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/hwg/ - Historical Wargames General

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Thread replies: 320
Thread images: 84

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Battle On The Ice Edition

Previous thread: >>52440266

Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
https://docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
https://www.mediafire.com/folder/lu95l5mgg06d5/Ancient
https://www.mediafire.com/folder/81ck8x600cas4/Medieval
https://www.mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
https://www.mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
https://www.mediafire.com/folder/bbpscr0dam7iy/ACW
https://www.mediafire.com/folder/bvdtt01gh105d/Victorian
https://www.mediafire.com/folder/b35x147vmc6sg/World_War_One
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
https://www.mediafire.com/folder/7n3mcn9hlgl1t/Modern

https://www.mediafire.com/folder/6jrcg496e7vnb/Avalon%20Hill
https://www.mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
https://www.mediafire.com/folder/r2mff8tnl8bjy/GDW
https://www.mediafire.com/folder/whmbo8ii2evqh//SPI
https://www.mediafire.com/folder/ws6yi58d2oacc/Strategy_%26_Tactics_Magazine
https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
https://www.mediafire.com/folder/s1am77aldi1as/Wargames
https://mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ
>>
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>Advanced Squad Leader
https://www.mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Battleground WWII
https://www.mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
https://mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder
http://www.mediafire.com/download/o5x6blwoczojmfr/Black+Powder.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>By Fire And Sword
https://mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Fleet Series
https://mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
>Hail Caesar
https://mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Impetus
https://www.mediafire.com/folder/28i9gevqws518/Impetus
>Modelling & painting guides
https://www.mediafire.com/folder/7b5027l7oaz05/Modelling_%26_Painting_Guides
>Next War (GMT)
https://www.mediafire.com/folder/eupungrg93xgb/Next_War
>Phoenix Command RPG
https://mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Saga
https://www.mediafire.com/folder/alj31go19tmpm/SAGA
>Twilight 2000/2013 RPG
https://mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Wargaming Compendium
http://www.mediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
>Warhammer Ancient battles 2.0
http://www.mediafire.com/download/uttov32riixm9b0/Warhammer+Ancient+Battles+2E.pdf
http://www.mediafire.com/download/ta7aj1erh7sap1t/Warhammer+Ancient+Battles+-+Armies+of+Antiquity+v2.pdf
>Warhammer Historical
https://mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
>Warmaster Ancients
http://www.mediafire.com/download/cifld8bl3uy2i5g/Warmaster+Ancients.pdf
http://www.mediafire.com/download/3emyvka11bnna1b/Warmaster+Ancient+Armies.pdf

Desired scans :
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
>>
5th April in military history

1081 – Alexios I Komnenos is crowned Byzantine Emperor at Constantinople, bringing the Komnenian dynasty to full power.
1242 – During a battle on the ice of Lake Peipus, Russian forces, led by Alexander Nevsky, rebuff an invasion attempt by the Teutonic Knights.
1536 – Royal Entry of Charles V into Rome: the last Roman triumph.
1609 – The Daimyo of the Satsuma Domain in southern Kyūshū, Japan, completes his successful invasion of the Ryūkyū Kingdom in Okinawa.
1818 – In the Battle of Maipú, Chile's independence movement win a decisive victory over Spain.
1862 – American Civil War: The Battle of Yorktown begins.
1879 – Chile declares war on Bolivia and Peru, starting the War of the Pacific.
1942 – World War II: The Imperial Japanese Navy launches a carrier-based air attack on Colombo, Ceylon during the Indian Ocean Raid. Port and civilian facilities are damaged and the Royal Navy cruisers HMS Cornwall and HMS Dorsetshire are sunk southwest of the island.
1943 – World War II: American bombers accidentally cause more than 900 civilian deaths, including 209 children, and 1,300 wounded among the population of the Belgian town of Mortsel. Their target was the Erla factory one kilometer from the area hit.
1944 – World War II: 270 inhabitants of the Greek town of Kleisoura are executed by the Germans.
1946 – Soviet troops leave the island of Bornholm, Denmark after an 11-month occupation.
1951 – Ethel and Julius Rosenberg are sentenced to death for spying for the Soviet Union.
1956 – Fidel Castro declares himself at war with Cuban President Batista.
1969 – Vietnam War: Massive antiwar demonstrations occur in many U.S. cities.
1986 – Three people are killed in the bombing of the La Belle Discothèque in West Berlin.
1992 – The Siege of Sarajevo begins when Serb paramilitaries murder peace protesters Suada Dilberovic and Olga Sučić on the Vrbanja Bridge.
>>
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It is 775 years since the Battle on the Ice was fought on Lake Peipus, between the Republic of Novgorod led by Prince Alexander Nevsky and the Crusader army led by the Livonian branch of the Teutonic Knights. It is notable for having been fought largely on the frozen lake's surface, and this gave the battle its name.

Alexander, intending to fight in a place of his own choosing, retreated in an attempt to draw the often over-confident Crusaders onto the frozen lake. The crusader forces likely numbered around 2600, including 800 Danish and German knights, 100 Teutonic knights, 300 Danes, 400 Germans and 1000 Estonian infantry.The Russians fielded around 5,000 men: Alexander and his brother Andrei's bodyguards, totaling around 1,000, plus 2000 militia of Novgorod, 1400 Finno-Ugrian tribesman and 600 horse archers.

The Teutonic knights and crusaders charged across the lake and reached the enemy, but were held up by the infantry of the Novgorod militia. This caused the momentum of the crusader attack to slow. The battle was fierce, with the allied Russians fighting the Teutonic and crusader troops on the frozen surface of the lake. A little after two hours of close quarters fighting, Alexander ordered the left and right wings of his army (including cavalry) to enter the battle. The cavalry included some Mongol horse archers. The Teutonic and crusader troops by that time were exhausted from the constant struggle on the slippery surface of the frozen lake. The Crusaders started to retreat in disarray deeper onto the ice, and the appearance of the fresh Novgorod cavalry made them retreat in panic.
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>>52525648
It is commonly said that "the Teutonic knights and crusaders attempted to rally and regroup at the far side of the lake, however, the thin ice began to give way and cracked under the weight of their heavy armour, and many knights and crusaders drowned"; but Donald Ostrowski in "Alexander Nevskii’s "Battle on the Ice": The Creation of a Legend" contends that the part about the ice breaking and people drowning was a relatively recent embellishment to the original historical story.

The battle was a significant defeat sustained by the crusaders during the Northern Crusades, which were directed against pagans and Eastern Orthodox Christians rather than Muslims in the Holy Land. The crusaders' defeat in the battle marked the end of their campaigns against the Orthodox Novgorod Republic and other Russian territories for the next century.

The event was glorified in Sergei Eisenstein's historical drama film Alexander Nevsky, released in 1938, which created a popular image of the battle often mistaken for the real events. Sergei Prokofiev turned his score for the film into a concert cantata of the same title, with "The Battle on the Ice" being its longest movement.

http://www.mediafire.com/download/510xk3t3l0m753s/Osprey+-+MAA+333+-+Armies+of+Medieval+Russia+750-1250.pdf
http://www.mediafire.com/download/hpw9hkrvo3fckfe/Osprey+-+WAR+124+-+Teutonic+Knight+1190-1561.pdf
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It is 75 years since the Easter Sunday Raid, an air attack by carrier-based aircraft of the Imperial Japanese Navy against Colombo, Ceylon (now Sri Lanka). The targets were British warships, harbour installations, and air bases.

The Japanese struck with 125 aircraft. Under the command of Commander Fuchida of Akagi—who had led the attack on Pearl Harbor—they made landfall near Galle. The planes flew up the coast for half an hour in full view from land, however the RAF were not informed at Ratmalana. RAF aircraft were on the ground as the Japanese flew overhead.

The Japanese attacked the naval base at Colombo, sinking the armed merchant cruiser HMS Hector and the old destroyer HMS Tenedos in the harbor. 18 Japanese planes were lost to heavy AA fire. The RAF lost at least 27 aircraft. Japanese search planes located HMS Cornwall and HMS Dorsetshire 200 miles southwest of Ceylon. A second attack wave sank the ships, killing 424 men. In the late afternoon, just before sunset, two Royal Navy Fairey Albacores operating from the British aircraft carriers made contact with the Japanese carriers. One Albacore was shot down and the other damaged before an accurate sighting report could be made, frustrating plans for a retaliatory night strike by radar-equipped Albacores. The RN's only opportunity to launch a strike against the enemy aircraft carriers faded away.
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>>52525696
One Allied hero of the day was the RCAF's Leonard Birchall. The day of the attack - only two days after he arrived on station - he was flying a PBY Catalina flying boat that was patrolling the ocean to the south of Ceylon. Nine hours into the mission, as the plane was about to return to base, ships were spotted on the horizon. Investigation revealed a large Japanese fleet, including five aircraft carriers, heading for Ceylon. Birchall's crew managed to send out a radio message, but the Catalina was soon shot down by six Zero fighters from the carrier Hiryū. The raid went ahead despite Birchall’s signal, but his warning put the defenders on alert and allowed the harbour to be partially cleared before the Japanese attacked Colombo.

