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Earlier today there was a thread about post-apocalyptic tanks,

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Earlier today there was a thread about post-apocalyptic tanks, which is a very cool idea. However, the thread was ruined because everybody in it was an idiot and no actual discussion on such a setting was had. This sucks and I wish to fix it, so I am making this thread so we can talk about post-apoc tanks, and maybe post-apoc other things as well.

One thing brought up in the last thread is that, realistically, there would be almost no materials to repair tanks in a post-apocalyptic setting. You could just ignore such a thing, many things often do ignore keep-up and repair of vehicles, but that's boring. What reason, be it somehow realistic or fantasical as you want, would you have to justify having a surplus of material for tank up-keep, /tg/?
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>>52250938
Maybe they only keep a few tanks in good condition and cannibalize the rest to keep those few running.
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>>52250938
A Pre-War mega corporation started a monopoly for the war, owning everything needed to mine, produce, or replicate the materials to repair their tanks and vehicles they made and sold in the same area.
Has/ Had advanced AA and Anti-Bomb/Missile defences because of the high value of the area, Or may be hidden deep underground.
Nuclear power-plant with a Computer operated Production line, near unlimited natural resources because this company had such close ties to the US Government that it essentially was.

Would be the main base of operations for the player group, with Tanks and other vehicles being common but above their pay grade/ useless for their missions.
Body armor, and weapons would be common, and less restricted, but the main issue would be that they are a Xenophobic community, and everyone knows this.
They would have to show that they are not actually the bad guys.

Think Brotherhood of Steel, in a Vault-tec factory, but in the setting of Wasteland.
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>>52251076
A simple, but effective Idea, anon. I like it.
>>52251156
That's a pretty cool idea, as well. What would pose a threat to said player group, however, if they had access to technology so far above anybody else?
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>>52251511
Hordes of Radioactive mutants, an infested water supply, an invading force from an un-affected country, or after generations of sitting within this radioactive wasteland motherfucking aliens come to take over the world saying they caused the nuclear war to subjugate the population.
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>>52251642
Ayylien invasion causes a war that rages on for years. When the war is over and society has, collapsed there is a bunch of equipment from the war just laying around
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>>52250938
I think making post-apoc tank games in Fallout setting is kinda pretty good idea, shit runs on microfusion batteries man, even thought they're pretty much eat it 5x faster than regular power armors.

Make it some piece of salvaged crap that was reworked by bunch of military decendants, who also taken hold of big, underground military facilities. Also you have Mr. Handies/Gutsies with you that'll do much of maintenance works.
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>>52250938
>However, the thread was ruined because everybody in it was an idiot and no actual discussion on such a setting was had.
Nice try, OP. Maybe try not being an obnoxious asshole this time around.
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>>52250938
I would combine it with ideas from a thread I saw a long while back about tank knights - the tank and crew is not nomadic, it's the lord's big weapon for when he needs to fuck shit up.

The lord's castle is also where his main fuel tanks are, one of the main resources he taxes is biodiesel, and blacksmiths repair anything that doesn't require really advanced materials - fortunately anti-armour weapons are incredibly rare. Optics and electronics are a lot harder, and some knights' tanks may lack them, but something like techno-archaeology from 40k or Mortal Engines would provide for the best tanks to still have them through jury-rigging and cannibalising what works.

A crusade would be an enormous and rare but spectacular event
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>>52250938
Why wouldn't they be able to? They just need to restart manufacturing of things.
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>>52253603
Because that's such an easy thing to do
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>>52250938
I like the idea of doing it Mad Max style, with the players' tank starting out missing the turret and most of the armour having been cut off to be used elsewhere. Essentially all they have is a frame, some tracks, and an engine. Over time they jury-rig and duct-tape together parts to make the tank a tank, even if it is technically a rolling pile of scrap.
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Materials to repair tanks are rare, facilities even more so, but they're around. Either the factions having their every so important strong points build around oil fields, or there being a few neutral guilds around either capable of producing parts, or drilling and refining oil needed, who mostly manage to stay neutral because trying to get rid of them will just result in them detting fire to their fields. Also, most repairs are jury rigged shit and most tanks look increasingly orky/bubbaed/hillbilly armoured/nigger rigged. Also, many groups lovingly decorate their tanks with paint jobs and trophies.

