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Infinity General: I'd plug her suit if you know what I mean

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where only sexy people are allowed to operate giant mecha.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
https://catalog.infinitythegame.com/

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Previous Thread:
>>52206671
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>>52268203
>I'd plug her suit if you know what I mean
I don't get it
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>>52268203
id show her how slippery us Kamau can be, if you catch my drift
>>
>>52267635
Ok so remote box, Spec Ops model because I hate the Celestial guard model, Guilang, Support Box, and some bodies.

I particularly like the Keisatsu models, but I know they have crap stats. Should I go with Zenshi instead? Should I skip super cheap infantry in general?

From the sounds of the other guys I already have one nice hacker, the Pangolin hacker is decent, and the ninja hacker is also good.

My intent right now is to buy this stuff and learn how to use it over the next few months as I paint it, so thank you.
>>
>>52268339
Keisotsu as cheerleaders are fine. They sit back in your deployment zone and guard things, maybe throw them into suppression if you're doing a coordinated order. If you ever play JSA they make a decent defensive link with a missile launcher or two.
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Why are you guys being such dicks about this? Just give us your stuff so we can transcend this plane of existence.
>>
>>52268339

'sots might have crap stats, but ZhanShi aren't much better and are hardly worth the extra pts. If you want super cheap stuff, Kuang Shi (to go with that Celestial Guard) is what you need, since you even get smokes out of that combo.

Deploy them out of sight though.
>>
>>52268441
>>52268395

I'll pick up some Keisotsu then since it sounds like they'll be useful. 5 of them and the one with a missile launcher.

How about that one lady Oda from the mission box set? I like her model.
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>>52268493
Oda's pretty good, she's a toolbox of useful skills and gear.
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>>52268561

Ok, sounds great. Looks like I can mostly use models that I like then.
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>>52268493
Yuriko is an Engineer which automatically makes her useful.
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>>52268429
No, fuck off we're full. We already have one goddamn AI to remove, like hell we want to deal with another. Female Morats can stay.

>>52268588
If you don't like certain models, you can always just proxy them. Just be clear that you are doing so.
>>
I want to get some infinity sluts to use as proxies in my Tau army, post slutty models.
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>>52268939
Just look at this slut going to town on those noodles.

Mmmmm-hhhhmmmmmm
>>
So I've been trying to get into Infinity because 40k sucks hard right now, but there's no local community for Infinity here. Holy dick this game is impenetrable as fuck to get into. Sure the basic rules are clear enough, but there are more special rules than 40k going on here. I wanted to use their armybuilder program to toss together a list after reading into the rules a fair but, but damn - there's a shitload to be learned before even playing my first game.

At least it's not battletech or something.
>>
>>52269152
It's recommended to get some demo games under your belt before going full rules. Learning the rules by yourself can be a hassle, easier than in earlier editions, tho.
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>>52268939
>I want to get some infinity sluts to use as proxies in my Tau army, post slutty models.
I understand this, afer seeing Infinity models it's hard to keep playing with GW's edgy garden gnomes. Just bite the bullet and start playing the superior game, also there's no model that could pass for a Tau (closer matches would be something like Yan Huo or Nomads REMS) and they would make the rest of your force look really bad in comparison.
>>
>>52268493
You also taking Guilang? IF you're running vanilla, Keiotsu play a different role from in JSA. In JSA they make a team and the missile launcher/Yuriko are great upgrades who benefit from linkteam buffs. In vanilla they work as independent units, and without link team bonuses the missile launcher is total shit. They still okay in vanilla in a cowering round back role, for which purposes they're a little less fragile than Kuang Shi.
>>
>>52269152
While there are more universal special rules, they are truly universal, not the 40k's bullshit of seven different special rules that are just a variation of a BRB USR. It seems a bit hard at first, but once you get into it, you understand all the armies at once, rather than needing to spend time scouring over all of the thirty fucking codices to just get a feel of which army does what.

With Infinity you have to start slow. This is why Op Icestorm or Op Red Veil are great - they are on 150ish points and they have a great set of missions you can play with a friend right away where they give you a laser focus on few new special rules every game while still keeping things simple.
>>
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Hello, Inifinity General!

This topic may have been discussed previously, but if so, I missed it, and will talk about it again.

So, the topic I wanted to discuss is playing Infinity via Tabletop Simulator.
The workshop for TTS contains 5 Operation Icestorm missions made by some dude. And it does not look half bad. Considering Infinity uses silhouettes, you don’t even need 3d models (and, as far as I know, 3d models are quite hard and time consuming to do). You just get the images of the models, or even just model art, and attach it to properly sized bases, sizing the images, so they properly represent the silhouette size.
The TTS Icestorm pack contains some building that look quite good. More than enough to fill a table.
I toyed around with it, and looks like it may work quite well as a long distance substitute for the tabletop (not the same thing, of course, but still).

So, did anyone consider this and abandoned the idea? Maybe I’m too optimisting,a nd it worked like garbage? Maybe there’s another, better way to play online everyone is too hush-hush about?
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>>52268939
The biggest slut.
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>>52268939
I'll go off the top of my head from slutty looking models I remember: Lizard Pilot, Uberfallkommando, Morlocks, Oznat, Maghariba pilot, y'know what? Basically all the T.A.G. pilots, Odalisques, Riot Grrls, Jaguars (those bare arms, whew), Kum riders (they even have an unfortunate name), Nazarova twins (Kum enforcers), Kum Chieftan, Daktari solo blister (it's a catgirl in a nurse uniform), speculo killer (because she's impersonating humans, she's got boobs), Tech-bee, Caledonian Volunteer (she'll be wearing pants soon though), and Asuras for that skin-tight goodness.
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>>52270326
forgot to mention Moiras
>>52268939
>>
So I started aleph this month with a Steel Phalanx starter, myrmidon box and a phoenix as my leader. Now am looking in to expending in to more, then 200pts. I have been told that a seraph and marut are essential and I should buy them asap, I would rather void the big boxs though. What are the 2-3 blisters that are essential to playing alpeh? I was thinking maybe about machon for specialist and some sniper like taucer or the myrmidon officer to have a CoC model for my phoenix Lt.

Or am I totaly wrong and other stuff should be bought. If the seraph/marut or some other box is realy super important, then I can try to buy that, but if it is possible I would like to avoid it.
>>
>>52270326
Maghariba pilot isn't a sloot clothing wise, she's just sticking her arse out.
>>
>>52270406
People are bullshitting you. Marut is good but not at all essential, and is actually pretty uncommon since the rest of the list needs to be built around it. Seraph isn't even in Aleph, it's a PanO unit.
From your unit choices I assume you want to play the Steel Phalanx sectorial? Marut is not allowed in that, so if you bought Seraph and Marut you would not be able to use either.

Your choices are pretty good though, Machaon is excellent and Teucer is good too, he gives you a more aggressive MSV option with his ability to shoot at BS20. Myrm officers are good, but you have 3 Myrm characters already so perhaps a different thing would be better. I've found Thrasymedes to be incredible for his price for doing objectives, but he comes in a box you would need to split with a Nomad player, since it comes with a Nomad unit. If you can't find a Nomad player to split with then the Ekdromos chain rifle hacker is a decent alternative.

You have already bought some very good units. Phoenix and the Myrmidon box would have been the first things I'd recommend if you didn't already have them.
>>
>>52270406
>Seraph
It's not even ALEPH, Seraph are PanOceania. Just forget about that.

>Marut
Marut is a very good unit but far, FAR from being essential. Furthermore it's only for Vanilla ALEPH, Steel Phalanx can't take it, so be very careful about that since judging from the models you already have it seems you like the Greeks.

So whoever told you those things either doesn't know wtf he's doing or is willingly bamboozling you.

>What to buy
you're on the right track with Machaon and the Myrm Officer, and Teucer isn't bad either. There are no autoinclude or horrible picks in SP, you can make almost everything work. If you wanted to play the Marut maybe consider one of the Big Guys instead (Hector or Achilles) for the experience of playing with a murdermachine.
>>
>>52270691
>Big Guys instead (Hector or Achilles)
>Big Guys
>no Ajax
Anon...
>>
>>52270577
Nice thanks, no idea why the store owner told me to get mechs as soon as possible. I will go after machon, taucer and maybe get alke. She could link with the thorakites.
Dire foes are good boxs, from wht I heard, but totaly non avaible where I live.
>>
>>52270511
>Maghariba pilot isn't a sloot clothing wise, she's just sticking her arse out.
That's just naughty Angel's fault, the color choice for her buttocks area makes it look like she's not wearing anything. He's the man that painted nipples on a heavy armored Wu Ming, what would you expect.
>>
>>52270691
I don't like the idea of hector, seems too turkish to me. Achiles would be great, but I can't imagine runing him without Petrocles, and both of them and a machon is above the money I saved up.
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>>52270766
Wait. There is a female wu ming? I though all of them are dudes.
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>>52270782
HRL is a dudette.
Can't really see nips though.
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>>52270782
Nah, there are no female wu ming.

That's just 2 extra rockets the guy stuffed up in his armor.
>>
>>52270724
>no Ajax

eh I didn't mean physically big. Ajax hits like a truck but the other 2 are of another lethality tier altogether.
>>
>>52270770
Trojans are not modern Turks, or even Turks from whatever historical period made your nation mad at them. Those guys were pre Constantinople, I don't think you've got much to worry about. Hector was a really cool guy anyway.

