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/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness

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Previous thread: >>52628499

>Pastebin:
http://pastebin.com/xrKUUi0A
>News
http://theonyxpath.com/now-available-cursed-necropolis-rio/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
This week's Monday Meeting Notes:
http://theonyxpath.com/its-in-the-cards-x1000-monday-meeting-notes/
>Question:
What are some historical settings you would recommend to individual game lines or what period setting you'd LIKE to run at some point?
>>
>>52645255
There's not much blood magic can do against true magic(k) I'm afraid.
At the core of things, it's a given that actual wizards would be above and beyond vampire sorcerers.
>>
>>52645401
>What are some historical settings you would recommend to individual game lines or what period setting you'd LIKE to run at some point?

Said it before, and I'll say it again. Las Vegas in the 50's. You've got a sleepy resort town turning into a hotspot thanks to Mafia money and mushroom clouds on the horizon. Now throw in Vampires prowling the lounges, Werewolves stalking the deserts, Mages obsessed with the symbolism of playing cards as Towers rise into the air...
>>
http://www.strawpoll.me/12722479
>>
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>Another fine piece of art from the Prince’s Gambit card set by Mark Kelly.

It's just a regular photo photoshopped.
>>
>>52645401
Hunter in London, during the Blitz.
>>
>>52645401
I mentioned it some time ago but I would like to run Pangean setting like described in Dark eras book.

Another setting I find interesting is Silesia during the Bohemian Reformation as it was a total clusterfuck
>>
>>52645434
>At the core of things, it's a given that actual wizards would be above and beyond vampire sorcerers.

Really, the only things that will reliably bring down a Mage are A) another Mage or B) the Mage's own hubris.
>>
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>>52645477

Yeah, the old art (or at least some of it) was VASTLY superior. Why were the 80's-90's so much better at everything?
>>
>>52645557

It's a shame that Bradstreet, the guy who drew what you posted, has also resorted to photoshop.
>>
>>52645477
so they're doing that to save money or what? because it's really jarring and books have zero artistic consistency nowadays compared to before cofd. I may not have LIKED all the art styles that came before, but they sure as fuck made each game line visually unique.
>>
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Ah man I can't wait to start sucking the brown eye with my fellow magecucks
>>
>>52645401
>What are some historical settings you would recommend to individual game lines or what period setting you'd LIKE to run at some point?

My tip for everyone would be to read Dark Eras and Dark Eras Companion. What I'd like to run? Requiem for Rome basically, but my group has zero interest in it.
>>
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>>52645557
Because it was new, you had nothing to compare it to, and your brain edits out all the terrible, terrible shit that came out of the WoD.
>>
>>52645573
I fucking love Awakening books, but whoever approved that yellow/gold color scheme on white paper needs to be shot. Add elaborate cursive fonts into the mix and I just skip all the flavor fiction.
>>
>>52645587
I'll play it fggt, lets go.
>>
>>52645401
>What are some historical settings you would recommend to individual game lines or what period setting you'd LIKE to run at some point?
Jerusalem after the first crusade and before the fall as Ascalon. Make it a mini-American dream for the disenfranchised and ambitious Cainites of Europe. Those who come and swear fealty to the newly self-proclaimed Baron of Jerusalem(I'm thinking a 5th gen lasombra) are given domains in the newly purged regions en masse and ordered to keep up the fight against the remaining local Cainites.
Between the Baronies of Jerusalem, Antioch, Edessa, Damascus, Aleppo and Mosul + Alamut influencing from afar there should be plenty of opportunity for a pretty active War of the Princes.
The only thing I feel bad about is that there aren't really Europe-style fuckhuge forests around so I could have the big scary lupines too.
>>
>>52645484
I have said it before and I will say it again.

Celerity is a hard counter to any mage. They can't react fast enough to something faster than a speeding bullet.
>>
>>52645591
KotE was a mistake.
>>
>>52645607
>The only thing I feel bad about is that there aren't really Europe-style fuckhuge forests around so I could have the big scary lupines too.

You wanna stick Wolves in the mountains, I don't think anyone's gonna complain.
>>
>>52645616

Have you even read Mage 2e?

Many of the most basic Mage Armors will provide Defense against attacks as fast as a speeding bullet (and most of the rest provide actual Armor). The apply the various Arcana that can hard counter to super-fast attacks, including Time, Forces, Space, etc., and Celerity is downright laughable.

To add insult to injury, the Mage equivalents to Celerity, Time Mage Armor and Time 3 Acceleration, are demonstrably superior.

Also, mages with the multiple Arcana that can readily counter or mimic Celerity, can also use those same Arcana is vast multitudes of creative ways besides just going fast.
>>
>>52645616
>They can't react fast enough
They most certainly can react fast enough!

Celerity can't interrupt Reflexive actions such as Mage Armor and the replication of the Discipline, Acceleration.
It does not garner you extra instant actions and can't override others on a basis equal to its dots.

Forces can effectively render you immune to all kinetic assaults, making Celerity all but useless. Fate ultimately decrees a massive 'nope' and sways the Kindred aside. Time, never even happened to begin with and Space will distort the vampire and its surroundings before he/she can even reach and instigate an attack.

It's a very difficult matter when trying to surprise a mage, no less a prepared mage.
>>
>it's another splat vs splat shitfling

Why do you do this? Every single goddamn thread.

They were never fucking meant to interact in that kind of ways. They're pretty much separate worlds unto themselves, 99% of time.
>>
So I will take a shoot at theme songs for various splats and templates in CofD. Lets start with vampire

Lancea Sanctum
https://www.youtube.com/watch?v=4XBB8CNHs4U

Circle of the Crone
https://www.youtube.com/watch?v=r2JH8SFQ9RY

Invictus
https://www.youtube.com/watch?v=8tAT_A71WOs

Carthian Movement
https://www.youtube.com/watch?v=DwbzxemJZIc

Ordo Dracul
https://www.youtube.com/watch?v=5i8GWLuuusE
>>
>>52645723
>They were never fucking meant to interact in that kind of ways. They're pretty much separate worlds unto themselves, 99% of time.

In oWoD, yes. Not so in CofD.
>>
>>52645818

What the fuck is CofD anyway? Is that just the new name for nWoD? Or is that something different?
>>
>>52645839

It's nWoD, SJW-edition.
>>
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Try not to shit yourselves too hard, CofD-vampires
>>
>>52645818
CoD wasn't meant to mix splats, they're not even remotely close to working together
>>
>>52645738
VtR as whole
https://www.youtube.com/watch?v=zU95hrkSDew

Belials Brood
https://www.youtube.com/watch?v=kR5GD3LzjqA

Now let me try mage
Praetorian MInistry
https://www.youtube.com/watch?v=7ejsM0VF-Os

Obrimos
https://www.youtube.com/watch?v=IDFjvw_7Vks

Paternoster
https://www.youtube.com/watch?v=Mx6CZoRD_3g

Hegemonic
https://www.youtube.com/watch?v=EObpFkHosGQ

Panopticon
https://www.youtube.com/watch?v=VsqzwhO_Z2o
>>
>>52645869

Sure they do, nWoD 1e-splats work together with no issues, at least (I'm not big on 2e/CofD)
>>
>>52645738

WoD as a whole, regardless of edition

https://www.youtube.com/watch?v=B-Wd-Q3F8KM
>>
>What are some historical settings you would recommend to individual game lines or what period setting you'd LIKE to run at some point?

For Vampires - China during the opium wars : lots of money involved, unusual folklore to abuse of, drugs...

For werewolves - Viking Age during their long travels : lots of ressource management, weird discoveries, Kraken and America before it was ruined.

For Changelings - Middle Age France, circa 1100 : pagan folklore is definetely still a thing but the Inquisition isn't far, lots of wilderness, Burgondy still mainly owns the place but Francs are beginning to recover
>>
>>52645894
This is what happens when you try to implement everything that you find in the books
https://www.youtube.com/watch?v=G5KxZ5Lc_YA
>>
>>52645903

I would love Mage in the USA during the 1980's, sort of a New Age Requiem for Wizards.