This means when taking out a tank, you'll often wanna leave it in a good enough condition be able to be repaired so you can capture it for yourself.
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Isn't this just Metal Saga/Metal Max?
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>>52250938
See The A-Team for details.

https://www.youtube.com/watch?v=H7zc1iySY1I
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>>52253709
>when taking out a tank, you'll often wanna leave it in a good enough condition be able to be repaired so you can capture it for yourself.
This would be a thing, I'm sure - you'd want to capture the tank by trickery, maybe kill the crew, at worst maybe burn the inside or make it throw a track, but full-on exploding the tank would be a last resort - you'd want them as a threat for when you ambush a tank more than anything else

Again I'm seeing parallels with knights who were often ransomed.

Also it's an excuse for tanks with heraldry
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>>52253644
What if you started building T-34s?
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People could and would use any amount of mechanical scrap parts to keep the tanks running. You don't need a shiny factory to upkeep even moderately complex machinery.

Hell poor ass Cuba has basically all of its cars from like 1950 still working because of the trade emabargo. Everyone there just dealt with it and made their own parts.
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>>52254149

>>ITT: Post-industrial assholes who have know idea how anything is actually made.

Yeah, I can just forge a T-34 turret casting in my backyard because it's like old. Right?
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>>52253844
>tanks with heraldry

I can't help but imagine some lookout screaming at his warlord that the Beast of War has taken to the field.

Also, the constant capturing and recapturing of tanks tickles my fancy for the African front in WW2.
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>>52254309
I think the joke here was that quite a lot of the T-34's made during the war were poorly made because the Wehrmacht was already knocking on the Kremlin's door.
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>>52251156
>A Pre-War mega corporation started a monopoly for the war
>owning everything needed to mine, produce, or replicate the materials to repair their tanks and vehicles they made and sold in the same area
>may be hidden deep underground
Apex corporation/Topsiders from Endtown?
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>>52253844
just chiming in to say this in general sounds like low-tech version of Battletech universe. In BT for example, the tech for making spaceships is long lost, so there is a universal treaty for nonagression towards what few remain. Colonies are just small city-sized complexes on the planets and battles are fought by a handful of noble-knight-like Mechwarriors in their mechs, the equivalent of today's tanks where assault power is considered. There's also a universal shortage of parts, so they absolutely cannibalize anything they can salvage out of enemy remains, and what they can't use, they trade off for stuff they can.
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>>52254622

There were cases of T-34's with the welding being thicker than the frontal armour and there were cases where there were gaps in the welding to the point of the armour even falling of under enough stress.
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>>52254190
Or for a more directly relevant example, the T55 is still in use here and there.
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>>52253644
You just gotta start by building tools, and then build tools with them, and so on up to making a half-decent T-55 clone.

>>52253844
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>>52254761
The fucking T-34 is still in use in Somaliland. You use what you got.
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>>52254761

>His nation doesn't use modernized T-55's
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>>52250938
Metal Max/Saga did it right.

>In the not so distant future... Desperate to find a way to save Earth from pollution, mankind created a gigantic supercomputer and named it Noah. Noah's solution, however, was to exterminate its creators. In a matter of days, civilization fell to terrifying weapons and monsters created by Noah. This cataclysmic event came to be known as the Great Destruction.

>As the years passed, the number of human survivors grew, slowly but steadily. They formed villages and towns, living off of technology that they were able to salvage from the piles of wreckage.

>Among the survivors were those who rose up to fight Noah's robotic henchmen. To track down and eliminate these threats to humanity, they utilized the most powerful weapons still operable after the Great Destruction- Tanks! As a sign of respect, people nicknamed them "Hunters."

https://m.youtube.com/watch?v=58tcNJ1OXos
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>>52254622
No, the T-34s were poorly made, period.

A KV-1 and a T-34 were sent to the US to be evaluated. Poor welds meant rain got in them, and electrical systems shorted. Going though puddles meant water seeped up from below. The air filter didn't filer the air, but it restricted it so much, the US Army suspected sabotage. One of the tanks couldn't be evaluated because the transmission seized, and couldn't be repaired.

Don't blame the Germans for any of that.
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>>52255409
The British also thought the T-34 was poorly made, but they liked the actual design of the tank enough to consider building copies of it and the KV-1, but with a bunch of improvements - mostly in construction methods and crew ergonomics, which were shockingly bad by their standards.

Oh, and they also planned on mounting a 17-pounder gun in the T-34 and a 6-inch howitzer in the KV-1.
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>>52250938

A large portion of the setting was a site of a massive battle where thousands of tanks fought one another, their wreckage stewn about over a hundred miles. Certain factions "harvest" from these hulks for salvagable parts in order to trade for essentials.
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>>52255409
This is an opportunity for making a game set in this environment though.

