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Spell Symbols Help

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Thread replies: 215
Thread images: 47

File: spell writings.png (26KB, 953x527px)
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ok so, im making a homebrew where players can "create their own spells" they will have these symbols as base and can combine them in a "programming language" kind of way, not pictured but in use, you can use letters, numbers and even full words if needed, there is an example of what i kind of want players to do (tho they will surely find a way to fuck it all up)
i need some help thinking if i need more symbols for other things, and i want you to create a few spells if you can to kind of see what you can come up with
between 3-6 symbols would be okay (conditional , and , or & then do not count as a symbol by themselves)
>>
>>52380273
{Touch}|touch
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>>52380317
lol, what would that do? touch you back?
its funny, but i need shit like this too to find loop holes in stuff, also the spells will have to be aproved before being created (i will decide if they are not too broken)
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>>52380355
>>52380317
i think i just found the mechanic equivalent of that
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I like the concept.
Here, have some low effort on my part.
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i guess this would be another example, create fire then launch, a simple fireball spell
>>52380459
these are great, would have to consider its use, but i gotta ask, what is size for? do you think it would serve better than small/big? could you make an example with those 3?
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File: Exploding Runes.png (2KB, 494x103px) Image search: [Google]
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another example, good old explodey runes
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another small example that actually made me notice i need a symbol for time
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>>52380273
What happens if I simply "increase" or "decrease" an object?
Does a knife become more or less sharp?
>>
you need a symbol for life and death too. how would you make a polymorph spell with this?
>>
>>52381221
i think the spell neccesitates specifying what you're increasing about it.
>>
>>52381221
increase the soup
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>>52380273
Does the 'then' symbol do anything? You already have a conditional and a conjunctive. If effects happen in an order they'll happen in order listed after the conditional necessarily and if they're simultaneous use the 'and'.
>>
Shouldn't the OP image be "When <this object> is touched, this object explodes"? The trigger is very ambiguous now.
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>>52381281
Here's my take.
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>>52383005
hurr im stupid
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>>52381221
its for values, like, agility, dexterity, etc
>>52381281
thats why i needed help, with that kind of stuff im forgetting
>>52382106
to be honest, i have no idea, i just did it in case of corner cases, but if it seems like there are none, we can just take it out and use it for something else
>>52382827
right, it was an example, but conditional its mostly understood, its mostly used when defining the effect altho it can be taken out if it finds not much use and we condition the spell talking about itself
>>52383024
could you give an example for its use?
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>>52383192
Not that anon, but this looks funny.
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>>52384170
Nice
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>>52384170
the creature would have to have it tattooed, lol
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>>52380273
This sounds more suited to a cRPG than tabletop because it would get complex on the fly. Unless of course they can only create spells at like a lectern in town (between sessions), then you could have them write it down on index cards and keep a "spell bank".
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>>52380273
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>>52388842
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>>52388910

You think you're funny, but you're not.
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{This object is big} | envelope this object

Oh my
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>>52380273
I see a lot of potential for perpetual motion machines. {This object bounces}|bounce this object - perpetual magic piston
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>>52388741
i think thats the basic idea, i mean the guy DID say he had to aprove them first
>>52388852
how the fuck did you get the part after THEN
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>>52380273
Consider a point system for casting. The more symbols required, the more time/resource/whatever is required to cast it.
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>>52390109
Resource is better see
>>52389435
You can do some busted stuff with only a few symbols. Like the concept though
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>>52390135
Err see
>>52389470
Freudian slip
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>>52380273
Fuck you, I did this first, though I used Norse runes for the symbols and didn't have as much syntax as your system
I think I'll just adapt your to a more aesthetically pleasing set of symbols
Also: how would you implement leveling and progression? How would a player "learn" spells?
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>>52389357
It's truly an abortion of a joke.
>>
Also, consider taking a look at the game Tyranny. It had a similar spell system in it.
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OP here, still need a few examples for these >>52380459
actually i think with a symbol for "status" or naming the status, would be enough
>>52388842
this one's cute
>>52389435
wat
>>52389470
to be honest, i think i miss named those, its meant to be a frontal impulse, then upwards thron, like in an arch, then the other one is being thrown at the "feet", i think i need a new one made specifically for bounce tho
>>52390109
>>52390146
they have limits to the amount of symbols in a spell depending on their level
the symbols they learn are based on what they find and understand from it, if, lets say, they see for the first time someone using the :. symbol, they wont know what it is, but when they experiment with it, they should get to the conclusion about how to use them
i thought about using norse runes before too, but some were too alike and felt they would get too confusing when there were many of these together, also go ahead, i dont mind you using this brah, its just a small part of a huge homebrew im making
>>52390153
never heard of it but will surely look into it
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>>52390197
this was meant to have >>52381281
before this
>actually i think with a symbol for "status" or naming the status, would be enough

