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>another scatterbrained board game which is basically an excuse

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Thread replies: 190
Thread images: 28

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>another scatterbrained board game which is basically an excuse to lump two unrelated plastic sprues in a box together

Getting bored of this now
>>
>>52175711
BATTLEFLEET GOTHIC WHEN!?!?!
>>
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>>52175711
It's not a boardgame
>>
It's meant for new players.
>>
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>>52175959
that terrain piece looks sick, I want it
>>
>>52175711
It's Necromunda with updated factions.

Literally uses the same rules, and the rulebook will ship with 12 different factions.
>>
>>52176056
>>52176266
I'd rather a Necromunda re-release, but I might get it just for the terrain. Hopefully there is campaign/progression rules but I highly doubt it
>>
>>52176266
So Ork Gangs confirmed?
>>
>>52176694
Organized play is confirmed, if that's the same thing.

>>52176782
The theme has been reskinned from gang warfare to close-quarters urban warfare. Basically Killteam but with Necromunda's rules.
>>
>Blood Angels vs Ork Boyz
>Ork Boyz

WE NPC RACE MOTHERFUCKERS
>>
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>>52175711
>Melee race
>Gets bitch slapped by a scout
>>
>>52175959

>game comes with 10 scouts, 10 boys, and some cardboard terrain

Come on now give me something more substantial. I dig the terrain but I know that shit is going to cost $75 by itself.
>>
>>52175959
>Not even Scouts v. Kommandos.
>>
>>52177130
Look at that scout, he's broken that Ork's will through sheer starepower.
>>
>>52177354
I read on facey that in the announce they said it was plastic terrain.

That shit in plastic would be nice.
>>
>>52177130
>SLAP
>"Praise the Emperor!"
>"Oi, dis umie is..."
>SLAP
>"Silence Xeno!"
>"Ey, I was talkin ta..."
>SLAP
>"For Sanguinis!"
>"Boss! dis git aint lettin me..."
>SLAP
>"We are the Emperor's Fureh!"
>"I..."
>SLAP
>>
at least the cover art looks okay; meaning it doesn't look like bullshit half-assed photoshop laziness.
>>
>Blood Angels vs Ork Boyz
>>
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>>52178263
Then who was factions?!
>>
>>52175711
>>52175959
I dig it, especially the terrain looks killer, it's just a shame that they are using the same ancient scouts yet again.
>>
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>>52175711
HYPE
>>
>>52178509
Tropical frogposting is still frogposting.
>>
who even buys this shit
>>
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>>52178543
Come at me anon
>>
>>52178171
You can tell by looking at it that it's plastic, I'm not sure where the other anon got that it was cardboard.
>>
>>52178621
He's a jaded man who thinks GW can do no right.

Tbf I'm a bit like that too, but I deal with the Aus prices so I am allowed to be salty.
>>
>>52178621
It also looks like it fits inline with the other recent promethium relay terrain.
>>
>>52180786
I like the terrain, but I can't justify buying the box. I don't play Ork or Space marines and have no interest in them. :c
>>
Did they announce a release date?
>>
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>>52175711
anon will i ever get plastic cawdor and redemtionists models????
>>
>>52182669
Dammit. Now I'm hungry.
>>
>>52181995
April according to preview.
>>
>>52178726
I know that feel, bruh. I'm just glad GBP is slightly weak at the moment, so the exchange rate is good. The shipping costs though...
>>
https://www.youtube.com/watch?v=uMwIsQQEa4o
>>
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>>52182669
Cawdor kind of has models already. Just take chaos cultists and cut of the chaos symbols and they're pretty much the same.
>>
>>52175959
It somehow looks more like a Tau building.
>>
>>52185120
Maybe because it has smooth curves and is round? Other than that, it doesn't look Tau whatsoever. Especially in the video.
>>
>12 factions
Arbites and Steel Legion please

I know half of it is just going to be extra chapters...
>>
>>52185502
Steel Legion probably won't be in it because they're just a group of Guard, which are already in the game.

