Say /tg/, tell me, which of these options do you think is best.
1. The trational option, where elves are arrogant and haughty, live in palaces in the woods, while the dwarves drink beer, grow long beards and mine too deep.
2. Elves still have long ears and long lives, and dwarves are stil short and have beards, but the elves sail around and rape and pilliage all they can, while the dwarves are mostly farmers lorded over by a small aristocracy and thier warrior retainers.
3. Fuck the elves and dwarves, switch them out for sentient plant people and large blue furred four armed dogmen.
So traditional, keep the physical description but change the culture, or throw the out for something new.
All himan worlds suck.
And yes it depends on the setting, this being a key point of the setting.
>>52249977
Three I guess, but why dogmen?
>>52250019
Random example
>>52250033
Why not molemen to replace dwarves?
>>52250054
Option 4
>>52249977
Instead of elves and dwarves, consider vampires and merfolk.
>>52249977
Fan of 2, myself.
>>52249977
they're all shit, but 1 is the least shit
I've always preferred demihumans who just simply exist in the same cultures and the same numbers as humans.
Never been a fan of the "humans have all these cultures and nations but all the elves and dwarves live in one big monolothic culture and region" shit.
>>52249977
If I had to choose one, option 1 would be the least bad. Options 2 and 3 reek of being different for the sake of being different.
>"They are elves but they act like vikings! They are dwarves but they act like japanese people!"
>"So your four armed dogmen drink, mine, and metalwork... so they are just reskinned dwarves?" "No! They are completely unique donutsteel race, compeltely different from dwarves!"
Option 2 is at least somewhat workable, but there needs to be a reason for it other than just trying to not be tolkienian. Option 3 is straight out.
I vote 3 but only if you make the cultures developed and not just reskinned elves and dwarves and actually develop some original races.
otherwise 1
>>52249977
Option 1 but flesh them out enough so that they're interesting but still retain the stereotypical core.
>>52249977
There are so many different circumstances and provisions surrounding this that it's hard to say. It's all in the execution.
>>52249977
>live in palaces in the woods
Either make it palaces, or make it woods.
I also don't like any of your options because they all attempt to pigeonhole the fantasy races, but number three is especially disgusting.
>>52249977
>4. Keep the physical description and key cultural elements, but developed to more precisely reflect the atmosphere and politics of your setting
Is there no middle ground?
>>52250122
zendikar reference?
>>52252709
technically elves are vikings
in norse mythology they are a part of odin's army