>>52270828
Don't lie to me, anon. Those hips will snitch on you.
>>
>>52270855
hector was anti greek, I don't like stuff that is anti greek. And when I talked about him being too turkish, I ment his looks. He looks very turkish and nothing like a Greek.
>>
>>52270809
if you look closely the right boob has a highlighted nipple

>>52270770
>I don't like the idea of hector, seems too turkish to me
Well Troy was in modern-day Anatolia so you're not off the mark here. Really though just paint him some other haircolor, you're missing out on an exceptional unit (and a totally sick weapon)
>>
>>52270877
I mean, they did invade his land and kill his dudes. I don't think I'd like Greeks either if they invaded my land and killed my dudes.

>>52270923
I think that's just lighting mate.
>>
>>52270877
Troy was an ancient Greek colony in Asia Minor; Trojans were as Greek as Peloponnesian, literally the same race, culture and traditions, they have nothing in common to modern-day turks. Their war was nothing "anti-greek" too, just some pretty squabble over an overrated pussy, nothing unlike many other more storically-sound wars among citystates in ancient Greece

Also Hector was one of the best guys in the book, he's a total bro.
>>
>>52270985
Well trojans were traitors, being going against the Law of good guest their forfeited their right to own anything. Plus one has to wonder if a non greek is an actual full human anyway. Now am not a racist or anything, but we do have to wonder, if maybe trojans were just some strange neanderthal or something. It could be possible, with them being evil and all. Plus they do not look anything like greeks, have you seen the murals they have? runing around naked, when it is not the time for it, women with exposed breasts 24/7, man with braids, when everyone knows that for man the only ok thing is either short hair or one single braid if you are Spartan.
>>
>>52270985
>I think that's just lighting mate.
Of course it's not a literal nipple but a very suggestive lighting indeed
>>
>>52271028
Bull shit. My grand father and all my teachers always pointed out that trojans were separate from Mykean ancestors of the Greeks.
Hectors was a brother of a thief and traitor, which makes him a member of family of theifs and traitors, and that means that he was a traitor and a thief.
>>
>>52271040
>Plus one has to wonder if a non greek is an actual full human anyway. Now am not a racist or anything
Korean Aswang 2: Turkish Boogaloo
>>
>>52271040
>Plus one has to wonder if a non greek is an actual full human anyway. Now am not a racist or anything
Oh man, I wasn't expecting anything on this level. This is fucking gold. 10/10 wog friend.

>>52271063
>Hectors was a brother of a thief and traitor, which makes him a member of family of theifs and traitors, and that means that he was a traitor and a thief.
Wait, I seem to recall hearing this tortured logic somewhere before. You been around here before, or is it just a common way to justify hatred of based Hector?
>>
>>52267133
A weapon that big and it's not even a MULTI HMG? Yu Jing really hates the japs.

>>52269925
I am also interested in that. It would be awesome to quickly test lists and situations.
>>
>>52271063
>>52271040
>>52270877
I must say I'm enjoying this new spinoff, quite refreshing after the old baltic-polish tirades
>>
>>52271173
That Korean guy was pretty entertaining too. I'm liking all this new variety.
>>
Do I understand Direct Template Weapons correctly in CC?

If a model makes a Move--CC Declaration, in N2 you could spray them with a template as they come in and suicide together. In N3, because templates are considered to hit all models in CC and it's resolved at the end of the move, you cannot spray template a model that moves into CC with you?
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>>52270326
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>>52270326
lol
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>>52270877
>I don't like stuff that is anti greek
You do realize that the entire world is anti-greek right?

Pay debts
>>
>>52270809
I see it now. The small dot. The madman! What was he thinking?

>>52271154
To me, what really bothers me is how it looks a lot more like a Spitfire than an HMG
regarding the current topic,

I thought Trojans didn't exist at all? Or, at the very least it was debatable.

That, and adds to the moot point that it's over the face of a modern Australian actor. It's like debating if Ancient Egyptians were light skinned or dark skinned when you're talking about someone who was cast that's in actuality half Samoan.
>>
>>52271252
>>52271262
jesus christ
>>
>>52270809
Nips are a different sectorial.
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>>52271154
It looks like you are the only one.
>>
>>52271235
Nothing has changed as far as templates and cc are concerned other than the fact that if a model with a template gets charged by a fireteam the entire fireteam gets hit
>>
When will /tg/ stop pretending infinity has good looking models?
>>
>>52271564
They're very hit and miss, IMO. Some look amazing, but others are meh at best or just downright bad.

It's kind of like people cherrypicking the worst 40k models for comparison.
>>
>>52271564
When /tg/ stops pretending 40k is a good game.
>>
>>52271564
As soon as you stop sucking dicks.
>>
Such quality! I can totally tell the difference between these 4 weapons from across the table. And only 7 eurocoins per model too!
>>
>>52271564
Not all are good, but there are many, just like with 40k, sigmar or any other brand anyway.
>>
>>52271564
We already did. no need to pretend when it's the truth

Also, no switching, the Grecian Goatfucker is more entertaining.
>>
>>52271564
>>52271585
40k is a shit game and most people in 40kg would agree.
Infinity has some gorgeous models and some awful ones. It's just the way it is. I find the realistic proportions make Infinity look better than 40k and other heroic games but that's my personal preference.
That said, I appreciate the inherent customization present in 40k and I think that helps draw people in and let them discuss it at length.

t. Someone who plays 40k a lot more than Infinity (due to playgroups) but enjoys both.
>>
>>52271629
I know, right? If only my Unidrons could be so recognizable. Man, fuck the new CA weapon design.
>>
>>52271629
I don't get it.

Those are very distinct weapons.

And that is a comparable price to every other game.
>>
>>52271724
The left one is an assault rifle with a long barrel, The one to the right of that is an assault rifle with 2 barrels, the one to the right of that is an assault rifle with a grip and 2 weird balls on the bottom, and I dont even know what the fuck that thing to the right is.
>>
>>52269925
Some guy was doing this a year ago or so and got bored due to lack of response IIRC. Maybe he's still here.
>>
>>52270752
>Nice thanks, no idea why the store owner told me to get mechs as soon as possible.
Because he wants your money.
>>
>>52271679
Were you around for old CA weapon design? They fucked it up in a major way for Unidrons by making half their weapons virtually indistinguishable, but that's the only case of things getting worse. Everything else is a massive improvement over the horrible dogshit that was 90% of old CA guns.

The alien designs going downhill I'm more inclined to agree with, the Umbra look like they're from fucking Star Trek.
>>
>>52271749
Put your glasses back on grandpappy.
>>
>>52271678
I just think people are some combination of stockholmed and sunk cost fallacy. When something is shit I either find ways to fix it or get rid of it for something else. I dropped 40K after 4th ed came out. I dont understand why people keep playing a game that is bad, they know it is bad, they know it is overpriced, they hate the company, etc. I guess it is like people playing D&D. Plastic is easier to work with, but I can't go back to those proportions or prices, especially after I figured out how to make recasts of parts I want.

>>52270752
This >>52271838
Seraph is swag as fuck but its not for Aleph.
>>
>>52271749
Of course you can't tell the difference, most likely you don't even play this game and just came here to shitpost. And now shoo shoo silly goblin, back to your containment boards you go!
>>
>>52271908
You're saying that it's easier to tell the difference between those 4 guns than it is to tell the difference between a bolter, flamer, plasma and meltagun?

Especially from the other side of the table.
>>
>>52271971
difference is that models in this game have somewhat normal proportions, unlike Games Jewshop's garden gnome proportions and oversized toy weapons.
>>
>>52271629
I can distinguish which are which from the thumbnails (granted, I'm familiar with the box and know what they are). Besides, for the usual 20% off you find in most FLGS and online shops you can usually get that for 6 bucks a model in real money.


What you really should be sarcastically complaining about is different packaging habits of CB.

Unique character models in a box of two. [at least Achilles has his butt buddy that he can pair with] Getting a box of three men + a marker where a box of four and a separate blister release would've been better. Models you might want to buy separately that are part of a starter, like basic line troops. Unusually hard to get exclusive models with optimal loadouts. Several boxes with uniquely useful character models of different factions where you'd have to get an actual friend who plays the opposite faction in order to not waste money splitting the box. A lack of conversion friendliness outside of the spec-ops models. ...

It's ok, I still love them.
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>>52271749
look at this faggot, he doesnt into modular design

The old spitfire is superior.
>>
>>52271971
What? No I'm saying I can still tell the difference because my eyes still work. Of course the gamesworkshop stuff is easier to tell what it is because it's exaggerated to fuck and back. How could we tell that guardsman has an empty hand if his fist wasn't the size of his torso after all?

So anyway how bout that new ayyar? Can't wait until I can pick one up.
>>
>>52272071
>So anyway how bout that new ayyar? Can't wait until I can pick one up.
Would have preferred if he was firing both guns at the same time, but still a lovely model.
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>>52272071
Yeah, the Ayyar has me pretty stoked. I've been looking forward to it for a long while, when it finally comes out I might even buy three. It's a pretty neat design overall, and the rules are amazing.


