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Inspired by End of the World and All Flesh, post good zombie/zombie

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Thread replies: 192
Thread images: 64

Inspired by End of the World and All Flesh, post good zombie/zombie apocalypse/zombie post-apocalypse artwork.
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Not specifically zombie apocalypse related but I think it's appropriate for this thread.
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>>52494299
>zombie apocalypse

>sneaking past whole car-park full of z

>all worldly possessions in the noisiest, least manoeuvrable, method of conveyance known to man.

>wat do?
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>>52494299

Not necessarily zombie post-apocalyptic, but vaguely related, I suppose.
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>>52494299
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>>52494299
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>>52494345
Will be useful for upcoming Post-Apo Builder. Thanks, mate, and feel free to join by Tuesday (I hope) on /qst/
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Kind of zombie-ish, I guess?
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Not really zombie-specific, but it's sort of post-apocalyptic.
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More general post-apoc.
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>>52494995
>>>/pol/
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>>52495023
Sauce? Or author?
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>>52495023
Reminds me about this one
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>>52495012
Given they are ghost from pretty spoopy game about wildfire victims - not really
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>>52494299

An infested IKEA would be a death-trap to rival a mall. A dozen house-plan showrooms all fused together, riddled with random hideaways and easily-missed access corridors, laid out in a deliberately circuitous path...

Although, it probably has plenty of rafter space if you can climb up.
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>>52495703
Trust me - you DON'T want to climb on those. They are not exactly designed to uphold any weight at all, so while technically each 5 meters of the whole ventilation and lighting piping can uphold 100 kg, you would have to literally crawl on it to achieve that weight displacement... and it could still crumble under you.
Making FUCKLOAD of noise.

The real question is - why would you want to raid a huge store selling furniture in the first place?
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>>52495703
Mall has few advantages IKEA doesn't, significantly lessening the "death-trap" factor:
- you can climb on the shelves, they are designed to withstand tonnes, so your weight won't make any difference; IKEA has only displays of rooms, so there is nothing to climb on
- there is quite a lot of open space, meaning you can manouver your ass (unless fast zeds, but then you are dead anyway)
- there is much more obvious space organsation, since you can just close all the doors to each shop (or they will even be already closed) and there is much less access ways to the mall
- mall office is a well-definied place and there are maps of the map next to each entrance; you can easily get to the place where all the keys and specific building plans are held
- mall office is almost entirely separated from the rest of the complex, so you can even hole down there even if rest of the place is overrun
- if you don't have to deal with fast zeds, your biggest concern is blocking the main doors and then just methodically clean up the place

The real stupid part is trying to fortify such place or take it hold with a small group, since you will never have enough people to fully secure it and most likely die trying.
But then again, if it's a tabletop game and NOT a horror one, your PCs are far above what average human can pull, so they can even secure an overrun mall with a player party of 5
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>>52495817
*maps of the mall
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>>52495750
>The real question is - why would you want to raid a huge store selling furniture in the first place?

It's a flat-pack goldmine, for when it comes to rebuilding civilisation in something approximating style!

>>52495817

Yeah - the major disadvantage with the mall is the massively higher chance of it swarming with zombies.
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>>52495184
wish I knew; I found it in another one of these /tg/ image threads.
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>>52494299
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>>52496270
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>>52496283
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>>52496300
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>>52496309
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>>52496323
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>>52496338
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>>52496353
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>>52496363
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>>52496425
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>>52496454
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>>52496464
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>>52496088
Um... if you want to get flat-packed stuff, you don't go to a shop selling it - you drive to their depot.
There will be nothing and nobody inside.

This is something that always keeps me puzzled with zombie and general post-apo fiction. People going to all kinds of stores for loot...
... and nobody going for warehouses, depots and stuff like that. I mean... how fucking hard it is to raid local, absolutely empty and with no "customers" big-ass supplier of, say, building materials, but instead go to their retail department or just an asile in the mall selling hardware.

>Also, on unrelated note:
I need ideas for communities for post apo game. Tribals, raiders, settlers, the works. Their townships, hideouts and alike. Nothing fancy, just pile up ideas for those, something that makes them a bit more than Generic Post-Apo Small Township #37, but also not being Unique Special Snowlake Base On Wheels Hauled By Robot Slaves bullshit.
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>>52496088
Like he said - close the doors, start the clean up. If it has more than single floor, it will be significantly easier to seriously thin down the herd, just by starting from top. Things get sour - you get to the roof. Things are getting steady - you stand on the staircase and escalators and just keep pilling up bodies.
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>>52496730

Probably because warehouses and depots tend to be outside the usual starting places for these kinds of stories - residential areas or the city centre - and it's much less likely that you'd know their locations (lots of zombie stories/settings predate ubiquitous smartphones).

So when the roads are jammed with obstructions and undead, and the "internet is down, for some reason", it's not that you wouldn't want to raid a warehouse - it's that surviving long enough to reach one involves a lot of riskier raids.

And of course, when you finally get there, it's full of Hostile Survivors, or there was a fire, or there's a horde on the way, or the power's down so checking inventory is a nightmare...
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>>52496917
I'm not talking "direct 24 hours".
I'm talking long term. All kind of zombie and post apo fiction completely neglect existence of those places. If the creators happens to be Americans, you can also forget about any other forms of locomotion than on foot, horseback or driving a car.

Either way, when you have your shit figured out (and usually all the stories reach this point roughtly a month or less after total collapse of everything), all it takes is a map, a yellow-page book and enough brain cells to rub together to figure out how to combine those things to get Knowledge: Local Area, rather than roam aimlessly and searching every odd or even building on your way.

