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How it's your superhero setting going? What system are you

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How it's your superhero setting going? What system are you using? What kind of stories do you like?
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Will post character art in the meantime
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I hope everyone is cool
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Getting isnpiration from videogames is a good thing or a bad thing?
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>>52058760
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ahh superhero game, the game i want to run but the players are taking the concept too seriously to ever pick it.

its a shame, I've been wanting to run a lighthearted superhero game for years.

maybe i can re invigorate the idea, HONEY! get my spandex!!
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>>52059328
I run a game with my little brother and his friends and they were into it. They didn't ask for anything serious and I enjoyed the relaxed and cartoony storytelling.
Maybe you should run a session to your son or something like that.
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>>52059449
They were also incredibly surprised by all the options they had at their disposal. Like "so I can throw a chair to the robot and break the wall?"
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>>52058700
Used Savage Worlds

The setting was the Necessary Evil-campaign.
Not many heroes left in the world. Only villains trying to defeat the aliums.

Penguin suicide bombers and cyborg T-rex on combat drugs made for interesting events.
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>>52059328
On the other hand, I don't know why are you afraid of running a serious superhero game. You know the players will joke and laugh at the serious shit
Unless your playing online
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>>52059485
>penguin suicide bombers
You monster
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I'm running a campaign based on Escape from NY but with interdimensional monsters outside NY, so NY is now one of the last havens.
The only problem is that one of my players didn't actually "get" what the game was about and packed like 13 different powers
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>>52059513

Thank you.

The invading aliens used them to patrol Antarctica.

My players are wary of penguins in campaigns ever since.
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Is it still a superhero setting if folks just happen to have superpowers and some use them to be do-gooders? Or must they be caped crusaders who go out of their way to battle designated "villains"?
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I had an idea this morning for a superhero setting.

Basically, it starts with a typical sprawling capeshit metropolis full of superheros and supervillains. The lead scientist for the city's superhero prison creates a force-field machine that in theory will isolate the prison and keep all the superconvicts safely locked up. However, something goes wrong, and the force field encompasses the entire city, cutting it off from the rest of the world. The device can't be shut off/ reversed because of reasons, nor can any of the supers puncture the field. The A-lister superheroes were all coincidentally outside of the city when the device was activated.

The game would start a few years later, after most of the civilians had been killed or enslaved by various supervillains (or former superheroes turned bad), and the city had become a post-apocalyptic warzone.
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>>52059594
I don't know.. It's clear that systems like Mutants and Masterminds favours the most capeshit approach (parangons vs designated villains), but I'm using it to create an action thriller and it works fine.
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>>52059761
Sounds fucking awesome. But where are the stakes? What makes the plot go foward? What is pushing the characters to do anything?
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>>52059761
Also, how do you guys get food? Do you get outside info?
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>>52059550
That sounds like an incredible idea. I think I will get it in the future.
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What level of letality do you like in your games?
My players want over the top gore.
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>>52060374
I am happy to contribute to the amusement.

I also recommend lavish use of sounds from Pingu mixed with explosions.
"Noot-noot!" *KABOOM*
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>>52060431
kek
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>>52060374
Also, one of the penguins got affected by radiation from Nuclear Ninja and somehow began to reform after having been blown up and would seek out the protagonists and try to blow them up on occasion. As far as my players know, it's still out there.
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>>52060453
Oh, hey!
That's Zed13's stuff. I have the Masks-game that he illustrated. Haven't checked the rules out yet in any detail, though.
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>>52060500
>Nuclear Ninja
rad as fuck
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>>52060500
>Nuclear Ninja
His nemesis better be Atomic Samurai or something similar.
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>>52060527
>>52060556
Actually, yes literally rad.
A side effect of the blasts from this Villain-Turned-Hero was a chance of contracting cancer.

Atomic Samurai...hmm. If I ever revitalize that campaign, I shall have him appear.
Thanks for the tip.

I ran two parallell campaigns, one in South America and one in North America.

