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Shadow War Armageddon General /swag/

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Thread images: 40

File: shadow war armageddon.jpg (171KB, 1000x683px) Image search: [Google]
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I'm winning my league edition

Previous Thread
>>52552324

>Shadow War: Armageddon Free Faction Rules::
>https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

>Gallery of compiled rules
>>52552182

>Funny virus archive
>>52552211
>>
I lost my last reply due to being busy. Here's my updated pathfinder list. I dropped toys and had points for one more boy and some gear for the Shas. Spec also got a pistol just in case his rail rifle shits the 8+ ammo save.

Pathfinder kill team v2

Shas'ui [140]
+Carbine [30]
+Marker Light [15]
(185)

Trooper [60] x 4
+Carbine [30]
+Marker Light [15]
(420)

Specialist [60]
+Photo-visor [15]
+Clip harness [10]
+Rail Rifle [120]
+Pulse Pistol [30]
(235)

Recon Drone [110]

Pulse Accelerator Drone [50]
>>
Wych team and name tryout. because you should name your troops

Syren - Jacqueline Scarlet - 150 - 220
-powers sword-50
-splinter rifle

Bloodbride -Senkilo Deloco -100-150
-hydro gaunlets- 30
-mirror helm- 20

Wych- Roxy Red -80 -110
-pistol 20
-hook 10

Wych - Belle Morte -80 -100
-pistol

Wych - Bon Morte -80 -100
-pistol

Debutante- Laughing Jack -70 -90
-pistol

Debutante- Raggedy Anne - 70 -80
-hook

Debutante- Raggedy Andy - 70 -80
-hook

Debutante -She just showed up with a knife- 70
>>
>>52563978
Doesn't look so bad, except you can't take a splinter rifle

also I don't think debutantes are worth it, saving 10 points just doesn't make sense to me, I'm running seven total:

Syren power sword, blaster pistol

Bloodbride net+impaler+grenades

Wyches with splinter pistols and wych blades

Then a bunch of mirror helms, including syren, bloodbride, some wyches

Parry is incredibly good, especially when you're relying on CC the way wyches do
>>
Anyone have rules for Guard? there not in the imgur link
>>
>>52564256
meant splinter pistol fucked up.
and the thing about debutantes, is 3 games survived, they become wyches. You can only get one advance per mission, but you experiance all the new recruits.

This is based on having good campaign, not best first game.
>>
>>52563978

Gave my pathfinders names.

Pathfinder kill team v2.5

Shas'ui Sa'cea Kio'tor [140]
+Carbine [30]
+Marker Light [15]
(185)

Shas'la Sa'cea Ra'vaal [60]
+Carbine [30]
+Marker Light [15]

Shas'la Sa'cea Qi'tan [60]
+Carbine [30]
+Marker Light [15]

Shas'la Sa'cea Su'tra [60]
+Carbine [30]
+Marker Light [15]

Shas'la Sa'cea La'vor [60]
+Carbine [30]
+Marker Light [15]

Shas'la Sa'cea En'kal [60]
+Photo-visor [15]
+Clip harness [10]
+Rail Rifle [120]
+Pulse Pistol [30]
(235)

Big Bertha (Recon Drone) [110]

Pipsqueak (Pulse Accelerator Drone) [50]
>>
>>52564386
yeah but in those 3 games (where they need to survive) you've got 200-600 recruitment points to spend on stuff (pending promethium spending)

idk, they just don't seem worth it to me, even in the long run
>>
>>52563862
Can you link the actual links to the second two? The references won't bring me to those posts.
>>
>>52564434
https://imgur.com/a/v8qF4#DSfgSc8
>>
Anonymous 04/05/17(Wed)09:37:30 No.52552211▶
https://mega.nz/#F!Pg0nmCTb!gLkbxonP3bWUpjj8Cscr6A
>>
>>52564467
Huh. How expensive are hotshot lasguns? Seems kinda shit, would've expected a big save mod rather than strength boost.
>>
>>52564428
yes, and I get those points either way, and spend it on the equipment you just mentioned.
I basically have 40pts on lay away. it's not 10pts for -1ws/bs, it's 10pts for a delay on getting +1ws/bs.
>>
>>52563927

You do realize there's an archive function on this website right

In any event your last reply is you have too many toys.
>>
Tyranids starter for a 1000.
(Note options are limited due to GW list decisions limiting me to models I don't have, so more of a fun thing to share, though if you can think of anything different I can do fire away)

First line is what model is equipped with second line is the nickname I have given them, (idea being similar to Old One Eye or Red Terror; names designated to them by imperials)

Tyranids Warrior model, LW+BS, ST
Old Greeny 350
(Tyranids Alpha)
Scything Talons
Lash whip and Bonesword

Tyranid Warrior Model, RC, DS
Ridge back 260
(Tyranid Warrior)
Scything Talons
Deathspitter
Extended Carapace.
(Proxying rending claws as scything talons so list can be legal.)

Tyranid Warrior model, RC, DS
Sharp Tongue 220
(Tyranid New Spawn)
Scything Talons
Deathspitter
(Proxying rending claws as scything talons so list can be legal.)

Running very low at 830 points so I can immediately jump to WYSIWYG, by adding rending claws to both units, and to include this next guy asap.

Tyranid Warrior model, ST, DS
Young horn 220
Scything Talons
Deathspitter

Any alternative suggestions with these 4 models are welcome, as I said previously it's more just for sharing, as there's very little scope with prebuilt models.
>>
>>52564614
yeah but like, what are you doing with those 40 points you're saving?
>>
>>52564719
two pistols.
so making use of the bs on two more units.

having 9 bodies is nice, because that means 3 down before taking a bottle test. if I wanted 9 bodies with no debutants, I'd need 2 more with just a knife.
>>
>>52564710
This is my Nid list:

Tyranid Alpha 250 points
Pair of boneswords 125 points
Scything Talons
Adrenal glands 10 points
Extended chitin carapace 15 points

400

Tyranid Warrior 200 points
Pair of Rending Claws 25 points
Scything Talons

225

Tyranid Gun-Beast 225 points

Scything Talons
Barbed Strangler 150 points

375
>>
>>52564779
fair enough, I just find that in shadow war you really need quality pieces, it's not necromunda where everyone is using low quality troopers
>>
Got to reread all the general rules. Was surprised to see that models will be spending a lot of time on the ground since just getting hit by a ranger attack will be pinned. Then get to try standing back up at the bengining of the round if you pass an initiative test and there's a friendly model in 2in.

I think Leaders get to extend that 2in to 6in and use their initiative. Also new recruits don't count for a friendly model in 2in.
>>
>>52564811
>I just find that in shadow war you really need quality pieces
>I just find
>find
how? the game isn't officially released yet.
You might be right, but how have you played enough games that you know how much a 3 turn delay on stats is worth?
>>
>>52564799
Id drop the rending claws for a 2nd pair of talons for that sweet +1 WS and reroll wounds and then you can afford another adrenal gland
>>
>>52564881
you can go in stores and play in in store leagues

I've already played 20 games with my greyknights, I'm slaughtering my league, we started last Saturday, so I jammed games Saturday, Sunday and today I played two games.
>>
>>52564283
They'll be in the virus link. I didn't get a virus when I downloaded it.
>>
>>52564467
>>52564283
Here.
>>
>>52563927
wait so do marker lights get affected by cover, do they count as a shooting attack?
Why not just run a cadet with a markerlight and nothing else to get easy cheap markerlights out there, isn't giving them a carbine just a waste of points?
Something like:
Shas'ui: 170 points
Pulse carbine
3x Trooper: 270
Pulse Carbine
Pulse accelerator drone: 50
2x Specialist: 360 points
Rail Rifle
2x Cadet: 150 points
markerlight
>>
>>52564663
I'm using an app, for the sake of convenience. I haven't explored the archive function, if there's one at all.

As for too many toys... well, maybe. Hmm
>>
>>52565013
Ahhhh. You're right. I didn't realize you had to forgo your ranged attack. Rules as written, it does seem to ignore cover.

I'll take your suggestion
>>
Is the only way to get the rules for the Astartes/Space Marine teams buying the box set? Asking because a local shop will be doing an event soon and I would like to be able to play as the Blood Ravens without having to spend a shit ton of cash.
>>
>>52565171
There in the mega here>>52564467
>>
>>52565183
is this the one with the virus?
>>
>>52565190
There is no virus, it's a shitty joke.
>>
Third iteration. Lots more boyz, lots less toyz. No Big Bertha today, folks.

Pathfinder kill team v3

Shas'ui Sa'cea Kio'tor [140]
+Carbine [30]
(170)

Shas'la Sa'cea Ra'vaal [60]
+Carbine [30]
(90)

Shas'la Sa'cea Qi'tan [60]
+Carbine [30]
(90)

Shas'la Sa'cea Su'tra [60]
+Carbine [30]
(90)

Shas'la Sa'cea La'vor [50]
+Marker Light [15]
(65)

Shas'la Sa'cea Ki'ti [50]
+Marker Light [15]
(65)

Shas'la Sa'cea En'kal [60]
+Clip harness [10]
+Rail Rifle [120]
(190)

Shas'la Sa'cea Xa'kal [60]
+Clip harness [10]
+Rail Rifle [120]
(190)

Pipsqueak (Pulse Accelerator Drone) [50]
>>
>>52565203
Really? Cause I'm iffish about clicking it now.
>>
>>52565216
There's no virus haha. It's just a funny joke LOL
Please click it
>>
>>52565227
Wow, the quality fucking sucks. Dear god.
>>
>>52565190
To my knowledge it has no virus. I have downloaded it, and have accessed it on my computer, do not know if someone was joking when they out virus in the last thread, but this op just copy pasted the virus Monika.