I think that models like the M1A2 and that would be white whales in this post apocalyptic world. The sheer amounts of parts and logistics would basically make these to expensive to keep. Plus, if we're after some mega war, surely we've burned through all the modern stocks of tanks.

However, if factions large enough to have tanks exist there's a good chance they're trying to build tanks. But they've got shit materials and facilities so we're going to have problems like spotty welding or the filters going kaput
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>>52257064
A Stalker type game set in and around Kursk could be pretty neat
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>>52250938
>What reason, be it somehow realistic or fantasical as you want, would you have to justify having a surplus of material for tank up-keep, /tg/?
Remnants from WW3. Factories and warehouses with unused tank equipment are sometimes looted for spare parts. Although in general the maintenance on tanks is higher than wheeled vehicles so logistically speaking armoured cars would generally be a superior choice to a tank.
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>>52257284

Much like Battletech, one can make the assumption that wheeled vehicles are less common due to a lack of infrastructure such as roads in order to support them, as well as the simple fact that wheeled vehicles are lame: lamer than the lamest of mechs and bob-semple tanks, and such are not worth depicting beyond perhaps a cursory mention.
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>>52251076
How do they take them apart though?
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>>52257341
If there aren't any roads then tanks would be even less viable than armoured cars in an environment where spare parts are hard to come buy.

RIP wheels and tracks.
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>>52252631
Oh, don't get me wrong, I was definitely including the OP of the last thread when I said that.
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>>52257386

What are tools?
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>>52259942
OP of the previous thread?

>>52254692
Sounds alright - it's not exactly a unique idea by any means, I just think Tanks + Knights = cool

>>52254819
Camouflage for campaigns, paint for parades
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>post-apocalyptic tank supply problems

Easy.

The only tanks that still run, are biomechanical tanks.

My image is rather silly, but it points out an interesting point. When you have a tank that can just eat rusty chunks of skyscraper girders to patch up holes, and fix broken pieces of treads, you have a much easier time going around post-apocalyptic landscapes.
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>>52260520
This board is faithful to the Omnissiah, Dark Mechanicus fags aren't welcome here.
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>>52257341
>>52254692
Battletech any good?
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>>52257341

Tanks and mechs are badass, but I call bullshit on the claim that wheeled vehicles aren't capable of badassery.
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>>52261436
Motorcycles only have two wheels, though, they're barely wheeled.
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>>52261436
I agree, though they have to try a bit harder thanks to how common and ubiquitous wheeled vehicles are

This can carry ~400 tons of coal and shit in the hopper, so a "technical" built from an ultra-class haul truck could have 400 tons or armour and guns
(also extra fuel, but that doesn't rhyme)
(Also ultra-classes haul trucks in general are cool as fuck)
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>>52260520
Did you just describe a more bio-tech oriented version of Horizon Zero Dawn?
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>>52261526
>400 tons or armour and guns
You see this, Albert? This is what we need.
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>>52259942
You're not getting this out with a crowbar.
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>>52261436
Why not both?
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>>52261602
I just looked up Dora's weight

1300+ tons, with some shells alone weighing more than 7 ton.

The entire train, when it went on the march, was 25 carriages long - 1.5km, a lot of it for the enormous rail-building crew it needed to aim the damn thing
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>>52250938
Look up the Toyota War(s) in Africa. As well as any vehicle pics about Libya, Syria and Iraq. You'll be surprised about the sort of stuff people can come up with from things like tractors, bull dozers and other civilian vehicles
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>>52263664
dumping what little pics of my middle east folder I have. Note the playstation controller
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>>52263695
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>>52263723
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>>52263739
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>>52263754
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>>52263774
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>>52263806
That's pretty much it from here except for one or two goofy pics
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>>52255800
Oh my. Those gun changes are really fucking sexy. God damn!
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>>52263754
>>52263806
I thank you for all of these pictures, anon, but holy shit these two are great. Wanna ride that tankcar.
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>>52264032
here anon, have a enviromentally studious terrorist car
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>>52264071
See? That's fucking smart. What's the point of killing your enemies if you're just going to die from pollution? Some next-level warfare, right here.
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>>52253844
Looks like this but with tanks.
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Can't you just throw random stuff at a Toyota until it resembles more a tank than a pickup? Like the hurpa durpas in the Middle East do, I mean.

