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/btg/ Battletech General!

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Thread replies: 326
Thread images: 57

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Purrs better than a Mad Cat edition

The /btg/ is dead - long live the /btg/!

Old thread: >>52039161

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – UPDATED (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-02-13 - Still getting worked on & now has 11079 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-07!
http://pastebin.com/uFwvhVhE
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I know I'm doing something wrong when even the Megamek devs have no idea what the fuck I'm talking about.
I just want to know what settings you assholes recommend for saving sprites so I quit getting weird ass graphical errors. I don't give a shit that I am creating assets for mechs that already have shitty sprites for them, and I sure as shit am not going to use your gimp script to cludge fucky ambient occlusion everywhere. inb4 banned from MM and Official forums simultaneously.
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>>52068322
link to current sprites if anyone is willing to test drive them for graphical glitches.
https://www.dropbox.com/s/e7nqsqmzfxti1ja/Sprites.7z?dl=0
>>
>>52068322
>>52068875

Havent been in threads for about a while so I don't know your specific issue, but I love your work spriteanon.

Can you describe the errors for me, I'll dick around with it tomorrow.
>>
>>52068875
what the hell is on the very bottom right?
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>>52068951
Rex, senpai
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>>52068977
what now?
>>
>>52069058
Metal Gear Rex.
>>
Hey Xotl, join irc
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>>52067266

How the bloody fuck do the can-openers have 22 goddamn warships. That makes so little sense that it hurts my goddamn brain.
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>>52069641
>backwater hedonistic femocracy can build 22 warships
>3145, nobody can build ships besides the Bears

Shit IS get it together
>>
>>52069641

20 of them are Pintos, sold to the Magistracy. I think by the RWR.
>>
>>52069862
>>52069641
They were going at a rate of two ships PER YEAR, too. I mean, everything went to shit post-haste after that, but the Star League era was pretty damned impressive.
>>
>>52070174

Oh, wait, you were talking about 2765. Not the Reunification War-era fleet.

Yeah, OK. They built 21 WarShips. 20 Pintos and an Athena.

*points to RWR*

Point remains valid.
>>
>>52070151
Wait, hol' up, I am not that knowledgeable about aerospace assets. (Haven't played aerotech since the 90s.) There is a warship called the Pinto? Does it explode if you barely touch it?
>>
>>52070174
>>52070189

I was going to yell at you, but you copped to it.

It doesn't change the fact that no periphery power should be able to build any warships, ever, under any circumstances. Period. The Taurians and the Rim Worlds building lots of warships doesn't change the stone-cold fact that it's bullshit and the periphery shouldn't have them in the first place. The periphery being able to build warships ignores everything that made the periphery good in the first place. namely, not have technology worth speaking of.
>>
>>52070174
>>52070189
I don't have an issue with them building that many ships, I have an issue with the IS circa 3145 having a grand total of fuck and all for navies.
>>
>>52070209

Pretty much. But then again, almost everything under 750 k-tons explodes if you barely touch it. The unfortunate nature of WarShip combat is "eggshells with hammers", after all.

As it happens, the Pinto is actually a pretty decent ship for its mass. It has an anti-ship armament capable of taking on a Vincent Mk 39 corvette or any of sub 400 k-ton WarShips older than the Vincent (Bonaventure, Vigilant, etc), it's actually capable of chasing down DropShips who have a head start (commerce raiding and blockade is a traditional duty of a corvette), and while no WarShip of its period can routinely see off a determined ASF attack, the Pinto has a moderately credible small weapon battery which is also capable of not completely sucking at knocking down a stray capital missile (a rarity for the time period).

Pintos have short logistical legs (only a 10 k-ton cargo bay), and they don't have a lot of armor and the SI isn't that hot. But then again, in a ship that size, those are things that you simply can't have in the first place and still have the capabilities the Pinto *does* have.

>>52070222

We shall agree to disagree, then.
>>
>>52069862
FWL has several yards capable of producing warships. They're just blueballed on a couple components and aren't doing anything about it since they just got an instant fleet from the Space Jews.

>tfw I just realized now that SelaSys was from Selaj, and that's why the Regulans are always yammering about a facility on far flung place like Loyalty as one of their companies
>also probably why they threw a commando tantrum at the place when the league split up
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>>52070233
>I have an issue with the IS circa 3145 having a grand total of fuck and all for navies.

As do I. Blame the writers who hate WarShips.
>>
>>52070290
Fact remains that they aren't making ships.
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>>52070292
>Blame the writers who hate WarShips.

Well Herb and Ben are apparently gone now...
>>
>>52070292
>Day space hex field
Reminds me of the old Star Trek Starship Tactical Combat Simulator. How's that for dating me?
>>
>>52070292

I love how it fluctuates back and forth between states having hundreds or zero warships with barely anything in-between. And when a faction actually DOES have an advantage they dont actually use them for bombardment, interdiction or anything.
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>>52069862
Warships are useless white elephants that don't make tactical, strategic or logical sense in BT.
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>>52070382
I'm pretty sure that's the old hex sheet that came with the STCS.
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>>52071050
They are actually the opposite and only don't break the game over their collective knees because fiat. That's literally it. The system has plot armor from one of its own combat units.
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>>52071136

Warships cost much more then a jumpship, dropships and ASF able to destroy the warship with ease.
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>>52071151

On the tabletop sure.

Fluff-wise, they can and will annihilate entire invading armadas and/or ground forces.
>>
>>52071599
>>52071136

...so which is it.

Are they tabletop monsters that are only limited by the writers of the plot and their "fiat"
or are they a massive exercise in fleet-in-being, only worth to float around capitol worlds and look pretty mechanically, but fluffy juggernauts?

You don't get it both ways, faggot.
>>
>>52071667
Except it was not our choice.
As it currently stands, Warships will beat any non-warship on the table and are almost completely sidelined in the fluff. Does this make sense? No. Should it be changed? Yes.
But it won't, not until there is a change within the company.
>>
>>52071762
Except they get chewed up by fighters and sub-caps
>>
>>52071762
>>52071667

Fluff wise they are useful as command ships and as a display of power. They can also serve as the heart of a deep space formation, but only if escorted by dropships and fighters. Though far less cost effective then other options they have a role and are very impressive.

And if the Aries Conventions drop, they are worthless slag that will likely end up abandoned in long-term storage rather then risk using them to fight. A single ASF can deliver a fusion warhead that can slag a Leviathan. If one missile or fighter gets past the defenses on these things they are wreckage along with the huge amount of crew and resources they soaked up that could have gone to far, far more dropships and jumpships.

In tabletop, it's a white elephant. Cool, but resource intensive, surprisingly fragile and ultimately pointless.
>>
>>52071599
>Ground forces

Orbital fire support is cool, but you really don't want to find out the hard way that they've got Castle Brians on the surface with Peacekeeper silos that way, and it's on the bleeding edge between valid tactic and weapon of mass destruction. Smoked Jaguars can tell you all about that, if you've got a Ouji board or a necromancer or something.

It also means committing a warship to low planetary orbit, putting it days away from a jump point if things go wrong, pinning you between any other forces in the area and surface launched ASF or droppers.

It's the sort of thing you can really only do if you own the area anyway, putting it again on the 'cool, but useless' end of the spectrum.
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>>52072102

>A single ASF can deliver a fusion warhead that can slag a Leviathan.

Haha no.

The Lev will slaughter whole squadrons at a time because it is the only canon ship that has a decent AA array. It is also the only canon ship that is fully nuke-proof.

The only reliable ways to take one down is to crash something with SDS self-destruct into it, play a high-speed pass and sacrifice at least one ship of your own, or try a Jump so close to one that you rip it in half from K-F interactions.

The Lev is literally the only ship that comes close to being as good as WSes like the Sov Soy are in the fluff.

>>52071667

The game is about 'Mechs. If you start focusing on ASFs or WSes, or acknowledge how powerful they are, you very rapidly dethrone 'Mechs.

Like many things in BT, they didn't think things through, realised they'd made a mistake, and then ham-fistedly fixed it as well as they could think of within 5 seconds then called it a day.
>>
>>52072102
The Star League had the right idea, glorified supply ships with guns.

Also, I think it's important to note that ASF's are rarer than mechs and combat dropships and military jumpships are pretty rare as well. So while they can kill a Warship, a Warship with its attendant fleet usually contains enough resources in one spot to make a scale-tilting contribution in every space theater invasion outside a provincial capital world.
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>>52072248
>you very rapidly dethrone 'Mechs.

Battleships and aircraft carries haven't made tanks obsolete. I never understand why people always spout this.
>>
>>52072300

>I never understand why people always spout this.

Because, and I know this may come as a surprise, real life and BT are very different.

In BT as written rules-wise, WarShips and ASF are massively under-utilised in the fluff and should be a hell of a lot more decisive.

But it's a game about what happens on the ground, and really what happens on the ground with 'Mechs, so that won't ever be allowed to happen.
>>
>>52072274
That's true, though space warfare in BT is inherently defensive. Someone on defense can concentrate everything they have within 30-60 light years to meet an offensive, something that can be Very Bad for a warship caught burning for a planet and too far from a jump point to escape. They can also just ignore warship attacks on many remote areas. Orbital fire support is meh-tier and other then being a kickass command ship they don't really do that much to change the fight on the ground. A Leviathan sitting in orbit above a mudball waiting for people to call in artillery is wasting a million c-bills a day.

Hitting a major system with orbital infrastructure, shipyards, mines and smelters with a warship could be good, but it would be far more efficient to hit that kind of target with droppers then a Levithan. Major targets like this also tend to be closer to the core of a an opponent's space, where you might find out the hard way that they've jumped in literally several hundred combat drop-ships, ASF and carriers.

