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I'm making an adventure that's in a creepy forest setting,

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I'm making an adventure that's in a creepy forest setting, and I need some cool/creepy forest monsters, pic related
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>>52575963
>wendigo
>Blair witch-esque thing
>feral children
>a old, mean, bear that just stalks the party
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>>52575963
The Hide Behind.
Giant beavers.
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>>52576157
hidebehind is good, as are other fearsome critters (if you make 'em a little more fearsome and a little less goofy)
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>>52575963
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>>52575963
can you tell us more about how you'll handle exploration, atmosphere and non-combat encounters. In my experience those factors are more important that monsters when you want to convey and evoke creepiness.
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>>52576244
the party is trying to track down the cause of missing lumberjacks and sabotaged equipment.

Going to have to use fieldcraft skill and investigate sites of incidents, basically I'm ripping off The Witcher
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>>52576314
also i'm thinking of encounters with native tribes that require them to take hallucinogens and go on a spirit quest
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>>52576314
if you're ripping the witcher then they either ventured in a forest protected by dryads with bows or a patrol of rebel eleves slaughter them and put their skin hanging on the edge of the forest. Another option could be a conclave of druids commanding an army of treants that protect that forest.

Other than that it could either be a bruxa or similar entity.

If you're talkign about the videogames then i guess you put the same old tree guy.
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>>52575963
This is a collection of official Symbaroum art + some other stuff that fits the tone. If you don't know Symbaroum, it's all about the deep, dark forest. Either way, it could have something for inspiration
https://mega.nz/#!2YZ0iRAJ!PHx40V9AWGBl6efOPLjp_FlK26uGm8M7ge5u4cacM4s
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>>52575963
Use Hellcats.Big cats + forest is always a great combination to scare people.
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>>52576314
>>52575963

Could try something like Dom4's Asphodel.

In an effort to protect their home from from human expansion, the satyr of the forest have struck a bargain with a dark god / spirit / witch but have in turn been cursed along with the forest. Their bodies slowly rot away, and when they have finally died, they fuse with the forest itself, becoming part of the trees and dirt. Sometimes, these parts may rush forward if someone gets too close to their final resting place, possibly leading others to the same fate.
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nuckelavee could be a nice creepy take on centaurs
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>>52577410
>>52577539
the nuckelavee is more seaside than forest though
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>>52575963
Google Image "Symbaroum Art"
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>>52575963
Wights, Witch Covens, Bloated Swamp Zombies, and the occasion Undead Fairy trickery is not to be fucked with.
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Goddamned Spider Forests
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Go full Skinwalker on them.

>Find a couple of woodsmen a days travel from the town. They say something attacked them but they managed to run it off.
>A short time later they come across another woodsman/group of woodsmen.
>On seeing each other both groups freak out and start accusing the other group of being "taken" and replaced.
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If you even mention there are direwolves in the forest they will never sleep comfortably
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>>52576224
THE BEAST!
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>>52581168
Have the same man pass them twice on the way in. The first time they pass the man flashes a toothy, mischievous smile showing off his gold tooth, but the second time he passes, have him complain that blacked out and woke up with a splitting headache, and someone had stolen his gold tooth.
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>>52575963
Boars that can open doors.
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>>52581292
To be fair it's mostly bluster.
The beast doesn't really fuck shit up himself but just leads souls astray and lets the woods claim them.

Maybe could work in the classic "ally/quest-giver that seems to be helpful but is actually setting the party up for a big fall" role.

Also, might have a lich-thing going on with his soul in the lantern.
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>>52575963
Remember that horror relies on your players wanting to be scared. They have to be along for the ride. A single person who ruins the tone will fuck everything up for everyone.

That said, focus less on monsters, and more on signs. Bloody footprints, bits of fur, a couple of loose human teeth in an odd place, strange noises. Tell your players that they can sense like something is watching them.

Use terrified npcs who are nearly catatonic in fright to crank up the fear.

NEVER make it clear what it is that is stalking them, never give it a name, never explain it's stats, just use descriptive terms.

Lastly, don't forget to use some ambient music, and have fun.
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>>52575963
>Wendigo
>Forest Spirits
>Wood Nymphs
>Centaurs (make it creepier)
>Treemen (make them creepier)
>Fungus people/ creatures
>Witches (love it)
>Bears
>Wolves
>Mountain Lions
>Fucked up animal people, deer men etc
>Marsh creatures
>Cannibal tribes
>Fae
>Druidic or shamanic or satanic cult
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Trolls.

Trolls are twelve feet tall with arms past their knees, glassy red eyes, and toothy mouths. They have no internal organs, including bones or brains, and their mouths don't go anywhere.

Once they spot a human they'll stalk it for days, always a few hundred yards away. They try to stay concealed but they're not smart enough to do it effectively. Hints of green behind rocks when you turn around. Red eyes watching from the woods all night, never moving.

If you go into town it'll wait until you come out. They say that weird-shaped hill outside of town is a troll whose victim never came back out, centuries ago.

When they finally attack they pantomime eating the victim alive, pulling and chewing them apart while the meat just falls out of their mouths. They keep on mutilating and chewing until there's nothing left big enough to pick up and put back in their mouths.

