'm Portuguese" in BattleTech. I'm saying that if you're going to write characters whose behavior has believable cultural idiosyncrasies, it's useful to include a touchpoint for those behaviors in their character bible.

Then we just run into the whole issue with the Isle of Skye, where everyone hates each other, and the wider Commonwealth hates people from Skye because they're space IRA, KILT WEARIN', ROBUTTS ARE EVIL THINKIN', SCOTTISH STEREOTYPES, or Space Italians, which as we all know, Space Germans find that weird.
>>
>>52755646
>I mean, yes, there is *some* info on crazy future cultures. But mostly, when someone asks "where you from" they say a planet, and that planet's culture is at least analogous to something familiar to the 20th century.

The only glimps of planetary culture mattering to people we ever got was with the WoB Militas. The rest of the time we only get the perspectives of the folks who spend months in space and on all sorts of different planets, so their perspective on things probably doesn't line up with 90% of the population's.
>>
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>>52755136
Dude, the post was from over a day ago, and where there is a will, there is a way. Someone, SOMEWHERE has to come up with the idea of, "This place sucks, I'm going to be Mr. Explorer and see if the world if better over there." So that guy is essentially right.
Now no more real world politics and bitching.
TIME FOR ROBITS!
>>
>>52755796
And given that a good portion of the WoB militia members probably trained or lived for a while on Terra, it wouldn't be too far off to say their perspectives might be more Earth based.
>>
>>52718694
>The mech?

The tank. It got a surprising number of decent variants and it even got a trailer hitch if you feel like bringing along some gun trailers for laughs.
>>
>>52756415
I'd assume the main thing they get is Blakist indoctrination.
>>
>>52755259
You don't need to respond to or pay attention to political posts to post here.
>>
>>52756537
If that one Blakist from Caph is anything to go by, most of them probably didn't need much indoctrination to sign up.

Even when the dust of the Jihad has settled the WoB at it worst has only wrought a fraction of the carnage the Great Houses have.
>>
>>52756967
>Even when the dust of the Jihad has settled the WoB at it worst has only wrought a fraction of the carnage the Great Houses have.

Which makes all the "hurf durf clanners are scum urrh durrrh" nonsense hilariously hypocritical.
>>
>tfw you'll never meet your Clanner gf in battle

I need stories! Stories of Clanners going native and converting to Inner Sphere culture!
>>
>>52755646
I don't think the main complaint is that planetary cultures shouldn't have any attributes that are shared with Terra ones, you could probably draw parallels even for a completely random culture. I think the main problem is this idea that your ancestry at this point would have any relevance or beg mention. Its more unbelieveable and jarring to have a character that has cultural "behaviorisms" have those behaviors be like those of an antiquated culture 1000 years ago. What does a man of Portuguese ancestry "act" like in the year 3025? Why is it relevant to his underlying character? It also assumes that their ancestry is also the same as everyone elses on the planet. Yes they're melting pots but they're melting pots that have been left to melt for 1000 years. People of scotish/korean ancestry play virtual squash before giving offerings to the family dead and then drink a tall glass of Xing-light. The houses are already vauge groupings of Earth cultures, but those cultures are really the only truly concrete ones. Planetary cultures while showing some aspects of their arriving people, those people were already diverse and varied. So unless there was a huge majority, and sometimes there are, or they really feel like fervently following old Terra cultures because they are huge weebs most of the time those groups will just homogenize culturally. Country vs Country conflicts may pop up but from what little we've seen a majority of those deal wih House loyalty or non-terra competing factions. Just because some Polish person arrives for the first time with his culture doesn't mean any of his idiosyncrasies of it will show up in his Greatx10 Grandson. Ancestry, whichever way you try to spin it, makes little sense in terms the individual character as it should have no bearing on how they act and plenty of good characters have been written in which the only explantion for their origin is planet____.

TL;DR Native Great Grandfather =/= Culturally Similar decendent
>>
What all mechs were made on Tikonov during the Succession Wars?

I'm making a Russian/Slavic/Tikonov force, and so far I've found not many mechs with Slavic names.

Does anyone know a unit type besides "Cossacks" to use?
>>
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Been playing the original mass effect lately.

Made this.

Is it gud?
>>
>>52757894
Does it fly over mountains? Is it completely immune to falling damage, no matter the height? Does it bounce like a gangster's ballin ride? No? Then it sure as fuck isn't the Mako.
>>
>>52757974
I would've added jump jets, but it didnt give me the option.