If you don't want to risk it wait 2-3 days and someone may have gone to the trouble of scanning a high quality copy.

Alternatively yes the box set is only current way to get the book, but GW will most likely announce new ways to obtain the rules very soon.
>>
>>52565238
Yeah, downloaded anyway since the file sizes were small. I can't make out 90% of what's on the pages.
>>
>>52565235
They're photos, what are you gonna do? At least we have access to the rules
>>
>>52565256
They're photos I can hardly read from the PDFs. Not sure if it's just my computer or what but I can't make out 90% of what's on the pages. Like...I can see numbers just fine and that's it.
>>
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>>52565171
There's no virus.
>>
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>>52565300
That looks nothing like what I got.
>>
Yeah I can't see shit. They're fucked.
>>
>>52565397
Start praying anon, your computer has cancer.
>>
>>52565397
you found the virus
>>
>>52565427
>>52565429
God damn it! This is LITERALLY the only fucking computer I fucking have! It's a shitty fucking Windows fucking XP too, good luck with me finding someone who fucking knows how to fucking work on this piece of fucking shit. All my fucking work on the video game I'm fucking making it down the fucking drain. God fucking damn it. I fucking hate every last fucking one of you fucktards.
>>
>>52565453
It's pretty funny right? ROFL
>>
>>52565397
I would try seeing that the file size on your computer corresponds with the file size on mega.

If it does perhaps try a different reader, I have had no problems with those files downloaded 10 hours ago using Sumatra PDF and whatever's viewing pdfs in OneDrive on IPad.

Alternatively wait 3 days or scour the 4-5 previous threads is all I can suggest.
>>
I can't even fucking find a fucking job. So even if I can find someone fucking willing to fucking fix a Windows XP and fucking know how to fucking do it, I don't have the fucking cash for it. I fucking had to sell my fucking Imperial Guard army just to fucking have the fucking money to fucking pay for my bills this fucking month. All my job applications fucking notify me fucking through the fucking email so I'm fucking fucked there because the nearest fucking library is fucking a fucking three fucking hour fucking walk from my fucking house. FUCK YOU ALL YOU FUCKING ASSHOLES.
>>
Fuck it. You al; just fucking screwed my only fucking chance at fucking having a job and a fucking life. Fuck you all. I'm going to fucking go jump off a fucking bridge since my fucking life is fucking basically fucking over now.
>>
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>>52565453
And no I was not trolling you, though someone could of course have changed the files in the meantime.

Just to confirm here are some of the files I downloaded via mega on my onedrive.
>>
>>52565525
do it faggot
>>
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>>52565525
Y'know your computer might just have trouble reading the file, anon.
Take a deep breath.
>>
>>52565525
Though of course it appears you may have successfully trolled me and derailed the thread. So well done.
>>
I'm digging it.
>>
>>52565543
Me liking the occasional dick has nothing to do with this.

>>52565567
I'm actually worried, but not raging. Just running several virus scans. This really is a Windows XP, I really have no job (living with my grandma) and this is literally the only means I have of finding a job right now. Typing fucking was just fun and helped me calm down a little. The first post was serious and I just steadily calmed down as I typed fucking over and over and over again.

>>52565552
I'm fine now.
>>
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>>52565627
That's good, anon. Tell us about this game you're working on.
>>
>>52565655
It's a shitty RPG Maker video game made using PVG resources, as well as some other premade resouces. Poured $500 and 7 years into the project so far. Aiming for it to be open world, which is pretty damn hard. It's based on my homebrewed D&D Campaign Setting. I got a Patreon page for it but no one gives a shit, I don't blame them though.
>>
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>>52565688
It's okay if it's shitty, anon. You've learned a lot while making it, right? That means that next time you start making a game it'll flow way smoother and you'll produce a better product.
>>
>>52565688
Stfu and take it to /v/
>>
>>52565718
That'll be nice. Right now most of my focus has been in finding a cheaper way to play a 40k setting game, as well as finding a job.
>>
Get back on track, goddammit. I couldn't care less about your shit games. Let's talk armageddon.
>>
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>>52565803
I believe in you, my dude.
>>52565790
With that sort of attitude you'd fit right in.
>>
Anyone know of a free and XP friendly PDF reader that may be able to read the PDFs better than adobe? Ran three different virus scans and nothing was found.
>>
And I apologize for derailing the thread. Will not happen again.
>>
>>52565835
foxit?
>>
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Hey anons how's this list i made? I heard orks are a lot better in this than they are in the regular game, which is njce. I don't know if i want to go with all shooting or all melee since i want to run trukk boyz for my 40k army, but both shoota boyz and slugga boyz seem good and i like both of their models. Is there anything i should change? And are Rokkit Launchas worth taking or no?

Blood Axe Kill Team

Nob, 160
+Power Klaw, 85
+Slugga, 10
+Clip harness, 10
+Red Dot, 15
Total, 280

Spanner Boy, 70
+Big Shoota, 150
+Red Dot, 15
+Clip Harness, 10
Total, 245

3xBoy, 60
+Shoota, 25
Total, 85 (255)

4xYoof, 30
+Shoota, 25
Total, 55 (220)

Total, 1,000
>>
Looking for some advice on a CSM team. Not sure how to shove in more CSM without losing out on good weapons. So far I have:

Nurgle CSM kill team (7 units total)
-all CSM take Mark of Nurgle for free

Leader 225 pts
-Chainsword 25
-Bolt Pistol 25

Gunner 130
-80 pts plasma

Gunner 130
-Flamer, extra ammo 40+20

Chaos Space Marine 120
-35 bolter

Cultist 40 pts
-Autogun 20 pts

Cultist 40 pts
-Autopistol 15 pts

Cultist 40pts
-Autopistol 15 pts

Probably trying too hard to cram plasma and flamers in this, but I haven't had a chance to playtest.
>>
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If anyone has the book already, can you give a quick rundown on the difference in rules between the three guard regiments?
>>
Reposting for thoughts

Pathfinder kill team v3

Shas'ui Sa'cea Kio'tor [140]
+Carbine [30]
(170)

Shas'la Sa'cea Ra'vaal [60]
+Carbine [30]
(90)

Shas'la Sa'cea Qi'tan [60]
+Carbine [30]
(90)

Shas'la Sa'cea Su'tra [60]
+Carbine [30]
(90)

Shas'la Sa'cea La'vor [50]
+Marker Light [15]
(65)

Shas'la Sa'cea Ki'ti [50]
+Marker Light [15]
(65)

Shas'la Sa'cea En'kal [60]
+Clip harness [10]
+Rail Rifle [120]
(190)

Shas'la Sa'cea Xa'kal [60]
+Clip harness [10]
+Rail Rifle [120]
(190)

Pipsqueak (Pulse Accelerator Drone) [50]
>>
>>52565914
what skills they can take
>>
>>52566113
Aww, that's kind of lame.
>>
>>52560755

That's the problem with GW, they refuse to do market research. They could have easily found out how big of a demand there would be for this and planned accordingly instead of "release, Oh wow that sold out in literally minutes, hmmm guess people want it let's support it now that we have this new information ..that we could have got prior and made more money." I started to rant, my point is yes their other board games have been mediocre, or people just bought them for the models (BoC and BoP) but with proper market research they could have capitalized on this way more effectively.
>>
>>52566189
Eh, there was absolutely zero buzz about this game until the new edition of 40k talk and more faction support for this.

Honestly the demand for this game is very surprising
>>
>>52565453
Dude, I'm the anon who uploaded those, it's my personal Mega, there is no virus. I'm not some shitty person, I actually started the 1st 3 threads for this, I've been compiling and saving everything and took my personal time to organize it all into pdfs using jpgtopdf.com and then upload to my mega. So no your computer is fine, it's probably your reader or something.
It also kind of pisses me off that they put it as "Funny Virus Archive" makes me want to quit fucking helping and take the shit down.
>>
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>>52565688
>>
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>>52565865
The thing with Rokkits is the same (I reckon) in 40k as in this - quantity is a quality of its own. You can only squeeze three Rokkits into a list (kombi on the Nob), which is probably not enough.

That said, I am thinking about it (red dots should help out). For 40k i have two huge squads (thirty Boyz each) of Sluggas and a twelve man Trukk squad with Shootas.
>>
>>52564434
https://mega.nz/#F!Pg0nmCTb!gLkbxonP3bWUpjj8Cscr6A
>>
>>52566252
Yeah, ran virus scans and realized people were just fucking with me.
>>
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>>52566252
I appreciate you Anon, I've been in these threads since the beginning, and you're doing good work. Keep it up!
>>
>>52566348
That pic fixed everything, no joke. I've been debating running my GSC or Grey Knights and I think GSC just won.

I honestly just feel bad cause I feel like people see that and then don't get the pdfs because they don't know it's a joke. Then they flood the place with requests for stuff they could get from my mega.
I'm trying hard to get my buddy to let me scan the whole book so I can upload that but so far he's being a Giant cock-blocker. Maybe once it's actually released he'll chill out and work with me.
>>
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>>52566336
Believe me I understand your concerns, reading the rest of what you posted I can see the dire situation you're in and how bad shit would be.
>>
Anyone running GSC? I'm using some Chaos Cultists as proxies for a one shot game and wanted to post my list.

