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Why don't Tyranids use tech? If they really were running

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Thread replies: 51
Thread images: 6

Why don't Tyranids use tech? If they really were running away from some major threat you'd think they'd use every possible advantage to speed up their retreat.
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>>52398159
They DO use tech. EVERYTHING they have is tech. BIOTECH.
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>>52398303
I mean things beside biotech, there are some things biotech just can't do. Otherwise the Tyranids would have ate the galaxy a long time ago, stars and all.
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>>52398303
I just realized the only difference between Biotech and Biotch is the e. Haha
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>>52398159
Man, tyranid are made of nanorobot that cooperate to build their body, this nanomachine are auto-replicant horror that can infect and survive even in the worst place of the comos.
It's call cell. The whole flesh is weak is at best bullshit when you the stat of your body, like regeneration, reproduction, evolutive adaptation and massive ecologie that can infest entire planet from just a cell.
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>>52398403
Tyranids' biotech can do pretty much everything.

It seems more like you understimate the size of a galaxy.
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They do not use technology because they are stupid bugs.
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>>52398542
Yeah, biotech is so great. That's why the nids need overwhelming numbers and still lose. If the nids had a tech base equal to the crons or even the eldar they would've conquered the galaxy a long time ago.
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>>52398159
Can't bugs operate emplacements, ruleswise ?
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>>52398159
>If they really were running away from some major threat

They aren't, so your entire hypothesis fails right away.
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>>52398823
Unless every single nid is atomized and never returns to the planet, they don't really lose. A dead nid is just reabsorbed when the planet is ate, a microscopic loss of energy at most more than made up for by the planet.

That's what makes nids scary. Killing them does nothing unless you kill ALL OF THEM.
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>>52398979
If that's the case they're even more retarded. Their locust strategy is only a good idea if they're running, otherwise they'd be better off making dyson swarms around every solar system they take over.
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>>52398932
yes, which is made even more hilarious if both sides occupy the same emplacement, as they can both use it on their turn IIRC.

is the commissar telling the Guardsman "Okay Private, you'd have your turn, let Furlgu the devourer have his'?
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>>52399062
Wow the Tyranids really are superior to the Necrons.
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>>52399378
It's a strategy that works so why change it? Also locust strategy works for wide assault so defenders cannot concentrate.
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>>52399378
The lack of Dyson swarms for Nids is an oversight in my opinion. It would be pretty neat for some worlds conquered by Tyranids to be turned into big photosynthesis jungles to harvest energy and provide a staging point for hive fleets to bolster their forces at before striking out, as well as giving them a falling back point to prevent the extinction of a tendril
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>>52398932
No; it was in a faq
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>>52399697
It "works" only because some writers decide that it must in order to make them a credible threat. A written story doesn't have to follow logic. The very fundamentals of their "philosophy" of taking whatever makes them stronger isn't applied well at all, since then the other factions wouldn't keep having their unique strengths and advantages. Tyranids would just copy it all. They're said to be adaptable enough for that.
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>>52399697
>It's a strategy that works so why change it
How many galaxies have the nids ate their way through? How many billions of stars do you think they left behind? That's a lot of energy going to waste.
>Also locust strategy works for wide assault so defenders cannot concentrate
It would be slower sure, but the nids would have guaranteed reinforcements from the solar systems they controlled. Right now anytime a Fleet fails to conquer a defended world they have to waste time going after undefended ones to build their numbers back up, if they had controlled systems they could grow new nids by converting solar energy into mass, since biotech can do anything, and then have a endless stream of reinforcements to any battle.
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>>52399378
dysons are for energy
tyranids are after mass

don't get started on the e=mc^2, nids don't have that kind of technological level and more probably specialised in the swarm behaviour earlier since it is easier to support and hasn't really been proven ineffective up to now

also new sweet genetic data is sweet
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>>52399891
Tyranids are after mass, but they do still need energy to fuel themselves.
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>>52399851
I don't think Biotech can quite do energy to matter. I'm not even sure if Necrons have that fully sorted out.

A better option would be to spend some time in a solar system mining basic elements from asteroids, while using psychic powers to harvest additional materials from the Sun.
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>>52399949
and that's why they also have an understanding of photosynthesis and warp energies
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>>52400017
That's what Tyranids need. Plants that shoot lasers powered by Photosynthesis
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>>52398823
I meant that it is dictated by plot and arbitrary conditions, not any consistency or even relation to actual biology. Narrative defines it, not any real fact. Tyranids don't even quite relate to real life hive-minds, having leaders for example. I'm impartial to any wargaming faction winning or losing.

Even talking about technology like this makes no sense.

"Biotech" has as much substance as those folks dressed in steampunk. It is aesthetics, nothing else.

Current humanity derived advanced televisions from a shrimp's eyes and/or moth wing scales, can't recall which. A way to produce nanotechnological materials is using the abilities of bacteria. Proposals for advanced flight systems are based on feathers and animal wings. Tecnology is much more than being slimy or made of metal.