Also excited for the Zhanying breaker rifle (hacker I presume)
>>
>>52272009
Having oversized weapons tends to help if your soldier is about an inch tall and you need to be able to tell what gun he has from the other side of the table.

>>52272037

So what you're saying is that they're all EXACTLY THE SAME GUN except with a different bit on the end, and you still need to be able to tell the difference from across the table?
>>
>>52272118
You know you're allowed to go over and look at the miniature if you can't see the details from 5 feet away. I'm assuming you're not locked in place using a stick to push your figures around.
>>
>>52272118
Gramps, stop yelling, you're scaring the children.
>>
>>52271629
In my experience you'll very rarely field all the models in that style of Box at the same time due to SWC costs.

And even if you do, you just need to look a bit closer, and the board terrain usually means your opponent will be relatively close as well.
>>
>>52272137
I suppose this isn't as much of a problem if your army only consists of maybe 10 dudes
>>
>>52272118
>Having oversized weapons tends to help if your soldier is about an inch tall and you need to be able to tell what gun he has from the other side of the table.
that's because in your game there are swarms of anonymous mooks running around. In Infinity in case of doubt we just ask the opponent what are the loadouts, and seeing as armies are usually a dozen models total it's not fucking hard to remember a couple weapons.
>>
>>52271467

So if a model makes a Move-CC action--the opposing model can declare a template attack?

Man that literally makes CC suicide against anyone with a template.
>>
>>52272118

You know, as an older gamer, that cut his teeth on the original Epic, your argument is fucking hilarious.

You know how many times we played games without WYSIWYG and managed to not die from a horrible gaming related accident? Countless.

Infinity has like what...20 models at most a side? Around there? You can't ask your opponent what a model has in a nest, or a door kicking squad then remember?
>>
>>52272118
>So what you're saying is that they're all EXACTLY THE SAME GUN except with a different bit on the end, and you still need to be able to tell the difference from across the table?

Makes it pretty easy to figure out what is different, unifies aesthetic design, and mirrors modern weapons as well. Long barrel = sniper, weird stuff= pitcher, big gun but isnt an HMG = spitfire. Pretty fucking easy. Then combine the fact that you can just ask for a courtesy list and it makes identification even easier. Also asking what something is, if your poor eyesight is hindering you, is a completely reasonable thing to do as well.
>>
>>52272209
It's not like if the target hasn't a DTW it's any less suicidal, you still eat an unopposed close-range BS roll; that's why usually CC-focused troops have marker states or multi-wounds.

Also remember you can always declare move-dodge to evade the templates and start mauling the target from the following order instead.
>>
>>52272266
>>52272266

lol, wait, have we been playing that wrong?

I thought if I did a move - CC order into someone and they declared a BS attack as i came in, it's a FTF roll. My CC vs. their BS
>>
>>52272118
This one's boring, do the Greek Racist thing more.
>>
>>52272209
Templates always hit if you are in range, whether you are shooting or ccing against it

In fact if you are in the reactive turn it is actually better to engage into cc if someone puts a template on your guy because engage is a dodgeaction
>>
>>52272118
>So what you're saying is that they're all EXACTLY THE SAME GUN except with a different bit on the end, and you still need to be able to tell the difference from across the table?
It's easy because each guy looks different. It's not like a Spitfire guy is sitting in a group of 10 identical half-squatting pauldron holders.
>>
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Infinity is the sluttiest wargame
>>
>>52272301
They can shoot at any point during your move, if they decide to shoot before you actually get into cc it's a straight roll for both of you
>>
>>52272351
Eh, Kingdom Death has it beat here.
>>
>>52272375
Kingdom Death is a board game.
Still from what I've seen Infinity isn't even close to be sluttiest when you have about a dozen different fantasy games with their version of "sexy warrior fuck ladies with big tiddies" running around.
>>
>>52272359

If someone moves, then as part of their second skill declares close combat.

And their opponent declares BS as his ARO.

It's a face to face.
>>
>>52272375
Nah, KD isn't a wargame. I get to have that for Co-op perfect human game, Infinity is PvP perfect human game.
>>
>>52272301
>I thought if I did a move - CC order into someone and they declared a BS attack as i came in, it's a FTF roll. My CC vs. their BS
You're right.
>>
>>52272398
Wrath of Kings or whichever has the deep sea faction and naked women with nipple bandaids?
>>
>>52272456
Dunno, just googled that and found giant crabs and street sharks, thats pretty awesome.
>>
>>52272456
Then there's WarGods with bare-tittied catgirls.
>>
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>>
>>52272414
>>52272301
After reading the wiki again it seems I was wrong and it's indeed a FtF roll (even though the rule could be worded better), apologies.

The suggestion to perform move-dodge against DTW still applies though (unless your model is a throwaway warband and you'd rather suicide it for the sweet unopposed roll)
>>
>>52272520
Oh yeah, not denying that the ocean faction looks awesome as fuck, was thinking of using them for an Exrah insectorial.
>>
>>52272624
Impressive piece of tactical rubbish. The boot is not particularly telling but I'll throw in my guess and say it's the Locust, because why not (and the debris is kinda high-tech too)
>>
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>>52272118
Look, here we have a rifle+LGL, smg, marksman rifle, sniper rifle, and combi-rifle. Notice how they totally don't look the same.
And I could have added molotok, ADHL and DEP to the mix.
>>
Shame this game doesn't have a gribbly biological melee race. If they don't have something to fill the Tyranid niche there's really no reason to move over from 40k.
>>
>>52272137
Or just ask your opponent, jesus.

Do GW refuse to tell you what your minis have and force you to come over and use a microscope?

If this is the strongest bait 40kekers have, SAD!
>>
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>>52272421
Are you me?
>>
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>>52273005
What are Gakis and Pretas?
>>
>>52273049
>If this is the strongest bait 40kekers have, SAD!

What do you expect?
The model's are shit, the rules are shit.
They don't have anything to work with.
>>
>>52273005
Wait, some Tyranid players still play and haven't committed suicide or shelved/sold their armies?
>>
>>52273092
I don't know anon, I don't play this generic ass game.
>>
>>52273120
Having said that, i do still enjoy watching them try and fail.
>>
>>52273128
Against all reason yes. There's nothing else to scratch that itch.
>>
>>52273137
>"generic ass game"
>plays Alien: the faction
>can't into other games unless he can play Alien: the faction
>complains about genericness

You're a living joke
>>
>>52273193
>Alien is generic
>The franchise so iconic and instantly uniquely recognizable that every person in the world instantly knows what you're talking about just by saying the word "Alien"
>but all of these look-alike mech guys with their generic blend of basically modern rifle weapons are somehow not
Keep embarrassing yourself, please, I want to see how far this goes.
>>
>>52272520
>street sharks, thats pretty jawsome
Ftfy
>>
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>>52273253
>every person in the world instantly knows what you're talking about just by saying the word "Alien"
>>
>>52273128

I'm pretty sure anyone that still players 40k has Stockholm Syndrome at this point.
>>
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>>52273253
>every person in the world instantly knows what you're talking about just by saying the word "Alien"

this?
>>
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>>52273361
>>52273382

Pretty sure he means this
>>
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>>52273361
>>52273382
>implying people, even normies, don't immediately pick up what you're talking about from context if you say "you know, like, the Alien"
There's more xenomorph porn alone on the internet than there are people who have ever existed that have heard of the Infinity tabletop game
>>
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>>52273253
>every person in the world instantly knows what you're talking about just by saying the word "Alien"

This right?
>>
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>>52273253
>every person in the world instantly knows what you're talking about just by saying the word "Alien"
>>
>>52273361
damn
>>
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>>52273253
>every person in the world instantly knows what you're talking about just by saying the word "Alien"

Gotta be this
>>
>>52273420
>these shit models are supposed to be "better than 40k"
Oh lord, my keks
>>
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>>52273073
Maybe. We can be our own best friend!
>>
>>52273525

You do know those aren't Infinity models right?
>>
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>>52273542
wait wut, that wasn't the webm i wanted at all. This is what I get for not renaming things I save.
>>
>>52273558
Maybe Infinity should stop looking so generic then so I can tell them apart from the other 3rd rate games.
>>
>>52273575
Yeah, it's the models that are the problem, not you...
>>
>>52273253
>the trope of the man eating monster is some revolutionary breakthrough in uniqueness
>not done to death in countless sci-fi media, books, films, videogames, tabletop games, wargames
Look we even have those run-of-the-mill aliens in this game too so if you wanna enjoy your wonderfully unique experience go play some Hungries-heavy CA or fuck off
>>
>>52272624
I can't quite place it, but I want to say the Zhanying tactical rubble, a Riot Grrl, or Lunah.

>>52273005
Gakis, Pretas, Symbiobeats, Rasail, Umbra Samaritans, Shasvasti Aswang and Speculo killers, Pupniks, Morlocks, Krakot Renegades, and anything related to Antipodes like Dog Warriors, Dog faces, and actual Antipodes, not so much races as in an entire army but definitely a lot of units that fir the bill of gribbly biological melee race. Melee's a bit underused as it is in this game though.

>>52273137
Hopefully we can help set you on the right track

>>52273363
If not that, something close to it like the Sunk Cost Fallacy.
>>
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>>52273575
KEK
>>
>>52273525
It's not often someone owns themselves online, due to how text/thinking before you hit post works.

