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Warhammer 40,000 General /40kg/

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Thread replies: 342
Thread images: 71

File: lewd eldar.jpg (349KB, 1246x810px) Image search: [Google]
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Eldar are funny meme!

>previous thread
>>52586576

>Daily Duncan
https://www.youtube.com/watch?v=k8q5I_ziWEs

>Shadow War: Armageddon rules:
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
>>52592779
Someone explain to me where the name Ynnari comes from. It's just Eldar + Dark Eldar, right? Shouldn't they just be called, like, Eldar? Or Double Eldar?
>>
>>52592796
They worship Ynnaed, anon.
>>
>>52592796
>DOUBLE ELDAR!
I need a reskin of that comic.
You know, that comic.
>>
>>52592827
So what, do they call humans Emperori?
>>
>>52592779
Genestealer groupies are for lewd!
>>
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Will they rejoin the Imperium?

Will Robot Gullyman reveal himself to be Alpharius all along???
>>
>>52592779
I see, this meme reached maximum cancer.
>>
So think I might build an army of footslogging large amounts of deathguard marines. What sort of enemy firepower can I expect in the current state of 40k that will table me?
>>
>>52592904
Not until it has direct impact on elected representatives of some major country.
>>
>>52592897

>Alpha Legion warbands slaughter their way through sisters and ultramarines
>"guilliman we are here to join you. we were loyalists all along"

This is what alphafags actually believe
>>
>>52592897
Is that a bolter? Are stalker bolters supposed to have those insanely long barrels?
>>
>>52592779

IN BRIGHTEST DAY, IN BLACKEST NIGHT
NO ELDAR POST SHALL ESCAPE MY SIGHT
LET THOSE WHO WORSHIP THEORYHAMMER MATH
BEWARE MY POWER--CHEETAH-ANON'S LAUGH!
>>
>>52592908
And also thinking about actually using terminators, as DG makes up for their main drawbacks (fearless, and gives some extra durability with the FnP). Need them or chosen for the warband anyway after all.
Question is, do I run them as standard termicide, or do I footslog them with the rest of the army with a reaper autocannon?

Also, are Plaguemarines even worth it now? Blight grenades, poisoned weapons and 2 special weapons even when under 10-man are their strenghts, but they seem to cost a little too much more than just a MoN marine, now that anything gets FnP. And seems like I can't even take them as part of the main formation unless I go all out on their own special formation.
>>
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>>52593012
TAU ARE A MELEE RACE
>I2
>>
>>52593027
you could get more models if you took regular suits instead of bodyguards.
>>
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>>52593037
Like this?
>>
>>52592897
Those guys are way too clean. Like, I'm fine with AL having cleaner armor, but it needs to still have Chaotic warpings and motifs. They are Chaos Space Marines, and exposure to the Warp and the Eye, well, warps you.
>>
>>52592968
>Flesh Tearers slaughter their way through Sisters of Battle and Imperial Guard
>"Tycho we are here to join you!"

This actually happened.
>>
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Looking for a complete list of miniature ranges with lewd ladies (or whatever) in 28mm scale. Anyone able to help me out?
>>
What if 40k world is the real world and we are just in some sort of simulation to make us happy for a while in return for our service at the battlefront?
>>
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>>52592897
>holding bolter horizontally like a nigga in ghetto
>>
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>>52592897
>>
>>52593129
>We're all dreadnoughts IRL.
Well, that's terrifying.
>>
>>52593093
exactly
>>
>>52593101
Not all of the Alpha Legion live in the warp; lots of them are undercover in the Imperium. Some probably have never been to the warp.
>>
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>>52593129
>simulation where you can play simulation of real world with tiny plastic dolls AND ALSO simulation of that simulation
>>
>>52593129
>we are just in some sort of simulation to make us happy

It failed.
>>
>>52593210
Is she reenacting some MoJ scene?
>>
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>>52593144
He isn't holding it parallel to the ground. Canting your firearm 45 degrees inboard is a legitimate combat practice. It's called Central Axis Relock and it's basically the best stance for close combat gunfighting and accommodates both breaching, melee, and drive-by shootings/seated self defense.

It's so badass even John Wick's directors decided to use it in their movies. Although to be honest the artist probably has no idea what CAR is and it's just coincidence.
>>
>>52592992
https://www.forgeworld.co.uk/en-PL/Legion-MKIV-Recon-Squad

>>52593144
He's not firing it, just holding it. Probably because he's getting his knife out.

Also, in real life certain gas masks and sight arrangements make you hold a shouldered weapons tilted to get a sight picture.
>>
>>52593314
Neat
>>
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Is there an Australian space marine Chapter? Real-world stereotypes, not 4chan shitposters. Desert homeworld full of venomous beasts, drinks a lot, wrassles critters, et cetera.

If there isn't one, what characteristics would it have as a Deathwatch chapter?
>>
>>52593359
Space Wolves

Think about it
>>
>>52593101

Not all Chaos Space Marines are actually in the Warp however.

In fact, it mentions that the Alpha Legion specifically tends to have numerous bases outside of the Warp.

It's also said that they tend not to rely on Daemons as much due to the trouble of keeping them stable when they're so far from the Eye in many of their operations.
>>
>>52593359
>Northern Territory man.
No fair, they're all Ogryns up north by default.

>>52593393
>Fenris
>Snowy hell
Nah.
>>
>>52593359

The Astralis and Nova Zealandia Astartes Companies?
>>
Has anyone noticed yet that, RAW, the traitor legion detachments are not required to be from the legion they were designed for?
>>
>>52593113
Kingdom death has a lot of lewd stuff
>>
>>52593359
Don't know about chapters, but Catachan is basically Australia.
>>
>>52593461
Catachan mixed with Tallarn, not even memeing.
>>
>>52593417
No, Fenris, but a desert.

It makes more sense than you'd believe.
>>
>>52592224

I'll bring this over to the new thread, too.

I don't have it on ebay. I've just been casting the line around here to see if anyone wants them. Off the top of my head, I have:

>metal Lord of change with no wings
>Daemon Prince
5 metal screamers
>one metal horror on a disk aka metal screamer
>20 metal horrors - some painted some primed black
>20 plastic horrors - some primed some not - one or two painted
>3 finecast flamers
>5 old school metal beaked flamers
>20 Bloodletters unprimed
>10 plastic daemonettes mostly in bits
>metal plague bearer command squad - 5 models - icon, musician, leader, and 2 mooks

I think that's it. I have 2 more princes, but I'm probably going to keep them for my CSM, however I only really need the one, so potentially 2 more. I can field 2000 points with it, and I have resin wings I was going to put onto the LoC that I can include as well.
>>
>>52593500
Yeah. I always imagined Catachan guard speaking with thick stralyan accents. Shame you never see those guys around nowadays, haven't seen a catachan army in ages.
>>
>>52593101
I actually really like the look, gives CSM so more variation in their look. Plus they are hardly the most devoted to Chaos by any means.
>>
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Reposting from last thread, please rate and possibly hate but I'd prefer the former.
>>
>>52593516
It does make sense when you put it like that, but Fenris is still a snowy hell.