Personally I blame "I am Legend", the grand-daddy of all zombie and post-apo fiction, but in it, Neville had a pretty strong justification why he acted like that - he was literally the last human left on Earth, so there was nobody else to compete against for any kind of supplies, as everyone else just died within the month since the outbreak, all while he was still driving to work (at least initially).
Then everyone else picked that up, but without realising he was the last guy on the planet, and the shit keeps rolling in the "genre" ever since.
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>>52496270
>Sir! It looks like these things can only be killed with headshots!
>Okay, fire indiscriminately from the hip! It'll look cool, at least, while we die horribly!
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Horrifying concept
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>>52497014
I will never get this.
>There is this big-ass horde going in your direction.
>You know it's only headshot that can kill them
>You can just take your aim and do short bursts on head level to drop few of those in single burst, repeat until all drop dead/you need a reload, where your team/squadmate covers you
>Or you can ignore aiming at all, empty entire clip in the crowd, drop two or three and be devoured
I get it, Romero hated military, but this shit is still around, even when the military are (somehow) good guys and (even rarer) competent ones.
I'm no marksman and I can hit two tin cans close to each other at 50 feets using a rifle and firing it semi-auto. And I literally fired a gun 6 times in my life. The zombie fiction meanwhile requires that every single servicemen and women is corrupt, evil, petty, incompetent, blind and with zero training. I get it, you need to get them this way to get the whole zombie apocalypse, but then I remind myself about both 28 days later (yea, I know, infected aren't zeds... but the movie itself is zombie apocalypse anyway) and the remake of Dawn of the dead (which I find superior to the original, suck on it), where you have entire situation going out of control for reasons much more severe than "because the screenplay requires from us to pretend military, police and 95% of population are clinically retarded"
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>>52497089
>Romero hated military, but this shit is still around, even when the military are (somehow) good guys and (even rarer) competent ones
Romero himself put it on its head with his Diary and the following movie (which was such utter turd it felt like watching Romero's parody, not his own movie). Where the same National Guardsmen were in the first evil, corrupt and incompetent looters and in the other one they were the good, level-headed and competent ones. It was literally the only time when Romero restrained himself from making military look like bunch of stupid assholes.
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>>52496999

Yeah, with Neville, being half-mad and alone, just surviving is plenty.

Or in The Earth Abides - no zombies, but very few people - the cast settle down for a few decades and just live off the corpse of their city (until the water stops flowing). It's complacent, but understandable - there's no hope of rebuilding or fighting back, so just finding some piece of happiness is enough.

The Walking Dead show is probably the best example of the worst kind of zombie stories - the writers have no ambition beyond cheap drama. The survivors shuffle from wound to wound, barely make any attempt to plan or protect themselves, and MAN IS THE REAL MONSTER.

>>52497089

World War Z and the Zombie Survival Guide really compounded that, by being so damned popular back when zombies became cool again.

>Guns are ineffective against zombies, because shooting is hard and big bullets just knock them over or cut them in half.
>Katana and the fucking *lajatang* are recommended weapons.
>Yonkers.

Okay, the katana/lajatang nonsense never really caught on. But it was stupid.
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>>52497327
The best part with ZSG is that it was written as a fucking parody. But so many people took it serious, the publisher pretty much forced Brooks to deliver something more.
Cue the abysmal pile of shit that WWZ is.

I also never understand how the hell gibbing something with HMG is not equal with getting rid of it. Who cares if you didn't "kill" the zed, if it is now in 5 different pieces. and only one of them is even remotely close to being "dangerous" (with really huge quotation marks)

And not him, but uou think the show is bad? Then you should check the comics version. Suddenly all the shit going in the show looks by comparison like the most sane decisions made by emotionally stable people with long-range plans that will allow them to rebuild the civilisation and repopulate the planet.
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>>52497527
>>52497327
Kirkman made it pretty clear he was just there for the drama and trying to drag out Romero's 'people are the real monster' shit. Which is fine for a couple hours or a movie or a short comic but is a tiresome fucking concept for a TV series or comic.

Its misery porn and its absurdist because people are honestly good at surviving. I mean yes the average city dweller who knows jack about survivalism will die within the first week of the apocalypse but as a species we've overcome some serious shit so the endless 'everything is fucked' is really pointless and tiresome.
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>>52497527
The comics should have ended with Negan defeat. But at that point, money from the TV series was already rolling in steady supply, so Kirkman just shrugged and decide to make as much hay as possible until the sun still shines.
I'm not sure if anyone aside absolutely hardcore fandom read his crap anymore at this point.

>>52497597
The bad part is that he was really planning to end this shit with Negan. The guy is out of picture, all the communities unite for good, they rebuild, the end.
But as I've already said, he's a petty, greedy man, so now this shit will never end, until the publishing deal will get cancelled. Not that it matter, because his series lost any sense or cohesion somewhere around Prison and that was years ago. The same principle apples to the TV series, which ever since had to create fuckload of filler episodes just to not run too fast toward Kirkman's pace, so they can always just adopt his ideas, rather than think on their own.
tl;dr - lazy writing perpetuated by even lazier people.
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>>52497597
It's absurd for different reason - at this point, in both versions of TWD, the people who are still alive are all hardcore survivalists. Yet all the plot are structured and play out as if it was 3 months since the collapse of the world and they are still acting in some initial confusion about their own situation. What the fuck?! At least initially the comics had the advantage of cramming most of that shit within few months (by the time they hit Alexandria it was what? 8 months?), while the TV series dragged it for literal years. Correct me if I'm wrong, but the series is hitting fifth year in-universe and they still act and behave like last WalMart was closed last week.

But then again, there is the spin-off series, which was made roughtly 3 years too late to catch up on last wave of zombie popularity and is so bad I've barely made it through the first season, with no intention of even touching 2nd one... and from what I recall, it's in the middle of cancellation right now due to abysmal ratings.
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>>52494866
>crossing out "Newark" and writing in "Hell"
>implying the two terms aren't interchangeable
NJ anon here. No one who lives in Newark would even bother taking the time to alter that sign.
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>>52497089
>remake of Dawn of the dead (which I find superior to the original, suck on it)
Suck on what? It was better than original and it would take to be delusional to claim otherwise. Sure, they did a lot of stupid mistakes and all, but it was their own stupid mistakes. No "humans are the real monsters" bullshit. No "evil looters will ruin your life". No "military will fuck you up, because the director was a draft dodger". Just plain old "it was all your own god-damn fault".
The only thing original had better was more focus on each character, because there were 3 of them instead of 20 and I realised on my second watch of remake that I still can't name 6 characters in it, despite paying attention to who is named what on 2nd run.
Hell, I can't name 3 of them even today.