Other supers were:
Upgrader (Gadgeteet guy)
Psyren (seductress/psionic)
Jaguar (master thief)
Keyzer Söze (yes, that Keyzer Söze)
Decibelle (Sonic blast lady)
Major Maxim (from Danger Girl)
Cobra Commander (who may or may not have been the real one).
Dr. Mekano (Cyborg, undead mad scientist)

NPC's:
Jenny Cide and her sidekick Toxine (Guess their theme)
Disguizor (Tranny with a bazooka)
Mad Bomber (Just what it says on the can)
Dr. Herbert West
Professor C (Busty blonde mad scientist who took over and ran Isla Nublar after the Jurassic Park-disaster).
El Commandante (South American cyborg quisling working for the aliens, running concentration a camp for supers).

I had planned to have a third (or more) campaigns on other continents run parallell to these two but it never quite happened.

What'd an Australian super hero/villain be like?
Captain Abo?
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>>52060704
Captain Kangaroo, a mutant Kangaroo who leads the Australian resistance.
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>>52060823
I like it!
Also, wasn't that an old children's show?

Can something be done with Bunyips?
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>>52060395
It depends
I played a straight capes game where the "No Killing" rule was in effect. I put that in quotes because there were still deaths in the big alien invasion that happened at the end, for the general lethality think Marvel and the MCU, most heroes don't want to kill but casualties are sometimes unavoidable though it's only the faceless minions that ever seem to die

Recently however I have been in a Warriors&Warlocks style M&M game where the lethality is cranked up to classic D&D levels in that all characters are assumed to die in battle though again the villains always seem to escape at the last minute
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>>52058700
mutants and masterminds
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>>52061025
MCU kills villain all the time.
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>>52061112
Can you use M&M to run videogame inspired campaigns?
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>>52058780
Hey look, it's Arcade Knight if he were a samurai.
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>>52061361
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>>52061184
Yes.
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>>52059328
https://www.youtube.com/watch?v=x2qRDMHbXaM
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>>52060453
When did Carmen Sandiego learn magic?
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GURPS. Ended a while ago. It was grand.

Supers settings are the best possible setting for a GM who wants to run a new game every other month since you can put pretty much anything you want in the setting and it wont be too jarring. Fucking mental, recommend to anyone who's not run one.
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>>52064326
>When did Carmen Sandiego learn magic?
She didn't learn magic.

She stole it.
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Has anyone here used Weaver Dice before? Is it good?
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>>52064458
It's not terrible, there's still stuff missing from the rules since it's a work in progress which makes it alright for what it is I guess, there's not much to say other than that it's playable without being offensively bad.

In it's current state it wouldn't be my first choice for a superhero game but It's alright enough that I don't mind using it when playing on that one official IRC.

One thing I heard getting recommended a lot when it comes up is to just use the character creation part (which honestly is the only thing that is unique and matters about that system anyway and is basically finished) and restat the results in another system to actually play.
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I'm running a game in the Worm setting, based off Weaverdice. It's my second campaign but I have a lot of fun plot ideas for it. Unfortunately it's currently on hiatus since I really need one group to all meet up at the same time which has proven...hard. I just need to have that happen at least once a month, not even once a week. Every other one is them pursuing their own goals, or group goals or things like that.

I like the dramatic stories, as does my villain, who isn't so much a physical powerhouse but a person who pulls the strings behind the scenes (with powers to match that)

So things being more dramatic in the rp is natural. She does everything that she does for more "conflict", even if it hinders or threatens her long-term plans.
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>>52065186
So it's the first 10 arcs of worm, with Coil as the villain?
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>>52059328
Have the opposite problem.
Running a gritty low level game, and the players have sort of quit, because it's too intense.
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>>52065202
Pretty much yeah. Two groups, newly recruited. One "bad guys/rogues" and one "good guys/PRT".

She's playing them both off against each other in the hopes of pinning blame on the both of them.
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>>52060556
>Not the american military
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Oh! This is a thread that exists, how nice!
I was about to make a thread about some tg super hero stuff, but one is here, perfect.