But when it does, it's fucking hilarious.
>>
>>52273624
Got any pics of all those examples?
>>
>>52273658
Google nigga, you know how to use it?
>>
>>52273658
Here you go, the alien faction. Other gribblies are from Tohaa (other alien race) and Ariadna (werewolves & shit)

https://catalog.infinitythegame.com/combined-army/
>>
>>52273575
generic>GW creativity
look at Fireslayers for example
>>
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Ok boys (and girls). Let's get a deadpool going. We're going to place bets on how likely certain main Manga characters are going to die, with a scale of 0 being not at all likely to die and 5 being totally likely to die. Bonus points if you give your reasoning.

The characters are

Beba and Stallion Jack (the TAG pilot and TAG) [you may count the TAG as separate if you wish]

Nakadai (the mercenary ninja)


Knauf (sniper dude who's got a model and is on the cover)


Emily (Intel and operator)


Domovoi (Kazak Dog Warrior)


Uhahu (Tunguska hacker who chews bubblegum)


My own responses:
>Beba and Stallion Jack
Given that one photo of Stallion Jack hunched over in front of two Guijia, Tiger Soldiers, and a Hac Tao, I'm giving it a 5 for the T.A.G. getting wrecked to up the stakes and a 4 for Beba herself
>Nakadai
He's said to have some character interactions acting as a foil to Domovoi, and given that they both seem like side character muscle/assassination types, I'd give them some moderate chance at death. I'll put it at a 3.
>Knauf
1. I'm not discounting the possibility but ranking it low given he's got rules, models, and is on the cover.
>Emily
0. She strikes me as the type to be far back from where the danger is happening
>Domovoi
Brute muscle dude probably will job, I'd give it a 3, maybe 4.

Uhahu
1. Not discounting the possibility, but it seems unlikely.
Anyways, a lot of it is a moot point given cubes exist in this setting, but on the other hand E/M ammo and other nullifiers to cubes exists, plus it's generally expensive to resurrect.
>>
>>52274234
Yeah the Kazak dogface and the sexy pilot chick will die nearly 100% guaranteed

The sniper probably will as well, toward the end in some sort of noble sacrifice in Emily's arms, with a line like "make me proud kid" or "I guess I wasnt such a piece of shit after all" or something
>>
>>52274234
Nakadai seems likely to die. Knauf maybe as dramatic ending. Domovi seems entirely disposable, as does Beba + Stallion-Jack.
>>
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>>52273438
>>
>>52274900
>Knauf maybe as dramatic ending.
Oh come on, he'll clearly fade into shadows so players can use his limited mini.
>>
>>52275384
IDK, is there any infinity character currently dead that can still be used in game 40k has a couple like Tycho

I mean sure, Toni died and the Tikbalangs are basically her stats minus multi-terrain but that's not quite the same.
>>
Can I have some help with two super obvious questions?

1- Does a model that has been discovered continue to benefit from the level of camouflage that they had prior to discovery? Like a TO unit gets discovered, does it still impose a -6 MOD? I feel like it should be clear, but the wiki is kinda poorly worded on this topic

2- Camouflage affects impact templates, right? My friend said that a HRL wouldn't get affected by TO because it was firing a template. I think he was thinking about direct template weapons, but I wanna be sure

Thanks in advance!
>>
>>52276595
One last one-
Is base contact to cover required to get the benefit? If a soldier is almost completely obscured by terrain, but not actually touching anything, is there no negative penalty to whoever is shooting at him? That seems wrong, but the wording of the cover rules implies this
>>
>>52276595
>1- Does a model that has been discovered continue to benefit from the level of camouflage that they had prior to discovery? Like a TO unit gets discovered, does it still impose a -6 MOD? I feel like it should be clear, but the wiki is kinda poorly worded on this topic

Yes, when you a revealed you still impose a BS mod of -3 for regular camo, -6 for TO Camo.

>2- Camouflage affects impact templates, right? My friend said that a HRL wouldn't get affected by TO because it was firing a template. I think he was thinking about direct template weapons, but I wanna be sure


So your question is kind of confusing. Templates interact with camo in a few different ways:

If they are in marker state then they can not be targeted with a Direct Template attack, you may also not place a mine that would effect a camo marker. There are two exceptions to this: 1st is if a non camo marker valid target is also within the template, meaning they can shoot you if you have a non camo guy (or piece of equipment) next to your camo marker, second is using the long skill intuitive attack, if they pass the roll they can hit you.

Impact Templates require a target to shoot first, which you can't target a marker directly, you have to discover first, so you can't really hit them with impact templates. This has the same exception above if there is a valid non camo marker target to attack they can place the template in a way that will also hit your camo marker. If you have a guy infront of your camo marker and they hit him with a shotgun your camo marker will take the template hit too.

Now this has all been talking about camo troops in marker state. TO also has hidden deployment which is different, for all intents they are not on the board and can't be hit by attacks in the ways declared above. The only way to interact with hidden deployment is to use the Sensor skill.
>>
>>52276944
I think in the second situation my friend was referring to negative mods. Like a HRL user's BS wouldn't be affected by cover or mimetism (or a discovered TO camo dude) because he's putting down a template, even if he has to roll for it. I'm of the opinion that that's wrong, but I'm still not 100%
>>
>>52276678
>Is base contact to cover required to get the benefit? If a soldier is almost completely obscured by terrain, but not actually touching anything, is there no negative penalty to whoever is shooting at him? That seems wrong, but the wording of the cover rules implies this

One of my least favorite things about the rules of infinity, but this is correct, if you are not in base contact with the intervening terrain you do not receive the cover bonus.
>>
>>52275523
Not really. There was Ko Dali and she's unplayable in the human version (although you can proxy her as a combi Tiger). Neither is human McMurrough.
>>
>>52277046
All templates including impact templates ignore the +3 Arm bonus to cover. That's probably what he is thinking. He still has to take the -3 BS mod for cover as well as any mods from camo.
>>
>>52275523
Ko Dali and the previous Kum character are the only other "dead" minis I can think of.
>>
>>52277094
Oh right, forgot about Izzat-beg. He makes for a good combi moto-ABH though.
>>
>>52277130
Then there's the Exrah.
>>
>>52273005
The tyranid equivalent, if you want to call it that, is the combined army.
>>
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>>52277075
>>52277094
>Ko Dali
Never forget [*]
>>
>>52277355
Can you reverse mindrape someone with a retri-engineered sepsitor?
>>
>https://warsen.al/products/lo-pans-noodle-hut
Warsenal is releasing a Lo Pan's Noodle Hut at Adepticon. So fucking cool IMO
>>
>>52277492
>reverse mindrape
You would just be reraping them in the opposite direction. They would never be exactly the same.

I am sure ALEPH is working on this right now.
>>
>>52277544
Sick. I hope they have it at Gencon.
>>
>>52277094
Arent the caskudas etc also all deads, as in the whole race including their planet blown up?
>>
>>52277795
No just the Concordat(or whatever that group was called?). The EI destroyed them for trading with enemies. Now the EI is dealing with another Exrah group.
>>
>>52277795
No, the exrah megacorp working for the EI tried to sell some weapons on the black marked, EI found out and put them all in front of a wall, and another exrah megacorp took their place (the Exrah comissariat iirc). But they sensibly decided to only do internal security duties for the navy.
>>
>>52277589
Imagine being submitted to this.
>Glad to have you return to us, John. You were sepsitored by the enemy, but we managed to snatch you back with a sepsitor of our own.
>You probably commited a few atrocities while on the other side, but let's not dwell on it. It's great to see you again!
>What's the proof I'm telling you the truth? Well, your artificial values and feelings of belonging, of course. We tried to recreate them as close as possible from the originals, based on your Maya profiles.
>Anyways, here's your cubicle... See you soon, mate.
>>
>>52277047
Keep in mind base to base includes just touching any part of the silhouette.
>>
>>52274234
No Tohaa girl?
>>
>>52280338
We'll need another full cast of characters before they'd release a Tohaa character, just like with releasing models
>>
>>52280338
No, they only make comics about the good guys.
>>
>>52282464
Then where's my CA adventure?
>>
>>52282464
They wouldn't have any characters in their comic if they did
>>
>>52282464
Good meme, fucking ariadna player
>>
>>52282464
So when is Myrmidon Wars getting a comic?
>>
>>52284518
N-N-not like I like you or anything Baka Achilles! <sound of Penthesilea riding away>
>>
Around Shasvasti ... stay frosty


Around Onyx ... watch your six
>>
Around Turks go stab stab stab spit.
>>
>>52288346
Don't, they'll take you for a Greek and kick you out.
>>
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>>52277992
>>
>>52288379
I am Greek. I always wondered why they are only classic Greeks in Infinity. there should be more anarchosyndicalist characters
>>
>>52288548
Tunguska is sort of anarcho-syndicalist, except the syndicate in their case is specifically a crime syndicate.
>>
>>52288548
Because Greece a shit, it hasn't been relevant for thousands of years.
>>
>>52288548
>>52288780
It's like asking why CB didn't include Albania or something.
>>
>>52284577
>KYAAAAA
>Thamyris is thrown out of the Officer's hot springs by Atalanta and the CoC Officer

>Acmon is chatting amicably with Nisae
>She sneezes
>Suddenly she goes Alke-mode and storms off to go kill Morats

>Everyone is watching Drakios and Eudoros spar
>"Hmph. As if there was a doubt as to the winner"
>Machaon pushes up his glasses with one finger, and they gleam
>"It's not a difficult calculation"

>Thrasymedes is sulking
>"Ara ara...looks like someone is having women problems"
>Scylla is leaning on the doorjamb

>Hector is standing, arms croseed
>Achilles and Patroclus disconnect from the Hyperbolic Time Simulation chamber
>"Well? Are you two strong enough now? We're out of time and ALEPHballs"
>Achilles smirks
>"I'll always be strong enough, Trojan"
>Flies off
>>
So can a Holo L1 dude project as a tinbot profile, and if so the marker next to the tinbot profile?