Leader 120
25 chainsword
25 bolt pistol

Heavy 70
Heavy stubber 120
Autogun 20

Heavy 70
Flamer 40
Autopistol 15

Hybrid 60 pts
Autogun 20
Autopistol 15

Hybrid 60 pts
Autogun 20
Autopistol 15

Hybrid 60 pts
Shotgun 20

Hybrid 60 pts
Pistol 15

Hybrid 60 pts
Pistol 15

Hybrid 60 pts
Pistol 15
>>
>>52566436
It was, indeed, the reader. Works with Foxit.
>>
So, you can only field Scouts then? Not tactical marines?
>>
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>>52566509
The power armor marines are Special Operatives that you buy for one game with one promethium charge, you have either a Deathwatch Marine, or a Veteran Marine
>>
>>52566509
Also this ----> >>52566313
has a Space Marine Builder pdf to make your initial team plus all the weapons and equipment rules.
>>
>>52566577
Yeah, I got the pdf. I'm the guy who raged when he thought his computer had a virus.

>>52566557
Ah, so really all I need is to buy a box of scouts and I'm good then?
>>
>>52566440
My question is, why don't GSC have some form of Cult Ambush??
Like seriously that's their whole gimmick and it's just GONE!
Plus given the fluff a GSC Kill Team is awesome, as they try to elimante threats to the cult and being found out tooearly. That's why they're all Neophytes because the other hybrids running around would bring to much attention so the Patriarch sends out these teams instead.
>>
>>52566557
Still irks me that deathwatch aren't their own army, seeing as this setting is EXACTLY what they do
>>
>>52565865
You'll want to do a shoota on the job, otherwise you'll get an extra attack die but you'll have to alternate the sounds, PK for the first third sounds and the pistol whip for the second and fourth.
>>
Funny story - shops in my country got the game and pawned it on ebay - if you see any polish game deals - its from the shop copy - iit legit you can buy it ... to bad for costumers tho
>>
>>52566597
Absolutely, that's whats awesome about this game is how cheap it can be played.
One box should serve to make a decent starting team no problem. You can pick up the S.O. as onsies on eBay for cheap. I got a Terminator for 0.99 plus shipping to go with my team
>>
>>52566509
yup kill teams not tactical teams - chaos scum get armour because thay dont have scouts to to the job. Bot dont frat armour is shit in this game
>>
I thought space marines scouts can buy power armour?
>>
>>52566624
I know, they could have modeled after the Grey Knights where you only get 3-5 models on a team...and who knows they might add them as a faction later on.
GW has come out and said they will be expanding the factions.
>>
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>>52566610
>>
>>52565627

That's what you get for pirating, criminal poorfag scum!
>>
Guys this game is about small skirmish type fight. Some factions feel forced (harlies gray knights) and so on. But realy it's not about 10 pa guys duking it out with the same amount of opponent pa guys. I'm not saying GW wont squise every peny out of this game (and that is sad) but as long as it puts $$$ over balance its just another 40K in miniature
>>
>>52566636
Are Librarians available as S.O's? My army is going to be Blood Ravens and having a Librarian makes sense to have a Librarian S.O, even if it'll be for one game.
>>
>>52566677
I don't see it as pirating, I'm not that anon, but I'm definitely sticking up for him. We're a community, granted a cyber one. My buddies and I share shit all the time to save money...same concept just on a slightly bigger scale, these threads only generate like less than 100 posters so imo that's a small group of "friends" sharing resources with each other and discussing them.
>>
>>52566610
starting hidden is perfectly goddamn fine. it's practically null deploying. there's no 6 turn limit stuff here either, so you can creep around and choose your own engagements.
>>
>>52566710
space marine SO's are: Terminator, Space marine Veteran, Deathwatch marine, and Apothecary
>>
>>52566691
I agree, it's not meant to be 10 PA against 10 PA but Deathwatch IS kill teams...the RPG is designed to be played as a 3-6 man kill team wiping out xenos scum. I could see 4 Deathwatch guys taking on 12 Genestealer Cultists in the undercity of a Hive World. or facing A small Necron force before it awakens the rest of it's buddies. Deathwatch should have been included over Grey Knights, especially with no Daemon Kill Teams.
>>
>>52566725
Starting hidden is probably the single most powerfull "faction" power right now. The amount of advantage it can give is just silly.
>>
>>52566710
>>52566734
A Terminator Librarian would be cool, just give him a basic power akin to what the Grey Knights use, (test Ld and if passed weapon gains D3 damage instead of 1), I might actually start working up some homebrew Psychic powers for all the factions that you can pay for like equipment. Add more depth.
>>
>>52566747
Yup - if deatchwatch is 5-6 man then im all right with it. My only problem with the current setting is the number on chaos and harlie teams. Harlies should be fixed 3-5 and chaos should be only half pa guys
>>
>>52566725
Oh that's right, I forgot about the hidden deployment, I guess that sort of fills the role of CA.
Thanks!
>>
>>52566713
I am that anon and I figured he was just joking with me to get a reaction. I don't care about pirating, when I have the money and when copies are available, I'll be buying the box set.

>>52566734
I'll probably just pick up a terminator then.

>>52566691
The fact it is a skirmish game is why it got my interest. Since I'm currently jobless, and make money by basically selling stuff I don't use anymore and recycling aluminum cans, a skirmish game in the 40k universe feeds my need for 40k just fine.
>>
>>52566770
>chaos should be only half pa guys
No, fuck off and buy you scouts.
>>
>>52566464
I got you senpai, the real secret is that adobe products are the virus
>>
>>52566713

I was mostly kidding. That said, if you're poor as fuck and rely on your computer for a living the maybe downloading random files called Virus isn't the best idea.
>>
>>52566798
Let's not have me start that shit again. I think it's just because my Adobe wont update because all the newest updates require something newer than Windows XP.
>>
>>52566795
fuck your mother. Community will regulate shitty rules. Game itself is good but it needs some tweeking thats all
>>
>>52566816
Well, I'm not really poor as fuck. I mean, from selling my unwanted stuff and going out and recycling bottles and cans I find when walking around, I make enough to pay for my bills and by groceries and then have maybe $30 left over.
>>
>>52566876

I can't tell if you're shitposting or not but if the answer is not then you should stop buying overpriced GW shit and do something with your life that doesn't involve rpgmaker and sunken cost fallacy.
>>
What are the chances of a renegades and heretics list getting added later? I really want to run a cultist only team
>>
>>52566172
It's not that lame tho. Sw:a is more skill focused than munda.
>>
>>52566898
I am not and I'm honestly doing all I can to find a job. Thing is, I haven't had a job since 2007. I stopped working to take care of two family members who were dying of cancer and needed someone to move in with them and help them around the house, cook for them and generally clean their house for them. They passed away about a year ago and I've been struggling with finding a job ever since. Tried even using the knowledge I gain while taking care of my aunt and grandpa to help get a job but to no avail.

I walk about 4 to 6 miles every day, 2 to 3 miles there and 2 to 3 miles back, filling out applications and even seeing if I can clean someone's house for a few bucks. Since January 2016, I've only managed to get 7 interviews. All of them told me they would call me back and then a few days later I get an email saying they decided to go with someone else. Quitting my job to help out family that needed me literally screwed me over.

I understand that 40k is expensive, I had to sell my Imperial Guard army just to make by this month.
>>
>>52566228
>no buzz
Right. Inside the little cardboard box you live in maybe.
Everywhere I looken it was teeming.
>>
Been out of 40K for a long time, any way to run a Tempestus Scion kill team without having lame guardsmen tagging along?
>>
>>52566977
well i mean it's just a guard killteam where you buy everyone carapace and hotshot packs for their lasguns.
>>
>>52566951

It might be best to consider taking a loan for an education. Typical poorfag wageslave jobs treat workers as disposable trash and will see the giant gap on your resume as a red flag. Maybe you could try addressing it in the cover letter ("while I have been out of the work force for a while due to taking care of sick family members, I have retained many skills whixh make me ideal for the position at XYZ").

Reading over my previous posts I sound like a huge asshole, that wasn't my intent. Best of luck, anon.
>>
>>52567013

Good to know I could at least make it happen.

Not that I don't like regular guardsmen, but the models for the basic troops aren't exactly inspiring.
>>
>>52567013
>>52566977
This. You can make noob scions with guards equipped with carapace and hotshot lasguns, then have scion minis represent them. Make up a background maybe that this is their first mission as scions to prove themselves or something.
>>
>>52567019
It's alright man. Shit happens. I've more or less learned to live life by my grandpa's motto: "One day at a time."

I did hold one job last year for a week before I got so sick I was out for 3 weeks and decided to quit because I didn't want to have a job I couldn't guarantee to be there when they needed me. Turns out my lungs haven't adjusted to the height distance from my move, from a valley up into the mountains, and I have a weakened immune system. I'm going to try that place again tomorrow actually, see if they'll take me back now that I'm on meds to fix the immune problem and have an emergency inhaler for the lung issue. If they do, it's $10.50 an hour, 8 hours a day, 6 days a week (with it becoming $15.75 an hour on Saturdays) and I'll just be sitting on my ass all day. Downside is I'll be working at a callcenter and I'll be dealing with pissed off customers 99% of the time.
>>
>>52567030
No problem - start with the regular guard. Buy gear up to hot shot pack carapece and you have the whole package - then substitute the model and say he just got promoted. KASRKIN FTW (not those lame tempestus sons :P)
>>
>>52567071
At least it's a job. I'd say go for it.
>>
>>52567071
join the army
>>
>>52567071
is it in amurica ?
>>
>>52567089
I am hoping they take me back. About 50% of my co-workers play 40k, D&D, MTG or a mix of all three.