I think it's pretty good, in spite of that.
>>
>>52757994
Eh, the machine gun feels a little light, the Mako's anti-infantry weapon is pretty considerable as I recall (you can grind down colossi with it, rapes geth instantly, etc). Maybe upgrade it to an HMG?
>>
>>52757994
vehicular jjs are experimental tech

add armored motive system for better falling damage resistance (vJJs counter falling damage but force a motive system damage roll every use)
>>
>>52755646
>Able, Baker, Dog, Easy, etc... Phantom, Clone, Revenge... black mamba, cottonmouth, copperhead, sidewinder, snake charmer... I guess if they'd previously attacked a cannery, you could call them the "Cannery Attack Lance."
Not bad. I'm not big on the snake themes, trying to leave them fairly interchangeable and reusable.

Mostly going for AARs or SITREPs. ie: In operation A I had units B, C, D, and E out...and B was this, C was this, etc. In another report the same names may get reused but they'll be different things.

I'm also reusing them and mixing them around to make things more confusing for enemies that we'll be facing. If they hear that Baker company is coming in, they may think it's our lower-end mixed-weight company, when -- surprise! -- it's our heavy-hitting elite-ran fully-customized main company.
>>
>>52757974
>immune to falling damage
Confirmed for never using the Mako
>>
>>52758427
^ THis.

I cant tell you how many fucking times I've wrecked the axle after launching myself off a mountain.
>>
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I replaced the MG with an HMG.

Less ammo, but whatever. Still enough to punch a hole in some things.

I decided to not make it experimental tech, so that it would be more common and accessible, so as to not make it some unique super-expensive bullshit thing.

This time I added more memes too.
>>
>>52757502
>Xing-light
What would be some IS alcohol names

Clan ones?
>>
>>52757894
Mako wouldn't use an ICE engine. It operates just fine in hostile environments.
>>
>>52758639
You need either a fusion or a fuel cell engine, because the Mako doesn't actually need combustible fuel.
>>
>>52757852
For Slavic 'Mechs? The Koschei. That's... really it.
>>
>>52756851
You don't need to reply to posts you don't like
>>
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What's your favorite Steiner mech?
>>
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>>52759286
Banshee freaking S. I did unspeakable things with the last one I had. Then... two damn Commandos said hi to me. One lucky ammo crit and my day was ruined. I missed that ride.
>>
>>52759286
Easily the Enfield. It's just such a solid ride.
>>
>>52759286

Banshee 6S. Sticks with the traditional Banshee style while picking quite possibly the best guns ever.
>>
When did the goons/blackwell start selling the marauder II to mercs on the open market?
>>
>>52760315
Same time they formed the MRBC. Though they sold to a select few before that, post 4th War.
>>
thunder bump
>>
>>52759286
COM-2D
>>
Slow thread? Well that's just all the more reason for a DESIGN CHALLENGE.

>Easy Mode
Design a new 'Mech/Vee for your favorite faction.
>Medium Mode
Design that 'Mech/Vee, then design an answer for the opposition.
>Hard Mode
Do a refit of an existing design that doesn't have one, and is fluffy. Optimization optional, but it should toe the line and be decent. Then do one for an existing design to counter it for the opposition. Both designs must fill the original 'Mech's role, and must not deviate too much from the original loadout.
>NIGHTMARE MODE
There is no Nightmare Mode. 'Mechs and Vees aren't that hard to make.
>>
>>52760362
I was looking for sources on that a few weeks ago and came up empty. Nothing obvious in the Dragoon book.
>>
>>52758720
There are probably a ton of beers named directly after famous people (Kerensky's, Blakes Brew, etc.)

The best are probably always Steiner though
>>
Xotl, I've got my preliminary list of mechs that don't have Improved Targeting (All) that we're planning on adding it to finished. Highlights include the Rifleman IIC and c'mon anons, do you think I'd do that to you? I do need to talk to Xotl though.
>>
>>52761896
>NIGHTMARE MODE

Your design can't use any energy, ballistic, missile, or melee weapons.
>>
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>>52762372
Pure scouts? I think I did one of those a bit ago. Swap the Flamer for some VGLs; they are technically Artillery-class weapons. That way it can still lay down smoke and kill infantry if need be.
>>
>>52761896

Hard Mode:
>Calliope
>Swap SFE for LFE of same rating.
>+.5t of armor.
>Downgrade to MML7 w/2t ammo.
>Add MPL to CT.
>Armor cockpit.