>>52263754
This looks straight out of Mad Max. I'd be surprised to know it isn't a prop from one of those movies.
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>>52264207
nah it's real, you'd be surprised to find the sort of shit African warlords and ME terrorist organizations can make from random shit lying around
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>>52254692
That's not battletech.
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>>52250938
Alright anons. I've been toying with this setting for a little while now.

>Expecting a cataclysmic war, certain millitary assets were placed in cryogenic sleep. The idea being that rather than maintaining units at peak readiness and training and retraining new people, why not just mothball them? Take a brain (or image a personality) and pop it into deep sleep, then it can be woken up

>these sleeping units included armoured divisions. To avoid them all being wiped out in a sneak attack/sabotage/lucky strike they were distributed around the country (bongland in this case).

>the big war came and went. Civilization eventually (after a couple thousand years) started to reach medieval levels again.

>aliens pop up. They're about 21st century tech levels. A group who just thought here's a medieval level world, why be space bums when we can be kings?

>during a rape and pillage raid, enough noise and violence is generated by those aliens to wake a platoon of tanks.

>There are no knights left on earth, until now.

If it helps think tank knights vs the Goauld of Stargate.
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>>52257195

I'd see a "tank" as roughly equivalent to a dragon or a doomsday weapon in any other setting - maybe a warband controls a huge area, and all scrap metal, redeveloped industries and crops are being funnelled into a kludgy refurbished Tiger II they dug out of an old museum and made to run on ethanol.

>>52263695
>PSX Ghost In The Shell Controller

Doubly shitty because you really need analog sticks for any chance of precision aiming using a gaming controller.
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>>52254149
Why would I want a design that at best, succeeded at getting itself killed more than any comparable vehicle
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>>52266506

That's only if you skimp on the safety features. A properly built T-34 is somewhere between the M3 Lee and M4 Sherman in terms of reliabilty and capability.
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so the three major and two minor issues i see for this is thusly:

Repair and rearmament
Replacement
refueling

all in a setting where the things you normally have to do these tasks are either ancient, lost to time, irradiated, destroyed years ago, etc. The two minor issues are "how would you challenge people who can field tanks when other people are still feudal tribals, or still backslid tribals not quite at internal combustion engine tech levels" and "how do you keep the trite knights and lords riding tanks instead of horses" tier shit out?

what am i missing?
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>>52264406
Yes it is. That's how Battletech was at the start, around 3rd/4th Succession War era stuff.
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>>52268973
Tanks are rare and slow to move around especially without transporters (wear on parts, fuel, etc). So they can only be in one place at one time. Tribal warbands won't act up around a tank, unless they have a plan to separate tank and crew but will raid place s where there are no tanks instead. So tank knights have to keep moving between important towns to keep them safe. Also perhaps simple railways are made powered by horses to rug tanks between towns to avoid wear on parts and these are often sabotaged.
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>>52269104
>Also perhaps simple railways are made powered by horses to rug tanks between towns to avoid wear on parts and these are often sabotaged.
I think this, and canals, would be an interesting idea - obviously they present a big liability in having to be maintained, but rails and water are both very good ways to move very heavy things
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>>52269104
>how do you keep the trite knights and lords riding tanks instead of horses" tier shit out?

Every time i see this, it's always Battletanks or Knight on his steed named M1A1(future mod). I want to see something else pretty much anything else.
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>>52250938
There's a group of people in our post-apoc game who own a tank.

The way they get by is that they actually have a depot of tanks, but because of the difficulties of keeping a tank running they have decided to only ever keep one of them operational. The rest are freely cannibalised for parts, and the tank they keep running is only very rarely used.

Or that's what we're told, anyway. We haven't actually encountered the tank, it's mostly used by this group as a way of asserting dominance and threatening smaller groups. The prospect of having to fight a fully operational pre-apocalypse war machine is pretty frightening to most people of the wasteland, especially as most of us only have partial knowledge of what a tank actually is.
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>>52266433
>metal is hot enough to fry eggs
>touch the barrel
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>>52269308
They don't have to be knights, just that the whole thread was moving in that direction. Same principle applies.
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>>52250938
>What reason, be it somehow realistic or fantasical as you want, would you have to justify having a surplus of material for tank up-keep

The setting takes place in the post-apocalyptic future of the Girls Und Panzer universe. For some reason, countries around the world became obsessed with building replica WWII-era tanks for recreation. These mock conflicts replaced warfare, and global military budgets were gradually replaced by tank education and manufacturing.