>Combat dropships and ASF are rare

Yeah, but building one takes a tiny fraction of the resources of a warship. For every warship a faction has, their enemy could build enough force to overwhelm it twice over.

>>52072248
Yet if one warhead hits it, it's crippled at best or ruined at worst and you've killed 1/4th of the Leviathans that will ever exist.
>>
>>52072319
With high energy lasers nothing that breaks the horizon should survive. ASF should be death machines.

As to warships? It's a thing made out of metal. Fifty missiles launched from a light second away and allowed to hit relative velocities of hundreds of kilometers per second should punch though them like a shotgun slug though a tomato. Their only weapons should be defensive lasers and missile launchers along with prayer that they will get a lucky hit in and the other guy won't.
>>
>>52072248
Uh, only one Leviathan survived the Jihad.

I think we can pretty safely say if a ASF is willing to ram one with a nuke, it's gone.
>>
>>52072466
Not him but the first one died to concentrated fire from the whole WoB fleet at Dieron and the second to nuclear missile spam from hidden asteroid bases around the Titan yards.

Not exactly a one ASF thing.

Wish the Blakists would have gone three for three though and kept that last motherfucker from wrecking the O'Neil Yards around Terra.
>>
>>52072477
Agreed.
Blakists should have come out on top and in the open, not hidden behind a wall.
>>
>>52072413
>>52072466

>alamo meming

First problem: You need the ASF to somehow survive the massive AA batteries a Leviathan has, which includes stupid huge Naval Lasers along with heavy conventional firepower. Oh, and the whole 300 ASFs of its own thing, but hey.

Then you need to hit with the missile.

Then you need to get past the nuke-proof AMS arrays the Leviathan has, which can't realistically be critted out like those of other vessels because it has 100-point thresholds and capital bays are limited to 70.

Then if you somehow do survive, and somehow do hit, and somehow do get past the AMS bays?

You get to do 100 damage. To a ship that has 1,000 armour.

Whoop de fuckin' do.

One Leviathan II can take on three McKennas at once with at least an even chance of winning. Or three McKennas packed with carriers, if you want to deal with supporting assets.

Your only options on the tabletop are to swamp one with WarShips, and I literally mean swamp it. A Lev II can take on all the WSes of all the IS powers plus the Vendetta combined and will likely win. The Leviathan III, meanwhile, can credibly threaten the entire Snow Raven fleet, combined.

So yeah. Have fun with that. Let me know how it goes.
>>
>>52072560
You only need to get past AMS if the fighter launches the missiles. When blakest hang nukes on an ASF it's not because they expect to see that guy ever again.
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>>52072560

>The Leviathan III, meanwhile, can credibly threaten the entire Snow Raven fleet, combined.

That's a neat trick. I guess they put a time machine on it when they were installing the HPG? Because Clan Snow Raven is no longer around when the Lev III's keel is laid.
>>
>>52072592

So your argument is narrative victory via plot device.

I think this quite handily displays the problems involved with fighting a WarShip.

And now remember that, if the rules reflected the fluff accurately, a shitty vessel like a Sovetskii Soyuz would be more powerful than a Lev II is currently.
>>
>>52072611

>what is the Raven Alliance
>>
>>52072477
>tfw a Blakist infiltrator didn't blow it up from the inside and leave a note to troll the bears

WoB was too sweet for this earth.
>>
>>52072619
>Problems with fighting a warship.

In Aerotech it's easy.
>Don't bring a warship
>Win, because you haven't sunken 99% of your point budget into one thing
>>
>>52073110

>unless the warship is a leviathan ii or leviathan iii
>laughingghostbears.hpg
>>
>>52072655
Die for Blake or die trying.
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>>52072655
I mean, a DEST team or the last angry wrasslehogs could entirely plausibly blow up one or both of the remaining levs as a good way to get them out of the way
>>
>>52073429

Sure, if the DA fluff hadn't established that the FRR insurgency was useless, that the Black Dragons control the Combine's intel apparatus and have fucked it up, and that the Bears have hidden their Levs where nobody can find them.

But apart from it being nearly implausible, it's totally possible.
>>
>>52073473
Given the list of implausible occurrences in BT history, not much is really implausible. It's really just a word fanboys throw around for why something shouldn't happen to "their" faction.
>>
HBS delays release of the Battletech video game indefinitely. Good job supporting it, suckers.

https://www.kickstarter.com/projects/webeharebrained/battletech/posts/1824640
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>>52068907

Ever since they made the switch to colorable .pngs for sprites I've been getting repeatable non-intentional transparent pixel issues in MegaMek. They all work fine in MekHQ and in graphical editors so I have been fruitlessly trying to diagnose what part of my file formatting/pipeline is causing it. Basically looking for a list of mechs that have incorrect transparency issues like pic related
>>
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>>52073728
>Battletech product won't be released on time
>News at 11
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>>52073788
>Battletech product won't be released

Fixed that for you, anon.

Criminals gotta criminal. Stole your money again.
>>
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>>52073788
True
>>52073809
Cute, but there is no way the 2.7 million is building many porches. Development time is just too expensive. Made me laugh that they had to contract an outside professional to fix their tools though.
>>
Had a bit of a situation I wondered if anybody thought I handled well.

Had some players, and one led a scout lance oddly led by a T-Bolt 5SE with a standard Griffin and two Stingers filling out the lance. The enemy had a scouting lance made up of a couple of Pixies and a pair of Jenners. Oh boy. Well the other players used a company of mediums and heavies to trap this light lance between the three lances and decimated them. The player with the scouting lance moved toward the enemy scouting lance's base and with ground support took it over. They found a lot of repair parts for Jenners and Pixies.

Problem: - on the way there they got mauled by a medium lance before escaping through a forest. The Stingers escaped with really minor damage, but the T-Bolt had damage to both critical slots for the LRM and lost a lot of armor. The Griffin lost both weapons. They were far away from support, but what they did have was techs and time. So, I let my player decide what they wanted to do.

For the Stingers, they replaces a MG and half the ammo for another ML in the left arm, which I allowed. For the other two, I have this (pic related.) I'm going to let them do this, but with a time penalty because of the type of refit.

I'm convinced I'm doing the right thing but I wanted to know what anybody else thought of the refits. Remember time in-game is not a time, and they do have one elite tech that is overseeing the repairs and refit, so there is no pressure on them that way. They are basically loading up Jenner and Pixie weapons to replace those they don't have anymore.
>>
>>52073728
>beta delayed until summer is the same thing as game being delayed forever


Cmon, don't fag it up. The truth is enough to be mad at them, the beta was promised to 2016.
>>
>>52069862

To be honest, Pocket WarShips will probably suffice given how powerful they proved to be in the Jihad.

I'm a little disappointed the Periphery didn't build the Pocket WarShip first.

That seems like something the Taurian Concordat or Outworld's Alliance should have developed long before the Blakists ever did.

Probably would have been quite the weapon during the Reunification conflicts.
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>>52070382
>How's that for dating me?

How far back are we going?
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>>52074136
Oh hell, I remember those. I actually had a copy of FASA's ST2 The Wrath of Khan version of the simulator somewhere.
Chandleys and Andors, Chandleys and Andors everywhere.
>>
>>52074129

The TC didn't even have access to capital missile launchers which were the primary weapons for first-gen PWSes until WoB gave them Vendetta.

And if you want to give them to anyone but the WoB for the first "proper" PWS the answer, as with any new and advanced tech, is going to be the Suns before anyone else.
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>>52073998
If you play with quirks, consider a (non-permanent, fixable with proper facilities) poor cooling jacket or two to represent the in the field nature of the retrofit, it's not like the SHS really allow misuse of introtech. Field expedient side-grades are fun though and should be encouraged in campaign play. (As should be long term upgrades.)
>>
>>52074276
>If you play with quirks, consider a (non-permanent, fixable with proper facilities) poor cooling jacket or two to represent the in the field nature of the retrofit...

I like, I like that idea a lot. I don't want my players to skate through on things. I'll look that up and add that to the lasers they added to the machines.

I have to say, I like the old Griffin in how it looks (old Dougram fan here,) but I hated how it performed. My player made, what I think, is a good performing little pain in the ass.
>>
>>52067899
Whe are we getting a Pusheen Urbanmech?
>>
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>>52074136
Not far enough apparently. Everything in the stack above the blue map sheets in pic related is FASA ST material. And the map above it is the old play by post Middle Earth map. My dad is/was a hoarder extraordinaire. That's just the stuff he let me keep...
>>
>>52074431
Oh and the gray mini boxes and the purple box below it are entirely ST ships. The purple are my Feddie ships, with the other two being Klinks and Rommies.
>>
>>52074258
I think he meant as something developed during the Reunification War, which I agree would make sense, the issue being that subcapital weapons are just objectively better than regular capital weapons, begging the question of why the SLDF didn't just load everything up with them after the war.
But the reunification war TC being the first to try strapping a bunch of capital missiles to an uparmored DropShip makes total sense to me
>>
>>52074129
Periphery states don't get nice things unless they have patron authors that double their military out of thin air and later join Xin Sheng.
>>
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I made a variant of the Juzumaru from the Built For War preview. What do you think /btg/?
>>
>>52074653

>But the reunification war TC being the first to try strapping a bunch of capital missiles to an uparmored DropShip makes total sense to me

It'd also make an excellent weapon for ambushing the SLDF in the Taurus asteroid fields wouldn't it?
>>
>>52074653

The really retarded thing is that they made SC weapons an old set that WoB re-popularises rather than a completely new one.

