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New Planes Edition (try to make cards for new planes with fr

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New Planes Edition (try to make cards for new planes with fresh ideas and setting themes)

To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/
OR
Mobile users might have an easier time signing up here
https://mtg.design/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj
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>>52124530
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>>52124530
This card is a fucking mess and doesn't work
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>>52124551
Why doesn't it work?
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>>52124583
Are you supposed to put it on yourself or an opponent? If it's on yourself, then why put "enchant player" on it in the first place? It's much cleaner as a non-Aura Enchantment.

And if you put it on another player, that player has no way to benefit from the extra mana because they don't control the ability. You can just keep tapping it on your draw step to give mana they can never use. Then it just becomes an anemic drain spell that hurts you both.
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>>52124660
The point seems to be the latter. You enchant the opponent, and in order to build up to the card's ultimate effect of blowing up in their face, you give them 2 black mana each turn. Don't say they can never use it, because you know that's not true.
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>>52124530
Enchantments shouldn't really tap for there effects, it's very rare that they do this and is one of the main differenes between artifacts and enchaments.
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>>52124710
The percentage of games where the opponent can actually make use of BB once per circuit may not be "never" but it's damn close. Tapping the enchantment on their upkeep or draw phase ensures they can only use it on instants and activated abilities. And since it's colored mana the opponent probably can't use it except to pay generic costs, unless they happen to be playing black too.
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>>52124783
>The percentage of games where the opponent can actually make use of BB once per circuit may not be "never" but it's damn close...And since it's colored mana the opponent probably can't use it except to pay generic costs, unless they happen to be playing black too.

I can imagine plenty of situations where I needed/wanted another two mana of any color to throw around

>Tapping the enchantment on their upkeep or draw phase ensures they can only use it on instants and activated abilities.

You're right about this, and I think >>52124739 is right too. There's no reason for it to tap for effect; it should instead just give the BB in the first main phase.


I'm not saying this is a card that needs to be printed, or even that its effects are well thought out or airtight. It's just a funny idea to kick around.

Are any of these to your liking? I am a different Anon, by the way. Made these back in 2010.
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>>52124980
Yeah, the card would work a lot better if the rules text was just

"Enchant Player

Cumulative Upkeep - Pay 1 life

At the beginning of enchanted player's precombat main phase, that player adds BB to his or her mana pool.

When ~ leaves the battlefield, ~ deals X damage to enchanted player, where X is twice the number of age counters on it."
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So I've been toying with the idea of a 1 mana planeswalker for sometime now, would love some opinions. [Sorry for the lack of art.]
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>>52125138
I actually like this. It's about on par with Llanowar Elves or Wild Growth for ramp. The first ability is not quite right though. It should read, "Tap up to one untapped basic Forest you control. If you do, add GG to your mana pool."
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>>52124660
>>52124739
I meant for the player to have the option to either put it on themselves for high-risk fast mana, or they can use it as a very expensive and telegraphed bomb on an opponent.
An opponent would probably not benefit from the mana most turns, but an extra two mana at the end of second main phase would totally open some options up occasionally.
It's on the complex end of things, but I think it's justified for a big, black niche rare.
>>52124980
Tapping enchantments only occurs on Future Sight cards, maybe I should change it to FS style?
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>>52125016
>>52125398
btw, thanks for the advice
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Same Anon as The 1 Mana Dork.
Been toying with mechanic for a while. Works very similar to Morph but for any type of spell.
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>>52122566
Journey is alright.

Earth to Earth is no Harrow, and is not really better than Explosive Veggies.

Sylvan Epiphany is in a weird spot where it waffles between really good and really shit.
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>>52125661
Essentially a preemptive kicker, since face-down in exile is not that different that in your hand.
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>>52121843
Eternal Guard 3W
Creature- Skeleton Soldier
First strike
Whenever an Angel enters the battlefield under your control, if ~ is in your graveyard, you may pay 1W. If you do, return ~ from your graveyard to the battlefield and put a +1/+1 counter on it.
2/1

Caged Vitae 2GG
Creature- Elemental
Trample
~ gets -X/-X, where X is the number of creatures opponents control.
8/8

Fading Ember 1R
Creature- Elemental
Haste
Whenever ~ becomes blocked, it gets +3/+0 until end of turn.
1/2

Skullward 1B
Enchantment
Whenever a creature attacks you or a planeswalker you control, sacrifice ~. If you do, that creature's controller sacrifices it.

