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How about a nice science fantasy picture thread, for games like

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Thread replies: 194
Thread images: 151

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How about a nice science fantasy picture thread, for games like Numenera, Prophet and Gamma World?

>inb4 nu-men-era

Just pictures and encounter ideas, don't care much for the systems.
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>>52224500
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>>52224501
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>>52224506
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>>52224511
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>>52224517
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>>52224524
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>>52224517
I always thought the Alderaan concepts/Lothal look super comfy.
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>>52224833
Yup, they are some of my faves.
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>>52224949
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>>52224500
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>>52225387
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>>52225403
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>>52225419
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>>52226621
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>>52226634
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>>52226655
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>>52226672
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>>52226727
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>>52227277
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>>52227322
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>>52227592
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>>52227277
I can't believe this one is real, it's straight out of some scifi story. Yugoslavia, was it?
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>Enigmatic presences drift over ancient battlefields. The church says they are angels, watching over the souls of the dead; the cults say they are demons, delighting in human misery; the librarians say they are the feral descendants of ancient weapons, waiting for orders from dead commanders. It is not a mystery that will be solved any time soon; no man has managed to so much as touch one. At least, not and live to tell the tale.
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>Sealed, for the past ten thousand years, against the danger and sin of the outside world. Those with extraordinary eyesight or decent telescopes can sometimes see figures moving on the upper levels. The rumors of what is inside grow more extravagant every year.
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>The Duc d'Bergerouc is a strange man, who collects strange things. The Church suspects he collects heretical tomes, which must be destroyed. The Tower of the Red Science suspects he collects mystic artifacts, which rightfully belong to them. The Library of Tunnels suspects he collects ancient knowledge, which should be shared and not hoarded. Everybody suspects, but nobody knows, and everybody wants to find out.
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>Old machines have come to life out on the plains. Strange lights, strange sounds, strange giants that vanish with the sunlight. The plains nomads stay away, but the storms have been getting worse and the augries are all bad. The gods are angry. Something must be done, and soon.
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>Fear the barbarian warlord, Thax Thule! Fear his invincible armor! Fear his Rod of Power! Fear his endless armies! And above all- fear his cunning mind!
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>A welcome sight for flyers over the sea; a place to eat, rest their mounts, recharge their batteries from the windmills. A welcome respite, far from the rest of the world.
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>Primitive airships rise over the towers of the Horde. The air forces of the southern lands laugh; primitive things, mere imitation of their betters, nothing but skeet! But ten years ago, they had no airships at all; what will they be building in fifty?
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>>52228121
>the last jpeg
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>The Black Wizard is dead. No, he's still alive. He was overthrown by his apprentice, a man twice as cruel as his master. He's become a lich, a golem, an undying thing of brass and bone. The monsters around his tower are dispersing after his death. No, monsters from across the entire land flock to his malign call. A band of adventurers finally put an end to him. Their skins decorate the outside of his tower, with everyone else who tried to kill him and failed. He choked to death on a chicken bone. He's faking his death to avoid his rivals.
>Nobody knows. Maybe you, bold adventurer, could find out?