Computers, cell phones, media, ostentatious wealth, mirror shades, trench coats, katanas, Cold War, ...
>>
>>52645938
I think for Mages it would be business as usual more or less considering shit has been changing super fast since the turn of the century.
>>
>>52645938
>>52645951

Bill Gates and Steve Jobs were definitely Seer Ministers or Tetrarchs in the CofD.
>>
>>52645938
I don't enjoy Mages much but I'd play it in current years South Korea.
>>
Is beast revenge fantasy porn or some otherkin bullshit? I've been out of the wod game for a while but I'm back. Aware me on this beast shit.
>>
>>52646080

Seems to be basically cringy revenge porn for transgender SJW's, so basically both of those things you mentioned. I've read some of the in-book fiction and holy fuck is it cringy.
>>
>>52646109
Why does WoD cater to SJWs and PC retards so well?
>>
>>52646157
because by and large it's written by them.
>>
What are some good causes and reasons for a zombie apocalypse?

I´m working on building a chronicle with Chronicles and Hunter: The Vigil, including maybe Geists as antagonists.
>>
>>52646166
What kind of zombies do you plan on? Vampire putting in some work can create army of larvae with are mindless zombie-vamps.
Could be Death magic backfireing horribly for normal romero zombies
>>
How do you guys approach Changelings ?

I love this game, it probably is my favorite in WoD/nWoD/CoD, but I can't seem to find anyone that plays it regularly or even takes it half seriously.
I personally think it is the best setting to develop characters, root them into the universe and give them actual motives. With my campaign, we've been roleplaying outside of the usual table just to explore stuff that couldn't fit into a regular scenario (personal relationships and stuff like that)
I also find it pretty great to build groups that work well as a whole, because they're different enough from each other to be individuals but always tied, not only by their nature but also by their traumas.
>>
>>52646187
(still me)
I've seen groups of Vampires with one Malk completely rejected because, eh, he's mad we can't understand him. But with Changelings, if there is a guy with hallucinations or PTSD, the others get it : they've been to Arcadia they know it can leave an impact and they understand why.
>>
>>52646182
I wanted something like the traditional ones, maybe spreading first thanks to some sort of virus.

How similar are the larvae to the classics? Are they more closer to vampires?
>>
>>52646221
Larvae are more like feral vampires(think 28 days later or Strain) so they could be quite a challange for Hunters

Hmm you can also take a look at Infected(if I remeber correct) minor template from Hurt Locker
>>
>>52646217

I just don't like to play changeling because I don't want to play a PTSD-ridden rape-victim constantly huddling in fear from my captors who are now hunting for me. It's just not my idea of a fun time.
>>
>>52646261
Then don't play a Winter Court Fairest. There's a bunch of other Seemings that probably weren't raped unless you want them to be (in fact even with the Fairest you weren't raped unless you want them to be) and a bunch of other Courts with philosophies and methods of dealing with the Fae outside of burying their heads in the snow.
>>
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If you were to be making a Vampire: The Masquerade video game and had to adapt some of the more OP disciplines into the video game format, how would you go about it? I mean, Vicissitude alone for the Tzimisce is equivalent to opening up a character creation screen every time you feel like it. And that's just the most benign use of it.
>>
>>52646318
I think he's using rape in the more metaphorical sense as just an overall term for being forced against your will into traumatic situations.
>>
>>52645401
Kinda unrelated, but do you know any good play-by-post WoD forum games?
>>
>>52646187
Acanthus can make great allies to changelings. Make your Chronicle interesting and throw one in. They have meta control over aspects of the Wyrd.
>>
>>52646261
You don't have to play someone crippled by insecurities and traumas. Changelings rebuild their lives that's the whole point. Also as a GM I tend to use True Fae as little as possible. The city in which my group lives is relatively safe even in most parts of the Hedge because of the founders of the organized community that welcomes new Changelings.
>>
>>52646376

DON'T LISTEN TO THIS ANON IF YOU KNOW WHAT'S GOOD FOR YOU
>>
>>52646377
Never played changeling but after some reading I kinda liked Grandfather Thunder NPC from Miami freehold.

Do you have any ideas for NPC changelings that could pop up in VtR game?
>>
>>52646377
I mean... not who you're responding to, but I can't really see why I'd want to play changeling if I didn't want to explore the trauma and struggles of rebuilding a life.

If you just start the game out with your shit together it just seems like you're missing a huge chunk of the game.
>>
>>52646391
Not sure, but there's a Covenant called the Children of the Thorns who are connected to a True Fae called Bloody Mary.
>>
>>52646376
Actually this is a good question.

How would the Acanthus work with Changelings?
>>
>>52646449
An amazing ally and a terrifying enemy.
>>
>>52646449
There's one hobgoblin in Autumn Nightmares which is maybe what happens when an Acanthus gets the Arcadias mixed up and the Gentry try to make a Changeling out of him.
>>
>>52646449
DaveB assumed that there are 'Changeling Experts' in the Orders, being both Acanthus & Mastigos.

Also made mention that they personally deal with Freeholds and explore the Hedge.
>>
>>52646325

Spore-chargen minigame as viccisitude.
>>
>>52646377

Yeah, but why play it when I can play a vampire or werewolf instead? It's just never clicked for me. Promethean I 'get' somewhat, I can't say the same for changeling.
>>
>>52646217
>>52646377
I'm running my first Changeling game in a while, and I'm mildly intimidated by the setting as a whole. I'd like to run a game built around political intrigue in the courts that slowly escalates into a Hedgefire War as a True Fae's army closes in to wipe out the Freehold if nobody can defuse the situation, but I'm not really sure where to go from there. Do you have any advice for coming up with compelling political intrigue between the Courts?
>>
The Fate Arcanum can quite literally defy the Hedge and the Wyrd that powers it. Mages proficient in it can force their way in-and-out of it.
>>
Also I have to know. Why did the Mastigos and Acanthus not have Fate and Prime as their inferior.

The Mastigos generally find Fate terrifying because they learn how much they truely are bound to things which is antithetical to their ethos of scourging

And the Acanthus' mercurial nature making them view magic as far more chaotic and fluid which conflicts with the raw structure that Prime gives to the magical world.

Always just felt weird that the subtle arcanum are easier to understand to a mastigos than fucking rocks (yes that's hyperbole, don't sperg at me too much plz).
>>
>>52646398
Exploration of the world and what Darkness lies beyond, fighting against a foe of some kind, take revenge on the True Fae... I mean, just usual scenarios. You can play Changeling without the theme of reconstruction and it's still a really fun game. With dreamweaving, token crafting, hedge and dreamfighting, you can always find good stories to put your players into.
>>
>>52646504
>theoretical magewank

No you fucking can't. You are signing a contract when you enter the Hedge and can't just leave.
>>
>>52646513

Yeah it's probably alright. I've always wanted to run an oWoD Wraith-game myself.
>>
>>52646508
I enjoy Matter being the Inferior Arcanum for the Mastigos. It makes 'mind over matter' so much more worth it when you take it as your third Ruling Arcanum.

>>52646521
You're about to get steamrolled with citations.
>>
>>52646513
I understand that.

But just for my personal taste I think changeling benefits best from having that underlying pathos in everything. Sure that spring courtier is lively and spontaneous but it's just a coping mechanism to get them through the day. And hey, one day they might just forget that trauma in the indolence but that means they're probably going to lose a good chunk of themselves in the process (but maybe that's worth it?)
>>
>>52646532
Wraith is a gem of the Old World and while the setting is absolutely depressing and the Shadow Mechanic potentially group destroying, it's one of the few games where you can actually have a happy ending.
>>
>>52646497
I may be of some help here.

Some good base for conflicts are :
>The good old Loyalist hidden in plain sight, whose reveal causes chaos because paranoia ensues
>A sudden fall in Clarity suffered by one of the leader
>The Red Badge fucking everything up because they always do
>Old Court King dies in some way or another and is replaced by a less experienced member of the Court, causing other Kings and Queens to not trust him and his own Court not following his decisions
>>
>>52646566
Why were Wraith, Demon and Mummy so good? Because they were among the last games released for the setting or something? People tend to ignore Orpheus even more than Wraith.
>>
>>52646571
I'd guess my biggest issue with it is do I focus the conflict on one particular court, or do I have things going wrong everywhere?
>>
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>>52646612
niche, demon notwithstanding to a certain degree. those generally go to one extreme or the other.
>>
>>52646612
Isn't Orpheus just Wrath "spin-off"?
>>
>>52646622
Do each Court fall, one by one, each consecutive disaster weakening the system as a whole, then end on outright war.

>>52646548
I get that and I mainly play it like that. My last antagonist was based on the simple fact that he looks and acts sensible, if a bit excentric, and keeps helping the players, so much so that they routinely forgot that he's a delusionnal terrorist and that HE was the one putting them in danger almost everytime.
>>
>>52646521
Except you can.
>>
>>52646674

Not exactly. It's a separate campaign that takes place after Wraith has had it's personal Time of Judgement.