My setting is going great, thank you for asking. I am working on various super teams that preexist in the world, enough mini blurbs and news type things that if someone ever turns on the tv or picks up a paper I can roll on a chart for 'Super stuff happening in the world'.

One of my questions I've been dwelling on for days though, and I was going to ask /co/, maybe I still will, What Laws would exist in a super hero world.

Registration acts, stuff like that.
Right now I have an age limit, no one under 16 can go out heroing. The Mercury Act of 2026 saying no heroes can enter the middle east (ISIS took over, and is holding the region hostage) and while vigilantism is still frowned upon, you cant just dump crooks and criminals on the steps to the police station, you need to knock on the door and tell them what you caught them doing.
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>>52065186
>>52065202
If ya'll are interested in WD, there's an IRC channel actually
irc.parahumans.net #weaverdice
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>>52065374
That news chart idea is brilliant, I should steal that.
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>>52058700
I straight up lift from 80s and 90s Marvel. Enough people around here know nothing but the movies, so I've been safe.
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I'm set up to join a game of MM in the Marvel Universe and I'm not looking forward to it.
I know nothing about Marvel and I've got no idea what to expect when it comes to the world and making a character.
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>>52065974
Marvel is shite.


Worm is best.
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>>52065974
Everyone hates mutants and lives in NYC
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>>52065974
Modern Marvel is shit, 80s Marvel is a cool place.
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>>52065974
Pretty much every civilian is stupid as shit, and will not appreciate you.
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It's going. The GM's still agitating for some of the players to get their acts together and start on some of the world building. Myself and one other player had our concepts put together pretty early, and we ended up making villains for each-other. The GM wants everyone to do that, but it's hard getting the final drafts of the other characters this far out. But, everyone should have at least one villain they put together, and one someone else made for them.

It's a strange thing, the game's not likely to start soon, but still, the sooner at least character concepts (not sheets, just who they are and so-on) are done, the sooner everyone can start thinking of shit. Which is kind of important. Little hard for the GM to work everything together when one only has 2/5 of the team on a pretty solid basis.
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>>52066076
I could have guessed that from the movies.
Just from that one scene when that lady tracked down Iron Man.
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>>52065902
FTFY
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>>52065374
I usually go with registered heroes And vigilantes being different things.

Registered heroes have more restrictions about the use of force, Mirandizing, requiring a warrant etc. But get legal protections and perks.

Vigilantes tend to be more paranoid about thier secret identity, if they have one and use more excessive force, often racking up a body count.

It also varies from city to city, just how registration/vigilantism works. Some police forces actively hunt vigilantes as much as villians, others look the way so often there's no discernable difference between the two.
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>>52066090
>Myself and one other player had our concepts put together pretty early, and we ended up making villains for each-other.
I really like this idea.

My current GM is using a similar thing, with every player encouraged to 'run' a villian behind the scene. If the players encounter the villian, that player runs him/her instead of their hero for a session.
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>>52066106
You have no idea. Once during a crossover event the Avengers concluded that the only way the Justice League could possibly be as loved as they are in their home universe was if they were fascist dictators who enforced it.
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>>52066115
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>>52066115
I was expecting someone to turn those into glowsticks but this is also perfect.
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>>52058700
GURPS Supers.
And it's literally about bunch of dudes who punch things until they no loger move, because that's what my players want to do and do best.
But then again, we gave this a shot having all huge disdain toward capeshit, so it might be our own biase toward the subject.
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>>52066203
That is the saddest thing I think I've ever read about superheroes.
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>want to play a superhero campaign
>will never ever find a GM
I'd like to fucking die
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>>52066326
>Taking turns as GM with each new campaign
Literally 40+ years old solution for the problem.
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>>52066319
The JLA thought the Avengers were self-serving vigilante assholes because they didn't have all the crime on Earth under wraps. It was great. Cap and Superman, being the moral focuses of their worlds, HATED each other.
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>>52066344
lemme rephrase
>will never ever find a GM/players/group that I can stand for more than one session because every time I've made an attempt to find one either on game finder or on roll 20 or anywhere some hyper autismo has fucked it all up
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>>52058700
Running an M&M 3e game.