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>The Knight of Ages. Ever questing, ever searching. For what? Perhaps a way back home...
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>>52227929
>>52228121
>>52228199
>>52228247
>>52228273
>>52228379
>>52228494
>>52228588
>>52228700
Wowesome! Thanks, anon.
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>Ancient monuments to ancient gods, original names long forgotten; each of the hundred tribes to drift across these plains has their own names for them, their own rites, their own offerings. Are they satisfied with this?
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>A cursed land and cursed wealth! Many a scavenger has been lured here by the promise of good steel and copper and ceramic armor plate, and all have died. Hair and teeth fall out, flesh bruises at the slightest touch; then the bleeding starts. Those who merely accept the stolen metal do not suffer so dramatically, but still all sicken and die within the year! Do not go here; this is the graveyard of the gods, and they do not suffer trespass lightly!
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> Announcing, The Emperor of All Beneath The Earth, Master of the Mantle, Lord of the Dwarves, King of Svartalvheim and Muspelheim, Protector of the Passes, Vanquisher of the Kobalts, Crusher of the Goblins, Grandmaster of the Deepest Forge, Emperor Adbek II!
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>The towns of the East Marches are choked with refugees. The fungus advances more every day, and every attempt to stop it as failed. Few people have died of it directly, but in the overcrowded towns and refugee camps, food grows short and tempers high.
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>These old towers still glow with inner light, sometimes. Fishermen off the coast use them as a landmark, and sometimes pilgrims of the metal cults give offerings to the machine-spirits at their base. Scavengers sometimes come by to try and pry apart the siding, but the towers, whatever they once were, were built to last. Mostly, they are left in isolation, quiet and serene, like the land around them.
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>A travelling priest of the metal cults, interceding between the common people and the machine-spirits left behind by the old gods.
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>Dead soldiers continue to fight dead wars for dead countries, driven by forbidden science. The only thing left in withered minds is patriotism, and the only thing in withered hearts is hate.
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>A suit built for aquatic intelligences, to allow them to walk upon the land. Only a handful are left; there are rumors of a master craftsman who knows how to build more, but these are only rumors.
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Here
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>>52230545
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>A silent sentinel of the Rust Desert. They move but rarely, and only to punish things their creator deemed wicked. Since their creator is a thousand years dead, nobody is quite sure what will call down their wrath, and they may not be perfectly functional anyway. The tribes of the Rust Desert have many odd rituals to ward off their wrath, and everyone else stays away.
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>The seas have receded, leaving many things behind. Few people live on these new plains- too salty to grow upon- but scavengers travel back and forth across trackless mud in search of relics to sell. Including many things better left buried.
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Speaking of Numenera, does anyone have the Sagus Cliffs supplement (the rpg book that explains the video game location for Tides of Numenera)?
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>>52228700
Hyper Light Drifter was good enough inspiration for science fantasy as is, I'd advise anyone to check it out if they were interested in this sort of style.
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>>52232731
Oh yeah, I completely forgot I wanted to play this game. Will check it out, thanks for the reminder.
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>Thin webs of iron stretch across the lands, broken and patched a thousand times, traversed by ramshackle engines of ancient science and new magic. Such a terribly thin thing, to bind cities and nations together.
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>The Bone Plain expands a little bit more every year.
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>Two worlds, two realities forced to merge.
>The Architecture of a desperate race mingles with the ruined world of humans
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>The paths appear and disappear unpredictably. Their origins are mysterious, unknown, so naturally everyone has an opinion. Sometimes they last for but a couple of hours, a few have hung around decades. People have gotten rich off the paths, using them as trading routes. Other times, nobody who goes through a new path comes back.