But then common sense has never been CGL's strong point when screwing with tech advancement.
>>
>>52074653
>>52074740
That would actually make a huge amount of sense, fluff-wise.
Plus even in the PWS era there was literally no reason the TC shouldn't have been able to produce Capital Weapons given how industrialized their core worlds are.
>>
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>>52074700
I had it pointed out to me that I was missing an XLG and LFF, so I added those, dropped a ton of Armor and Armored the hPPC. PSRs, ho!
>>
>>52074773

No reason other than it took ComStar helping the Dracs, WoB helping the FWL and CC, and NAIS magic for the major players to get them back.
>>
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>>52074823
And a third variant that is closer in line with the actual 100 which kept the MMLs.
>>
>>52074740
>>52074773
And later on as something used by the taurian resistance to ambush poorly-defended SLDF convoys and lone WarShips, and for blockade-busting
Add the RWR getting the plans from them and using similar ships to bulk out their navy still further
The more I think about it, the more sense it makes
>>
>>52074773
>Plus even in the PWS era there was literally no reason the TC shouldn't have been able to produce Capital Weapons given how industrialized their core worlds are.
The thing is that they transferred the entirety of their military industry to the MoC and CC as part of the trinity alliance
>>
>>52074859
Which was also silly.
>>
>>52074956
>The thing is that they transferred the entirety of their military industry to the MoC and CC as part of the trinity alliance
Really they did that like in the mid-3050s. It's the only explanation for the MoC building at least five regiments of mechs out of nothing while the TC is apparently unable to rebuild two damaged regiments and so just merges them with others.
Gotta pad that MAF for its patron writers, after all. Xin Slut!
>>
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>100 tons
>moves 1/2
>mounts six LB-5X autocannon, five ER Small Lasers and seventeen tons of armor
>equipped with C3i.

Thoughts?
>>
>>52074925

>Add the RWR getting the plans from them and using similar ships to bulk out their navy still further

And improving on the designs.

Would have probably made the returning SLDF's job a bit harder given they would have likely had little knowledge of them.
>>
>>52075075
>It's the only explanation for the MoC building at least five regiments of mechs out of nothing while the TC is apparently unable to rebuild two damaged regiments and so just merges them with others.
That was in the early 60s, but the MoC *did* pull like foir regiments out of their ass in 54-58, though the TC managed to (reasonably enough for the 50s) grow by two in the same time since they had a leader who had the bright idea of *not* exporting all their mechs and letting the money be embezzeled by someone named Loren.
It's only after the trinity alliance where that capacity completely disappeared from the TC
>>
>>52075112
>That thing
>only 100 tons
>>
Is there any reason *not* to main Federated Suns?
>>
>>52075211
You missed the 1/2 movement profile I think.
>>
>>52075112
That's from TRO 3063, right? Was that any good?
>>
>52075228
If you like stealth gausswall cheese over the regular flavor
>>
>>52075228
Because de dam fedellated sum hab been a tholn in youl side lor too rong!
>>
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>>52074956
>>52075075
>>52075142
Speaking as a fan of House Centrella, the only thing I haven't been huge on ever with the growing MoC military has been two brigades: the Magistracy Highlanders and Raventhir Cuirassiers. They were superfluous, they came out of nowhere and they don't fit in. We didn't need our own special snowflake Scottish force (we already had the Canopian Highlanders) or four regiments pulled out of our butts.

We'd just had the 2nd Canopian Cuirassiers built up in the 3020s, the 3rd Canopian Light Horse soon afterwards, spent the 3040s rebuilding three regiments mauled in the Andurien-Capellan War, and in 3050s devoted resources to building up the Magistracy Militia and Canopian Brigade. All that would have been enough. Plus without extra nonsense regiments we could have units like the 2nd Cuirassiers or the Fusiliers brigade get to do stuff.

I'm just saying, I hate the Magistracy Highlanders and Raventhir Cuirassiers. I think they were a bad idea for a number of reasons. Heck, unless I miss my guess it was a big deal in the 3050s for Victor Steiner-Davion to rebuild only TWO traditionally AFFS regiments. So us building FOUR plus building up three more to regimental status was dumb. It marks us as receivers of fiat and wasn't worth it.

Plus I've never met anyone who says their favorite regiment is either MH or RC.

So yeah, not all us MoC fans love the special treatment our faction has gotten. Frankly, I'd have preferred a leaner, harder storyline for us. Some real grit and loss.
>>
I've never understood why people who have beef with WarShips think PWS are fine.
I mean, functionally they're literally just tougher corvettes/destroyers that need a JumpShip to get around. They do everything a small proper WarShip does, on the table, and really in the fluff. I just don't see the logic
>>
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>>52070382
>>52074136
>>52074204
>>52074431
You're not alone, son. I have the old Tricorder with the cereal-box style red and blue filtered decoders...

>>52071100
That one's from one of the BattleTech space supplements. They used a different font on the SFTCS, which came out a few years earlier. Yes I have them both in front of me don't judge me you bastard.

>>52073998
>For the Stingers, they replaces a MG and half the ammo for another ML in the left arm, which I allowed.
...so, basically an STG-3G, but with an MG? Yeah, that's cool

>Shorty Sortie
Oooh, that's actually really nice. I want a couple for my pirates - especially since she can load Inferno ammo.
The model would look pretty great too, with a Pixie gunpod and some OstSol-style four-packs over the shoulder. I would have put one ML in each arm, but I like to split fire.

>Christmas Tree
Eh? It's basically just a Flashman on a Thud chassis, but there's nothing fundamentally wrong with that. I'd probably give it a chance to pick up a negative targeting/EM/coolant quirk (on the RT LL or RA MLs) from switching out so much of the armament from missiles and projos to lasers though.

>Convinced I'm doing the right thing
Dude, no worries. Customs are pretty much a fact of life when you GM. And at least the players aren't >really< going for ML spam, or ignoring the possibility of dealing with infantry/vees.

>>52074312
Also a Dougram fan. That aside, the Griffin -1N is really very much a "cheerleader" 'Mech - it's meant to sit in the back and poptart to put damage on things while the brawlers get in and mix it up. The GRF-1S is the "hero" machine (and, totally coincidentally I'm sure, is BLATANTLY based on the Korchima Roundfacer Special)
>>
>>52075894
Some people enjoy complaining
>>
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>>52075112
It started as a joke. Steve whipped it up one night after a couple beers when he saw a photoshop and needed to deal with that damned aero he made with the three RACs..
I'm the one who playtested it and convinced him to put it in the TRO. And added the C3i to the Militia variant. It's pretty brutal in a mixed defensive lance, although I did fluff it up as having severe drivetrain problems and generally Qwikscell-level workmanship. It's actually startlingly effective at getting knockdowns on 'Mechs if you use slugs and position your spotters well - the best combo overall I found was with a pair of Auroras, two Gurkhas as spotters, and fill out the rest of the Level II with whatever (the c3i Toyama is really quite nice, but from a slightly later era).

Can you guess why I named it the Aurora?
>>
>>52076028
Why?
>>
>>52075727
My two cents on periphery military growth is about this
>MoC should be roughly half the TC, and the OA and all minor powers combined should each be about half the MoC
>The TC should be about 1/4- 1/3 at best of a successor state's growth
>>
>>52076128
Curtains of fire in the Northern sky..
>>
>>52076154
Pre-Xin Sheng I'd see the MAF as 3/4s of the TDF. In my opinion I'd see the Taurians selling limited amounts to the Canopians to keep them viable.
So maybe the MAF would have a couple more regiments on paper but the TDF's reinforced formations would make them larger.
>>
>>52076374
>Pre-Xin Sheng I'd see the MAF as 3/4s of the TDF
I'd go the opposite way, actually. Before their alliance with the TC in 56 and later. xin sheng magic, their industrial situation was right down there with the OA
Of course I wouldn't be opposed to retconning some more factories into the periphery, including making the MoC's situation less dire
>So maybe the MAF would have a couple more regiments on paper but the TDF's reinforced formations would make them larger.
The both of them fielding roughly the same number of regimental formations but at different sizes seems about right to me, with the MoC compensating for the production gap by hiring more mercs
>>
How common is it for mechwarriors in the employ of the militaries of the Great Houses (like, say, the DCMS or AFFS) to retire alive? And do they get to keep their mechs after their service is up?
>>
>>52076799
>How common is it for mechwarriors in the employ of the militaries of the Great Houses (like, say, the DCMS or AFFS) to retire alive?
Very common. Remember that between the 3rd succession war and the 4sw/CI, annual losses were very low
>And do they get to keep their mechs after their service is up?
It depends. If it's a state-owned machine, generally not, although being awarded personal ownership of your state-owned machine for particular heroism or some other reason was a thing, not common but not unheard of either. Of course if you killed and salvaged an enemy machine in your state mech, it was *yours*
>>
>>52073998
>>52074312
Against-the-Bot Campaign rules suggest a custom 'mech should be subject to the Difficult to Maintain quirk; I think it's a solid rule that makes sense and is a fairly easy to remember penalty if you don't want to get more specific.
>>
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So apparently 1st edition Battledroids had you assign criticals for the 10 free engine heat sinks, which meant that a lot of "ammo bomb" designs actually could have had a lot of crit-padding (Crusader, for example).

Would it be a worthwhile houserule to allow designs to assign "free" heat sinks so long as they have the critical space for it, or would this have effects on other designs?
>>
>>52077437
No, because the rules should have to apply to mechs equally. The free heat sinks are part of the engine.
>>
>>52077377
That's in there because it's been a house rule since before quirks were even a thing.