also, how´s this now?
>>
This reminds me of the hobo sign language they put around areas for future hobo travelers.

More all i can imagine it's traveling wizards writing these down in random towns and dungeons to warn other wizards.
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>>52390220
part of the inspiration, lol
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OP here again, question for all of you who've helped, should i removed the "THEN" and "THIS OBJECT" specifications? should i replace them with something else?
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>>52380273
Phoneposting so I can't do the symbols, but

"Write" "target" {{"this object" "speak"} "this object" "speak" "this object"}

Spell that makes runes appear on the target. These runes force the target to preface every spell with "this object", essentially making all his spells apply to him rather than his intended target.
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>>52390289
Realised this is defeated by stuff like manually creating a fireball and then throwing it. Improved:

"Write" "target" {{"this object" "speak" "target" "or" "object"} "this object" "speak" "this object"}

Now if the guy you curse tries to speak the words required to target someone or something with a spell, he automatically says "this object", usually meaning himself, instead.
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>>52380273
>Programming Magic
This is fucking golden and I love this concept
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>>52380777
I got your back
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>>52380273
Kind of reminds me of words of power from the Inheritance series. The magic system wasn't great but one thing I liked about it was how magicians in the series were always out to learn more words to increase their power and control.

You could do something similar, have your magic code symbols be valuable things that aren't just common knowledge, with the more complex and powerful ones taking effort to find and learn.
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>>52390271
I don't think they're necissarily bad to have. Might consider adding some kind of loop operator that's available at a late level. Opens a lot of doors for craziness but could be cool if you have a resource system based on the output level of spells.

Sidenote: it'd be pretty Kick ass if someone developed an rpg with programming operators- might be used as an educational tool in introductory principles of programming classes
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>>52390722
I've been lurking this thread with the intent to do so. I'd honestly love to work with OP on it since I think this is a fantastic idea but I'm afraid he's already left the thread.
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>>52390749
Guess we just have to settle for stealing and reworking it. Off to bed for me, goodnight anon
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>>52390781
It's really a toss up. On one hand it's really cool but on the other it would (ironically) be hell to code. Simple stuff like damage spells are fine but whether or not certain combinations work or not is another thing
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Some overlooked concepts that I think were pretty obvious for this kind of system.
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Something I saved a long time ago that might help.
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>>52390722
It's a vidya, but there's CodeSpells that operates on that idea. I haven't played it, so I've got no idea if it works out.
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>>52380273
{Water, Touch} Create, Hold, Earth, Then, Speak
An alarm spell for flooding. Create a wall to hold the water back, sound the alarm.
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>>52389470
i'd assume loops like this would use up all their magical energy relatively fast
all that energy has to come from somewhere - either it's given to the runes or spell when it's cast, or there's some kind of ambient magic either in the object or in the air, and neither of those are going to be limitless
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>>52390197
Post your Homebrew progress in the general, you've got some neat ideas
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>>52390211
I absolutely love the asthetics of 'stop'. How does one specify 'amount of time,' is it the number of hourglasses?
Also, does one have to write on a line or something so 'and' and 'or,' 'greater' and 'lesser' don't get confused?
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Friendly bumping with cool concepts
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>>52380317
So basically a magical "ping" command? If magic works you touch it and you get feedback
Could be useful if magical power is locally variable. Just ping it and see if you get feedback
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>>52393261
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>>52390555
see
>>52390211