>>52567096
Tried that. They wont take me, my body is too damaged, from playing high school football and taking too many blows to the legs and shoulders, and I'm too mentally unstable. At least that's what they told me. I mean, I figured I could at least become a technician or something.

>>52567106
Yes it is. Moved from a valley in California to the mountains of Colorado.
>>
>>52567117
Move to canada dude - abundance of work there.
>>
Can you field grots in this game? I feel that a swarm of them would be entertaining
>>
>>52564799
I'd consider squeezing 2 gunbeasts into your starting list.
You won't be able to recruit new/extra gunbeasts during the campaign.
>>
>>52567131
There's plenty of work here too, it's just hard for me specifically due to a limit of 20lbs being how much my doctor says I can lift without risking further injury to my left shoulder. If I never played football, I'd probably find an easy job at a factory or something.
>>
>>52567131
no there isn't
>>
>>52567083
>KASRKIN FTW

I would get them if GW still sold them, Scions are cool enough in the mean time.
>>
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How good are flamers in this game? Trying to equip a second CSM specialist and heard they have different rules from current 40k but haven't seen them yet.
>>
>>52567131
yeah and you'll get taxed to shit and not be able to afford a house
>>
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By the way, I've only played the Dawn of War games and the Space Marine game. That's as far as my knowledge goes. What's going on with the planet of Armaggedon? I know it's constantly being invaded by orks, like how Cadia use to be constantly invaded by chaos until chaos recently managed to win. That's about it.
>>
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>>52567170
So tell me why the hell Canada is so keen on taking refugees from syria if thay cannot give them work ?
>>
>>52567163
Look at ALL that shit we don't have scans for, bunch of fuckin slackers!
>>
>>52567217
wow yeah this is definitely using community edition as a base most things
the Big Choppa is exactly the necromunda community edition "massive axe, sword, or club", including the mighty blow rule that community edition added and the community edition's modification to the draws rule.
>>
>>52567163
I NEED PAGE 71!!!!!!!!!!!!!!
>>
>>52567226
eh looks fake.

I literally pulled 3 out of ass here on /tg/ a week or so ago.
>>
>>52567229
Because it's 2017
>>
>>52567256
What's on page 71?
>>
>>52567262
It's from BOLS, based off the latest podcast. They are all still designated as "rumors" but 1, 3, 4, 5, & 6 have been stated over and over. It's 2 + 7 that are new.
>>
>>52567145
Orks can hire them as one shot specialists
>>
>>52567229
because that's the modern progressive agenda? Not even /pol/ but that's the truth
>>
>>52567272
Kill Team Recruitment, it's the missing page where half the people say you can only have 1/2 your team as new recruits but the other half say you can field as many as you want but if you lose your leader your team is disbanded.

Based of the youtube video of miniwargamers game he had:
1 Nob
2 Boys
1 Spanner
+ 6 Yoofs
that's a 4:6 ratio which is NOT half so I want to see that page as proof.
>>
Weapon reloads costs are per weapon right?
>>
>>52567271
>>52567278
Take this shit elsewhere guys your clogging shit up with garbage.
>>
>>52567302
half as much
>>
>>52567295
Ah right. We talked about orks yesterday.

If your leader dies you don't disband. You pick another unit to become the new leader, although that unit keeps its current stats.
>>
>>52566906
Same, I built up my dudes in prep but now I have to build some fat nurgle marines to go with them. :( I would much prefer the loyalists option of marines as Spec Ops only.
>>
>>52567302
Yes. If you have more than one weapon you have to buy separate reloads for each.
>>
>>52567336
Can you buy another leader, with leader stats, later?
>>
>>52567320
>>52567347
Thanks guys
>>
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>>52567336
If your leader dies and all you have is new recruits then you are disbanded top middle of the page...that's why I question the 50% "rule"
>>
>>52567353
I don't think so, from what I have seen of the rules. It might be that the new leader gets all the other leader traits, like getting access to leader only weapons for example, but just keeps their stats.
>>
>>52567369
>>52567336
Sorry, starts bottom middle then finishes top middle.
>If you only have new recruits remaining, your kill team is disbanded! You lose all promethium caches, and must pick a new kill team as if starting a new campaign.
>>
>>52567369
I think the unit max and amount of new recruits is just for kill team creation. What happens over the course of a campaign doesn't follow the same rules. But that's just a guess so don't quote me on that.
>>
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>>52567203
it got saved from exterminatus by the mechanicum after the beast got recked and renamed into armageddon
it was a pretty productive hive world until angron and some deamons invaded it, this was the first war of armageddon, all human survivors where sterilized and worked to death because lol grimderp after this , (the space wolves tried to stop it leading to a brief war between them and the inquisition) this was the first war of armageddon
the imperium resettled the world and things where pretty grand again, so when ghazkull thrakka , a warboss with a bolter shell in his brain who now believes he has to unite all the orks in a great waaagh showed up , armageddon was actually pretty well equipped to handle it. however in true grimdark fashion the local governor was incomptent as hell, and refused to call on the wider imperium for aid to boot. Luckily a retired hero of the imperium lived in hades hive , one of the hive cities on armageddon, he mounted a stubborn defense of the hive and took over general command. He held against the green tide for long enough for the space marines to relieve the siege. The warboss however got away and yarrick rightfully believed him to still be a threat so they went on a galaxy wide benny hill chase . Ghazkull mounted a new waaagh for armageddon and in true grimderp fashion it started by obliterating hades hive from orbit. anyway the war was fought into a giant stalemate and continues to this day , eventually ghazkull realized that his waagh was stalling and moved on (and yarrick followed) but many orks are still drawn to the conflict because of their nature, feeding the conflict. they call it the big scrap.
>>
>>52567391
Right. You can't pick a new recruit for leader. It has to be a trooper or specialist. At least that's what I recall reading.
>>
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>>52567409
That's basically what it's saying yes, so MY whole issue is if I want to fill my team to the brim with New Recruits why can't I? Someone show me the Picture of Pg71 showing I can/can't and then I'll drop it like day old turds.
>>
>>52567273
BOLS? lol they'll post anything they see/ get sent and can't be considered reliable.

what podcast?
>>
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So, I can buy two pistols without gunslinger but I can only fire one until I get it right? I just really want an excuse to finally field this guy
>>
>>52567726
yep.
>>
>>52567726
You still get additional attacks in CC tho, as per additional weapons in melee.
>>
>>52567817
Are you sure? I recall reading in the rules that they changed that and now you don't get extra attacks in melee just for wielding two cc weapons. The only benefit now, without gunslinger skill, is that you alternate between the weapons if you score more than one hit on your cc roll, which can be useful if you equip two different cc weapons.
>>
>>52564898
GW Store? My store doesn't even know what to do and had hoped GW would give more info soon. How does your league work?

>>52565206
Looks scary! I gotta load up on more guys myself...

>>52566440
Looks good to me, not sure about the backup weapons though.
>>
I read something the other day about a cap on the amount of recruits we can have, I cant find the post so whats the deal with that?
>>
Will get my shit tommorow so will anwser al your questions - if anyone wants to buy some armeggedon it is aveliable at stores - only GW doesnt have it
>>
Well, this question about whether there's a cap on how many new recruits you can take or not really needs answering. Is it different for each faction? Is there a general rule?
>>
>>52568344
It's going to make a big difference for orks at least.
>>
>>52567205
The whole "one level up per mission no more no less" feels really odd coming from a mordhime player
>>
>>52566252
I still love you xxx
>>
I'm thinking of:

Aspiring Champion
Assault Blade
Bolt Pistol
Mark of Tzeentch
Stealth

Chaos Marine
Bolter
Mark of Nurgle
Stealth

Chaos Marine
Assault Blade
Bolt Pistol
Mark of Khorne
Stealth

Chaos Marine
Bolter
Mark of Nurgle
Stealth

Cultist
Autogun

Cultist
Autogun

Cultist
Shotgun

Cultist
Assault blade
Autopistol
>>
>>52568421
You can get extra skill ups on some tables. This game is rather skill focused to be honest.
>>
>>52567992
Not getting an extra attack for an extra cc weapon would cripple so many units.
>>
>>52565865
With the way shooting works, you're probably best starting odd with sluggas. Most of the time you'll be hitting on 6's or worse... which will force ammo rolls, making the gun useless most of the time. Maybe buy one or two later for Orks who get a BS level-up?
>>
>>52568624
So given the fact that everyone everywhere gets a knife for free. Is it really only 5 points for most for a extra attack?
>>
>>52568709
Yup
>>
>>52565206

I'd just ditch the Marker Light Cadets (I assume from points) for more toys or another carbine. Just how Markerlights are, can't see their worth. They replaced a ranged shot, and even if they hit (up to two separate targets in this case) You'll get to ignore cover penalties, which will be -2 at most.