This is one of the more obscure actions of the Asia/Pacific Theatre and presents interesting challenges to wargamers. A hypothetical Japanese invasion of Ceylon makes for an intriguing "what-if" campaign. Churchill said: "The most dangerous moment of the War, and the one which caused me the greatest alarm, was when the Japanese Fleet was heading for Ceylon and the naval base there. The capture of Ceylon, the consequent control of the Indian Ocean, and the possibility at the same time of a German conquest of Egypt would have closed the ring and the future would have been black."

http://www.journal.forces.gc.ca/vo7/no4/stuart-eng.asp
http://en.wikipedia.org/wiki/Indian_Ocean_raid
http://en.wikipedia.org/wiki/Leonard_Birchall

http://www.mediafire.com/download/12jiefrj82q484q/Osprey+-+WAR+055+-+Imperial+Japanese+Naval+Aviator+1937-45.pdf

Check Your 6! and the Dauntless expansion for AH's Air Force would both be excellent ways of refighting the raid:

https://mega.co.nz/#!S99C2TYK!91OrqgI5u2imvHC6h-8IgHkHyHmXZ997crB9O6tXhqw
http://www.mediafire.com/download/tx7lxug2wl3wyk8/Air+Force.pdf
http://www.mediafire.com/download/q8elqgwcw5is771/Air+Force+-+Dauntless.pdf
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The community project this month is an obsolete unit or vehicle.
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Does anyone know what the quality is like with those new "War and Empires" 15mm miniatures? And if anyone backed the kickstarter what is the ruleset like?
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>>52525732
I'm painting up a unit of germans for my fall of Berlin project
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Bump until anons are done waking up and getting to work
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>>52530712
Is that some delicious T34/85's?
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>>52530755
Some tasty little t34/85s and panthers, very well painted.
>>
Is Ivan here? Am I misreading Five Men At Kursk or can I only activate 3 guys per turn?
>>
>>52527735
The mini quality is very good, I have no idea about the rules I didn't care about that only the figures.
>>
>>52531694
Haven't read Kursk, but yeah, that's how Normandy works.

There are some optional rules for Normandy to add another activation for every three guys beyond the first nine.
>>
>>52525717
Why are Nip carriers so aesthetic?
>>
>>52527735
Mini quality is excellent, at least on my Persians.
>>
>>52530712
GHQ? Those are damn sexy, whatever make they are.
>>
Can someone give me a run down on saga? Being a warhammer 40k player, i wanted a historical game, which would be a good game to also introduce to people new to wargaming. Do you think it is a good game for that?
What are the pluses and minuses of saga?
>>
>>52533122
Just play bolt action, it's 4th edition 40k.
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GHQ: if you're even remotely passable at using an airbrush, it's practically cheating.
>>
>>52533306
Or, you know, he could want to play Ancients?

>>52533122
If NEA shows up, he'll give you a good summary. From what I remember people saying about it, it's a little gamey, but it plays fast, lower figure count, and it's lots of fun. It's very difficult to have a game play out the same way twice, something to do with scenario generation IIRC.
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>>52533306
I have heard bolt action, like the "fluff" though is it good for introducing people to miniature games?

>>52533359
I couls not find an "ancients" game. What is it? And what do you mean gamey?
>>
>>52533434
The term "ancients" collectively refers to games set way back when, as opposed to a "modern."
Gamey in the sense that it's not a strictly simulationist, groggy sort of thing with lots of tables, and it abstracts and takes liberty with some things for the sake of fun and playability.
>>
>>52533434
Ancients is a general term, usually referring to pre-medieval stuff. Though really SAGA is medieval, just on the early end.

Gamey is the game experience of playing the game is very much that; it's not trying to be much of a simulation, but it does at least use the 'fluff' to directly influence how things work in terms of how armies play differently to each other.
>>
>>52533122
Right, so Saga is the game about Vikings (or Crusaders or Late Late Romans).

Roughly forces of between 17 - 50 figures, usually falling around 25-30. Simple, refreshing mechanics and cool dice-based activation skill system.

The only minuses as far as I'm concerned is that not enough people near me play it, and I can't find the motivation to finish my mounted Crusader Knights.
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>>52533122

Well, OK.

First, SAGA offers an easier route into historicals play than, say, dropping a copy of "Seekrieg V" or, "From Valmy to Waterloo" on the table. It's always OK to try and steer things into more complex games later on, but SAGA serves a purpose as an entry-level historicals game for people who would otherwise be unwilling to try out a REAL historicals game. It's somewhat similar to Bolt Action in that way.

Second, SAGA actually offers pretty good gameplay in a "cool-thentic" sort of way. It's certainly not completely historical, but it feels close enough most of the time, and offers plenty of potential for cinematic moments.

A side bonus is that it's highly replayable. What I mean by that is that in many games, once you have constructed an army to do a "thing", all your games are going to feel "same-y" to a certain degree - your games are going to be won (or at least be competitive) if you are able to pull off your "thing", and you are likely to lose if you can't pull off your "thing". In SAGA, though, your tactics are dictated largely by what your dice give you. That is, each time you roll your SAGA dice, the options available to you on your battleboard will change, and you have to find a way to apply your available options to the game state in that moment. Therefore, your army can play totally differently in two different games, and you can never be sure of being able to pull off your "thing" when you really need to.

Finally, I also feel that the incredibly simplistic "Levy, Warrior, Hearthguard" army composition system is a point in the game's favor, since it emphasizes the lack of importance of list-building. There's a few factions that demand more thought (Angry-Saxons need tons of warriors in groups of ~10-12, for example), but by and large, if you have a 1-2 points of Levy models, 4 points of warrior models, and 2-3 points of Hearthguard models available to you, you'll have a workable force in practically any 6-pt game.
>>
Saga is cool, got my wargaming group from Warhammer Fantasy Battles & 40k into the historical side of things.

I never played SAGA, but people enjoy it. I'm more into massed battle games myself, if you are like me take a look at the stuff Warlord Games release.
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>>52533332
The hardest part of GHQ's stuff is the mold lines :(
>>
>>52536058
hard to spot them?
I never had much trouble with mould lines on GHQ stuff? Even some of the figures from the 80ies are still quite nice.
>>
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A pretty picture you might enjoy.

https://vintagewargaming.blogspot.co.nz/2017/04/new-scans-of-wargaming-in-twin-cities.html

It turns out they *had* invented colour back then.
>>
Thinking of getting myself a SU-76 for my Soviet army but I don't really like the model for it. Are there any equivalent german tank destroyer which I could paint up as having been captured by the russians? Or maybe an american tank sent by lend lease.
>>
>>52537376
Check out the Marder series.

Marder 1 (a captured french tank chassis)
Marder 2 (Pz 2 chassis with a soviet gun on top of it)
Marder 3 (3 different versions mostly based on the Pz 38 t chassis).

Soviets also captured a number of Stug 3s and also Panzer 3s which they converted into their own version of a stug. (Some of these actually were captured back by the germans).

You also could use M-10 Wolverines, since they got a couple from the USA.
>>
>>52537376
SU-76i?
>>
>>52537527
I'm trying to mimic the bolt action rules as close as possible as well as try to get the look and feel of the SU-76 so as not to get called out for cheesing. The closest regarding those three choices are the Marder 1 which is a good choice. The other ones have either to strong weapons or are not enclosed which I want mine to be.

An option I found was the british Archer SP 17 but its turret is unfortunately on backwards. But hey, it doesn't look so bad so maybe I'll go for this.
Another option the 'Priest' M7 which in my opinion looks frecking great.

Thoughts on that?
>>
Anyone have any experience with the Warlord Panzer 38(t)? Is it ok? Some of their tanks are really disappointing in quality.
>>
>>52537783
>or are not enclosed

Su-76 is open as is the Marder 1. (and all the other Marder versions).
>>
>>52538194
I was referring to the StuG. The marder 1 is a good choice
>>
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>>52538322
Marders are awesome.
>>
>>52538352
Would you say it's a fair representation of a light howitzer and a medium anti tank gun?
If so, I'm hooked
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>>52540623
Ah, the Irish.
>>
>>52540651
>1 minute later, lazy shitpost
fuck off your meme is shit
>>
>losing to a bunch of mongrel slav peasants ruled over by swedish viking "noblemen"

For shame, Teutons, for shame.
>>
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>>52533434
>space marines
>okay
>starcraft battlecruisers
>huuuhuuuuuuurgh

Delete that image for your honour, or commit suicide.
>>
>>52540796
I'm pretty sure those are supposed to be battle barges. The SC cattlebruiser would probably have more pronounced "wing" tips.
>>
>>52540796
No comment on the warjacks?
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>>52540697
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>>52540857
those are knights titans brah
>>
>>52540866
>posting "LOOK IT'S THE IRISH" when a Japanese model is posted is fun
At least put some effort in.
>>
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>>52540989
This.

Especially since the original thing was someone saying they're not Irish. Which is true.
>>
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The date is the 7th of May in the Year of our Lord 1389.
>Fulk's condition has worsened following his participation in the last raid, after getting trampled by a cart horse and losing his foot to gangrene. He has 21 days of recovery time remaining.
>Pulling the crossbow bolt from Godfrey's face has not improved his appearance, leaving his jaw crooked and cheek knotted with raw scar tissue. He has 6 days of recovery time remaining.

Turn 5 Resources:
>2 Balance of Power
>0 Wealth
>2 Dissent

Mission 5
>Objective: Raid (The Grain Stores)
>Weather: Morning Mist

Buoyed by the success of his raid into enemy territory, Godfrey immediately started planning another audacious assault. Word had reached him of a massive grain stockpile held at Cocklaw Foot, ready for dispatch to the holdfasts at Knife Point and Shit Roost.

A hazy and indistinct dawn broke over the borderlands, and Godfrey's men lurched into action after marching across country in the very small hours of the morning. They made it within striking distance of the silo before the Scottish trap was sprung.

Arrows and crossbow bolts ripped through the air at close range, pinning Godfrey and his men at arms up in an empty hovel.

Mabon led the rest in a valiant attempt to break the circle, but was swiftly cut down by advancing Scottish spearmen.
>>
>>52541135
Injuries:
>Godfrey: Dead
>Duff: Knocked Out
>Urbain: Dead
>Brennan: Knocked Out
>RodericK: Moderate Wound (7 Days recovery time, Good medical care.)
>Mabon: Permanent Injury (18 Days recovery time, Tongue cut out.)

Fled:
>Ariane: Vouchsafed
>Jamie: Lucky Break (-1 Morale)
>FulK: Executed

>-1 Morale for suffering heavy casualties.
>-2 Balance of Power for failing to complete the assigned objectives and losing over half of the warband.

The lord of Barrow Hill was returned to his keep, head spitted on a Scottish pike. Those that survived the ambush became Scottish prisoners, those that escaped scattered to the four winds. The Scottish went on to sack the countryside around Barrowburn, before being driven back behind the border by a force of King Edward's knights.

Plague followed soon after, snatching away the lives of many who had managed to survived the fighting.