Shadow of Memory 3UU
Creature- Illusion Wizard
Whenever a creature you control becomes the target of a spell or ability you don't control, draw a card.
2/4

Epitaph Stone 1
Artifact
When ~ enters the battlefield, exile target nonland card from a graveyard.
5: Exile target nonland card from a graveyard.
Cards with the same name as a card exiled by a card named ~ can't be played.
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>>52130875
Caged Vitae is an interesting idea, but starts too strong. Fading Elemental looks good, but your opponent is perfectly happy to let you chip in for 1 each turn. Skullward is neat.
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>>52131392
>Vitae
Knock off the trample, you think, or just make it smaller? It's already never going to see multiplayer.
>Ember
2/1, maybe?
>Skullward
Slightly different Edict, basically.
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>>52131666
This is a pretty cool card. Pretty good play pre-blockers or postcombat. Given that though, I'm not sure about the cost. It's much easier to twist this in your favor than say, a Pyroclasm.

>>52131658
I feel like flavor-wise, this wants to be GW. I know white can do this sort of thing, and it's not just the art making me think that, but if I saw this in print I'd expect it in GW myself.

>>52130875
I like Shadow of Memory. Epitaph Stone seems like a really mean late-game play; I'm not sure about this sort of lockdown in any color for 1 mana. Sure it's not as flexible as something like Meddling Mage but it's still very cheap, and that's a touch worrisome.

>>52129731
I dunno if the first line works. Wouldn't it be "If you would draw a card, instead reveal the top card of your library and put that card into your hand."? Also feels like it ramps way too hard.

>>52129677
Ooh, this is spicy.

>>52127292
I also really like this. Very nice green mechanic.

>>52124542
Damage needs a source, anon.
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>>52133377
Islandwalk feels excessive given how strong it could be, but it's alright otherwise. That itty bitty waist though...
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>>52129677
Not>>52133377
But yeah, mad spicy.
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>>52133377
>I dunno if the first line works.
Closest example I could fine, so its current wording should be okay.
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>>52133514
I kinda tossed it on there as a thematic inclusion. I was actually designing it with the OP edition in mind; it'd go into a land-focused set that'd share some aspect of that stuff with Zendikar but with none of the Eldrazi. I'd be fine with it without Islandwalk if I had to remove it.

>>52133770
Hm, well then, I suppose I stand corrected.
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Thoughts?
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>>52128404
Exiling facedown gives you protection from discard effects and gives information to your opponent as there are only a certain number of hidden cards.
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>>52134356
Neat design, could see that in a standard big green ramp deck with blue splash. Wording seems a little off but can't find an example to reference.
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>>52134388
Actually I copypasted the wording word for word from cards like Broken Visage. IIRC there was only one other card I've found that makes this kind of tokens (probably because of potential memory issues with the token P/T? idk).
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>>52135902
Love this design, much flavour like sweet garlic bread.
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>>52125196
Updated text, and now with art.
Just a little worried about the utility and value you are getting with a one mana card, tried to balance as best as possible with limitations on the plus ability.
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>>52135902
Might should be blue.
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>>52135811
Should be red/blue and ditch that reminder text
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Is this wording ok? I want it to do nothing if the creature card is removed in response

>>52138277
>+1
Just say "Tap an untapped..." The "up to one" wording is used so that abilities that target can be used on an empty board, but this one doesn't target so you don't need that. Also add a comma after "if you do".
Not sure about the card as a whole. I like that it doesn't generate card advantage as a 1 mana walker, and in a green heavy ramp deck I think it's worse that arbor elf.

>>52135902
This is blue.

>>52135424
White reducing toughness on a buff is strange. Maybe 1R instead?
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>>52138555
Yeah the wording on that fine. Seems like a blue black effect though, it's kind of along the lines of bodydouble and haven ghoul lich.

>>52138555

Reason that it has 'Up to' is so if you play him on turn 1 he isn't completely useless and can still tick up.
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>>52139118
>Reason that it has 'Up to' is so if you play him on turn 1 he isn't completely useless and can still tick up.
But that only matters if the effect targets. Since your effect doesn't target it doesn't need a legal target and so you can activate it even if you have no basic forest.
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>>52135877
An interesting idea, though fairly terrible when compared to Terminate.

>>52138555
I agree that this is blue-black.