I think I'd rather just throw more shots their way, than have a weapon that's useless if you catch them in the open, need to hit, etc.
>>
Can someone explain break test rule?
In what circumstances do i roll?
>>
>>52568709
Models can't get the extra attack if they have a non-pistol gun equipped without a skill so it's not really as free as you might think.
>>
>>52568820
Bottle Roll? 25% or more of your dudes are either out of action or down. Roll best LD at start of your turn, usually the leaders. If you pass, you're fine. If you fail your teams morale breaks and you automatically lose the game. Which isnt always bad thing because you could always lose more and worse. You can also voluntarily fail your roll and lose the game.
>>
So I just read about the 'you have to shoot at the closest target' rule, and what the fuck?

Can someone explain this to me? It sounds horrible, and sounds more like shooting is just a matter of course as opposed to actually selecting your targets.
>>
>>52568941
In-game its actually a lot less worse than it sounds. You can mitigate it by the fact that you can choose to shoot someone who you can hit better (eg. closest is in -2 cover, dude little father is only in -1 cover = you can choose to shoot that guy). Also guys like Skitarii have effects that mitigate cover for models so you can choose to shoot the furthest guy in the field if all others are in cover.

"Shoot closest" also makes melee teams a bit better so its good.
>>
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>>52568845
Wait a minute, look at this pic, break test is not the same as bottle test or fear/terror test. I just dont know what is it, coz i dont have whole rulebook.
>>
>>52569050
Ah derp. Yeah, its not bottle of course. If guy goes down or AOO near you (was it 2", 3" or 4"?) you have to take morale. If you fail you fall back 2d6 away from enemy and to the nearest cover.
>>
>>52568820
So a break test is leadership test units do in the following situations:

- They are charged by somone with Fear or Terror
- They start their turn within 8" of an enemy with Terror
- They are within (i dont remember the exact number maybe 4") of another teammate who goes down (or maybe just out of action)
>>
>>52568981
Are you sure you can 'choose' to shoot the easier to hit target? or you must shoot at the easier to hit target, despite a closer harder to hit target?
>>
So how come there are CSM as regular units, but the regular units for SM are scouts?

Is this done because most 40k gamers have marines, so they are encouraging people to buy other models?
>>
>>52569156
Its choosing. Otherwise you couldnt prevent meleefighters from getting into you if they hop from cover to cover and bulletcatchers behind them stand in open ground.
>>
>>52569166
For fluff. space marines are shock assault troops.
Scouts do the recon and scouting stuff this game is all about. You don't call in a squad of marines for only a dozen or so orks
>>
>>52569186
I was under the impression that you only get to choose if two targets are equally hard/easy to hit. Might wanna check that.
>>
>>52569091
2" of friend who goes down - same as pinning
>>
>>52569166
Because GW knows thay wont ever do more cultist. This is a shame - CSM should be all about cultis - and deamons that they summon via rituals not about PA -
>>
Anyone measured the height of a harlequin???
I have a sneaking suspicion that they qualify as a large target
>>
>>52564404
I would suggest taking away some of the markerlights and other gear and have one or two more pathfinders, you can easily stock them up with all that after the first one or two missions.
>>
>>52569166
loyal marines use scouts for clandestine operations
chaos marines don't have scouts
>>
>>52569227
Daemons just wouldn't work in this format
A special operatives maybe....
>>
>>52568703
Shootas are pretty solid.

+1 to hit at <12" and ammo rolls aren't as big of a deal as you think they are.

It's a 5+ ammo roll so you have to roll a 6 to hit and then a 2, 3, or 4 on 2 dice for the weapon to go out of commission.
>>
>>52568709
Necron models for eksample have no CC weapons available outside the "on recruitment" knife.
So no extra attacks there.
>>
>>52569259
what are cultists?
>>
>>52569629
untrustworthy and incompetent?
>>
>>52569629

Canon fodder?
>>
>>52568703
>making the gun useless most of the time

Shoota are one of the best Basic gun in the game, cheap and have substained fire. Combine with Dirt cheap Yoof with same BS as anything else in Ork team..
>>
>>52569237
Without the pose and the mason stone they're the same height as Kabalite warrior. (short af) You can compare the legs lenght of the models.
>>
>>52569237

GW judges model size based on base, not how tall or outstretched the model is.
>>
>>52569629
You mean the Pantstealer Cultists?
>>
>>52569629

A cowardly and superstitious lot?
>>
Hey, can anyone tell me what the Parry rule does?
>>
>>52569799

It think it allows you to force your opponent to reroll one of his attack dice.
>>
>>52569237
>>52569728
Its a bit stupid that "large target" isnt built-in rule but instead classification. It gets confusing on models like Harlequins.
>>
Does anyone know what happens after combat is resolved? Do you get locked in? Is there consolidating?
>>
>>52569811
If that is the case then people just simply have to cut off the stone base and use the non-mohawk head for them.

In fact the Flying Kick harlequin are quite short without the base.
>>
Going on a post from yesterday, working on porting Daemons over to SW:A.

Decided to start with Daemons of Tzeentch as they have the most "small" models.

Trying to figure a good way to implement Split and Split Again without being broken.

What do you folks think so far:

Faction Special Rule:
>Immune to fear and terror. Cannot be pinned by shooting, unless high impact. 4++ (5++ for Blue Horrors, 6++ for Brimstones)

Blue Horrors can never be Troopers, but may combine two in a Rearm to make a Pink Horror.

Iridescent Horror - Leader
Pink Horror - Trooper
Blue Horror - New Recruit
Flamer - Specialist

Spec. Ops.
Exalted Flamer
Screamer
Herald of Tzeentch

Thinking Ferocity, Guerilla, Stealth for all. Adding Muscle to Flamers, and all, but Muscle for Leaders.
>>
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>>52568534
I'm planning out my team as well but doing one of each Chaos God

Bought some bits last night, should be "fun".
>>
>>52569166
I hadn't thought about the making people buy other models, that could be part of the incentive, also who the fuck wants to see more Space marine v Space marine action because lets face it, out of convenience 60%+ of Kill Teams would just be that, and it looks so boring. One of the things that I was glad of was that there won't be just shit tons of blue guys with bolters and no character shooting each other
>>
>>52569956
Might be a good idea to wait for death guard to make nurgle. That nurgle cultist look cool as fuck.
>>
>>52569905
That's actually a pretty good idea. Planning on doing some psychic shenaigans, like the Herald summoning in Blue Horrors?
>>
>>52569994
My only problem with Scout is that this look like the perfect chance to introduce a new scout kit (with all option in single box) but that didn't happen.

Also only 11 orkz in the box despite their army can have 20. Oh come one, Orkz are cheap af.
>>
>>52569956
I really wanted to do something like that but I couldn't work the points costs out.
>>
>>52569905
I'm a Daemon Player myself, Khorne, Slaanesh and Tzeench and I originally felt left out when it came to SW:A but the more I think about it the less sense it makes. The models don't fit in with the aesthetic and character for a lot of these things, I can see a bloodletter or Daemonette being a SO for CSM but when you get a whole Killteam of daemons they'd presumably be mono, wouldn't make too much sense to give them new guns and weapons ect, or learning new skills, loosing a leg ect 9 fluff wise it makes little sense). Not to mention it would look quite characterless. Personally my ideal would be that SW:A introduces Random encounters similar to Frostgrave and they're all Daemons.

It's just my opinion though, I won't be raging if GW eventually produce official rules for Daemons, in fact it'd be convenient. But I'm currently really happy they're not included.
>>
>>52570085
Yep I'd have loved them to introduce a new Scout box, I don't think the current one is too bad though, when it first came out I thought it was amazing haha.

and yes, but I feel as if the main price was based on Terrain.

IMPORTANT: SW:A has gone from ''SOLD OUT'' to 'TEMPORARILY UNAVALIABLE'' meaning that they've clearly seen al the hype and decided to release more in the future, so for all the chumps that missed out like me, WOOOHOOO and for all the people who thought they were special *middle finger*
>>
>>52570085
only real problem with the scout kit is the heads

swap 'em with non-bald heads from the marine kits and they look pretty okay
>>
>>52570085
Biggest problem imo with the scout kit is the lacking customisation options. The only thing the sergeant gets in the kit is a special weapon. But I was planning to give my sergeant a boltgun, so I need to scour my bitsbox for a cool looking head.
>>
>>52569856
You smash eachother up until one of you goes down at which point you disengage. You can also disengage from cc by one of the skills and if the rule from necromunda is still there I believe you can try to disengage but will recieve an automatic hit
>>
>>52569956
Im thinking of Alpha Legion (Hence the stealth), as they seem tomake the most sense as an infiltration team. Though Im sure what their policy on marks is
>>
>>52569858
And without the base it would look like a slide tackle.
>>
>>52570067
>That's actually a pretty good idea.
Thanks!

>Planning on doing some psychic shenaigans
Actually trying to minimize it. Their (Horrors) ranged weapons would be Flickering Fire, Bolt of Change, Infernal Gateway. Which function the same as a normal gun.

Firestorm is added as "Grenades"
>Str. 1+D6, if Strength is 4 or less large blast template, otherwise small blast template.

>like the Herald summoning in Blue Horrors?

My thoughts for Heralds would be a support machine

It would be able to pick one of a few Psychic powers each turn and all friendly fighters within 6"? get the bonus

Right now, Heralds know Prescience (reroll misses), Perfect Timing (ignore cover modifiers), Misfortune (ranged weapons get additional -1 AP)

Was thinking maybe a unique Injury table where Pink Horrors can split into Blues / Blues can split to Brimstones, and during the rearm you can merge back to your Pinks (if you have enough small ones)
>>
>>52570108
Yeah, the more I think about it the harder it would be to make a daemons team.