But the remake had the advantage of making the apocalypse feel like something really unstoppable and beyond any control, which was really freaky all by itself. It also allowed the characters to enter the mall before it was even opened, so there was barely any danger inside after they've made sure all doors are locked. And like I said - it was characters own mistakes that get them killed. Not stupidity. Mistakes. That makes a hell of a difference for the story
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>>52497872

The spin-off isn't even bad enough to swing around to good.

You'd think that "during outbreak" would be a great place to start, with lots of new-ish ground to cover, a real day-by-day survival kind of thing... but they essentially skip it as fast as they can, to have a collection of retards and sociopaths do their damnedest to turn things into The Walking Dead and destroy everything they touch.

The only good zombie show has been Z Nation - it has its own flaws, but it embraces its absurdity, and isn't afraid to have competent characters and interaction with survivors who aren't uniformly sociopathic monsters.
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the zombie talk has me thinking of a little thing I've got going. Got a couple players in a post apocalypse.

My zombie apocalypse takes place in a sort of alt-history 20 minutes into the future kind of thing. They're unsure of how but mutation therapies, basically genetic engineering, have been a thing for like 20-40 years and all the 'zombies' they face are actually mutants. There's the usual shamblers but if they're left to themselves they mutate. Often unpredictably. Just left a camping area in a nearby forest, managed to get their hands on a Ford Supercruiser. The girl has a shotgun and a baseball bat, the boy is stuck with improvised weaponry though he did manage to salvage some sports javelins. They're gonna try and hit a gunstore that the girl raided in her backstory for the remington.

I got a trash table, anyone got any post apocalyptic loot tables?
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>>52498558
Grab them
Probably the best loot and encounter "tables" in existence, because they are flexible as fuck.
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>>52498732
much appreciation anon!
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>>52498558

Here's one I cribbed from... maybe RIFTS: Madhaven?
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>>52498732
I like how they've pointed out post-apo makes no sense after 10 or so generation, because it there was any humanity left after the initial event, they completely rebuilded or reworked their society, either being back on track or being on tribal stage, thus the setting no longer can qualify as post-apo in the direct sense of the term.
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>>52498855
thank you kindly anon!
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Old-timey suit of full plate-armour as protection from zombies (assuming for the sake of argument one can find such a suit which fits properly): - Yea or nay?
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>>52499885
Nay.

Meanwhile, two years ago I've got a player, who made a scuba diving enthusiast PC...
... with suit for diving with sharks in his possession

Since it was a black comedy game, I've allowed it. Shit was hilarious.
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>>52499885
Sure, but what's to stop them from dog-piling on you and pinning you under them until they manage to break the straps?
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>>52499912
>Being this retarded
>Seriously thinking this is possible in the first place
Let me guess - you learned this one from playing 3.X?
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>>52500068
I guarantee if you wear a suit of plate armor, put yourself in the middle of a crowd of 30 undead people, and ask them to try and pin you down by climbing over each other, they will be able to pin you down.
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>>52499912
>break the straps
This is not your average stupidity
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>>52500119
Not him, but it's not the part about piling up that makes you fucking retarded. It's the "tearing apart pieces of leather holding few not-so-important pieces together with bare hands somehow disabling the entire suit of armor" bullshit that makes you look like being braindead yourself
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>>52500119
Yeah; but if you put yourself of a crowd of 30 undead you're pretty much done-for unless you're wearing power-armour or some such.
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>>52500119
To pin down a human, you actually need to hold him. To keep guy in armor on the ground, you would need to position yourself on him and intentionally keep him on the ground. Not just standing on him.
And if you are planning to stand on him, then there is a pretty limited amount of people that can stand on single human being.
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>>52500166
Oh, okay. I'm not an armorfag so I don't know how easy it is to pull apart.

>>52500182
>To pin down a human, you actually need to hold him. To keep guy in armor on the ground, you would need to position yourself on him and intentionally keep him on the ground. Not just standing on him.
>And if you are planning to stand on him, then there is a pretty limited amount of people that can stand on single human being.
All the zombie movies I've seen have the zombies just piling on top of someone to the point where they can't stand up because there's too much dead weight on top of them. The zombies usually aren't shy about climbing on top of each other or injuring themselves trying to reach a living person.
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>>52500237
>All the zombie movies
>movies
See your problem, you fucking retard?

I mean it's not like zombies are real, but people standing on you can be perfectly real. And guess what - they won't fucking pin-down you just by standing. In fact, you will be perfectly capable of throwing them off balance.
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>>52498558
http://texaszombie.com/ has some good ones. "Scrounging Charts" is really what you're looking for, but Night of the Dead, From These Cold Dead Hands, Random Encounters and Other Tables, and Zombie Descriptions and Game Scenes from the AFMBE Board also have useful junk in them.
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>>52500585
thank you anon!
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>>52500455
>you will be perfectly capable of throwing them off balance.
What if they all lay on top of you, and then more of them lay on top of those
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>>52502272
... then they can't harm you anyway? Assuming you aren't in this shit alone, your partner can clean this mess while they are all on top of you.
Remember - 90% of "zombie ambushed them" bullshit in movies is literally shit-tier writing for cheap drama. Another 5% is for actually incompetent fools.
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>>52494828
Step on the crossbar and scoot
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>>52494995
I think I stroked out toward the end there
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>>52494299
Does someone have some post-apocalyptic survival fiction? I'm jonesing so hard
Books, movies, webcomics, games, whatever

You know, where it's less about 'finding the cure' or the 'evils of man'. I just want a guy, raiding malls, fighting zombies, surviving winter.
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>>52502296
>>52500455

>... then they can't harm you anyway?
>just throw them off balance

Because that makes it all fine, right? Not a problem - just wait for them to get bored of scraping the flesh off their fingers and losing teeth gnawing on your gorget and they'll wander off! Should be anytime now... right?

Hell, I agree that plate would make you about as close to zombie-proof as you can reasonably get outside of a tank, but it doesn't warp reality to make you Jackie Chan in a metal Tuxedo.

Though, maybe I'm wrong, and you're a master of close-quarters combat, and no number of zombies could possibly pull you down or impede your movement - and if they somehow did, you could just squirm out from underneath and cartwheel away.