The Axis won WWII with the power of black magic, super tech and a series of uncanny coincidences. They, along with the USSR (who never got involved in the war) control most of Europe, Asia and Africa. To finish the war, they nuked Seattle and San Francisco with a super substance that rendered most of North America uninhabitable. The United States is now mainly comprised of the New England region, New York and PA, along with a smidge of New Jersey.

The game picks up in 1992, where a coalition of non-Axis nations has developed a program to use the previously mentioned super substance to give people superpowers. The party is made up of: a bitchy goth telepath/telekinetic, a spunky teleporter who will probably eventually be the setting's Tony Stark, and some kind of Alex Mercer-esque transforming abomination. Basically three random assholes picked up off the street and told to work together for the good of the free world.

Mostly I just wanted to make a setting where I could run ABSOLUTELY ANYTHING and it would fit. Taking goofy/pulpy situations and playing them totally straight is my bread and butter.
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>>52066357
You seem very knowledgeable.
Do you have any tips on what would make a good Marvel character for a newbie such as myself?
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>>52066471
Very few heroes are beloved by all. Cap is probably the only one that got a free ride from the press and even that ended eventually. Being a hero in Marvel means life sucks, but you fight on anyway. Sometimes you get laid, find love, make new friends, but it is going to end with you beaten down and have to get right back up.
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>want to run a superhero game
>everyone in the group enthusiastically agrees
>they all proceed to roll up nothing but dudes with tacticool gear and guns and mercenary attitudes

If they wanted a game of Shadowrun instead they could have just asked.
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>>52066203
>>52066319
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>>52066357
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>>52066549
I meant character options but that information is helpful.
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>>52066700
Play a spider hero.

Spider heroes are everywhere in the Marvel universe.
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>>52066700
Well, that depends on your game's power level. You got gods like Hercules and Thor. You got superhumans like Spider-Man and the X-Men. And you've got peak humans like Captain America and the Punisher.

They run the gamut from sci fi to cosmic fantasy and there's usually plenty of excuses for an alien or metahuman to be in New York City at any given time. It has a reputation for super heroes and villains so folks move there to make a name for themselves or join up with some super team or just to help out. If you can't think of an origin, be a filthy mutie. They manifest their powers around puberty or in response to trauma or a need.
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>>52066787
Mutants do seem like the easiest option.
They're all over the world and their powers can be anything.
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>>52066940
Just remember that the world hates and fears you. They tolerate super heroes more than muties and that's saying something. That said, most heroes are alright with mutants and they have their own community, until a writer decides to blow it up to return the status quo to that hated and feared bit.
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>>52066940
You do not want to be a mutant. Being a Marvel mutant blows on so many levels. Not only does the public hate you, but the Brotherhood and the X-Men expect you to join up with one of them and do your duty for mutant kind, and will not leave you alone about it. And you never know when some reality altering psycho will say "No More Mutants" and make you drop dead.

One of my character concepts was actually a mutant with wind powers who hated the mutant factions and fucked off to be an independent hero instead. I only really made him up to spite a friend of mine who loves the X-Men, because in case you couldn't already tell I don't like the X-Men.
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>>52066989
To be honest it might be the best option for me.

One option I thought I could make was a wizard.
Partly because I like wizards, I liked the Doctor Strange movie, and I liked the animated Strange film I watched years ago. And I know that there are more of them out there than just Steven Strange and the Ancient One's students. There's Doctor Voodoo, Shaman, and sometimes Doctor Doom as well.