If Space Wolves were Australian they would have a terrain penalty on snow.
>>
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>>52593230
>people don't know Boxxy

I've been here too long...
>>
>>52593516
Well technically an ice region IS a desert.
>>
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my first list in about a decade, how'd I do? I just really like hammerheads and crisis suits
>>
>>52593551
Catachan are Rambos in spess tho

>>52593560
You don't have to be devoted to Chaos to get mutations. That's just warp exposure, like the Night Lords. Lots of them hate Chaos, yet are also mutated.
>>
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>>52593586
>>
>>52593612

>Tau

Yeah it's fine.
>>
>>52593101
Bullshit, it's alpha legion. it doesn't have to have chaosshit all over it at all...
>>
>>52593617
so, by that logic... everyone in the imperium should look like chaos space marines?
>>
>>52592908
>>52593026
Still looking for suggestions about footslogging DG and what I might face on the table nowadays (haven't played since I think early 5th ed or so).
Not going super fluffy DG; my army is a nurglite cult of Word Bearers, but I realized I was much better off with DG rules as most units had MoN and I didn't get much use of the WB bonuses anyway other than two summoner sorcerers. So I'm not limited when it comes to taking heavy weapons and such, in fact I might run 3 10-man havoc squads (got 30 mk3s for that), as they can walk and fire heavy weapons.
>>
>>52593612

Not bad, but Suits can't be troops unless they are Farsight Enclave and if you're FSE everybody needs to have a bonding knife.

I say drop the Fusion squad and add in a 5 dude FW Strike team with a SMS turret, max out the drones on the one squad, also give the suits target lock, upgrade to SMS on the Hammerhead because it's free. With spare points add a monat or two with either dual fusion or dual missile pod.
>>
>>52593649
>It's CSM, they shouldn't look like CSM at all!
>>
>>52592897
>Alpha Legion sneaks their way to sisters front line
>Celestine explodes out of the warp and murders them from behind
>pottery

Also, I love the Superior going strait for the champion with her fucking bolter. Meanwhile, that Marine on the right is like "Holy fuck this bitch got a flamer" like he had no idea what he was getting into.
>>
>>52593625
this. embrace the void.
>>
>>52593093
Yes, and now you are within 1850 points.
>>
>>52593711
ah, I was only aware that they could be troops with FSE, but I don't have the supplement yet, so I didn't know about the bonding knives. Also, is a 5 man strike team gonna do anything but die instantly though? Or was that just a way to afford the other upgrades?
>>
>>52593154
>Not playing a trumpet
0/10
>>
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>>52593625

I've never seen a picture that describe my life and attitude so completely. The difference in attitude when the frog posters started hits the nail on the head and finally we have the current cess pool we find ourselves stuck in.
>>
>>52592861
People that follow Christ are called Christians.

Similar deal.
>>
>>52592897
Where is this from? You
>>
>>52593712
>The most subtle legion
>They can even disguise as xenos
>They have splinters all over the galaxy, warp ones fuck with legions in the warp, non warp ones fuck with dudes outside the warp
>Implying all CSM look the same
>Implying AL doesn't loot shit from the imperium and repaint it
>>
Hey /tg/, I have been exposed mostly only to the Vidya and only now do I feel like I can waste money on tiny plastics to paint on. Though the only issue is that where I live is pretty much in the middle of nowhere resort town.

Should I just buy a codex to tide myself over?
>>
>>52593954
New edition is coming soon, your best bet is to pick an army and buy some models you like and download the codex from the mega archive
>>
>>52593712
>CSM have to look like porcupines with tentacles 100% of the time
>>
Who will be the next Primarch out after Morty?

My bet is Alpharius :^)
>>
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>Vehicles will have wounds next edition
>Post yfw Kan Mob and Dreadnaught armies become viable
>>
>>52593996
Fulgrim probably, at least for traitors. I'm worried we won't be seeing undivided traitor primarchs
>>
Who is better, Iron Warriors or Alpha Legion?
>>
>>52594049
>I'm worried we won't be seeing undivided traitor primarchs
I am too, actually. I hope they at least give Lorgar a model.
>>
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>>52593359
A dingo got my baby
>>
>>52594033
Oh boy, I can't wait for shit like Fellblades to have 40 wounds and for heavy weapons and anti-tank melee weapons will deal multiple wounds to compensate, meaning characters and the like will get fucked this edition.
>>
>>52593977
Shown here:A Khornate Kitten
>>
>>52594065
>Lorgar

Perturabo needs to come out. Why are Iron Warriors so ignored :(
>>
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>>52594033
>kan mob
>leadership 5
>t5
>4+ save
>melee race

Imagine if they gave Ork trukks wounds and saves only to then give them a special rule to make it so they still explode when wrecked?
>>
What's your favorite scheme of Admech/Skitarii?
Having trouble finding something I like
>>
>>52594067
I'd pay to see Abbaddon the Despoiler Gibbed seconds away from melee by a terrified guardsman with a meltagun.

I'd pay about $25.00 plus shipping!
>>
>>52593976

Alright, I'm between Imperial Guard and Space Marines

Though I am not sure about Space Marines since I don't want to play Ultramarines and the only chapter I really know and like is Blood Ravens.
>>
>>52594094
>Though I am not sure about Space Marines since I don't want to play Ultramarines and the only chapter I really know and like is Blood Ravens.
Space Marines have chapter tactics as part of their codex that lets them change their play style to match whatever fluff chapter you wanna run, minus the chapters with their own codex like Space Wolves of course. Look up some of the other chapters and do a bit of research.
>>
>>52594058
Rules-wise it's a toss up, both decurion benefits are pretty weak, and both their innate bonuses are pretty good (Infiltrating CSM, Chosen and Cultists for AL, Tank Hunters on Havocs, Obliterators and Mutilators for IW)

Both have mostly mediocre relics, but a few gems (Mindveil for AL, Fleshmetal for IW).

I'd say AL but by a tiny bit; they have better staying power and early game they can cripple your opponent.
>>
>>52594067
I cant wait for the previously invulnerable-to-plasma Leman Russ suddenly get wounded on 5s. I bet you my hellhounds that's what they'll do:

>A Leman Russ is 14/13/10, (14+13+10)/3=8.3. Thus we'll make it T8 all-around! This total doesn't miss the point of why guard players love the Russ!
>>
>>52594077
Lorgar should've been the obvious choice of Chaos Primarch actually. Undivided, so could fit in allied to any army, and the Word Bearers seem more popular than ever. And after all, their legion were the original traitors.
Him returning from his meditations on hearing about his brothers return would've been great. Hopefully we'll see him soon, after the god-specific ones I guess as that seems like it's the trend now after magnus and now mortarion.
IW is a little too niche I guess. I'd like to see them get some new stuff as well, my first ever squad of CSM and a pred were painted as IW way back in the day, but Lorgar seems more logical if we get an undivided primarch due to being "more chaos" (or actually "most chaos" of them all)
>>
>>52594094
>>52594133
Make sure to look into the Forge World chapters as well; most aren't that great but the Exorcists chapter can choose whatever main Space Marine Chapter Tactics they want at the start of a game.
>>
>>52594176
They're most likely going to do toughness based on facing, I think sigmar has it.
>>
>>52594202
>sigmar
>toughness
Anon... didn't you hear?
>>
>>52594079
>still explodes when wrecked
this is pure #orklife
>>
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>>52594081
Without the white parts of the scheme
>>
>>52594033
>>52594202
Is this something we've actually learned from somewhere, or is it something you guys just want?
Personally I'd like to see at least dreads (and those chaos walkers) become MCs, as that seems more fitting for them, but i wouldn't like all vehicles using normal statlines. Maybe just get rid of the instakill mechanics so that hullpoints are more reliable.
>>
>>52594202
THERE'S HOPE! :D

>>52594229
Oh god there's no hope is there?

>>52594234
To be fair, watching light vehicles explode is a lot of fun! I think they should make trukks even cheaper so I can pop more of them on the tabletop.
>>
>>52594033

No Vehicle of mine would ever see the table again then.
>>
>>52594249
Someone from GW at Adepticon(?) mentioned hull points are gone, not sure if it's been confirmed.

Vehicle penetration was a good system.