>>52235063
Nice.
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>When the people left on the ground think of them at all, the Kingdoms in the Sky seem like a heaven, a place where men are still like gods as all men were in the days of Hyperborea.
>Of course, the reality is quite different. Space has more than enough dangers of its own to be getting on with.
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>Things that might have once been men wander across the blasted plains. They seem to be searching for something; from time to time, they will seize upon something, examine it, and most of the time discard it. Those who find what they're looking for- almost always machine parts- vanish deep into the interior of the wastes. There are rumors that they are building something at the center of the wastes, that they kidnap people to turn into more of them, that they know the location of treasure, and even less plausible things.
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>>52235257
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>There are rumors that the King of the Southwest Spire has a device that can change men's minds, making the slothful diligent, the imbecilic brilliant, and the traitorous loyal, among other things. Other rumors say that he has a machine that can give the power of speech to animals, and he uses them at spies. Still other rumors say he has a ray that can control men's bodies from afar. And yet more rumors... all the rumors agree, though, that he has some sort of machine that does something to minds. And it is certainly true that the people of the Southwest Spire have very little dissent in them...
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>>52232231

Yes. It's decent. Are you looking for a PDF?

They are all here

https://mega.nz/#F!YUASyAxb!Q7ZlQBKo_bzgDu5WxAtrDw
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>The Great Base Lake kills all who touch it, its fumes ossifying flesh instantly. Flocks of unwary water-birds drift across its serene surface.
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>>52236413
Thanks, kindly!
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>>52236727
Isn't that a legit thing that lake?
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>>52239898
Yes, that is an actual like. I can't remember anything else about it, sadly?
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>>52242205
*lake, derp.
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>>52231019
I would bleed to play this. I want to be the robot of destiny.
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>>52233517
>The world is a living entity, unfortunately is also has that rare disease that causes wounds to heal as bone instead of scar tissue
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>>52232731
A shame my laptop has widely fluctuating FPS when running HLD, going from 60 all the way to 28... really jarring. I'm holding off playing it until I get a decent desktop.

I can always just play Devil Daggers and have 258FPS on average.
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>Ancient estates of ancient lords gather moss. Once, they bestrode the world like titans, reflecting the power of their owners; legend has it they may move once again, should a man of sufficient worth make his way to their throne-rooms.
>>
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>>52230283
There's something darkly humorous about the idea of Cold War-style nations using necromancy, and then their undead persisting even after the wars have ended.

It's like something out of Paranoia or Fallout. Undead minions screaming about purging the Capitalist pigs as they terrorize some hapless 2010s bastards who dug them up at a construction site.
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>Many strange beings call themselves 'men' in these strange days. Once-, trans-, pan- and post-humans, twisted by cruel magic and forgotten science, with strange powers and stranger shapes. Enough to make a man wonder how much future is left for old homo sapiens sapiens.
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>For every device of old Hyperborea that kept trying to fulfill its old function, there was one that tried to adapt to changing conditions. Most failed; this one has become a mercenary, swinging blades too heavy for ordinary men to lift.
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>Is it a curse to be self aware?
>You think it strange that we of metal and para-muscles would give praise to the unknown but we too have curious and fearful souls as do you.
>>
>>52244434
>>52244621

Anon, idk if you're one guy or a few anons riffing off one another, but I want to tell you that you're fucking awesome, since nobody else seems to be saying it. Loving the little captions.
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>Strange clicking columns scattered across the Lesser Piedmont. They click and rotate faster in the presence of Wizards, but otherwise seemingly do nothing. The metal cults leave their offerings, and at least one village has harnessed theirs with axle and pulley, but otherwise they are just one more part of the background.
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>More columns, off the coast. Local fishermen use them as landmarks. Local legend tells of one man who was able to climb all the way to the top carrying his dead wife, and gave her a sky burial.
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>A wandering warrior takes her rest by an unusual structure. Whatever purpose it might have once had is long lost in the mists of time.
>>52244784
There's at least two of us.
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>The metal cults worship these beams, believing them to carry the prayers of the faithful to the heavens and the orbiting archangels. Maybe they're right.
>>
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>Just because something hasn't moved in a while doesn't mean it's dead. Many things wait in perfect stillness, waiting for the right set of circumstances to be fulfilled. Some of these things have people living on top of them.
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>>52226634
>road covered by sand dune, valley of the nile, Egypt
for anyone curious who doesn't frenchfag
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>A priest communing with his god. Gods in this age come in many sizes.
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>>52236038
that whole image set is pretty good
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>A totem of the metal cults, created to allow communication with the ancient machines they worship. Such devices are a vital part of cult ritual, and range from hollow shells to people in their own right.
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>A titan of the Hyperborean era, sleeping away the centuries. Should something rouse this beast, the devastation, and rewards, could be immense- but that is an unlikely prospect.
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>>52247164
>>52246880
>>52246294
>>52246095
>>52245895