Godfrey's tenancy at Barrow Hill lasted a mere 24 days.
>>
>>52534090
>First, SAGA offers an easier route into historicals play than, say, dropping a copy of "Seekrieg V" or, "From Valmy to Waterloo" on the table. It's always OK to try and steer things into more complex games later on, but SAGA serves a purpose as an entry-level historicals game for people who would otherwise be unwilling to try out a REAL historicals game. It's somewhat similar to Bolt Action in that way.

Quoted for truth.

The learning curve is REAL, Anons. When introducing new people to our hobby, you ignore it at your peril.
>>
>>52540796
Uhh, those are Space Marine Battle Barges.
>>
>>52541654
Nope, or that artist is really fucking shitty.

Oh wait. Anime. You are right. The artist is just really shitty.
>>
>>52541157
>FulK: Executed
Well he clearly didn't get away scot-free
>>
>>52540697
Morning shot poster-kun
>>
>>52541135
>>52541157
>>52541394

These have been excellent. Thank you for sharing them!

By the way, Shit Roost is now my favorite estate name.
>>
>>52541157
>Plague followed soon after, snatching away the lives of many who had managed to survived the fighting.
This is pretty hilarious, keep it up. Or don't.

/awg/, but has anyone played around with the Chev fantasy supplement? It any good?
>>
>>52536863
Note the young Dave Arneson down the back there; the co-creator of D&D and author of some early wargames like Don't Give Up The Ship (which we have in our Naval Wargaming folder).
>>
>>52544124
>>52545905
>>52548559

Glad you all enjoyed it! I had a lot of fun messing around with the campaign system. I hope it showed off how easy it is to tell an interesting story right out of the book.
>>
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> MEEEEEEEEEEEEEN OF HARLECH STOOOP YOUR DREAMING!
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>>52550712
Woops, might as well have posted the full blurb there.
>>
>>52550712
That guys helmet is taking off
>>
>>52550739

defending against the martians, obviously
>>
>>52550720
>or even Mars!
Good old VSF crowd. It's like a less-shitty version of Steampunk.

Mostly less shitty.
>>
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Why are hex and chit wargames so expensive? If anything I would have thought they'd be cheaper than minis. Combat Commander and ASL regularly go above £100 and while I'd love to have those there's no way I could afford that for a game.

Does anyone have any to recommend that I could get for below £30?
>>
>>52550952
They're small print runs and chit cardboard is surprisingly heavy and expensive. But mostly, very niche. They're a small niche of board games, and require a hell of a lot of work to create. The amount of work that goes into designing a good game - research, development, organised playtesting - from one of the big companies is ridiculous.

For below £30, check stores that sell second-hand games, get into VASSAL or something. There aren't many decent options. Combat Commander really is worth the price though.

ASL supplements tend to require you to own a whole bunch of other ASL, so the market's even smaller.
>>
>>52550998
Yeah, that makes sense. It makes me sad though. I know a couple of the issues of S&T have the chits in with them, do you know if any of the others in the folder above would be printable?
>>
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>>52551216
All of the Strategy & Tactics pdfs in the folder have their complete game, and there are other titles in the Avalon Hill, SPI and GDW folders.
>>
>>52551238
Awesome, thanks.
>>
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So I bought a KV-1/2 from warlord and they forgot to put in a decal sheet so I contacted the store support and they promised to send me another one. Well today I got a brand new box of the KV-set. Fucking sweet.
>>
Here's my first draft of the simple Soviet-Afghan rules. I tried them out today and it was pretty fun. Mujahideen annihilated a Soviet convoy, capturing 30 soldiers and destroying 4 BMPs, a T-62 and 2 Hinds.
I bumped the price of RPGs and Stingers up a bit after that. Still lots of tweaking and editing to do (trying to refer to it during play is a mess), but thought I'd post it here to see what people think.
>>
>>52525581
just getting into wargames with the pnp game Germania: drusus' campaign 12-9 bc

do you guys have any recs for other pnp solitaire games?
>>
>>52551765
>Dat Name
I'm glad my coffee was nowhere near my mouth.
>>
>>52551765
You need to give the Muj some cavalry so we can recreate the end battle from the Living Daylights.
>>
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>>52551765
>Hind and Seek
>>
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>>52551817
I thought it would have been taken. I guess there is still room for Hind puns in the world.

>>52551822
Looks like I'm going to have to go back and watch that. Probably haven't seen it since I was a kid. The Muj can move incredibly fast so I guess it must be due to horses and motorcycles... who knows what they get up to when they're 'dispersed' and represented by a marker (with an AK-47 on it...).

Any other films to watch on the Soviet-Afghan war? I've seen Beast of War and most of the documentaries on youtube, as well as 9th company and I have Tihaya Zastava downloaded and ready to watch.
>>
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>>52551906
>Any other films to watch on the Soviet-Afghan war?
Rambo 3
>>
>>52551906
Watch Red Dawn, since it's literally just Colorado Mujihadeen:The Movie
>>
Tomorrow I am starting my first historical army. Cannot decide between AWI and Napoleonics. What do you recommend?

Also, is Black Powder considered a decent wargame for beginners?
>>
>>52551906
Charlie Wilson's war.
>>
>>52552546
Haven't played it so can't say but I love the Napoleonic wars so I'd suggest them. If nothing more than just the unit variety
>>
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>>52552546
Napoleonics, and yes

>>52552566
This is a good recommendation
>>
>>52552546

What is played locally?

>and yes
>>
>>52550712
>CHEE-AV UN SEH NEAN SUMEH
>CRASH CRASH CHRASH
>>
>>52550712
https://www.youtube.com/watch?v=XSEU5zHgcTc
>>
>>52553279
Now the real version.

https://www.youtube.com/watch?v=DRtnWVvDX6k
>>
>>52552744
Νο one is into historical unfortunately. I am building this in the hope of finding people later.
>>
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>>52551765
I like the blanket mountains
>>
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>>52550184
What game did this arise from?
>>
>>52553661
Chevauchee
>>
>>52553384
>>52553279

don't forget >>52553249
>>
how does Chain of Command compare to Bolt Action?
>>
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>>52545250
I'm not shit poster-kun as you like to label anyone who posts anything slightly critical of any post in these threads. I'm Talavera-anon(long ago now)/Woodland Indians poster, and frankly posting "haha IRISH" when Japanese models get posted is shitposting. Maybe my post was over the top but the "meme" (if it can be called that) is shit.
>>
>>52553432

In that case, do what you like more.

More importantly, choose which one you're OK with painting at LEAST two armies for. Because if you're going to be the leader in getting a community started, you're going to need at least two moderately-sized forces. I've found that you're really going to need four moderately-sized forces in practice; people are picky, and if you give them a choice between playing Brits, Prussians, Russians, and French, they're much more likely to actually play your demo than if you just tell them, "I'm playing this force of Brits, here's some French for you to play."

I think it's probably just because people like to choose their favorite color of stuff.

(Also because it makes them feel more engaged to choose from a range of choices, whereas if you have one force and make them play the other, they'll feel like you're taking the best force for yourself. There's some pretentious psychological term for it that I can't recall right now.)

Napoleonics are better
>>
>>52554359

It's a way, WAY better actual "game" than Bolt Action. In terms of actual shooting/cover/killing models rules, it's not even that much more complex.

However, I don't consider it as good of a choice for a brand new historical wargamer as Bolt Action is. In practice, I've found that newer wargamers get confused by the Patrol Phase, and by the way the Command Dice control different phases, and by the way dice rolls can end your activations (or give your opponent control of the next phase) quite prematurely. The game sells itself as forcing players to adapt to the constant threat of changing conditions and loss of strategic initiative, and it's true. It does do that...to the more experienced gamer. To the newer gamer it just gets really frustrating and puts them off of the game. Same for the random movement rules, actually.

Basically, the learning curve for the RULES of Chain of Command is really rather low. The learning curve for the PLAYER of Chain of Command is really high (unless you've come from other systems with variable initiative systems). Any time a game reduces certainty for increased randomness (in Bolt Action, you're guaranteed 6" of movement for infantry, in CoC I can make my guys go At the Double and move 3d6 with a point of shock, and then maybe only move 5"), it increases the player's learning curve and potential frustration with the game when they can't count on their forces doing what they want them to.

tl;dr: Great, smooth-flowing ruleset for a gamer with some previous historicals experience. Maybe not the best thing for a newbie.
>>
>>52554420
Nice Welshmen there!
>>
>>52551238
the problem with a lot of our scans we have-they were done years ago on early scanners. and the DPI is maybe 150 at best so some quality is lost. also almost no effort was made lining up the maps and when you print them out there is a lot of overlay or even missing chunks of maps.

Sill they are better than nothing and I have printed out some to play or photoshopped and made ZunTsu modules out of. better than nothing.

and getting into ASL is dirt cheap. DL the rulebook, DL VASSAL, DL the VASL mod and maps and you can play ASL
>>
>>52554785
Don't think you'll get me to reply that easily!
>>
>>52554625
Hey NEA, would you mind returning to /btg/ for a bit? I've got some aerospace questions for y'all
>>
>>52551765
I've been having a read of it and have a few points and questions:

Needs more specificity. Yeah I know it's a first draft but the wording really need nailing into a form that doesn't assume the reader knows what you mean.
Is there a ground scale at all or are all the distances purely arbitrary?
Terrain and cover rules could do with expansion.
Properly define vehicle facings.
Why is being prone even a condition and not assumed to be happening automatically?
Why do support and vehicles not vary in quality?
Do your points costs follow a formula or are they arbitrary?
>>
>>52551765
Minor typo, you mention a "7.56mm" RPK machinegun in the weapons list.
You should probably also make a separate entry for the PKM from the RPK-74, since their performance characteristics are notably different, even at your chosen level of abstraction
Other then that tiny thing, looks good, I'll give it a go this weekend
>>
>>52555099
But you did anyway, so....HAH!
>>
nobody in the /bolt action thread is responding, so r8 my lists lads:
Army: finland
reinforced infantry platoon
Officer: veteran 1st lieutenant- 90 pts
Veteran medic: 30 pts
3x regular winter war rifle squads w/ nco and 5 men w/ AT grenades-246 pts
Jaakari squad: nco and 7 men all with smg's, veteran fighters, skis and at grenades, +2 panzerfausts-178 pts
veteran sniper team w/ skis-74 pts
veteran medium mortar w/ spotter-75 pts
veteran 40tk/I38 aa gun w/ artillery tractor-72 pts
regular bt-42-140 pts
regular BA-10: 95 pts
total: 999 pts
>>
>>52556459
2nd army i'm thinking of building: japanese reinforced platoon
officer: 1st lieutenant(veteran) with sword + 2 guys w/ smg's
kampeitei w/ smg + 2 guys w/ smg's
bamboo fighter squad w/ 15 men w/ at grenades
4x bamboo fighter squads w/ 15 men
veteran MMG team
2x regular kamikaze
1x inexperienced kamikaze
veteran heavy mortar team w/ spotter
veteran type 4 heavy howitzer w/ 3 loaders _ spotter
type 92 tankette

also note that the finnish army is one i'd be building using the finnish build-an-army kit, so my unit selection is limited to the models I can get in the kit
>>
>>52555802
O...Only because I wanted to!
>>
>>52552546
Napoleonics, longer era, more factions, more battles, more colours.
>>
>>52556853
Don't forget bitchin uniforms. Bitches love bitchin uniforms.
>>
>>52557231

You're goddamn right, son.