Having to have many wounds on vehicles instead and have heavy weapons deal multiple wounds could seriously fuck the game.
>>
anyone here actually cut scrapes into their models for battle damage?
>>
>>52594304
Monsters like riptides may finally be balanced... but Tyranids will become even more of a joke.

Also, dark eldar basic weaponry will wound any vehicle on a 4+.
>>
>>52594365
Presumably the Tyranids will be getting updated anyways, so they should be brought up to standard.
>>
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>>52594380
>Tyranids will be getting updated anyways, so they should be brought up to standard.
Oh, don't worry.

He'll see to that.
>>
>>52594304
Wonder how haywire will still work
>>
>>52594439
Probably through keywords, like AoS
>>
>>52594304
>Having to have many wounds on vehicles instead and have heavy weapons deal multiple wounds could seriously fuck the game.

How so? Big guns used to deal multiple wounds in the past. Certainly would make dealing with all the big bastards like Tau "suits" a lot easier. Certainly better than having your only options be "cause a wound" or "ID".

>>52594435
>tfw a tyranid monster can't beat a rhino in a fight

>>52594439
Look at 30k Mechanicum rowboats.
>>
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Awww yeah, talons of the emperor, plus an extra custodes squad and two more sisters squads finally assembled.

Now if only the stores weren't sold out of retributor armour gold
>>
>>52594667
Hey, I used to have that coffee table.
>>
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This is the fluffy/fun list I plan to take to LGS for tuesday games, what do you all think?

Anti tank: Centurions/Devastators
Anti MC: Sternguard grav/Centurions
Anti air: psychic shriek
Anti MEQ: Heavy bolters for days
Anti TEQ: Centurions

It isn't designed to be WAAC, but I want to not get tabled on turn 2.Thoughts?
>>
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Anyway else happy to see Tyranids relegated to Irrelevant status?

The salty tears from their fanboys after years of 'hurrr my pet faction will always win =^)' is so satisfying it hurts.
>>
>>52594687
Hey, I have that table still, myself!
>>
>>52594365

>implying vehicles won't be immune to poison
>>
>>52594704
me

Everything that isn't to do with the conflict between the Imperium and the forces of Chaos is just background distraction fluff.

T O B E H O N E S T
>>
>>52594578
Different Annon, but I just don't like the implication that Vehicles are tough because they can absorb damage. They Can't. Real vehicles are tough because you can't damage them to begin with save for specialized weaponry. Once you do damage a tank, the results are almost always catastrophic.

The AV and Vehicle Damage Table system from long ago did that better than "Multiple Wounds" does. That said, if they give different toughness values to front, sides, and rear, I can deal with this minor change to the vehicle mechanics.

You know what would really piss me off? If I finished these shotgun veterans I'm painting and in the next edition shotgun veterans are removed from the game.
>>
>>52592943
>I see, this meme reached maximum cancer.
>Not until it has direct impact on elected representatives of some major country.
Kek
>>
>>52593027
>>52593093
I don't remember 6-9 elites choices being part of a CAD...
>>
>>52594743
Hey, I stole that anons coffee table!
>>
how long until battlescribe fixes the point values for witchseeker sisters? They're double costed at 17 per unit + 2 for each flamer when they should be 17 total.
>>
>>52594760

This but unironically.
>>
>>52594697
I have no problem, as a guard player, getting one of my tanks nuked by the sternguard. If only because the Skyhammer I'm used to nukes ALL my tanks on turn 1 or 2.

Your devastators and Centurions aren't carrying AT though and they confuse me.
>>
>>52594821
> Implying this is CAD
Not everything has to be CAD you autistic mongoloid.
>>
>>52594872
>making unbound lists
>>
>>52594778
>need to be of a certain strength to penetrate AV
>need to be of a certain strength to wound toughness
>higher strength makes it easier to penetrate
>higher strength makes it easier to wound

Don't see a difference.

Also, you do realize in real live penetrating armour is not the only way to destroy a tank. The US has lost hundreds of Abrams tanks without their armour being penetrated, they just simple were rendered inoperable due to damage. Tracks, engine compartment, joints, intakes, exhaust, sights, guns... all are weak spots that are easier to damage than the armour itself and all can lead to the tank being inoperable.

WHFB has had vehicles with wounds forever.
>>
>>52594851
I am also being unironic friendo. After getting into all the Horus Heresy stuff all the other races are just distractions at this point.
>>
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>>52594883
> He doesn't use Unbound to just run a melee list consisting entirely of 78 crisis suits
Kill yourself
>>
>>52594893

It would be great if they officially acknowledged it, just to put the final nail in the coffin for xenos players.
>>
>>52594867
Devs can damage AV10 due to tank hunter, not the best but it's something.

The centurions can turn tanks to slag if that's the target I run the LR to and charge it. 3 attacks on the charge with armorbane, plus a twin linked melta. I don't have all of them with melta in case I need the flamers for infantry blobs
>>
Are there any SoB models that wear full helmets/face coverings? I really, really like their aesthetic and I want to cosplay one of their units, but I'm a guy.
>>
>>52594972
You can borrow my tits for a few days if you want, they hurt your bag and get a lot of unwanted attention.
>>
>>52594972
multi melta one does, looks like wearing panties on her helmet
>>
>>52594972

Five seconds in google image search you moron.
>>
Rate my fluffy emperor defense force

Considering dropping the dreadnought for celestine but I cant figure out a way to fit her into the force org.
>>
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>>52594972
They wear panties on their head.
>>
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>>52594972
What >>52595054 said.
>>
>>52595144
>>52595054
>>52594991


Weebs are the worst, I swear.
>>
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I don't play 40k or even like the setting, but the Ghostkeel looks like a cool model and might be fun to work on.

Is it worth $50 as a shelf piece?
>>
>>52595468
There are better ways to make it harder to get laid my dude
>>
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>>52594787
>>
I really want to get the Possession Daemonology power to work, but damn, having to hope to get it at all is a pain in the ass, as I need to max out daemonology on all my mobile (biker) sorcerers to hope one gets it. The one change I hope we'll get in 8th is to be able to pick powers, even if it's for a points price. Biking up to the enemy and popping a greater daemon just seems like so much fun.
>>
>>52595499
Fair enough.
>>
So has anyone seen the Dawn of War 3 beta footage? It looks alot better then I thought it was going to be.
>>
which craftworld should I paint my eldar as? I'm stuck on trying to find a cool one.
>>
>>52594892
Not him, but i feel like thats just a glancing hit though. Which can immobilize and destroy weapons/possibly wreck the vehicle. A pen should have a better chance at wrecking/immobilizing a vehicle since it gets into the innards of the machine. Just switching vehicles to mc's just seems stupid imo
>>
>>52595521
How about something like:
ML2: Can choose to replace its two rollable powers with one of their own choice, does not get any primaris powers (still keeping things like Force)
ML3: Same as above, but gets one random roll, can however still not get any free primaris powers even if all powers are on the same table

Would that be balanced? Or maybe some system where you can spend one of your generated power dice or something to choose one of your powers (so that a ML3 psyker would only generate 2 dice per turn)
Would be nice to be able to actually plan around what your psyker can do.
>>
>>52595651
Yme-Loc
>>
>>52595693
I'd say the better method would to just make it so Psykers can purchase psychic powers for points.
>>
>>52595708
Yeah. But then we'd get into the situation of points value based on the model itself. Some psykers get much more use of certain powers than others. Daemonology for example, Daemons can use it with much less self damage, something like a MoN sorc on palanquin has more wounds to deal with constant perils than some 1-wound psyker, etc. So would we have one cost for any psyker, or need several costs based on other characteristics etc? And how could mastery levels be reworked to work with this?
>>
>>52595687
But we've had that for ages now. Super-heavies already ignored damage results and just waited for their "wounds" to hit 0 and we've had bigger and bigger walkers that weren't vehicles.
>>
>>52595781
How about codex specific powers are bought, but they can pay to roll on a general table?
>>
>>52595843
Then maybe we should make them actual walkers instead of monsters. And maybe we should find a better way to represent super heavies. It seems rather stupid to take part of a system out and not put something just as unique back. It'd be like making psychic powers happen in the shooting phase again.
>>
Is there a quick rules reference sheet like the one in the OP but for Shadow of War? Going to a launch with some newfriends who aint gonna know dick but would like to try
>>
>>52595651
pick some colorful bugs
>>
>>52596031
Er, shadow war: armageddon, not shadows of war
>>
>>52595876
Maybe. At least if all armies got good tables to buy on that could be nice. But sometimes you really want to build around certain general powers as well.