But, I'm not.

>Assuming you aren't in this shit alone, your partner can clean this mess while they are all on top of you.

Not the guy you're bitching at, but moving the goalposts doesn't help your point (which was already made, so you're probably just getting off on it at this point).

Adding in a random partner (just because it's OBVIOUSLY a good idea to buddy-up doesn't mean you can ASSUME it), who is free and safe and in a position to help you up - presumably you gave him the weapons he'd need to kill those zombies - doesn't instantly mean your dumb ass is safe.

So, maybe he's got a rifle, a good angle and a steady aim. That'd pretty much trivialise your bog-standard group of shamblers.

Then why were you on the fucking ground in the first place you clanging sack of well-armoured idiot?

Oh, also these are actually now Rage Zombies - do you see why moving goalposts is stupid?
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>>52503661
>Being this bad at counter-argumentation
Let's make a short round-down, k?
Riot gear is great, but its also non-rigid. So when they will magically just pile on you, they are going to crush your ribs and simply suffocate you. Plate remove this issue either completely or to certain point, since it's rigid. Depending on how it's fitted on you, it might as well make you "unsquishable" for lack of better term.
So you will be just lying under the pile of them, yourself unharmed, but trapped.

If you are alone - you are fucking dead. Not because your armour won't protect you, but because you are trapped and can't throw away half a tonne of dead meat covering you. But that still just assumes they literally created a human pile on you and then kept on doing so ad infinitum.

If you have a partner, then you are perfecly safe (unless he's pinned down too), because a bunch of zeds is just lying on you, so he/she can pick them up and save you.

So kindly - fuck off. This had absolutely nothing with moving goalposts.
Also, your "I'm not that guy" is hardly convincing, if you have the same syntax as he did. Not that I care, but try harder when bullshitting a bullshitter.
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>>52494299
Does animated artwork count?
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>>52503661
Also, expanding on the partner bit - entire horde is just pilled on your ass. So why your partner is not free to act?
Think about yourself as a walking tincan full of spam. Quite literally. Entire bunch of 0 IQ morons is trying to eat you, while you are still inside that can. Even if they pin you down, they can't do shit to you. And a fuckload of them is focused on you, trying to scrap you. Your partner has a free move, because you got entire/most of the focus.

It's not a rocket science. Not that it's wise, but still perfectly sensible with given data.
>>
>>52503389
Just go read I am legend. It's not exactly what you asked for, but Neville provides a hefty dose of stuff that is/might be helpful.
Also:
https://www.youtube.com/watch?v=R8e-vXqzybw
https://www.youtube.com/watch?v=uoGptXpmTzo
To get this short you will need to be familiar with the book, but it's absolutely marvelous take on the moment that eventually got dropped from the book - the transition of Neville from scared shitless to realising that either he will start to fend for himself, or he will simply die, because there is literally nobody left to save him or help him.
>>
>>52504070
Holy shit, so I didn't just imagine this short existed.
Thanks mate! I've been searching for this for years! Friend send me them right before the Will Smith movie premiered and I've been unable to locate them ever since.
>>
>>52497056
Holy shit. That's actually some A+ concept/fiction there.
>>
>>52497327
Shit like WWZ and ZSG are shit in my opinion because of those tropes they enforced. Sure, ZSG is written well, but still, it had a negative impact that Robert 'Cuck' Kirkman, author of the Walking Dead, picked up on.

>cant call them zombies, gotta use stupid names ie walkers, zeds
>katanas are somehow the best weapons ever made
>weapons never dull, break, or wear down
>guns suck ass
>yonkers
>etc

People forgot ZSG was a parody and ran with it.

>>52497597
If anything in the comics people are TOO good at surviving. Seriously, it was really great until a few dozen issues in. Suddenly every person is a fucking superhuman with godlike combat abilities, zombies are useless as wads of wet tissue paper, and every single female character is super strong and super cool because of Kirkman's self-admitted hyper-feminism. No room for flaws or characterization there, just gotta make the women unrealistically amazing at literally everything and have every man be incompetent, insane, or a brooding moron.
>>
>>52499885
It took, what, an hour or two just to get in or out of plate armor? Plus, knocking knights over became the most valuable war tactic against them because you were basically defenseless for 15 minutes while you squirmed yourself up to your feet. You would be resistant against zombie bites, but plate armor does shit for blunt force trauma, so you have a dozen or two very pissed off undead punching and slamming you and dogpiling you and trying to rip off your armor while you lay there powerless. Plate armor in a zombie apocalypse is a metal coffin.
>>
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You know /tg/, dealing with zombies will be easy for us. It is humans that is the hard part, you can never know when one my snap, betray, or out right try to kill you.
>>
>>52504408
>dealing with zombies will be easy for us

Yeah, a bunch of nerds who enjoy rolling dice and moving plastic figures around will have a real easy time defeating a horde of adrenaline-pumped above-human-strengthed bloodthirsty ravenous unstoppable sprinting monstrosities.
>>
>>52504363
>It took, what, an hour or two just to get in or out of plate armor
From where did you you get that? It takes 15 minutes.
For comparison - getting into riot gear takes 10.

And if you think that pushing someone has the same effect as deliberately trying to knock them over - you never in your entire life been in a fight, even as a school kid.

>you were basically defenseless for 15 minutes while you squirmed yourself up to your feet
Aaaaaand... yeah, you can eat a bullet already

Next thing you will quote D&D on plate's weight
>>
>>52504439
Hold up on a place for a few weeks, dead things will continue to decay and grow weak. Air, heat, and cold will break their bodies down over time. Zombies don't think, you can figure out ways of dealing with them, but other humans are out there thinking just like you and me. Maybe they want to work together, maybe they want to kill you, who knows? Unless you are a mind reader, one can never know.
>>
>>52495817
I disagree
Unless it's an absurdly infectious outbreak malls would probably be abandoned exactly BECAUSE the zombie apocalypse is a "plague"
No ones going to the mall when there's that weird flu going around and all the health specialists are telling you to stay restrict your public wanderings to avoid it.
>>
>>52504439
Since when the fuck is the average zombi 28 days later style?
>>
>>52504591
Assuming they decay, and assuming they decay that quickly.

