>Be a shitty 2HD carpenter in a small town
>See giants size of a house smashing shit around, throwing carts and rocks each every way
>See Adventurers spewing their adventury shit at oversized brutes
>wat do?
TLDR: DM gave us some shit-ter NPCs to run while cyclops are fucking up the town and NPCs are supposed to survive. (and HELP lvl 6 adventurers???) Its hard form me to imagine anything to do for them but crawl under beds and pray to gods of D&D setting for Adventurers to win. Is there any way shit-tier NPCs can contribute in such a fight?
>>52342353
By throwing rocks and stealing their tendies.
>>52342353
You're a carpenter? You'll be salivating at all the business you'll be getting from the destruction. You're about to become a wealthy man.
Stop yer bitchin and learn to run the game yerself buttercup
>>52342353
>Be a shitty 2HD carpenter
So, more than twice as tough as a regular carpenter?
>>52342956
Lel true.
If you can buy time, building catapults can be a good idea. If the cyclops is particularly dumb, make a large pit where you keep the catapults, so that he will attempt to rush at them and end up tripping hard. Aim at the only eye he got. It is a big target, hard to miss. Always keep the distance, but not enough to make him resort to throw rocks alone. Poison , if avaiable , should be used. Flaming rounds, oil, tanglebags, or any kind of low dc weapon that a bigass bugger cant use. All failing, make a zone where it is full of small tunnels where only an human can enter inside, and provoke him to follow. Get a few dozen people Fill him with arrows while he cant reach any of you.
>>52342353
ASSEMBLE A BALLISTA ON THE FUCKING DOUBLE
YOU GOT SOME CYCLOPS TO BLIND
>>52344341
>large target
I am no history savant,but i am pretty sure catapults weren't accurate like that.
>>52342353
>NPCs
>Shit tier