Then the giant meteor hit. It also happened to be carrying murderous alien DNA or whatever, so now there's giant monsters roaming the wastelands, doing battle with tanks squadrons.
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>>52255409
Sadly they didn't have the luxury of hiding on an island for most of the war and letting their allies do the vast majority of the fighting and dying for them, they ever used what they had or got enslaved.
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>>52269605
*either used what they had
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>>52250938
Some of the last innovations in tank technology before the world ended was addressing their fuel consumption in an ever greenifying world. Thus, a tank's fuel economy is on par with other vehicles, if not better for larger tanks with shit like onboard generators.

Parts and ammunition are where the value is. The number of tanks is ever diminishing, since the easiest way to fix a tank is to rip one apart for bitz.
A man owning even a basic tank is enough to make him the head honcho of a small town. A man owning a really good tank, or enough tanks that he and a few of his buddies can roll is warlord material.

Tanks are rare enough that there can be entirely pedestrian bandit groups that "own" a town or two, but those who have them flaunt them enough that most people know they exist.

Thanks to the end of the world happening fairly slowly, there was time for lots of tank drivers to lose their tanks in all sorts of improbable places, like in mysterious, 40-80 floor ruins that extend down into the sands full of office supplies and lost military hardware.
Also, because it's fucking awesome, people have taken the good parts of tanks (The cannon, mostly, but maybe some armor) and mounted them on all sorts of other shit. You haven't lived until you've chased down bandits in a school bus with a canon on it.
And because bullshit reasons, air vehicles didn't survive, and artillery is agreed upon by all bandits, heroes, and PCs to be unmanly and uncool.
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>>52255405
Came here to suggest this as a resource. Metal Max/Metal Saga has a fantastic take on the post apocalypse that should be used more.
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>>52261526
>"It was a mine truck before, but now it is a personal moving city"
Be russian and mount a nuclear reactor on it and you never need fuel either.

From the Day R: Survival game where you the player tries to survive a post apocalyptic radioactive Russia by scavanging in craters. Most basic vehicle is a bicycle or cart, motorycles, then cars and trucks, apcs and even a tank or hind helicopter, but the biggest and most self sufficient is a project to mount a small reactor onto a mining truck to turn it into a mobile base.
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>>52269345
>The prospect of having to fight a fully operational pre-apocalypse war machine is pretty frightening to most people of the wasteland, especially as most of us only have partial knowledge of what a tank actually is.
That's very cool, though I'm surprised they'd only "admit" to having one tank - even as a ploy it doesn't exactly make them look strong

>>52270144
Sounds amazing
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>>52250938
TANKS DO NOT GET GOOD GAS MILEAGE AND THEY ARE HOT AS FUCK

YOU WOULD NOT WANT TO DRIVE A TANK LONG DISTANCE ACROSS MAD MAX TOWN
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>>52253720
Oh, someone else played those games?
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>>52263754
Someone's gonna die historic in that thing, if they haven't already.
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Something like this might be practical, there's tens of thousands of them across the US.
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>>52250938
>>52270327
you know, that might be a good/cool explaination. The increasing militarization of the police in response to the slow break down of society in the face of energy crisis and climate change that gradually destroys modern society.

Which, funnily enough, is exactly what happens in Mad Max. People think of madmax they think oh bombs dropped world ended. No. Mad Max takes place in areas that were specifically desert before hand anyway, and the bombs dropped AFTER a very long period of social destabilization and breakdown that pretty much fucked the cities anyway (hence people fleeing into the outback).

Stick that in the United States midwest/southwest and instead of v8's and the outback you have Cadillacs and Arizona. POLICE vehicle has become synonymous with ARMORED FIGHTING VEHICLE as armored firepower was the only way to keep order in an increasingly collapsing and balkanizing United States.The Coastal Regions flooded or were flattened by Nukes. You see that chunk of central/upper midwest/west with fewer dots over all? Those are also traditionally low population density area's, and thus would be less likely to get nuked. This is probably where you'd be set.
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>>52270512
>>52270327
>>
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>>52270522
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>>52270529
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>>52270536
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>>52270545
http://massprivatei.blogspot.com/

Source is this blog which is a fucking gold mine for crazy idea's btw.
>>
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>>52270554
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>>52270565
you get the idea

Don't think Tank. Think MRAP or AFV!
>>
>>52270327
The fuck's that thing supposed to rescue you from, dinosaurs?
>>
>>52270522
So that's what happened to the Rhino Relic built for DoW2.
>>
>>52270626
Well, Black people ARE the oldest form of human on the planet

So yes.