>>52504564
Here's your last You.
>>
>>52504662
Makes them all that easier for the taking

>>52504713
>Your you
>Said the guy baiting with "plate is useless" meme
>>
>>
>>52504713
>Dead body somehow not decaying
I want ZSG faggots leave right now.

Ironically the only zombie fiction that ever took that shit into account was 28 days later. Where there were no zombies. But instead of "the decayed into ooze and bones in 2 months" Boyle instead had "they've al starved to death after 2 months"
>>
>>
>>52504662
In an almost weird turn, supermarkets are going to be packed since Pele flock to those places any time there is some sort of disaster. It's mainly to stock up on food and the like but i think they'd turn into literal death traps especially early on.
>>
carrion economy best economy
>>
>>52504971
>since Americans flock to those places any time there is some sort of disaster
Here, ftfy
>>
>>52504878
>>52505103
>>52504936
>>
>>52504917
That's why living infected are better than outright undeads.
>>
>>52505355
Outright undead would just decompose.

The only zombie fiction that avoided it was 28 days later (and by extension its sequel) and remake of Dawn of the Dead (because it's roughtly 30-35 days after the outrbreak and sizable chunk of zeds is already in state of heavy decomposing). THe most egregious example is of course TWD, where they could have a zed decomposing in a farm well a month after the outbreak, but somehow they could have zeds stored on shipwrreck 5 years later and getting overgrown with fucking barnacles rather than turning into mush.
>>
>>52505424
>The only zombie fiction that avoided it was 28 days later
>>52504917
>the only zombie fiction that ever took that shit into account
>t. guy who doesn't realize just how much zombie fiction there is

Hell, Dead Air had ones that only lasted 24 hours. Granted it was a city-wide outbreak instead of a global apocalypse and the movie kinda sucked.
>>
>>52504070
wanted to share this, in return I guess
https://www.youtube.com/watch?v=IUithfhoBUU
>>
>>52498558
While Dead Reign is really not good as a full game, it has loads of great tables and a lot of decent setting details. The share thread has the PDFs.
>>
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>>52498732
Fuck I just purchased GURPS Wasteland like yesterday where was this fucking post when I needed it.
>>
>>52505584
This is one of my favorite zombie 'movies' out there and an inspiration for my campaigns.
>>
>>52505847
>>52498558
Here's 100 random corpse searches from the core book.
>>
>>52505947
You could always just go to GURPSGEN and pick all you need from their mega storage
>>
>>52505552
>Defeating own arguments
>>
>>52506067
All I said was there's loads and loads of zombie fiction out there, and 28 Days Later was by no means the "only" movie with zombies not living indefinitely. I said nothing on their quality.
>>
A little more on topic.

What music do you use for your zombie campaigns?

https://www.youtube.com/watch?v=TAQXaKQH5vo
>>
>>52506050
I searched that, it's just a GitHub page? How is this useful?
>>
>>52506170
>being this new

>>52437836
The thread image is a pdf with the link you want.
>>
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I downloaded a shitload a while back for Apocalypse World. I'll post the best.
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>>52505847
>>52505975

Dead Reign really is fantastic as a reference guide and for building the fluff around your zombie outbreak, but yeah, as a standalone game it isn't that good. GURPS, AFMBE, and End of the World: Zombies all do it much better. I'm not sure why, either. Something about Dead Reign just makes it worse. It's also a lot more restrictive than any of the others. Whereas All Flesh says "here's some ideas take them and run with it have fun" Dead Reign says "here's how it's gonna be fucko get used to it."
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>>52503389
>http://texaszombie.com
Check out the "Dire Earth Cycl", it's a zombie apoaclypse in the 22nd century, near as I can tell. Thorium reactors, super-capacitor tech, and an orbital elevator. Basically the only humans left are in a safe zone around an obital elevator in Australia.

Book mostly focuses on a guy that leads a team of scavengers with their dropship. It was pretty good.
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>>52506486
>futuristic/near-future zombie settings
>>
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>>52496309
mindless horde of squishy undead.
>Tank hangs back and uses it's main gun.
>>
>>52507929
>squishy

You must not know zombies.
>>
>>52508014
They're plenty squishy when a 75 ton MBT drives over them. What the fuck are they gonna do, claw the tracks off?
>>
>>52508097
Driving an MBT into a group of thousands or even hundreds of zombies will result in it getting stuck. The Abrams is an especially bulky and heavy tank with not the best maneuverability, and believe it or not, tanks can't drive through everything.
>>
>>52508408
Which part of "I want ZSG faggots leave" you didn't get around the first time?
>>
>>52506146
https://www.youtube.com/watch?v=ST2H8FWDvEA
>>
>>52508408
Do you have ANY idea what's left out of human body after 60 tonnes roll over it and there is some hardened surface between the body and the weight rolling over it?
Or what happens when there is no hardened surface and just your average top soil?

Do you even know Brooks wrote his book as a parody of survival guides, but autists like you treat it to this day as a serious source of information?
>>
>>52506146
https://www.youtube.com/watch?v=bIP8GyLPBGk
And I'm not kidding. My players demanded to roll through a small town with Bollywood soundtrack playing at full volume from the speakers mounted on their truck. I have no clue if lyrics of this one can be some sort of a joke related with drawing mindless people, but everyone had their laugh due to it
>>
>>52509073
>>52509234

