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What's a good method to lay the groundwork for a successful

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What's a good method to lay the groundwork for a successful campaign?
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Drugs, in proper dosage they can help you lay pretty much anything.
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>>52432924
find people who aren't neurotic or autistic. don't be scared to copy established shit for inspiration, since those things have good groundwork.
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>>52432924
Holy shit, that stock image girl is hot, would fuck whilst that Satisfaction song plays.
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Read fantasy/sci fi novels, history, and anything else that interests you and your players.

Steal liberally from all of them.

Start your players off with a small problem and let them work their way to the big problem you actually want them to solve. Horde of kobolds? They're running away from a witch who has control of a dragon. Farmer missing? An orc army is drafting slave labor.

Then you can pull together the disconnected mini-adventures you took your party on to get them warmed up to you and each other into a cohesive whole.

Finally: Bullshit liberally. The players often come up with better ideas for how the campaign should go then you do, so don't be afraid to let them speculate on what the end game is and steal that.
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>>52433038
Yeah, one of the perks of my job is having unlimited access to .eps files of stock hotties.
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>>52432960
Or find people who are all neurotic and autistic in the same way.
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>>52433192

Just look at Princess threads!
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>>52432924

First things first, the players. Make sure your group is willing to play what you want to play. There's no "right" way to RPG, but if you don't make clear your intentions beforehand there will be conflict.

Second, make sure you know enough about the system to run it functionally. Know the Core Rule Book inside out. Be able to run a combat encounter without looking at anything but stat blocks. Its okay to not know corner cases, but have a solid grasp on how shit goes down in the game.

Finally, this is less groundwork, but be consistent and dedicated. Be sure you can run this game regularly, be able to take time out of your week to make sure you can prepare. Communicate with your players on how they're enjoying it. Don't get discouraged by a bad game or two, don't lose interest before everyone else.
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>>52433179
>derailing your own thread on the 5th post
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>>52433179
post more
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>>52433495
What led you to believe I didn't want this thread to be about clipart cuties?
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>>52434758
Continue...
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>>52432960
>tfw both neurotic and autistic
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>>52434916
Make me.
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>>52433179
what is your job?
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>>52432924
I'd like to lay her groundwork for a successful campaign, if you know what I mean.
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>>52435213
JO buddy for a graphic designer
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Campaign are a collective effort. If the players are active and engage, the campaign will grow organically with only the need for your ocasional input.
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>>52436173
>JO buddy

Do you have crystals?
Thread posts: 20
Thread images: 8


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