Arbites COULD be, but it seems like this is a seperate IP than Necromunda. Plus they would have to make new models for them because there is only one decent Arbites model.
>>
>>52185502
Looking at the teaser I think its just going to be
1.Orkz
2.Blood Angels
3.Guard
4.Chaos
5.Necrons
6.Nids
7.Eldar
8.Dark Eldar
9.Ad Mech
10. Space Wolves
11. Dark Angels
12. Vanilla Marines
>>
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>>52185619
...you do know they literally posted them all, right?
>>
>>52185695
Thats just a few according to the site, there might be more.
>>
>>52185120

That is what I thought too, even looking at the better picture. It's probably just a combination of certain things being rounded and the color scheme.

>>52185695

While this does work out, you have to do some consolidation, most likely Harlequins being part of both Eldar and DE. I could also see Skitarii being part of a combined Mechanicus force.
>>
>>52185695
>Grey Knights vs Cadian Infantry.
Sounds balanced.
>>
>>52185770
They will have their own special rules, apparently. There's probably going to be a bunch to balance it.
>>
>>52175711

This better not be their half arsed attempt at Necromunda.
>>
>>52185695
>tfw even a game set on Armageddon can't get GW to give rules to other guard regiments.
>>
>>52185695
>chaos space marines
>no rules for space marines

why though
>>
>>52186013
That actually isn't a comprehensive list, before the list they say
>"Here are a few of the units that you will be able to use, in case you wanted to get started building and painting now:"
>>
>>52178428
By the sounds of it everyone.
Seems to be killteam+necromunda campaign/advancnent stuff.
>>
>>52177130
>Melee race
>I3
>>
>>52185695
>Scouts
>Scouts with sniper rifles
Wut
>>
>>52186735
They're two different kits, whats the issue?
>>
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I'm digging the terrain. Hopefully it will be available separately.
>>
>>52186887
I like it, but it seems kind of lacking. Like, you'd need 2-3 of them to really make anything.
>>
>>52186887
If it is I wouldn't expect it anytime soon.
Kinda like the characters from that ork and sw box ages ago.

Though if this game isn't a limited run i wouldn't expect the terrain to be available separately at all.
>>
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>>52186887
>tfw these two playing a game of M.A.D chicken
>>
>>52186999
The rocket launcher guy is like, "I'll kill us both!"
>>
>>52185695

Ah, nuts. Not 100% sure why they needed 2 marine groups and 2 necron groups.

Hoping for SOB was a silly thing. Pity, a Seraphim squad would work fantastically in this sort of scenario.
>>
>>52185695
> Cadian infantry
> On Armageddon
> Fucking Cadians
> CADIANS

I FUCKING HATE CADIANS
>>
>>52187017
They both have rocket launchers.
>>
>>52187063
I hate them too, but at least they're not Catachans!

GW needs to replace them QUICK.
>>
>>52187063
Its a list of kits you can use for units not factions.
Cadians are the generic guard kit so get in as guard in general.
>>
>>52187063

Look man, until they release a plastic set of another regiment that isn't Catachan it's going to be Cadians all the way
>>
>>52187095
exactly, the guy with the rocket launcher is like, "I'll kill us both!"
>>
>>52187027
that's not an all-inclusive list, there's more models supported, this is just a teaser
>>
>>52178263
Holy shit did a first grader write this?
>>
>>52185695
Can't wait to main Chaos Space Marines :^)
>>
>>52187063
Boy you best not be talkin' shit about my nigga Creed.
>>
>Blood Angel Scouts of the Xth Company vs Ork Boyz of NPC Race

Time to send myself into Nirvana
>>
>>52186651
>I2

BUT
>Cheap
>T4
>3 Attacks base
>Furious charge
>Charge re rolls
>>
>>52185695
It´s a skirmish game
no Militarum tempestus
wtf man...
>>
>>52187671

See >>52186034
>>
>>52187350
Welcome to corporate powerpoints

t. guy who sees product launch slideshows from pharma companies that are just as simplistically written
>>
>>52187701
Man did you see the GDC ones? I did a powerpoint slideshow in grade 4 about fucking wolverines that was more detailed.