Why will fucking Bartek not release images of his work larger than ant-sized? WHY?? The only fucking way to get them is to look on his Facebook; where they're 260x570-ish, or buy his playing cards...where they're 260x570-ish.
>>
>>52556489

THIS is why point build games are more fantasy than historical.
>>
>>52558528
Started to type an answer with lots of implications, but you know what, you'd only care about that (You) anyways, so have it.
>>
>>52558528
had operation downfall occurred the japanese army would have looked something like that, but probably with a bit less guys w/ bamboo spears and a few more guys with actual rifles
>>
>>52558473
>dat revolutionary bitch
nice
>>
>>52558473
I don't like bartek's images.
>>
>>52558985
High heels are cancer.
>>
>>52559018

It's the faces for me.
>>
>>52559077
They're all Stacy
>>
>>52558748
>had operation downfall occurred the japanese army would have looked something like that,

No, it wouldn't.

They'd be the bamboo spearmen along with kamikazes and there might be a single howitzer if the force is defending the bunker it is in.

The kampeitei(sic) weren't commissars, however, and deployed in squads.

Most damning, there wouldn't be a Type 92 tankette there because they were used by the Kwantung and Chosen armies, not in the Home Islands. Fighting in Kyushu would have involved the 56th Army, Japan's last mobile armored force and that would mean Chi-Nu, Chi-He, or Chi-Ha tanks would be present instead.

The Type 92 is on >>52556489's fantasy list for one reason and one reason only: The points it saves can be used for some other implausible unit.

Using a tank which would plausibly be there would cost too much and thus soak up the points he needs to min/max his list.
>>
>>52559018

>not liking men's cavalry boots
>>
>>52551765
>Units on lower ground cannot attack targets if there is an area of lower ground intersecting.
Do you mean higher ground intersecting?
>>
>>52559077
>>52559097

Faces are similar, yeah, but not full-on identical. The bottom three, for example. The center one's face is markedly different.

I'd like to see bigger images too. Not least because my gf cosplays and loves ornate military-esque costuming. If she could get a big enough picture to make out the detail, she'd probably make one, and that's a win-win for my account.

>>52559018

Cry more. If you could ever actually get near a woman, you'd love what heels do to their legs and ass. These costumes aren't for actual military service, they're for looking pretty in "the general's tent" during the campaign. You wouldn't say "no" to a stacked chick in one of these outfits serving you and your mates good beer and cold meats while you refight Borodino, Leipzig, or Waterloo.
>>
>>52559864
>Not least because my gf cosplays and loves ornate military-esque costuming.
>tfw no cosplaying gf to make costumes for
>>
>>52559864
>You wouldn't

Not even the guy you're replying to but I would. Never mistake your personal tastes for being universal, no matter how broad you think the appeal is.
>>
>>52558528
And is there anything wrong with that?
>>
>>52560101

Yes.
>>
>>52559979
>Never mistake your personal tastes for being universal, no matter how broad you think the appeal is.

Never assume that just because you find something unacceptable, everyone should.
>>
>>52560153
what, exactly? for bolt action, there are army lists that specifically limit you to choosing historically-accurate combinations of units. You're just being autistic.
>>
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>/hwg/, womens fashion general
>>
>>52560212
De gustibus non disputandum est and all that.
>>
>>52560210
>for bolt action, there are army lists that specifically limit you to choosing historically-accurate combinations of units.

If you think BA's army lists are 'historically accurate", you're fucking retarded.

Being "historically accurate" is much more than just what is available or not available on a given date. OOBs, doctrine, and even location are much more important than "This tank is available after Oct '43".
>>
>>52560289
Nigger, bolt action has all of that, stop being such a fucking autist
>>
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Hey, I don't mean to distract you all from your actual games, but I come with a wargaming question.

I'm looking to revise and expand a worldbuilding game, Dawn of Worlds. It's a lovely game, but the army/conflict mechanics are total shit.

What are your favorite conflict resolution mechanics in wargames? What are the simplest you've ever seen?

I'm currently looking at Axis and Allies and Risk, but I want to see more rule sets.

Bonus points for simplicity with depth. I want a conflict between two forces to resolve in a single roll if possible, and not require turn taking or initiative systems. Preferably, the system would generic enough to apply to any type of military conflict or even ideological conflicts or social conflicts. Doesn't need to use dice, but should have some level of "indeterminacy" before the engagement begins.
>>
>>52560305
>want a historical game to be historical
>stop being such a fucking autist

Bolt Action is the special education class of miniature wargaming.
>>
>>52560618
>he said, without anything to back up his arguments
>>
>>52560289
This fellow right here is mighty uneducated. Say something nice about him
>>
>>52560681
he's very passionate
>>
>>52560681
He's not entirely wrong. Bolt Action really isn't very concerned with history.
>>
>>52560878
explain
>>
>>52560878
Bolt Action maybe isn't but it allows you to do historical lists with relative ease. And if worse comes to fucking worse, he can ask his buddy if he's fine with him bringing more light mortars and MMGs then is allowed per the rule book. People are so spellbound by complaining that BA is like 40k, well in 40k there's thing called Unbound.
>>
>>52560901
>Designer admitted not being familiar with WW2 when he wrote it
>Doesn't split all armies up by period
>Points system doesn't encourage historical lists (like having common units being cheaper, rarer units being more expensive) so you often get power gaming instead of interesting historical match ups

At least thats what I've heard, I don't play it but have looked through the rules and lists a few times.
>>
>>52536789
it's more the removal. I've got some 6mm Chally 2s, and the mould lines are in really awkward spots.
>>
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>>52561373
I'll add to that:
Mechanically it's 3rd edition 40k streamlined even more with a change of turn system and the addition of pin markers for some sort of suppression system added.
All the movement and weapon ranges are arbitrary; designed around a typical table size rather than attempting to reflect something's real life capabilities.
This Toys and Table > History approach is found throughout the game, notably also in the line of sight system and is covered fully in one of the designer's books on wargame design (that really isn't so much wargames design as how to design games in the style of Games Workshop from 1998 onwards).

I don't hate BA though. There's far worse games. There's also far better. It's acceptable mediocrity that doesn't offend the majority of wargamers by requiring them to have any knowledge beyond what the game supplies.
BA lets you know exactly what to expect in terms of capability of units because the numbers are easy and predictable, and forgiving in many ways. You don't get the problems that you might in game trying to be more historical about things which could let a well positioned Medium MG team or a couple of well thrown grenades devastate an entire squad incredibly quickly if the squad's player was just moving units around with no thought for dispersion and covering fire, or just purely underestimating the effects of getting caught in the open against something not obviously big and scary.
>>
What would you guys reccomend for getting into HWG?

I know there isn't a huge amount of love for BA (which coincidentally before coming here my brother, a few friends and I began collecting) but is there any other reccomended 28mm WW2 game?

Furthermore I've got some 10mm Hospitallers and 28mm Macedonians. Any recommendations for ancients or medievals in those scales?
>>
>>52561999
>getting into HWG?
De Bellis Antiquitatis
>28mm WW2 game?
Bolt Action
>>
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>>52561999
My go-to would be Basic Impetus for pushing unit blocks around and non-historical matchups pre-1500ish. It'd work for both your medievals and ancients. Potentially even at the same time if you used the same base sizes, though it'd look a bit off to put it lightly. It's a very compact, simple system with still a decent bit of depth to it.

28mm isn't really my bag though so don't have anything I'd push for WW2. Incidentally I'd say stay away from post-WW2 for a while though if you have any inclination towards it at all, shit gets complex just due to how warfare changed.
>>
>>5256199
I don't play any historicals, I only buy the occasional miniature, but here are my thoughs:
>What would you guys reccomend for getting into HWG?
Five Men in Normandy/Kursk/wherever. You only need a few minis, the rules are solid and streamlined and should provide you with some pretty good entertainment.
>I know there isn't a huge amount of love for BA
Which is neither representative for it's popularity at large, nor indicative for it's quality.
If you like the game and most importantly have someone to play with, stick with it.
I mean the nice thing about historicals is you don't need to collect a new army to try different rules unless you switch scales.
Don't apologize for liking something, just cause others feel differently. You can still try different rulesets anytime you want.
>>
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>>52555651
Cheers for the feedback, totally agree about the specificity, I will add in detailed scenarios and rules clarifications as I go. This ruleset was typed up in one night, and some additions made during the next night, so very quickly done so far.

Ground scale for movement is rough and about what "feels right".
Ground scale for ranges is roughly "effective range / 20" but with some truncation for longer ranges, so things feel right on the tabletop.