Retains ruggedness despite side torso engine slots while also adding an ammunition-independent weapon.
>>
>>52762605
Good one. Now do it's counterpart on the other side of things.
>>
>>52762039
They didn't start general sales until the introduction of the 4S in 3064. Previous to that it was special groups like Barber's Marauder II's. The info is TRO Project Phoenix.
>>
>>52758427
I played the fuck outta that game and never trashed the Mako, even after flying off a mountain or something. Damn thing was made out of magical obsidian by the proud dwarves of Middle-Earth or something and was indestructible.
>>
>>52762690

mmmmhhh....nah.
>>
Just out of curiosity, but what are some good alternative mech miniatures you guys use for custom mechs/replacements? I heard some good things about the em4 general plastic mechs and mecha front was mentioned here a few times as well.
>>
>>52761896
Locust with a compact Gyro, Light PPC and PPC Capacitor in the CT. Can you have more than one Capacitor on a PPC? If so, use two.
>>
>>52763244
Oh my god this is beautiful. WHY DID I NEVER DO THIS MYSELF?! I fucking love the Locust and LPPCs...

>>52763021
Fair enough. Honestly it's a wonder we got two people to do it. I don't count cause I made the challenge and the Deceiver.
>>
>>52761896
I designed this one a long time ago back when I still played on BTM. I actually designed it long before that, but they ran monthly contests to get new custom designs, so I submitted it.

https://www.battletech-mercenaries.com/mhb/HBK-6D_Hunchback.php
>>
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>>52763244
>>52763284
And here it is in all its explodey glory.

>>52763448
>and it includes fluff
Glorious. A RAC Hunchie is a good idea. Sounds for sure like something Davions would use, and it's not likely to be caught out even in open terrain, because the range isn't too bad on the RAC/5.
>>
>>52758967

Yep, it's a fuel cell. Technically that means it does use combustible fuel, it just doesn't combustion it.

>With its turreted 155mm mass accelerator cannon and coaxial-mounted machine gun, the Mako can provide a fireteam with weapon support as well as mobility. Since Alliance marines may be required to fight on any world in a variety of planetary environments, the Mako is environmentally sealed and powered by a hydrogen-oxygen fuel cell.
>>
>>52757423
Well considering how wars had been fought in last 100 years in IS right before Clan Invasion ie no excess damage to civilian targets or industries, the way most Clans handled anything resembling resistance movements inside civilian populations was seen harsh even by most ruthless of Inner Sphere rulers.And then you have shit like Turtle Bay bombing which was seen as a hissy fit even among other Clans. It's not hard to see why people would think clanners are scum.

Then there is the fact that Wobbies probably recruited heavily from the people who where dissatified of their current situation by the promise of making them the topdog of their planets.
>>
>>52759286

a dead one
>>
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The ERLL is crit out too, and it's trying to get into melee with a melee master mech.
>>
battle bumpu
>>
>>52751588
What kind of ass whupping is one where you give up territory every time?

Finns are delusional.
>>
>>52764937
>arkab legion
>kurita crest
>>
>>52766257
When I'm sober... HIGHLANDER BURIAL!
>>
stayin' alive...
>>
>>52768013
Bury urself my man
>>
>>52734625
Newtech Executioner and Stealth mechs are pretty neat. ECM, stealth armor, TSM and other goodies.
>>
>>52753362
Field guns, support weapons, mechanized types (there are micro-helicopter and ultralight aircraft)

You can have a powered parachute with machine guns or crazier and it is still infantry.
>>
>>52753532
Battle tech has a long history of weird politics that manages to be no less realistic than the crazy world of real life.
>>
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If Isis had become a MechWarrior what do you think she would have piloted?
>>
>>52770380

We'd never find out because nobody writes about the FWL.
>>
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>>52770755
>>
>>52770380
A Perseus would fit, or perhaps an Albatross
>>
>>52770380
If I was giving the FWL and by extension her an actual role on the story, I'd make her a naval officer instead
>>
>>52771070
I don't think she was a Blakist though
>>
Man, /btg/ is quiet today.
>>
>>52772138
It IS kinda the middle of the workday for most and the middle of the night for the rest
>>
>>52772298
>>52772138
And I'm just a lazy fuck with nothing to post, despite not working during the day.
>>
>>52772138

Why would I post anything? Any Mech designs are derivative, any other OC gets shit on or ignored, and any discussion about the game fluff devolves into political shitflinging.