Personally, my army has a "summoner" on a palanquin in a big blob of marines. He has two powers on Daemonology, as he needs to take his first on Nurgle. That's fine, because the primaris works well, even if I'd prefer to have the one that summons Drones instead, even better would be if he also got the one to throw out cheap heralds as fire magnets.
I would however like to run two bikerpsykers with Possession as well, as kamikaze units. But as they need MoN due to being Death Guard, I can get a maximum of two powers on daemonology even if I pay for ML3. At that point they become quite useless if they roll shitty powers, and as I've already got one dude to spend charges on to summon daemons, and they're a bit fragile with their pretty much guaranteed perils on 2 wounds, it's not even worth trying to cast any other summoning with them. While it'd be worth it if I could throw in a GUO right in the enemy line. So it becomes a 50pt (+spell familiar) gamble with a pretty low chance of success, as other powers will be kind of useless on them. They end up with one nurgle power and get to just act as power dice batteries, which seems unfitting for someone that is mastery level 3.
>>
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Are normal Terminators really that shit?

People keep telling me they're terrible but I prefer them to the Assault variety...
>>
>>52592897
>there's an entry on Black Library
>but there's nothing about it

I want this so much.
>>
>>52596152
They're just a bit too expensive for their durability. Nowadays you rely more on cover saves than armour saves, which makes them just as durable as marines against a lot of firepower due to the amount of ap2 we see now. I guess they at least have their invuln out in the open and in CC, but not much more, and small arms fire still kill them with mass of numbers.
The new variants seem better though, the horus heresy ones that recently got rules for 40k.
>>
>>52596152
Don't worry. Next edition you'll roll 2d6 and fish for a 3+ armor save. They're gonna be cray
>>
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>>52596204

I'll check them out.

>>52596241

> Implying I'll be here by 8th.

I'm finishing this Marine army then getting out.
>>
>>52595908
>make battlesuits immune to small arms fire

Great, Tau players are gonna have a party in their pants.

>It'd be like making psychic powers happen in the shooting phase again.

Yeah, what a shame that would be...
>>
>>52596152
I wish so hard there were Crimson Fists transfers.
>>
>>52596269

There are on the normal sheets and GW did sell them a while ago as an A4.
>>
>>52596278
I heard that SM sheets only have UM stuff on them now.
>>
>>52596267
Right up until they realize their precious battlesuits only have 2-3 HP and can explode.

But I'm pretty sure the damage table is being tabled (Badum-tish) this summer anyways.
>>
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>>52596294

Oh, could be. Shows how long it's been since I bought any.
>>
>>52593423
Well played, mate
>>
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>>52593737
how are those plastic sisters coming along
>>
>>52594892
I don't think I was clear.

My problem is that with the old system, penetrating the armor had you roll on a table to determine what subsystems were damaged. That was cool! You were actually killing vehicles by destroying their systems bit by bit.

Then they added HP and glancing. Still not unhappy, and you mentioned good reasons why (albeit as a Guard Player I was thinking to the tune of those rivets GW loves so much spalling all over the inside of the tank). I just wished that they hadn't made glancing tanks to death so stupidly easy in the latter half of 7E.

As for AV vs Toughness issue itself, I was actually a proponent of switching everything to the AV and calling it toughness because it would make more sense to newcomers.

>How does toughness work?
Well you see, you roll a die and you attempt to get 4+(T-S)<=D6, but any roll of a 1 automatically fails. (This is the chart as explained through an equation)

>How does AV work?
Well you see you roll a D6 and you attempt to get S+D6>=AV.

Sooo much easier to explain to someone looking to get into warhammer. Even experienced players sometimes need to pause a second to reference the chart in their heads.
>>
>>52596137
Dumbass me didnt realize we hit the limit
R8 B8 H8?
>>
>>52596450
Cont.

But multiple wounds implies your penetrating the tank over and over and over, but instead of damaging critical components the tank just keeps working until an arbitrary number of penetrations are reached and the thing explodes.

It's kind of like comparing RTS game's depictions of vehicles:
>The old version was Men of War: Assault Squad
>The more recent version is Company of Heroes 2
>The new version is Command and Conquer.

I like 1 & 2, but #3 just feels kind of...arbitrary.
>>
>>52595468
Man, a diorama with like 2 ghostkeels, a rail rifle broadside, and a bunch of breachers and kroot could look really cool.

Plus if you're not actually playing the game you can feel even less guilty about buying recasts.
>>
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>>52594094
Imperial Guard my dude, I'm exactly in your position with a small budget for a killteam. I got some Napoleonic looking dudes with laser rifles from Victoria Miniatures so that I can use them in 40k, 30k, Killteam, Shadow War Armageddon, Infinity, and any other 28mm game with humans in it. If your troops have sufficiently medieval looking uniforms and guns you can even get them to pass for Empire troops in Warhammer Fantasy. Rural lads like us need versatile minis so we can join any game that crops up.
>>
>>52595499

T.B.H. most girls who have seen my minis have thought they were cool. One thought my trygon was adorable.
>>
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LOL fucking awesome. The Iron Snakes make a cameo in Dawn of War 3
>>
>>52595651
Pick one of the more obscure ones that doesn't have its own paint scheme, like Kinshara or Myanthensar. That way you can paint and fluff it your army however you'd like. True essence of Your Dudes.

That's what I did with my Tau___.
>>
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What does everyone think of my Space Mexicans? I'm not an ultra-competitive player but I also don't want to be roflstomped.

Trying to go for that Rouge Trader vibe.

1st Company Task Force

8 Sternguard - 176
4 Combi-Meltas - 32
= 208

5 Sternguard - 110
3 Combi-Flamers - 24
Rhino Dedicated Transport - 35
= 169

5 Sternguard - 110
2 Combi-Flamers - 16
Heavy Flamer - 10
Rhino Dedicated Transport - 35
= 171

Combined Arms Detachment

HQ
Pedro Kantor - 185
= 185

Troops
5 Marines - 70
Combi-Plasma - 10
Plasma Gun - 15
Rhino Dedicated Transport - 35
= 130

5 Marines - 70
Combi-Plasma - 10
Plasma Gun - 15
Rhino Dedicated Transport - 35
= 130

Heavy Support
Vindicator - 120
= 120

Vindicator - 120
= 120

Land Raider Crusader - 250
Multi-Melta - 10
= 260

Total: 1497
>>
>>52596450
>Even experienced players sometimes need to pause a second to reference the chart in their heads

The chart is simple as fuck. 4+, 5+, 6+, 6+. As in, equal str. and toughness is 4+, one above is 5+, then 6+ and 6+ and then it's too tough to wound. Same in the other direction, except it's 3+ for one toughness below str. and then 2+ till the end.


I'm not saying damaging vehicles isn't fun, but the game isn't like that anymore. And even back in the day there was a big question between what really constituted as a vehicles and what didn't. Why does a Vyper jet bike get glanced and penetrated, and can get immobilized or lose a weapon, but an attack bike couldn't? At which point does a suit become a walker?

