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Hello follow Fa/TG/irls! I am one of the core devs and testers

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Thread replies: 22
Thread images: 4

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Hello follow Fa/TG/irls!
I am one of the core devs and testers on the L5R team at FFG.
I will be doing an AMA on the subject of L5R LCG for the rest of the day.

Here is a tidbit to get things started.
The game will still have 2 decks but they will not both be freely constructed. Families will play a key role in what cards you have to run.
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Sorry man, we know what day it is today.
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>>52481653
That is why I am doing it today. If I get called out by my boss (since a ton of FFG hangs out here) I can just say it was a joke.
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>>52481566

Even if this is fake, it beats people whining elsewhere.

Minor Clans when?
>>
>>52481566
New edition of the rpg when?
>>
>>52481566
What's the biggest change you are doing to the system and why?
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>>52482104
Minor clans will play a large part of our 2nt story arc. you will start seeing the seeds for them in the 3rd cycle.

>>52482126
2018, We will be using the Narrative System.

>>52482263
Removing player Provinces. We are replacing them with a set of shared Provinces that are drafted at the start of each game, battles will take place at them each round and winning a Province will give you control of it's effects for that around. We adapted this system from the Warhammer 40K Conquest LCG. Much of our redesign of the combat is from Conquest even.
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>>52482502

Just so you know, if this really is an april fool's troll, I hope you rip a seam in your favorite work shirt.

Also, how much variety is planned for each clan? Will Crab ONLY be the stereotypical "Big smashy dudes", or will we see their stealthy witch hunters being brought into play?
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Spider is best clan.
Prove otherwise
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>>52482631
Clans will be fairly streamlined out of Core.
The first cycle will focus on each clans core theme and fill in the gaps.

From there we have a chart of win conditions and game mechanics, each clan will be Great in one, good in 2, and weak in others. Leaving a fair bit if room for players to shape how they want to play the game while leaving some guidance for new players to get a feel for how they want to build.

A fun note is that the game will have 3 Win Conditions and 2 Loss Conditions out of the Core Box.
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>>52482736
Will there be any plans to support more players than 2 at a time? Or will it be like Conquest where it's always going to be just a little bit janky?
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>>52482806
There will not be direct support for group play out of the core. Support is planned for the future.
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>>52482836
Release when?
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>>52483095
MAYBE Worlds 2018 but that can very easily change.
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>>52483095
Just wait until the 19th. FFG Insider is a troll, he gave his trip out in a Netrunner General a year or so ago.
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>>52483204
Not FFG Insider. Check my Trip.
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>>52481566
Why the fuck are you keeping the Spider?
>>
>>52483560
We are not.
We are rebooting back to Clan Wars.
Spider is not and will not be a thing.

Mantis on the other hand maybe a thing again, that will be left to the hands of the players in our new organized play
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>>52483577
>Will we see other factions in the future?
>The Core Set comes with a full set of cards for seven clans, but you’ll notice that there are some Mantis and Shadowland cards. Because of the flexible nature of deck building, these are all playable, and serve as a great preview for the two Mantis and Spider factions we’ll be adding to the game shortly after launch.

I was just testing to see if you were legit. It seems you aren't even trying.
>>
>>52483597
You mean from http://fantasyfightgames.space/en/news/2017/4/1/make-rokugan-great-again/

That is not even a good try.
>Fight
>.space
>>
>>52483597
http://fantasyfightgames.space/en/news/2017/4/1/Poisson.html
>Help us keep this fake news alive until tomorrow !
>>
Tidbit before I grab some lunch.
"Pods" are part of the deck building. Closer to Conquest than Star Wars but it ties into the Families thing I said before.

When deck building you have the option to pick a family that comes as a group of cards like a "Pod". Each family will have a micro theme within that clan and have unique cards only they have access too.
Families will make up around half your deck. You will round out the rest with non-family generic cards. There is also the option to entirely ignore families and use entirely generic cards, Ronin focused decks will do this commonly.
As a side note the core will have 1 copy of each Generic card and 1 set of each Family. The limit will be 2 copies of each so that is why you only need 2 Cores.
Thread posts: 22
Thread images: 4


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