Most of the story doesn't touch on Wraith directly, and you could certainly run all of it without ever knowing Wraith. It's got a little more depth later on if you do know Wraith, but that's about it.
>>
>>52646612

Not getting the same flood of content as Vampire and the rest probably helps, ironically enough. Tighter focus.
>>
>>52646521
>You are signing a contract when you enter the Hedge and can't just leave.

There no such thing as an iron-clad (ha, ha) contract when it comes to any mage proficient in Fate, and changelings and anything Fae-related are truly shit out of luck when dealing with such wizards.

Per DaveB:

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/changeling-the-lost/1009776-how-do-changelings-and-mages-feel-about-each-other?p=1010107#post1010107

"Acanthus are both terrifying and uniquely useful to changelings for the same reason they are so to Demons: With sufficient Fate magic, oaths, pacts and contracts become optional.

Need a friend who can no-sell an enemy changeling's contracts, or rewrite a soul pact's terms? Go get an Acanthus. But they can do it to you, too, so it's a last resort."
>>
>>52646837
It doesn't matter. This is the Wyrd we're talking about here. The very essence that supports and upholds the Hedge and Arcadia. Not even a mage can escape it, I doubt even an archmage will fare much better.
>>
>>52646521
DaveB has explicitly stated that Masters of Fate can create Irises in and out of the Hedge with a Making spell.

And open a Gate in and out of the Hedge without paying its price with Fate 3. Or possibly Prime 1, Fate 1.
>>
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>>52646895
>>
>>52646895
>It doesn't matter.

You are free to houserule anything you wish, but the actual game rules, as confirmed by the mage developer, say otherwise.

The CofD second editions (and most definitely late in the first editions such as in Imperial Mysteries) eliminated any splat balancing and similar rules and exceptions. The Wyrd, Hedge and anything else might be powerful, but they are not immune or otherwise some exception to mages' control of Fate, no matter how much it might screw changelings in any hypothetical crossover.
>>
>>52646895
>questioning the capabilities of archmages

You just went full flat fucking retarded.
>>
>>52646895
Hilarious. Fate 9 is enough to enable a respective Archmage to unravel the entirety of the Wyrd.

It would be a massive violation of the Pax, but the super-wizards are more than capable of fucking up the top tier players of Changeling.
>>
>>52646938

Heck, an archmage can make a changeling human again.
>>
>>52646947
>Archmage with Fate 9

That is one scary archmage.
>>
>>52646947
>Fate 9 is enough to enable a respective Archmage to unravel the entirety of the Wyrd
You could also remake it however you liked.
Such as by redefining it as "the causal force which ensures that Vampires are pushed into conflicts with Mages who could easily turn them into Lawn Chairs".
>>
>>52646963
Pity that Quiescence for Fate 9 spells is impossibly rare.
One example is "a fallen Watchtower".
>>
>>52646978
Quintessence, rather.
>>
You were all warned but you had to start it again.
>>
>>52646978
It's worth it though. While Transfiguration cannot be extended, the effects it produces can be absolutely permanent if you so wish.

Create a god killing doomsday weapon for instance. It's there forever.

10 dots is Assumption, which is purportedly infinite Transfiguration and is essentially the power of an Ascended being on Earth.
>>
>>52646978
>>52646985

True, but just imagine what a mage with Fate 9 can casually, and without paradox, accomplish with just the standard Practices.

For example, he could cast a Fate 5 Making/Unmaking spell with five free Reach, employ Imperial Factors, and have a huge enough dice-pool to increase his Factors much further.
>>
>>52647007
Auto winning on Clash of Wills is also rather monstrous, along with their uncounterable / undispellable magics.
>>
>>52646000

Implying Bauhaus wasn't just mindbendingly weird

>>52645637

The whole "seperate species" thing was raw bullshit. The rest was OK.
>>
Couldn't an Archmaster of Fate just cast a spell to make it more likely he'll find the Quintessence for Imperial spells?
>>
We get it
Mages win at everything
Archmages win at everything x100
Can we proceed on to a different topic now?

Please?
>>
>>52647120
I would love too but what do you propose?
>>
>>52647092
You could almost certainly get hints, however I think it's much the same as the bonuses for more intensive yantras. It's the effort that makes it possible, not just its existence.

Though that effort can be paid by others for you. Such as when Mages need to hunt down a Quintessence so they can beg their Archmaster patron to grant them a miracle.
>>
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>>52647092
>>52647157
Archmasters explicitly use the Imperial Practices to produce their desired Quintessence, Fate is not exclusive to this.

>pic related
The Siddha are most partial to this.
>>
>>52647135
I will not bargain with a magefag.
>>
Which particular myth/folklore would you like to see used for one of your favorite splats?
>>
>>52647192
I'm more of a general cofdfag :(
>>
>>52647120
Maybe instead of whining about the current discussion you could provide a topic for another one?

You know, I've always wondered why Mage discussion is predominant here if it's not nearly as popular as Vampire. And by discussion I don't mean Magefagging, I mean actual discussion of the game.
>>
>>52647157
>Such as when Mages need to hunt down a Quintessence so they can beg their Archmaster patron to grant them a miracle

Such a risky endeavor. Most certainly suicidal.

The Seeker might even betray you and ninja the Quintessence for his/her own cosmic obsessions.
What can you even do to retaliate? Nothing. Absolutely nothing.
>>
>>52647216
Ascension & Awakening are both generally the most interesting settings to discuss, along with the mechanics and theory crafting.
>>
>>52647120
>what is celerity
enjoy getting your throat cut out multiple times while you fumble to take even your first action magecuck
>>
>>52647214
>cofdfag
Pick a side you loser.

>mage supremacy
>>
>>52647257
>what is Forces
>what is Matter
>what is Space
>what is Fate
>what is Time
>what is Mage Armor

kek celerity
>>
>>52647203
It's difficult to say. They've pretty much got all of the bases covered with the general fantasy archetypes.

I will say that I would love to see some kind of redone version of Wraith for CofD or something. I'm a sucker for those kinds of stories, where it's about ghosts taking care of their unfinished business in the mortal world, and I just like ghosts in general. Shit like DF: Ghost Story, the Graveyard Book, Murdered: Soul Suspect, etc.
>>
>>52647269
Mind can also be used to redirect Celerity using mental shenanigans.
>>
>>52647174
Huh, well whaddaya know?
Seems sensible.
Increasing the experience cost to make the job a bit easier.

>>52647224
It's mentioned as happening in Imperial Practices, and 2e.
>>
>>52647269
>>52647290
>implying you will get a chance to use any one of these
>>
>>52647299
Reflexive Mage Armour, mosquito.
>>
>>52647299
>what is preparation
>what are reflexive actions
>>
>>52645583
>>52647299
>>52647257

Oh god, it's the Mage hating eurofaggot.
>>
>>52647092
>Couldn't an Archmaster of Fate just cast a spell to make it more likely he'll find the Quintessence for Imperial spells?

Isn't that like using one of your three wishes with a jinn to ask for more wishes, and thus not allowed?

But, then again, archmages...
>>
>>52645401
I can't wait for that Werewolf game to come out just so we can talk about how much it fucked up the lore.
>>
>>52647308
>>52647302
>magecucks have to cheat by metagaming preparation to stand a chance against vampire masterrace
pathetic lmao
>>
>>52647324

See >>52647174
>>
>>52647299
>implying they won't
Reflexive actions, hung spells, the benefit of a cabal, magic items, mage armor, instant casting, and the ability to take care of their shit during the day and walk within 3 feet of an open flame are all strong points in a mage's favor. Not to mention that if you blow it you're pretty much dead, because sympathetic magic and all.

Not even a magefag but come on.
>>
>>52647333
>doesn't realize that Mage is all about cheating, prepping and meta-gaming and winning whilst doing so

Oh god, please leave eurotrash.
>>
>>52647324
Couldn't you just wish away the rules?

I have the vague feeling like that might have been the plot for an episode of The Fairly OddParents.
>>
>>52647289
You could try to implement those in Geist. Hope we will get more ghost stuff in second edition when it is finnaly done
>>
>>52647365
>Geist 2e
>finally done

Geist 2e at GenCon 2085
>>
>>52647379
But you will get 10 more beast supplements
>>
So What were your favourite Dark Eras from the Dark Eras book and the companion?