>>52139152
>>52138277
Well in that case the first ability needs to target.
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>>52142630
Wouldn't this loop with itself?
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>>52142630
Probably something like
>Whenever a permanent would leave the battlefield, if it wasn't destroyed, destroy it.

>>52135902
>>52135877
>>52135811
These aren't hybrid cards. Don't use the hybrid frame.

>>52125398
pls no
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>>52143255
Would love to have this in red EDH decks.
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>>52138277
Seems a bit under powered.
Make him start with 2 or have +2 on the first ability
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>>52143255
Simple and clean.
Nice work.
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Long time no see, /ccg/. I have nothing new to share, but I'll bump with commons to help keep the thread going. I'm hoping that I'll have the time to return to my set within the next couple of months.
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>>52143317
Why red?
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>>52143709
Becomes really messy with layers. Just have it be a triggered ability at start of each combat.
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>>52143122
Shit design/10
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>>52138555
>>52138302
>>52138322
Wouldn't make sense lore-wise
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>>52144229
Mechanics > Flavor
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>>52143685

Turning stuff dying into a bonus fits into green, black or red but I wasn't sure it was a good idea to just make it single colour as it's a rather hefty bonus as it can shove it on anyone you want, rather than most of the green ones being self-buffs.

That and green/red felt like a good pair of colours for the fluff out of the three options for it's mechanics. Riots and Strikes.
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>>52144373
It's just that gaining +1/+1 counters on death is a very black/green thing. It can be red, but it feels lacking. You should give it a red keyword to emphasize its redness more.
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Let's keep it alive.
>>52144008
Highly conditionality and the fact that it's sometimes bad for you help to balance out the 3-mana price. I like it.
>>52143283
I feel like the flavor would be better if you nixed the can't be blocked clause and made it trigger on attack. The cost would need to be adjusted, though, probably to monowhite.
>>52143232
I'd go with a variant of the Palisade Giant wording.
>>52143122
Fun alternate win condition.
>>52142610
White really only returns its own creatures to hand, if I'm not mistaken.
>>52140940
>Revealing whole libraries
>Each player
Please no. Make it a search instead.
>>52134330
Probably should have a higher base cost, since adding counters is absolutely free with no downsides.
>>52122166
Solid. I like it. Not sure if blue's in the entombing business, though.
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Continued bumping.
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balancing on this?
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>>52125138
you did it, i like it.
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>>52147056
Needs to be sorcery speed or more expensive, definitely. Maybe even both. Probably both, in fact.
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>>52147173
you think looting is that much stronger than scry 2 that the double red mana cost doesn't work?
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>>52147203
Yes. The difference between a card in hand now and a card in hand later is huge.
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>>52129731
>enchantress T4 win every game
please no my deck will get banned
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>>52147056
Sorcery, 1R. it's an uncommon it's fine.
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>>52147270
sorcery speed and 3 mana would make it trash
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>>52147800
Trash is an exaggeration. Additionally, erring on the side of too weak is better than broken.
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>>52147787
changed my mind: RR, rare, sorcery, and it's 2 to player 3 to creature
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>>52147056
Make the discard an additional cost, or have the draw be an "if you do".
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>>52121843
Just made this, let me know what you think.

Would you play this if it was legal in any format?
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>>52148560
forgot to post, also forget the picture i just didn't have one
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>>52148524
So... no drawback at all then? Because that's not really a drawback.

>>52148063
First strike is tertiary in black, so it being granted by an Aura without deathtouch or some other "black" reason to have it feels off. I don't consider the Sengir effect to be enough justification myself. Honestly this could be WB and be just fine.

>>52146948
Works for me. I love P/T switching effects. Also, good to see you again, Timeanon. How goes school/grad stuff/career/life in general?

not!China cards ahoy. Maybe. It depends if I have enough art to pull off more than one or two. This card is kinda weird but I like weird cards. Not sure about the cost. I think CMC4 should be okay, though maybe it needs a little something else?
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>>52148575
updated to make it playable in atraxia
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>>52148575
updated to make it playable in atraxia
>>52148809
fuck, and fuck the post timer
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This card probably couldn't really exist as it is in a set unless you wanted to give up the ability to have +1/+1 or -1/-1 counters as well, but I still think it's kinda fun. Hopefully the creature theft being temporary as often as not makes it sufficiently UR.
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>>52148673
Replacement effects can't target.
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>>52148924
Oh? So... "may have a player" then? Or is it a hopeless case? I couldn't find anything close to similar but I am also rusty at searching Gatherer.
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>>52148673
what do you mean? unless you ramp it doesn't come out until turn four and you have to lose a land
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>>52149065
T3: Play land, tap out, cast elemental, lose no land
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>>52148575
>>52148833
Here is my final make of this card, i will explain the thought behind it. Don't let Trump on it sway you it's unrelated and random image.