Making everything use the same system with rules (hopefully) differentiating biological and mechanical from one another is not a bad idea. I've played, for example, historical wargames where you have super detailed damage charts with various effects, and ones that used 40k style armour penetration chart, but where you basically either kill the tank or don't, with immobilized being a special bonus roll.
>>
>>52595499
I have a really shittily painted chaos cultist sitting on my computer desk. Found a white string, balled it up, and made it into an afro for him.

Every girl I've had over thought it was really neat and kinda funny. Of course, being gung ho about tabletop does tend to be a turn off so you have to not be autistic about it.
>>
>>52596648
You could get a better fro with a cotton ball but that's funny as fuck.
>>
>>52595499

You put all that shit away in a cupboard if someone is coming over... fucking hell if someone saw my cabinet full of Dark Elves they'd have my life.
>>
>>52596241
I hope so, I'm losing hope every time I lose four deathwing to goddamn gauss weapons on the turn they come in.
>>
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Anyone bought a Feldherr carrying case? I'm trying to figure out how the tank section works, I thought the foam was supposed to be "pluck out" but it seems to be glued in there and its tough to get out even with a knife. Any ideas?
>>
>>52596526
I'd love to play IG, but the thought of painting 50+ basic infantry is enough to put the kibosh on that train of thought immediately
>>
>>52596241

But that means you have to roll for each hit, which will take forever.

More likely they'll have some special rule that reduces the render values of attackers.
>>
>>52596750
Gotta pull it apart
>>
>>52596750
You can only pull them out in columns, so you can't just pull some out halfway in, you have to pull it out bottom up.
>>
>>52596750
it's easy to pluck out, same as any foam. pro tip, keep the plucked out foam for extra storage or padding.

hell i've made extra foam trays gluing the plucked ones onto cardboard then putting them in a plastic storage box
>>
>>52596771
Start off with a Vet squad, they're quite customizable and not many models.
>>
>>52592779
Would Kroot Shapers be skilled in ecological modeling and evolutionary biology? To determine how much their diet should progress down a particular path?
>>
>>52596849
In a very shamanistic way, yes.
>>
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Is there any Yuri girls or Yaoi guys in Warhammer?
>>
>>52596892
So it's more of an innate sense? Makes sense, given their orc heritage.

Since they need to keep some sapients in their diet to remain intelligent, do you think on worlds farther from the frontline, the Tau grow cloned meat in labs for them from the other auxilliary species?
>>
>>52596926
Lesbian characters have occasionally come up in the novels, but it (rightfully) doesn't get much attention because that's not what we come to Warhams for.
>>
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>>52596976

Speak for yourself.
>>
>>52596941
kroot enclaves are probably more like native reserves
>>
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Any advice on fastening a tech priest to a textured base? Mine keeps falling off, superglue doesn't seem to be working when the mode only has a couple of very small contact points.
>>
>>52597084
Pinning
>>
>>52597109
what is that
>>
>>52597084

Drill a hole under his skirt and stick a rod through the model and the base.
>>
>>52597112
Drill a hole in the base and on the foot, glue a rod/steelwire through it. Google it for tutorials!
If you don't have a pinning drill it's one of the best things you can get for this hobby, and it's usually quite cheap as well.
>>
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>>52596992
Yuck. Cute lesbians are better then manly, burly ones
>>
>>52597124
>>52597133
His robe is hollow. I'll try to figure out a way to make it work though.
>>
>>52596926

There's at least one lesbian character in the Cain series, Magot. She's a Guardswoman renowned for being a brutal melee fighter.

She also comes through a Necron tomb intact so Cain tends to cut her a bit of slack when her tendency to challenge anyone who looks at her funny gets her showing up in front of his desk on a regular basis.
>>
>>52597158
Well, going by your pic you already know where the mini is gonna sit on the base, since you already have glue marks there from your previous attempts. If it's at all possible, you could remove the basing on just those spots so you're gluing plastic to plastic, and then it'll hold, but it could be risky.
>>
>>52597158

Yeah but I mean go right through to his body but under the robes, then nobody will see it.
>>
>>52596926
serious answer; probably but it's looked over because of all the gore and guns
silly answer; eldar of all kinds like to get down, people find comfort in the trenches, chaos does whatever
>>
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Where is this from and why does he look like that?
>>
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>>52597255

He's trying to appear white but we have all seen through his feeble attempts and Inquisitor Moonman has been dispatched.
>>
>>52593566
I don't think you can take windriders and wraiths in a hero's path
>>
>>52596543
this is the first time i gave a shit about DoW3 since ever. source?
>>
>>52596241
they'll just be a 2+, AP2 will now be Rend 3 and thus make them a 5, essentially a 2+ 5++ like they are now.
>>
>>52597334
It's probably one of those multiplayer skin that you can have.
>>
>>52597404

By cameo they probably mean on one mission in the campaign some character will talk to you for 30 seconds on the radio...

DoWIII looks dubious at best.
>>
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Can anyone recommend a good way to transport large infantry, like custodes?

This shit looks terrible
>>
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>>52597438
Maybe switch to something like this?
>>
>>52597438

Cut a divider out and use 2 spaces instead of 1... Christ, don't forget to breath while you're at it.
>>
>>52597489
Not gonna work with the way their swords/spears stick out

>>52597498
Too big. Besides probably taking up 3 slots each they're about twice as thick as the foam is.
>>
>>52597438
Bigger models, bigger box. Not rocket science.
I mean hell, your shit's all plastic, power armor and not even painted. Just get a shoebox, even if it's just until you figure your foam out.
>>
>>52597524

Then cut through the bottom and use 4 spaces.
>>
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>>52597438
On my older cases I cut along the red lines, and bend the partition back. Works for most larger models, even dreadnoughts if their arms are separate.

But that's more of a stopgap. Ideally you'd just use any of the multitude of case types that are designed to fit nonstandard miniatures.
>>
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Respawning drop troops with armor support Y/N?
>>
>>52597579
huh, where can i find this formation? sounds like fun
>>
>>52597438

Get a Battlefoam tray where you can pluck out the foam, make yourself custom sizes. A lot of LGS stock at least a couple from my experience, and it's not that big of an investment.
>>
>>52597579
I feel like you'd be better off focusing the Scions on melta and skipping on the volleyguns. They're small squads, so you'll want them to die and respawn anyway to they can deep-strike and kill another thing. A Salvo gun isn't the best for that, since even if they come in reliably and they respawn every time, they won't be doing much.
>>
>>52597599
Fall of Cadia. It's Imperial Superfriends but I do that own any of the other factions to take full advantage of it. Scion Troops with Russ are pretty rad though.
>>
>>52597621
I honestly don't own another squad and only getting one melta per box is bullshit. I use the volleys as mostly pinch objective takers.
>>
>>52597579
it'd probably be more efficient to just use the hellrain formation, for guaranteed respawns.
>>
>>52597653
Hellrain is restricted to one squad at a time with a commissar and command tax that can't afford to die. Don't forget the respawn affects the vets too.
>>
>>52593236
BTFO
>>
>>52597688
>command tax
Not a tax, since they can pack four special weapons and order themselves twin-linked. They don't respawn, but they're considerably better at the job than regular scions.