-wargear options like warp blades and other weapons have no physical representation on the model making WYSISG impossible.
-They'd need special injury tables focuses on them being punished for their failure rather than injured
-relayed to point one but no real way to personalize one daemon from another
>>
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Started a Skitarii Killteam running just 7 Rangers + Alpha with Galvanic Rifles, and from my 1 game against scouts they're pretty scary, though cover's a bitch.

Do we have some concept of tiers yet? Orks (funny enough) seem powerful, any Terminators are terrifying, and Harlequins scary as shit. Is your team dominating, or are you Tau?
>>
>>52567148
Gunbeast without a gun with plans to upgrade to a Venom Cannon?

Could do that, was under the impression that melee > shooting in 2E.
>>
>>52570198
Orkz are strong, people just like to look at the stat and start sperging out without even look at their cost.
>>
>>52570192
It just adds the kind of annoying complexity that I can see somebody shoving their homebrew rules in my face and expecting me to ''not be a dick about it'' so I play them and the game is ruined by them trying to teach me their rules. Meanwhile the aesthetic pisses me off to no extent because I wanted my Necrons to blow the limbs off swarms of Orcs while they hack me to death.
>>
>>52570108
I get you on that. To be honest I think the "best" way to implement Daemons would a full Chaos Cult route where Daemons are Specialists / Spec Ops.

I get your entire logic, this was a fun logic exercise imo.
>>
>>52570209
Yeah and if we manage to clear up whether they have a limit on yoofs or not, that might make them even more powerful.
>>
>>52570225
I tell you would would be cool though, Kroot Kill Teams, cook up some rules for that and I'd be so down.
>>
>>52570192
>They'd need special injury tables focuses on them being punished for their failure rather than injured

Has the new Special Injury table been leaked?
>>
>>52570256
i guess kroot deatwatch and inq will be in the next expansion an deamons possibly
>>
>>52570208
You could hire Gun-beast but you need to roll the +50 pts skill on the guerilla table.

You could make a list of 4 Nid : 2 gun beast with Deathspitter, Alpha with Spinefist, New-Spawn with Scyta. Running firt game with New-spawn on the lead taking fire, If anything gone wrong, New-spawn down and situation look like you won't win, bottled out ASAP, and now you can start buying extra for the team. Used a cache to hire a T-Prime next turn and now you have a 5(or 4 if new spawn couldn't make it) nid team.
>>
>>52570269
I'm quite surprised their was not Inquis for Grey Knights and Assasin SO for Marines/ IG similar to the Solitaire in rules
>>
>>52570268
No, because there are no daemons.

I wouldn't mind some daemon special ops for chaos teams.
>>
>>52570102
Just go cheap at first and give each dude one weapon, wargear is for those who prove their worth to the Old Gods!
>>
>>52570295
No I mean the SW:A Serious Injury table :/

I remember it from Necromunda, but haven't seen it leaked.
>>
I think in one CSM kill team should be Marks of only one god.
>>
>>52570163
You could make a unique Sergeant by usinng the Bolter arm and head from Deathwatch Kill team. The weapon hand are separated from the arm and the Bolter already have a sight attched.
>>
>>52570316
Yes they do.

Check first post. Much more simplified.
>>
>>52570346
i'll probably buy Telion, love that sculpt
>>
>>52570362
Ahh so it's in the mega. Will have to check it out when I get home.
>>
>>52570326
How would you handle undivided warbands and legions?
>>
>>52566628
?

>>52568703
>>52569397
>>52569669
So should I keep my list as is or go all melee?
>>
>>52570421
You should play a game with your list first. Most people here are just theory crafting and it change based on lots of thing (team you fight, how the terrain are set....)
>>
>>52570421
Make the boyz slugga and choppa but then get loads of yoofs and a big shoota for supporting fire.
>>
>>52569243
I agree. I was concerned with how useless they'd be. Marker lights are pretty sweet, but I only need to survive one game heh. Having the two Rail rifles can quite possibly end the game in a turn, given favorable circumstances. Unfortunately we tau don't have cheap fodder troops (because we care <3), so it's really difficult to get another body down from just sacrificing gear. Here, I scrapped the two Jr's and made another Shas'la, using the extra points to give the snipers photo visors. This effectively combines the basic Marker Light purpose with the fact that they probably won't be moving.

Pathfinder kill team v4

Shas'ui Sa'cea Kio'tor [140]
+Carbine [30]
+Clip harness [10]
(180)

Shas'la Sa'cea Ra'vaal [60]
+Carbine [30]
(90)

Shas'la Sa'cea Qi'tan [60]
+Carbine [30]
(90)

Shas'la Sa'cea Su'tra [60]
+Carbine [30]
(90)

Shas'la Sa'cea Pa'nam [60]
+Carbine [30]
(90)

Shas'la Sa'cea En'kal [60]
+Clip harness [10]
+Photo-visor [15]
+Rail Rifle [120]
(205)

Shas'la Sa'cea Xa'kal [60]
+Clip harness [10]
+Photo-visor [15]
+Rail Rifle [120]
(205)

Pipsqueak (Pulse Accelerator Drone) [50]
>>
>>52570498
Why not take some cadet? Same BS, and you won't be advance them in the first 2-3 missions anyway (to focus on leader and 2 specialist) And by that time, they would even become normal Trooper. Unless you want to yolo 6 on serious injure table for advance...
>>
>>52570192
>>52570219

Just looked at the Serious Injury table. There is nothing that is "impossible for Daemons". Granted for the OLD Serious Injury table that would've been impossible for Daemons... and Tyranids... and Necrons.

>New Serious Injury Table
1. Dead
2. Lose a fight + gain Frenzy
3. Lose a fight + gain Hatred
4-5. Recover in Time
6. Recover in Time + Advance
>>
>>52570814
1 is not exactly dead, it's dead or captured which can lead to a rescue mission.

or if the guy have "Escape artist". Captured mean "Recovery and advance"
>>
Ok so I'm looking to make rules for the Traitor Legions.
Aspiring Sorcerer instead of Champion for Tzeentch
Zombies for Nurgle
Dark Apostle for Wordbearers
Etc.
I want to add psychic powers based off of GK with a pass/fail LD check.
Do you think there would be interest for this?
>>
>>52570989
Either that or make Legion Specific "Special Operatives" for one time use
Either way.
>>
anon who believed lasguns had a 2+ ammo roll yesterday here
just came back from the store and had a look again , seems lik i haven't gone mad and it does show it as a 2+ on page 53
3+ is most likely still the correct one though
>>
>>52570989
I was wondering if they would add an aspie sorcerer eventually.

Just make it the same as grey knights but you choose from a spell for each discipline. I would think of spells for ignoring cover, getting someone back on their feet, a basic shooting attack, ect.
>>
>>52570586
troopers help with pinning tests
a bunch of recruits are gonna get pinned hard
>>
>>52570989
>Giving out Psykers as basic starting options
>Mindless Zombies taking part in a Kill team somehow
>Hero units

No interest from me. I'm playing Iron Warriors and i appreciate how there isn't any chapter/legion tactic wank where people would just pick the strongest ones, etc.

At least let the game exist for more than a week before fandexing shit
>>
>>52570586
Because there's only a 10 point difference. Tau are trained well lol. I can either have a bunch of shit recruits or a bunch of troops for 10pts more. I'd rather take the troops.
>>
>>52571072
Yeah that's why I'm thinking they'd be better as 1 use Special Operatives.
I just want more flavor than a raptor, Terminator, or Spawn....seriously?? A fucking Spawn???
I can totally see a Nurgle team bringing D6 Zombies to help out in a Raid mission or KT fight.
>>
>>52570989
I think they should make a Killteam for 1k sons and Nurgle when they release the new codex. All the other stuff is better of using the default CSM rules imo.
>>
>>52571072
Also homebrew/community shit MADE Necromunda.
GW all but admitted yesterday that they just put this out as a one shot game and now seeing the demand for it are going to expand the factions that they half ass concocted.
>>
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Version 2. Now with Skill Tables and Special Operatives.

I'm not sure about the Swooping Hawk Exarch, I wonder if I've made him too powerful. Maybe I should nerf his speed down to 6?
>>
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Does someone have the photos of the Specialist minis? I saw them on a previous thread but didn't save.

[pic broadly unrelated]
>>
>>52571341
On a power skim, I'd say add Noisy to Chain Sabres. All other chain weapons have it.
>>
>>52571200
Well bud, I'm thinking they might release Cult Marines as a faction choice. The base CSM list feels more like Black Legion/Chaos Undivided than anything else.

Also spawn are really useful. Nurgle Spawn will shrug off most small arms fire like crazy,Tzneetch Spawn get that nice Invuln save, Slaneesh gives you Marine Initiative, and Khorne guarantees you attacks so the random dice don't fuck you. I'm pretty satisfied with them, though I think Nurgle or Tzneetch are must takes since your spawn need to be a little tanky to survive focus fire.

If we did get more special operatives, what would you want aside from Cult Marines?
>>
>>52571482

Good call, probably best to add it to the Biting Blade as well.

Man, for masters of infiltration you'd have thought somebody would have asked why they have a combat chainsaw as their primary CC weapon.
>>
>>52571482
Not him but those chainswords are designed to cut on right before they strike and then cut off after they've gone through someone. They make very little noise.
>>
>>52571248
>GW all but admitted yesterday that they just put this out as a one shot game

You're sure reading a lot into stuff to confirm your own fears. It was pretty clear to me several weeks ago that they were planning to give this game continued support if it would get enough support from the playerbase, after I discussed it with GW employees. It could have become a one shot game if it hadn't gotten enough support. But now it did, and GW confirms that they're satisfied, albeit somewhat overwhelmed, with the amount of interest the game has recieved.