So it deals you 20 damage if you dont pay any mana, if you have a mana you play it on turn 1. If you go first it deals 18 damage to you and you deal 10 to your opponent. Then they take their turn, it can block one creature with vigilance, if they have haste. Then turn 2 if they have a blocker you deal trample damage, get them down to around 1-4 health, if you have another creature attacking as well you win, if not, turn 3 comes and you lose.

The haste on this card also makes it usable on any turn if you would win the game and can pay for it. Its risky and pretty much meant as a thought experiment about MTG.


>>52149065
say "sacrifice an untapped land or sacrifice Tremor Elemental"
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>>52149294
This feels a bit much for one mana.
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>>52148673
This makes me want to build something just so I can call it "Pianzi Scheme.dec".

maybe change the name
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>>52150024
But the puns, anon. Think of the poor puns you'd be leaving out in the cold if the name were changed.
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>>52150330
'You may cast Boltaroo any time you could cast an instant if you pay R moreto cast it' would be the correct wording, taken directly from Rout which has this ability.

I get the idea of it being a Ball Lightning style card, feels weird giving it flash and making it a reactive card since those styles of cards have always been proactive. Also the first strike seems redundant since it will die at end of turn anyway.
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What do you guys think of the potential mind games with thise card? Chipping in for 1 every turn because you leave a bunch of mana open until Main Phase 2?
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With this drawback what kind of stats can I push
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>>52150617
What is the pay off here instead of me just playing the card from my hand? I think more realistically your opponent will take the block while holding up R/W/B and wait for you to pay and then cast bolt/path/kick and make you waste 3+X mana.
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>>52150651
3/3 or 4/2.
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>>52150656
So you get to copy any Death effects on creatures you may have in your hand, if an opponent thinks you have nothing and blocks you can then blow them out by making it a big creature. If you have an actual big creature on board your opponent isn't going to attack into it knowing they'll lose a creature. This creates a state where your opponent might risk an attack or you bluff in some little chunks of damage.
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>>52150723
>>52150617

It's also built for more of a limited enviroment like sealed.
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>>52150651
Stop adding a blank line at the bottom of your text boxes.
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>>52150842
This could be uncommon honestly. With Zombify being the standard at 4 mana, only being 1 mana cheaper but far less practical it seems fine to me.
>>
>>52150871
is the double counter target spell intentional
>>
>>52150871
Woops wrong one. Pretend this only counters one spell.
>>
>>52150890
>>52150871
4 mana seems pretty steep for it, but im not sure how I'd make it 3. 1UB seems a bit too good, but UUB and UBB both seem kinda.. off. But gun to my head I'd say make it UUB
>>
>>52150871
Counterbore
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Legendary Creature Extravaganza, eat your hearts out. Good night everybody
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>>52153475
I'm a little unsure if the first ability works as intended, if so, carry on.
The second ability is unnecessarily convoluted however, consider changing "search for a land" to 'creature', since there is no need to replace the instance of land on the enchantment itself.
>>
Survival bump.
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Struggled with this card for a while. I'm happy with the last two abilities, but I can never settle on a plus, I don't want all of his abilities to interact with creatures but at the same and I don't want him to generate card advantage or flicker (because he becomes too similar to Venser).

Any opinions or ideas?
>>
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Graveyard flicker
> It's red because red is the color of passion and creativity
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As far as I'm aware tokens of lands have never existed before?
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>>52157950
For good reasons
>>
>>52158081
I don't see the issue of creating a token for one? They still enter the battlefield so you can't Thespian Stage around ETB effects. And you're not able to copy any Legendary lands?
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>>52158418
Nope. Nope nope nope. So much nope.
Storm says Hello.
The art is hella sweet though.
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>>52157663
This is a cool idea, but I think you could get away with it being a 2/2. The extra damage increases the pressure on your opponent to decide if they want to remove it or not. 2/1 would be even funnier because it keeps that same damage clock but makes it impossible to block unless they run Walls.