>>52390749
sorry, fell asleep on the computer

>>52391248
im kind of retarded, what would the difference be from the conditional to the "while"?
>>52391322
thats actually another interesting way to make this, and the symbols are (most all) really different and would allow this
>>52391478
that's pretty clever
>>52391496
i still dont know if allow perpetual motion machines to happen or its a "runes burn out after used" kind of thing
>>52391555
this is a small part of the whole magic system, the whole game itself would make it seem like accounting simulator until its actually polished
>>52392895
for know its just the number and specify if its rounds, hours, etc. but symbols for those could work too, and i dont understand your question
>>52393343
thats a really neat one, would be a tester to see if you're in a "no-magic" zone
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File: obligatory-loss.png (14KB, 600x600px) Image search: [Google]
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This is the "exception handling" rune.
https://en.wikipedia.org/wiki/Exception_handling
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>>52394142
>difference between conditional and while
I'd guess that the conditional is one time. If e.g. touch->light then the conditional would make light if you tap it, but would then fade meaning you'd have to continually tap it, while the 'while' would mean that you only have to touch it once and it would create light while you touch
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>>52394142
>question not understandable
Because if the symbols are flipped, they might be confused for each other, what does the magic do if I don't write in a straight line? Is there some kind of mark below/above/around the writing to denote where up is, like a line?
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>>52394196
thats very useful, thanks
>>52394273
but isnt the condition still there? i mean its not exactly tapping it, but by being "touched"
now you made me realize something, in case the condition is only "touch" means anything touching it, i gotta specify or otherwise the condition would still be met by just laying on the ground
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>>52394358
Think of it as click vs. hold
Conditional is like clicking, if you click on a link and hold the mouse button it still counts as just one click
While it's like your keyboard keys, if you press e.g. the space bar and hold it it continually types that key

{touch}|fire would create a single fire ball,
{touch} (while) fire would be a flamethrower
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>>52394356
ah, i see what you mean, the other symbols should give it away but you're right, in the case you write something with all the symetrical symbols, to know what is up or down, how about just a underline?

>>52394540
ah, i get it now


new symbols btw
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File: complex snowball gun for kids.png (11KB, 1034x127px) Image search: [Google]
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another example, using the new symbols
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I can't be the only one reminded of this.
http://suptg.thisisnotatrueending.com/archive/27276154/
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>>52394820
Maybe a bracket for combing commands?
So in that one there would be ones around 'create and hold'
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>>52394820
one thing i forgot to say, as >>52394356 stated, we needed a way to know which way the runes are supposed to be read, so i think putting the explanation under the spell would work in 2 ways, explaining how the spell works and telling you how to read it. when you read someone else's spell, you only "understand" the writings under stuff you know, and the rest would be just a blurry mess, obviously when you learn this kind of magic, they teach you the basics, user, then, when, etc. so those are the few ones you can read normally
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I cast fondle
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>>52394881
would this help the problem?
>>52394888
if not could you think of an example as when they would get confusing to use? so i can see how to fix it
>>52394938
kek, how about this
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>>52394938
I think you redacted it wrong. The "Condition when" should also include the Object: "When you touch the object it bounces and the object speaks "stop"?
I think that the end is also wrong but I dont understand what you tried to say.
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>>52394984
I don't see how fondling would make the commands clearer
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>>52395007
i meant this >>52394888
not the pic