I will add in that it counts as moving to pivot a vehicle on the spot, but facings don't really matter at the moment - extreme streamlining where a vehicle is simply a vehicle and being behind or to the side doesn't really matter. The total opposite of Ostfront where vehicles are the focus and its all about angles and getting around the side and rear. With Hind and Seek its all about infantry, suppression, and supporting those infantry. Its also nice not to have to worry about facings for once!

Prone is there to show the difference between taking cover and advancing cautiously in the open. I think its a big enough difference to include, and makes stationary defenders harder to dislodge.

Support and Vehicles I will include different qualities, I just haven't got around to it (I'll convert the army lists into tables which will allow me to list the cost of different quality support and vehicles - definitely want to implement that)

Points at this stage are arbitrary and are going to be based on playtesting to give good balance. They will see a lot of tweaking over the next few weeks.

>>52555703
Cheers I'll fix that and post the updated version on Friday in case you decide to have a game. I added the PKM too
>>
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>>
>>52561999
>I know there isn't a huge amount of love for BA

Don't worry about it. It's an incredibly popular game and I think a great introduction to historicals.

I personally like to whine about it, and call it Warhammer 1940k, but I think it's mechanically a good "gamey" game.

And it's not like ww2 figures are tied to a certain game, so once you want to branch out into games like Chain of Command or what have you it's not that difficult.
>>
>>52538352
What company and what scale is that sexy beast?
>>
>>52566011

Are you even allowed to use Bolt Action figures in other games like Chain of command, since you bought them for Bolt Action?
>>
>>52566515
Don't take this the wrong way, but are you having a jape? Are you really asking that?
>>
>>52566515
>>52566539

I'll take you at your word. Basically a 28mm WW2 dude is a 28mm WW2 dude.
You don't even have to use Warlord Games' figures for Bolt Action.
>>
>>52562089
>recommending DBA
I keep seeing this but it's awful.
>>
>>52566539
>>52566578

Huh, thank you. I'm sorry to be a bother, but I've played exclusively AoS and 40K and I'm just starting to look at historicals. I figured pretty much every gaming company locked you into using just their miniatures, and as Warlord makes their own figures, it seemed natural they'd force you to use them.

Sorry if I was unclear.
>>
>>52566605

I know, right?
It's so simplistically generic that ... I have no words.
Well, maybe two: bland and soulless.
>>
>>52566640
It's alright mate. I tend to forget that it's not easy coming out of that mindset right away.

But yeah, the beauty of historicals is that no one can tell you which company's figures you can or cannot use. No one can copyright a US GI, a German grenadier or a Crusading Knight.

They can tell you which scale (15mm/28mm/etc), but you can say "fuck that" and adjust the rules a little if you like.
>>
>>52566640
>>52566690
That said, Warlord would very much like you to use their figures to play Bolt Action with. And as far as plastic ww2 guys go, they're pretty good (in my opinion).

But if say you wanted to do Northern Africa, nothing is stopping you from buying Perry Bros plastic Germans or Brits.
>>
>>52566640
*hugs u*

People play Bolt Action with 28mm miniatures from Warlord Games' Bolt Action line. People play Bolt Action with 15mm miniatures from Battlefront's Flames of War line. People play Bolt Action with 28mm miniatures mixed and matched from a dozen random manufacturers. People play Bolt Action with 10mm miniatures from Pendraken, 6mm miniatures from GHQ, 20mm or 1/72 minatures from Airfix, probably someone somewhere plays with 54mm miniatures or 40mm green army men.

As long as you and your opponent are reasonably consistent, things tend to work out. Match scales and you're set.
>>
>>52566711
Empress are starting to do a bunch of 28mm WWII stuff as well, they have a bunch of US and Italians, and a massive German U Boat - which would make for interesting terrain I guess
>>
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Finally caught myself and my wife up on Sharpe's Waterloo. We've been watching the series off and on for close to a year.

Bright side effect: she's fairly interested in doing some light Naps skirmish gaming (as long as she gets the Rifles, which is fine since I traditionally lean towards Prussians). What's the "standard size game" and how's the actual model count in Black Powder? Skirmish games in "large blocks of troops" gaming periods can get weird. Assume it's being run in 28mm so she can see all the pretty uniform details.

>>52566640

^^ This ^^ ? This right here? The fact that this mentality was deliberately and cold-blooded encouraged why Games Workshop is literally - not figuratively - the worst thing to ever, EVER, happen to the wargaming market.

GW done you wrong, anon. Yes, you can use literally anybody's WW2 minis to play Bolt Action, as long as they're the same size as your opponent's (or you've made an agreement covering that)/
>>
>>52566807
>as long as she gets the Rifles, which is fine since I traditionally lean towards Prussians)
But then you will be on the same side!

Black Powder is not a skirmish game.
>>
>>52566640
Welcome to historical wargaming.
>>
>>52566999
>Black Powder is not a skirmish game.

It's marketed as one, though.

>>52566807

The examples in the book are between 100-250 models per side. Yes, really. Black Powder doesn't use points, really. The point system is does have is badly tacked-on, but it seems like playing somewhere between 300-500 points seems to be about right (36 points for a standard infantry battalion, 44 each points for a cavalry battalion, and 27 points per artillery battery). 500 points gets you something close to 6 battalions of infantry in three brigades, two battalions of cavalry, and 4 gun batteries, plus an 8-rated commander (80 pts).
>>
>>52551765
1.) TYPO - RPK is 7.62x39 - same round as AK-47; RPKS is 5.45x39 - same round as AK-74
2.) AGS-17 & DShkM would be lethal to truck and technical-type vehicles, I'd remove penalties against them, keep against tracks.
3.) I'd add an "IMMOBILIZED" option for all vehicles, not just the tank.
4.) I'd throw the T-54/55 in as well, make it +2/+3 and have the T-62 be +3/+4 maybe?
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>>52567286
>It's marketed as one, though.
Where?
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>>52567286
Thanks for reminding me I Have an ACW black powder project in 3mm like 4 projects back in my backlog
>>
>mfw the fat rich kid is using 1:1 miniatures for his moderns
https://www.youtube.com/watch?v=YVFC3l4ZRK0
>>
>>52567286
You kind of contradict your label of it being.g a skirmish game when you admit it has some several hundred models on each side, especially when they operate in mass formations. I also don't think I have ever seen it advertised as skirmish but maybe somewhere. Your suggestions to anon for a 'standard' force are however fairly good though would vary immensely depending on which nation was played. I do note though that each brigade has a commander with the commander in chief either commanding a brigade himself or being separate. Also that is a lot of cannon.
>>
>>52551906
>Any other films to watch on the Soviet-Afghan war?
Metal Gear Solid V. Lots of background info is dumped and it's a great visual aid for the conflict. Just ignore the small sci Fi elements
>>
>>52567286
>It's marketed as one, though.
I think you're confusing two different games.
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>>52567368
Nice, addressed all these. The rationale behind only the tank being immobilized is: less to keep track of, and to accentuate the deadliness of modern weapons. Its nice after playing lots of systems with in-depth damage tracking to have vehicles either destroyed or not. Helps accentuate the infantry as well, with vehicles acting more as support.

I could easily add in Immobilized results for each vehicle if you guys really think its important, but I don't think the pay off for tracking vehicle damage will be worth it in terms of game play.

I do need to think about the infantry morale tracking - its a cool system but once again, you have to track it. Especially on mountainous terrain, having a dice next to each unit isn't very practical. I may end up removing the morale modifiers, but I'll play a few more games and see how it goes. Usually only 1 or 2 units are taking fire at a time, so really you're only tracking their morale for a short time.

I will probably split the war into a few periods, and add in afghan army units - which could desert mid-game...
early war would be afghans v muj, with some soviet support. muj would have no AA missiles and be shit scared of helis.
mid war would be pretty much what the rules are now - muj with AA, full soviet forces
late war would see Soviets using Shilkas and technicals as defense, as well as muj using massed rpg fire against low helis

>>52567929
Nice, haven't played MGS since the 1998 playstation version, so I'll check it out
>>
>>52566807
Bruh just play Sharp Practice. It was essentially designed to recreate Sharpe episodes.
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>>52568162
OK... understand about simplicity in bookkeeping making the tank the only vehicle that is immobilized but not destroyed. It is a nice touch to showcase durability, but also gives an air of hopelessness - you ain't going nowhere, and that RPG is going to be inbound at any time.

"Out of commission, become a pillbox. Out of ammo, become a bunker. Out of time, become heroes." - 'The Beast of War' (1988)
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>>52568751
Yeah hopefully the game becomes about infantry trying to suppress that RPG before its fired.

Fire and movement seems to work pretty well with infantry, as suppression is so easy and doesn't involve luck, you can get one unit to suppress another completely without having to roll a dice. Allows you to plan things out like "this unit suppresses that enemy unit, while this other unit goes for aimed, lethal fire to try to wear down their morale and get them out of the fight"

I've made some good progress on the rules and have a quick reference sheet for vehicles and one for infantry, which will help gameplay a lot.
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>>52554940
>and getting into ASL is dirt cheap. DL the rulebook, DL VASSAL, DL the VASL mod and maps and you can play ASL

Already done. The only problem now is I have no idea how to play.
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>>52525581

sup /hwg/. Anyone know of any good modern flight combat mini games?
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>>52571108
>any good modern flight combat mini games
Check Your 6:Jet Age, seems to be hip with the kids
https://www.mediafire.com/folder/8fsiyo1o1eqm6/CY6_Jet_Age
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>>52571228
https://mega.nz/#!xEBUFIrZ!yvjNtLAVed2gft07M_dPvogZt63QL5mOL5lExBza2Ko

https://mega.nz/#!4IQRjCBR!bBWSoM20k_lOsF9o49LRD1_P8go1NlGcDErqaprTjy0

I bought two thingies, could it be added to the archive OP?