No matter what most people think, specialist games have never been a good revenue generator for GW. That might start to change now though.
>>
>>52571341
the formatting is horrible. Was it really that much work to copy paste some text and stat lines instead of screengrabbing it?
>>
>>52571482
I thought the Aeldari made their chain-katanas silent.
>>
>>52568020

I put the back up weapons on there in case they run out of Ammo. Sustained fire and flamer's forced ammo roles seem like they could caused me to run out at bad times, and I'm going to have the flamer up close(no point in an autogun) and the stubber guy is going to hang back as ranged support(so autogun for him). It seemed better to go with that starting off than spending 100 pts on ammo reloads.
>>
>>52571547

Yes
>>
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>>52571519
>Imminent "Fucking GW"

Also from Necromunda.

>The chainsword is a deadly if noisy weapon with a powered chainsaw edge. Its rending saw-teeth are made from subatomically honed adamantium and can slice through plasteel. It is an expensive and prestigious weapon favoured by gang leaders.
>>
Any real reason to take anything but Arquebi on Skitarii? I have two spare so I was thinking of magnetizing two of the basic fucks to use them too, so I can have the max of three. That leaves me with one Arc or Plasma max, but as far as I can tell they're a tad shit.
>>
>>52571519
>birds chirping
>BRZZZZZZZZZZZSPSLPSLSPSLPSLPSLPSSAAAAAAAAAAAAAAAAAAAAAARGHBrrrrrrrrrrrrt
>birds chirping
>>
>>52569956
Here's the list, I had to make some compromises:

Chaos Space Marine Kill Team

Aspiring Champion Leader 225
“Enoch Quincunx”, Word Bearers
Mark of Chaos: Undivided
Combat Blade 0
Power Sword 50
Bolt Pistol 25

Chaos Space Marine Trooper 120
“Rhakot'al”, Thousand Sons
Mark of Chaos: Tzeentch
Combat Blade 0
Boltgun 35

Inferno Bolts 25

Chaos Space Marine Trooper 120
“Ghor Gurjig”, World Eaters
Mark of Chaos: Khorne
Combat Blade 0
Chainsword 25

Chaos Space Marine Trooper 120
“Pithrion”, Death Guard
Mark of Chaos: Nurgle
Combat Blade 0
Bolt Gun 35

Chaos Space Marine Trooper 120
“Tannhiss”, Emperor's Children
Mark of Chaos: Slaanesh
Combat Blade 0
Assault Blade 15
Bolt Pistol 25

Chaos Cultist New Recruit 40
“Slave”
Combat Blade 0
Shotgun with Blast Shot 20


Total 1000
>>
>>52571647
Yes. That is exactly how it works, thank you for demonstrating.
>>
>>52571588
>frag missiles dont come with blast
>>
>>52571726
they get a large blast, just like frag grenades
your point is ?
>>
>>52571588
>kombi shoota
Fucking hell, LOOK at that dakka.

It's basically a mini big shoota!
>>
>>52571726
I'm also curious about the Ion Rifle. It even says on the tau page that it can be over loaded for a blast like in 40k, but I don't see any actual rules for it.
>>
>>52571749
I dont see it on the profile.
>>
>>52571577
You wasted 30 pts on the autogun guys with his 4+ammo 1 shot gun, which can then be used to purchased ammo reload for the flamer guy.

4+ ammo roll is like.. super safe on 2d6, but keeping an autogun seem fine

>>52571726
>>52571766

"large blast"

it's a quick print sheet they made for the con so mistake are to be expected, The Genstealer Specialist are 10 pts on one of these quick sheet.

But the Chainsword are definitely noisy, they're noisy in necromunda, they're in the SW:A profile captured from the book.
>>
>>52571749
>>52571726
oh i just noticed it's missing in the reference , my bad
>>
>>52568025
>>52568344
>>52568356

It's a base rule for everyone

>>52568709
Only if the model only has appropriate weapons. If they have a lasgun, boltgun, heavy weapon, basically if they are carrying a 2 handed weapon then they don't get 2 attacks from their 2 melee compatible weapons.

If the guy is just carrying a sword and a pistol, then they get 2 attacks from the sword and the pistol. If that same guy gets a lasgun, or a bolter, he only has 1 attack. Iirc, please tell me if I am wrong, you alternate what weapon you hit with, so if you have a combat knife and a plasma pistol, you can choose to hit with the plasma pistol first for a S7 close combat attack with -3 armour save mod, but your second hit must be with the combat knife, then the third with plasma pistol again, and so on.

Apparently Genestealer Cult can have multiple limbs and have rules for even more attacks as a result.

>>52569073
>>52569091

Guy getting pinned 2 inches near you means you gotta take leadership or run 2d6 away/hide from enemy, take leadership test in recovery phase to see if they keep running away (at normal speed this time, I assume) and trying to hide.

>>52570498
That... looks good to me. I did wonder why you had markerlights on every single guy before.

>>52571014
They had 2+ in Necromunda, 3+ in this. You're still not going to fail a 3+ on 2d6.
>>
>>52571766
It's a misprint, it's going to be FAQ'd.
>>
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>>52571588
>"It is an expensive and prestigious weapon favoured by gang leaders"
>gang leaders
>no actual ganger factions, just SM scouts versus Ork boys versus Eldar Versus Tyranids versus Necrons versus Tau versus...
>>
Got a question:
Are the only Large Targets (all) Tyranids and Chaos Spawns, while Gretchins are the only "Small Target"
>>
>>52571789
i know it's just that i mentioned it was a 2+ yesterday and someone corrected me with proof. but as it turns out there is a lasgun profile in the manual where it still has 2+ so i wasn't imagining things.
there's quite a bit of misprints in the manual to be fair
>>
>>52571797
it's almost like he quoted from necromunda instead of sw:a or something
>>
>>52571822
Harlequins too!
>>
>>52571842
>>52571822
large and small targets can never refer to player models (for now)
it's solely for targeting terrain
>>
>>52571840
Ah ok i'm retarded
>>
>>52571577
The flamer sure, it gives him something to do when he's not running/flaming stuff. Not so much on the autogun guys who don't have sustained fire.

Heavy Stubber is... it has 4+ ammo roll iirc, so it's quite unlikely to run out, but I guess giving them a backup weapon is fine.

>>52571684
I disagree with taking a power sword. A normal sword or just a combat blade should be fine, as you get +1 attack from the bolt pistol/knife anyway. Looks like they'll wreck people in melee.
>>
>>52571761
>so, we take a big shoota, and make it small!
>little big shoota
YA GITS STOP WIF THIS SHIT. GIVE ME A NORMAL BIG SHOOTA, OR IMMA KRUMP YA.
>just kidding, I'll krump you anyway.
>>
>>52566691
Harlies and GK more often work in small squads than large battles.
>>
>>52571761
With 7+ ammo roll, it's gonna explode so bad.
>>
>>52571895
In some ways, that +1 BS at close range actually makes it better than a big shoota.

At close range with a red dot that makes the nob bs4!
>>
>>52571894
a chainsword is half the price and a power sword is only marginally better (for a guardsmen you're paying double the price to turn a -3 rend into a -4 rend)
it makes me sad because i won't be able to field this mini as my team leader
>>
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>>52571588
Im planning on grabbing some plasma, what does unreliable do?
>>
>>52571930
Ammo roll doesn't make it explode, rolling ones on the ammo roll does.
>>
>>52571647
My gf saw your post out of context and thought it was the birds making that noise. I have to admit that made it a lot funnier although I laughed even before that.
>>
>>52571931
The tau should be jealous of our orky tech!
You'd expect more dakka out of them, being painted yellow and all.
>>
>>52566691
>Guys this game is about small skirmish type fight. Some factions feel forced (harlies gray knights)

Nah. Those two usually move in small numbers.

Honestly the only "forced armies" imo are Necrons and maybe Dire Avenger/Guardian Eldar that GW selected.

>I'm not a huge Eldar fluff expert, but feel like they should've went for Rangers+Scorpions with maybe Banshee / Spider / Hawk for Spec Op

>>But Eldar were probably limited to their plastic kits. Which are Dire Avengers, Guardians, and Wraithguards
>>
>>52571963
And (IIRC) even then you'll have to roll another 1 for it to explode. So the chance of that happening is pretty small.

And S3 hit against T4 isnt deathsentence like Plasmaguns S6.
>>
>>52571952
When you roll a six to hit your gun basically takes a leadership test.

If you roll a double 1 you roll one more dice and if you roll another 1 it explodes hitting you for it's strength (-1) and rend.
>>
>>52571951
Don't play WYSIWYG and it would be fine.

It was nothing too big like having a bolt pistol and said it's a Rocket Launcher.
>>
>>52571972
Do ya gits consider 'dakka' more shooty or bigger shooty? Da Rail Rifle one shoots once, but it'll take yer head clean off, and the git behind ya!
>>
>>52571894
Yeah I was afraid that the game would boil down into most efficient options.
The Aspiring Champion REALLY wants to kill the other leader in melee for the bonus EXP so I figured to go all-out.