>>52395002
not that guy but im op, made it clearer i hope
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File: spell symbols Speed.png (3KB, 276x160px) Image search: [Google]
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How degenerate a caster am I if I shorten my spells by writing some glyphs inside others where it fits? As an example, pic related was used in Speed.
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>>52395054
Woow, now that I understand what it says it is great. Adding on my list of spells.
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File: spell symbols Speed.png (3KB, 276x160px) Image search: [Google]
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>>52395178
Ah, I screwed up on the text.
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>>52395178
That says when this object gets slower it explodes. The simbol for stopping is a black sand clock
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>>52395178
>>52395207
its actually part of the idea, if we can make symbols be stacked like this and still remain understandable then i would say go ahead!
>>
Since there are symbols for slower/faster, can you specify HOW faster/slower it gets? Because if so you can basically make a Tempomat
If slower than x get faster, if faster than y slow down
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>>52395292
thats what the greater than and lesser than symbols are for and the increase and decrease
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>>52394619
Can someone make an example using the "amount of time" simbol since I dont undersatnd how to use it properly? Something like "When you see the object this object stops for 2hr and 20min and then it burns"
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File: spell symbols Lampswitch.png (6KB, 743x186px) Image search: [Google]
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>>52395384
At least it can be used in conditions fairly easily.
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>>52395384
my take on it
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>>52395501
I would put the star for "second" between the hourglass for "amount of time"
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>>52395547
i forgot the "this object" before the "fire"
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>>52395501
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>>52395622
>>52395572
Is that how it was meant to be? Because it should... it probably is, yeah. Thanks.
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>>52395682
fuck, i forgot the "this object" again, goes before the touched
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A simble alarm spell. I put the "touch" action inside of this object because it looks nice. You could also add "Ice Envelop Target" and make it freeze the person that touches the object.
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>>52395807
user is meant to be person currently using the object, maybe with "target" before user, could work
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>>52395714
altho it feels intuitive, if not redundant to put "this object" in that case, would be like saying "when user touches this object" to be replaced by "when touched"
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OP you better make a book for this
How can I shoehorn this into a game anyway?
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>>52396075
if i ever feel like its finished i could make a manual, but you can always just go ahead and use it freely
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>>52395547
I like that you used the time simbols as brackets
>>
I like this
>>52395547
>>52395622
more than this
>>52395501
>>
>>52396164
op here, that was the initial idea i was just not very straight forward
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>>52394273
I think it'd be the opposite. Effects under "while" only happen when the condition is true. A one-off condition checks once. {Touch}:Light is a one-use flare; you touch it and it lights up until it runs out of mana I guess. While(Touch):Light stays lit while you hold it but goes dark when you drop or stow it.

Mages with limited ability would use While() because it's one binary sigil and more experienced mages would use two {X} sigils and an If check for on/off because it gives more control.
>>
How can we make a time spell? Something like "stop time" or "go to the past" or even "make a time loop". Maybe we need a "time" elemental simbol. We may also need a heal one, a life or death ones for resurrection. An animal one and plats one for things like "control animal" or "making a plant appear". We may also need a teleportation simbol because I dont know how to make a teleportation spell with this system.
Also what other elements should we use? Maybe acid and poison? Talking about poison we should have conditions ones, like a sleep, blind, confused and posioned symbols.
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>>52388910
I snickered.
>>
how would a simple healing spell work?

im thinking

when touch target and speak "heal" then create greater light envelop target

Should there be a health icon or can i make it with what i got? maybe a life/death icon?
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>>52388910
I dont understand
>>
>>52396392
Those things seem REALLY powerful. I'd much rather make people use basic tools in weird ways to get powerful effects that "lol i do Stop+Time"