Seriously wolverines are fucking awesome.
>>
>>52187323

Ah, ok. I was mistaken. My bad.
>>
>>52187379
Creed is a bitch nigga
>>
>>52176266


Its likely it uses the same unbalanced BS that the standard game of 40k uses. Why both with this when I could just get heralds of ruin that at least attempts to make a fair game?
>>
>>52187987
Its straight up stated to be based on necromundas rules which were decently balanced back in the day. This is probably something its safe to be optimistic about.
>>
>>52185846
it is anon... it is. Gods help us.
>>
>>52187063

cry more,

cadians are best :D
>>
>>52188075

The core rules are probably okay, but it is more likely it just uses plug and play units from 40k. From a design stand point this makes a ton of sense because it becomes easier for a new player to leap into the main game. There hasn't been an attempt to create a balanced game for years.

> This is probably something its safe to be optimistic about.

No it isn't, this is GW. The one thing that you can be excited about for sure is the name change means people will likely not draw the connection to Necromunda and the community edition won't lose any players.

Maybe this game will be good for a change? But I will believe when I see it.
>>
>>52188075
yeah, necromunda had some interesting stuff that current 40k does not, such as:
>weapon type, range and cover changing what you need to hit
>COMPLETELY different way of handling melee that made WS the power stat, rather than Initiatie
>models getting pinned just by being hit, so even an attack that didn't go through armour could mess up a model's day
>>
>>52186969
Dang, well I'll only be after a couple of sets and usually these box games aren't badly priced, especially if independents stock them. Just have to chuck the Irks and scouts on the ever growing spares pile.
>>
>>52187987
People get super weird about using 3rd party or homebrew rules. No matter how bad GW gets, they can atleast claim it's "official".
>>
>>52182776
SO the question is: Can i play fucking Kroot without any Tau nonsense?
>>
So Shadow War is the Not-Necromunda, and Warhammer Underworlds is Not-Mordheim?
>>
>>52188379
Probably as this looks to be 1 unit box vs 1 unit box at its core, but we'll know more as info leaks.
>>
>>52188379
You can if you would play Heralds of Ruin, AKA the good Kill Team ruleset.
>>
>>52188412
Complete list of playable factions is already out, see: >>52185695
>>
>>52188427
No its not,
that list is
>Here are a few of the units that you will be able to use, in case you wanted to get started building and painting now:

It didnt seem odd to you that Scouts and scouts with sniper rifles are their own seperate factions?
>>
>>52188490
Bad copywriting by GW doesn't surprise me anymore, anon.
>>
>>52187701
Fuck no that's not the norm at all
>>
>>52187756

Holy fuck I'm getting old.
>>
>>52186887
That looks really nice, though as others have said you'd need a couple to do anything much.

Still, gantries are always nice, getting some height and things to block up the battlefield is great
>>
>>52188793
I mostly like it, but the giant ladders are kind of bad. I wish they'd made some ramps instead.
>>
>>52186887
How is it I've only just noticed the giant spider-skull
>>
>>52188413
I want something with Necromunda style progression tho, im a sucker for that sorta thing.
>>
>>52188935
Heralds of Ruin has tons of character and warband progression senpai. Seriously recommend you check out those rules.
>>
>>52186887
>Nob with a Power Klaw
>Versus a Scout Sergeant

Probably the only time that Orks will wreck.
>>
Any idea what the price is gonna be?
>>
>>52189938
I would guess around $130-160. That sends to be the baseline they try for when releasing this kind of stuff.
>>
>>52189980
Yeah i would say the same. No way this is gonna be under $100
>>
>>52190004
Especially because of the terrain. They seem to always charge a premium for it, even if it's a bit lackluster.
>>
>>52189938
Gangs of Commoroagh was £35, so maybe we'll be lucky and it'll be cheap.
>>
>>52190032
Yeah but wasn't the terrain in that one cardboard?
>>
>>52176266
Necromunda minus the gangs.....this better be a test game for them to see how much terrain to put in the necromunda box later this year
>>
>>52190032
Yeah, but it also had £80 worth of minis in there. There looks to be about £50 in this (two scout boxes, ork boyz box) as well as the terrain, so value wise it's probably the same. At least if you don't take into account that the terrain is a new kit. They probably need to recoup the costs of that mold, so I'd expect about £50 for the lot.
>>
>>52190727
Do you really think GW will make a new Necromunda? Isn't it more likely that they make a boxed game with SPESS MEHRENES and orks instead of gangs. The gangs were wacky and fun and GW hates fun.
>>
>>52190902
>GW hates fun.
To be fair, so does /tg/
>>
>>52178428
>>52186155
Via warhammer community:

Skitarii Rangers
Chaos Space Marines
Cultists
Dark Eldar Wyches
Dire Avengers
Eldar Guardians
Harlequin Troupe
Grey Knights Strike Squad
Necron Immortals
Necron Warriors
Tau Empire Pathfinder Team
Tyranid Warrior Brood
Neophyte Hybrids
Scouts
Scouts with sniper rifles
Cadian Infantry Squad
Ork Boyz

https://www.warhammer-community.com/2017/03/15/war-returns-to-armageddon/
>>
>>52175711
I'm honestly okay with turning Necromunda into 40k: Underhive edition. The connection to the setting is weaker but at least I think this will get more people to play. Also this is an excuse to buy and paint some more DE Wyches, so that makes me happy.
>>
>>52191064
>war-returns-to-armageddon
What?

Hasn't Armageddon been in a state of war since Ghazzy first brought the WAAAGH!?
>>
>>52191064
>Tyranid Warrior Brood
I get that Genestealers wouldn't feel as pure Tyranid these days but this one is just dumb.
>>
>>52191064
Note, those are "a few" of the supported options, not all of them. At least according to the post. So yeah, a fully fledged skirmish game for 40k. Will hopefully be cool.
>>
>>52191097
IIRC it's been contained to one or two cities.
>>
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>>52191110
From my perspective warriors are perfect for this shit
>>
>>52191230
Infiltrating hive cities ahead of the main Tyranid fleet is exactly what Genestealers are for?
>>
>>52191230
Stealers and Lictors are the Vanguard creatures. Warriors are fucking synapse creatures.
>>
>>52191258
>>52191397
Good thing you aren't on the design team :^)
>>
>>52191520
Never implied that I was? Doesn't change the fact that it's the biggest reach on their part. Particularly since everything else is at least somewhat plausible.
>>
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>>52191110
>this one is just dumb
I like it.
>>
Hey guys, do you know what I liked most about the gang warfare in a specific setting among distinct scum gangs game?
The Space Marines.

>>52188075
>>52188268
>The core rules are probably okay, but it is more likely it just uses plug and play units from 40k. From a design stand point this makes a ton of sense because it becomes easier for a new player to leap into the main game.

Newcromunda is going to be Kill Team with a new box.


>>52188935
>I want something with Necromunda style progression...
I have no faith in this.
>>
>>52191163
>IIRC it's been contained to one or two cities.
Let's see, the greenskins currently hold Hive Tempestora and Hive Acheron which was handed over to them by the traitor Herman von Strab, the cowardly git, they've set up a bunch of Rok dropsites in the ruins of Hades Hive after flattening the place by dropping a bunch of meteors on the damn hive city.
Meanwhile, the Orks control the Fire Wastes around the far north of the planet, and there's more Feral Orks than you can shake a stick at mucking about in Armageddon's equatorial jungles.

Fact is, the war never 'left' Armageddon, so much as the two important characters (Ghazzy and Yarrick) left the planet because Ghazzy got bored and left the war to his generals to deal with.
>>
>>52193484
Presumably this game deals with the imperials undermining the orks in Acheron.

Which is kinda neat. Orks on the defensive isn't something normally used in 40k.
>>
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cant be unseen
>>
>>52193014
>>I want something with Necromunda style progression...
>I have no faith in this.

Why? commorragh has this, I'm sure this will have progression
>>
>>52188285
Necromunda was the best way to play 2nd Edition 40k. I imagine that this game is just going to take the extremely shitty modern 40k rules and go "it's a skirmish game now" and that'll be that.
>>
>>52193571
Necromunda treated the gang as a whole as a thing, you had territories and shit.
GW seems to have been moving towards a Leader type thing instead.

Admittedly, I know little about GoC.
>>
>>52193571
I think this >>52193604 is going to happen.
>>
>>52193604
> shit current rules
> implying the core rules aren't the best and cleanest they've been, possibly ever
>>
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>>52193604
When it's released and it's just a cleaned up necromunda I'll be drinking your tears
>>
>>52191064
Why are Cultists and CSM separate ? Does that mean only these units will be allowed rather than almost the whole codex like in KT ?
>>
>>52194728
It's an example of the units you'll be able to take, not a complete list
>>
>>52194306
I dunno. 2nd Ed rules were great. At a skirmish level. They were of their time, for sure, but the level of crunch and granularity worked when each player had a dozen models. For army scale engagements? Not so much.