Or I was thinking of making a Ghost Rider. I know that there can be more than one of those as well. I've seen that image of a bunch of them in trucks chasing down something posted on /tg/ before. As well as the one from Japan. And Robbie... but I don't think he's like the rest.
My problem here is that I don't know how Marvel treats religion (aside from yep there are angels and demons) and just what the ghost rider's powers are. The wiki is of no help.
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>>52067193
Isn't Storm well treated in Africa?
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>>52067194
Here's a bunch of mutants statted in the greatest comic book simulating RPG, Marvel Heroic: http://www.mediafire.com/file/kx3iodm56fg5qya/Marvel+Heroic+RPG+-+Civil+War+-+X-Men.pdf

Religion is still played straight. There are plenty of heroes across all denominations but there is actually The One Above All who created the multiverse akin to the Judaeo Christian God, but no one really knows about Him.
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>>52067194
If you want a Ghost Rider character I would do it how Robbie does it. Pick a vehicle, give it some supernatural powers (driving up or through walls, auto-pilot, etc) and of course you get the hellfire shit.

As for religion, I think the Christian god does exist in the Marvel universe, but so do a bunch of other gods.
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>>52058760
it can go either way honestly, I'd recommend not copying 1-1

As for my game, it's in wild talents. The setting is this future city that got hit by something called "The Awakening". Basically it's a what if rapture got mixed with the zone from stalker, and we threw in multiple political ideologies instead of just utilitarianism.

My party is currently a trans sound manipulator (power was caused because lack of hormone treatment made her voice start to revert. As a result her specialty is concealment and auditory illusions, recently picked up a sort of echo location ability), a wolf shapeshifter who makes smaller wolves (doesn't remember how he got his power, but has a compulsive need to be the "alpha" of any group he's in. luckily he's really dumb, so he's easy to play), guy who makes a new character every week, mercy from over watch, Travis touchdown from no more heroes (they're really lazy with char gen), and a boring dude who manipulates gravity.

recently they just got out of market street where the theme was basically utilitarianism and wealth inequality due to automation and over abundance of future tech, and the arc boss was almost a straight rip off of jack slash from worm, but with an entirely original supporting cast.

They also found out powers might be shards of an elder god. so that's fun
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>>52067236
I haven't kept up, but Storm was well treated in Africa because they thought she was a goddess thanks to her OP weather powers.
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>>52058700
Mutants and Masterminds.

Still debating if I'm gonna run a Golden Age game about fighting mobsters and Nazis, or a Watchmen-style Dark Age parody adventure.
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>>52067337
Just because I didn't specify, the PC's here would also be villains in a standard cape setting. as would the leading merchants.

The entire city qualifies as post-post-apocalyptic, but things are never more than a few bad days from going back to square one.

in fact when the arc began, market street was quarantined because the other factions didn't believe the merchants would hold things together, and they didn't want the chaos spreading,

That's why the PC's were called in. At this point they had just claimed their own district (we'd been playing for a while at this point), and they were able to make a deal. the gist being that they were expendable, and they were very *very* good at the whole controlled chaos thing.

So they given the run down, kill jack, keep the merchants in power so they can keep selling to the rest of the city (market street was the most intact district, and had some serious tech centers), and just try to keep people calm (labor riots were a daily thing at this point.)

The party pretty much failed at everything except killing jack.
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>>52065803
So far its just mostly a list of heroes, hero teams, villains, villain teams, anti heroes and serial killers (so the news wouldnt report them, but just the MO, its up to the players to string stuff together), and stock price fluctuations (a lot of companies are run by hero/villains with some degree of genius).
>>
>>52067449
also I got 90% of my content from a gm buddy of mine who ran this before.

the market street arc was actually almost straight from his notes come to think of it
>>
>>52067377
>LOOK OUT
>IT'S THE BLACK TERROR
>AND TIM
>>
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>>52058700
Ran a one-shot with Worm-style powers where the player characters (a Crisis-style battlesuit, a man made out of lightning, a woman who could steal powers and cause fatigue with a touch and a living blob of marshmellow) went up against team of villains (gravity reverser, "Swap" teleporter, forcefield maker and a leader who could mold solid matter like it was playdo with his hands) called the "Happy Animal Friends". They one, just.

I'm looking to base a campaign off it. I'd say its got some horror elements to it - I've always believed villains should be scary and threatening. The leader of HAF, Catastrophe, would use his powers to irreparably disfigure his victims. He was a scary guy, and he's the least dangerous of the villains. I've got it written up on google if anyone wants a look.
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>>52065374
take from worm my friend, on one hand you've got the "heroes" that are working with the government as an organization and are under restrictions.