Back in the day I had a table used to assign a few weirdo penalties, like shuffling range bands around by a few hexes (to represent fudged Target computers) , add heat and misfire chances, even the odd "ghost lock" - where a weapon would lock and fire on anything in range and in a specific hex row on a 10+ every turn. Based it off a couple scenario packs and the old first printing of 3025 (the one with the PPC Locust). Been working on an updated version for a while now, I'll post a copy tonight when I'm off mobile
>>
>>52074681
>Periphery states don't get nice things unless they have patron authors that double their military out of thin air and later join Xin Sheng.

Good. If you're jealous, join a better faction.
>>
>>52076154

At those numbers the periphery states wouldn't exist at all. It would be trivial for a Successor house to pull their "central" province military forces (like the Crucis March, which isn't on a contested border) and just steamroll the periphery state in question.
>>
Been toying with a Taurian AU where they discover their "cousins" in the Alexandrian Covenant. Dunno yet where to take it but it's percolating. Anyone have an (serious) ideas I can steal?
>>
>>52078010
>At those numbers the periphery states wouldn't exist at all.

What's the problem with that, exactly? The TC doesn't exist - oh no, the american cowboy faction is gone. Well fuck their fans anyway. The MOC doesn't exist - on no, the tranny whore faction is gone. Well fuck their fans too. The OA doesn't exist - oh no, the space amish faction is gone. Their fan can go fuck himself. The MH doesn't exist - oh, no, the space roman slaver faction is gone. Fuck their fans, their families, and their dog.

Not a single positive thing from the Battletech community would be lost if everyone who ever liked a periphery faction was suddenly and violently prevented from ever playing Battletech again. You can like a Great house (but only the real ones; not the NPC factions), or you can get the fuck out of a community that won't miss you one bit.
>>
>>52078034
When do they make contact?
Also, I really don't see it making a great deal of difference considering how badly fucked up the place is
>>
>52078119
That's nice dear.
Still hoping the tsundere act will get medron-sempai to notice you?
>>
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Decided to be a bit lazy, and mix the original 'hammer concept with Alex' one for the 100-ton Warhammer II.

Both the WHM-2R and WHM-2M variant doodles.
>>
>>52078483
Shit man, that looks fuckin excellent.
Definitely gonna write up a full psudo-TRO page to go with those now
>>
>>52076878
Could you buy off your state mech with salvage? I've gotta imagine a ride you're comfortable with and used to would feel better than something salvaged.
>>
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>>52077499
>the rules should have to apply to mechs equally
That was the point of my question - it should apply to all 'mechs equally. That is, any 'mech design could assign the free heat sinks outside the engine as an option, provided there was critical space to do so - or they could just leave the free heat sinks inside the engine to save on critical space.
>>
>>52078691
I imagine you would, though something like trying to buy off an Awesome with a couple dead Locusts wouldn't be seen as especially kosher. But aside from edge cases like that, say trading a Archer you beheaded to make your Thud your own would probably be common and considered completely reasonable
>>
>>52078483
Oh shit you're back
Kickass Whammy, what're the stats on that thing?
Also, would you consider taking a crack at the Merlin or Mackie? I think they'd both look pretty damn good in your style
>>
>>52078732
The problem is that it immediately turns into "why would you leave them in the engine if you had the crits?" Or following that, "why do some fit in the engine but others don't?" And if we roll on to the third question, "how can we balance it?" Is it fair that mechs can carry heavy but low crit weapons and get free padding, while mechs who have more crit intensive weaponry don't get that padding?
>>
>>52078871
>And if we roll on to the third question, "how can we balance it?" Is it fair that mechs can carry heavy but low crit weapons and get free padding, while mechs who have more crit intensive weaponry don't get that padding?
Yeah. This seems like it'd disproportionately benefit energy boats and hose AC/Missile boats, and that's bad enough already
>>
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>>52078861
its stats were what someone linked to me.

It is a homebrew, after all.
>>
>>52075914
Dat tricorder. Yes, yes I know EXACTLY what you are talking about. Dem days.... Is that a kit bashed Loknar? It doesn't look like the ones I used to buy back in the day.

>Shorty Sortie
>Oooh, that's actually really nice. I want a couple for my pirates - especially since she can load Inferno ammo.
>The model would look pretty great too, with a Pixie gunpod and some OstSol-style four-packs over the shoulder. I would have put one ML in each arm, but I like to split fire.
Use away my friend. My player wanted one arm free to pick up things or bash someone in the face as the case may be.

I'll take your quirks for the T-Bolt under advisement. It should give a little flavor for the techs to be "working out the bugs" for a while.

I have never heard the 1N called a cheerleader mech, but yeah I have had problems with it. 1S for me all the way.

>>52077377
Yeah like I told anon above I'm going to make repairs and maintenance a bit of a pain for a while. Thanks, it's a great idea.
>>
>>52078977
And I already tinkered with this for DHS-P, where the somewhat vague reading of IO's beta looked like you could replace all of your engine heat sinks with DHS-P, you just had to allocate them outside the engine. And even then, it's hard to balance.

>Is that a kit bashed Loknar? It doesn't look like the ones I used to buy back in the day.
Looks like the engineering hull area has been replaced with something less robust, and it's a recast.
>>
>>52079094
>like you could replace all of your engine heat sinks with DHS-P, you just had to allocate them outside the engine. And even then, it's hard to balance.
That actually seems kinda balanced, almost harsh. 30 crits in blocks of three is quite a bit
I guess it would really favor ML boats, though
>>
>>52077920
I play Capellan already
>>
>>52078010
They already can.
>>
>>52078010

You realize that's the point of the periphery states existing at all, right? Too small to be a threat to the successor states, but too much of a pain in the ass to actually rotate enough troops to conquer their asses and maintain ownership of the regions. In the case of the TC, it'd be an enormous pain in the dick to keep the uppity paranoid bastards from causing too much trouble.
>>
>>52078205

The idea I'm rolling with, is around the time when Felix Calderon went missing in '46, is he actually ended up contacting an enclave of the Alexandrian Convenant.
>>
>>52079804
I guess the question is what would that contact actually *change*, beyond making the general periphery public aware of the dumpster fire that is the Covenant?
>>
>>52079804
What is the Alexandrian Covenant?
>>
>>52079939

It's basically the worst of the MoC and the TC mixed and tossed into a grease fire.
>>
>>52079895

I don't know what it'll change, it's why I am asking for ideas. Just saying it's a dumpster fire isn't all that helpful.

At the moment I've got two ideas. The first is base the players as the military escort (either House or Merc)for Felix's mission. So they're in it from the start. The second is that the players are TC forces (either House or Merc) that show up later tracking down Felix. Either way they have to deal with the cracked AC.
>>
>>52079939
Read ISP 3. But >>52080116 basically has it
>>
>>52080186
Ah, yeah, it'd be a great adventure prompt like you're describing. It's just when people say AU they generally mean fairly large changes. The confusion is entirely on my end
>>
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http://bg.battletech.com/forums/index.php?topic=56665.0

Do your best
>>
>>52080555
But weren't the first and second SW just nukes and warships blowing everything up?
>>
>>52080584
Mercs were blown up too
>>
>>52080584
Why do you think they are willing to let us name some units? They are going to be destroyed in atomic fire, so their legacy is literally ashes.
>>
>>52074700
>>52074823
>>52074924
Good heavy scout. Is Kodama a pilot in a campaign you're playing?
>>
>>52078861
My style?
Eh, I wouldn't say I particularly HAVE a style yet, it's more parroting modern science fiction aesthetic tropes than anything.
>>
>>52080584
Yep! So you give them a name and maybe you get to read about them dying in a nuclear explosion or maybe murdering a couple million civvies in an autistic rage because CGL and *then* dying!
>>
>>52080688
Well, whatever you call it, I'd like to see your go at a merlin or Mackie
>>
>>52079939

The Alexandian Convenant began as separate private ventures from colonists from the MoC and TC fleeing from the upcoming Reunification War. For the Magistracy group they were carrying technological data they wished to keep intact and for the Taurian group they were looking for a place to build up military forces without SLDF. After a series of failed colonies, both groups ended up in the same system on the 3rd and 4th planets. The Taurian colony on the 3rd planet failed, losing them most of their military infrastructure and forced them to move in with their Canopian neighbors. They then eventually merged into a single entity, renaming themselves the Alexandrian Covenant and adopting bits and pieces from both parent governments for their system. This went on for awhile until a series of calamities befell the original and successor governments causing massive upheaval. Despite colonizing a number of systems/worlds they end up losing interstellar travel so each enclave is on it's own and while there are local differences, they're treated as pretty much the same. They're paranoid, and have sizeable if low-tech militaries and nuclear arsenals. There is also the suspicion that some Tikonov Union guys also ended up there and might have caused one of the upheavals to happen. Want to read more? ISP3.
>>
>>52080685
Durr, just opened up the Juzumaru file and remembered we've already got him as a notable pilot.

Send me the sheets and I'll add one of them to the RS collection
>>
>>52074924
I really like this one.

>>52078483
Nice looking Whammys, artanon.
>>
>>52073160
>Lev II
It cost as much BV as 11 Arondight SCC that would burn it down in one pass*, cost less c bills, need less personnel and you'd still have most of them after the fight.

And they are faster.

*319 capital damage alpha strike. Do not pass go, do not collect $200, it's gone.
>>
>>52080735
Hrm, that canopian data stash might be interesting as a plot hook depending on what's on it. Even if it was something as small as old primitive mech blueprints and the like, could still make some interesting changes in the periphery
>>
>>52079094
Yeah, it's a bashed Lok, had some leftover Constitution parts and sculpted the lower hull freehand. I've got a better version kicking around in my mins bin now.