Personally I was very pleased with the Mutapa chapter and the Aztec Demon one.
>>
>>52647417
And Mage will still be supreme
>>
Everything that deals with ghosts in some shape or form are th eblue book, Hunter, Werewolv, Geist, Mummy and maybe Demon, right? Did I miss anything?
>>
>>52647417

No, by then we'll have Beast 2e, with even more juvenile revenge fantasy.
>>
>>52647214

Fag? That sounds incredibly offensive for a CofD-player you shitlord! I'll have you know that CofD-players use the word "genderfluid xiromorph".
>>
>>52647436
>And Mage will still be supreme

Mage Supremacy, now and forever.
>>
>>52647483
>social justice faggot
>>
>>52647469
Changeling 2e has a kith about dealing with Ghosts, and Mage has an entire Arcanum about it (amongst other things).
>>
>>52647503
I´ll look into those too then. Thanks.
>>
>>52647365

Someone mentioned a 2e preview last thread?

>>52647417

There's a game where they need to just scrap most of what they have and start over.

http://projects.inklesspen.com/fatal-and-friends/kurieg/beast-the-primordial/

This reviewer gets it right - Beasts and Heroes are fighting for control of a narrative that the world has moved beyond.

Viewed objectively, both are usually pretty horrible and the game should go with that.

The Kinship with other supernaturals seems more like a defensive mechanism by which the beast creates a story about it's new "friends," kind of like how a Hero creates an anathema.

Demons, being past-masters of lies, can see through this bullshit straightaway. This is why they "aren't kin."

Mages and Mummies, although affected by the "buddy aura" are kind of suspicious of it.

>>52647498

What is parody?
>>
File: madoka.jpg (57KB, 600x338px) Image search: [Google]
madoka.jpg
57KB, 600x338px
Any example of shows that depict ascension
>>
>>52646157
Sometimes well, sometimes really, REALLY badly.
>>
>>52647665
Well I would believe with Demon it's more about the fact that they never were and never will be humans or living creatures but I may be wrong
>>
>>52647203
I wish Strix could access a power to possess inanimate objects. You could create vampire pumpkins that way.
>>
>>52647665
>demons can see through a beast's bullshit
Wow, that would actually explain why the stereotypes for Demons in the Beast book are so negative and aggressive compared to the ones for other splats.

Was that intentional?
>>
I have a solution for everyone worried about mages being overpowered: just say that they don't exist in your version of the World of Darkness, with the only mortal magic-users being minor talents.
>>
>>52647827
vampire car
>>
>>52647665
I won't deny that Beast sucks, but the pearl-clutching over it has been pretty freakin' overwrought. It'd be just like saying that Hunter is clearly a coded right-wing militia fantasy of killing all the faggots and/or spics ruining America. And speaking of Hunter, that's a gameline that everyone asking for "good Heroes" seems to have forgotten about.
>>
>>52647998

I never said heroes were good, just that they're no worse than beasts. And playing a hero empowered by mankind's dreams of a champion to fight the monsters doesn't fall into hunter's wheelhouse. Hunter is more desperate, call of cthulhu style gameplay.
>>
>>52647894
Oooh, you speak my language!

If I recall correctly, the folklore solution to a vampire pumpkin involved burning the tool it was destroyed with. If you assume that after destroying the container, the Strix transfers to the offending object, this silly bit of folklore starts to make sense.

If you smash a vampire pumpkin with a door, you get a stationary vampire door, which actually adds to your home security. Objects with moving parts are much, much riskier. I wouldn't want to tangle with pumpkin vines, and even less so with a predatory car.
>>
>>52648153
Then play Reckoning, because it's exactly that.

I'd also say that Heroes being on the same plane as Beasts would make the entire conflict meaningless.

I'm the one who advocates for Heroes being rabble-rousers and demagogues who feed off their mobs' fear of the Other, with Beasts being transformed into what they are due to resonating with certain fears of humanity, which I think solves the major tonal problems in one shot, but no one seems to comment on.
>>
>>52647998
I don't know, Beast is pretty obnoxious and blatant when it comes to its biases. It has a trans avenger of the night that goes with the "xir" pronouns and feeds off the suffering of rapists, some obnoxiously gay couples, a cab driver (who I think was muslim) that ditches wealthy people in the shady parts of town, a beast who hates rich people just because they're rich, that one granny beast who smothered a frat boy in his own vomit for stealing candy, a beast who feeds off of people who look down on junkies, and the only other one I can remember in that vein is the beast woman from the giant family who provokes men in bars into harassing her so she can beat them up. All of that would raise eyebrows on its own, but it's compounded by the way the book tries to portray Beasts as being above reproach. Oh shit, I forgot about the main Beast Ben who winds up falling in love with a crossdressing vampire craigslist hooker who he goes to parades and festivals with when he's not smacking down bullies and protecting the weak.

If Hunter had stuff of that tier in it, I would probably be calling it a right wing faggot and minority murdering fantasy. And as for Hunters being "good Heroes", they aren't. Hunters don't even hunt Beasts, apparently, because they "don't do any real damage" or shit like that. Playing a Hero would have a different feel entirely, because they're meant to be the classic heroes to the Beasts' classic monsters.

I can agree that the Beast hate is taken a bit to extremes though. I like some of it. To me it's like a steaming pile of crap with little corn bits of neat ideas and concepts scattered throughout.
>>
>>52648200
And being obnoxious about bias is one of its flaws, but it's not, like, an actually bad bias. It's just handled gracelessly (I don't, for instance, see what's so controversial about feeding off the suffering of rapists--or how one can become "obnoxiously" gay unironically--or how responding to people who challenge you and beating them up if they try to attack you is a bad thing).

As for classic heroes, we've had about forty years' worth of games to be able to play that. Of course, we've also had almost thirty years' worth of being able to play classic monsters of some stripe or other, which is indeed one reason why Beast falls flat.
>>
>Vampire brings a mortal blooddoll with them
>suddenly magecucks can't do anything anymore because of paradox
Not so cocky anymore, eh?
>>
>>52648192
>rabble-rousers and demagogues who feed off their mobs' fear of the Other
It's not that far from the original presentation. It would kinda validate their frequend horribleness.

I think the problem is that Beast doesn't embrace the fact it's a game of villain protagonists. Vilyfying their main antagonists is part of that.

Reckoning is a pretty good substitute. I'd be okay with using even an extreme Avenger, rather than a Hero, because of context. The Imbued represent a spectrum of human attitudes, that Avengers belong to. They allow for a variety of stories. Heroes are intended to be always antagonistic. It's pretty ironic, considering the game's theme was supposed to be "no neat boxes".
>>
>>52648297
The thing is that Beast isn't a game of villain protagonists; it's a poorly designed game of 2spoopy4u antiheroes. And it would be just as boring if it was about villain protagonists; in fact, it'd probably be worse, because then we wouldn't even have these fights to distract us from the lack of inspiration.
>>
>>52648324
>The thing is that Beast isn't a game of villain protagonists; it's a poorly designed game of 2spoopy4u antiheroes.
Which is what I'm saying.
> And it would be just as boring if it was about villain protagonists; in fact, it'd probably be worse, because then we wouldn't even have these fights to distract us from the lack of inspiration.
That's fair.
>>
>>52647868

Probably not.
>>
>>52648250

You don't have an issue with a whole game that is basically "Transgenders fight the patriarchy and the alt-right", set in an actual serious and accomplished game-line?
>>
>>52648162
In theory you can already make Vampire Home with one of Invictus bloodlines. Or for example Strix posses car in last night train across certain lines
>>
>>52648495
Why would I? Promethean can be read as an allegory for gender dysphoria, and that arguably fits it even more closely than Beast. My issue with the game is that it does it badly; there's too much emphasis on terrorizing squishy humans, which isn't that dramatically satisfying. In Vampire, the oppressors you can fight will usually be quite a bit more powerful than you, and in Mage, you're up against actual gods of oppression and their servants. Beast's biggest problem is its lack of direction; to be honest, I think that could have been fixed if they had spent more time on giving them more serious foes and more of a point to existence than revising the concept to kludge together a "lessons through fear" premise that doesn't really make much sense.
>>
>>52648250
The execution is the problem, hence why I said "Beast is pretty obnoxious and blatant when it comes to its biases". A lot of them are stupid too, and don't fit a book about monsters preying on fear, like the fucking cabbie who feeds by ditching people. How fucking lame is that?

>I don't, for instance, see what's so controversial about feeding off the suffering of rapists
The trans avenger scene is bad because of how badly it was handled. It's very jarring and obnoxious, and the way they made "xir" out to be a superhero is another way they try to make the beasts into good guys.