I've been thinking of bluffing a tinbot with my Janissary link and a Hafza.
>>
>>52289418
>So can a Holo L1 dude project as a tinbot profile
No. It's not the same Silhouette.
>>
>>52289444
I don't mean the tinbot, I mean the guy with a tinbot.
>>
>>52289677
Tinbot requires you to put down an additional marker, so my guess would be no. But it's best to check the FAQ.
>>
>>52289677
No, because tinbots are status markers. You don't get to holo status markers.
>>
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I suppose this is the villain.
>>
>>52289976
Yeah, I saw that and thought the same. Either that or the "slipknot" of the suicide mission.
>>
>>52289846
>>52289696
Ok, so what if I say

"That's a Janissary BS with a Tinbot"

and place no tinbot (not too unusual given not that many people like to place an unneeded model)

and of course when it comes up through being targeted by hacking say

"tinbot Deflector MODs need not apply" similar to imitating someone with Mimetism or something.
>>
>>52290267
Illegal. Tinbot is not optional.
>>
>>52290267
Also, deliberately trying to mislead people by not placing a status marker and not explicitly telling them e.g. "this guy has a tinbot" is cheating.
>>
>>52290386
>>52290408
Okey dokey

No real bluffing that option even though it's available.


I'll just say he's a second ML or something.
>>
>>52288548
>I am Greek
I'm so sorry
>>
>>52290507
>I'll just say he's a second ML or something.
I like to hide an HRL Hafza as a BS or rifle dude. Works better with the unexpected extra range.
>>
Can someone experienced give a breakdown of how each faction plays?

I know Ariadna is more low tech, higher numbers camo guys and Aleph is high tech characters but thats it. How do they all play? Its hard to pick a faction when all the models are so damn cool.
>>
>>52290626
There is a pretty good faction rundown in the OP and on 1d4chan.
>>
>>52288856
>Machaon
>Not a literal madman
In the book, a couple of PanO soldiers on patrol started mocking Machaon who was studying the paradiso flora for medicinal properties. Machaon got pissed, starting howling/cursing, and threw a pack of bandages with such strength that he nearly lost an eye. Then patched the PanO Soldier up using the plants his was studying. Dude is paranoid and mentally unstable.

>>52290626
It's all in the OP under Faction Rundown and Tactica(WIP). Generally, every army can play a certain style to some degree, but other armies might do it better. Some of the differences can be subtle - like Morats and Steel Phalanx are both highly aggressive armies, but in different ways
>>
So with the dossier on the Shikami finally out, I finally decided to make a JSA Samurai list. Please be gentle

EwBgzAPmIhBCBPAhgaxQewAQEECuAPASwBtCkAnBTAMXXIGMBTCANgFJQBWNgdhG4CE7Lh05gAHGwE8OIdnwCcUmaGHiALCGWz5ISQPWywbFgpkABYJJ49DVsVKu9bHcZ2BSAjJ46etPYB8BT0lAmQClYJ9A/2APYNDPcOAlc3MgA===
>>
>>52290721
Merge the two groups. Literally no reason for them to be separate.

Having a duo of Shikami is nice, but you don't really need it. I'd say drop a Shikami and pick up some more things to round out the list like a Keisotsu hacker to give all your HI fairy dust and a Rui Shi for camo hunting or a ninja for other objective grabbing and assassinations.
>>
Anybody has pictures of conversions to represente the Alive group¿?
>>
>>52291479
I've not seen any yet.
But I think some Human Interface: Nakamura Tower minis could do the job.
>>
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Trying to choose a first army, what are the easiest ones to paint?
>>
>>52291837
Yu-Jing: yellow armour, yellow faces, yellow bellies.
>>
>>52291837
If you suck at painting at least go with the army you like the looks of the most and accept the fact that your minis won't win any painting competition. You could always improve with time, and Infinity minis are metal so they're easy to strip multiple times.

Btw they're all more or less similar in the effort required; PanO and Yu Jing have some pretty linear design and wide armor plates, shouldn't be too hard, while Tohaa have a lot of straps and belts and some people seem to be annoyed by those. Also some older sculpt could be somewhat hard to assemble (looking at you Dakini, you multipieces bitches) but newer ones are much improved on that regard.

Tl;dr - There's no "easy to paint" faction, go with the one you like the aesthetic/gameplay the most, buy more recent miniatures that are easier to assemble.
>>
>>52292000
What paint is good for YJ yellow?
>>
>>52292000
>yellow
>easy to paint
>>
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>>52291479
Saw someone post this as their Alive group on an umentionable site.
>>
>>52291837
IDK, they're all kind of tough in their own ways. You can paint just about any "easily"/lazily with some quick drybrushing but it won't look excelling.

I think I might be inclined to say PanO knights in metal for fewer models and easily passable metal armor but even then it's really up to you.


Every army has hard to paint boots, straps, armor that needs highlighting, tiny hands and faces.

There's no "necrons" equivalent.
>>
>>52291837
Morats.
They're angular and flat which makes highlights easier. They also have red faces and white hair so they're very uniform.
They're getting more detailed now with Rodoks but most of their models aren't very fiddly unless you're running gakis.

On top of that Morats are a good beginner force because they're the beatstick and don't have a lot of fancy tricks to learn.
If you get bored of them it's relatively easy to go into a Umbra force as well.
>>
>>52292108
Just spray paint them with a can bought from Ali Express for authenticity.
>>
>>52269925
It would get me more interested in the game, at least, as I want some way of trying the game before I pump serious cash into the game and there doesn't seem to be much of a way to do that.

I could go through the tedium of making the 2d models in tts, I'd just need some place that has a good number of pictures of the models so that making each model doesn't devolve into an image hunt.
>>
>>52292108
>yellow
>hard to paint
Use white primer you faggot.
>>
>>52293350
>>52292108
As another general tip for the Yellow-Orange Yu Jing uses, paint a layer of pink first.
>>
Do you guys bother with scenic bases, and if you do, what are your primary choices? I'm currently eyeing Customeeple base tops, since they are pretty affordable and seem to look good.
>>
>>52290700
>mentally unstable
>prone to collecting data
>throws a tirade when things don't go his way
>ends up reluctantly helping out

How is this /not/ the ">tfw I'm too intelligent to even be in the same homeroom with you idiots" or "I've already predicted your defeat" stock character?

>Diomedes is perpetually forgetful due to all of his Resurrection...he always leaves his bento behind!
>Atalanta claims he's an idiot, but she always brings an extra lunch for some contrived reason

>Old Man Phoenix believes in the spirit of youth, and wants to cultivate it in all Myrmidons

>Ajax and Teucer are always skipping classes. It's well known the little brother is the brains of the operation
>"Aniki, these punks think they can step onto our planet! Can I hit them?"
>"Let me have a go at them first. It would be a shame if I didn't have any fun!"

>The mangaka forgot that Andromeda existed, or that Achilles found a Heavy Pistol in Episode 2
>>
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>>52293532
I do a mix of my own basing and special basing. I had as a gift some 11 Secret Weapon miniatures bases of the Asian Garden set that I use for my JSA and they look gorgeous for the HI and characters I put them on.

Secret Weapon Miniatures is usually my top choice for JSA for those asian garden bases, but I've got some ten other "urban" bases from Mico Arts Studio that I have no regrets purchasing. Looks like an average street with some newspapers and cans for trash and a hexagon patterned sidewalk.


Otherwise I do sand plus miscellaneous spare bits from 40k. In this example I took some dakkajet bits for a road/sidewalk Yojimbo is climbing down from. I'd consider this about the average I'd do.
>>
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>>52293826
>>52293532
An example of mine from Micro Arts Studio
>>
>>52293826

I have a set of Secret Weapons bases from a sale that I plan to use. I was going to keep ordering from them, but I noticed today that they raised their price from 10 dollars for 10 25mm bases to 12, which makes them more expensive than pretty much everyone else (including Warsenal and Micro Art Studios). Their shipping also gets kind of pricey, so I am giving up on them and asking about different sources.

That custom base looks pretty rad nerd.
>>
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>>52293882
>>52293826
>>52293532
Secret Weapon minis with a small incorporation of green stuff to fit the tactical rock.
>>
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>>52293927
Oh, I hadn't noticed the price increases as I haven't bought any in a long while. Yeah, that is enough to dissuade me.