Then they wander and wait for a new victim.
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>>52575963
Fucking dropbears mate.
https://www.youtube.com/watch?v=hEX5xXzlBn0

https://www.youtube.com/watch?v=jmeBQVQIsTU

hear that at night and its brown pants time. Then they start falling from trees.
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>>52580853
>>52580871
Jeez this guy just can't catch a break
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>>52584857
You mean the guy who draw all three of them? It almost feels like he created a single sketch and then filled it with different details. I like the chick facing Hanging Witches the most of the three.
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>>52584537
I fucking love it
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>>52584881
I was referring to the dude just trying to have a nice stroll through the forest but yeah that one is definitely the best of those. Probably because its just so weird and makes you wonder what they're up to.
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>>52581121
If I ever have the players in a Bamboo forest, that nightmare inducing spider from Kong: Skull Island will be thrown at them.
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>>52576334
Tribals are fun, what kind of climate will they play? You can go full Keltic/Germanic, Yukaghir or Chuckhe.
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I also would look at jungle tribe myths, specially amazone ones. Plenty of very weird spirits and myths in there.
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>>52585040
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>>52585048
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>>52585071
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>>52575963
A strzyga (Polish pronunciation: [ˈstʂɨɡa]) is a female demon somewhat similar to vampire in Slavic (and especially Polish) folklore. People who were born with two hearts and two souls and two sets of teeth (the second one barely visible) were believed to be strzygas. Furthermore, a newborn child with already developed teeth was also believed to be one. When a person was identified as a strzyga he was chased away from human dwelling places. Such strzygas usually died at a young age, but, according to belief, only one of their two souls would pass to the afterlife; the other soul was believed to cause the deceased strzyga to come back to life and prey upon other living beings. These undead strzyga were believed to fly at night in a form of an owl and attack night-time travelers and people who had wandered off into the woods at night, sucking out their blood and eating their insides. Strzyga were also believed to be satisfied with animal blood, for a short period of time.
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>>52575963
It is a common belief that mora enters the room through the keyhole, sits on the chest of the sleepers and tries to strangle them (hence moriti, "to torture", "to bother", "to strangle"). To repel moras, children are advised to look at the window or to turn the pillow and make a sign of cross on it (prekrstiti jastuk); in the early 19th century, Vuk Karadžić mentions that people would repel moras by leaving a broom upside down behind the door, or putting their belt on top of their sheets, or saying an elaborate prayer poem before they go to sleep.
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>>52575963
In nineteenth century versions, a rusalka is an unquiet, dangerous being who is no longer alive, associated with the unclean spirit. According to Dmitry Zelenin,[4] young women, who either committed suicide by drowning due to an unhappy marriage (they might have been jilted by their lovers or abused and harassed by their much older husbands) or who were violently drowned against their will (especially after becoming pregnant with unwanted children), must live out their designated time on earth as rusalki. However, the initial Slavic lore suggests that not all rusalki occurrences were linked with death from water.[3]

It is accounted by most stories that the soul of a young woman who had died in or near a river or a lake would come back to haunt that waterway. This undead rusalka is not invariably malevolent, and would be allowed to die in peace if her death is avenged. Her main purpose is, however, to lure young men, seduced by either her looks or her voice, into the depths of said waterways where she would entangle their feet with her long red hair and submerge them. Her body would instantly become very slippery and not allow the victim to cling on to her body in order to reach the surface. She would then wait until the victim had drowned, or, on some occasions, tickle them to death, as she laughed.
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>>52575963
Vodyanoy is said to appear as a naked old man with a frog-like face, greenish beard, and long hair, with his body covered in algae and muck, usually covered in black fish scales. He has webbed paws instead of hands, a fish's tail, and eyes that burn like red-hot coals. He usually rides along his river on a half-sunk log, making loud splashes. Consequently, he is often dubbed "grandfather" or "forefather" by the local people. Local drownings are said to be the work of the vodyanoy (or rusalkas).

When angered, the vodyanoy breaks dams, washes down water mills, and drowns people and animals. (Consequently, fishermen, millers, and also bee-keepers make sacrifices to appease him.) He would drag down people to his underwater dwelling to serve him as slaves.
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>>52585330
I actually remember reading about this guy in an old, spooky children's book I found at my grandparent's house.
I remember him kidnapping a young girl to be his servant in his underwater palace made entirely out of amber (that makes me think he must have been a sea vodyanoy). Could be a nice idea for a quest.
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>>52585048
>vagina dentata
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>>52584897
She's up to butcher some witches. That's the context. It was for an brainstorm idea of "no man can kill me" combined with scary forest and witches.
Well, she's no man.
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The Sylvan from Stalker 2. He was supposed just stand there, motionless, emitting creepy song-like sounds. Once you are close enough your character was supposed to lose consciousness, after which he'd drag you to his lair to basically eat your brain.
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And another one from Stalker 2, this one is a bit more straightforward. It's a mutant that can disguise itself as a log.
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>>52586504
Love it
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>>52586140
What a lovely phrase.
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>>52587915
Vagina Dentata!
Ain't no passing craze!
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Rolled 11 (1d26)