>how one can become "obnoxiously" gay unironically
The gay beasts are stereotypical, being effeminate and all over each other like the book wanted to hammer home how gay they were.

>-or how responding to people who challenge you and beating them up if they try to attack you is a bad thing
They didn't challenge her. She actively seeks out angry, masculine men and then proceeds to humiliate them in various ways with the ultimate hope of provoking them into attacking her so that she can beat the shit out of them. She's not responding to challenges or defending herself from anyone. Not like she could be in any danger from any normal person anyway, being one of the giant beasts.

>As for classic heroes, we've had about forty years' worth of games to be able to play that
So? I don't care.
>>
>>52648588

Promethean isn't MEANT as that though, beast clearly is. And if you don't have an issue with a supremely silly concept such as that, then I don't know what to tell you.
>>
>>52648590
Not the poster you were responding to but I want to but in on the issue I have with beast.

As a left-winger:
If we use beast-as-minorities narrative then all those minority people people are supposedly monsters that are feeding off human misery. Also there is quite obvious victim blaming in the book.

As a CofD player:
Promethean brings torches and pitchforks in much better way because promethean is in fact most often then not innocent and persecution against him is truly horrible. On the other hand you can't have Disquiet as a stand in for the group you don't like(but why do you need such stand in in the first place)
Also the whole monster feeding off humans is done in Vampire and there it is clearly presented as evil and vampires suffer moral degradation for it. But vampires despite all the odds do have semiworking society and try to at least work their problems out.

Game balance:
From what I've read beast powers cap mostly at around 2-3 dots in disciplines until all of the sudden lair/size manipulation comes in and WTFOMGBBQ. This isn't a great design
>>
>>52647665
By the way, fucking lulz on this quote from the review:
>Good lord more Homosexual beasts?

For this and other reasons, this is a pretty crappy takedown of Beast. And I don't even like Beast.
>>
>>52648829

You do know most, like a huge majority of most, people aren't gay, right?
>>
>>52648862
Well, for one thing, the quote sounds like an 80's grandpa. For another thing, there have been a grand total of four gay Beasts in vignettes at that point in the book. I live in a house of five people, and only one of us is straight. It's not that weird.
>>
>>52648890
It is that weird though. In this case, anyway. To show a character as gay you have to call attention to their sexual orientation somehow, and if you don't want it to be obnoxious then you need tact. Guess what Beast doesn't have very much of?

Anecdotal evidence means nothing, by the way. I live in a house of four people and we're all straight. Just because it's a common thing for you doesn't mean it's a common thing for everybody. I personally only know one gay person.
>>
What happens if you look at the physical form of an archmage with death attuned mage sight?

They'd appear to be soulless right? Since their soul/gnosis is now their golden road.
>>
>>52648890

Ok, you are very far into the lefty delusional worldview, I am 30 years old, live in Sweden, and do you know how many gay people I have knowingly encountered in my whole life? Two. Onlu about 3-6% of the world population is gay. That is a very, very small number compared to the amount that are straight.

Having four gay beasts in one book is very noticeable, even just one would be making a statement. If we go by statistics, if there are 17 different beasts in the book, just one would be gay. Anything else is having a gay beast for a reason, and that is noticeable, you start to wonder what the reason is, etc etc.
>>
>>52646963
An archmage at spirit 9 can boss luna and helios around.
>>
I think I'm going to go actually start my rewrite of Beast. I hit upon something of a breakthrough: way too many of the example characters for Hungers are kludgy and unfitting, and it made me realize that Hunger doesn't have to, and indeed shouldn't, just be slotted into one of five categories; it can be something the player builds for themselves.

I also think it should be possible for one's Horror to fit into multiple categories; after all, the concept of "big dragon" fits into both Anakim and Ulgallu. But figuring out how that should work will take more time.
>>
Hello, I wanted to run a oneshot of oWoD Demon, the setting would be a '40 noir kind of thing. But demon lore says that they didn't come until the 2000, if not with summoning rituals. What can I do? Shall I don't care or do it anyways? Shall I make the players all ritual summoned even tho they are Like standard demons and not Earthbound level of power, but that would limit their options. Are there other sources I am not aware of?
>>
>>52649382
There's absolutely no reason to give a damn about that, don't worry. You can say that demons appeared whenever the hell you want them to have appeared, especially if it's a oneshot; the metaplot won't be important at all.
>>
>>52649382

It's your game, just say they came in the 40's. I haven't read demon so unless it's tightly tied to the 2000's, it should'nt be a problem. nWoD's whole schtick seems to be 'do what you want with this'.
>>
>>52649355
Share your developments mate.
>>
>>52645882
>e-splats work together with no issues, at least
Except when half of all supernatural powers rol against a difficulty / dice equal to an exclusive power stat, making them unusable or necessitating handwave
>>
>>52649737

Literally where? All supernaturals have their own power stat.
>>
Never played Mage before, can I just grab Awakening 2E and be good to go?
Or do people no like the 2e versions of things?
>>
>>52646504
That's cool but you know it rips apart souls. There is even an enemy from Autumn Nightmares that are mages who stay too long in the hedge.
>>
>>52650269
It's perfectly doable. If you've never run a game before you may have a hard time wrapping your head around just the sheer scale of the Mage universe and the scope of magic.

A mage game can have one session where your players end up at a hidden sanctum located on the edge of the event horizon of a supper massive black hole trying to locate an Iris to a wending. The next session they'd have to deal with discretely recapturing human eating zucchini plants that escaped containment from a Mysterium research lab. The next session could be a political thriller where the cabal is at a council meeting trying to ferret out the mole who's been leaking stuff to the Seers. The next session could be an airship battle over the city with a seer Pylon. etc. etc.

2e removed a lot of the arbitrary road blocks with magic so in many ways you're more powerful. It also got rid of the extended action casting shenanigans so in some way's you're weaker.
>>
>>52648270
>Vampire brings a mortal blooddoll with them
>>suddenly magecucks can't do anything anymore because of paradox
>Not so cocky anymore, eh?

Either you're a troll, autistic and/or simply have chosen to not actually read Awakening.

A Sleeper will add a grand total of one paradox die to spellcasting that can be readily eliminated with a dedicated tool or mana, and to the extent a success is rolled, easily contained.

However, the Sleeper will almost surely perish along with the vampire when the mage takes a simple -2 to his spellcasting roll to add a second target to his chosen attack.

Simply, absent more grandiose workings of magic, far more than what is needed to to eradicate a nuisance like the undead, with or without a sleeper pal, paradox tends to be little more than a minor irritant, and then largely more dangerous to people besides the mage.
>>
>>52650539
I'm an experienced GM from many systems, but I've never played or ran Mage before.
It looks like I'll be working my way through the 2e book, anything else, like tips, people can give me would be great.
>>
>>52648192

Reckoning is actually a major inspiration for how I see Heroes. The "Dark Heroes" from Mirrors seem custom-made for using Heroes as a full splat.

Heroes and Beasts should be like Siamese Twins, stuck with each other. The Drama and Conflict should come from how they choose to deal with that fact.
>>
>>52648829

And in the review of mage, they say 4chan is mad because of negro magicians in the splat art.

http://projects.inklesspen.com/fatal-and-friends/mors-rattus/mage-the-awakening-second-edition/

What he doesn't get is that people are mad because half the 4chan C/WoD thread is mage fans rubbing their balls in everyone else's face. Saying this as a Mage fan (Either version, but my preference would be "Awakening with a large side of Ascension")
>>
>>52650997

I'm mad because of negro mages. I'm mad when a gameline I cherish start to be completely formed by rather radical political ideologies to the clear detriment of the writing. It might be hard for leftists to realise, but imagine how they would feel if 75% of characters were literally blue eyed, blonde right-wing-types and several villains were something like gypsy charicatures.
>>
>>52651105
>I'm mad because of negro mages
>I'm mad because a process which can affect people anywhere also affects people of Subsaharan African descent
Kys yourself polcuck
>>
>>52647712
Berserk?
Fullmetal Alchemist: Brotherhood?
>>
>>52651223

Are you actively trying to be dense and find problems to be mad over? Why is it that the right is so much more reasonable and balanced, and leftists just want to find reasons to be offended at start shit?