Mind posting the source(s) for these?
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>>52247229
Posting some content to go with my request
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>>52247254
>>
>>52247229
Cosimo Galluzzi, at http://poolsofchrome.tumblr.com/
Apparently he was also one of the artists for Hyper Light Drifter.
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>>52247289
>>
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>>52247300
Thanks anon.
>>
>>52247324
>>
>>52247346
>>
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>>52247367
>>
>>52247393
>>
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>The men of Hyperborea, after spreading across the whole of the Earth, took to the skies. Some of their creations remain up there. Some of them have been repurposed, as shrines, as ships, as citadels; others remain unreachable to the men of today, drifting enigmatically on the winds.
>>
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>>52247422
>>
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>>52247822
>>
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>>52247863
>>
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>>52247881
>>
>>52247960
>>
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>>52248006
>>
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>A guardian of the Library of the Tunnels. His blade is both weapon and illumination, and the magic of his helmet allows him to see lies and aggression.
>>
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>>52248993
Is there a word for when rings are organized in a rotating, concentric structure like that?
>>
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>>52249157

I wish I knew, makes coming up with some sci-fantasy quotes like the threads been going difficult.
>>
>>52249157
>>52249187
Gyroscope.
>>
>>52249200
Lifesaver. There's something about gyroscopes, especially when paired with astrological apparatuses, that makes for very good sci-fan aesthetic.
>>
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>Strange visitors from far-off lands. They never remove their suits, and the strange alloys and strong magics woven into them foil all attempts to scry or scan the interior. What's really in there?
>>
>>52249388

Does anyone know what the symbol is on the guy in the middle's helmet is actually? A friend of mine gave me a wooden charm that has a similar shape
>>
>>52249622
https://en.wikipedia.org/wiki/Hamsa
>>
>>52249622
https://en.wikipedia.org/wiki/Hamsa
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I drew this the other day

/whore
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>>52249626

Thanks
>>
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>>52249654

Nice, what do you think of the tech in BOTW?
>>
>>52249711
botw?
>>
>>52249774
Breath of the Wild
>>
>>52249711
I dunno, its pretty cool I guess. I haven't played it though.
>>
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>Wizards like high places, especially towers. Ask ten wizards why and you'll get eleven answers. It's to maintain the appropriate balance between the Earth-Current and the Outer Spheres. It's to achieve a commanding position over the Four Winds. It's to get better reception from the orbital archangels. Whatever.
>The point is, wizards like towers.
>>
>>52249157
an orrery if it conveys the positions of astronomical objects or the like, a gyroscope if it maintains a heading/position
>>
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>those strange abandoned structures - nobody knows who built them - or who maintains them. The nomads abandon there those among their youngs destined to become shamans for a single night. When they awaken, they are no longer the same. None of them has ever spoken aloud of what they dream during that night and one shaman can barely stand the sight of another. They serve their tribes faithfully, but it is easy to see the deep resentment in their eyes.
>>
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>A fragment of a shattered artificial continent, still bound by the antigravity weave. The water-maker is likewise still functional, pouring out on the land below.
>>
>The Crystal Spires are said to sing strange songs when they are struck by lightning and their surface gleams with intricate shapes.
>None know their purpose but machines seem to come alive in their presence.
>>
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>An enigmatic creature, created by a powerful wizard as a bodyguard. Court rumor has it that it was once a human, an assassin, who tried to kill the wizard and was transformed by his magic as punishment.
>>
>>52249388
That comic sucked, and that's coming from a Morrison fanboy
>>
>>52251429
What comic?
>>
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>An intelligent crow, likely the servant of some powerful wizard. Its mind is actually contained in the perpetual flame above its head; if it is somehow snuffed out, it will revert back into an ordinary crow.
>>
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>This being was human a few hours ago, and will be again once the alchemy wears off. For now, he (it?) hopes to gain an advantage over its (his?) pursuers- but they have science of their own.
>>
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>She almost caught him entirely in her stasis-device. Almost. And thus, a rivalry of years ends in a heartbeat.
>>
>>52225387
>come on, guys, what's the worst that could happen
>>
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>The Great North Desert is home to many strange sculptures. The spirits of the wind are highly active here, and of artistic bent.
>>
>>52251552
>>52251552
Nameless
>>
>>52247346
Don't tell him, but sowing in a highway isn't exactly optimal.
>>
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I've got a folder full of images for Gamma World/Metamorphosis Alpha inspiration so I'll dump some of then.
>>
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>>
>>
>>
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>>
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>>
>>
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>>
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>>52255927
Rendezvous with Rama?
>>
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>>
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more sci-fi than fantasy but on the other hand them critters is pretty fantastical
>>
>>52256149

Not sure. Background looks like the inside of a cylinder in space but I don't remember the giant beetle thing. Many years since I read RWR though.
>>
>>52256182
>When Pak wakes up, he sees a crab-like creature picking up his skybike and chopping it into pieces. He cannot decide whether it is a robot or a biological alien, and keeps his distance while radioing for help.