>>52575963
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>>52585358
Vodyanoys kidnap people because they're really, really fucking lonely and need somebody to talk to. Unfortunately, they're lonely for a reason. Take a salty grognard from the WHFB thread and make him three time more salty. That's the level of unpleasantness you're dealing with.
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>>52585330
>Local drownings are said to be the work of the vodyanoy (or rusalkas).
And speaking of rusalkas, they're extremely hot girls with green hair... unless you look at them from the back. Because the flesh on their back side is transparent and you can see all of their internal organs and bones.
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TROLLS
OF COURSE
TROLL UNDER BRIDGE
TROLL THAT LOOKS LIKE TREE
TROLL THAT LOOK LIKE HILL
TROLL THAT IS FKN HUGE
https://www.youtube.com/watch?v=MNR4zQKNORU
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>>52575963
https://www.youtube.com/watch?v=VHsEr_9IIVM
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Fossegrim/näcken
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>>52586525
>that can disguise itself as a log.
It's been done.
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One more creepy Slavic creature: Licho (can be translated like Evilor or something). It's a tall, gaunt creature with limbs slender and gnarly like old twigs, but its most distinguishing feature is the single huge eye in its forehead. Anything that it looks at with this eye instantly turns bad. Metal rusts, wood rots, the ground becomes a barren wasteland, rocks turn to dust, water turns to poison. But the worst happens if it looks at a human. Anyone it looks at will have the worst luck imaginable, he couldn't do anything successfully, even the most routine tasks. The only way to lift the curse is to do a favour to the Licho, like kidnapping a beautiful princess or stealing some powerful artefact for it. But if you're a real Slavic hero, you could always find some way to trick the Licho and leave it cursing the day it met you.
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>>52588315
>näcken

That does not look like a beautiful young man playing the violin.
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>>52585071
where did you get my photo?
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Rolled 3 + 3 (1d20 + 3)

>>52576288
>I roll to seduce
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>>52589019
hello alucard
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>>52578416
Yeah but you can fairly easily adapt them, also the rule they can't cross streams make them fairly interesting for the setting.
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>>52588492
>Evilor
lmao
Misery or Misfortune would be a closer translation
>>
American folkloric creatures
http://i.4cdn.org/tg/1490738279148.pdf
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Deadly bees bred by necromancers that build their hives in corpses. So when you're fighting a zombie and you wound one a swarm of deadly, deadly bees pour out, sting you to death, and turn you into their next hive-thrall. It's a self perpetuating, infinite army of zombie slaves that builds itself and also has the benefit of producing delicious honey... if you're a beekeeper lich.
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>>52584537
>>52588204
I really enjoy the design of the trolls from the Spiderwick Chronicles.
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>>52588570
God help us all.
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>>52588570
Yeah, really creepy, top notch horror campaign stuff
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Bump
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>>52584033
>never explain it's stats
THIS

The gamer reflex is strong. Once it has numbers attached to it, it becomes a system, a series of data points to respond to according to a system of rules. It's the death of the scare factor.
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>>52584033
contrasting elements and a general sense that something is wrong can be a powerful tool too
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>>52584033
>Lastly, don't forget to use some ambient music
This is ridiculously important. If anyone has ever tried watching a horror movie that's muted, most of the tension disappears instantly. So find the right soundtrack, and the right sound effects.
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>>52575963
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Gotta start all big forest explorations with faeries anon.

They could lead adventures astray with lights and singing and get them lost in the dark. If your adventurers chase them and leave their camp undefended they could steal food and various other things from camp. If those harmless pranks don't scare them off have them lead the group into thorn bushes, swamps and areas with poisonous plants.
Once your party has realized to ignore them then have the lights and singing stop to introduce your scary monsters.
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>>52576049
I like feral children if cannibals
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>>52600603
I guess it would start with wolves, then switch to eerie silence without animals and finally supernatural creatures.
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>>52588570
Jesus fuck no, that's too far. There's some lines that should not be crossed.
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>>52584537
That's fucking horrifying
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>>52588143
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>>52600642
In fact, it could probably be: stalked by wolves, no rest at night, finally alone but with sleep deprivation, fairies commence to appear..
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>>52576198
Cute
CUTE
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>>52588570
nooooooooooooooooooooope
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Windigos are fucking terrifying. Add them in. they're the ultimate fuck you monster, faster than you, stronger than you, more agile than you, can see in pitch black, etc.
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>>52600896
Gotta introduce the cannibalism first, though. It's a dick move to trick or force your players into it but damn, if you can without getting lynched.....
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>>52584537
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>>52576808
I fucking ADORE this painting.

There are civilised people, not ooga-booga fur wearing bone-through-septum spear chuckers, worshipping a real forest deity. The sheer paradox of the situation: People who have driven their sciences to advanced metalworking and refinement of their clothing who honour a creature as old as age itself and as powerful as the roots of the earth. There's so much you can take from this. is it wanderers from far-off places striking a bargain with a fae-lord? is it a local culture who has advanced beyond its own archaic culture but the knowledge of their origins are alive in their religion?

It's just so amazing. These people must have a daily live completely removed from the woodlands or else the infrastructure to fashion such clothing would not exist, and yet they still pay their respects to the old one. They probably won't spend another thought on it once they leave the forest until it's "mass" again, which to me makes them so real.

God I LOVE it!
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>>52601103
People of the GDL retained the Balto-Slavic paganism well beyond the technological level necessary for making armour such as depicted in this picture.
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>>52601156
>>52601103
The Roman, Greek, Celtic, Slavic, Germanic and Norse people all had this level of technology and had Gods of the forest as well as others. Its really not that special a concept Anons.
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>>52600896
Wendigo = D&D ghoul.
Deal with it.
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>>52601184
>Germanic and Norse
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>>52601195
Germanic is generally used for them up until late antiquity. After that they're separate Kingdoms are aren't generalized as a group.

The Anglo-Saxons and Norse were both Germanic but we still separate them.
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>>52601156
>>52601184
That's kinda my point: Although we have several historical instances where this paraox dichotomy exists, it rarely if at all apears in fantasy and if it does it is, in my perception, badly represented. It's either full on retarded hippie forest conservationism or removed civilisation with ivory towers and golden walls.