Bonus points if you have to bug/glitch the runes for really weird effects. Like setting a long duration within a smaller duration for Time Stop and hoping your code glitches in the right way rather than crashing and burning.
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>>52396392
poison could be

when touch this object (your dagger) then create lesser dark envelop for hour (1) really needs a life/death icon
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>>52396497
Can you use Smaller while targeting wounds? Or maybe something esoteric like Increase+Earth & Increase+Water to enhance the stabilizing Earth aspects and nourishing Water aspects within the wounded target?
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>>52396559
>>52396497
you dont need a life/death icon use greater light/ greater dark
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>>52396579
instead of life/death that can be abused how about Blood? create blood sounds like a half decent healing spell
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>>52396601
Also makes for a bitchin metal concert.
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>>52396497
>>52396520
>>52396559
We still need a heal icon. Maybe a life/death one and use +life to heal. Death can be "stop life". I still dont know how to make a revive spell
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>>52396623
life and death especially death will be overused
hurr durr on speak death you all die lol
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>>52394196
So what exactly happens if an exception occurs when doing programming magic, and no exception handling was used?
>>
How well does the magic used with this system handle other languages? That is, if your word order and stuff is different, does it compute or do you need a different style of casting? Different symbols?

This example spell would use object-verb-subject as sentence structure.
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>>52396692
that spell is beautiful
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>>52388910
>>52389357
god fucking damnit when I got it
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>>52396721
is that a john cena reference? i dont get it
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>>52396752
Loss.
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>>52396792
>>
when speak "rain" create big water explosion envelop bounce

there, i made it rain
>>
>inb4 "never gonna give you up, never gonna let you down..."
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>>52388910
TEN YEARS. ITS BEEN TEN FUCKING YEARS.
>>
You need a NOT symbol, OP
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>>52397278
for what purpose?
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>>52394196
Is this loss
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>>52397337
see
>>52396792
>>52396818
>>
>>52397308
If <touch> and NOT <password> then <explode> for instance. And having negation available offers all sorts of interesting options. What if you want to make something resistant to fire?
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>>52397406
could make a fire shield like this

if touch user then create negative fire envelop user
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>>52397489
you could substitute negative for decrease fire but it doesnt quite mean fire shield
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>no negation operator
I'm making my own then.
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>>52397607
when target speaks then if user doesnt throw wind at target fast?
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>>52388910
>>52389357
>>52396472
>>52396721
>>52396752
>>52396792
>>52397151
I dont undestand. Can someone explain? I am a newfag
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>>52397690
Yeah, I screwed up. should have been something like:
If targets speaks -> (user big fast air object) NOT thows target ) air (
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>>52397826
LURK MOAR
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>>52395178
>>
>>52380273
Seems like you're basically trying to make a magic code system, but the issue is that you can't really cover all your cases without expanding it into a full library, which is understandably not something you likely want to do, so you're left with a lot of vagueness.

Vagueness is fine, after all, it's magic, codifying it entirely would be just as iffy, but it does leave you the issue of consistency. If your players have to tell you what a spell does along with giving you the glyph code, it sort of negates the entire point, but there's no real way for you to tell what a given combo does in a player's mind as opposed to your own mind.
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>>52388910
subtle
>>
>>52397589
any programming language worth anything needs the full set of logical operators. OP already has AND and OR. he still needs NOT
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>>52394196
I lost it
>>
i find it interesting that spells glitch when faced with errors, adds an additional layer of random, but do wizards know and exploit it or does the glitching wizard get swallowed in a black hole or something
>>
What would you use to create metal or non-element items? Simply Object?
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>>52399420
greater earth?
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>>52398959
I'd probably have it work like code.
If you fucked, up is might spit something unexpected out. Or it might just fail to run and do nothing.
>>
Some of these symbols are too complicated to write by hand. If you had a collection of stamps you could print these, or emboss them onto a media, but you couldn't easily freehand these with pen and ink or a drawing tool. Eventually these would be reduced to some simple cursive if people had to use them frequently in real situations.
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>>52394619
Couldn't Ice be Slow+Water?
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>>52390289
Always escape your inputs anon
>>
>>52399625
but what if you actually need to slow water down so you can swim through a waterfall or something?

another idea for thi world would be that wizards do actually have to study as normal but automata (like golems) need to be "programmed" with what magic they would command. Making short and concise commands would then be vital. Food for thought
>>
>>52399714
>what if you actually need to slow water down so you can swim through a waterfall or something?
Time maybe?