(from wikipedia)

so it sounds like it could be, but who knows
>>
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>>
>>
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>>52233517
>Bone
>>52249664
These could be from Eureka Seven (anime)
>>
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>>52256202
Anti-Christ sub?
>>
>>52256465
fun fact: the upside-down cross is the sign of st. peter, because he wanted to be crucified upside-down because being crucified normally would've been an affront to jesus. So the upside-down cross isn't very satanic/anti-christian at all
>>
New thread?
>>
>>52256521
I, too, hate when people haven't seen that X-Files episode.
>>
>>52224500
Is numenera not generally liked here? I never see it get talked about.
>>
>>52260180
It has its problems (which mostly boils down to COOOOOOOOOOOOOOOOOOOOK), but there was one very dedicated shitposter lately.
>>
>>52260327
I was gifted the system by a friend who wants me to run it for the group, I'm not terribly familiar with Cooks work or why that's bad, but any advice or things to watch out for?
>>
>>52260472
Nanos get more and more fun options than Jacks and Glaives. (Class balance / caster supremacy. Cook loves his casters.)
Despite being a futuristic sci-fi game the setting's tone and feel are just like your standard fantasy setting, only with technobabble except for "magic, i ain't gonna explain shit". I actually quite like some details to setting while not being impressed with setting itself ( for example there's a lot of fun technology to play with in the supplements, not counting all reskinned D&D items).

Cypher system is weird (think of your stats more like of pool of points with which you do things), but many abilities depend on those stats so by doing things you progressively get worse at doing things. I guess this is made to resemble exhaustion but that's not the funnest way to do things.

In general system doesn't QUITE provide what it advertised and hangs somewhere in the weird middle between FATE and D&D. But it's easy enough to learn so it's not that terrible, only mediocre.
>>
>>52261044
As for complete mechanics, quick and dirty fix is to allow Glaives to take a second descriptor. This won't fix all the problems, but it won't necessitate rewriting an entire class. Better option would probably be Character Options book - it adds some more interesting stuff for Glaives (and even MORE options for Nanos, haha).

XP and Bennies being one and the same thing isn't a good idea on paper and it sure isn't a good idea in practice. i suggest giving extra XP for players based on TOTAL XP gained from Intrusions, not the XP they are left with.

As for setting... Personally, i think the better inspiration on how to do Numenera would be not the core book, but Moebius' Arzach, Fantastic Planet and the like. Pick the weirdest sci-fi and binge on it.
>>
>>52261235
Oh, and: Out of three stat pools:

>Might is most easily damaged since it's exhaustion, punches and most physical stuff.
>Speed is the second, as you will probably have to do precision tasks. The enemy things that damage speed are poisons, toxins, stun damage and the like.
>There are only few things in the game that specifically harm Intellect, though this could be counteracted with meeting lots of weird-ass computer technology (just not to the point of hate-targeting your nano, wizards are people too).

Keep this and overall pool drain in mind when designing tasks - you DON'T want to primarily target one pool (then again, the whole "pool" mechanic just feels iffy).
>>
>>52261329
Bear in mind that if your bank gets hit two or three time, he's going down the damage track too. Might damage dealt to nanos is a big deal, intellect damage dealt to Glaives usually isn't.
>>
>>52264656
*Nano gets hit, not bank.

Don't drink and autocorrect kids.
>>
>>52261235
To add on to what he said, using character options 1 is a great 'fix' for the glaive as their options in the core book trend to be constrained. Nanos also get more options but it's not as big a change in scope as it is for the Glaives.

Except for Far Step, which is broken.
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