I want to see more of this shit. i tried to vidya with a few colleagues where my main goal was to create this level of detail but it's fucking difficult pitching this idea to people who aren't on the same powerlevel as I.
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>>52601228
We separate the Anglos because they lost all of their Germanic culture
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no love for centipedes? these guys go great in a forest setting, and the a fight with one can go so many possible ways. also theres something so unnerving about seeing millions of legs trampling the uneven earth of a forest
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drekavac are demons from slavic mythology that burst from the carcasses of un-baptised children. it said that whoever there shadow falls upon dies.

theres no consistent descrition of what a dekavak looks like however my personal favourite is that its an incredibly thin, malnourished lookin dog like creature with a hunched over figure, no hair and back legs akin to that of a kangaroos, and crocodile like jaws, although artistic liberties can be took
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>>52601103
I got a good short movie for you, and this thread in general.
https://vimeo.com/98964110
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>>52600623
Is there any other kind?
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Hags are a must. Deal with 'em properly and you'll get a boon, albeit a weird one. Fuck with them or what they're doing and you aren't getting any sleep anytime soon.
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>>52601049
Damn that movie was a good time. Scared the shit out of a couple of my friends and girlfriend at my cottage a few years ago.
We were going spelunking the next day. In a forest up in middle Ontario.
>>
>>52604041
>Scared the shit out of a couple of my friends and girlfriend
What is a hysterical comedy in Norway is a blood-chilling horror in Cucknada
>>
>>52603864
holy shit, that gif is the most unnerving thing
Is it from a movie or somethin?
>>
>>52604059
Nah they thought the movie was funny. It was my insistence on telling made up stories about similar stuff all the rest of the night that scared 'em.
>>
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>>52604059
It has to do with the fucked up Skandi humor.
>>
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>>52604117
A movie called the Disappearance of.. some chick who's name I forgot.

Sorry anon.
>>
>>52604138
Hey, I owned this book as a kid!
>>
Source: Beast from "Over the garden wall"
Spoiler because the pic shows what it looks like (for people who want to watch the show)
>>
>>52604257
>>52604117

The Taking of Deborah Logan. Found footage possession flick.
>>
>>52604301
https://www.youtube.com/watch?v=2_GSYF5NSMQ
>>
>>52588015
You'll have no penis
For the rest of your days!
>>
>>52602105
i didn't like that the thing they were putting out the offering to is malevolent. i like the video but i don't enjoy the idea of a forest demon or whatever allowing cowards to survive. like if it killed them both i would be fine but it accepting a father giving his son up bothers me.

i suppose that would be a good thing in a campaign if i the dms goal was to make the thing seem evil.
>>
>>52604510
I don't feel it was malevolent just callous. They had a deal, the humans broke it, one had to go. That's just how it works.
>>
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A Spiderwitch
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I love any kind of monster that makes the players question whether it's friendly or hostile.
>Pic related
Are they hungry or just curious?
Are they being aggressive or did you just startle them?
Is their whimsical beauty designed to let your guard down?
If they should approach you, will you run? Fight? Or just wait and see what they do next?
If they begin to float away, will you follow them?
>>
>>52584578
This. Fuck the Tarrasque, dropbears are not to be fucked with.
>>
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>>52604677
>>
Play The Forest for ideas.
>>
>>52604607
Fellow German? Or has the international world caught wind of the genius of Walter Moers?
>>
>>52604915
>>52604607
not him but I remember reading captain bluebear, so I think he's decently popular outside krautland
>>
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Hey /tg/, I'm pretty sure our GM is going to send the group into this kind of forest, can you share some tips about how not to die, what to carry with us ?
>>
>>52605015
>krautland
It's called Germany. Not "krautland"
>>
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>>52605063
Sour, eh?
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>>52605015
It probably doesn't work as well when not in the original language though, Moers uses German brilliantly
Would never have expected his work to be translated since it's so language-reliant desu
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>>52604677
those just seem to cute
>>
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>>52605209
It's the ones that don't look too scary that get you.
>>
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>The Beast
>jaguars made of obsidian and black smoke
>perfectly mundane army ants
>>
The rusted suit of armor, sitting under a tree at the entrance to the forest. When the party passes by, and turn the bend, it stands and begins to slowly walk after them.
>>
>>52605526
M8 I made the effort to at least spoiler it....
>>
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>>52605838
>>
>Five of us hunting down some creatures that spooked us in a cave
>We catch sight of them at a dead end
>Player asks"What do they look like?"
>"It's hard to tell, you can't really focus on them. It seems they're humanoid and dark in colour but that's about it."
>"I force myself to focus hard and get a proper look." rolls die "17 perception enough?"
>"Yep, they seem to be covered in something halfway between chitin and scales, their hide is a deep blue, nearly black. The four of them turn to look at you almost quizzically."
>"Ok, I tell my allies tha-"
>"What allies?"
>"My allies. The party, you know?"
>"You came here alone, you said you could handle them."
>>
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>>52606390
The original picture didn't look like that. Someone edited your version to give it nipples and a more detailed face.
>>
>>52576049
Honestly, if the old mean bear is done right it can be even more threatening than the other three.
>>
This seems like the place to ask.
Does anyone have the "we will talk a while" copypasta thing? It was a group of spirits talking to a man and repeating they will talk a while, and at the end "We have talked a while"
I think it was accompanied by a forest creature picture
>>
>>52606712
And? Who gives a fuck? It's a great picture.
>>
>>52575963
In the deeper, darker parts of the forest, where the sun doesn't shine, the shorter trees have taken to drinking blood to sustain themselves.