This Al Fasid has some bits from a Mantic games set a friend won on facebook but gave to me for reasons ... so I made it a rusty metal floor, and there's a Necron barge's tube that with the hazard stripes look like a buried tigger's tail. That with the usual sand and flock helps tie together the "urban" basing I've got on some with the easier sand basing I've got on others.
>>
>>52293672
Greek mythos is full of sociopaths, I wouldn't worry too much about the weaboo influences in that particular case.
>>
>>52294014
A FUCKING LEAF
>>
>>52294826

Allah and those whom follow him truly are the most merciful and tolerant of all within the Human Sphere. To accept the most degenerate and dirty of all the people of the book is truly beyond magnanimous.
>>
>>52292366
I've been told that most Morat units are just worse versions of what other factions have.
>>
>>52294973
You've been told wrong. A pure Morat force might be difficult to play in a hyper-competitive setting due to being predictable but they are very good otherwise. Also all Morat never retreat or suffer from Loss off Lieutenant so there's that too.
>>
>>52295272
Yeah, Morats suffer from the very Solid but very predictable symptom a few sectorials have.
>>
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>>52293532
Lunokhod is on Customeeple topper, Bulleteer is on MAS resin base. I find both pretty good, but with the stupid amount of minis I bought (I though this game was supposed to be cheap and now I can probably field two different Nomad armies against each other...), I went for a mix of Customeeple and MAS.

Customeeple, being cardboard toppers looks flimsy and unimpressive before painting, but the effect is pretty decent, even if you don't go for painting additional details like road markings and stuff. And their Yu-Jing sets mix pretty well with MAS Urban ones.
>>
>>52294973
Morats aren't bad, they just lack some of the dirty tricks of more cowardly races.
But you can easily just go full CA and mix Morats with those funky 'droids. They seem pretty easy to paint too, you just need to learn how to paint plating well and do the base + wash or glaze + highlight on the muscle fibers.

On that note, does anyone have the Protoss CA pics? They looked ace. And nice to see Batdroids in something other than black.
>>
>>52295310
Don't I know that feeling bro. I'm looking at Customeeple because I have so many dudes, cost will be a factor. That being said, the comparison there is quite helpful. The details look good on the Customeeple base top. I'm not looking for anything super flash, I just want to give my bases a nice futuristic floor look to them, so Customeeple looks like a good option for that middle ground.
>>
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>>52295310
Oh one more question. Did you prime your Customeeple base before painting, or just paint onto the paper board?
>>
>>52294973
One of the top American players, Plebian, won NOVA with Morats. His list is floating around on the forum.
>>
>>52293532
I make my own. But I use Warsenal acrylic bases for my Pilots, because my base making skills are limited ans I want very high-tech looking bases for them.
>>
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Progress on my Neo Shanghai Slum building, based on the CG concept of this guy

https://www.artstation.com/artwork/1Zo8X
>>
>>52298117

Bro that's fucking awesome. Are you going to add some fire escape scaffolding onto it, so units will be able to climb up and down it easily?
>>
>>52294973
Whoever told you that is wrong.

Soggies in particular are nightmarishly hard to kill while supported.

>>52295750
Plebian used a 5 man Rodok link in his one list and a Soggie/Karnak fireteam in the other.
Brutal lists.
>>
>>52298174
That's always the first question. And a hard one. Ladders between the different roof levels are easy, what's challenging is to think of plausible looking ways to bring models from the base level up to the rooftops.

A ladder with bucket, carelessly forgotten by some window cleaner? Big ground level AC units, with broken fences/ clipped barbed wire? Cluster of drainage pipes, easily climbable by trained soldiers? Electric man lift?

I'll think of something when I get there.
>>
I'm gonna assume its cool if I dump some random WIP pics of my Ariadna army?
>>
Here's some pics of the tankhunter - autocannon that I bought, mostly cause the model was so cool.
>>
>>52298665
>what's challenging is to think of plausible looking ways to bring models from the base level up to the rooftops.
A fire escape. You know, like a switchback staircase that leads from the first floor (with a ladder between that and ground) and the top?
>>
>>52291479
Until I get some indication that they are a long-term addition to the game I'm not converting a damned thing.

That said I was thinking of using Zoe and Pi-Well for Bit and Kiss. Hadn't yet decided on the other two, as the fluff for this bunch is elusive.
>>
>>52298731
This is my Veteran Kazaks - APHMG lieutenant.
He's closest to completion, cause he's the only one I've pinned properly.
>>
>>52293326
The CB store has quite a few pictures, but I understand that 4chan denizens dislike visiting the legitimate fraction of the web...

The game uses standard sized cylinders defined by the Silhouette stat for LOF, so you could literally buy a couple feet of 1" pine dowel and cut it into pieces the right height and play test with those.
>>
>>52298813
Also, his eye lights up.
It's meant to look like a targeting computer or cybernetic eye or something.
>>
>>52298831
This is what it looks like with the flash off.
This minis arms are pinned, but he needs to be rebased.
I'm going to 3d print a custom one so I can fit a switch and a resistor with the battery.
>>
>>52298831
How in the world did you fit a tiny light with a power source in there?
>>
>>52298981
>>52299007
I bought these tiny red LED's at makerfair last year from an exhibitor.
They're ~0.5mm x ~1.0mm.
I just incorporated the wires into the model, hid them down the leg, and put a button cell in the base.
>>
Holy fuck I'm putting together the Zhanshis from Red Veil and I can't for the life of me line up the two arms of the dude holding the combi rifle and looking down the sights?

Anybodu else have this problem? His left arm won't line up well with the little bit of his hand molded onto the combi
>>
>>52295684
If cost is a factor, look up Zen Terrain's card base overlays.
>>
>>52299047
Here's the front of these (>>52298668) figures fronts.
Sorry, this folder is super disorganized.
>>
>>52299094
Fuck. Ignore my retardation please.
Traktor Muls.
>>
>>52299119
I got this far through making this one, before deciding I wanted to stop and spray it.
>>
>>52299171
I decided not to assemble at all this one before spraying it.
>>
>>52299242
This is my last one.
It's all my minis that are still very WIP,
and don't even have basic colouring done.
>>
Listening to one of the Rem presence episode: apparently, a Holo2 troopers can run up, and drop into Supression Fire while out of LoF. Then have his holoechoes automatically reactivate and choose a new echo to be the actual trooper while still in Supression Fire.
>>
>>52299297
Thanks for sharing (not sarcasm) but maybe collage them next time.
>>
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>>52299070

Any ideas on what I should do here? I'm kind of new to this stuff. The one arm is perfectly in the socket there and doesn't jiggle around much. The other one won't fit it at all.

Should I green stuff or milliput around this?
>>
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>>52268203

What are Mind Uploads like in this game's setting? I'm looking forward to playing one in the upcoming RPG.
>>
>>52299562
>I'm looking forward to playing one in the upcoming RPG.
I don't know how much support there'd be for playing a digital consciousness.
>>
>>52299424
Thanks, I'll do that next time.
>>
>>52299467
Yeah, that particular pose can be pretty strict on tolerances.

If rotating the shoulders doesn't bring it in line, just green stuff it.
>>
>>52298880
Dude.
>>
>>52299383
This is true. Holo provides a base worth of free movement.

Honestly I hate the holo rules.
>>
>>52299608
You mean pretty much any Aleph recreation or aspect? They're basically mind uploads.
>>
>>52299467
>>52299647
Always glue the supporting arm first and fit the gun onto that.
Works way better.
>>
>>52299999
nice
>>
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>>52299383
>holoprojector rules are poorly written and open for abuse
I'm shocked, truly.
>>
>>52299896
what?
>>
>>52300001
+1 to that, remember having trouble fiddling with male Zhanshi and Tuareg and that was what eventually worked.
>>
>>52299999
Witnessed.
>>
>>52299999

What are they like? I have only occasionally glanced at this game.
>>
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>>52295712
Of course I primed them.
Here's two more examples of badly painted Customeeple toppers. Even at my skill level they look nice.
>>
>>52301066
Aspects have fragments of Aleph's personality. I actually dont know much about them. Maybe we'll get more in the next book.

Steel Phalanx is as close to human as artificially possible. Entirely new personalities (courage and bravery being an autoinclude) are developed in a "virtual world" where they interact and train through an accerlated process from adolesence to maturity, and then 'graduated' into advanced Lhosts. Because of the randomness of the personalities, some SP members excel and gain names like Atalanta.