It sounds like you're pissed off that zombies aren't incredibly weak pushovers, which they're not, or that you don't want to believe that the Abrams tank or plate armor have weaknesses, which they do. If an Abrams tank can get stuck and be rendered immobile on rubble from a building, what makes you think it could cruise through a few thousands zombies averaging a weight of around 60 tons of body weight and resistance?
>>
Anybody got a sensible explanation of the zombie virus that adequately enables 1) Big hordes, 2) Not eating each other, 3) Fast and dangerous, 4) Hard to kill?
>>
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>>52509290
>Seriously being this fucking dense
>Seriously trying to make this argument
>Seriously being so out of touch with even basic physics
>>
>>52509321
It's called "because". And that's the entire explaination you will even need. Or, let's quote a misquote, shall we:
Maybe it's some kind of messed up super-virus. Maybe it's radiation from outer space, or black magic or... or the Wrath of almighty God.
>>
>>52498781
They really shouldn't have given those 2 zombies white hair. Way to easy to spot the copy paste job with them jutting strait out.
>>
>>52509290
>It sounds like you're pissed off that zombies aren't incredibly weak pushovers, which they're not
They are also completely fictional, you fucking scrub.
>>
>>52507929
>>52504917
>>52508097
>>52509073
>>52509234
>>52509347
>>52509384


even /k/ would hate these people
>>
>>52509290
Literally the only threat that tank faces is running out of fuel while still surrounded. That's it.
>>
>>52509416
>Get rekt by half of the thread for your idiocy
>Trying to back own bullshit with /k/
I'm /k/ regular. You are just full of shit
>>
>>52509650
>unironically 'get rekt'
>>
>>52509792
>Unironically still trying
Not even him, but how about you finally stop? It takes to be mental to seriously claim a bunch of non-sapient humanoids with bare hands will beat a tank, because their bodies will magically get tangled in the threads and create enough mud to bog down a tank. Just about any MTB can effortlessly go through deep mud, because it uses those threads to effectively spread own weight. Still well enough to crush a human being, still not enough to get trapped in a puddle of water. This is not WW1. And Brooks is a fucking idiot with zero military hardware knowledge. We are talking about a guy unironically doing the "M16 jams" bullshit in fucking mid 00s.
>>
>>52509972

I'll admit that an MBT would more likely than not be the best choice. However, if you drive around in hordes all the time, it's eventually going to run out of fuel, and munitions, and you're going to be royally fucked. Plus, you're a slow, noisy target. The streets are going to be packed with cars, barricades, and wreckage, and off-road will be the only way to go, so hello lower mileage, and the noise will always mean fresh zombies are coming. You'll also bet on having a dozen or so clinging on to the top. Zombies will win, even if you have a tank. The general idea too with zombie outbreaks is that they spread quickly, and by the time the government steps in with force, before they can bring out the big guns, it's too late, and they're dealing with too many infected who have limitless numbers versus very limited munitions and supplies.
>>
>>52511105
Average tank has a combat range of 500 km. Running out of what gas? Running out of what munutions, when it doesn't even need to fire? Not to mention the absurd amount of ammo your average tank carries, not even those qualified as MTB.
The fact you are slow and noisy works in your advantage, you fucking idiot, because you draw attenton to yourself, making trampling all that easier.
And if you seriously thing a barricade made out of cars is going to slow down, not to mention, a fucking tank, then this dicsussion is over - go back and keep wanking to Brooks. But don't you ever again dare to speak how tank is useless agains targets that basically put themselves under the threads.

The general idea with zombie apocalypse was ALWAYS based on the fact Goeorge Romero was a fucking draft-dodger with serious issues about military, so he always portrayed them as incompetent fools and everyone else realised that unless they will get inventive (fast zeds, easy/fast to spread zombie virus), the scenario won't work at all.

In short - you are full of shit and unironically perpetuating stupid cliches based on assumptions based on other stupid cliches.
>>
>>52511235
*not to mention stop
>>
>>52511235
And Romero was a fucking cocksucker who didn't know shit. If he lived today he'd probably run FATE where everyone died in one hit. Killing off characters to make his erect peener feel big, was the only reason he DMed. You can tell this if you read his books, he got off on being all big and powerful because it was the only way he could feel good in his dead-end fucking job and life. He was a fucking awful Dungeon Master, Night of the Living Dead should be enough evidence of that. I don't know why anyone uses "Romero did it" as an argument for anything. That's like "lol well Mussolini did it so it can't be that bad" while unironically slobbering at his grave. Just stop. Just fucking stop. Nothing Romero did is special, he was just in the right place at the right time. He invented zombie media which is now unequivocally one of the shittiest RPGs out there, yet still survives due to brand recognition and hordes of normies and roasties who don't know any better because zombie media is the only RPG they know of.

Do not ever use Romero in an argument again. Not only is it ethos-based bullshit which is not an argument because this is not a goddamn debate about a higher field of learning, but also he was a fucking terrible RPG player, a control-freak of a DM who pretty much singlehandedly created the meme of adversarial Dungeon Master, and sounds like a huge douchebag to boot. He did not know shit about DMing or storytelling and if you use that as a justification to cheat at your own game, retcon shit, and fudge rolls, just because YOU, a shitty dungeon master just like your worthless hero, cannot structure a game or adventure properly, then you are the lowest fucking form of human scum and I feel sorry for anyone who gets invested in any campaign you run.
>>
>>52505152
This game sounds cool.
>>
I came to this thread for pictures of hobos fighting uglier, more decayed hobos and I what I got was autistic rambling from someone who thinks a zombie can beat a battletank and some dude projecting his problems with his dungeon master on a senior citizen who directed a movie a long time ago.
>>
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>>52511513
Just another day on /tg/.
Wait out the horde and enjoy the ride.
>>
>>52511235

No matter how much gas you have, no matter how many bullets you have, you'll always need to stop and get food. You'll always need to stop and rest. You'll always need to go piss and shit. You'll always need water. You'll always need to stop and refuel at some point. Your main gun and its auxiliary armaments will need repair, maintenance, and resupply. If you just roll over everything, your tank will eventually need maintenance. If you hit something and you get stuck, which whether you believe it or not does happen, you'll have to get out. If you run out of gas, you're stuck.

This isn't a matter of your autistic "ROMERO HATED THE MILITARY" projecting, it's a matter of common fucking sense. I get that you're trolling, but you make it too damn obvious. You claim to be some kind of military vigilante really throwing up the middle finger to Romero and his "anti-military" attitude (even though if you watch The Crazies his military is portrayed in a much more positive light), which granted he may or may not have had, but what you're arguing isn't helping. You sound like a kid whose only experience with military hardware is Modern Warfare 2 or Battlefield 4, and you seem to think that guns are incapable of jamming and tanks incapable of ever faltering or wearing out, and if anyone says otherwise then they're either a retard who "wanks to Brooks" (whoever the fuck Brooks is, ZSG author?) or a raging anti-military asshole.

