The easiest way to make a campaign more exciting is to use the wrong encounter tables.
>>52681901
whoops you guys, i accidentally rolled on the wrong encounter table and there's a neutronium golem bearing down on you. at least this is more exciting!
>>52681918
It's OK anon, someday you'll actually get to play a game with other people instead of just shitposting on /tg/
>>52681901
>>52681901
"Wait, what's a shark doing in the middle of the jungle?"
"It's not just any shark, its a TIGER shark!"
>>52682781
>A Cheetah prowls into the Casino
>>52681901
>Rolling encounter tables
>Not creating your own original encounter
>>52682851
Sometimes randomness can be fun, Anon.
RE: Las Vegas exists and its 72 casinos together rake in about $45,360,000 per day.
>>52683577The truth about roleplaying games is that we are creating stories to roll dice, rather than rolling dice to create stories.
>>52681901
You are walking through the desert temple.
Suddenly, you hear the sounds of rushing footsteps behind you!
You turn and see some sweaty nerds of various sizes!
>Encounter: 1 fa/tg/uy, 3 Otaku-kin, 1 Haunted Sexual Harassment Suit, 2 Bazingers, 1 GALO SENGEN, and 1 Kawaii Party Mascot
Ok guys, roll for anal circumference
>>52681901
For the past two games, I've made sure to always add a 1% chance of encountering an Animate Tank as part of the tables once the players hit its combined CR, just as a little thing...
It hasn't hit yet, but I want to see their reactions when if it does.
>>52683752
I had a wandering superboss-esque enemy in a campaign I ran, I didn't base anything off CR but made a level 20 monster with no LA, boss-type hit die (Maximized and Tripled) with Triple Init rolls (It got three rounds per turn) and it was gestalted Sor/Cler. The party ran into it the first time and almost TPKd because they thought they could take it, but a few sessions later they began actively hunting it with new levels and items in tow, and they threw everything they had at it. Lots of items were used, some gear broke and only two people survived, but the boss drops paid for everyone's revives, everyone got a levelup, and then they had to figure out who got what out of the special treasures that dropped (two tomes of Gain Level, a lot of nice +3 to +5 arms and armour, and a ring that raised any hit die rolls of less than half to half [ie if you rolled a 3 on a d10 hit die it automatically became a five] retroactively while worn while granting a passive fast healing 3 ability.)
Not to mention a massive boost to their Fame score (a value I keep that influences how popular they are across the country)
They were fucking pumped when they got it down and now they're asking around for any leads on other legendary monsters. Currently thinking of a way to awaken a fucking mountain, so they're able to see this monster way off in the distance. Thinking about making fighting it an actual "dungeon" in and of itself, climbing the back will have multiple encounters with pieces of it that start attacking anything that was moving around on the mountain before hand, have a safe haven small villa up there maybe, and then they get to go fight it's head at the end. Of course, they could always choose to try to fight it toe to toe but what happens when a goddamn mountain steps on you?
>>52683656
Not that anon, but I find it more fun to do it in the latter fashion. If you make a story and then roll, you always know what happens next. If you roll and then make a story, you never know what you'll end up with. But to each their own.
>>52681901
I once chatted with a guy about a safari/game hunter game where the players hire themselves out to NPCs looking to hunt animals on the Savannah or jungle.
It starts out with mundane animals like lions and elephants and then in the second or third session a T-Rex shows up.