The party stumbles upon groves where the trees bear the corpses of birds and small woodland creatures, and perhaps unidentifiable chunks of something larger, impaled upon the tree branches.

Whether the trees are still thirsty is up to you.
>>
>>52585071
>>52585076
Sometimes I forget how trippy my country's mythology gets.
>>
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>>52591983
And what it looks like after its fallen and been entirely consumed by the hive. Don't poke it
>>
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>>52606756
Yeah, something like The Girl Who Loved Tom Gordon.
>>
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>>52605838
>>52605913
I had the exact same thing happen to the party ! Thought it actually was benevolent.
>>
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>>52598238
Hawt

>>52605838
Somehow "I Stand Alone" started playing in my head when I read that
>>
>>52604806
sauce?
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>>52575963

Don't focus on the monster so much as focusing on the players finding strange/disturbing occurrences left behind by the abomination. You need to build up the idea of encountering it, is terrifying. Strange noises, a distant scream, human eyesballs in the sockets of a deers decapitated skull, use your imagination to build up tension and give clues to its existence and maybe even its purpose..
>>
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>>52608573
>>
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>>52608591
>>
>>52608549
Found that on /x/ a while back, only sauce I have sadly.
>>
How about a maneating patch of moss that moves through the forest like a shadow?
>>
>>52601282
No they didn't. Until after the Norman conquest the people of England all spoke an extremely Germanic language.

Old English, its still very Germanic
https://www.youtube.com/watch?v=tJA3bEt5Ojg

They English and Norse people were actually very similar. Their languages, military structure, weapons/equipment and even the ways they fought were very similar.

The only major difference between them was the Pagan/Christian thing. Once the Norse/Danes adopted Christianity in England they actually became much more accepted and the languages merged very easily.
>>
You know you could do a whole creepy forest without a single monster if you wanted. Just make things seem very odd, whimsical, and paranoid. Things that a good DM would make signs of a monster but a better DM would use to terrify his players. Like a clearing where no birds chirp with a hill in the middle. Any explanation? Hell no, you're trying to spook em! Trees blowing in the winds, and yet they don't feel it at all.
>>
>>52608933
I suppose that's why English is pretty much a Nordic language and not at all ah heavily bastardised version of French...
>>
>>52608981
Modern English has a much larger French and Latin influence. You need to combine Old English, middle English, Old Norse and Dutch (Basically all the Germanic words) to even compete with French. If you combine French and Latin its more than double all the Germanic parts.

1066 was a mistake Normans need to leave reee. t. Tolkien (saxonboos)
>>
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>The Twilight Woods was a forest located between the Deepwoods and The Mire. Surrounded by an eternal twilight glow, those who entered the Twilight Woods gradually lost their memories, senses of self, and minds, but not their lives. The powers of the Twilight Woods resulted in an eternal living death. Occasionally, someone would find their way out of the Twilight Woods after decades or even centuries of wandering. Such individuals, known as Death-Cheaters, sometimes recovered over time, but most remained insane, lost, and weak.
>>
>>52610271
I like this a lot, pretty much the woods version of the Soft Places from the Sandman series
>>
>>52610271
>>52610409
My first thought was hollows from dark souls. I'll have to check out that story though, sounds neat.

In the foothills of a mountain range there rests a series of 5 lakes fed by a mountain spring. Around the rocky shores nothing tall grows though they are surrounded by trees. An observant tracker would notice no signs of deer or other prey near it, yet paw prints of every local predator can be found approaching but not leaving. At night the full moon glints off it's surface, regardless of the actual lunar phase. No birds sing nearby though from every indication the ponds are mundane. Moving on up the mountain and looking back shows the lakes true shape, that of a massive lupine paw print old as the mountain itself.
>>
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>>52607926
i love a good tree man
>>
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Ain't got no fancy pictures or will/time to check the whole thread but just put eyes on forestry
"We set up camp near the largest tree in sight"
"As you start to set up, the tree's eyes open about ten feet above you and it starts to stand up"
"Okay, we run out of there and find a patch of bushes"
"The bushes stand up and start scampering off, making high pitch squeals"
"We run for the hills dammit"
"The hills are alive"
"With the sound of music"
>>
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>>52606990
>>52611091
It was this picture, actually!
>>
>>52589014
>surprisingly enough, the creature is seduced
>she leaps at you tearing apart your your clothing with her barehands
>what happens next is the most memorable moments of your life
>both from sexual arousal, emotional and physical trauma suffered, and confusion at the specifics of her anatomy
>overall, it was hot, weird, confusing, and kinky
>>
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Elvish ruins are always fun.
>>
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>>52612313
Ruins in general are fun
>>
>>52607895
What's the name/legend associated with these deer skull knights/undead?
>>
>>52584925
That thing was horrifying.
Honestly that thing had me cringing into my chair wanting to look away the whole time.
>>
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>>52612809
Don't look behind you, anon.
>>
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>>52576231

Someone didn't learn to draw feeties
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>>52607903

based taste
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Great thread, been meaning to put some good innawoods spook whenever I get to putting that campaign together, so many good monster ideas. Of course, pic related would be the cause.
Honestly surprised there's only been one image of her in the thread so far
>>
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>>52613706
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>>52613717
>>
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>>52613727
>>
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>>52613732
>>
>>52613739
>>
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>>52613753
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>>52613766
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>>52613779
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>>52613789
>>
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>>52612894
>>
>>52608549
Norwegian horror movie Thale http://www.imdb.com/title/tt2112287/
>>
>>52585251
man, they just traced this for smt.
>>
>>52613598
They're just Fire Emblem characters is all
>>
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>>52604607
I counter.
>>
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Meeting brainwashed morally deranged cultists is always scary.
>>
>>52588551
What are you on about? Necks are female.
>>
Describe the area as they go to bed. Mention the tree that their clothes line is tied to. When they wake up, the clothes line is tied between tents. No tree.