Still and interesting idea. Seems like you might need a lot of symbols for it to work.
>>
>>52399714
now thats the kind of wizard i want to play, he has a golem or something and he just programs it to fight for him

Real Steel anyone?
>>
>>52391322

Are there any more of these? This will help in me coming up with the magic for my setting.
>>
>>52399616
Wouldn't the magic stop working if you abstract them too much? I imagine it takes a while drawing them correctly, even for a trained magus.
>>
>>52400067
That would imply that the exact geometric shapes of the characters are what's causing the magic and not the meaning behind them. But that depends on the setting I guess. I just saw these characters and immediately thought there is no easy way to handwrite them and they would almost certainly have evolved to become simpler. When they are digital images that can be copy-pasted they can be any pattern of pixels with little problem. If someone had to actually draw or carve these symbols, it would be a big hassle to have a mix of lines and filled-in shaded areas, or characters with a dozen brush strokes.
>>
>>52398079
Nahh, all you need is NAND
>>
OP here, went to work, now im back
>>52400731
the shapes dont have to be exact but has to be understandable, so stamps would be the easyest way
>>52399714
>>52399812
thats pretty clever, just found how to do golems in the setting, anon, thanks
>>52399587
it really depends on the kind of "fuck up" it could just fizzle the spell, burn out the runes and do nothing, or the whole thing might become a black hole, something like the LHC
>>52399420
>>52398031
stuff that is not in symbols because its specific or not used enough to merit a symbol, is written in common language of the one writing it, so sometimes you get pic related in situations for not spell casters
>>
>>52397607
you're right, but there has to be another way to make it more concise with what you want to negate as a whole
>>
>>52401172
NAND gates take too much space.
>>
>>52394142
>i still dont know if allow perpetual motion machines to happen or its a "runes burn out after used" kind of thing

if you don't want to just go with instantly burning runes and still want to limit them, each drawn/cast spell could have its own mana supply, representing either the number of uses the spell has, the maximum number of symbols you can run through (in total) before burning out, or something more complex where each individual symbol has a cost associated with it.
>>
>>52400067
I mean, why should it? Like, don't go straight to just squiggling and say "yeah nah this is like a spell of 'When Touched, Project Anvils Fast'" when obviously it isn't.

I'm thinking of it as like, if I were to draw a /perfect/ equilateral triangle, I'd get a /perfect/ flame. But a little bit of a wonky triangle, and the flames aren't as bright or as hot or don't burn as well, maybe it comes out just as smoke. Which is alright if you're in a mad rush and just need to whack out some fire real quick.
>>
>>52402716
Also like, more ornate symbols? That might like

do something
i dunno. Seems like something Wizards would do.
>>
>>52394619
Retard here.
What's the difference between Object and This Object?
>>
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this is a fun little system to mess around with and think about.
the only issue i've bumped into is that there's no symbol for a for() loop - that is, if i want to go through everything in a 'list' once (such as every object enveloping a person - clothes and armour, for instance) there's nothing really for that.
just creating a 'for' symbol for now works, though.
might also help to have a 'caster' or 'creator' symbol, maybe a 'this spell' symbol too. then you could distinguish between 'this object's creator' and 'this spell's creator'
or you could target 'this user's creator' and explode somebody's mother, i guess.

anyway, here's some weird little spells i prepared with this. the first one would be energy inefficient as heck but whatever, you're setting fire to like everything the target's wearing individually.
you could also explode everything instead - which would have a much more distinct result that can't quite be replicated in a simpler way. another alternative (shown) is trying to impulse everything, which.. i'm not sure how that would work. might give a killer wedgie.
making the objects bigger or smaller, greater or lesser could have some interesting effects - misfitting armour is pretty bad, after all, and you have the potential for buffs and debuffs with greater or lesser.

then there's some reading- and writing-based spells. largely just silly stuff.
>>
>>52403524
good question
and im the op
i think i just repeated it by mistake
>>
>>52403641
oh thank goodness for that.