>>52157785
I think you could make the +1 prevent the creature from attacking Tes as well as his controller. Love the ult.

>>52157906
It's also red because Grixis lets it be red? It works a lot like Unearth, though it's more about ETB abilities I assume, given it doesn't allow an attack. I think you could actually just have the sac go off at end of turn. That actually makes it a bit more like blue flicker which is thematically nice.

>>52157950
I don't personally see an issue with land tokens, but others might. The main issue is that creature tokens are a bit more fragile than nontoken creatures, so there's a balance there. WotC is steering away from land-affecting stuff because it's "unfun" so land tokens are basically just lands 95% of the time since there are few niche cases where them being tokens makes them more fragile. That said, your card feels slightly overcosted, but it can also copy any land on the field, so it's useful. Hard to say overall.

>>52158780
Pretty sure he knows what he did.
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What cost and rarity would you say is fair for an ability like this?
>>
>>52158953
It's a Spikeshot Goblin effect that can be split up, so it's eminently more useful. Probably 4 for the equipment, 3-4 to equip it, rare slot? The "can't untap" part doesn't matter as much because you can just pass the equipment between two high-power creatures and be fine, given that you're still getting damage returns out of them.
>>
>>52153641
it's a may ability
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Common bump.
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>>52134356
it would be better as an enchantment that triggered at the end step
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>>52157663
Yeah, this could be a 2/2. And probably an uncommon, too.

>>52153475
I like this quite a lot. I don't think you need to go full Primalcrux on the search ability, though - just make the mana cost 1GGG and the search ability 3GG or 2GGG. Your set symbol is gorgeous, though the star in the center is a little off-center.
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>>52158418
Good god, the horror. All this disgusting self synergy is making combo players soil their underwear with joy. Bump up the mana cost. A lot.

>you may cast... without paying its mana cost
Cast from where?

>>52158918
Costs can't target. I do like the idea, and the flavor is a thing of beauty. Saved to my folder of good custom cards.
>>
>>52160374
>blue mana ramp
I don't care what Maro says, this is NOT OKAY
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I feel sure that this has been done before. If it hasn't, there's probably a good reason for it.

>>52161139
OK. Let me try and get my head around this.

You block some (but not all of the) attackers with some creatures.
Then you activate this ability.
Then your creatures aren't blocking any more.
Then the ATTACKING creatures are blocking some other attacking creatures. Which is cool, but they're still attacking, so they probably still deal combat damage and aren't blocked?

tl;dr: She's weird and convoluted in any case. Blocking no longer sounds like a real word.
>>
>>52161206
No, you remove blockers from combats then reassign them as you please
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mods are asleep, post broken shit
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>>52161093
>costs can't target
Oops. "a creature card" then, I assume? I typed it like I was writing a spell, my fault. Glad you like it though; it felt good to make.

>card
Hm. Interesting. Not sure if the drawback functions 100% since who chooses targets for it? Isn't it assumed you control copies you make? So who does it? Does it default to the targets of the original? I haven't actually ever run into an instance of spell copying like this so I'm kind of at a loss.

>>52161014
Part of me wants this to be UU, but since Mana Leak is [3], this is probably fine because lower cost spells are easier to pay the tax on.

>>52161120
>ramp
Uh, I don't think it qualifies. Ramp implies a net gain; this is actually a net loss (sort of) because colorless mana is slightly less flexible than blue mana. You're free to dislike blue making mana for things though, it's sort of a newer idea as it's been implemented so far anyway.
>>
>>52161255
Then you're going to need to make that clearer. "then they block" is ambiguous. Perhaps "then each creature removed from combat this way blocks..."
>>
>>52161340
If you copy a spell on the stack then by default the targets of the copy are the same as the original
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>>52161355
Oh I see why you were confused. I fixed it. Thanks!
>>
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>>52160374
strictly better Fugitive Wizard. try not to make blatant powercreep next time, kid..
>>
>>52161374
Thanks for the clarification.