You're delusional as all hell. Or, you would be if you weren't so obviously trolling.
>>
>>52511430
>FUCK YOU FOR AGREEING WITH ME YOU GODDAMN FAGGOT

holy shit I only ever seen this on /tg/
>>
>>52511235
>>52511608

The moral of the story is that no one is invincible, and tanks are not unstoppable. Yeah, you'll be well off, maybe great off, but you will die in the end.

That's the whole point of every zombie apocalypse story. You survive until you don't. You die in the end. Everything you do is just delaying the inevitable "creeping doom."

Getting into a tank and intentionally trying to attract zombies and run as many over as you can is not a sound survival plan, and regardless of what you think, it's not "anti-military" to not believe that an M1A1 is invincible to all forms of damage and never has any hardware problems and can drive forever and singlehandedly kill every zombie on earth. It's Call of Duty fanfic wank.
>>
>>52511643
The only reason for a tank to get disabled in a zombie apocalypse would be schizophrenic /x/ or /pol/ tard militias blowing it up with stolen anti-tank missiles.

There is no way a zombie could stop a tank, not even with the help of a swarm. It is a retarded dumb human with no intelligence, and no understanding of tactics or weapons. It's completely defenseless against a tank.

Romero fucking understood this, and all his ...of the Dead films have a heavy theme about how it wasn't the zombies that collapsed society - it was the people.

People fucked up, and by the time the people realised shit was fucked, they just gave up on trying to salvage the situation. Hell, that's the entire intro of Day of the Dead.

Those two SWAT guys realise that shit is getting pretty fucked, and instead of trying to fix the situation, they bail on society with flyboy and the newscaster.
>>
>>52511643
If your tank gets a technical failure, you can just grab the tow-tank, drive it right through the zombies, and drag the tank back to base and fix it.

Tanks don't blow up when their treads or engine fucks up.

Hell, you can even just leave the tank there. Just fucking blast the area around the tank with a Bradley, drive up alongside it, and evacuate the crew with the top hatch.
>>
>>52511848
And when the finite amount of fuel and spare parts run out at this 100% secure to both breach and infection military outpost that is fully staffed by perfectly well adjusted tank crews and maintenance personnel?
>>
>>52511888
Well, if that happens, the problem really isn't the zombies, but whatever event allowed for your supply chain to get fucked so badly.

Because zombies aren't bad enough to cause a civilization disruption.

Zombies are
>unintelligent and unaware
>cannot use weapons and armour
>cannot use tactics and don't develop strategies
>are physically frail due to their unawareness and lack of pain - they will literally tear and gore themselves apart on thorny undergrowth, sharp object etc.
>will be reduced to rotten mush within a month or sooner
>have the worst method of spreading their disease among all diseases - physical contact with open wounds

The only way for zombies to be a problem is when society is already decimated by WMD's or some scifi super weapon. Or maybe it's a multitude of diseases that did in most of humanity, and the zombie virus is just finishing off the rest.

Either way, zombies are not an apocalypse starter. They're like salt on a burger.
>>
>>52511917
>Well, if that happens, the problem really isn't the zombies, but whatever event allowed for your supply chain to get fucked so badly.
Golly I wonder what that could have been.


>Zombies are
A pandemic, any symptoms of the infection is purely an afterthought. Pandemics fuck shit up, but most have the courtesy of not bringing people's understanding of reality into question, or force them to shoot their own grandmother.
>>
>>52511998
Zombies are per definition NOT a pandemic, because zombies have a shitty transmission of their disease, which makes it impossible for them to become a pandemic - unless all of humanity, 6-7 billion people, for some magical reason decides to all live on a piece of land the size of fucking Switzerland.
>>
>>52512022
And yet literally every bit of zombie fiction is predicated by it being at least endemic. You don't get a story out of 5 zombies in finland.

You're also discounting all of the various other means of zombie transmission other than biting.
>>
>>52512069
Literally every bit of zombie fiction is written by retards.

>You're also discounting all of the various other means of zombie transmission other than biting.

While those stories make some more sense, it's still just a pandemic that dies out after a month, when all the infected have died from starvation/thirst/just general decomposition.

The only zombie apocalypse that makes sense involves nano-zombies/cyborg-zombies, etc.
>>
>>52511888
... you will sooner run out of targets to shoot, not to mention enemy concentration big enough to run out of fuel and ammo
You are GREATLY underestimating the military budget and stockpile prepared by Uncle Sam. Hell, your average NATO member that is not some mini-nation like Estonia can continously run a war machine for few months without any outside supplies. And that's assuming they are only on the pre-made supply dumps and alike.

Seriously, why are you so persistant on pretending zeds are even remotely a threat for anything above disorganised mob in African shithole?
Get over it, with slow zeds the whole zombie apocalypse makes no fucking sense. It just doesn't.
>>
ITT: Bunch of autist trying to pretend barely walking corpse is capable of stopping tank
>>
>>52512108
Fast zombies, too. Not because they are efficient at transmitting, but they don't have the general issue of being slow enough to kill them by just poking them one by one.
>>
>>52512121
Even an disorganised mob in an African shithole can easily take on zombies.

Spears, machetes and knives have killed intelligent humans capable of using weapons, armour and tactics just fine. They'll work even better on dumb retards unable to use equipment and tactics, with no sense of self-preservation. They will literally walk into spears.
>>
>>52512144
Fast zombies are not a real problem. They just look scary. They still have all the problems regular zombies have, except now they're going to tear their ankles apart and faceplant hard enough to break their spines from running across uneven terrain without regard for personal safety.
>>
>>52511998
>>Well, if that happens, the problem really isn't the zombies, but whatever event allowed for your supply chain to get fucked so badly.
>Golly I wonder what that could have been.
Your average military base is stocked and stuffed to be in combat condition for 3 months without any outside help. As in - the division stationed in it is going to get killed by enemy sooner than running out of supplies.

Then there are supply dumps. And depots. And local arsenals. And the entire motherfucking chain of logistics.

There are also trains, planes, helicopters and shitload of means of transportation that can work completely unafected by the fast there is bunch of undead walking around.