The Object symbol is real hard to draw by hand
>>
>>52403540
the "when" conditional is a switch that returns to off after the motion has been completed
the "while" conditional will keep doing what ever its doing if the conditions keep happening

i guess thats the main difference and i just understood that myself
>>
File: spell.png (39KB, 1097x561px) Image search: [Google]
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Can I be an ass and see how any symbols I can wedge together before it becomes unreadable?
>>
>>52404096
i would be insulted if you didnt
>>
>>52394874
>http://suptg.thisisnotatrueending.com/archive/27276154/

Didn't someone make a pdf detailing a full system for this?
>>
>>52401214
Initially I thought stamps were a fuckin' neato idea but then I realized it'd make stuff like >>52404096
extremely difficult. You'd have to have a ton of different sized stamps or an alternate writing device for writing your containers. Then you could stamp away to your heart's content. Or until, y'know, you ran out of space.
>>
>>52404344
well the style for writing is not finished, if cramming everything into what ends up looking like just one symbol works, then we'll use that, if not, stamps will do
>>
I love the idea that "written" magic is fucking absurdly busted in comparison to normal spellcasting, but it's every bit as obtuse as a programming language and fucking up one little thing can lead to massively disastrous results.

Also, part of the challenge would be trying to fit big, complex spells into small, optimized strings of runes/symbols. The rules for squeezing different sigils together takes fucking years to learn.

Anyone can write a magic circle that casts a fireball, and casters wonder why you'd even bother.

It's the motherfucker who can cast fireballs off a single sigil that you need to watch out for.
>>
OP can we get a v3 of the chart for easy storing and referencing?
>>
>>52381365
>INCREASE THE SOUP
>>
>>52388375
It's the mark of the Lee-nucks Clan of exploding orcs.
>>
I am so stealing this idea for my next campaign
Just gonna bullshit it through as dwarven rune magic
>>
>>52403540
>putting the created element above the create symbol

So simple yet so classy
>>
>>52407699
as soon as we make one last modification, i'll make it
>>
>>52410433
would you care to theorycraft a bit on using this to enchant items? how would the adventurers do it? and are the glyphs known in your world or do people forget them as soon as they are used?

also i imagined a rogue with a tatoo like this
when touch then user small 1 hour but how would i write the hour part?
>>
File: mini tattoo.png (4KB, 483x111px) Image search: [Google]
mini tattoo.png
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>>52410498
to enchant items you carve it onto the item or write on it, the adventurers can use anything they want to carve/write the symbols, but they have to be "readable", people know of the glyps but the common mages know nothing but a handful of them, a few mages that find a new symbol, normally dont show it around and keep it for themselves, still thinking if using the rune burns it out and removes the effect (literally dissapears the carving/writing) or the symbols use "mana" per symbol and you just spend it when you use it

here is the tatoo
>>
>>52410625
ah, didnt know the time was written like brackets, thanks. if i want to write 2 hours do i just put a number?
>>
>>52410678
yep, also i forgot to add the newest symbols so far, i had forgotten about size
>>
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>>52410711
dumb me forgot to save after editing
>>
>>52404328
Doesn't get saved by sup/tg/, I can't find it anywhere else.
>>
>>52410726
what exactly does Hold do?
>>
>>52410953
hold stuff, like, literally, lets say its a trigger when someone touches it and it holds them, keeps them immobile in one place, or create lets say water, and dont want it just spilling everywhere, hold it in place, lets say a small invisible square made of water
>>
The only other thing I can think of is something along the lines of destroy or prevent (So like, when object touched by water, destroy water; or prevent move)?
>>
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>>52380273
I got you, OP.
>>
I'd try to make my golem dance with those spells, carve one or two in each limb
>>
>>52411022
herp derp, was thinking hold as in a battery charge, like hold fire to be stored
>>
/tg/ did it again. We finally got shit done. Great thread OP. You are a hero.
>>
>>52388910
OH FUCK YOU
>>
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Good shit, OP. I'll post some of the related stuff I've got.
>>
I need a damn poison element, cant get poisoned weapons to translate to code because there is no life/death element (rightfully so probably) but i just cant make poison.