Later that day, they meet a lumberjack and his wife who let the party stay in the woodshed. The next morning, the lumberjack lives alone, and, if questioned, insists he was never married. There are womens clothes on the line, though, and the lumberjack has a wedding ring on his finger.

Each night, something is not quite as it seems. Each night, it's something more and more obvious that's missing, or changed. As a DM, insist that it's the same as it was before they slept.

Then it intrudes during the day. The party climb over a tree in the road. When they turn around to pull it apart for firewood, it's gone. They lower a rope with a bucket into a well, only to notice when pulling it up that the rope has turned to chains in their hand. And the well is sealed shut.

Singing echoes out of the woods, but only the ranger, with the highest perception, hears it at first. The normally fleetfooted druid stumbles on a pothole. The warlock's darkvision is impeded.

Pass notes to your players, describing different things to what you tell the rest of the party. Each one sees or hears something slightly differently. Ask questions in some of the notes, so players are forced to pass notes back to you. Feed their paranoia by rolling after reading such a note.

Have players roll perception secretly. A loud noise one night wakes half the players at random, but the other half, including the one on watch, hear nothing. If they investigate, they have to pass a Wisdom saving check against fear to continue.

I don't know what the end is here, I just like atmosphere.
>>
>>52604915
American. I've never met anyone else here other than the person who recommended them to me that's read or even heard of him or his books, but I've read and loved all of them. The translations are genius as well, although I don't speak or read German so I can't compare them to the originals.
>>
>village on the edge of the deep woods has had livestock killed. The people assumed it was wolves, until a child goes missing. Then another.
>Village is preparing a body for cremation, when it goes missing. Its footsteps lead to the woods.
>players find strange crude carvings on trees or small stone idols, far from any known people.
>An old burial mound in the middle of the woods. Inside is a draugr - not a mindless shambling zombie but a powerful undead creature which can pass through walls and causes immense terror for whoever it looks upon.
>Any German/Slavic folkloric creature
>wendigos - tribe forced by starvation to take up cannibalism one winter. Were cursed by a god to turn into feral beasts for the rest of their days.
>>
>>52588607
>The Heart of the Forest

>Not just a druid's overstated metaphor, but a real, living organism. The forest isn't a single organism, no, no, please don't think of this as a literal heart. Think of a forest as a kingdom with a benevolent ruler. The ruler decides where new growth should begin. He decides where a dam shall form, to water a new herd in the forest. Occasionally, he must allow a fire to spread, to destroy the vines that would choke the old trees.


And of course, when a kingdom is threatened, the King must order his subjects to war.
>>
>>52605033
Burn it down.
>>
>>52613706
>Only pic in the thread
Nah, there's also >>52604257
>>
>>52618475
Nah, näcken is a hot nude violinist
>>
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>>52575963
Spooks McGee
>>
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>>52622528
Fuckhands McMike (and co)
>>
>>52621063
That's the one I was referring to, only one before mine.
>>
>>52610271
I swear, I can't believe with all the shit those books had in them that they were meant to be for kids
>>
>>52613732
why did it have to have tits
>>
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>>52619115
>>village on the edge of the deep woods has had livestock killed. The people assumed it was wolves, until a child goes missing. Then another.
>>Village is preparing a body for cremation, when it goes missing. Its footsteps lead to the woods.
>>players find strange crude carvings on trees or small stone idols, far from any known people.
>>An old burial mound in the middle of the woods. Inside is a draugr

I read these entries as sequential, like they were all occurring one after the other in the same village, and somehow related to the draugr.
>>
>>52624586
There are two schools of thought on children's literature.

The first is that children should read what an adult imagines children want to read.

The second is that children should read what children want to read.

The Edge Chronicles firmly fall into the second camp. The Sleepover Club and Best Horse Friends and The Adventures of Whitebread and Milquetoast fall into the first.
>>
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>>52612661
I am not sure if there is one, just that deer skulls look pretty damn rad, especially on a knight
>>
>>52612661
I don't think there is one.
It might have something to do with The Wild Hunt which you can find all kinds of stories about.
Hellboy participated in one, the hunters wore deer skulls and military uniforms and I think they even came back to life. Or they hunted giants that woke up from the dead.
>>
>>52612661
I dunno but druids liked to wear deer skulls, right?

Also Cernunnos https://en.wikipedia.org/wiki/Cernunnos
>>
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"The harpies in this swamp don't fly above the tree line. The're perfectly capable of doing so, some even migrate when it comes time. But it's against tradition because they say that a beast watches from above
and will kill you in a thunder clap. Some kinda apex predator from what I figure. Didn't believe'em until we lost our entire coop of messenger pigeons. So, uh, follow their advice and don't climb the trees either."
>>
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>>52605033
1. bring a lot of fuel
2. everyone sleeps in the same tree
3. seek blessings from the locals
>>
"I want to examine a tree"
What tree?
"We're in a forest, aren't we? There are trees everywhere."
Oh, those aren't trees.
Those are legs.
>>
>>52618921
Man, I need to play more to get better as a DM
>>
>>52619151
I did this to my players once. An ancient druid had turned an oak in the center of the forest into a sort of phylactrie and had slowly, over the centuries, extended his influence via tree roots until he started pushing up against village farms. Traveling through a semi malevolent, sentient forrest is creepier than I thought it would be.
>>
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>>52575963
this is Opiyelguobiran, not so much of a monster but a god or forest spirit, it is supposed to be a dog and it has a really real life story behind it that Taino people told Ramon Pane one of the monks that traveled to the new world with Christopher Columbus:

>According to Ramon Pane: “They say a certain cemi, Opiyelguobiran, had four feet like a dog and is [made] of wood, and often he comes out of the house at night and enters the forests. They go there to seek him and bring him back to the house. They bind him with cords, but he returns to the forests.”