Unless and until CGL actually releases something meaningful, there's nothing to talk about. Frankly, the generals should probably stop until that happens.
>>
>>52772298
Response: - We need more NEETs.
>>52772664
Response: - We need more ambitious motivated NEETs. A contradiction!
>>52772737
>Why would I post anything? Any Mech designs are derivative, any other OC gets shit on or ignored, and any discussion about the game fluff devolves into political shitflinging.
I can't disagree.
>Unless and until CGL actually releases something meaningful, there's nothing to talk about.
Maybe I have something. I think it's well established that FASAnomics sucks ass. However how does everything think the fiction's history and culture been handled. And I don't mean the standard assessments of Drac-Jap, Cappelan-Commie Chinese, Feds-roast beef, etc. What I mean is the rest of the fluff.
>>
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>>52772138
>Man, /btg/ is quiet today.

I have a videoconference on Tuesdays. It'd be pretty obvious to everyone if I weren't there.
>>
>>52773285
>Response: - We need more ambitious motivated NEETs
I'm actually not a NEET, I have a job, it just is at night, Eastern time. I also am a neophyte in the BattleTech universe, so I don't have a lot of knowledge when it comes to fluff discussions nor much experience when it comes to mech designs, so I usually keep my peace and just lurk. It's a comfy general, usually, so that's enough for me.
>>
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Good news! I spent an hour tinkering with the Layered Force Icons, and made ones for the Shearington Shatterers. The top level one, Combat Units' type, and Fighters' type are wrong, as are the letter codes, but since I don't have half the units it's talking about, I can do what I want.
>>
>>52773597

neat
>>
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>>52773305
Pencil-bro! Your work reminds me of old times: smashin' robits and young chicks. It's still smashin' robits and young chicks, a little more Jaded Falcon about it.
>>52773330
I was just being a little silly. And I agree. When we don't have (pic related) this is my fav general.
PS, don't watch the anime to this pic. It starts out great and by the second episode becomes insipid tripe.
>>
>>52718567
>Man, I never knew that the Scorpion has acutal not completely awful variants.
Yeah, it surprises people. I picked up a bucket of ultra-cheap M1A1 models in the right size range for a Scorpion, and modded a bunch of them to represent the SRM/LRM/Twin ML variants. I run the Scorpion's Nest scenario as a training game for newbies these days. If someone gets cocky the fun guns come out. The 'Sweeper is funny but not exactly newbie-friendly, so it stays home most of the time.
>>
>>52773824
Don't worry, I don't watch anime at all, due to not suffering from a traumatic case of "born retarded". I kid, I kid mostly
>>
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>>52727523
>>52727727
>>52727825
>>52727870
I mean, two of us were supposed to have an IRL match on Saturday but were both staffing Sakura-con. He's the Vice-Chair and I'm the fixer for one of the department heads. We had to cancel because reasons.
>>
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>>52773919
How DARE you sir! I'm taking my limited edition Hello Kitty Phoenix Hawks and super-explodie-Crusaders and going home!
>>
>>52773962
If anyone actually has Hello Kitty P-Hawks I actually want to see them, since that'd be good for a laugh.
>>
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>>52773957
I have never been to a convention like that. Did two Star Trek conventions when I was a kid when FASA was making ST gear. I regret... maybe a little something.
Is that a lot of fun? Do you have to deal with a lot of weebs?

>>52773997
I know there is some Hello Kitty Mad Cat on the boory, but damn it, it isn't tagged yet. Here's a Hello Cataphract. Hello Pixies would be hilarious.
>>
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>>52774021
>>52773997
The Uller and Ressen Valkyrie were pretty much made for Hello Kitty camos
>>
>>52772138
I've been apprehensive about posting since the whole politics rant.

But recently I have developed an interest in the Capellans. I got into the game during the days of clicky Mechs and Ghost Knights and weird Clan subfactions running around invading Terra or being mercenaries.

Now I'm thinking of building a classic Capellan force. Pre-Xin Sheng. So nothing I think I'd be used to.
What might a Capellan lance/company back then look like?
>>
>>52774145
I hate the politics stuff but can't help myself when someone goes full on hateful or retarded. It's a failing of mine. It sure as hell ruins the atmosphere. That's why we have /pol/ for crying out loud.
ANYWAY! Ravens, Urbies (Urbanmechs), Cataphract from time to time, lots and lots of Vindicators. Those are for sure. Someone made a table for various factions a few weeks / months ago. I wonder where it went.