I kinda feel that 7th Ed is in a similar place for army scale games. There's a million special rules and, while things are a bit more uniform than 2nd, it's still cumbersome as hell.
>>
>>52195413
I got into 40k (at least in terms of actually buying shit) right at the end of 2E, too late to ever play a game in it though. Wasn't Chaos Gate based on the 2E rules though? It seemed really well geared for skirmish combat.
>>
>>52192000
Sometimes I can't believe how fuckin shit 40k was in the past
>>
>>52195940
>That
>Shit
What level of normie are you on anon?
>>
>>52194537
'Based off of' rarely bodes well for those involved in this statement.
>>
>>52196260
Yeah, it's in the same realm as "we're returning back to our roots" and other setups for disappointments.
>>
>>52195940
>Space crusade
>shit
Oh we have actual subhumans posting on the board, cool.
>>
>>52178263

>Letting retards write your product releases

>>52187701

I deal with similar stuff on a daily basis. You're right that it's usually written simplistically due to the plain language writing fetish that's taken hold of the corporate and legal worlds as of late. However, this isn't just simplistic. The grammar is non-existent, it barely even makes any fucking sense, and the language is hilariously informal. GW confirmed for babby tier.
>>
>Armageddon
>Hive Acheron
>No Last Chancers

SHIT GW IS SHIT
>>
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>>52178263
What kind simpleton wrote this?
>>
>>52195940
>how shit 40k was
>>
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well I have two squads of steel legion guys just sitting around. I wonder if the whole Armageddon thing will be explored at all, or they are just using it as a name.

Wonder if guard will play well and have alot of options for weapon loadouts. if its just bog standard bs3 guardsmen, they don't really get the fun stuff. carapace armor, camo cloaks and shot guns come to mind.

>calling it Necromondea would mean actual new models of gangers, and that clearly is FWs specialist games job, if they do it at all. might as well move some more old sprues.
>>
>>52198085
>Necromondea would mean actual new models of gangers, and that clearly is FWs specialist games job

But this IS a specialist game according to GW, all board games and stand-alone boxes are made by the specialist team that was made from FW employees and this falls into that category, Necromunda gangs might not come but this is still a great step forward in making an actual skirmish game.
>>
>>52198085
It could be a case of them saying, "Why spend the money on making new models when we can just copy inquisimunda and make a profit anyways?

On a side note, I like the Steel Legion models but absolutely hate the mustard color.
>>
>>52197470
Nigga i work in a financial field and people don't use emoji in formal emails. Professionalism is dead.
>>
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Looks great to me. Hopefully Stormtroopers will be an option because this seems like a great format for Inquisitors and commandos of all kinds.
>>
>>52198349
Huh. Where'd you get that, and is there any more?
>>
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>>52198349
>movement stat
aw ye
>>
>>52198349
Wow, fuck me this might actually be close to Necromunda
>>
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>>52175711
>tfw have dozen Escher bitches
>and a single Redemptionist Juve
>>
>>52198349
>Kill team on the left side.

Looks like it's definitely a Kill team Necromunda hybrid.
>>
>>52200339
if nothing else, we'll finally have something to replace HoR
>>
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>>52200601
I've never tried HoR and it seems like people either love it or hate it. What's wrong with it?
>>
>>52200689
It's a community made ruleset, but the community is insular as fuck. Does the job, but it's kinda janky about it.
>>
>>52200689
Everything is community made, so codices are made by the people who play them
This leads to sm and tau players giving themselves a 2+ save for five points and 360 noscope guns while everyone else tries at least to be less shitty
Basically waacfags polluted the factions so only factions like nids and orks aren't terribly overpowered since their players know what it's like to constantly get fucked
>>
>>52200752
>>52200848
Oh, why don't people independently come in and nerf them like, "Hey this is broken what were you thinking?"
>>
>>52201213
Because each codex has a "design team" that take input from other people, but most of the time they let their ego get in the way of making the game balanced
The creator of the whole thing seems to be actively looking to cull powergamers shitting everything up but it's really impossible to tell
>>
Release April 8
>>
>>52186887
This would look great in red for an ad mech army backdrop/diorama.
>>
>>52187063
Valhallans aren't coming, no matter how many puppet governments Putin installs. Sad.
>>
>>52201281
Nice.
>>
>>52201264
That doesn't seem like a good design choice.
>>
>>52201492
it's not really a design choice so much as ... what happened.