>The Taino also told Pané that this zemi had disappeared again when the Christians arrived on Hispaniola. They had followed his tracks to the edge of a lagoon but they were unable to recover him and they never heard from him again.

funnily enough the Spaniard genocided the Taino in the following years

So the idea of this giant spirit of this old dead tribe stalking the forest at night is something that really can build your atmosphere


source: http://www.kislakfoundation.org/prize/200103.html
>>
>>52625783
it's the atmosphere of constant threat that does the trick here. Something I learned from a couple of the games I've run is the looming threat of uncertain danger from any direction is something that well keep players nervous. Something I've also learned is that if you keep that ominous threat there for too long without developing on it your players will be too skittish to take risks or pay attention to more subtle things, so tread carefully with stuff like this.
>>
>>52624613
A thousand young are going to get hungry at some point.
>>
>>52624675
It wasn't meant to be sequential, but hey, it could be
>>
>>52604459
this has been one helluva trip
>>
>>52604459
It's our phallus-free philosophy!
Vagina dentata!
>>
>>52627695
someone please screenshot.
i can't on my tablet
>>
>>52626596
The thing that weirded them out the most is every animal in the valley would stop and stare at the party. Every single one. Birds, deer, hares, predators. Every single one. Also the trail would change almost as they watched it and trees would move and twist subtly to follow them.

>Set up camp in a small clearing, wake to find a thicket has moved to surround them during the night.
>>
>>52604806

SWIGGITY
>>
>>52611049
I thought the green knight was still human sized. I mean, he did enter king Arthur's court to challenge someone to decapitate him, right?
>>
>>52629558
perhaps king Arthur just had a really big door
>>
>>52627711
It's been done before.

A lot.
>>
>>52576157
>Giant beavers.

OP said a creepy forest setting, not your mom.
>>
>>52601049
Based a character off this
>>
>>52608649
http://www.imdb.com/title/tt2112287/
>>
>>52579607
I see this has now been translated into English, anyone have experience with it?
>>
>>52604117
>>52604344

That gif is one of like two remotely startling moments in that film.

The rest of it is pretty bad and silly.
>>
>>52608483

by Jackyl?
>>
>>52629558
But the noise of that note had no while ceas'd
Or the first course in the court full kindly been serv'd
When there flung in, on foal, a fearsome master,
His stature the tallest and stoutest on earth,
His body to the waist so broad and so burly,
And his loins and his limbs so long and so great,
Half giant at first they judg'd he might be,
But a man he was truly, the mightiest of mould
And the finest figure that on foal might ride.
For of back and of breast his body was big,
Yet his waist and his womb were worthily small,
And his members, each one, match'd them in measure,
full clean.


So I guess he was tall, but maybe not as giant as Howe makes him out to be there. Maybe eight or nine feet high.
>>
I had a dream last night that's relevant. I wrote it down, too.
>Some say that you should never go fishing in the woods.
>You must cut fish into pieces. Mix with skin soft leaves, and cover with a "wicker's basket", overnight.
> Black sores appear on your shoulders, arms, legs, genitals. Sticky, fungal, oily, dense?
> When you see the shaman they paint a night scene and write your name in yellow on it even though you didn't introduce yourself. That's the sign that you'll be OK. If they don't write your name, or just a black scene, things are less OK. They tell you to Rub salt and sand info the sores. They may go away.
>Then you must leave the woods and burn any fish you've caught. Go home. >One further night of camping in the woods, and you're never seen again.
>Laughter sometimes. Crying. Deep uncontrolled arousal. Murder. Faces split off bodies.
>Don't go into the woods where you're not wanted. Something may go into you.
>>
>>52623026
Oh, I misread your post.
>>
All you have to do is look into Celtic and Nordic mythology, it's littered with loads of creepy shit from forests

>dullahans
headless horsemen that use their spines as swords to chase you to death
>will o the wisps
creepy entrancing flames that bait you far into the forest and get you lost to feast on your soul as you starve to death in a delirium
>cannibal druids
take the predator/prey nature shit too far and want to kill you and feast on you
>dire animals with rabies/flesh rot
guts hanging out, want to eat your face


list goes on really. I play low-fantasy/low-magic typically so I'm always basing shit off folklore, but in my own homebrew setting.

Nature is fucking horrifying and old, HP Lovecraft did a great job of encapsulating this.
>>
>>52575963
The Twilight Forrest from the edge chronicles scared the shit out of me. No monster as such but the place induces magical dementia and longevity. At one point the main character finds a knight and mount dangling from a parachute in tree (there are flying stone ships). Both are mummified, he's still urging the horse on, the shield's crest is of an ancient house...