I am into a Burgundy mood but there is hardly good literature about their armies that isn't french. Makes the research pretty hard. It's my bachelor thesis all over again.
>>
>>52571228
>>52571605
Did not mean to link to your post friendly jetfighter anon
>>
Hind and Seek does look pretty sweet. The example table setups are screaming for tiny, tiny 1/600 figures, at least to me - I really like the aesthetic you've got going on with simple cloth. I don't think it would take much to make a beautiful game here.
>>
>>52571228

Hey thanks, gonna check it out. Any idea where I can get modern JA minis?
>>
>>52568162
>massed rpg fire against low helis

Was this actually a thing for the Sov-Afghan war? I remember discussions had about when this tactic actually started (much later than when it was technically capable of happening, discussion came about because it didn't happen in Vietnam but some gamers were playing it that way) but don't remember their conclusions.
Given the amount of SAMs the US pumped into Afghanistan late in the war (which forced a much more cautious approach in helicopter use) it doesn't seem quite right to me.
>>
>>52571605
>there is hardly good literature about their armies that isn't X language

I know that feel intensely.

Burgundy is a good mood btw. Fascinating, wargamer's dream of an army.
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>>52571767
Not really; scale is the big thing here, you'd have to chose between 1:300, 1:600 or 1:1200. Once you've got that figured you can start looking around.

>>52571605
Thanks anon, I'll add them tomorrow
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>>52570860
that...can be a bit difficult. I keep saying im going to sit down and do a little basic ASL run-through on vassal and some sort of voice coms for /hwg/ one of these days.....really need to get on that. way to much info there to try and type shit. got to have voice coms.

and on a somewhat related note. rumors coming down the pipe that one of the modules i designed for the Advanced Tobruk System may get a 2nd edition update. new map and counter graphics-so its time for me to break out the latest version of rules and get back to playtesting to tweak the scenarios some. Make some changes that have been bugging me for years. My ASL module already got a 2nd edition upgrade. Bout time my ATS one did as well.
>>
>>52571832
To be specific I am working on a the army the county of Holland would field. There rages a civil war for 150 years in the Holland and some parts of the Netherlands, and the last part of it is during the Burgundian period.

So I want to know what the Dutch 'levies' for the period looked like, but there is hardly any English information on the general army and the Dutch information is awfully scarce.
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What do y'all think of this deployment and troop density for a formation circa Battle of White Mountain?

Honestly, it seems kind of hard to model without putting the entire thing on one huge base.
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>>52572197
I have a feeling I've read about their use of firearms at some point, bringing a lot of small pieces normally reserved for wall defence to battle and a ribauldequin. I think they did incredibly poorly though in the battle due to an overly aggressive plan with poor quality troops. Will have to go check some books to see if I'm even in the right area.
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>>52572792
Don't forget the shot down the sides of the pike formation.

And yes, tercios are a bastard due to the hugeness of the formation. Consider making a movement tray?
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>>52573688
*Slightly more appropriate image get
>>
Just going to throw this in since it was interesting reading for me:

https://babel.hathitrust.org/cgi/pt?id=nyp.33433009290994;view=1up;seq=9

The Soldier's Pocket-Book for Field Service, written by Visicount Sir Major General Garnet Wolseley in the middle of the 19 century, is a guide to all the essentials of service in the British Army of the time, everything a soldier needed to know, both the good and the bad.
>>
>>52573688
I cut a few stands of muskets in half and added them to the sides, it does actually look pretty good. A wide, rather than square center, with less open space.
>>
>>52551906
There's a film called Company 9, I think. I haven't seen it but it looks decent. It's got soviet protagonists so that's something. On Netflix I think.
>>
>>52575425
>Company 9
>I've seen (...) as well as 9th Company

Anon, I...
>>
Seems like Pendraken finally remembered they own Blitzkrieg Commander now

http://www.pendraken.co.uk/News.aspx?NewsID=309
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>>52575958
>http://www.pendraken.co.uk/News.aspx?NewsID=309

I don't like it, those rules are OK but the 10mm indoctrination is not.
>>
>>52575958
>the 10mm indoctrination is not.
Just use other scales then.
>>
>>52576118
What has changed since version 2?
>>
>>52576488
I don't know sorry, I don't play ww2. recommend waiting until it's out to read some reviews regarding changes.
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>>52575958
This has been coming for a while, I noticed a while back, maybe a year ago that they were fishing for people on forums to come and join theirs to provide feedback.

However I didn't think that anything they could do to the system would get me to play it, since I don't really get on with a bunch of the core mechanics so didn't bother. Its not like they were ever going to radically overhaul it after all.
>>
>>52571108
I personally like Airwar C21.
Not too complicated and fast playing.

I would use the ranges in cm instead of inches, though, so you get some more room to move in.

It's in our folders last I checked.
>>
>>52571791
They definitely used that tactic later on in the war. They never quite had enough SAMs, but always had lots of RPGs...

I'm reading "The Bear Went over the Mountain" and oh boy... its full of ideas for scenarios. Once of the coolest books I've read: simply a collection of combat reports by commanders, with maps and commentaries. Lots of great first hand info.
Then next I will read "The other side of the Mountain" about the Mujahideen tactics.
Both books are easy to find PDFs of online if anyone is interested.
>>
>>52551765
>>52578508
Just a thought, but the weapon list is missing two pretty common ones, the SPG-9 recoilless rifle and the DhSK 12.7MM HMG, both of which saw a lot of use there
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>>52578508
Can you cite any particular example? Would help on checking up on it.
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>>52578666
12.7mm DShkM is in, I have recoilless guns in my list of equipment document, but haven't added them to the weapons list yet. Cheers for the reminder though!

I'll hopefully post the updated version tonight after I finish work (see you in 8 - 10 hours)
>>
>>52578703
It crops up in a few documentaries. Once I find specific examples I can let you know.

I think it's mentioned in these 2 documentaries:
https://www.youtube.com/watch?v=IQBFXM1PIhM
https://www.youtube.com/watch?v=FKlHa-J1vIQ

If it turns out to be bullshit, I wont include it!
>>
has anyone here played recon?
>>
>>52579870
I have, a little.
What do you want to know?
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>>52580154
Just a few basic tips if you have any. I'm going to be DMing (or MDing) a game this weekend.

How often do characters die? Is it good for a long term story, or just one off sessions?

When picking your skills, (for example Intel MOS) do you get all your MOS skills, and then get to pick 5 more non-combat skills? I'm a bit confused at how the primary/secondary MOS system works.
>>
>>52580258
Yeah, the skill thing is a really unclear clusterfuck
Basically as I understand it, you get the number of skills in each category as determined by the primary MOS, and you can split them between primary MOS and secondary MOS skills as desired.
As for lethality, it kinda depends. Basically, firefights are extremely dangerous, but if you set up missions and the playes actually ACT like specops people, IE being sneaky, only attacking from ambush or surprise, calling in air and artillery if there IS a firefight and so on, survival rates can stay very high. People who think they're playing D&D will be very dead very fast, though
>Is it good for a long term story, or just one off sessions?
Generally I'd say better for one-offs and episodic, unless your players really like sneaky missions where success means never firing a shot, but in that case it can work for shorter campaigns
>>
>>52580507
Yeah, I was under the impression you got all skills from your primary MOS, then after that you choose non MOS skills or ones from your secondary.

Did you play the game or DM it? Got any good tips to make the game more interesting? What was your favorite missions, or favorite story from the game?

It's weird because some parts are very simple, but others very vague and unclear.
>>
>>52580686
I played for three sessions, and ran one. As I said, I've only played it a bit.
The one I ran was entirely focused on them getting TO the target they were to explode, but the game fell apart before the actual mission, so I can't help you too much there, beyond that you should really make most encounters stealth-based rather than straight gunfights
I guess a suggestion might be to, if you're not sure exactly of what encounters to put together for a mission, give the players a map and intel, and let *them* plan how they want to execute the thing, and work the selection of encounters based on how smart their plan is
Finally, if you're running more than a one-shot, I'd actually hand out more XP for sneaking around fights and not being spotted then for actual fighting, get them into the commando mindset

One thing to keep in mind is that explosives are incredibly lethal and in an ambush, they can do outrageous damage very fast.
For example, in the game I played in, the team managed to hump a pair of XM-174s into place, and combined with two guys with stoner 63s in an ambush, we managed to roast an entire company of enemy troops.
On the other hand, one lucky asshole VC with an RPG could easily kill the whole team in a single shot

Sorry if I'm a little incoherent, I'm sick and am about to pass the fuck out
Good luck anon, hope the game goes well
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Literal BMP
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>>52578508
>The Bear Went over the Mountain
First link on Google was this, thanks anon for the recommendation!

https://www.youtube.com/watch?v=QAW2GSwUnNo
>>
>>52583921
It really is a good name for the Soviet war in Afghanistan. very fitting.

Here's the book:
https://www.google.co.nz/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0ahUKEwi6srnU8ZHTAhVEv5QKHcDKCYAQFggbMAA&url=http%3A%2F%2Fwww.dtic.mil%2Fget-tr-doc%2Fpdf%3FAD%3DADA316729&usg=AFQjCNHQ9zitbj9rJlWVv_Rj-wuje8JB1Q&sig2=vgCxeyozwFNk7b4HeXQv8g&bvm=bv.152174688,d.dGo

Or if you don't trust that spam looking virus link, just search "The bear went over the mountain PDF" and its the first result.
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>>52583975
Found both books, thanks, just added "pdf" to the end. I was just having fun for a bit, sorry
>>
I need to portray a tactical/strategic genius without pulling things out of my ass. Problem is is that I only have a cursory knowledge of tactics myself, so anything helps.
Obviously, I'm talking about someone smarter than I am, but anything I can look at to start to into tactics and wartime and long-term strategy in terms of actual troop movements and unit composition would be great. Can you guys recommend me a Babby's First Tactics book?
>>
>>52584502
>Can you guys recommend me a Babby's First Tactics book?
Quite unironically: The Art of War by Sun Tzu. It's almost a cliche, but that's because it's so well entrenched as a primer. It will at least put you in the right headspace.
>>
>>52584502
>>52584551
This, or Vegetius: De Rei Militari. That's also pretty beginner.