>>52161404
Sorry, I'll do better next time. Nothin' personnel?
>>
>>52161404
You realize this is already a card in Kaladesh?
>>
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Should it be enchipering, deciphering or just chipering?
>when the reminder text becomes the flavor text

Inspired by
wizards.com/en/articles/archive/making-magic/looking-back-part-2-2017-03-13
>>
>>52161391
If you're serious with this, no never mind.
A creature can't block a creature that isn't attacking.
Just make: Each blocking creature fights each other blocking creature of your choice.
>>
>>52161391
>>52161955
Or it was supposed to be the reverse it seems.
Stop making cards anyway.
>>
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>>52162008
>Stop making cards anyway.
Don't be a dick. It's not a great design, sure, but everyone makes bad cards. Mistakes lead to improvement, everyone was bad at stuff once, &c.
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>>52162349
>Island
>Turn to Dragon on Island
>turn 1 5/5

At least it isn't a 5/5 flier, but that's probably an oversight.
>>
>>52160374
Should be instants or sorceries, for flavor.
Blue doesn't care much about enchantments.
For artifacts; make it an Artificer.

>>52158418
Epic.
It's not wrong or anything, except in power of course.
But.
A card should never mention the previous turn.
Unless it's singular and Like: "If a creature died last turn." And if ever. It's at start of the turn or at upkeep.
Jesus that's a dumb card.
Even if it was printed in Alpha and there was no blood lotus, it would have been too broken and wicked.

>>52157906
Nothing blue about it.
But it's extremely red, if not for the lack of it, in red.
In my mind it can be mono red.

>>52157785
>Until end of turn a creature of your choice can't attack. (It goes around hexproof, shroud and protection.)
That +1 is a bit weak.

>>52150981
Stealing, but making it Red and Blue.

>>52150949
Looked at 5.
Those random 5 looked well designed.

>>52150871
Hand goes before library
Would make it 2UB.

>>52150651
>if no creature died last turn
and
>until end of turn
Otherwise you need to put an annoying counter on it.
And name it:
Tree Hanging Geist
Or a Spirit Treefolk, called: Geist Hanging Three
:>
That's a pretty nice name. Needs art with Three hanging corpses though...

>>52150343
Reverse legendary and planeswalker
3 cmc

>>52150330
Why is this not a 3/1?

>>52150076
You could make it rare, cost 2B and remove first effect. Maybe too sterile and "like everything else".

>>52149294
>>52149312
And too good for uncommon.
Otherwise pretty good,

>>52149187
lā ʾilāha ʾillā-llāh

This man below
>>52148924
Speaks lies.
>>52148673
Maybe make it 1/4 or 0/4, can't see that bitch kill a bear.

>>52148524
As additional cost to cast CARDNAME, sacrifice an untapped land.
You can't tap it as a response, if you do, the card isn't cast. And you must pay the cmc before additional costs.
>>
>>52138277
This actually seems ok. Great job! Planeswalkers are hard.
>>
>>52143629
>athnanthayhnar
YESSSSSS
I want you to have my children, time-sama.
>>
>>52144008
This is really fucking cool. Be proud of this design.
>>
>>52148673
This is beautiful design, even if the flavortext text is postmodern bullshit.
>>
>>52150076
GOOD card. Black as fuck. Would love to combo it with that UB umbrella lady from earlier in the thread.
>>
>>52150949
A lot of these don't really have a reason to be legendary. Which is fine, desu, but why not just make them generic creatures?
>>
>>52150981
>reveal your hand
>Talk to the hand
>Also a great design

HOLY SHIT YES GENIUS
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>>52158780
>>52158918
I know what I did.

>>52161093
Never caught that. It used to be [1URG], I just cut the 1 off.

>>52162944
It doesn't mention last turn.

>>52153475
I'll change it back then. It used to be 3GG, but wanted it a bit more restricted.
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>>52148063
"Enchant creature.
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Enchanted creature has first strike, as long as it has a +1/+1 counter on it."
Something like that.

>>52143709
Doesn't work.
Would lead to an infinite loop most of the time.
>2/4 creature becomes 4/2, no longer higher toughness than power, becomes 2/4,
repeat until the gap of Ginnunga stops.

>>52143317
Just make it BG if you want 2 colors.

>>52142630
>>52142744
>>52143122
Replacement effects don't affect themselves.
Similarly how definitions don't follow their own rules.
Like "Everything is relative."
Smart asses would bhuuhuhuhuvhxnubtvm
"Tips fedora".
I think it's fine.

>>52142610
The line "If damage is prevent this way" is redundant, it's already implied.

>>52140940
Higher cmc
>Search each player's library for a card, put those cards into their owner's graveyards.
Then each player shuffles their library.

