How would I go about making my PCs feel pity for an enemy?
Just a little example of the feeling I'm trying to capture, but a pinch more reluctance than this.
>>52662525
>>52662535
I plan on mimicking this scene exactly, but with a doppleganger instead of a vampire, and centipedes instead of whatever those gremlins are. Would like some better suggestions.
The task is for the players to kill and bring back a doppleganger to take suspicion off the party's shapeshifter.
I'm not really seeing any pity here.
Also
>Murderhobos
>Pity
>>52662590
Maybe I'm projecting what I think of the vampire on the scene, so it seems more piteous to me.
At the same time, I feel like this would be the reaction of a stubbornly lawful neutral player, of which I have none.
Also, MY murderhobos are different. They'll see the predicament of the npc and will think about the consequences of their actions... r-right?
>>52662519
Could you please post the rest of this? This looks interesting.
>>52662687
I just googled it. It's called Baltimore, by Mike Mignola. Creator of Hellboy, if the art didn't give it away
>>52662687
>>52662716
As anon said, Baltimore.
These specifically are from a oneshot called "The Widow and the Tank"
The newer issues are easy to find online, but the older ones take a bit of searching.
>>52662519
Give the enemy a motive that the PCs know of and wish that they could also do save for conflicting desires & needs. The one enemy that I did that for the PCs ended up letting live and even afterword saved her ass.
>>52662893
Condensed plot:
Players are in a dungeon where both adventurers and aberrations are trapped. Time doesn't flow properly.
Players find a doppelganger, who clearly wishes to return home. I would want the players to feel the need to save the doppelganger, but at the same time feel distrust.
Actually, typing this out has given me a small stroke of inspiration.
The doppelganger was once a human, and still has a human mind, but constant contact with aberrations has mutated him. He warns the PCs that if they stay with him too long, they will transform too. Given that the PC's require the head of a doppelganger to save one of the players, this should provoke the type of thought I'm looking for.