Then you've got the true vigilantes, the guys that aren't affiliated with the government but are trying to do good even if they often break the restrictions the normal good guys are under. if your players are part of this sect expect heavy attempts at recruitment from the government

Then you've got your street level villains, gangs, people who got powers and decided to get revenge on X small group/location, etc.

Then you've got your BBEGs, the fuckers that go for world domination every tuesday.
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>>52067317
Gods for every planet plus demons and devils plus cosmic personifications
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>>52067565
All the edginess in the world, but the Tim mismatch automatically makes them less cool than the green and purple duo.
>>
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>>52067565
The Dynamite Black Terror series is actually really good
In fact so are all of their Golden Age/Pulp revival comics
>>
>>52067601
worm is such a good setting.

just remember, almost every one is sympathetic in some way. Except Jack Slash. Fuck him
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>>52067636
Jack Slash was a fucking broken man who was literally raised by crazies, I hate his guts, but damn do I understand him.
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>>52067377
>tfw your superteam is a sausage fest and you only joined to meet hotties in skin-tight spandex
>>
>>52066344
Just because you rotate GMs doesn't mean any one person is going to want to run a particular thing
>>
>>52066326
You can try Weaverdice too (i'm >>52065228
>>52065186)

The IRC might have a slot or two open, although there's far more players than there are players. I wish I could help you but I'm absolutely full on players. I even had to replace two of my True Villain NPCs with PCs because they really wanted to play.

Maybe if some of the characters die...
>>
I'm bored, /tg/. Gimme some powers to stat up in M&M.
>>
>>52069258
Dog with cyborg parts.
>>
>>52058700
The backstory for my setting is on a recent thread on /co/ Let's see if I can link:
>>90504145
>>90504761
>>90504944
>>
>>52069258
Minimap, like someone that has the ability to see a mini map of his surrounds, as if he were a videogame character. Short range, 360, can diferentiate between allies, civilians and known enemies even through walls, can detect field of vision of enemies to enhance sneaking, can see the health bar of allies.

Character is based on the idea of the Gamer manhwa, and is basically a shooter game protagonist. Can regenrate if he spends a few rounds without taking damage, has a multitude of guns in an inventory.
>>
>>52069278
That did not work.
Maybe
>>/co/90504145
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>>52069412
Try three arrows?
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>>52069274
Here's a (shitty) minion

Minion 5, 5 points
Abilities, 16 points
Strength 4, 8 points
Stamina 2, 4 points
Agility 0, 0 points
Dexterity -1, -2 points
Fight 4, 8 points
Intellect -1, -2 points
Awareness 0, 0 points
Presence 0, 0 points
Skills, 6 points
Close Combat (Bite) 6, 3 points
Intimidate 6, 3 points
Powers, 53 points
Armor: Protection 10, Impervious 6, 16 points
Cyborg: Immunity 30 (Fortitude effects), 30 points
CYBORG BITE: Close Strength Damage 6, 6 points
Jump: Leaping 1, 1 point
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>>52069382
I was actually making something like this already for my character.

> Minimap, 14 points
>Senses 11 (Acute Accurate Analytical Ranged Detect Mobs, Radius, Penetrates Concealment), 11 points
>Enhanced Trait (Stealth) 6, 3 points
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>>52069382
Oh, forgot the rest.

Just Regeneration 10 and some absurd level of Immortality, like 20. That's respawn every round.
>>
>>52069528
Thanks buddy.
>>
>>52060316
>>52060341
Haven't gotten that far yet.
>>
>>52069842
If I may make some suggestions. Have the shield permeable to gasses. That solves the problem of why everyone hasn't suffocated.

Have a hero who can turn into a gas or vapor or something. He can pass through the barrier but can't bring anything with him. He's the main source of information from the outside. Potential adventure hook is that he went missing.