I'll trim it down into the cheapest possible CSM to get more cultists since I suspect I'll need the bodies.
>>
>>52571952

Ork player here. Most of my guns are unreliable. Unreliable guns hurt their user in a roll of double ines on ammo checks.
>>
Is there a scan yet? Planning to play wednesday, but nobody at my club has been able to get their grubby hands on a rulebook yet.
>>
>>52572145
See the first post mega link
>>
Holu fuck this autocannon is expensive.
He's basically going to be an ovetwatch bot.
The leader's goal is to hunt down the enemy leader for a sweet sweet boon.
And the cultist is literally moral support.
I'm thinking of replacing the plasmagun for a flamer but ive got nowhere to put those points. (Maybe the much less coollooking heavy bolter)
I feel like I need more bodies but five dudes is just enough to force my opponent to take out 2 of my guys before I take bottle tests.

Aspiring champion [225]
+undivided[0]
+plasma pistol[50]
(275)

Chaos gunner [130]
+undivided[0]
+ autocannon [150]
+ laser sight [20]
(300)

Chaos gunner [130]
+undivided[0]
+ plasmagun [80]
(210)

Chaos space marine [120]
+undivided[0]
+ bolter [35]
(155)

Chaos cultist [40]
+autogun [20]
(60)
>>
>>52572158
I find 5mb hard to believe, and it has zero replies, is it not just a few dolphin porn .jpgs?
>>
>>52572092
Dakka iz dakka, wut you'z ta konisder iz wedder yer gun 'az mor dakka, iz shootier or if iz a blasta'
>>
>>52572161
Make your non-leader marines into nurgle worshipers. T5 is very handy. A lot more +1LD. Leader likes that LD10 thou.
>>
>>52572181
It's legit. It's not the full scan, but collection of thing from anons taking picture from real book at their store. Enough for you to set up and play, if anything missing you could ask away.
>>
>>52571507
I think some D6 Zombies kind of like the grots for Orks. FNP skill but like movement 3"
A Dark Apostle that makes Cultist some form of Zealot, maybe just immune to Fear.
An Iron Warriors Warpsmith that acts like a Mek boy or Techpriest, basically auto pass ammo in a 6" bubble.
Maybe even a Word Bearers Possessed or some sort of ability to summon D3 daemons but if you roll bad they attack you instead.
I've got tons of ideas, not just for Chaos but all the factions really.
This game really is open for a plethora of content.
>>
>>52571789
That's what a lot of people aren't convinced is correct. Battle reports show ork players with more than half their team yoofs. So we're trying to confirm this rule with proof.
>>
>>52572100
Parry on the power sword may make it the better option and not many squad leads have multiple wounds.
>>
>>52572217
Slapped it open in sandboxie because I'm a paranoid fuck and yeah, it's legit. Nice, thanks.
>>
>>52571797
He quoted munda. In sw:a the text is different.
>>
>>52572216
Ew, nurgle. I was actually thinking that slaanesh might be good too.

I'm rethinking the aspie champ's loadout now. The boon only comes into effect when he murders something with his hands so maybe I'll give him a chainsword, boltpistol instead.
>>
>>52572274
Well I gets used pretty often to not fall of the ledges and getting up from being pinned.
>>
>>52572257
Chainsword can parry too.

>>52572266
I quoted the old one from 10 years ago because he might actually say "fucking GW change the lore"
>>
>>52572254
Can confirm that basic team building rules under new recruits says no more than half your models can be recruits.
>>
Was IG limited to 10 models max or can they take 15 models?

10 would actually make sense since that is basic squadsize of infantry squads.
>>
>>52572311
>>52572257
same for an assault sword
>>
>>52572297
See I think I'm worried more about pinning than I am about wounds.

Though without atsknf the leadership boost will probably be more useful than I am currently realizing.
>>
>>52572312
I believe you, but there has been a lot of discussion so I'd like some proof of the rule, and if any teams are exempted from said rule.
>>
>>52572346
Pinning take Initiative test.
>>
Can someone please provide picture proof of the "max half team recruits" and any teams exempted from said rule.

Can I also please have some picture proof of the rule that you gain an extra attack if you wield two cc weapons?
>>
>>52572334
I have not seen any rules on size besides orks being 20
>>
>Necrons are No Options: The Faction
>I own Tau but not Pathfinders
>I own Dark Angels but not Scouts
>I've moved on from playing 40k so I don't want to buy anything
>I hate painting so I don't want to paint anything

Well, how do I squeeze maximum enjoyment out of a Necron team, boys?
>>
>>52571684
>>52572312
Can you get a picture of pg71? That supposedly has the rules on it.
>>
>>52572311
>>52572343
I'm talking about a power sword vs a power fist, if you want to go "all out" on your champion of chaos.
>>
>>52572334
10 but they can take 3 specialists
so just like a normal veteran squad really
>>
>>52572494
>Well, how do I squeeze maximum enjoyment out of a Necron team, boys?

Deathmark and Scarab the specialist into shooting his leader, maximum kek.
>>
>>52571951
You can. I field my prefectus commissar as my leader and say he just has a normal sword or even a combat blade. He still demolishes people in melee by using his plasma pistol. DESU melee weapons are not as strong as they should be for the points they cost.

>>52571952
Plasma is pretty damn reliable, used it every game, never had to check what unreliable even does. Pretty sure it explodes on a double 1 ammo roll which is incredibly unlikely.

>>52572100
Yea desu every game comes down to whatever is more efficient so.. what can ye do. Would rebalance stuff myself if I could.

>>52572181
I wish.

>>52572334
10, it forces you to be guard veterans who are weirdly better at shooting than space marine scouts. If you want different sort of guys I'd proxy as Genestealer Cult.
>>
>>52572531
Ah, shame. Unless your dudes get killed permanently all the time (actually pretty hard) then you'll start overgearing your dudes quite fast.

But then again a guard team all with Frags and Kraks is quite scary. S3 large blast puts fear into massed teams and if its too tough for that, S6 ap-3 D6 Krak grenade will deal with it.

"Problem" is just what special weapons to use. Plasmaguns are overall good, Toxic-Snipers are "lol op"-tier against infantry and heavy flamers will/might gib anyway who comes too close. Even stuff like Solitaire.
>>
File: khorneboys.png (30KB, 355x769px) Image search: [Google]
khorneboys.png
30KB, 355x769px
>>52572662
Here a different list, more streamlined accounting for half the squad can't be Raw Recruits.
>>
>>52572662
>melee weapons are not as strong as they should be for the points they cost.
they are quite devestating considering the loser doesn't get to strike back and if he goes down he's out for good
also keep in mind that the rending profile on a melee weapon isn't the final amount of rending you will do , it's also modified by the strength of the blow so a power sword has a rend of -4 instead of -3 at st4+ etc
(which is why you probably should take a power fist on the commisar if you're gonna bring one , or a power sword for the parry , you don't have to pay for it so you might as well take the best)

i didn't know you could "hit" with pistols in melee though ? i just assumed it was like normal 40k where it gives you an extra attack
>>
>>52572795
*but gives you an extra attack dice
>>
>>52570409
No marks.
>>
>>52570409
Mark of Chaos Undivided
:^)
>>
New bread when
>>
>>52570409
>How would you handle undivided warbands and legions?
Default Chaos Space marines are Khorne.
>>
>>52567437
Still no luck on pg71??
>>
>>52572795
Yeah I meant I was using the prefectus commissar model, for my veteran sergeant. He can't take power fists, and the power sword is strength 3, so it's better to just use a plasma pistol in melee. It's far stronger, can be used for shooting, and costs the same points as the power sword.

Under hand to hand somewhere it says you can use hand to hand or pistols in melee. Opposing player and other people around them spent 10 minutes looking over the rulebook to make sure it was right when I did it haha. If they run out of ammo it says you can't use them though.

>>52572724
Oh my god.
>>
>>52573761
Nope
>>
Stupid question, but I can't seem to find, is there a rule for the limit on how many specialists you can start with? Playing CSM if that makes as difference
>>
>>52574168
Specialists are limited to 2, unless you are Astra Militarum, which then you get 3.

Says under base rules for creating kill team.
>>
>>52574168
"Supposedly" you're limit is 2, but that's on pg 71 and no one has posted that yet so there's no telling. I would say based off the fact GSC and AM each can have 3 specialist, that the limit is indeed 2.
>>
>>52574222
Wat Pantstealers can have three too?
>>
So thinking about it, maybe it says you can't "start" with more than half recruits but then after game 1 you can cash in your PC and spend 200pts on nothing but new recruits.
For Orks bodies mean everything, especially for LD. So if you field 15 yoofs and 1 Nov 2 Boys and 2 Spanners then you've got a hell of a Kill team. You'll always be LD 9 instead of 7 and won't bottle test until you've lost 5 guys.
>>
>>52574270
Yep! And 3-15 models>>52574270
>>
>>52563862
New thread
>>52574386
New box
>>52574386
New hope (saturday)
>>
>>52574409
>New thread
>Links the present thread
>>
>>52574347
Right, so we know Pantstealers and orks are exempted from the max ten units rule. Do we have photo proof of this rule?

Also, do we have photo proof of the two cc weapons give an extra attack?
>>
>>52574741
This should be on page 71 if I'm not mistaken. Can someone with access to a book find these two rules and take pictures of them so we can settle this once and for all?
>>
>>52574741
>>52574835
Sorry, let me correct myself. Can we have:

1) photo proof of the rule saying you can at most have 50% new recruits, with exeptions if any, and..

2) photo proof of the rule that says you get an extra attack if you wield two cc weapons?
Thread posts: 379
Thread images: 40


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