Is the game marketed towards Africans, you fucking genious?
>>
>>52649243
Couldn't an archmage at spirit 9 turn luna into a rank 1 autism spirit if they really wanted to?
>>
>>52651325
>Is the game marketed towards Africans, you fucking genious?
Well, I kinda assume they'd like black people to play their game. Which doesn't hurt them with white people much, since most white people don't get violently triggered by the sight of black people.
>>
>>52651325
>leftists just want to find reasons to be offended at start shit
Pretty sure the only one getting triggered here is you m80
Also
>genious
>>
>>52651408

A black person here and there is no issue. Flipping the pages and seeing black person, black muslim woman in a hijab, literal gay parade, SJW-warrior in front of the computer, and so on, and so on... THAT is the problem. That is being warped by ideology, are you so far into it that you can not see this?
>>
>>52651509

Look at me, I am belittling non-english-natives for their english spelling online, I am the face of leftist progressiveness :^)
>>
>>52651400
They could, but then they'd be ripped to shreds by all the other archmages for smashing the Pax Arcanum. And then another Spirit 9 archmaster would restore Luna, or one with Time would wipe the incident out of existence, or something.
>>
>>52646483
Well, changelings are less limited by their nature, in the aspect they're less "different".

Your experiences have altered you sure, and human don't get you fully, but unlike vampires and werewolves you can really interact with them fine.

Someone mentioned it's one of the supernatural splats where you can play a normal person the best, since you're two things (both human and fey) rather than a perfect mixed hybrid.
>>
>>52646895
When you crossover with mages, assume they can bullshit anything outside of their splat. Every obstacle or seemingly impossible thing that you find in the remaining splats, is to mage part of the "mundane problems" category.
>>
>>52647257
Dude, not this again.
The guy who said that isn't even a magecuck, he's obviously just someone tired of retards feeling sad over the fact their vampire can't beat a splat designed to be overpowered.
>>
>>52648588
Anon, you give me faith in this community.

There's so many people with hate boners for social justice that get triggered at the slightest thing.
>>
>>52652283
Oh, thanks. I'm happy to help.
>>
>>52652283

Social justice is literally the government, universities and corporate culture though. Social justice is in power, you can't claim to be opressed, you are the opressors.
>>
>>52649188
Only two? That's definitely the circles you're in then . If you exist within a younger generation, you'd have to know way way waaay more. Hell, in my uni class alone I know 5 people (exclusive gay) and we're 50.

You might be in a bit of a bubble.
>>
What are the best and worst (OWoD or NWoD) Games for LARPs? I'll be wrangled into helping start another one soon and I'm curious if anyone has experience with anything outside the norm/what I've done.
I've previously run NwoD Mage and Changeling and played in an OWoD werewolf LARP or 2 as well as an OWoD Mage conversion with NWOD spell rules.

Are there any game lines that just don't work? Are there any that work exceptionally well? I've been eyeing hunter, but I'm not sure its more combat-esque nature of a game would lend it self well to a LARP.
>>
>>52652380
>uni class
Was this a class on Queer Studies or something else faggy like that.
>>
>>52652380

If i meet 100 people, KNOW 100 people, 3-6 will be gay. I do not know 100 people on a personal basis, most people do not. You are in a very gay bubble and you think the world is like that.

Normal, average people who just go about their day are not likely to know or run into any gay person knowingly. Sure, if you study drama or ballet or something, you're going to run into a lot of gays, it doesn't mean the world is like that.

What is even your argument? That the stats are wrong and that 10% of all people are exclusively gay?
>>
Anyone ever noticed how people who play a particular splat almost always resemble what they play?

>Vampfags: edgy, brooding loner who somehow form an insular community despire having few friends who take slights extremely seriously and could probably hold a grudge for centuries
>Magefags: arrogant, preening know-it-alls who always have a solution for everything and can't conceive of a scenario they couldn't solve and refuse to believe they could ever lose or be put at a disadvantage because they're just so clever
>Changefags: rape fetishists
>Werefags: furries

Hunter doesn't fit this mold, but then Hunters don't really have a defined nature.
>>
>>52652283
>There's so many people with hate boners for social justice that get triggered at the slightest thing.

Ironically, in Beast, the oppressed SJW and their ilk are represented by Beasts, and they are in fact terrible monsters who exist to do little more than terrorize humanity to satiate their perverse hungers.

Although it obviously wasn't the intent of WW/OPP, they were so intent on their juvenile revenge fantasy in Beast that they inadvertently justified the Heroes killing them and made them very sympathetic, something that wasn't supposed to be acceptable in the setting.

Apart from just bad game design (e.g., no social grouping or actual motivations, etc.), the game, particularly the initial "final" draft before the hurried Kickstarter revisions, demonstrated a shocking and disappointing lack of self-reflection and awareness from MattM, RichT and some of the authors.
>>
>>52651325
>Why is it that the right is so much more reasonable and balanced

Bold claims for someone that's neither being reasonable, nor balanced. The tone of the game is the fringes of society, so thematically it makes sense to include minorities. They don't take over splats outside the paranoid minds of retards.

Also, inject yourself with a modicum of self-awareness, because it's not leftists that are being offended, it's your triggered ass.
>>
>>52652434
I mean, you already survived MET sessions so you'll do alright, but I imagine main game lines will do just fine. Good luck with something like Beast or Wraith, though.
>>
>>52652534

The tone of mage is the fringes of society? Since when?
>>
So, Berlin WOD convention. Anyone going? Anyone going to one of the LARPs there?

The character creation tool for Enlightenment in Blood was released yesterday and it was pretty interesting, they prepared a lot of material, I just hope that they actually do use it all because there's like 40 different groups
>>
>>52652380
>uni class
>might be in a bit of a bubble

At least you acknowledge the bubble. Many others think college actually represents real life. The tend to suffer shock and depression once they leave, enter the workforce, and realize that "diversity" actually includes a whole lot of people with ideas less liberal than themselves, and they don't give a damn about your feelings (they also realize that identity studies and sociology majors are not in high demand or command high salaries).
>>
>>52652594
Starting with 1e OWoD Mage and running all the way to 2e NWoD Mage, but to a lesser extent with each version change.
>>
>>52652611
How is Mage about the fringes of society?
>>
>>52652594
>>52652611
>mage is the fringes of society

That might have been true in Ascension with the war between the Traditions and Technocracy, but it's not really a focus of Awakening.

In Awakening, mage can certainly be quite mainstream. They might be separate and apart from humanity, but that's because of their power and abilities. The setting is about hubris and privilege. Mages are on the "fringes" of society in the same manner of the ultra rich who don't really associate with the unwashed teaming masses.
>>
>>52652380
The fuck are you even on about?
>>
>>52652531
>Although it obviously wasn't the intent of WW/OPP, they were so intent on their juvenile revenge fantasy in Beast that they inadvertently justified the Heroes killing them and made them very sympathetic, something that wasn't supposed to be acceptable in the setting.

Wasn't that THE reason for he rewrites? I mean, they did compare Heroes to internet trolls and men's rights activists early on.
>>
>>52652719

He seems to think that there's a lot more gays than there actually are.
>>
Okay, so for my Beast rewrite idea, I've jotted down some initial design notes. A lot of these focus on Heroes, since I feel they need the biggest mechanical as well as thematic revamp. A lot of the Beast mechanics are the same, but there'll need to be a fair few fluff changes. Either way, these are my initial ideas:

https://pastebin.com/YvMLF8gw
>>
>>52645591
I actually like a lot of Josh Timbrook's stuff in VtM, sort of an interesting cross between 90s Chris Bachalo and Yoshiaka Kawajiri. It's a shame about the proportions though.
>>
About auras and auspex (primarily concerning nWoD 1e), am I supposed to tell the player the colours, the emotions, or both? The book (VtR) makes a big deal about it 'taking years to understand the nuances in the aura', but it is a 2-dot-power availible instantly, which suggests that I am supposed to tel lthe colours only. However, in the examples they seem to say the emotions, but that would kind of go against the big hoplaa about the complexity of reading auras mentioned earlier.
>>
Scrolling through the monday meeting, why are there so many dark ages books? I thought it was a bunch collected into one, is each little new setting its own book?
>>
>>52653069
They split dark eras into its component books so people who don't give a shit about other lines can just pick up the ones that involve the splats they give a fuck about.
>>
>>52646612
Wraith wasn't released at the end though, it was the fourth game released after the big three, it was just the first to end.
>>
>>52652527
What if I play several?
>>
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>>52647269
>>
>>52648890
lol faggots
>>
>>52653224

Delete the post. Your name is listed in the bottom left of the top panel.
>>
>>52651511
Are you so far in the closet that it triggers you this much?
>>
>>52649429
In oWoD the reason they escaped because of the sixth great maelstrom, which is tied to vampire and mage fuckery.