Vegetius is pretty focused on ancient warfare though, and is not as widely applicable as Sun Tzu.
>>
>>52555703
Updated version of Hind and Seek

-5 Scenarios with detailed deployments, objectives and victory conditions
-Vehicles and weapon teams have quality
-various edits and fixes
-infantry and vehicle quick reference sheets added for use in-game
-Mujahadeen can deploy in ambush - turning up later but (almost) anywhere on the table
-Soviets can request helicopter reinforcements during the game
-T-54 / T-54 added, Shilka added, PKM added

Still to do:
-add recoilless rifles
-playtest points and scenarios

For a moment I wasn't going to give different qualities of Helicopters... then I thought "Veteran Hind-Ds" and I convinced myself it would be cool. Its also cool to be able to take dirt cheap Mi-8s with shaky crews...
>>
>>52584502
What period and conflict type are you looking at?
>>
>>52584551
>>52585134
Duly noted.
>>52585281
In general, but mostly 15th-century and earlier.
>>
>>52585222
This shit almost gave me a heart attack. I saw the scenario layouts and thought you'd removed the adorable example table photo.

You might want to fiddle with those diagrams, though - the scaling of boxes and arrows is way off. The side-to-side convoy has a 12" tall deployment zone being significantly taller than an exit area that's 6" up and 6" down from the road, which should be bigger. You've also got a 6'x4' table but the diagrams don't appear to be in scale with that.

Yes, I'm nitpicking.
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>>52585314
Ah yep, I'll have a closer look at those. I did them VERY quickly today. Like, the fastest scenario maps I've ever done. maybe 2 minutes tops per image

Wait until I get my 1/300 minis, I will have plenty of tiny mans and armors to take adorable photos of.
>>
What colour schemes can I use for Ikko Ikki with 15mm models?
>>
>>52585360
If you got those tiny men from Heroics and Ros then be prepared to wait. I ordered mine two weeks ago and they've not come yet.
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>>52585443
Ah I did order from them. Its ok, I'm used to waiting a long time for orders (I'm all the way in NZ), so an entire month if not more isn't uncommon.

Thankfully I have a backlog of of around 150 WWII aircraft to base and paint while I wait!
I'm also proof-reading the latest Ostfront supplement - Fall Weiss, covering the 1939 / 1940 battles and with army lists for Polish, French, and very early war Brits, Soviets and Wehrmacht.
>>
>>52585491
Early war best war so I'm happy for that.

And if I recall correctly HoR is a handful of guys so I don't mind the long shipping times, especially seeing how cheap the models are.
>>
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>>52584502

The way to portray a military genius isn't to read tactics books. I'm NOT saying not to read them. You should. Go get several tactics books and read them. But that's not the best way to portray that.

The easiest and most effective way to portray military genius is *comparative*. Establish the "standard" level of military doctrine first, using history as a guide. In the period you're portraying, how did people fight? Then, look at history again and figure out how combat doctrine evolved from the point you've established. Your genius is the person who does that innovation.

For example. Say you've got a game world where everyone fights in the style of the traditional Greek Phalanx (the simple version, folks). You've got several blocks of spearmen with heavy shields, more or less evenly spread across a field. They advance to contact, and they slam into and poke at the other guy - who is doing the same thing - until the morale of one force fails and they run away. Your "genius" might be the guy who chooses to strip some troops from the back of each block to heavily weight one of the blocks on the extreme flank. This extra weight enables them to break the flank of the enemy, and then roll up their line from that flank. Pic related.

Alternatively, your "genius" can keep cavalry in reserve behind both extreme flanks, feign a retreat with the center of his force, and when the center of the enemy pursues, it breaks his line into several parts. You force your cavalry into his flanks as he pursues past your isolated flank units, and you've created a double envelopment of his center force.

What usually looks like "Tactical Genius" comes from breaking the mold of doctrine in a way that works, and being able to adapt to the battlefield so that you can pull it off consistently and still win. The latter is easy is you're a writer or a GM. The former can only exist if there's an accepted doctrine to break in the first place.
>>
BMD-1
>>
>want to play historical minis
>everyone says not to do DBA or Impetus
>don't want to do anything past first millennium
>want something smaller than 25mm
>no one at LGS plays historicals
What am I supposed to play?
>>
>>52540796
>starcraft battlecruisers
they look more like stormbirds
>>
>>52566807
Skirmish gaming can be difficult to talk about, since people appear to have wildly diverse opinions on what constitutes a skirmish.

Ideally, you can use Sharp Practice, as >>52568635 suggested. It's an obvious fit given the source, and markets itself as a large-scale skirmish. I'd say an average game has each player controlling about 50-100 models.

If the rules don't suit you or you find the scale too large for a 'skirmish', I can instead recommend A Song Of Drums and Shakos. This is the Napoleonic version of the Song of Blades and Heroes ruleset, which emphasizes fast play and tactical risk taking. The average game involves 10-20 models per side.
>>
>>52589773
I play Hail Caesar in 15mm, l'art de la guerre is also popular but it is a little like DBA.
>>
>>52589773
SAGA, my guy. It's best used for conflicts occurring between 800 and 1100 CE, you can play with whatever miniatures you want provided they're individually based, and it's perfect for introducing new players to without being bland or simplistic.

Don't overthink this.
>>
>>52590133
>Hail Caesar
When I went to the LGS, they said someone was asking about Hail Caesar, so there might be someone in my area interested in that.

>>52590170
>SAGA
seems a little limited in scope
>>
>>52560177
>Never assume
could have stopped there t b h
>>
>>52589773
One of the Warhammer ancient battles successors like War&Conquest?
>>
>>52590245
It is like the old Warmaster game in some respects. What I find is a downside is that you need a lot of figures to play interesting battles.

If you go 15mm I would suggest you use the WRG or DBX basing system of 40mm frontages. Almost every game can be played if you use that.
>>
I just played my first game of Blucher with Scharnhorst.
Terrible.
>>
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Quick question. is Blucher a good game ? its appealing as it seems you can play it with card instead of bases... that is a great option to start and not spend a ton of money and possibly attract more people.
>>
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>>52592262
>? its appealing as it seems you can play it with card instead of bases... that is a great option to start and not spend a ton of money and possibly attract more people.
You can do this with any game that has single base units and doesn't require casualty removal and I have no idea how Blucher managed to convince people that it is the only game you can.

That said, Blucher is fantastic if you want quick play army level Napoleonics.
>>
Are there any modern company-scale wargames that include rules for custom units? I want to get my T2k on but it wouldn't be the same without LAV-75s and the unmanned turret M1E2 and T-90
Also preferably looking for systems that do helis and AAA well
>>
>>52592777
A Fistful of TOWs v3

Covers everything you want including unit builder.
>>
>>52538352
Seriously
>>52566166


Where is this marder from?
>>
>>52593276
Thanks. Downloading and looking at it now
>>
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>>52572197
>>52573392

Finally found the book (Weapons and Warfare in Renaissance Europe, Bert. S. Hall), the battle I was thinking of was the 1382 battle of Beverhoudsveld. Notable for the militia of Ghent having a fat load of artillery on carts (200 or so), probably indicating a ton of organ gun types and other very light pieces. described as "high wheelbarrows, banded with iron, with long iron spikes sticking out from the front, which they are accustomed to wheel along with them" (Froissart).

Dunno if this counts given it's a bit early but it's the Flemish having yet another uprising and is very telling of how much gunpowder weaponry they were willing to bring to a fight even before the arquebus developed. So having a lot of guns the light stuff rather than bombards, would be very appropriate from this point onwards. They were buying up and manufacturing small arms by the boat load.

So that's... something? I have no idea if that's even slightly helpful though. however it is noted that John the Fearless, Duke of Burgundy in 1411 had some 4000 handgunners to his name.
>>
What's a good model to buy for a Soviet Heavy Howitzer for Bolt Action? Warlord doesn't sell any,and I haven't found many options in the over 105mm range.
>>
Anyone know of some good 10-15mm ww2 or ww3 systems? Buddy was talking to me about them and all I know is flames of war and team yankee.
>>
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>>52596916
A Fistful of Tows is designed for 6mm scale, but works perfectly fine at 10-15mm scale with slight tweaking.

Can't recommend the system enough.
>>
>>52536863
why are they all wearing ties and long sleeved shirts
>>
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>>
I don't suppose anyone here has "British Anti-tank Artillery 1939-1945" or "The 25-pounder Field Gun 1939–72"? I figure the answer is no, but worth a shot.
>>
>>52598095
are they Osprey New Vanguard titles?
>>
>>52598170
Yeah, didn't see them in the WWII mediafire at the top.
>>
>>52598185
Try googling the titles+PDF and see what you find, try adding modelfan.ru for extra results. Have a look in the Mega at the bottom of the OP too. Otherwise I can dig them up and upload them when I get home tonight.

>>52597208
That's how gamers rolled back then, anon
>>
>>52597208

Why aren't you?
>>
>>52597208
People used to dress well. That's casual dress for the 50s and 60s.
>>
Why the fuck is TMP down for maintenance EVERY DAY
>>
>>52599727
Pinoy transgirls go over every post every day.
>>
>>52599769
what
>>
>>52599774
https://blackpowdergaming.wordpress.com/2014/10/13/why-i-detest-bill-armintrouts-the-miniatures-page/
>>
>>52599774
>>52599805
http://frothersunite.com/phpBB3/viewtopic.php?f=1&t=49038
>>
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Did you have any success in your hunt anon? Added my ones to Mega anyway:

The 25-pounder Field Gun 1939-72 (Osprey New Vanguard 48)
https://mega.nz/#!OtdwnIqA!onplAvda2bPxfotdcB3e8fdppRgF_bLqWuCy9dKXvTY
British Anti-tank Artillery 1939-45 (Osprey New Vanguard 98)
https://mega.nz/#!6tlWHJTa!XDam0CQX7dZ4ZokIXerAdIoQmgmbr9AE-z897hsUvAU

As I've shared Ospreys aren't very hard to find online if you google around a bit, and anyway I'm always happy to upload something if an anon asks.
>>
>>52589773
to the strongest is extremely good, and I've heard good things about sword & spear.
>>
>>52597208
I've seen photos of old-school grogs playing games in the garden, on grass. That isn't too weird, it's a cool thing with bigger miniatures...

but wearing white? white TROUSERS? kneeling on grass? dear god, grogs.
>>
>>52599727
TMP's built on an ecommerce system. The whole forum is fundamentally based on gratuitous abuse of its customer support ticket system. It was never designed to be used as a large-scale forum.
>>
>>52601312
I Guess its kind of like playing cricket or lawn bowls in that respect - white uniforms on green grass. Just get the wife to wash them or something.
>>
>>52601434
But Cricket is just an elaborate excuse invented by the Commonwealth countries to get drunk on sunny afternoons.