Actual recreations like Joan, Achilles, Hector, etc etc have personalities developed by Aleph to match all the historical/fictional lore.
>>
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>>52301136
I figured as much. Thanks for the clarification, I think your robots look rad man. I gotta paint more.
>>
>>52301236
Is Aleph a greekaboo or something?
>>
>>52301236

Is it true that there are also Posthumans, who are sufficiently merited humans that are uploaded & cognitively enhanced by Alepha, that "live" in virtual reality while controlling robots?
>>
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>>52301343
Yes, and in game they control multiple bodies at a time and are generally super powerful, even if you only get one order out of them.
>>
>>52301343
Yeh. They transfer their consciousness directly into the robots and can technically only control one at a time, but they switch between them so fast that each can control up to 3 and have them function almost simultaneously. They're pretty cool, and some real underpriced bullshit in game.
>>
>>52301452

Good, I'll house rule up the option to play one for a solo game.
>>
>>52301478
>house rule up the option to play one for a solo game.
I'd be very surprised if there wasn't shit on the Posthumans in the Aleph faction book. Whenever they get around to publishing that.
>>
>>52301683
Mostly because modiphus would fuck up the lore no doubt
>>
>>52303204
You know everything that gets put into the RPG books has to be signed off on by CB, right?
>>
do you guys think its worth subbing out the second group for a ru-shi and lu-duan
EwBgzAPmIhwB6QGwFJQFYUHYSYIRZoio4CcKBRJIhemoALGgBwMCMF9ITOHdRPGBWBEOSZuTwdQIFOLAU20trKzA+StCuzARAATb02PYKilN1CtZj16gA===
>>
>>52303348
Rui Shi would be useful for the MSV2 but if you take it he needs to be in group 1 and even then he's going to compete for orders with your other hitters. I think the list is ok as of now, you have decent active firepower and without smoke the usefulness of the Rui Shi is inconsistent because it fully depends on the opponents list.
Also try to get some other big weapons in there, not using 2,5 SWC is really bad. The couple of tokusetsu are somewhat gimped without helperbots, personally I'd rather use only one of those but with added Yaozao.
>>
>>52303974
is the Rui Shi much bigger and different from the normal Yu jing rems ? I got a box of normal rems for my names day, but it looks like everyone is runing only the lu dan and rui shi.
>>
>>52304050
55 mm base for the Rui Shi, Lu Duan, and Pangulins.

40mm for the other standard remotes like the Yaokong.
>>
>>52304082
fuck, so ccant proxy with the normal rems. Is there a way to make the normal ones work, or is the lack of msv2 hurting them too much.
>>
>>52304141
Well I think you did well by going with the Yaokong remotes. Without your own smoke the Rui Shi is only relevant if camo is a big thing in your local meta, while the Yaokongs are more universally useful.

If you want to try them and need a proxy for the time being just buy a 55mm base and place your model on top of it (like, not glued just a bit of adhesive tape between the 2 bases), after all the only relevant difference is the base size.
>>
>>52304141
The 16 point bot is a great unit - fast objective grabber that screws with camo markers. HMG is also handy, depending on the opponent, and some people love the 8 point thing. The reason loads of people run Rui Shi in JSA is that it's the only way to get MSV2, which is a super useful skill, not because regular bots are bad.

As the others have said, the problem with your list is no high rate of fire guns and healers without helperbots. Quick fix is to drop the doctor, buy a helper, stick the weibing in group one. Then get a domaru spitfire, either by dropping the missile launcher or by downgrading the Mk12 geisha.
>>
>>52304141
You make them work by using them. They're all good, and most are fantastic.

Husong is an excellent defensive unit that is quite cheap for something that can fire 4 shots at full range in ARO.

Weibing is a great toolbox that has access to a sensor and a reapeater, and can also take objectives.

Chaiyi is dirt cheap, it's 8 points for a very fast repeater that can also extend the range of a Weibing's sensor. It also can make a WIP13 flash pulse ARO while mimetism makes it -3 to hit against most enemies, which is very good for such a low price.

Son-Bae is probably the least appealing, but it can make a solid cheap ARO platform if you use supportware on it and can fire at any target a forward observer or hacker marks for it.
>>
>>52304200
If camo is big in the meta, then Weibings are even more god tier than they would be normally. Sensor is a giant fuck you to camospam since it's so efficient against clusters of camo markers.
>>
>>52304141
They're already great, no need to "make them work". Assemble your first Yaokong box as reaction+sensor.
>>
>>52304309
there is a lot of camo where I play. I was thinking about running a sensor unit, but am not sure if the weibing is the best source of it. We are limited here to taking only 1 sensor and only 2 TO units max. I was thinking about using the ML guy from the ISS starter as my sensor platform, but maybe a rem would be better. easier to fix too.
>>
>>52304579
>We are limited here to taking only 1 sensor and only 2 TO units max
It's good to know that your meta is complete shit. Apparently someone loves Ariadna so much that they not only want to limit its counters, but also limit the things that every other faction gets but it misses out on.

Any other shitty houserules that are going on? They're important context that changes the tactics you need.

And to answer your actual question, they're both good. I prefer to take the Weibing mostly because it's faster and cheaper, but the Zhanying can get madtraps or become your lieutenant and that breaker combi is pretty good (especially against Ariadna, which has no BTS except on one unit)
>>
>>52304659
most people do play ariadna here. And most play an unoffical Kazak sectorial, one guy plays the french sectorial and one plays vanila ariadna alongside kazaks.
Besides of that there aren't many other house rules. there is a limitation on how many multi wound units you can take, but I never seen an army with more then 3 multi wound unit, so it ain't much of a house rule anyway.
>>
>>52304579
Aside from being totally unnecessary, those houserules won't even work. If you want to spam sensor effects, do it by taking 8pt sniffer bots. And invisible deployment makes multiple TOs bad anyway. Basically, someone got blasted by a gimmick list, or had their annoying camo list hard countered, and instead of adapting they decided to change the rules.
>>
>>52268203
How do I choose an army to start?
>>
>>52304708
Sounds like something to stop heavy infantry link teams. Which makes sense, since Ariadna doesn't get those either. Is this Kazak sectorial of theirs just a themed list in vanilla, or a full on homebrew sectorial with link teams and everything?

If it's the latter I'd encourage you to get the fuck out of there and play somewhere else if possible, because that's a meta so deliberately and unapologetically shitty that I wouldn't be surprised if the rabbit hole goes even deeper.

Where are you at btw, is it Poland?
>>
>>52304708
>a limitation on how many multi wound units you can take

Again, this seems like a ruling whose sole effect is to make camospam easier by removing heavy infantry links they might struggle to remove. A good Ariadna player would adjust their list to include missiles, CC gribblies, breaker/viral or EM, and use smoke/cautious move/parachutists to move around the deathstar.
>>
>>52300000
>>
>>52304757
>https://catalog.infinitythegame.com/
Go there, look at the models, decide which factions you like the most then go here:
>http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf
and here
>https://1d4chan.org/wiki/Category:Infinity_Tactics
to read about their overall theme and playstyle and see which suits you better. You'll be overwhelmed by rules and terminology at first, that's normal, take it slow and easy reading the rulebook and play VERY basic scenarios in the beginning (like 3 fusiliers vs 3 fusiliers) to get a feel for the rules, then expand as you start to digest more advanced concepts (hacking, special skills, etc)
>>
>>52304798
>>52304808
What is a link team or heavy infantry link team?
>>
>>52304798
ah and the kazak sectorial is just like the other sectorials. It just has a higher AVA on all Russian units, and points adjustments to scouts , tank hunters and spetsnaz to balance the factor of them not having the non kazak units aviable to them.
>>
>>52304875
bait is a bit too obvious anon.
>>
>>52304890
I agree you could say that. If you were in the mind set of points adjustments=being cheaper. Scouts and tank hunters are AVA total and spetznas are 5. But all of them cost more points in vanila.
>>
>>52274234
I'm hoping Beba stays so we can get another pilot slut at least.
>>
>>52304875
Yeah so are there any other places anywhere nearby you could play at? This sounds like a real shit meta, the kind of terrible bullshit that normal camospam metas could only dream of being.

>>52304866
It's in the rules wiki. Basically they're units of the same type that can all move as a team with one order and various bonuses. They're meant to be the thing that compensates for sectorials not having access to most units.

>>52304890
Eh, I have enough disdain for humanity to believe this shit could happen. Whether this particular story is true is impossible to tell, but it's not unrealistic.
>>
>>52304975
I could check, I do not live in a big city, so there are no other places here, but I guess there could be a group of people in Kiev.

So the link team is like a cooridanted order, or is it just another name for it. Because we do use coordinated order rule, no limitations to do it, even for alien faction.
>>
>>52304863
Thanks anon
>>
>>52305001
It's more permanent than that. The movement is similar but members have to stay near each other and only one can fire at a time. In exchange that one shooter gets bonuses to burst and BS depending on how many dudes the link contains. The rest of the link gets those same bonuses on the reactive turn. If you haven't encountered any it's quite possible they're banned, as they can be quite potent against camospam, and all this bullshit seems to be geared towards optimising the camospam kazak homebrew and removing anything else that could counter or compete.
>>
>>52305001
Why do eastern europeans ruin this game???
>>
>>52305248
well they're ruining it for themselves, certainly not for me. I'm ok with that.
>>
>>52305507
But they're ruining the game for both the decent eastern europeans.
>>
>>52305883
Well then both decent Eastern Europeans can play with each other.
>>
>>52304579
>We are limited here to taking only 1 sensor and only 2 TO units max
Not only is your meta Ariadna skewed, it is Ariadna scrubs. Most faction don't even have more than 2 Sensor units and Sectorials are usually limited to just the Sensor bot, so the limitation is pointless. Same with TO Camo, taking more than 2 is often intentionally gimping yourself for a gimmick. It's just that Sensor works great against regular Camo (which Ariadna has a lot of) and you need MSV2 or higher to deal with TO Camo (which Ariadna has none).