But he can make it so that they escaped of their own volition or something.
>>
Can we talk about ideas for sessions and mini-adventurers for new groups and low-power people?

Changelings taking their mopey Winter-friend to a bakery on the other side of town
Vampires checking out a nightclub and hiding from a Hunter that walks in (how did they know he was a Hunter?)
Werewolves at the biggest local football game
All splats welcome
>>
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>>52652527
>Vampfags: Scorpio
>Magefags: Sagittarius
>Changelingfags: Pisces
>Werefags: Aries
>>
>>52653303
That's not my name tho, I got it from the MEGA
>>
>>52650872
Start small and work your way up. Don't try to railroad your players one of the major themes of the game is Hubris. If they want to do questionable things with magic let them and have them deal with the consequences.

Don't be afraid to be a dick to your players. Mage's are on the upper ends of the power curve with exceptional power should come exceptional problems.
>>
>>52652609
Dude, it's a computer science course. Also some of those people are really old. You sound like you're projecting a bunch, and the fact it's stereotypical right-wing complaints doesn't help.
>>
Anyone here play Stellaris? Wanna make the Technocratic Union in the game, but not sure on what traits and civics to go for.
>>
>>52653091
Ah makes sense. How long is each book?
>>
>>52647998

There would be less pearl-clutching if the writers didn't put all their effort into that metaphor.

I mean, how can you read that book and not feel like McFarland is shoving his ideological dick into your face while grinning smugly.
>>
>>52653613
Well I suppose if you like the ideology and the dick then you might be less inclined to notice the issue.
>>
Going to be running a Werewolf the Forsaken game set in the Reconstruction South, Richmond Virginia
Come check it out if you're interested.
https://app.roll20.net/lfg/listing/74267/the-lost-cause
>>
>>52652527
Well Hunter is generally for the guys who want to play as outgunned and outmatched defenders of humanity that need cunning and grit to succeed, so it's gonna attract a different kind of player than many of the other splats.

Might have some overlap with changeling as the two deal with the issue of feeling weak (hunters are almost always weaker than their prey, or they're dealing with a fuckton of them like a zombie horde or a swarm of abominations, in the same vein Changelings stand very little chance against their keepers.)
>>
>>52652930
You see colors emanating from the target, those colors correspond to emotional states and some other things, and are able to perceive more nuanced patterns to the colors with more successes.
>>
>>52653741
You'll probably get more recruits on the official forums buddy. This is 4chan we like to bitch about games we don't play.
>>
>>52653770
I play hunter because I want to go around and fuck supernaturals
>>
>>52653596
Not sure, I haven't picked them up yet.
>>
>>52649382
World War II could have been the reason the Cage was torn open. That, or the Trinity test.
>>
>>52653783
Not allowed there anymore.
>>
>>52653371
>What werefags imagine an encounter with magefags would be like
>>
>>52651511

I must not have seen the SJW
>>
>>52653799
Ashwood Abbey plz go.
>>
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>>52652930
Auras are basically just kirlian mood rings, but I'm pretty sure different supernaturals are supposed to have an identifying color in the aura's gradient that shows no matter what their emotional state.
>>
>>52653861
You can on the play by post sub forum. Also I love the splash art of the confederate werewolf on roll20 lol.
>>
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>>52653516
this is what I think fits them


it would probably make more sense to try to play as one of the conventions, the Engineered Evolution/The Flesh is Weak ascension perks would be perfect for playing as a Progenitor/Iteration X inspired faction and civics like corporate dominion for playing Syndicate faction etc...
>>
>>52653955
No, I'm suspended for a little under two years.
>>
>>52652283

I fucking hate Social Just Ass, and I still don't see the problem with Mage being inclusive in the way it's being inclusive.

Beast on the other hand...

>>52652609

I'm pretty liberal, and I think safe spaces are fucking retarded.

>>52652673

FUCKING NORMIES GET OUT OF MY SANCTUM REEEEEEEE
>>
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>>52653799
>I want to go around and fuck supernaturals
using Presence qualifies as literally asking for it
>>
>>52653995
What did you do to deserve that?
>>
>>52650872
Your players will uncover most mysteries you will throw at them within a minute or so.

Give them problems that:
Don't have clear-cut solutions.
Need effort and creative thinking to solve.
Have consequences.
Have different possible approaches.
Have politics, obsessions and philosophy complicating matters.
>>
>>52654010
>FUCKING NORMIES GET OUT OF MY SANCTUM

Muggles come in, but they don't come out.
>>
>>52654026
Argued that Celestial Bliss Trick was rape.
>>
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>>52653216
>>
>>52654039

Wait for Laughing Wounds Style to come out for 3e, that's when things will get real rapey.
>>
>>52652527
Werefags are also rape fetishists
>>
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>>52654015
And with Dominate you can really give it to em.
>>
>>52653928
There's a little more detail to it, like you might get that with one or two successes, but you could roll good and ST might say you're seeing an exceptionally bright and vibrant aura with a core of gold streaked with white and swirling into dark blue at the edges. And then it would be on you and your experience with aura reading to determine what the fuck that's supposed to mean.
>>
>>52654039
Wut?
>>
>>52653908
No no, thats just fucking for the sake of fucking. I want to teach some ancient vampire who has forgotten their humanity, or some far gone werewolf only focused on hunting the virtues of humanity again through tender intimate love.
>>
>>52654039
Oh, okay, they're fags, not you. Good to know.
>>
>>52650486
Things are different in 2e, buddy. The Orders have 'Changeling Experts' and they frequently explore the Hedge and deal with Freeholds.

There are probably experts for each of the splats, to be honest.
>>
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>>52654113
Some go easier than the other...
>>
>>52653428
I'll have to better familiarize myself with what level of power starting mages have
>>52654035
This is good, thank you
>>
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>>52654078
>>
>>52654121
It's a charm in Exalted that makes anyone have a Defining Intimacy of lust towards you when you have sex with them. I argued that this was rape, and got suspended for it.
>>
>>52650486
How much of an incompetent fuckup do you have to be to get stuck in the hedge a long time?
>>
>>52654256
Maybe they had no dots in Fate whatsoever.

I'd imagine a Mage who gets stuck in the hedge long enough to get disfigured would emerge with a metric boat load of arcane experience and an axe to grind.
>>
>>52654217
For some reason anon I think you're not telling me the whole story. Confession is good for the soul you know.
>>
>>52654161
The Mysterium is most likely to have experts and knowledge about other Supernaturals. The other orders probably only care enough to know as much as it pertains to their purpose e.g. the Arrow knows how to kill vampires, werewolves, changelings the Silver Ladder keeps tabs on Freehold politics, or what the prince is up to, etc.
>>
>>52654352
I'm an exalted fag, and know the charm he's talking about as well as associated shit storms. Basically its meant to be the whole 'courtier who whispers in the ear of the king' thing but since the charm didn't /explicitly/ say the sex had to be consensual some people said you could just rape someone into liking you. I'm probably a bit biased here, but the charm does use the word lover to describe the subject.
In any case this was back when Holden and Morke were the main guys, who really don't know how to do PR stuff like at all, so it all exploded way bigger than it needed to.
>>
>>52654352
They said that the thread I made to discuss the subject was 'trolling,' and 'bait.'
>>
>>52654416
Also, Seers of the Throne will not infrequently ally with vampires; the Invictus especially has very similar goals (or at least, the Invictus' ends are the means for many Seers) and a lot of attractive power.
>>
>>52652821
Seems good so far.

I will say that one thing I do think you should focus on is making beasts beastlier; a big problem I had with it us that you rarely ever got to be the big monster. Try and make the monster a "regular" ability, or at least a little more relevant than when you aren't in your liar.
>>
>>52654500
Yeah, I agree with this.
>>
>>52654500
I do want to do that, but there's one big problem that I think might have been behind not including it in the original writeup: the Makara.

Imagine, if you will, a Makara whose Horror is basically a megalodon. Huge, scary shark. Now imagine the Makara assuming the form of their Horror physically... and falling to the ground and just lying there, possibly collapsing under their own weight. Or possibly your sea monster gains the ability to levitate? Yes, and now suddenly, it's Sharknado. The only real solution I have for this is anthropomorphizing the Beast, so you'd get something like a Rokea's Glabrus form--a sharkman with arms and legs--and then, what about things like kraken? Or more esoteric ideas like a giant sapient kelp bed that drowns and/or strangles people, an idea that would be quite scary to experience underwater but would never quite adequately translate to land?