That's why it goes on for so long.
>>
>>52601460
Sometimes you really want a week off work.

Or longer:

>The last ever timeless Test was the fifth Test between England and South Africa at Durban in 1939,[1] which was abandoned as a draw after nine days of play spread over twelve days, otherwise the England team would have missed the boat for home.[2]
>>
>>52601504
> How's the cricket going?
> Well it's been going on for a week now
> Crikey, who's winning?
> It's too early to tell.
>>
>>52601544
Follow it up with a nice short tennis match lasting eleven hours over three days, and you've got a solid sporting summer.
>>
>>52600695
Thanks anon, my brief search before I collapsed into bed wasn't able to find them so these are much appreciated. Working on some 6, 17, and 25 pdrs at the moment, and having a good reference always helps.
>>
>>52589773
Basic rules for making decisions:

1) Never listen to the people who should the loudest - they usually have the least to say
2) Work out what you want your game to look like and how many figures you want in an army - that will instantly weed out many non-contenders instantly
3) You Tube is your friend - watch a few bat reps. Keep in mind that many of the people who make the videos will be better people than they seem in the video...
4) Use this site and the links above to download rules and read them before you begin.
5) DBA is probably the single most played ancients/medieval game in the world. Just because some people shout it down doesn't make it a bad game. Download it from the archive, read it, use the support pages over at Fanaticus.
6) If you are in the UK go to a show or three and talk to other gamers. Watch games in progress. Ask good questions. NEVER ask "what is the best...." because then everyone will give you their opinions and seldom a single fact.
7) There is no bad game - only bad opponents.
8) Start small just in case you don't like it.
9) Stick to your guns - once you make your decision stick with it. Build both sides.
10) Always have fun - when it stops being fun stop doing it.
>>
>>52602778
Sorry - should have read - shout the loudest...
>>
Gentlemen, I have to share for a moment. I have lived in Cincinnati for 30 years (with a few breaks for stints in Germany, Japan, and for military service) and I have never once found a store or community here which is in any way friendly to historical wargaming. As of 15 minutes ago, I walked into a new place called Game Time Miniatures, and it is glorious. FoW, Bolt Action, Team Yankee, Hail Caesar, Black Powder, GHQ Microarmor, Old Glory Ancients and Napoleonics, and even some assorted GHQ and Skytrex navals. Plus a full set of Army Painter, Vallejo, and Reaper paint lines and 10 linear shelf feet of terrain.

It's like Christmas.
>>
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>>52602778
>7) There is no bad game - only bad opponents.

There are bad games. There are also mediocre games. Games with a good idea buried under a mess of bad design decisions. Great games held back by a large, clunky section of mechanics that leave you wondering just what the developer was thinking. Games with no ideas behind them other than to exist. Games that are bad at being what the designer intended. And so on.

The idea that there is no such thing as a bad game is ludicrous in a world where Age of Sigmar, FATAL, and an unending list of half-baked skirmish games that launch through kickstarter merely to support a figure range exist.

>>52602923
Jelly status confirmed mad.
>>
>>52576488
>Scale – Established at 1 base = 1 platoon
>Terrain (movement, visibility and cover) – Revamped and simplified in places
>Basic Actions – Now set out in defined actions list
>Unit Abilities (including profiles) – Revamped
>Command Units – Revamped and can now fight and be knocked out like other units
>Close Assault – Streamlined
>Off-Table Support – Streamlined
>Engineering – Streamlined and moved to command phase
>Recce Actions – Streamlined
>Exceptions & Special Rules – Extracted into formal special abilities for units
>Army Lists – Revamped and increased

Letting command stands get killed is the best change in my mind. I bought 1st edition and played a few times but was always kinda turned off by the difficultly targeting command elements. I forget the exact rules but it seemed very unrealistic, probably because the rules are heavily borrowed from warmaster where a lone hero on a horse is a little different than a battalion HQ with staff and radios etc.
>>
>>52603757

If you can take out Command Units, doesn't that mean your formations can become static, unable to receive orders?
>>
I bought a PAK 38 from Warlord and couldn't for the life of me figure out how to properly assemble it but I found one part which slotted into another so I winged it from there. I was wrong and now the end result looks like the retarded half-cousin of some sort of light howitzer.

Allowing for the possibility that I'm just a big dumdum, this kit is crap and you shouldn't buy it.
>>
>>52604216
If you got the gun shield upside down then I've made the same mistake with a different AT gun. Then when I searched for reference material for my next one the first model I found had been assembled upside down as well.
>>
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>>52603790
Hopefully there is either some kind of take command order where you make the unit subordinate to a new commander. They might have some limited ability like they can retreat to the nearest cover and fire but not move or something like that.
>>
>>52604572
I put the cannon too far back on the carriage, so I've got the entire thing pointing up at about a 70 degree angle. I was about to put the gun shield upside down as well but couldn't get it to fit, and realised my mistake when I looked at the finished piece on their store page.
>>
>>52604880
Either follow the instructions or look at a pic for reference next time instead of blindly slotting together a kit you're unfamiliar with
>>
>>52596257
Thanks dude, will read. If you read dutch by any chance you should read Oorlog in Holland.
>>
Steel Division: Normandy 44 looks dope
>>
>>52606434
Have played two games, can agree.

Trying to hold off the armoured onslaught of two US tank players as one German tank player (12th SS) was tense as fuck, especially since I managed to eke out a draw in that 4v4.
>>
>>52606434
>>52606527
Always tempted by games like these but always end up going back to Broodwar
It's a shame the best rts of all time has ruined my ability to play basically any other for long enough to make them worthwhile investments.
>>
>>52606605
Hey, at least you're getting a HD remake.
>>
>>52606282
That's my entire point, kemosabe. There are no instructions. Not included in the kit, not in the library on their website, no nothing.
>>
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Just tried TANKS! this weekend
while I found it is too simple for me
Is there any suggest for a ww2 armor skirmish
game out there?
one model present single tank
Any scale will do
thanks!
>>
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So some goon over on Something Awful is running an LP of grog PC wargame Command: Modern Air/Naval Operations: https://forums.somethingawful.com/showthread.php?threadid=3815107

The gimmick is simple: random thread-goers are members of a private mercenary air force doing missions and shit. OP provides the briefing and sets up the scenario, goons provide plans and decide what to do, OP sets the scenario up and implements them and things get blown up, then everyone makes stupid purchasing decisions with their payment. Just did mission 2!

Yes, it's like mercs & planes, a bit.

Another goon is starting a spin-off covering ground ops... in phoenix command. yeah. crazy fucker. https://forums.somethingawful.com/showthread.php?threadid=3816353 That one's still in recruitment and setup, but hey. Goons from the first thread decided to fund a bunch of US military basic training dropouts with a literal million dollars, so it's going to be a right mess.
>>
>>52607449
also, they rejected migs and f-16s in favour of gripens, then bought some random phantoms that might not even work. good decision making.
>>
>>52607068
Still your fault for not looking at reference images enjoy your retarded pak
>>
>>52604216
If it's metal, why don't you disassemble it and start again?
>>
>>52607449
The second mission video is 75 minutes long. Jesus.
>>
>>52607547
Well you got me there.
>>
>>52596612
mad bob miniatures, the 155mm french version. Soviet bought loads of them
>>
What's a good amount of 6mm infantry figures for a unit in Impetus? Or 10mm if anyone has an idea about that either.
>>
>>52609890
depends on what table size you want to play.

With 6mm you can play on a small table, or you can have a normal sized base (as you would expect for 28mm) and pack it full of 6mm figures for a more reasonable number of troops.
>>
>>52609950
I was just thinking normal basing for Impetus, maybe the 15mm base sizes for that bog-standard 40mm frontage. Though the 60mm frontage option is very tempting.
>>
>>52611063
*That should be 80mm frontage, since it's just double the standard 40mm ones.

Sod it, lets say 60mm frontage for bases. It's a nice size. Any idea what's a good miniature density for that in 6mm?
>>
wew lads, who wants to fuck a boat
>>
>>52611763
>who wants to fuck a boat
>>52482244
>>
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>>52611763
I'd fuck a boatgirl
>>
>>52611793
thanks
>>
>>52609612
Thanks, this is what I needed
>>
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>>52607093
Try Ostfront or Rapid Fire? Or Chain of Command?

Ostfront quickfire rules related - everything you need for some tank skirmishes. The main rules just have the rest of the rules (field guns, air support, etc) and the army lists have the rest of the vehicles and are all split into 3 periods.

Main rules here:
http://www.wargamevault.com/product/191978/Ostfront--Main-Rules
>>
>>52585222
Seeing as we're past the bump limit, here's the latest version of these rules. Some small but significant changes.

-RPGs only take 1 action to fire
-Mujahideen can always deploy in ambush near roads
-Shaky units can only inflict 1 point of suppression
-Veteran / Fevent units can never be fully suppressed, unless by morale failure.
-Afghan Army unit added to Soviet forces - possibility of desertion instead of destruction
-Recoilless Gun added for Mujahideen
-Weapons specified for infantry squads
>>
>>52611099
24 in two lines or 36 in three should look pretty good, A lot of the Baccus photos should give you an idea of what that look like. I think though that to really get that 'mass' look go for standard 15mm basing of 80mmx40?mm and get like 80 models on a base. There is a blog somewhere that did comparisons of different basing sizes for 6mm I'll try and find for you.
>>
>>52611099
>>52612889
I should mention that 60x30mm is indeed very common so unless you get both sides you may want to go with that for increased chance of playing others you find in the future.
>>
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New thread:
>>
>>52614453
whoops, forgot link: >>52614396
Thread posts: 320
Thread images: 84


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