And to the other anon - yup, all kinds of recast, off of a Micro Machines Connie. Back in the day I played with counters, nowadays I cast and bash my way to the Admiralty.
>>
>>52080735

Just to add, they see-sawed governments between male and female dominated govenents no less than seven times, wrecking their main world and their colonies. After the second see-saw, they lost FTL capabilities eventually becoming nutsy religious types worshipping sky gods (their mothballed Jumpships).
>>
>>52080555
Is it time for bad pun names?
>>
>>52081028
Yes

>>52080555
Ricard's Rievers
New Dallas Cowboys
Lord's Light Crusaders
Wyatt Milsup Battalion
Herbert's Planet Busters
The Diverse Optics Quota
>>
>>52080779
Wait, so each Arondight can take off almost a third of the Lev II's armor? And there are eleven of them?
>>
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WIP, got alot done today. Not looking forward to the Ghost Bear Star cause I suck at camo and Im gonna try Alpha Galaxy. Working on my first dark horse minis, its much easier working on bigger minis.
>>
>>52080779

>319 damage
>to a Leviathan

Oh my God. How absolutely terrifying.

No, wait. The other thing. Absolutely meaningless and laughable.

Let's say hypothetically, that all 11 hit with every bay, and all hit the same arc every turn. Which is utter bullshit and won't happen in practice, for the record. You've done 319 damage. Yay. Now you just have to do another 681.

Meanwhile the Lev can kill, outright, up to seven Arondights per turn with its capital weapons since none of them deal less than 40 Capital damage. Which gets multiplied by ten against the Arondight's standard-scale armour. Oh and it's got conventional weapons that, if the Arondights are in range for their Heavy SCCs, can kill another one or two per turn.

Do you have *any* idea what you're talking about? Like, at all?
>>
>>52080555
The Porch Busters
>>
>>52080878

Since this take place sometime around '46 (or early '47, it's going to be just after the Magister led government fell in '42 in the "Fifth Upheaval". My idea is for Felix to show up while the shit show between the Magister and the coming Protectrix government is still going on.

I was thinking of trying to take it into something like a Periphery budget version of the Clans. Traumatized warlike assholes going on a rampage kind of deal with Felix or the follow up force being the gate keepers.
>>
>>52081066
Looking pretty good anon.
>dat Magi
Ha, someone else put the side-firing lasers on facing front. Makes a hell of a lot more sense, even if the damn thing is kind of a garbage tank. It's neat looking.
>Huron Warrior
Noice.
>Nightstar
-1 points. But that's just me I guess, I'm not the biggest fan of those types of machines.
>>
>>52081062

No, he's full of shit. Each Arondight can get one bay of 3 Heavy SCCs (21 damage) and one bay of 4 Light SCCs (8 damage) onto a Lev for 29 damage combined. They won't want to close to bring the rest of their conventional weapons into play because that's exactly what the Lev wants with its massive conventional gun batteries.

11 of them, combined, can do 319 damage to a target presenting 3,000+ capital armour with 150 SI on top of that.

And they can each take a maximum of 392 standard-scale damage, while the Lev's weakest capital bay does 500 in a single hit.

There are definitely WarShips that 11 Arondights could conceivably, reliably swarm. The Texas, for instance, would probably be fucked due it's blind spots, and the Cameron is poorly laid out too.

It just won't work on a Leviathan, or any of the better ships.
>>
>>52081186
>I was thinking of trying to take it into something like a Periphery budget version of the Clans.
They don't have the spacelift for that, for one thing
And the other problem here is that they don't have enough in the way of conventional assets to pose a real threat to anyone, and if they *were* to go rampaging, it would just be mutual nuclear shitfest, which ain't that much fun
>>
>>52081257

While I'll give you the space lift half of things (I mean, just how many Jumpships can they have mothballed in space that they can get working) but according to the GM section at the end of the book for determining forces, they've got 50 companies/chariots worth of forces on each of two named worlds and 25 companies/chariots on each of the remaining worlds. That's still 10+ conventional regiments worth of forces.

At the end of the day, I can make shit up if needs to be. Just as long as shit sounds good at least.
>>
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What do the asterisks next to some unit names in the RATs mean?
>>
>>52081575
It is literally written before every RAT, anon. Don't be lazy.

Tip, these mechs all share something similar
>>
>>52081624
I'm blind, I'm looking through the sections prior to the RAT tables themselves in ER 3145 but I can't find it.
>>
>>52081658
>>52081624
Oh, I'm a dunce. The Asterisks means they're Omnis and that you can choose whatever loadout you want for them (not necessarily the Prime), right?
>>
>>52081484
Swapping tanks for primitive mechs might make things more fun
So like the veteran but outnumbered TDF against hoards of green asshole fanatics in shitmechs
>>
>>52081693
Exactly. There are rare times they mean something else, like in First Succession War. In that book asterisk means you can pick a LAM, for example. Don't worry, they will explain (somewhere) what it means
>>
Why does the Wolverine carry a lunch pail?
>>
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>>52081780
What piece of non canon shit is it? THIS is a Wolverine
>>
>>52081780
It's briefcase
Wolverine is a respectable businessmech
>>
>>52081780
How do you expect to play accountant-tech without having a briefcase to organize your paperwork?
>>
>>52081780
In the anime it was a reload for the gun. Not sure what it is in Battletech.
>>
>>52081904

It was the same in Battletech till Project Pheonix rolled around.
>>
>>52081904
>>52081941

There's a reason it has the Fast Reload (AC/5) quirk.
>>
>>52081847
>no chin turret

ShittingSword, more like
>>
>>52082089

no h8 m8
>>
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I made a custom Avatar config for my pilot. What do you think /btg/?
>>
>>52083542
It's..
better than the canon configs.
>>
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>>52083744
Also cheaper than the Prime, somehow.
>>
>>52083812
Artemis and all that ammo is expensive, and LBXes are also expensive too.
>>
>>52083542
Make sure me wonder, when the fluff says they corrected the "must have 2 MLs" thing why didn't other places make that correction permanent when they began producing theirs?
>>
>>52084021

Standard MLs are still good even in 3145. If it ain't broke (or ain't broke as badly as other designs), don't fix it.
>>
>>52084050
Fair enough.

For anyone here, I'll be running a game soon set in 3063 about a Colonial Marshal lance. The marshal is Taurian born and pilots a Marshal, while his three deputies are Canopian born and piloting bugs (a Locust, Stinger and Wasp, respectively).

I was wondering what, if any, variants aside from the stock ones might be available for the bugs.
Maybe any merc, Liao or other variants.

And very relevant, what year did the Concordat companies get licensed to manufacture the Commando and Hatchetman?
>>
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So a bunch of the layout work got messed up and I've spent the past few days figuring it out and fixing it. And in so doing, I was looking at it and thinking about some tweaks.

We currently have the aptly-named "Current" layout, top left. Top right is one possible revised configuration, which moves the unit type box and replaces the logo with a faction symbol below it. On the bottom are shots of TRO 3145 and TRO 3075 for comparison.

Various TROs have had icons or pictures showing Inner Sphere or Clan Mech, Mech weight class, purely decorative, or none at all.

1) Do you think that the faction badge is a better use of space than a project logo? Should there even be an info icon in the sidebar?
2) How do you think the sidebar should be arranged?
3) Do you feel like anything else is missing from the TRO layout?

Any other thoughts welcome.
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>>52084251
>Commando
Star League era
>Hatchetman
Knocked off in the late 50s(?) Definitely available by 63, though
>I was wondering what, if any, variants aside from the stock ones might be available for the bugs.
>Maybe any merc, Liao or other variants.
Probably the -1E. Knocking off the -1S would probably also be common enough. I'd highly encourage you to come up with own unique periphery bug variants, though, or get some from people here
>>
>>52084339
Personally I like the look without the logo, the Sidebar looks a lot cleaner without it
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>>52084251
You should get the Capellan Phoenix Wasp and you certainly get the Phoenix Rocket Stinger. I forget the year though.
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>>52084421
Like so?
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>>52084339
>>52084494

I dunno. I kinda like the faction logo. Adds a bit of extra flavor to the designs, and helps sort for people who wanna toss them into a faction force.
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>>52084494
Yeah, though >>52084528 also makes a fair point.

How about we split the difference and make the logos smaller so they don't take up the whole top of the sidebar? Say, reducing the size by 15-20%
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>>52080555

Hitler's Niggerbastards.
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>>52079755

Yeah, and it only required the massive fucking FedCom army that conquered a third of the Capellan Condeferacy and nearly managed to cripple the Draconis Combine to sit on its ass between '39 and '50 and not do anything. Its not like, they had like what, 144 regiments and all their neighbors in shambles. They could have just blown through literally ALL the periphery states within a year or two, IIRC they dropped more RCTs on Tikonov for a single battle than the entire armies of some periphery states.
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>>52084574
>>52084528
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>>52084945

It's not the army you send to do the job, it's the army you have to keep in place to keep the peace. It's like the wars in Iraq and Afghanistan - you can roll over what formal military they have pretty damn quickly, but a dedicated group of troublemakers will make your life hell for years.
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>>52084951
Aces.
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>>52084951

Looks good to me.
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>>52084945

Something something Tuarian frontier mentality something something impossible to conquer.

More seriously though, they kinda fucked up the Concordat. It's large enough to present something of a threat militarily, and it has some pretty valuable factories. The latter is more important because everyone wanted as many as they could get, but the TDF isn't even large enough to stop the 3025-era CCAF from conquering them in less than a year, much less the might of the AFFS/AFFC. The TC is just in a really weird place, too weak to defend itself but sitting on a bunch of really valuable shit everyone should be beating them up to steal.