>that can't afford to die
The commissar is the only one that has to be kept alive, but hiding single infantry models behind LoS-blockers or inside a transport ain't hard.

only tax in the formation is the taurox
>>
So what IS Castellans good for then?
>>
>>52597797
cybernetica cohort. throw on some phospher + autocad for good times. throw in Cawl for chuckles

honestly, no matter how i take them i'm never disappointed.
>>
>>52593093
My god this would be great to play against
I wouldn't even use guns I'd just toss everybody into assault
>>
>>52597813
Care to explain what any of that is? I assume Cawl shenanigans but I know nothing about him.
>>
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>>52597831
>just toss everybody into assault
That's how you should always be doing it.
>>
>>52597838
cawl's a beast that's difficult to kill. in my experience i like to throw him out front. the only real weakness for the Castellans is high volume small arms fire and Cawl soaks it up without breaking a sweat.

strategy wise i like to throw them right down the center, demanding your opponent to have to deal with them in some way
>>
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I wish the Red Corsairs got their own tactics/supplement like the traitor legions did. As far as fluff goes they're a big deal and pretty much the only warband that's not from the original legions worth a shit, and the fucking Crimson Slaughter of all groups got their own supplement first.
>>
>>52597579
respawning on a 5+ isn't all its cracked up to be anon.

I played a big match with 8 squads of vets, 3 squads died, 1 respawned. Odds are the enemy will just leave 1 or 2 dudes left alive so there is no chance of respawn.

I like Castellans of the Imperium because it gives my men Hatred!
>>
>>52597972
It'd be neat if Forgeworld released a bunch of rules for Legion Traits, sort of like what they did with those different chapter tactics.
>>
>>52597255
Aeonid Tiel looks like Dire Avenger.
>>
Hey anons, what should I use to pad out the remaining 95 points in my list?

1500 Stompa

HQ
•Big Mek, 35
+Kustom Force Field, 50
+Da Fixer Upperz, 15
+3 Grot Oiler, 15
Total, 115

•Big Mek, 35
+3 Grot Oiler, 15
Total, 50

•2xMek, 15
+Grot Oiler, 5
Total, 40

Troops

•2xGretchin, 70

Heavy Support

•3xLootas, 70
+3 Meks, free
+Grot Oiler, 15
Total, 85 (255)

Lord of War

•Stompa, 770
+Grot Riggers, 30
+Two Supa-Rokkits, 40
Total, 840

Total, 1405
>>
>>52598081

The bigger problem is that it also will respawn them sans transport. I keep thinking about trying it out with my Sisters, but 4 troops is meh, and a 5 man squad that respawns on a 5+ and has to walk really isn't worth sacrificing points that could be Dominions instead.

Also, I tried out a Vestal Task Force for the first time last week and it was as worthless as I was expecting. The fact that you have to use the ability at the start of YOUR turn is a hindrance on top of it only being usable ONCE while already replacing ObSec is just laughable. The worst part is that I only had to roll a single save and there were at least 3 times that I wish I had ObSec instead to claim a Maelsteom objective.
>>
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Have you guys had any fun games lately? I'm still working on my army and learning the ropes. I've played 6 games so far and each time it was against a different army so I've been having a lot of fun learning what each army can do. I only remembered to take pictures as the start of the game, but I played 1850 against blue Orks today.

Over all I lost 6 to 5, but it was a close game that we had to call on turn 4 due to him having to go. I think I would have won if we kept going because I was doing some serious damage all game and he only had a few units left, but my biggest mistake was forgetting about Linebreaker. I could have gotten a point and denied him a point as well had I remembered. The 30 man penal legion Conscript blob spent all game fighting a 10 man boy squad. Lots of whiffing on both of our parts and the Priest tanking 4++ re-rolls while simultaneously not hurting the Nob at all. That also cost me a point, but it was a fun combat.

Highlight of the game was my Demo Vets having a massive series of failures. First, I failed to cast Prescience on them, second I failed the ignore cover order, then I rolled all 2's for the Melta Guns and the Demo Charge scattered way off at 7 inches.
>>
>>52598081
So bad compared to Unending Host from Renegades&Heretics.. Your infantry squads packed with 3 special weapons per 15 come back to the table outflanking on a 2+
>>
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>>52598317
played a 3k IG list vs nurgle forces and grey knights. i went heavy on troops and it was 3 hours before the end of turn 2. we never saw the end of the match but what we did do was great fun
>>
>>52598109
Isn't that basically what the Traitor Legions book was?
>>
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>>52593625
Hishiro didn't deserve the life of a cynical oldfag. When do I get my relife pls?
>>
>>52598383
Bullgryns! Very nice. I have a bunch I want to use. How did they do for you?

Also I can imagine it taking that long. My 1850 game was about 5 hours and we only got to turn 4. I love games like that but they take forever.

What was your list like?
>>
>>52598397
No, I mean if Forgeworld released a bunch of those sorts of rules for other Warbands that exist, like how they released a bunch of rules for a bunch of Space Marine chapter tactics outside of those in the main codex
>>
>>52597438
What I have recently been doing for my Sigmarite army building a carrying tray by going to home depot buying some cheap wood and a thin ferrous sheet.
Assemble a box with a relatively thin composite board base with the ferrous sheet glued on top, and then screw/nail the boards around the edge to give it a lip and then screw in some handles ($1 - $2 each) to carry the tray.
Next get a magnet which can be bought in 10 packs for $3 and glue one onto the bottom of your model and then you can stick that model onto the metal sheet.
The magnets should be larger in size than your typically modelling magnets for arms/weapons I would recommend taking a base with you and find one that will sit flush with the bottom rim of the magnet.
I typically find that the magnets are in fact too strong in which case go buy some felt and glue it on top of the metal sheet which will give the tray some padding and reduce the strength the model is held down with and even then I could flip my tray upside down and shake it and models won't move.
An additional bonus is that when models are placed vertically rather than horizontally they take up less space meaning you can cram more models in less space.
The only downside is that you can't easily stack multiple trays on top of each other without pre-planning exactly what models are going into the tray, and making the edge (and likely a center column) taller than that so as not to crush any minis.

A 4 foot by 4 foot tray probably cost me $15 to build, in magnets, and is holding 125~ infantry, 12 Dracoths (bigger than bikes), a stardrake (imp knight size), and 15~ flying creatures who are attached to their base by scrolls (like celestine) with room to spare.
>>
>>52598440
$45 in magnets*
>>
>>52592779
Whoever drew this picture does not understand the anatomy of a skull. It makes her look like the back of her head, and brain, are missing.
>>
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>>52598537
an effort was made
>>
>>52598537
The brain being missing is an intentional design.
>>
>>52598537
Female skulls are smaller than male ones.
>>
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>>52598424
they under perform but i find them fun. great for casual matches
>>
>>52598317

I'm the Anon above you. That game was last Sunday against Dark Angels and it was a pretty one sided victory on my part because (un)lucky Maelstrom objectives. Long story short, I won 12-3. I was up 6-2 and he had potential to take the lead with his missions. He needed to manifest an interro power and kill my warlord in a challenge on his turn for a potential 5pt swing that was fairly easy. His interro power was resisted by my Dominions, which was unfortunate for him since last turn my snap shooting doms couldn't hurt his dread. Next come the ensuing assault and challenge, which I accepted.

My command squad was butchered by a dread and power fist, and my canoness duked it out with his company master(?). We were both hitting on 4s and wounding on 2s, but his charge and company banner gave him 5 attacks vs my 3. I stick a wound on him and he brings me to 1 because eternal warrior, and we stay in combat because stubborn.

Here's where the shit started to roll. I get an objective he controlled, and two SoB objectives. The first is activating faith powers. I got 1 for 1, d3 for 3, and 3+d3 for 6. Unfortunately for me, I only had 4 left, which I managed to grab 3. The next was the kick in the ass for him. If a faithful character dies, I get 1 point, but if that character has Martyrdom, I get 1d3. Unfortunately for him, my canoness with one wound died in the continuing combat, and I rolled 2 and 3 for my 2d3 rolls. Meanwhile, he only got Slay the Warlord because he had to kill me on his turn.