Black Dinosaurs
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>>52270633
Nah, the Rhino was built off of a Bulldog, a British APC, not the M113.
They look very similar but the Bulldog has return rollers, that's the quick way to tell them apart.
>>
>>52253224
I kinda dig your whole idea, I though something similar but less "medieval" and more like local warlord (ex military based, scanvenged, whatever) rules a patch of land from their stronghold which supplies whatever basic shit the afv needs in exchange of their military power or they just work under his command as the elite of the force. Maybe add some rudimentary AT weapons for enemy infantry and surviving "relics" of atgm for elite enemies, and the ocasional "dragon" (helicopter or plane, as those would be even harder to maintain and operate than something ground or sea based) to spice it up.
>>
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>>52261537
I guess? Sort of yes?

Can you capture and tame a robot in Horizon Zero Dawn?

Imagine a world where people go into the wilds, tame a young MBTosaurus, raise it, and then go on adventures with it.
>>
>>52270641
It's hilarious to see all these rightwing retards see that shit as something good, when two years ago those armoured police vans were seen as the coming of the evil 666 NWO.
>>
I just realised that you can circumvent the whole problems of supplies, fuel, ammo, etc. by putting the focus on production instead of the tanks themselves.

Tanks, aircraft, anti-tank weapons, etc. They no longer exist.

What does exist is machines that can produce those things. The technology to create these machines is lost, but it is easy to use these machines. They were designed to be used by the dumbest of the dumbest grunts just behind the frontlines, so anyone can just shovel some resources into the front, and get either a can of fuel, a load of ammo, or a fully functional tank out the other hand.

Similar to how the complete STC's in 40k functioned before the Age of Strife. Or just about how any replicator, fabricator or 3D printer in scifi works.
>>
>>52270626
US military had a lot of surplus Mine-Resistant Ambush Protected (MRAP) vehicles after Gulf War 2, instead of scrapping them the army gave them to police departments for free so long as they maintained the things. Alternative was to just leave them back in iraq.
>>
>>52250938
Tankettes!
With large tanks being broken or lacking enough fuel, smaller vehicles would lead the post-apoc battlefield!
>>
>>52269605
The Soviet Union was built by the United States during WWII. Its industry, its army, and its air force were provided for.

The USSR built a dozen steam engines during the entire time it was at war with Germany. Four million tons of equipment and supplies were sent by the British.

http://www.whatreallyhappened.com/WRHARTICLES/pearl/www.geocities.com/Pentagon/6315/lend.html

Without the UK and the US, there would be no Russia.
>>
>>52270327
I think the Obama administration recalled them from police service. Something about not needing MRAP armored military trucks on city streets.
>>
>>52269308
How about a setting where tanks and bioengineered weapons litter the landscape? Like, some time in the distant past there were a war between a /k/-fueled AI with a passion for 'obsolete' armored vehicles and a rampant Monster Truck-esque bioweapon that destroyed most of the world. Some of these bioweapons still remain on the battlefield, where they wear the empty husks of tanks like some kind of gigantic hermit crabs. So if you want to ride a tank, first you gotta tame em.

tl;dr: tanks used as elephants but they're actually hermit crabs.

Alternatively, the bioweapons that inhabit tanks varies, so in one area there'd be tanks with literal spider legs, while in another area it's chock-full of tendrils and vines, and in another area they're snails with multiple turrets, etc.
>>
>>52271565
pretty much metal max then, but without the comedy
>>
>>52270778
I picture an nigger rigged behemoth with a dozer blade, barbed wire and machine guns added everywhere charging through a mass of peasants armed with shaped charges on long sticks (like the japs had on WWII, crazy fucks) while the main turret aims to the enemy armor. It would work on any medieval system/whatever with minimal changes and some background given to the players t b h
>>52271349
I'm not going to shit up the thread like you did so I'm just going to stick to this:
Without the Soviet Union there wouldn't be United Kingdom for starters, tard.
>>
>>52271349
You should look up the city of Magnitogorsk my friend.
>>
>>52264406
>>52269011
Yeah, all the battletech I know is from an old, 90's releases of the only ever Polish edition of the skirmish game and setting in mechwarrior RPG.