At least with places like the OA or Magistracy, there's nothing worth spending the resources to conquer. I mean, what are you going to get? A captive population of Space Amish? Whores that were going to travel to your nation and STD the place up any way?
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>>52085006

So? If they were ready to handle the ultra-fanatic capellans and dracs with their warrior cultures, honor codes, readily available supplies, extensive secret services and special units etc, dont say they cant pacify some fringe worlds.

At the very worst, they garrison their core worlds, capture their jumpship navies and destroy the remaining industry and pull out, and they are crippled for decades.
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>>52085067
>and they are crippled for decades.

This is BT, they're fucked for centuries.

>>52085006
BT is hugely predicated on the population of pretty much everywhere not really giving a shit about who's in charge.

Or else Liberation Units would actually be useful.
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>>52085067

That's literally impossible though, the Taurian Concordat is too extreme and has too much industry.

It doesn't and you're right, but I wish you luck arguing that.
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>>52085098

The LUs only really fucked up by forgetting that the shit they were trying to pull only works for Capellans trying to reclaim ancestral clay.

Rookie error.
>>
Goddamn it. The Taurians never had either the Commando or Hatchetman. Various bunglings over the years have attributed the designs to them, but those were corrected over the years until some modern bunglings gave them the Commando 2D from 3050 and the Hatchetman from the 3054-3066.

Their original appearance in the first Periphery sourcebook was a mistake, corrected later that they never had either mech, the fix was unfixed thanks to poor writing and editing of the Objective Raids, fixed AGAIN, then retconned again into licensing the Commando 2D after the F-C upgraded their own lines, and the Hatchetman was reversed engineered from units brought to them by ex-members of Little Richard's Panzer Brigade.

Taurian defense industry is supposed to be shattered remnants of what they were allowed to scrape back together under the Star League after the Reunification War or kept secret until the New Vandenberg uprising. It wasn't meant to be an endless fountain of new shiny new mechs for outfit mercs with. There's a reason the TDF wasn't growing at a huge rate - it's because it's factories were shit and while certainly some production ended up in mercs hands for hard currency, the TDF got only slow steady trickle throughout the Succession Wars period.
>>
The Taurians also didn't have the Rommel and that's the only one of the fixes that actually stuck.
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>>52085648

>then retconned again into licensing the Commando 2D after the F-C upgraded their own lines

Thats the most baffling part, why on earth they would license that shit to someone who hates them?
>>
As to invading any Periphery State, the simple reason why nobody did it was the forces were needed elsewhere on borders that actually mattered.

The FWL *did* use the Eridani Light Horse to occupy the Circinus Federation for some time during the Succession Wars until they were needed for other duties but that's the only example except for various anti-pirate operations that were mounted during various lulls.
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>>52081211
Honestly I just see putting Magi lasers off to side as a thing waiting to bend and break.
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>>52085728

It's on the other side of the Sphere and was initially just the shitty old 4th SW model.

Plus Taurian fans were outraged about having production of those 'Mechs taken off them, so giving them back in a later era placated them a bit.

>>52085791

The FS has a good 40 or so regiments stationed within the interior that could have been detailed for the task. The FWL has about the same.
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>>52085791
It's not like the Successor states never took shit from those people either. Like the Draconis Combine may have abandoned all their deep periphery prison and mining colonies during the Succession Wars but they took half the Outworlds as well.

Then there's the Suns that took big chunks of the Taurians back in the day that forms much of the modern Outback.
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>>52085728

Because the people in charge can't fucking keep track of their own decisions over decades worth of development and shifting management/editorial let alone writers. They didn't know/remember that the Taurian shit had been fixed, looked at old sources such as Objective Raids as a source when they rewrote TRO 3025 Revised/TRO 3026 into TRO 3039 and missed that at least the Hatchetman issue had been previously fixed in one of the Field Manuels (I think the original Mercenary one). Part of it was trying to backfill the at the time missing unseen but most of it is probably just that they forgot that they fixed it so they fixed it again, just in the other direction.

It doesn't make sense, but that's how it got to be.
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>>52085902
>Because the people in charge can't fucking keep track of their own decisions over decades worth of development and shifting management/editorial let alone writers.

Press F to pay Respects
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>>52085791

>3040s
>dracs are crippled and on comstar life support, they have also just lost Rasalhague
>capellans are a joke at this point
>andurien just seceded, full on marik civil war
>literally every border secured, churning out mechs and equipment for the next big offensive invasion
>suns do nothing with their gigantic lead, not even just taking core worlds or installing puppet governments like tikonov and st ives
I always wondered, what would have happened if not for the clan invasion?
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>>52085835

Until the FS/LC alliance and their decisive victories of the 4th Succession war, the FS didn't have the regiments to conquer/occupy the TC for the pitiful gains they might get out of it. Once we're past the War of '39 until the Clans show up, I'll agree that they had the forces to do so but why?

Why open a third front, draining your reserves for what amounts to a perpetual conflict for a few half functional arms factories? Much cheaper to leave the Taurians to their own devices, build new factories of your own and leave the Taurians to deal with AFTER you knock out the remaining opposition in the Inner Sphere.
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>>52086022

Train your troops, gain some extra taxpayers/resourcers/territory etc. Would have been much more sensible to just go back and finish off the Capellans and their highly developed and barely defended worlds though.
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>>52085965
Even with the Clan Invasion, they should have crushed the Capellans and taken advantage of the Dracs as well. Have you looked at the map of 3052? It's insane.
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>>52086022

>Until the FS/LC alliance and their decisive victories of the 4th Succession war, the FS didn't have the regiments to conquer/occupy the TC for the pitiful gains they might get out of it.

They did though.

They could have taken less than an eighth of their military and pasted them without meaningfully weakening any of their other House fronts or reducing their interior coverage.

They just never did, because logistical considerations and common sense have never been a great strength of the writers.

Also the AFFC got stupid huge because they were the protagonist faction.
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>>52086177
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>>52086239
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>>52086177

>that part in the wolf sue trilogy when Justin Allard tells Hanse outright they can overrun the dracs if Luthien falls, their armies are in place and just waiting for him to give the order
>Hanse decides to save the snakes

That was one of those historic mistakes

>>52086207

When I got into BT in the nineties, I always thought it documents the rise of the FedCom through many viewpoints, just like how a history book would document one of chinas many reunification wars or the rise of Rome. Suddenly trying to backtrack into balanced factions was a horrible choince and it was extremely badly handed to boot. They just continously have to job now or do nothing to keep the setting going.
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>>52086239
>>52086269
What's with the purple burd fixation this General has?
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>>52086304

because purple burd best burd

In all seriousness, it's because it's a fun faction to play around with for people who actually run campaigns; they have a lot of fun fluff (see: branths), but are mostly neglected by the writers, which leaves a lot of time and space open to interpretation. Their military doctrines are also pretty solid - heavy combined arms is really damn good when you use it right. Also, later on in the timeline, they shack up with the WoB, which is a fun little daisy chain to the best villain faction in BT.
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>>52085965

Allot depends on which author was writing what. Until the Melissa assassination Stackpole and the majority of sourcebook writings portrayed the F-C as a mostly competent federal State. The main dissenter in that view was Keith's 3050s GDL writings which presented Victor as a bit of a fop and the F-C as a house cards where even the ever loyal Davion Guards were willing to betray the F-C.

Let's suppose for arguments sake that the Clans never show up. The F-C was able to make at least three mech regiments a year if we use a modicum of sense. The FWL and DC could pump out two each and the CC maybe one and a battalion. Comstar is still able to drawn on their reserves and starting to get their war industry online - let's say they can add two full divisions a year. The MoC/TC can add a battalion a year with the OA at

The F-C could easily afford to make all their regiments RCTs, the other states would likely attach their average forces... the weight would be considerably on the F-Cs side.

Aside from the Free Skye movement, the F-C faced little serious internal opposition until Hanse died and daughter dearest began her manipulations to wrest control from Victor. Externally they face the CC, DC, FWL and Comstar. As of the 20 year update all of them combined have less regiments than the F-C. As long as general peace held, which it seemingly was until the Clans came the F-C was in a particularly advantageous position. Comstar was unwilling to come out in the open, the DC and FWL were wedged apart and the CC was a non-entity. If Hanse and Melissa jointly abdicated in favor of Victor say upon his 30th birthday, chances are the F-C would be unassailable and it'd be able to push the FWL to the negotiation table.

Oh yeah, and the FRR would have had the chance to grow up some. There was the distinct possibility that the pro-Lyran side could take over. Another decade should have seen at least five more regiments brought into service, solidifying their independence.
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Meant to say the OA at a couple of companies per year.

Ran out of space too so I'll finish my thoughts here.

Once the FWL is brought to the negotiating table, the Succession Wars are likely over with Victor able to dominate the DC and CC through isolation and patience. Comstar is the wildcard here.

Of course things could have gone worse, rather than this idealistic view but I can't see how that wouldn't end up pretty much as it did in canon save for the lack of Clan involvement and some sort of Comstar led Jihad.
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>>52086207

We'll have to agree to disagree there. To pile drive the Taurians in a CC/4th Succession War way you'd need 30 regiments. If you applied half that, you'd probably still win in the end but both the CC and DC would definitely take advantage of you sticking your forces out in the middle of nowhere to gain a pittance of military industry.
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>>52086416

>Externally they face the CC, DC, FWL and Comstar. As of the 20 year update all of them combined have less regiments than the F-C

Fucking kek. They really written themselves in a corner with that one. And thats even assuming they could would team up and the fedrats wont just go around picking them off one by one.
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>>52080555
I wonder if I can submit my AtB unit. I've got a fair few other groups, but I'd want the meme to live on.
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>>52086304
Basically what >>52086355 says but it's also a really forced meme by Muninn and a few sycophants.
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>>52086799
Sure, if you want to see them being some villain mercs doing warcrimes by the bundle, die to nukes,do nothing at all or all three.