>>52138555
Put target creature card from a graveyard onto the battlefield under your control.

>>52135902
>>52135424
not white
>>52135877
not black
>>52135811
Reconstruction:Proto-Indo-European
>ne

>>52134330
Rare+
A higher cmc would make it"no fun".
Make the ability cost 1R instead or maybe 2R.

>>52163853
>it doesn't mention last turn
Oh.

>>52163878
R&D seldom, if ever, use 'may' when it comes to drawing cards, nowadays. Or other places. They almost only use it for same reasons as "up to". Like may give a creature -1/-1, as a trigger.
But they never use 'may' when it's an effect on a spell or effect.

Hope someone understands.
>>
>>52164201
>If a card would move from exile, a graveyard, or the battlefield, into another zone...
>>
>>52164303
yes!
but then again..
"dies" trigger...
>>
>>52161206
you really like that artist
>>
>>52161586
he does
>>
>>52160374
this is perfectly fine at a common. It's a 1/1 that replaces it's mana cost. it's using up an entire card slot to give you an almost free 1/1. It's not broken. it would probably see play in draft and not much else. it's fine. good card
>>
>>52162277
If you ever start out terrible at something, you will never be great at it.
-So sayeth we
>>
>>52127292
>Leviathan
>Green
>>
>>52162944
>Pianzi Sage
Will do. I'll change the wording on the replacement effect back then, I suppose. Not a big deal. 1/4 it is as well.
>Illicit Novice
I'm of a mind that Prowess allows it, but I do see your point, things like the Homunculus do instant/sorcery.

>>52163432
Hey, thanks. Any suggestions for the flavor text along a similar vein? I was going for "evil Lao Zi" when I thought it up.

>>52164880
Glad someone else likes it. Thank you anon. That was my thought as well.

>>52162277
I agree with you, Moonanon. Card is kinda odd, but I "get it".

>>52162349
I'd do "permanent you don't control", but that kinda makes it not that great.

>>52162763
Nice Hypnotic Specter variant. Probably fine at uncommon. I'd do Bushido 2 myself though.
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>>52164922
They ambush their own lives. By hiding in plain sight, they think, but the king has no clothes, says only the child, but no child is there to see these poor souls in their wretched, forlorn and paltry chutzpah. Aye, for he who revels and finds great joy in the assumed admiration and applause of the large assembly which some call a crowd. Will alas find himself wanting and alone in a world which will never fill his empty longing soul. But there will be filling, yes, but not from contentedness, but from complacency! Although they are similar words, they are like death and life, perhaps not life does come from every life this is true, why else does come about in all corners of the world? Either way, one day they find themselves full... If not dead that is, cause hubris is a grave thing... Full! Full of hatred and malice! Dread thee who cometh in way of his path, you will too will see that false adoration, evil smiles, you who lie is sin itself! What is man but not a product of his world? That is why he is returned to hand and not sacrificed, poor knight.
>>
>>52165815
its cool but i don't know if its white
>>
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>>52166182
You comment the wrong thing, silly man!.
I made it in response to myself, for I have lost what you call Mind, judgement, sanity or lucidity. I call transparency, but what isn't transparency, that I mentioned earlier, but selfishness? For it is only once you've abandoned all hope, that you find true clarity in all things that art of worth once love, passion and all time you possess. Which as they say all have far too little of. Et cetera, like those of wise words, so I say...
>>
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Random shit? Mostly random shit.
>>
>>52168327
Ye cause a demand concerning a call for the interval punctuation, generally known as a comma, whom taketh the same form as the Apostrophe.
>>
>>52168516
Can you point out which've'm'st are the offending cards?
>>
>>52168541
Smash and seek has one too many.
Wizards always put a comma before the word except. Except if it's preceded by an effect, like blocking/blocked/block, and/or right inside a sentence.

Example: Saheeli's Artistry, Altered Ego and then any card with menace. I have no idea wtf Soul Separator is doing with it's wording, maybe it's because there's so many lines.

My first response might not be valid.
But you do need to work on your "standardized wording", which wizards have adopted.