>>52261026
It's alright I suppose.
>>
>>52261698
See that thing taking it out right now? I think I'll just use that. Might even get the guys running it to help me, they seem to know what they're doing. Maybe if we work together and pool resources, we could even make a team and do this regularly, for our mutual benefit. HmmmmMmmMmMmMmmm...
>>
>>52272303
>Germany trying to get past the Royal Navy and RAF.
>Failed in 1940 and never tried again.

Yeah, no. Also why the hate on Britain?
>>
>>52270144
I had a post-apoc setting once I never really did anything with, but the central premise revolved around a mobile settlement built on a huge, mobile, mining-platform; sort of a much larger descendant of that old internet favourite the Bagger 288.

It was nuclear-powered & had an on-board smelting plant so it ate raw ores out of the ground & pooped useable metal ingots/sheet-metal/wire etc.

Obviously, this made it highly desirable, so it had been fortified with some guns salvaged from naval vessels (amongst other armaments).

Basically; it was a rolling city travelling from place to place trading metal & objects made in the many workshops its inhabitants had set up on board for food & other supplies.

I seem to recall I planed to have the players in the role of scouts, searching out safe routes for the platform & thwarting attempts to ambush it by raiders, mutants, and so-on.
>>
>>52274261
>>>/his/
>>
>>52277112
He's right though. Soviet logistics basically ran on US/UK (mostly US) equipment delivered to Russia by the Royal Navy, and the USSR knew all of Germany's plans in advance thanks to British Ultra decrypts being forwarded to the Soviets.

Everyone always goes
>muh tank production
and ignores everything else.
>>
>>52250938

Keeping the tanks working in a port-apocalyptic? If The tank crewman, Chieftain and his world of tanks inside video taught me, reliable tracks, engine,... well everything, is more important than the gun.

Yeah armor verticals can be abandoned if it takes more suffering working on everything as they break (and they will break quickly) than killing with it.
>>
>>52277525

https://www.youtube.com/watch?v=YNJ-acc9Qsk

If properly preserved, tanks can be burried in the ground for centuries and remain functional upon a refueling and a good wash.
>>
>>52280009
Then as soon as you have it up and running again the gremlins start their insidious work and you end up with a broken down tank.

Also did that T-34 keep its German paintjob wherever they hauled it off to? I'm pretty sure they're rare as all fuck.
>>
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>>52272962
Post-apocalyptic warlords don't develop the infrastructure and manpower necessary to support an armored warmachine.

Post-post-apocalyptic warlords do that.
>>
>>52280471
>Post-post-apocalyptic warlords do that.
This. Post-post apocalyptic is a vastly underrated setting that should be used more.
>>
>>52281024
Fallout is PPA depending on the region.
>>
>>52281024
>>52281041
Other than that, I can't really think of a post-post-apocalyptic setting. Nausicaa maybe?
>>
>>52281064
The Metal Max/Metal Saga universe has been mentioned a few times in this thread and is easily one of the best examples of it; humanity has managed to get infrastructure and shit working again and is back to being more-or-less the dominant species, albeit with the odd rouge AI, bioweapon, or other relic from the past rearing its ugly head now and again to challenge it.
It's seriously some great shit.
>>
I'm playing in a Twilight 2000 game where the players are a tank crew rolling around what's left of East Germany and Poland. I'm not sure if it's exactly what the thread is driving at, but it definately a post apocalyptic tank game. If anyone's still around I'll type up a quick synopsis of our exploits.
>>
>>52271168
This is actually a cool idea. Would have the same problems, of course, but on a smaller scale.

Could also have an enemy in an actual full-sized tank appear as a "oh shit" moment
>>
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>>52281064
Mortal Engines?
>>
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>>52269562
>Then the giant meteor hit
>>
>>52271383
booooooo
>>
>>52270522
OUR POLICE RESCUE IN METAL BAWKSES
>>
>>52270822
more like this?
>>
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>>52287807
Unfortunately, most of it is biomechanical mechs, not biomechanical tanks.
>>
>>52288054
I like that too, biomechanical stuff is neato
>>
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>>52288120
Well, this is what happens when a tank commander and a biomech tank love each other very much... and decide to become one.
>>
>>52281064
Mad Max?

At least in Fury Road you got some pretty impressive vehicles.
>>
>>52288882
I can see that making sense.