>>52774103
I am all for silly as long as pony crap stays out of it.
>>
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>>52774103
Especially the MWO Uller

Kit Fox is Cute Fox!
>>
>>52774145
Vindicators and bugs would be the basis of most units, with a sprinkling of Archers and Crusaders, plus either Thunderbolts or Cataphracts depending on era. Catapults, Osts, Warhammers, and Ravens should show up fairly often, but not in every lance or even every company necessarily. Urbanmechs should replace bugs in urban units, not so much everywhere else. Practically every other 3025 mech should show up somewhat occasionally, especially FWL and FS stuff. Assaults are going to be Stalkers, Strikers, Cyclopes, Victors, sometimes Awesomes and the occasional Atlas
>>
>>52773824
That show was great though.
>>
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>>52774021
>Is that a lot of fun?
Immensely. Depends on exactly what you want to do, of course, but with the bigger cons we have lots of gaming and robutts. I staff, so I get to play around less - but I still managed to run a panel and hang out for several hours swapping war stories and techniques with the Gundam modeling guys, watch some movies, and get a couple of copies of some really obscure late-70s French/Japanese cooperative stuff.

>Do you have to deal with a lot of weebs?
Yes and no? I mean, there are a lot of weebs there but I don't actually >have< to give a shit about them unless they're drooling on my cultural groups again or groping random teenagers >non<-consensually in the dances. On that note, there are a lot of hot girls in costumes looking to score. Hell, that's how I met my wife a decade ago.
And there's plenty of ways to amuse yourself besides dealing with them. This year we had Taiwanese puppetmakers, a fashion show, concerts, a massive arcade, three dedicated /tg/ rooms, martial arts demos and crapload of panels. Ironically, the best tip for avoiding the weebs is to go watch the actual JP/Asian cultural stuff. They don't go anywhere near it.


To keep this BTG related, most years I run a few demo games. Often it's things like the Defense of Macross Island or re-creating one of the Dougram mass-battles to help draw in the kiddies, but then again I'm not an official Demo Agent(tm) so Catalyst and/or Harmony Gold can suck my fat Irish nuts.
>>
>>52774248
That pic reminds me how much better looking Clan mechs are than anyone else's.

Yet the Clans themselves are mostly shit.
Wolves started out interesting, went on a streak of never losing, then split into one group that literally couldn't win and another that became a private army devoid of character development that existed as little more than a plot tool.
>>
When it comes to Bad Guy Houses, which is more fun to play: Liao or Kurita?
>>
>>52774547
Because clans outshined the shitter sphere entirely.
>>
new thread when
>>
>>52774547
Wolves-in-Exile should have died off completely in the Jihad, serving their purpose. Wolf's Dragoons too. Letting these little factions linger on is poor writing.
>>
>>52774477
>Drooling on my cultural groups
?
Captcha was tissue paper boxes kek
>>
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>>52774477
Ho hell, you make it sound worth going. What city is it located this year? If I can swing it, I might bring my gf. (She doesn't care for robits, but she's decent with the animu junk. No Elfen Lied or Sword Art Online there.)
>three dedicated /tg/ rooms
>pic related

>>52774471
No. Now we must fight. I get 90 million Hellstars and you get the remains of Steiner's dignity.
>>
it's that time!
New thread
>>52774690
>>
>>52774696

New thread
>>
>>52774706
>>52774708
Six seconds apart. It's like going to a party and finding out your rival is wearing the same dress you are.
>>
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>>52774659
As part of the con's educational and PR side, I work with Japanese and East Asian educational non-profits in the area. Among other things. I'm the manager of the guy responsible for wrangling them so I get to handle a lot of their complaints.

>>52774666
>What city
Seattle, Easter weekend. We clear about 23-25,000 people a year.

There's several more dedicated gaming cons in the area throughout the year, including an /hwg/ con coming up later this month or early next month and a fine-scale modellers meetup on the 27th. And then, of course, there's PAX in the fall. But they also cost three to five times as much as we do to attend, so..
>>
>>52774789
>Seattle, Easter weekend. We clear about 23-25,000 people a year.
Aw hell, then I just missed it.
Is there a sizable /btg/ contingent, or is it mostly warhammer derp dark 40k?
>>
>>52774872
>Is there a sizable /btg/ contingent, or is it mostly warhammer derp dark 40k?
There's like four of us, sadly. PAX gets more BTG bodies because Catalyst actually goes there. OTOH, the GW demo team is banned because of their conduct a few years ago, and most of what we're doing officially is warmahordes, Krosmaster, and Relic Knights. There's a bunch of weird shit like Fairy Meat too.
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