Seriously when did BT writing go from Feudal shenigans and plans with mechs and people with motives you can sort of understand. To Warcrimes, Warcrimes to everyone and edgy faggots raping people.
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>>52087079
... what? The entire setting is post apocalyptic. Two massive nuclear wars plus a low level war for decades. War Crimes were in from the start.
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>>52087079
>Warcrimes to everyone and edgy faggots raping people.

2006'ish

Ironically, the only people to actually do the the feudal tradition right like Captain GMILF Jessica and her five kids are the ones who have been successful in the DA. The people who had no kids or didn't marry or were gay or had one kid all have gotten royally fucked. What's dumb is that those rulers thought that shit would fly in the first place, even when the march lords and such were trying to set them straight.
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I remember someone from FASA responding to someone asking why nukes were not part of BT cause how effective they are. FASA guy said nukes will never be put into BT. Oh you so silly
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>>52084951
>>52084494
>>52084339
What do you guys think of this one?
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>>52087094
There is well written warcrimes that happen due to reasons that you could sorta believe might happen in the setting, and then there is Warcrimes for the sake of Warcrimes to be edgy as hell.

First ones happen and have weight and impact on the story.

Latter ones are written in just for the sake of them and possibly to villify a faction the author has gruge against. Ot show how Fucked up War can be, seriously guys.
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>>52087348
That's a fair point, but most people don't recognize the difference.
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>>52086576

Which can easily be done, see >>52086587. Even before that the AFFS can easily spare that many commands. Shit, they can probably get together most of those 30 commands just from their mercs.

The Suns has a ridiculously huge military, Hanse, Morgan, and are easily the best state military in the game.

For them to lose takes a literal act of authorial fiat to say so. If they can shit stomp the Dracs and take out more than double the units the Taurians have in the "failed" War of 3039, you can imagine what they're going to do to a Periphery state.
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>>52086999
Don't be mad that purple burd waifu is best waifu, anon.

>>52087285
I like the overall look but that flat space up top was kinda weird to me.
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>>52087413
I don't think the texture on the top bar really brings anything to the layout. It clashes with the flat tabs the faction logo and "type" are on. A simple gradient will suffice.
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>>52087358
I think the reason is most writers can't do well written Warcrime scene with weight and impact to the story as a whole, so even if they are trying their attempt comes off as pointless edgy shit.
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>>52087413
If the cruising speed is 9000 kph, shouldn't the maximum speed be... oi OVER NINE THOUSAND! I am so ashamed.
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>>52087280
Well, yes and no.
Yes, they were put into the game.
They were not, however, put into the tournament rules. Unless I'm having a lapse, it only showed up in the Jihad books as a campaign game component for the bad guys.

Might be a bit of a different thing if people were showing up to pickup games with Schiltrons loaded up with davy crocketts.
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>>52087547

>finally, the dracs get a tank that can kill feddie alacorns
>only the feddies get the schiltron too
>btw we're introducing termobaric gauss ammo, available only to the fedsuns, which does 100 damage per shot
>it's progress, i thought you fuckers wanted progress
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>>52087486
>Always
>Two
>Semaphore
>Retard Strength

GOAT mech right here
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>>52087547
Ya I ment in tabletop game, I remember the various SW nukes in lore was excuse to not allow nukes.
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>>52087413
Or, for an entirely different look...
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>>52080734
Tell me where the PPC, LRM5, flame and MG on the merlin go
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>>52087705
Gross.
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>>52087706
MLs in the arms, PPC/LRM5 in the RT, MG in the LT.
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>>52087741
>>52087706
Flamer is in the LT as well, I think. Small port beneath the MG.
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>>52086276
>just like how a history book would document one of chinas many reunification wars or the rise of Rome.

I always felt this was what sort of made Battletech feel different as a miniatures game; it has a lot more "historical wargame" DNA, compared to more "list-building" games like 40k - although I guess 40k had some of that too in earlier editions. Battletech sourcebooks have always seemed to be written as idea books for scenario (re)creation first.
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>>52087741
>>52087762

Thanks, that'll help with the concept.
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>>52087079
>>52087079
>people with motives you can sort of understand

Battletech never had this. On the other hand, Battletech always had war crimes and edgy shit. The entire set foundation is based on war crimes edgy shit, for fuck's sake!

Please remove your nostalgia goggles and stop being a faggot
>>
Hey BTg.

I need some advice here.
In a against the bot campaign I just came across a star league cache mission. (sweet) the description includes the tidbit that my employer will want to trade the mech I find for a random mech of the same weight class. And failing to do so would lead to a contract breach.

So my question is, since i'm new to mmhq and not always sure about the interface.

If I wanted to hand over this neat toy, how would I go about doing that?
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>>52087705
Looks nice and clean. If you keep the faction logo idea, I would move the description (like combat vehicle) to the top in case something designs are for multiple factions.
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>>52085058
The 3025 era CapCon lacked virtually any power projection capabilities and had no tech edge. If they tried an invasion with what few frontline troops they had not only would it bog down but it'd leave them open to civil war, secession and invasion.
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>>52085143
The LUs never fucked up, the authors just forget they existed since the Free Worlds League is an NPC faction.
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>>52085728
Because a) it's Lyrans doing the licensing, and b) the Taurians of that day may have been grouchy but they stayed on their side of the border.
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>>52085648
>mentally wrangling fasanomics
You're gonna have a bad time, m'kay?
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>>52086999
I have to say it was a big surprise finding this place as a FWL fan.
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>>52086999
>forced by Muninn

This place loved purple burd long before Muninn did, he started off as a WoBbie
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>>52089673
>and b) the Taurians of that day may have been grouchy but they stayed on their side of the border.
Plus for the second half of the 50s, the place was being run by a guy who hated the capellans and was doing his best to get good relations and trade going with the FedCom and St.Ives, so there's also that
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>>52089739
>tfw one of the three dracfags in the thread
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>>52089814
>the place was being run by a guy who hated the capellans and trade going with the FedCom and St.Ives

"Betrayal of Ideals" should have been written about this guy, then.
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>>52089951
And the funny thing was, so was the MoC.
And the really funny thing was that the taurian military put him on the throne because they found his predecessor's anti-feddie paranoia moronic and actively harmful to the TC, and backed him heavily on his anti-capellan stuff
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>>52089951
Yeah it is sad how he had these great ideas and could get over the Davion thing but Sunny flawlessly killed him and Shraplen shit the bed afterwards.
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>>52089814
>>52089951
>>52089987
>>52090018
It's almost like throwing existing characterization out the window in favor of XIN STRONG was coleman's thing or something
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>>52089814
>>52089951
>>52089987
>>52090018
You know what would have been much more interesting?
If sharplan signing the trinity alliance sparked another military coup (which it really should have) and the new Interm Junta declared for St.Ives in that war
It would have been much more fun and more interesting than what we got
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>>52089947
These are fun to make.
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>>52090104
Make those tube trash into glowsticks
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>>52090104
Nothing wrong with killing Clanners.
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>>52090104
The best thing about this is that atleast itsnot is actually a trueborn defector
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>>52090539

TECHNICALLY he said clanners and not trueborns. You can enjoy killing freebirth warriors and war crimes too
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>>52087285
>those data inputs
10/10
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>>52088665
GM mode, remove it, roll up an appropriate replacement on your employer's RAT (probably use Xotl's one), give yourself one of that mech.
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>>52088665

It's such a minor contract breach that if it's anywhere near decent keep it. Unless you've been losing a bunch of missions you'll be fine.
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new spider sprite
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>>52091861

yess new spoder
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Tell you what Anon. We'll settle this like men and run a Play-by-something Interstellar Ops campaign. You take the FS post Galtor but before the 4th Succession War and I'll take the TC. Other Anon can take the other Houses and we'll see how long you last after coming after the TC however you can. If a namefag would stand in to moderate, I'll slap down a $100 USD and bet the FS invading the TC leaves it open to 2-1 losses on the other fronts and that the FS will lose more than it gains.
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>>52092441
For twenty bucks I'll play one of these auxiliaries and help you fix it so you can smack the Taurian-fag.
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>>52092441
>>52092487

Fuck it, I'll play the Dracs. Mook faction go. Let's give it a run.
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>Wolf's Dragoons are clashing with WoB
>form the Allied Mercenary Coalition
>a unit appears on Outreach
>comprised of former Com Guard troops that hate Victor Steiner-Davion's appointment as Precentor Martial
>symbol is basically the same as Word of Blake's

When the Dragoons hired the Legion, you think they were telling themselves "Come on, Word of Blake wouldn't be THIS obvious with a fifth column scheme"?
>>
>>52091830
speaking of that, does contracts end automatically or should I run down some sourcebooks to make sure I dont cheat when I finish them?
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>>52092591

Contracts end when you hit "Complete Mission" in the Briefing Room tab. This can be done when the enemy morale reaches Rout. If you're good, you can usually finish a contract early and get some quick dosh from it.
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>>52092635
>This can be done when the enemy morale reaches Rout.
Only on certain types of contract, IIRC. Can't remember which ones off the top of my head, though.
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>>52092635
so the timeline given doesnt actually mean anything? Thats...odd.