But sure, let's see how it went in B-movies, which needed all sort of excuses to get their shitty plot moving at all! That's totally an argument that outweights everything else.
>>
>>52512145
the tech guy in my zombie game couldn't scrounge up a gun and got by making improvised spears and called shots at legs until he could go for the spine and damage the cord rendering them mostly harmless.

aside from that he used stealth and improvised weapons like clubs.

Honestly half the fucking game so far is its a few months into the apocalypse and I'm gonna have the military quarantine the area eventually and have life go on.

For them it's mostly scavving useful gear and making due.
>>
>>52497056
Stealing this for my Atropus campaign.
>>
>>52512108
>Literally every bit of zombie fiction is written by retards.
We're arguing about that fiction, why the fuck are you even here then?

>>52512121
Members of the us military shoot up their own bases from time to time already. That's without their loved ones shambling about in a state of decay somewhere outside the walls. That's without the constant threat that anyone that gets sick is actually infected. Or if we're talking about an air/waterborne infection the joys of knowing that at any moment someone might die. Maybe a survivor your helping. Maybe one of your allies. And it all starts again.

Which they can all chat about over the perfectly functioning communications network powered by magic they keep in the barracks.
>>
>>52512145
The biggest irony is that the grand-daddy of all this, Night of the Living Dead, had a literal sherrif posse cleaning the area and being super-successful. A bunch of civilians with handled Remingtons, for fucks sake.
Then magic happend in Dawn and somehow those posses, walking literally in lines, gunning down everything on their sight, with heavy military support and what not failed, because HUMANS ARE THE REAL MONSTERS DURRRRR
And all of it of course off-screen, so you won't question the shitty script

>>52512159
But they at least have the initial advantage over regular gaiting zeds, so you at least can have a crisis in the first place, while with gaiting zeds the sheer idea of crisis is impossible,
>>
>>52512176
This is how you run zombie games. Just small localized outbreaks that are just a "survive X days until the military and CDC show up and clean up".

Like The Mist, but with zombies. Don't lose hope, help will arrive if not today, tomorrow, or the day after tomorrow.

Even helps give some more weight to deaths. If only Billy hadn't gotten bitten this morning, he could have survived together with us until the Army showed up during the night.
>>
>>52512183
Yes, and?
Are you at least aware conscription is no longer main source of manpower in US miliatary? Instead you have fucking professional soldiers.
Stationed in bases with their families around, you stupid shit.

Maybe you are just retarded, you know? And no amout of argument is going to sway you in any way, because you are too fucking stupid to grasp them, while getting ALL your data from works of fiction, completely ignoring such basic fact like "the plot happens, because the autor wants it to happen".
>>
>>52512212
So basically 30 days of night, but with zeds? There is exact number of days you need to survive, then the "sun shows, everyone lives"?
Sounds good.
>>
>>52512183
>a military force apparently made up entirely of grunts forced to execute their own families is going to get triggered so hard civilization collapses
This is fucking retarded, I'm surprised this isn't a movie already.
>>
>>52512208
>Then magic happend in Dawn and somehow those posses, walking literally in lines, gunning down everything on their sight, with heavy military support and what not failed, because HUMANS ARE THE REAL MONSTERS DURRRRR
>And all of it of course off-screen, so you won't question the shitty script

Actually, society in Dawn of the Dead collapses because humanity are the real zombies/retards durrrrrrr.

Instead of doing the smart thing and completely cleaning up zombie outbreaks, everything becomes half-assed bullshit until eventually the amount of outbreaks reaches critical mass and society gives up - in the sense that people would rather abandon society and live like hermits instead of working together and clean up the zombies.
>>
>>52512285
What did we already told you about Romero and his mental issues?
>>
>>52512237
Yeah conscription has anything to do with it. http://www.nbcwashington.com/news/local/A-History-of-Shootings-at-Military-Installations-in-the-US-223933651.html

yep, glad it never happens anymore. Glad this list doesn't include any incidents with military personnel shooting their family while they were living within a base. Nope, it wouldn't do that.
>>
>>52512308
>wah wah wah im too retarded to understand a romero film

You must be really retarded, because Romero's film style is characterized by heavy use of mood imagery, a cheap/economic way of filming/cutting and easy-to-grasp-but-heavily-implied themes.
>>
>>52512312
>>52512332
>Missing point this bad
I assume you are the same person, given the style of writing and angry rambling.

Romero was a misanthrope for most of his life. And you act like that didn't affected in the slightest his output and content of his works, where humanity is fucked, humans are always rtarded, selfish and rash and if they represent any form of authority, then they must be incompetent at best.
Romero is mental, which he himself claims with no issues. And you managed to miss the fucking mark about it, to do more of angry rambling.

Next thing you will say Carpenter's politics aren't transparent in his works too
>>
>>52512275
There are two that fit this bill: remake of Day of the Dead and 28 WEEKS later.

Technically, 28 days later also qualify, since the soldiers in it went mental within a span of a month. But then again, who wouldn't, eating canned peas with canned ham for so long.
>>
>>52512415
Nope, I've never said a thing about romero, and have been using infection zombies for my entire argument, something that has nothing to do with Jupiter radiation space magic.

You know, the current state of the genre, not the point it became a thing (and no I don't count those hilarious tales of voodoo zombies).
>>
>>52512285
The smart thing is ignoring everything that Romero, Brooks and Kirkman had to ever say in the subject.
>>
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>>52512415
>Romero was a misanthrope for most of his life.
If he's so misanthropic and pessimistic about mankind, why does he even bother making films with obvious social themes?
>>
>>52504439
>above-human-strength

literally how
>>
>>52512712
I think he is talking about the whole zombie-feels-no-pain thing.

Which would mean that zombies would indeed have above-human-strength. Not a lot of strength, but more than a human.

Which also automatically means that that zombie will quickly rip its own bones and muscles apart through the use of its above-human-strength, because there's a reason why we humans can only use that strength in crisis situations - because it's self-destructive behavior. The pain you feel when you overuse your muscles is a clear message from your body saying "Stop doing this, you're tearing me apart brain!". Since zombies don't have a brain, they'll just tear themselves apart until nothing is left.
>>
>>52512523
And those themes are basically "humanity is fucked up and humans deserve to die", so what's your problem here?
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