The ORIGINAL creator of HoR got bored and left before he'd finished the project, so the fans took over as best they could. Problem is, the closest anybody has to any authority is being the admin of the FB page and the forum
>>
>>52200689
I wanna fuck that commissar
>>
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>>52201598
Good for you...?

>>52201571
Oh, that's not good then. I can't say GW being in charge of something similar would be any better, though. Since they have a tendency to leave blatantly broken stuff in the game.
>>
>>52201730
>I can't say GW being in charge of something similar would be any better, though
it's a better springboard for any potential modifications, as opposed to several discordant groups doing their own thing separate from one another.

Also, I do trust GW more with rules than I do the people behind HoR. Especially if they're taking inspiration from my favorite 40k rules.
>>
>>52187063
DOOD DEY DA BEST! WTF IS THE STEEL LEGION? IS DAT A FALLOUT REFERENCE?
-95% of IG players
>>
>>52201981
I've never heard of anyone like that.
>>
>>52201998
Join a 40k Steam chat, you'll want to kill yourself within a few minutes.
>>
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>>52202005
Why would I ever do that? Steam has nothing to offer the game. :P
>>
>>52202295
Exactly, you shouldn't. I once had to deal with a guy lecturing me on how space marines were all really nice guys and objectively noblebright.
>>
>>52200339
i think they're just using kill team in place of gang, because of the change in theme.
>>
>>52187063
Well, it's not like they're needed aat home anymore...
>>
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>>52202315
I mean, why is there a steam group for it? It has nothing to do with steam.

>>52202639
And yet like everyone uses the same gear. :c
>>
>>52204262
>I mean, why is there a steam group for it? It has nothing to do with steam
Dawn of war and the other 40k vidya.
>>
>>52204621
Oh. I haven't played them. I thought the community for all the Warhammer games was dead.
>>
>>52185695
>Shadow Wars
>No Inquistion
>Gay Knights
>Not DW that actually makes sense

The fuck is wrong with GW?!

12 factions!
>Scout
>Scout Snipers

I know Cadians are there because Steel Legion has not plastic kit, but come on!

Also no Sisters as usual, not even surprise.
>>
>>52205539
Those are units you mongrel, not a list of factions and its not all the units available.
>>
>>52205539
>here are some of the units that will have rules in the box
>WHAT THE FUCK WHY DIDN'T THEY INCLUDE X AND Y
because it's not the full list, you dumbass
>>
>>52195641
Chaos Gate was very much its own thing. Some stats still had the same names and wargear options were informed by the tabletop, but it was an action point driven system.
>>
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>new models getting pumped out with decent frequency
>sub-factions getting models when they were either non-existent or half-assed/forgotten about before
>local splitters mean you can get either half separately for cheap

>wahhh new things are bad!

Wew the entitlement.
>>
>>52200689
It can be a bit fiddly, essentially being regular KT with a few more rules bolted on. The best thing about it are the force lists, ie the things you build your team with. Regular KT has you buying whole units and then having them act individually, whereas HoR has you buy almost all models individually as well as giving you some powered down versions of HQ units as potential leaders. It lets you put a lot more elements into your KT, especially since it does away with restrictions on no 2+ saves (though models with them tend to be very expensive points wise). It also doesn't support most vehicles by default, though there's optional rules for both sides to bring a transport. Psykers can show up too, though there's less warp charges in play.

It's biggest failing, I think, is the whole climbing/jumping system. Basing all the checks off initiative mean that some factions really struggle with vertical terrain unless you have a fuckload of ladders everywhere.
>>
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>>52182669
>>
>>52182669
>will i ever get plastic cawdor and redemtionists models
just use the frostgrave cultists.
>>
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>>52205888
Regular cultists from GW also work for Cawdor. Cut off the chaos symbols and they look exactly the same. Like I said above.
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