I guess defeat is "I dont have anything left" and contract breach is "I'm leaving before I loose everything" then`?
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>>52092711
No, you can hit complete when you reach the end date. You can also hit complete when enemy morale hits Rout, but only on certain contracts.
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>>52092711
>I guess defeat is "I dont have anything left" and contract breach is "I'm leaving before I loose everything" then`?
Defeat is "contract times out and you have a negative contract score", victory is "times out with postive score or enemy morale breaks" and breach is "you leave early without breaking the enemy morale".
>>
>>52092441
This is only going to work if you get a properly aggressive drac player is the thing
You should also get a canopian player, since the fluff rather strongly suggests they'd get involved in any severe fight of this kind
>>
How about we take it a bit further and just run a straight-up /Btg/ In Flames PBEM(?)
I've kinda been wanting to do one for a while and if nothing else the AAR would provide endless amusement and retardation
>>
>>52092807
The problem is that to do this correctly you'd need players for all the great houses (including at least 5 for the League, all of which should have differing opinions on what to do at any time).
>>
>>52092929

You do realize that it's just going to go to "all nukes, all the time", right?

That's literally what happened to the first several Fan grand councils and similar projects before mods basically started banning anybody from the FGC subforum who even mentioned using nukes. Incidentally, they went through a LOT of Taurian players that way.
>>
>>52092988
>You do realize that it's just going to go to "all nukes, all the time", right?
That's why we make it a Wars Of Reaving game
>>
>>52092982
>including at least 5 for the League, all of which should have differing opinions on what to do at any time
Not to mention three FS March Lords, I forget how many District Warlords and whatever thing the Lyrans have
Plus guys playing Bandit Kings, a Wrasslehog Rebels player, a Free Skye guy, maybe a C* player or two...
>>
>>52093047
>Wars Of Reaving game
What part about this being slap-the-taurian implies that clan-honor would be at all pertinent?
>>
Im having a problem with my wet palettes guys. When I water down my paint a lot it soaks through. I'm pretty sure I'm using the right paper, its matte on one side and waxy on the other. If it's the right paper should the paint stay on top of the paper not matter how watered down it is?
>>
>>52093118
I happen to harbour the opinion that your problem is that you're trying to be pretentious and use a wet-pallet in the first place.

Seriously, what uber-sophisticated technique are you attempting that justifies it, and just what obnoxiously pretentious painting competition are you entering that needs those kinds of standards.

I highly doubt any tabletop quality work requires it and if you're aiming for display quality /btg/ is probably not the best place to look for help.
>>
>>52093095
I was referring more generally to running a /btg/ faction leader game, and I was joking about how it'd be the perfect setting for the 100% nuclear chimpout that NEA accurately predicts. I'm also not the guy who made that post about the taurian crap.
>>
File: Spider SDR-8X.png (4KB, 84x72px) Image search: [Google]
Spider SDR-8X.png
4KB, 84x72px
>>52091861
>>52092179
All canon spider variants.
https://www.dropbox.com/s/s06md7p0kb1px3l/Spiders.7z?dl=0
>>
>>52093174
Should I reply to this I really confused
>>
>>52092988

I won't even lie. This is exactly what I planned to do if I got into the game. Mechs don't even matter. Just aircraft with nukes on the external rails.
>>
>>52093174
>>52093266

Holy shit Im really sorry I meant to post this in /wip/ lol
>>
>>52092988
>>52093093
And this is why all fan state-scale games turn out terribly, because to do it right you'd need 30-40 really good roleplayers with lots of time on their hands, and attempting to assemble that from the collection of miserable factionfags you'd get on the OF or shitposters you'd get here would be doomed to total failure and idiocy
>>
>>52093279
>Holy shit Im really sorry I meant to post this in /wip/ lol
... And here we have a correct answer. Best of luck to ye over there.
>>
>>52093299
I'm actually laughing I was so confused as to why someone in /wip/ would react to a wet palette in that way kek
>>
>>52088665
Alternately, at the end of the scenario don't check the box that says "Star League - 1 'mech" on the "Scenario Rewards" screen.

>>52092591
Contracts should end automatically when the time is up, but they can also be ended early via the "Complete Contract" button. The Excel rules document indicates when you can cash out a contract early - usually it's when Enemy morale hits Rout (except on Garrison missions and a couple other "long term" types), or when you defeat the enemy in a Base Attack scenario. Once a contract ends, you'll receive a prompt that asks whether the contract was successful - you hit "Yes" if the final score is positive and "No" if the final score was negative.

A minor contract breach gives -1 to your contract score. A major contract breach should end the contract early but IIRC the only way to really get one is to actually just give up on the contract. Each scenario win gives 2 points, and each loss gives -2 points. Losing allied machines (liason or otherwise) also gives -1 point for each machine lost. Generally speaking maintaining a positive score isn't hard if you're winning consistently.
>>
>>52093284

It's *possible* to do it. Shit, back when I used to substitute teach (when I was still getting my feet under me in theatre and needed extra pay) I'd run class-sized roleplaying games set in different time periods.

The trick was twofold:
1) Each person is given a sheet with their objectives. You have to have limited objectives, and the game can't run indefinitely, so there's motivation on the part of the actors (poli-sci definition, not theatre) to actually achieve the objective.
2) You have to have buy-in from the actors. If they aren't willing to try and achieve their objectives and are just there to cause maximum fucktitude, then it won't work. IRL, since there's accountability, you can enforce that. Even in a web forum with logins and names and moderation and shit, you can enforce it. On an anonymous Mongolian chicken-plucking forum, there's exactly zero chance of being able to enforce it.

Look, I'd be up for trying it, but I can almost guarantee that it'll crash and burn inside of a month.
>>
Is there any mech design software that works on android?
I gotta job with lots of dead time and no computer, so I'd like to be able to mess around with giant robots onnaphone
>>
>>52093548
Mech Factory has a designer in it IIRC.
>>
>>52093543
>You have to have buy-in from the actors. If they aren't willing to try and achieve their objectives and are just there to cause maximum fucktitude, then it won't work. IRL, since there's accountability, you can enforce that. Even in a web forum with logins and names and moderation and shit, you can enforce it. On an anonymous Mongolian chicken-plucking forum, there's exactly zero chance of being able to enforce it.
Indeed. Plus with battletech, you have the equal issue of *too much* buy-in, people who'll take it way to seriously
That's the big advantage of kids over 'adult' factionfags, I guess

I suppose a Bandit Kingdom PBEM game might work IF people were willing to keep it somewhat silly instead of edgy.
Faint hope, but it might bw fun
>>
>>52093810
>silly
Dibs on Redjack Ryan on Butte Hold.
>>
>>52093810
I'd play a silly bandit kingdom game
Especially if everyone made up their own silly bandit kings and kingdoms rather than using the canon ones
>>
>>52093876

Dibs on Amaris' Niggerbastards.
>>
>>52093543

Can we just give you control of the entire SLN/SLDF and make you the moderator? You can fly around and orbitally glass people who don't roleplay appropriately.
>>
>>52093922
Wouldn't work in q succession wars game is the thing.
But since we're talking about bandit kingdoms, a bandit game set in the early-mid succession wars could be interesting, because it would kind of force players not to be too edgy or crazed to avoid annoying a Great House enough for them to nuke them off the map
>>
>>52093992
>Great Houses needing provocation to nuke someone in the Succession Wars
Uh, that's a lost cause.
>>
>>52093543

There's also the problem of the faction-v-faction rules treating bumfuck nowhere worlds as being as valuable as House capitals, and low-output Periphery vehicle factories as being just as valuable as Hesperus II.
>>
>>52094052
Evidently not, considering the Circinus federation survived them
>>
File: lunch.webm (3MB, 472x796px) Image search: [Google]
lunch.webm
3MB, 472x796px
Which faction has the best food?
>>
File: Merlin_battlemech.jpg (339KB, 896x938px) Image search: [Google]
Merlin_battlemech.jpg
339KB, 896x938px
>>52078861
>>52080734
Here's my shoddy take on the Merlin.
>>
>>52094078
Honestly I'm pretty sure the original Succession Wars boardgame is better than the IntOps "It's just ISIF with some new paint" rules
>>
>>52094214
Looks pretty gud
The PPC could probably use a bit more emphasis, it looks smaller than the MLs here
>>
File: Merlin_battlemech_ver2.jpg (339KB, 909x928px) Image search: [Google]
Merlin_battlemech_ver2.jpg
339KB, 909x928px
>>52094250
How's about this?
>>
>>52094364
Yeah, that looks better. Maybe also shrink the ML apatures a bit? The arms sre the right size but the lasers look more LL sized
Thanks again for doing this and for going along with my nitpicking
>>
New thread
>>52094507
>>
I have run forum grand scale games and they work fine, even with the kvetching that goes on. Just had to be firm with the players. ISIF or whatever, we can work it out.

Don't call me a Taurianfag. I don't love the bull-dick. I'm not offering to do this for the honor of the Concordat, I'm just a strong believer that opening a third, thoroughly useless front when you are facing two other Successor States is stupid. I fully expect the Taurians to go down but I'll be damned if I don't drag the FS to hell with me.

It's not hard to put together either a forum or discord to make this work, the hard part is coming up with all the initial unit stats and making sure we can fill all the major players. I'm willing to play nuke free (are there even rules for nukes in the strategic game?). The biggest question I'd have is, does the TC get 4 company battalions in 3025-ish time or are they 3 company battalions like everyone else?
>>
>>52074204
Chandleys give me ptsd. My old man did drive by's with them.
Thread posts: 326
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