>>52304708
>there is a limitation on how many multi wound units you can take
This one is actually more important, especially if you play JSA. Basically they are cheating by saying no multi wound units when they mean "no Heavy Infantry", because Ariadna HI usually have only 1 wound and their multi-wound units (Dog-Warriors) have a hardcap of 2 regardless of type. So they are creating a houserule with a convenient Ariadna-shaped loophole.

While as JSA one of your biggest strengths is a Haramaki + Domaru link, which is composed entirely of 2-wound HI. Additionally you have Karakuri Haris and Shikami Duo options to run alongside. So that rule is actively limiting your options. And it's not even like JSA Heavy Infantry is particularly heavy, with ARM3 top. Any Military Orders or ISS player would be just fucked from the get-go without access to their HI.

And it's not like Ariadna can't deal with HI either, they have enough AP, T2 and EXP ammo as well as a few E/Maulers to deal with that. Killing multi-wound units is the entire point of Kazak Tankhunters for one.
>>
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>>52305938
>>
>>52305001
>So the link team is like a cooridanted order, or is it just another name for it.
Not at all. It is much more robust than that.
http://infinitythewiki.com/en/Infinity_Fireteams

>Because we do use coordinated order rule, no limitations to do it, even for alien faction.
Ok, real talk: Infinity is pretty damn well balanced. There's no need to put any house rules on top of it as long as you have sensible tables. At most you can play with the optional Limited Insertion or Spec-Ops rules or play something other than ITS, to vary things up a little. But banning units for specific factions is just stupid.
>>
>>52306214
Except Posthumans and Ghazi. Fuck those things. And even then the non-lazy response is to address the actual problems with the unit (increase price and remove smoke grenades respectively) so that people can actually play their army. But then some the local guys also tried to balance 40k, so my meta might be a bit unusual in its willingness to houserule.
>>
>>52306214
Oh, cool I will ask why people aren't using the link rules. Or maybe they are using links and I just didn't notice.

>>52305248
Why the hate? Eastern Europe may not be rich, but it is not like it is our foult that western europe and US sold us to the Communists pushing us backwards 50years.
>>
>>52303271
Thats what I am saying. They would keep fucking up so bad they will just skip that shit entirely.

>>52305248
Because life isnt worth living unless youre miserable and doing the best you can to spread misery to everyone.
>>
>>52306347
Its not about wealth, its the fact that Eastern Europe is notorious around here for shit metas and shit house rules. There is a reason why anon asked if you were from Poland, and it wasnt for memes.
>>
>>52306347
The Eastern European Infinity scene has a reputation of being hyper competitive and rather toxic, especially Poland for whatever reason.
>>
>>52306084
It is one and two for each people. So if lets say I take a sensor rem, then because my stratergy rating is higher then that of a Combinat Army, he can't take a sensor unit. On the other hand if a Kazak player takes a TO merc hacker, then I with my lower strategy rating can take only 1 TO unit, which isn't much of a problem as it is always the hacker ninja. But if I play vs nomads then they have access to more then ava for TO units, so if they take two TO units I can't take the ninja. Now this can be modified by scenarios or tournament rules, but pick up games are played like that.

As the HI goes, well I never thought about runing more then 2-3, non ariadna lists mostly run stuff like a lot of Celesials or Fusiliers. Now why such a house rule is in effect, I do not know. I think it is to balance the fact that HI tends to be hard to killed.
>>
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>>52306426

>On the other hand if a Kazak player takes a TO merc hacker

What in the fuck
>>
>>52306412
I am not from Poland, but I do agree that they are shit people. Always looking down on you, thinking they are masters of the world, because they are rich and have EU and US backing them up with money. Good for work though.

>>52306412
Now I do not have much expirance as far as the games goes, so my view on metas maybe skewed. But if there was no limit on HI, wouldn't the game just be dominated by HI with msv2 , blasting everything that comes out of cover from their side of the table.

An army with two intruders could probably solo my whole army, or at least cripple it in to a 3-4 order state.
>>
>>52306426

> I think it is to balance the fact that HI tends to be hard to killed.

Except the game already is balanced against that. Heavy Infantry cost more, still only generate 1 order, are vulnerable to hacking and also EM weapons. Heavy Infantry aren't even terrible competitive compared to camo infiltrator and order spam. I'm glad I'm not playing in your meta, it sounds bonkers. If you can find another group to play with, I highly recommend bailing ASAP.
>>
>>52306465
First, there are only 2 MSV armed heavy infantry in the entire game. The Intruder is not a Heavy Infantry. Those are the Hsien and Aquila Guard, and they are both 60 points. You can only take multiple of them in specific sectorials, and even if you do it is 120+ points for two guys. That is a massive investment for only two orders and 4 wounds. Even though they appear badass, either of the following in the reactive turn will probably eventually die to concentrated high burst fire from the active player unless they duck to cover. MSV HI have no negative to hit mods, so it's not any harder to hit them than normal troops in cover.

For 120 points, you can buy any number of other combinations of troops, and you'll have more orders to do things with. More orders is generally better, and heavy infantry are thus somewhat less optimal. Limited Insertion became a tournament option because things like TAGs and Heavy Infantry are generally not considered very optimal in the tournament scene.
>>
>>52306570
Could you tell me more about limited Insartion, and I hope this isn't some inside sex joke, if yes then I pass on the knowladge.
>>
>>52306608
Limited Insertion is a game mode introduced in the latest tournament league. It limits everyone to a single combat group, so you can't bring more than 10 units total. It encourages you to bring lots of high quality troops instead of a spam of order monkeys and infiltrators. It was in response to people buying TAGs and Heavy Infantry unit boxes and never fully utilizing them because they kind of suck in tournaments.
>>
>>52306465
Poland is the go to country for first guess for shit meta. But anywhere in Eastern Europe is the second guess. Slavs ruining the game for each other is a constant of the universe.

Intruders are MI, thus slow and fragile. Frankly I'd take a Prowler rather than another Intruder. But Intruders are the big bad MI that all MI are measured against, and it is costed as such, being more expensive than many HI.

Also what this >>52306570 >>52306630 anon says.
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>>52306426
>So if lets say I take a sensor rem, then because my stratergy rating is higher then that of a Combinat Army, he can't take a sensor unit.

Literally what the fuck is this? How do you measure "strategy rating"? Is this some list they have?

You should seriously find people to play with that aren't cheaters that house rule the game because they cant git gud.
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>>52306465
>Always looking down on you, thinking they are masters of the world, because they are rich and have EU and US backing them up with money.
I am from Poland and we see Ukraine as a less lucky neighbour that may hate us, but is not Russia or Germany, so automatically is a friend.

I know you guys think we hate Ukraine for some reason, but that's far from truth; nationalist movements are in every country, but most people here consider Ukraine a partner or simply don't think about it at all. Don't buy into Russian or UPA propaganda. We've got as much oppression and inferiority complex as any Slav.

Anyway, they're asking about Poland because Poland has become infamous here first for skewing meta with spam lists in 2015 and later with horror stories of absurd local metas.

Oh, and you guys have a whole large portion of a major faction in the game while we have one TAG and a Military Order most people don't know exists (and even if they do, it's on Teuton rules, so no one plays it anyway).
>>
>>52306871
clearly Kazaks have 20 SR (Strategy Rating) because they're operators operating operations, that is known, How can other factions even compete?
>>
>>52306570
There's 4 MSV HI actually, you forgot Charontids and Asuras (technically Riot Grrls too, but they're MSV1 plebs). Your point still stands however.
>>
>>52306426
>It is one and two for each people. So if lets say I take a sensor rem, then because my stratergy rating is higher then that of a Combinat Army, he can't take a sensor unit. On the other hand if a Kazak player takes a TO merc hacker, then I with my lower strategy rating can take only 1 TO unit, which isn't much of a problem as it is always the hacker ninja. But if I play vs nomads then they have access to more then ava for TO units, so if they take two TO units I can't take the ninja. Now this can be modified by scenarios or tournament rules, but pick up games are played like that.
Except that this literally doesn't exist in the game and I don't know what game they're playing, but it's not Infinity.
assuming it even happened and it's not bait, damn it's laid on thick
>>
>>52307035
Oh yeah, totally forgot about those. Speaking of the Charontid, it could use a new model eventually. I think all the EI Aspects look great except for him. His pose is just kind of dopey.
>>
>>52306465
>But if there was no limit on HI, wouldn't the game just be dominated by HI with msv2 , blasting everything that comes out of cover from their side of the table.
That HI costs between 60-70 pts. Taking more than one means half your point allowance is spent on two units. Two units, that out of cover die like every other unit and can be bonked in CC by a 20pts furry or just shot in the back by a 20pts AD trooper with a Boarding Shotgun. Or sliced and diced by the kebab-smelling Impersonation marker.
ARM4 is not that high after all.
>>
We're at page 10, new thread up

>>52307201
>>
>>52306465
>But if there was no limit on HI
But wasn't the limit to multi-wound units rather than HI?
Mormaers, Veternan Kazaks, Grey Rifles, Minute Men -- all of those are HI, they are just Ariadna HI, so 1 Wound and Shock Immunity or Dogged, but also unhackable. Mormaer has ARM 5 and AP HMG, in a shootout against same price Mobile Brigada or more expensive ORC Troop he's more likely to turn them to shreds, not the other way around, especially in his active turn or in Suppressive Fire. Who cares if he has Dogged instead of 2 Wounds.
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