Warhammer 40.000 factional technologies are arbitrary and meaningless when considered outside WH40K or some popular notions of sci-fi. The writers, and the audience, lack too much education for it to be otherwise. They don't seem to grasp the concept of globular clusters, which would fit nicely the idea of "sector". Even the galaxy is depicted as a two-dimensional map. I bet none of them read "xenology", despite the fact that it was released on 1979 is is available on the internet for free. The setting's scale would be fitting for Nycoll-Dyson Beams, but there has none so far.

It is fun though.
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>>52399781
What's stopping you from making your dudes (tyranids in this case) do it in your own lore/fluff
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>>52400536
>real life hive-minds
eusociality is not a hive mind
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>>52400621
That's the first time I ever read that. Why?

Is it a problem of word definition? Should I use "swarm intellligence"?
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>>52398159
They would become too threatening.
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>>52400674
Yes

Hive mind is defined by an incredibly high level of communication between the brains in the hive effectively working as a single mind to many extents, sharing both inputs and inputs' elaborations and then re elaborating the various elaborations as new inputs until a final elaboration is found.
the level of communication between eusocial beings is extremely basic, they can't share the inputs, only communicating with a chain of elaborations.

the closest thing so far to a real life hive mind, except for actual minds, are humans connected to the internet and we're still far off.

in terms of how a hive mind would work, having "leaders" as in nodes for the elaboration of the various inputs shared by the other minds makes a lot of sense and it's not that different from how brains relay signals.
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>>52398159
They don't need tech.
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>>52398403
>there are some things biotech
Such as?
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>>52401027
Makes sense.

https://featherquillpen.tumblr.com/post/139547239987/social-insects-in-science-fiction

Do you see any issue with what's said in the above link? It's what I based myself on. Did I misunderstand something?
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>>52401104
Humans don't "need" to wear shoes.
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>>52398159
>roll 3d6 for int
>eat all dice instead
And thats why tyranids cant build microwaves
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>>52400556
Right now? Simply the fact that I don't want to buy some Zoanthropes, Venomthropes, and Sporocysts, then paint them all up as plants to make a really stationary Tyranid jungle.
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>>52401780
Are you saying Tyranids should start wearing shoes?
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>>52401878
I'm saying that just because a given faction/person/entity does not 'absolutely require x' they should just strait up forgo having it.

>Tyranids construct nuclear bombs while on planet and launch them at enemy bunkers.

>Build(or even steal/akeover) a small complimentary fleet of imperial equivalent spaceships and use that to help offset your abysmal Death to Kill rates in space battles.
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>>52398159
Apart from all the answers bringing up sufficiently-advanced biotech (Dyson spheres as brought up in >>52399781 are an amazing idea), one must also remember that Genestealers can subvert Forge Worlds in order to access Imperial technology. GW has cottoned onto the massive potential of this concept, which is why we're seeing Cults becoming a sub-faction in their own right in 7E.

It kind of makes me wonder why Genestealers only settle for wrecking the one planet when they could easily undermine entire systems and institutions with long-term planning. A single visionary Brood Lord could wreak havoc that would make the Reign of Blood look like a playground spat.
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>>52402137
I think the real answer is that GW needs to remember what they've made Biologically possible in the setting.

Why do Tyranids need to build nukes when there's that one Frog on Catachan that will explode and kill everything within 7 miles if touched? You telling my that in a dozen galaxies, Tyranids haven't found nuclear amphibians before?
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>>52402207
Probably because it would make them to noticeable. One planet in the galaxy, filled with all kinds of intergalactic terrors, going crazy is something you put on your to do list. An entire system falling to the cult of C'thulhu is something you take care of immediately
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>>52402207
If I remember the GSC book well enough, it mentions that they do do that to some extent. After the cult is big enough they start trying to ship genestealers and/or cultists in cargo containers and shit to other nearby planets. The rebellion may not have even happened yet, or the cult could still be unknown when this happens, so cults could potentially spring up just about anywhere that lacks the technology and vigilance to catch the incoming xenos before they make planetfall. And even then they might just slaughter whoever detects them and scatter, I suppose. Or if they have full control over the ship, they might just land anywhere on the planet, ignoring regulations and warnings.
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Forerunner-Era Flood would spread across the Imperium as fast as their stolen Imperial ships could carry them, so in about a year every system but the most heavily defended would have a Flood infection, many planets would be converted into Keyminds and the sectors around them turned into no go zones where ships stop working.
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>>52403556
Who asked?
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COULD TYRANIDS EXIST IN REAL LIFE
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>>52404273
nope.
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>>52404273
>Not as they are presented in 40k.
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>believing the tyranids are running from something worse

When will this non-canon cancermeme end?
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>>52404273
Yes.
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>>52405202
Its a canon theory.
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>>52403632
The people wondering what such a numerous force would do with the ability to assimilate enemy technology.
Thread posts: 51
Thread images: 6


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