The score went to 11-3, and the game ended, giving me Line breaker from my Doms making it 12-3. I have honestly never had a game swing so wildly in one direction before, but I guess that's just how the draw goes sometimes.

The highlight was probably my Dominions rolling in on opposite sides, Tokyo drifting the side door 6" from the edge, and each catching a predator that happened to be ~17in from the edge, which meant melta range.
>>
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rate my rpg group
>>
>>52598823
>one of these things is on an entirely different level
>>
>>52598823
>Ultramarine
>Grey Knight
0/10, would not play with
>>
>>52598823
let me guess, the guardsman is the face of the right group? everyone else is probably too high strung
>>
>>52593784
This meme has been out for months, old age has made you slow in mind and body.
>>
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>>52598317
Just had a fun 1850 game of Orks vs IG.

I played orks, and we both decided to play Fun lists. Highlights of the game include a lone Platoon Commander holding off 10 tankbustas by himself for 2 rounds, the tankbustas getting blasted by friendly fire, followed by tankbustas getting heavy flamered by a chimera after winning against the Hero of the Imperium, and the last surviving tankbusta managing to limp back across the map to safety.

Also my Deff Dredd managed to down a Valkyrie, and my friend's meltavet managed to blow up my zooming dakkajet.

It was a crazy game that centered around a single point we kept rolling to capture.

Here were our lists.
>>
>>52598823
I love the Space Marine commander kit so much.
>>
>>52598823
Gasmasks / 10
>>
>>52598755
Sounds like a blast. I love when you end being exactly in range. What kind of wargear did you give your canoness? I have some sisters and I wanted to mix them with my Guard.
>>
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>>52594435
>any unit with the poison sacs upgrade must pass a toughness test or accidentally poison itself
>any model with synapse must roll on the warp table, any doubles results in perils of the warp
>any unit that loses synapse automatically charges your warlord and fights to the death
>>
>>52598214
>+Da Fixer Upperz, 15

upgrade to the mega force field instead?

maybe get some mek guns to sit behind the grots?
>>
>>52593155
COME BROTHER, DO YOU NOT WISH TO SERVE THE EMPEROR?
>>
>>52598317
I'm setting up a narrative game day with an old wargames buddy in a couple months.

might just end up playing armageddomunda all day instead, though
>>
>>52594435
"FUCK NIDS

FUCK EM GOOD" - Crud
>>
>>52598959
Orks and Guard seem like a fun match up. The core of your list seems similar to the guy I played. He had buggys and deff koptas and another footslogging unit instead of the jet and dread.

Love hilarious fights. Go platoon commander!
>>
>>52599053
>Mega Force Field
Dunno what that is, sorry m8. Just have the codex. Da Fixer Uppers make the model's repair rolls work on a 3+ instead of a 5+.
>>
>>52598850
Yeah. Who's the fa/tg/uy playing the Sister?

>>52598874
>implying he doesn't use his vox unit to call in artillery strikes
>>
>>52599083
What really made it was my misfired Killakannon almost got the platoon commander, but instead took out 3 of the Tankbustas he was fighting.
>>
>>52599082
"Know what I don't like about Nids?

They fuckin' exist." - Cruddace
>>
>>52597438
You basically just need assault termie sized holes. Use pluck foam or a custom foam tray company. GW's weird new cases will work too.
>>
>>52599114
i'm sure Guardsman Gary is very charming on the phone while he orders the death of the emperor's foes.
>>
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>>52598989

Yea, getting them both in that perfect range at the same time was pure magic. Like a perfect pincer move. I almost didn't do it because I was going to tank shock some bikes off an objective to claim it, but I felt hitting the long range power would ultimately help more, and I think it did.

As for the canoness, I run her with combi-plasma, Evicerator, Rosarius, and Mantle of Ophelia (eternal warrior) which comes out to be 145pts. She goes into a command squad with 4 combi-plasma + flamer models and a hospitallar for FnP, which is 200pts. They of course all go inside an immolator. They're a nice little unit that gives sisters some plasma shots for T5 stuff that meltas might not be able to put enough wounds into. You can also put her with Dominions for some ignores cover combi-plasma shots, too.

If you were to ally sisters, I'd say go Castellans, use your own troops, and go straight for the juicy stuff like Dominions, Retributer, and command squads, though keep in mind that command squads are HQs in Castellans, not elites. The only problem is those squads are mostly special/heavy weapons, so they're not going to be cheap $$. Otherwise, you can do a lot with an allied detachment from sisters.

>HQ
Priests are always nice, and I enjoy running my Canoness. Celestine works, too because even thought IoM can only run her in a CAD, she can fill an HQ for all sisters.

>Elite
Used to be shit, but then they moved command squads here in IA. They can take 5 special/heavy weapons AND combi/melee weapons. For example, 175pts gets you get 5 heavy flamers and an immolator.
>Troops
The golden standard is flamer, heavy flamer, and immolator. It's cheap and does its job. Double melta also works well

>Fast
Doms get 4 meltas, outflank, and get ignore cover. Seraphim are jump units with 4 hand flamers and shred. Pick what tickles you

>Heavy
A single allied exo is meh, but Rets get rending. 4 rending heavy flamers? Fuck yes.
>>
>>52599158
https://www.youtube.com/watch?v=bIaUfBjHjpI
>>
>>52594578
Simple.

Flamers are good against hoards cause they inflict many wounds at a low strength.

Anti tank weapons inflict a single high strength hit that's enough to punch through tank armour or vaporise a single enemy.

Turn tanks into multi wound creatures with anti tank weapons doing multi wounds?

Well now your anti tank weapons decimate hoards of infantry AND tanks, and now small arms fire can kill a tank?

I'm just imagining a man standing there shooting a tank with his pistol, until 10 mins later the tank magically explodes.
>>
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>>52599183
Anon, you're confusing hits and wounds.

Flamer hits many models, but it only causes one wound on each model hit. A lascannon hits a single model, but causes, say, D3 wounds to it.
>>
Will Custodes get their grav vehicles and these sexy motherfuckers back in 8th ? Normal contemtor dreadnought and Land raider just don't do them justice.
>>
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>>52599217
Nice Fucking image kek.

But I get your point, my bad for misunderstanding. Still leaves us with the issue of how small arms fire can magically wound vehicles.
>>
>>52599217
>>52599243
Same anon. Another thought came to me. Isn't this gonna make anti tank weapons disproportionately amazing at character sniping, especially for those with eternal warrior?
>>
>>52599233
very doubtful, you already got a codex and forgeworld got the lion's share of the custodes stuff
>>
>>52599243
Shit, I remember when that picture was made shortly after Dawn of War: Soulstorm. I've been here too long...
>>
>>52599264
Fuck, I really want to run them in a 40k game since no fucker here play HH.
>>
>>52599243
You mean just like riptides are totally balances, when even a lasgun can wound one?

>>52599263
Very few characters have Eternal Warrior, meaning that just about any weapon of high enough strength can kill them with one hit due to ID. Better Look Out, Sir!
>>
>>52599217

Actually in AoS, multi wound weapons spill over into the unit, which makes sense because those attacks are usually big sweeping attacks from monsters for example. Similar effect in 40k I'd imagine. If I shoot guardsman with an autocannon, it's going to do more damage than killing one or two unfortunate souls. Say it does 2 wounds per shot. Those guardsmen are dead. However, if I shoot it at Marines, I may cause 4 wounds, but only one model is likely to fail it's armor save.

>>52599263
Make EW only able to take one wound from any one attack.