>>52411637
adding programming (nerd) with magic (nerd) equals nerd^2, which tg loves to no end
>>
>>52411637
>>52411888
not yet, we still need the simbol for a negation, probably as brackets too
also, life and death are not there because it would be way too OP like setting something to kill the user when touched, even as hidden it would make anything way too OP, but you can still input stuff not there by putting it in " ", like for example "poison" or "poisoned"
>>
>>52399625
>>52399714

You could just add a [state] symbol to the elements. Like an ornamented circle depending on whether it's referring to a solid, liquid or gas. Changes between states consume different amounts of mana based on the energy needed.

Now I'm thinking of the mage who figures out the [plasma] state.

>inscribes [gas] symbol incorrectly when trying to make steam
>beaker of water explodes into a burning fireball
>>
>>52411878
this shit's so better than mine that i can barely understand how it works
>>52412554
could probably be "status" and a space for you to write the status
>>
>>52412787
I vote for the pipe symbol as negation for example

when touch user then create water or fire if target |user|

that can be further compacted but the gist is touch yourself and make water unless you are touching someone else, in that case make fire
>>
>>52413103
hmmm.. now that i think about it, and IF and ELSE handler is needed too
>>
>>52413233
you got a WHILE, you only need an ELSE. you can write any IF as a WHILE
>>
>>52413319
true, so we need negation and ELSE, what pipe symbol you meant for the negation?
>>
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Will there be symbol compounding like in korean for complex spells?
>>
>>52413564
this guy gave it a shot
>>52404096
>>
>>52413410
the pipe symbol is the | symbol found above backslash in us keyboards. Alternatively you can use O to symbol negation. As for ELSE i would suggest ⏩ to signify skipping the loop.
>>
>>52412420
Maybe we can make each icon a certain level. Level 1 icons are the ones that everyone knows (like then or object), level 2 ones you have to learn then and it cost a little more mana. Level 3 are even more difficult to have and cost even more mana. Life and Death can be the last level, only strong characters with lot of mana can made those
>>
If I just write "When touch then..." rather than "when touch this object then...", does that mean they have to touch the sigils specifically?
I'm thinking of like, a sword with one "when touch then project fire", and one "when touch then project lightning" for example. Can use your sword like a gun with two modes, or something?
>>
>>52414030
Or something more useful...
"when touch then explode" written in real faint writing on the floor. Rather than "When touch object..." which would make the floor explode when you touch any of the floor
>>
>>52403805
In C, the programming language "for" "when" and "while" are different things.
Sadly I can't explain the difference
Did you even study programming before starting this project?
>>
>>52411878
>>52394874
>>52404328
>>52410780
linking this subthread together
>>
>>52414555
isn't it
>for
go through values i in range R, doing x (which might also depend on i)
>when
if event E happens do x
>while
as long as condition C is present do x
>>
>>52383024
>Washing instruction based magic
>>
>>52414938
the take on the Death symbol is pretty nice, this object NOT but im not digging life
>>
>>52414555
only karel in highschool
>>52413713
im thinking something else so it doesnt get confused with THEN or the envelop symbol
>>52414030
you already answered why the difference between "when this object is touched" and "when this is touched" here >>52414072
>>
>>52414555
also, forgot to say the "amount of time" is FOR
>>
>>52388910
MY FUCKING SIDES
>>
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>>52415137
sorry, 4chan decided to convert my symbol to O, i meant pic related
>>
>>52380273
This is pretty cool.
>>
How would you set a spell to automatically restart?
>>
>>52420547
NOT Then: ?
Thread posts: 215
Thread images: 47


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