Never heard a card 'enter a graveyard'.
Torr is in wrong order.
Lifegifted should read: "...this turn dies, put..."
Adaptation: "has been dealt damage this turn." Not sure though, only one card has that wording.
If an effect makes you search for a card and put it anywhere, but your hand, or face down, it should be revealed first.
You untap at your untap step, not upkeep, it occurs before the upkeep.
Unlike "except" wizards do not put comma before "then". Excluding; blah blah blah.
Set. Aflame. has. a. general. error.
Now I became tired of this fruitless criticism.
I set my self on a path of watching HBO Rome 2005 Season 1 episode 3. On an illegal streaming site to circumvent...
The Law?
I AM THE LAHW
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Not sure if this is different enough from deathtouch to be worth keywording. Trying to design a new black combat mechanic.
>>
>>52169150
Not really, no.

What you have to ask yourself is this: What does this bring to the table that deathtouch doesn't?
>>
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>>52169150
Nah, not worth it, very cheap, Maro would get the cries of a thousand sons hammering at his chamber door. Ifwizards ever made it.
Here, I give some for free of charge.
>Whenever a creature you control is dealt lethal combat damage, "simple effect of your choice happens".
>Whenever this creature would deal combat damage to a creature, prevent that damage, then at the end of combat you deal (perhaps twice/double) that much damage to that creature.
This is a variant of Last Strike, NEVER EVER.
>"Cool Name" Whenever X(something black) happens you may X(perhaps pay X life or sacrifice), if you do, draw/gain/drain/scry/etc.

>Cool name (You may only cast this card if a creature you control has died this turn/or have a card you own been put into your graveyard) Then make really big cool cards for cheaper cmc.
AAAAAAAAAAAAAAAAAAAAAAAAH
>Sacrifice at end of turn + haste (then do same as above) Maybe that's red
>anything graveyard related, literally.

Here you take my torment and mold it into your own...
Maybe should have it exiled instead of library, fewer words...
>>
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>>52169256
What about something along these lines?
>>
>>52169375
that turns noxious into superb doublestrike
>>
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>>52169375
>>52169361
>>52169256
Or I actually like this better
>>
>>52169404
New Flanking
That's in white
>>
>>52169414
Yes but this doesn't have to do with them having noxious too, and can be at higher numbers. Idk, it was a thought. Perhaps "Noxious X: When this creature dies, creatures that dealt combat damage to it this turn get -X/-X until the end of turn." kind of a take-you-with-me sort of thing
>>
>>52169426
That's why I said New Flanking.
That we'll probably see before end of decade, with new name.
Black is probably best secondary color.
But being second isn't very black? Correct?
What you seek, is close, nearer, change one thing, gain ten, or lose 5. Less is more the wise says. At least some of the wise.
Beethoven said complexity means it's good, he clearly never hear Franz Liszt play "El Contrabandista "
Quite obvious, for he was dead.
>>
>>52169462
so what are you suggesting i change?
>>
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Mock up of the death trigger route
>>
>>52169474
Turn the damaged creature face down, (which turns it into a colorless 2/2)...
Eh, maybe doesn't fit the name.
Noxious X (Whenever this creature deals combat damage to a creature, put X noxious counters on it. Creatures with noxious counters can't do xyz/or maybe lose something, maybe can't block whatever you like...
>>
>>52169483
Festering Goblin is more flexible and is a 1/1 for B. You can just keyword its ability and call it Noxious 1. Or just Noxious, since an extra -1/-1 on creature death is already pretty decent.
>>
>>52169483
If you do.
Better use more numbers than 1
And fewer numbers on big creatures.
Maybe one creature for every number up to 7. Cause unlucky...
>>
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>>52169520
eh, i like idea of punishing double blocks and whatnot, but targeted removal is real strong. thing that scares me is it being too strong at a higher number, id have to make the bodies real weak. also. Is this just broken?
>>
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>>52169716
I like the flavour, but creating 1/1 Birbs is a Blue White effect. To kee the green your best bet would be to make it Bant so possibly 1WGU
>>
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So this is a cycle inspired by the old Bloodfire cycle back in ye olde magic days. Each one getting progressively more powerful in scale without hopefully breaking the game.
>>
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Does anyone here know anything about these custom cards? I know people here were trying to create a new format but I never seen much from it anymore.
>>
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>>52170325
Forgot to update the <name> Place holders.
>>
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>>52170329
new format? i always thought these cards are a callback to "vanguard"
>>
>>52170422
I forgot the name, and I meant to mtg as a whole. Think it can be revived?
>>
>>52170329
>>52170422
>>52170501
The project has lost its founder and is going into a period of change to see how we can make the format more fun
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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