Mechanics or ideas from non-tabletop sources that you want to steal / have stolen for your own tabletop games.
Pic related.
Imagine.
>>52356232
What am I looking at?
>>52356581
Not OP but it's a blood moon in zelda, whenever they occur every enemy you've ever killed is resurrected
>>52356609
Oh shit that sucks.
>>52356363
Anything in particular in mind?
>>52356609
Wow so it's like the far better blood moon in Terraria but much worse?
Damn.
So THIS is the power of Nintendo(TM)
>>52356609
"Hey I just offed that Silver Lynel and..... Oh god dammit all!"
>>52356232
In a thread a few days ago someone mentioned using pokemon as elementals in their games. Edited so that they wouldn't be immediately recognizable, of course. Seems like a reasonable idea.
>>52363201
Protip, nobody ever gets away with this trash and players always feel cheated and annoyed. Far better to just tell them straight up "Yo, we're doing pokemon elementals" and they'll probably say hell yeah! and it'll be fine.
>>52365085
That's true. If I did it I probably wouldn't say anything unless they straight up asked and I'd probably tell them because claiming otherwise is dumb.
>>52365507
You are That Guy
>>52356232
I took the planar structure from Malazan Book of the Fallen and ripped it outright into my own setting. The Deck of Dragons, specifically.
I also realised fairly early on that one of my major plotlines was essentially a retelling of Arthas' fall in Warcraft, but it was too late to change without massive retcons, so I just rolled with it.
>>52358324
Just controlling monsters, imagine hijacking that one obscenely powerful Owlbear to fight other monsters.
>>52365545
Not even that guy is that guy