*shiver*
>>
>>52636952

Edge Chronicles had god tier atmosphere. Even that weird bit with the Maenad type chicks drinking the rage juice was creepy, if over the top and stupid and pandering to muscle fetishists. Why, oh why can't Diterlizzi draw MY magical realm once in a while? I just want a stylish fat Diterlizzi aeronaut girl stuffed into her flight suit with freckles and HIPS, is that too much to ask.
>>
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>Running Curse of Strahd
>been looking for a way to skeeve the players out about random encounters and not have them be boring
>see this thread
>harvest images and put them in roll20 pop ups
>"You see... THIS"
>Pop up of a goddamn eldritch forest terror jumps up on their screen, with accompanying soundtrack
>"JESUS GOD ANON, WHY WOULD YOU DO THAT TO US"

Some DMs just love to make players shit themselves. I am one of them.

Moar forest creatures plz.
>>
>>52604607
>>52604915
I've read Captain Bluebear too!, So fucking great!

Signed: Spain.
>>
Monsters aren't scary. People can relate to monsters. If you want to scare the players you have to do something that sticks with them and that tickles the back of their head and that sticks with them.
I'm always a fan of the living forest where once they enter the forest begins to shift behind them slowly drawing them in. Do something fun with sound where on the outskirts they can hear birds but mention that the sounds quiet down the further they get. Maybe mention a slight humming sound as they get deeper and deeper into the forest. Have a couple of squabbles and get them really lost when they have to chase something that grabs a bag of food from them. Make them fight something that sings songs so they have to wear earplugs and then when they take the ear plugs put after they realize the humming is near deafening and they hadn't noticed. Then you can start doing really surreal things and spooking them real bad.
>>
>>52640864
Mention that the grass and underbrush seems to cling to their legs as they walk through it. How the trees seem to reach over them as they walk past. How their feet feel heavy on the path. The knots in the trees seem like eyes, tracking them as they walk past. There's no wind but the trees leafs shudder as the party moves under them and they get the sense that something is following them closer and closer. Have someone trip and get a cut, and then have the blood get sucked up by the ground. Every time they try to walk in a straight line they end up in the same place.
>>
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>>52575963
Carnivorous trees that look and smell slightly rotten and when looked at from the right angle their bark textures make patterns that look like hungry leers.

They wait for an ambush opportunity and then use their prehensile roots and branches to drag unsuspecting adventurers into gaping, splintered maws that suddenly twist open from the bark.

Due to being, well, slightly rotten, their branches and roots aren't hard to break and they can be escaped from, but the carnivorous trees hate to be thwarted and will uproot themselves and scuttle along, stalking the party from a distance, intent on getting the specific adventurer that escaped it. Carnivorous trees are good at hiding, and the only telltale sign that one is following you is the slight stench of rotten meat in the air.
>>
>>52640864
I myself am a fan of the non-euclidean forest. That is, woods that from the outside look normal and yet, the deeper you venture within, the more distorted the and illogical the geography is. First its just a little bit, maybe you just can seem to find the road you wandered off from not even 30 seconds ago, or everytime you turn around that odd tree you just won't stop running into the trees around it change positions.

But the deeper you go, the worse things get. the forest and its inhabitants become warped as pagan rituals and curses meant to defend them take control of their minds and bodies to make them one with the forests, turned soulless abominations, guardians of something dead long ago, with the single-minded intent to put you down or join them in eternal perdition.

The dark always plays in your favor, real, deep forests can get very dark, even on the middle of the day, and at night its absolute blackness. Fire doesn't even help, with the shadows of trees potentially keeping everything hidden, even if its just a few feet away.

Undead also fill the forest in great number, wether they were bandits, travelers, townsfolk, soldiers or natives, the forest has a lot of every kind of undead, as the lifeforce that pulses through the woods projects the looming shadow of death, keeping the undead bound forever, for time in the forest both sits still and courses in all directions, fast like wolves in the hunt.

The deeper you go in, the deeper the forest goes in you. Go far enough and you can never go back. Even if you survive, the forest will always be waiting, beckoning you to come back and surrender your soul.
>>
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>>52641293
>Something else has been seen running with the wolves.
>>
>The villagers warn you to stay clear of the bog. Misshapen figures have been seen in the fog, and the only thing to come out are the screams of those who go in.
>>
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>>52588171
thats still hot desu
>>
>>
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The Thicket Throne
>>
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just want to say this thread is awesome. Love it when /tg can come together and just discuss lore. will bump with woods shit. If I'm ever in need I'll ask for more woods stuff.
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>"Where you expecting a woodland sprite?"
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>>52641554
What I wouldn't give to bow hunt an Irish Elk
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Spooky woods stuff you say?

http://emcarroll.com/comics/faceallred/01.html
>>
This thread convinced me to add spooky The Beast-like wood spirits (with enough visual differences to stand out among the crowd) to my autistic worldbuilding setting.

Should the females have antlers? I can make really feminine antlers but I'm wondering if it would look too dissonant since most animals only the males have antlers.
>>
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>>52641741
Unf.
>>
>>52586504
>STALKER 2 never
Please don't remind me, anon.
>>
>>52641622
I feel like darkest dungeon could be a full campaign and then some itself just full of fucking horrors.
>>
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>>52642307
She is
Most likely a child
>>
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bumping with witches
>>
>>52594832

You've never been attacked by a goose before.

Nasty fuckers, the'll put the fear of large waterfowl into you really quick.
>>
>>52601188

?
>>
>>52604186

The little crown just makes it funny, rather than unnerving.
>>
>>52604806
Pat on the head
Thread posts: 311
Thread images: 150


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