At the start of it there's a functioning society of sorts set up, between the Citadel, Gastown, and the Bullet Farm. Granted this "society" is only that on a technicality, and is horribly oppressive to say the least.
>>
>>52285744
Aww yeah.
Has anybody actually done a Mortal Engines RP? That could be so cool.
>>
>>52289231
Doubt it. Books don't have much coverage.
>>
>>52289231
>>52289477
Peter Jackson is making a film adaptation that's supposedly set to release at the end of next year. If it's good we might see something come of it.
>>
>>52250938
Well, what kind of tanks? It would be extremely hard to maintain a modern tank like the Abrams or some such, nearly impossible even, given the tons of complex electronics, the way the armor is constructed, gyroscopes and stabilizing systems et cetera.'
However, it would be very easy to maintain or even produce simple armored vehicles given access to decently robust machining tools in an abandoned car factory or what have you. I would say that a slightly post-post apocalyptic society of a few thousand people could easily have the supply chain and production capabilities to have a WWII-level tank or two if they're lucky.
>>
>>52289555
>Well, what kind of tanks? It would be extremely hard to maintain a modern tank like the Abrams or some such, nearly impossible even, given the tons of complex electronics, the way the armor is constructed, gyroscopes and stabilizing systems et cetera.'
Easy problem to solve.

>>52270917

Just make the entire modern tank supply chain fully automated. Like say, a truck that takes in raw resources in the front, and poops out a functional MBT from the back.
>>
>>52250938

A LAV is not a fucking tank.
>>
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>>52250938
Well, it could exist. It would be difficult and low tech, but possible.

Without counting salvaged/maintained real life, pre-catastrophe tanks (and maintaining a T-55 or 34 needs fuck all, at the beginning of the Ukraine civil war, Donetsk militias just went in a museum, put gas and oil in a 60 years old tank and drove it off the pedestal), there would be several ways.

1/the easiest one. Pre-existing unarmored vehicle and weaponty. Slap plates, some kind of flexible HMG or cannon mount, and the aforementioned weapon. Boom, AFV. Check the pics of Syrian niggerpanzers for examples.

2/a harder one. You have a fucked up pre-existing vehicle. Engine and transmission have to be salvaged. Then, build a steel shell around it. It does need some good knowledge of technology and more than basic tools.

3/the hardest one. This one needs heavy tools and engineers behind it. Build a simple engine such as a steam one, and then a basic transmission (you can build one engine per track, it's big and heavy but easier transmission wise), and then an armored shell around it. Welded or bolted armor. In 95% of post-apocalyptical settings, it can't exist, because it means that there is a city with some kind of factory, all of it having something like a succesful social leadership and management. But tanks aren't black magic. With the knowledge of modern technology (books left behind, surviving engineers), a workshop that can build an engin- can build a tank. A shitty, crude one, but a tank nonetheless.

If you ask me, it's still better to stick to the first possibility, and to already built tanks. Fuck, there are literally tens of thousands of tanks in long term storage in North America, maybe more in Eastern Europe. And the low tech in the guts of a T-55 or M-47 Patton can be revived by competent mechanics. Ammo is ... another issue. This can be circumvented by the use of reloaded ammo for the machine guns of the tank, or nigger rigged rockets chucked down the barrel.
>>
>>52288882
>>52288999
Yeah, I can see it.
>>
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>>52280471
>>52289555

>Post-apocalyptic warlords don't develop the infrastructure and manpower necessary to support an armored warmachine.

They do if it's a WW2 era tank - just need steel scrap metal and most diesel engines can run off of ethanol (or frigging coal dust if neccesary) fairly easily.

Museum peice tanks would be probably a lot easier to get a hold of after an apocalypse too.

Biggest trouble is that the guns are usually deactivated in those, so they might have to jury rig new guns, maybe even forgo the whole "main gun" thing entirely and just turn the turret into a machine gun nest - unlikely to face a fuck ton of rival tanks in the wasteland, and like naval battleships, anyone who had one would be fearful of losing their own in a direct skirmish with another.
>>
>>52291210
I could see re-rigging the turret with a newer gun, probably opening up the whole turret into a platform to house it (so more of an assault gun)
>>
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>>52291210
>and just turn the turret into a machine gun nest
Some vehicles did that already
>>
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What are the odds of using tanks for non-standard missions and tasks such as construction and load-lifting? I mean, when all you have are lots of tanks...
>>
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>>52297090
>>
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>>52297090
Armoured engineering vehicles are usually based on tanks, and they tend to look amazing

Regular vehicles for the role are more likely to have survived though
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