What I'm saying is that it's not impossible, but it will require some thought beyond just pasting Demon's "going loud" mechanics onto Beasts.
>>
>>52654208
When it comes to battles, be creative and expect your players to be.

If your players likes to throw fireballs, making a habit of throwing fireproof enemies -might- be a cheat. However, if the player uses fire to burn out the oxygen to make the enemy faint - it means they're keeping up. Likewise, an entity that can swim in concrete and has to be lured out is legit.

If your player likes to liquefy concrete beneath their enemies feet and re-solidify it afterwards it means they're doing it right. Use teleporters and intangible beings.

More importantly, give them problems they can't just burn. A remote puppet-master uses innocent bystanders against them. A "Final Destination"-like curse can't be punched. A disease spreading and escaping through sympathetic connections requires creativity.
>>
>>52654113
>>52654200
Is there a template for making custom cards like M:tG has or would I need to painstakingly photoshop form existing cards?
>>
>>52654591
Just make sure you get rid of the cringe-fest victim blaming aspect and you're halfway there to a better game.
>>
>>52654649
Yep, that's gone. Beasts are now the victims of the Primordial Nightmare, and the Entangled are the victims of Heroes (who are not victims, as they choose their state freely). And there's greater inherent conflict, since Beasts who don't want a Hero invasion have to manage the fear levels in their territory properly.
>>
>>52654604
The point isn't to make all the powers useless. It's to force the players to use what they have in creative manner. When your player is a Mind Mage and you throw mindless machines against them, try to think of at least one way they could reasonably beat the odds. If they can't and you expect them to, add something that fixes that to the situation. Like an elephant. A raging elephant can be Mind-controlled. If the elephant gets injured or dies, the player deals with the consequences (or escapes them and loses Wisdom).
>>
>>52654591
Maybe the Makara makes the surrounding environment act like an aquatic area?
The shark Makaea swims through the floor like it's water, making ripples as if it was a thin liquid. The kelp bed beast drags victims under that same floor, drowning them in concrete instead of the sea. Others can walk on the floor, unless the Makara drags them under.
>>
>>52654754
Hmm. On the one hand, it's a cool idea; on the other hand, I'd need a way to include that kind of environmental warping for all the Horror types if it wasn't going to come across as blatantly gamy.
>>
>>52654647
I don't think there's a template. But if you made one you'd be doing a great service to shitposters everywhere.
>>
>>52654786
You could fluff it up as the energy of a beast's lair forcing itself into the environment.
An Anakim can make space near them warp so they can chase victims through halls and corridors they most definitely should not. Eshmaki make shadows darker and foggier, making it easier to hide. Namtaru make the area covered in filth, bugs, and other things that make people shiver. Ugallu make the area more spacious and can reveal openings to the sky.
>>
>>52654786
Like Lair Tilts?
>>
What's the logic behind Life 4 being needed to hijack a persons body instead of it being a Reach effect on a Life 2 spell?
>>
>>52654867
Actually, that works astonishingly well. Thanks. That should be an interesting mechanic to include.
>>
>>52653431

You've struck some kind of gay-ore-vein if 5 of your class of 50 in a regular compsci-class are openly gay. I'm in a compsci-class of 90 and guess how many that I know are gay? 0.

All anecdotal evidence aside, statistics say 3-5%, that's VERY FEW.
>>
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>>52654827
simple image swaps are already a lot of fun
>>
>>52645709
>>52645705

The big assumption here is that the mage knows that a vamp is coming at him with celerity. The average mage doesn't know much about vampires, same when it comes mages on the vampires end. Vampires are very creative when it comes to killing people indirectly

In one of my friends games a player managed to really piss of the ventrue prince of a city. I dont know how the player was specked but it ended up with a ghoul running him over in broad daylight in the middle of a intersection
>>
>>52654888
This is the best I came up with:
Life 2 controls metabolism, which is the purest expression of life.
Life 3 controls instincts, They're still life, but kind of Mind flavoured.
Life 4 controls muscles, which are under conscious control (and thus Mind-aspected) and require more know-how to affect with Life.
>>
Something I've always noticed about Beast is that none of the beasts are ever really like any nightmares people actually have.

The closest thing to a monster I've ever had was a giant made of plastic multicolored numbers that cut you when they touched you. Never any big dogs or squid or anything else. Nightmare monsters are fucking weird.
>>
>>52655093
Antagonists introduced in "Conquering Heroes" are intended to cover that niche.

For all it's worth.
>>
>>52655093
Well aren't they more like the concept of nightmares and not nightmares themselves?
>>
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>>52654647
http://dnn.vtes.net/Default.aspx?tabid=853&language=en-US

Some Spanish players made a tool but you have to be a registered user to use it.
>>
>>52651259
Nah they stopped big bad from ascension in fma.
>>
>>52655093
I for one have great fear of the depths so they have one thing covered
>>
>>52655069
Sure. Except controlling instincts is already something you can do with Life 2 and gating spells with dots in arcana is something they specifically were trying to get rid of with the reach system.

Idk, I'm inclined to just ignore the 'animal minion' spell as it read like something that got overlooked during editing.
>>
>>52653975

Should add Machinist and Technocracy into the mix.
>>
The world of darkness doesn't sound very exciting at all. Vampire had all of the gothic punk and courtly intrigue, but alot of it devolved into a bunch of emo bullshit with most groups.

You've got mage. But it sounds like a bunch of new age bullshit mixed in with occult nonsense.

And Changeling sounds the premise would be cool, existing in a world of magic and sense of wonder and the infinite possibilities of that only to see that the modernization of humanity and their excessive reliance on reason has caused that world to slowly die but you're trying g to cling to it as desperately as you can? Idk if that's it. I always liked that story. Kind of like he elves and shit in Hellboy 2.

Werewolf just seems like sjw ecoterrorist porn.

What game would your recommend to someone who wants to branch out from vampire?
>>
>>52655891

demon
>>
>>52655891

... why would vampire devolve into emo bullshit? Maybe it's just me, but I never really came across anyone who played it like that. It tended to be rip & tear, survive another night, fuck over someone before they fuck you up, watch you don't go Beast-mad, become something new and monstrous or cling a bit more to your old life to stay human. Then again, I had a DM that liked to play up the horror aspect of being a Tzimisce, and the guy nailed it nicely.
>>
>>52655969
>>
>>52655891
Play Chronicles of Darkness, or New World of Darkness. The mechanics are better, and the lore is better, especially in the second editions. (except for Beast, but we don't talk about that) The one 'downside' is that there aren't global conspiracies and that bullshit to deal with anymore, but you can add those in if you want, since it's a sandbox.
>>
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>>52655941
Idk. Some people like to play up all of the internal horror of what being a vampire is but lose sight of everything else in all of their self-flagellating bullshit. It makes a game really... Not fun.
>>
>>52649414
>>52649429
>>52653859
Thank you for your suggestions, friends.

I may have another question about game mechanics, Torment, to be more exact.

On page 161 of the core manual it says:
>When you attempt to perform an evocation, compare the successes on your Faith Roll against your Torment. If the successful dice all show numbers greater than your Torment, you can use the positive aspects of the power normally.

Then on page 169 it says:
>When a player makes a roll to perform an evocation, she compares her successes to her character's permanent Torment score, if her successes exceed her character's Torment score, the effect is carried off as intended. If she rolls a number of successes equal to or less than her Torment, then use the High Torment version.

First, what are they talking about? What's a Faith roll? An evocation, so Lore usage?

Second, I don't understand how to set the difficulty.

Is the difficulty success based? So If I have 4 Permanent Torment I need 5 successes to obtain the low Torment effect? That would be messy, you would need 4-5 successes to get a low Torment at the mere beginning.

Or does it just set the difficulty rating, so you need to surpass 4 with your success rolls in order to achieve the low Torment effect? But most effects and lore usage require at least difficulty 6 to be used without failing, so it would be pointless.

Or, do I just need to choose, as ST, a particular moment when interior Torment of one character may influence the Evocation and use this rule as in the first example?

This is really confusing to me.
>>
>>52653928
>different supernaturals are supposed to have an identifying color in the aura's gradient
What would the colors for each splat be?
>>
>>52653928
>>52657903
It's less a specific color, more a way the aura appears.
Vampires are pale, Mages have sparkles in their aura, Werewolves are more vibrantly colored, Changelings/Faeries have rainbow highlights, etc.
There's some touch to all of them that sets them apart from mundane auras.
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