>>52599243

Give tanks damage reduction then. Maybe subtract 1 wound from anything that isn't AP4 (rend x?) or better. Yes, you can wound that tank with your bolters for days, but it doesn't care.
>>
Robin "Orks have I2? Give Nids I1" Cruddace
>>
>>52599243
It won't if the Vehicle is toughness 7 at the low end. A vehicle with toughness 7 would be immune to typical pistols and Lasguns, and just barely get scratched by Bolters. That would be the ideal for Ork Trukks or Dark Eldar boats.
>>
>>52599293
better coax your locals into letting you use it then
>>
>>52599243
well you don't have to damage a vehicle to remove it as a threat (though 40k doesn't model this at all so your point still stands.)
>>
>>52596778
Just roll 2+ rerolling 1's.

It's literally the same thing.
>>
>>52599302
Judging by SWA, it's probably gonna be more like 2e, where you rolled to wound normally and when you wounded the target, you rolled a D-something-something, which caused that many wounds to the model and only the model, the wounds did not bleed out.
>>
>>52599325
Yeah they will probaby let me use it as in normal contemptor dreadnought's rules.

Maybe I'll get them for the sake of decorating.
>>
>>52599324
You'll be T5, only carnifexes are T6

Are you giving bugs AV 14 to balance this shit out or what
>>
>>52599430
Sure, then you can fuck off to play any other edition than 8th with you defunct rules.
>>
>>52599430
>only carnifexes are T6

Besides all those other T6 monstrous creatures right? Ignoring Wraithlords or anything of course.

If anything, that's a good excuse to overhaul or boost the toughness of a lot of monstrous creatures. If a Dreadnought is 100 points and is gonna be toughness 8 under the new system, then why not bump up the 120 point carnifex to match it?
>>
>>52599383

SWA is literally second edition rules aka Necromunda, not a precursor to 8th, though. If anything, we need to look at AoS and interpret how it would transfer to 40k. In this case, unit based wounds and multiwound weapons makes sense. The question then becomes vehicles and wounds, in which case I argue that vehicles take less damage the tougher they are. They're going for simplicity. Rolling wounds for each model isn't simple.

The flip side is that anti-tank weapons then become anti-infantry weapons. My Krak missiles now kill 2 Marines instead of 1? Sweet! The solution can also be found in AoS: keywords. Anti-tank weapons do x wounds to units with the Vehicle keyword.
>>
>>52599477
Well, you believe what you believe and I'll believe what I believe.
>>
>>52594760

It's a shame. I always was more interested in the fight versus Xenos and not space marines versus their evil generic counter parts. If I want to play mirror matches I'd play 30k.
>>
>>52599512
And thus Anon spoke the truth
>>
>>52592897
>''From my point of view the Imperials are heretics!''
>>
>>52599495

Just speculating, though I sincerely doubt we're getting 2nd edition rules in mainline 40k.
>>
>>52598957

Just saying, man.
>>
>>52594067
>>52594176
...Would I get the implied joke references if I knew other rule systems better?
>>
>>52596439
Sneaking in close, almost undetected, then ripping the enemy's heart out.
10/10, Omegon.
Or Mork.
Whichever one you are.
>>
Do Tau suit models actually have cockpits? I saw a Riptide at work the other day and thought it'd look fucking awesome to see someone model it as the suit "at rest" with the Tau sitting on the canopy.
>>
>>52599512
Same here anon. Even shit like cultists, daemons and zombies are better than le ebul space marines.
>>
>>52599752
the only one with the pilot/cockpit area modeled is the ghostkeel, but yes

stealth suits are powered armour, the rest are piloted
>>
>>52599767
I still think it was a mistake to split CSM and daemons for precisely this reason. CSM are too boring to stand on their own as a faction and the entire point of playing chaos should be to play as mortals and daemons working together.
>>
So, I didn't realize all the options I had with this crypt Flayer box. I want to nude then as spawn for my Night Lords. All of the options are fitting imho:

>Crypt Horrors
Big ghouls. Sharp claws. One has spikes with a body on it.

>Crypt Flayers
Big ghouls with wings for arms otherwise the same as above

>Vargheists
Giant bat monsters. They're basically the same as above except they have a fuzzy back instead of bones sticking out and a bat face.

They all fit rather well, though I'm leaning towards the ghouls. Maybe ghouls with bar faces.
>>
>Trying to magnetize 2nd edition tyranid warriors
I'm glad I bought the most powerful magnets I could easily find.
>>
>>52599910
I have 6 like that. They're badass.
>>
I'm trying to make a shooty Inquisior unit since it sounds fun. Does something like this sound right?

>Xenos inquisitor with hellrifle
>Ablative wounds with Hot shot lasguns or maybe storm bolters
>monkeys x2

Also how can I get an invulv save on an Inquisitor? Can I seriously not get a fucking refractor field?
>>
>>52600056
Like what? Ghouls with bat faces? Got a pic?
>>
The Gods of Chaos have taken over 4 Space Marine chapters. Which ones would be most fitting and how would you change them?

Personally, I would see Slaanesh take over the Space Wolves and turn them into Sparkledogs. I for one would run mutated space wolves with rainbow tails to fuck over other players.
>>
>>52600070
Three horrors, three vargheists. I mix em up. I'd take a pic but they're in my garage and I'm too lazy.
>>
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>>52599324
>toughness 7

Yeah no.
>>
>>52599450
>haha we'll give space marines monstrous creatures
>haha they'll have both wounds AND armor

Sounds gay af tbqh
>>
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This feels like quite a few points to drop on an ally unit, but it looks fun and has a fucking crazy amount of firepower, should I maybe take multi-meltas on the acolytes and servitors instead of plasma?
>>
>>52592779
New
>>52600316
Homeworld
>>52600316
Awaits
>>52600316
>>
>>52600201
Fair enough. I might do that, then. It sounds like a good idea.
>>
>>52592897
Wow that legionaire looks normal. THough they would all luck fucky as hell
>>
>>52598986
Campaign is set on Eggium VI, Planet of the Farts.
>>
>>52593359
That's not a chainsword! THAT's a chainsword!
>>
>>52599450
Woah there, is there even the slightest proof that any of these rumors are even valid?

The only thing we've heard from official sources is about Rend, M stat and Moral Tests.
>>
>>52599430
why would a vehicle be only toughness 5.

There's alreadt T6+ stuff in they game.

If they start at T7 for AV 10 and got up 1 for 1 it'll be a good match for the current system. Like a bolter can barely touch T7/AV10 (6+ either way) and straight up can't damage T8/AV 11 at all.
>>
>>52599477
>My Krak missiles now kill 2 Marines instead of 1? Sweet
why? it only hits 1 mini.

its really easy to have it work that way. D weapons already work that way. Or all multi wound weapons work that way in SW:A

We can look to AoS as a general base. but can't expect 1 for 1 mechanic conversion, we already know some things are different like chargers striking first.
>>
>>52599562
except we know we're getting at least some because they've already told us so.
>>
>>52600510

Where did they say we were getting 2nd edition rules beyond movement values?
>>
>>52600516
we're getting save mods as well. Its even in the same announcement as the movment stat one.
>>
>>52600584
Both of which are prominent in AoS....
>>
>>52600639
but originally from 2e....
>>
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>>52600639
And fantasy and 2nd ed and SW, you stupid fuck head
>>
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Do the Night Lords have a theme song??
>>
>>52601301
yes
https://www.youtube.com/watch?v=Gd9OhYroLN0
>>
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>>52592897

Gold trim?
But the Alpha Legion has a silver trim!

I think they're trying way too hard to make the Legion look like the goody-two shoes Ultrasmurfs.

Really hope they don't fuck up my favorite army.
>>
>>52592897
This art is really shockingly bad.
>>
>>52601952
>claims they are his favorite army
>Dosent know they have a million different color schemes to suit their needs

get on my level sempai
>>
>>52602089
Your opinions are really shockingly bad.
>>
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>>52602212
Thread posts: 342
Thread images: 71


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