Somebody superscienced up some solutions to produce food. But it isn't 100% of the demand. Lots of options for adventure hooks just dealing with the problems that arise from that. Securing sources, fighting food thieves, etc. etc.

Maybe some gang kidnapped Dr. Smith who runs the superscience project making fast growing vegetables.
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>>52058700

Ive been doing a Superhero game on and off with some old friends since 2000. It really stopped being played regularly a decade ago but ive reused the setting for other games over the years with other players

Basically its a modern age setting where the Silver Age already happened in all its ridiculous glory and left an indelible mark on the new modern age. Its a 15 minutes into the future setting where all the super scientists of yesteryear made us a largely neutral galactic trading hub [Although you see aliens only rarely and usually only as tourists] where big league super-villains still do things like steal the Super Bowl [While all regular crime goes on like normal] and the superheroes come in all varieties [even if its tough to be grim and gritty in a world where Frankenstein apes help the mayor hostage last year].

I still remember my "intro" adventure for newer heroes that usually leads to a story about superhightech weapon dealers putting technology way above the norm in the hands of fairly common/weak criminals. An insane man with minor short-range telepathic abilities that only work on animals declares war on [Insert home city here] and decides to create his army from his animal brothers incarcerated in the local zoo.He starts freeing animals to be part of his army but once they get 20 feet away his powers have no effect and they just wander off.

Hes a lowly villain of the week and rounding up the plethora of loose animals will be more dangerous to the characters than he will ever be. Of course once the characters actually find a guy dressed as Saba Simba calling himself "The Lion King" they can rash him easily...Except hes carrying a force field generating device slightly stronger than anything starting characters can throw at him.So then the fun part comes in seeing how the PCs put a stop to a guy that cant beat into submission and every time its always been pretty innovative.
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>>52058700
Use the old Marvel diceless system.

Still working on the details. Basically, supers (called Metahumans or Metas in the setting) started appearing during the second world war. The most powerful ones were early on, though there's still a steady flow.

In order to police Metas, the US government established the Office of Metahuman Affairs. They're less arresting superhumans and more collecting Superman's taxes, though. Due to the pretty low pay and low glamour of it, generally Z-list heroes sign up (though, once in a while, a cold war supersoldier gets found in a closet somewhere and drafted).

Other groups include a group of independent heroes out in California, a Justice League type group of powerful, mostly older heroes in New York, and a much better funded European group that is largely used in riot control and suppressing dissidents.

I'm thinking some of the villain factions can be a Brotherhood style group of supers that think they're above humans, some terror cells and criminal organizations that have started dabbling in super serums.

Also, the JLA type guys are actually planning on taking over the world, just need some scapegoats and extra goodwill first
>>
>>52059328
Could start with superpowered kids playing superhero.
The adult world could have the supervillains massively outnumbered by superheroes, with the supervillains frequently getting rushed 10:1 and trying to go to a normal cop and surrender before the superheros can start beating them up.
>>
>>52070311
Why do they even put on the tights, then?
>>
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Not running a game or playing in one, but I awoke this morning with a bizarre thought in my head related to the superhero general that went on here last year.

There was a superhero from West Virginia known as Ms. Cryptic, a hunter of all things weird, mostly because she was a weird thing herself, being some combination of Mothman and the Flatwoods Monster.

Anyways, when I woke up this morning, for some reason I thought of a title: Ms. Cryptic and the Cryptic Kids! Which I decided had to have been a terrible 80's cartoon show starring a barely accurate version of the hero and a bunch of mystery-solving kids, each based on a famous cryptid.

I imagined it was an attempt to make Ms. Cryptic's "brand" a little better known and get the reclusive heroine into the spotlight, and it bombed horribly.
>>
>>52066580
Cap's pretty salty right there.
>>
>>52070567
Sour grapes.
>>
>>52066436
tiberium?
>>
>>52070567

It was a good attempt to capture the "Classic" version of both teams before both companies flushed them down the toilet and made them all unlikable assholes
>>
>>52071111

Nobody in the entire comic is as salty as Quicksilver is though.

The Flash is just so much better a speedster than he is.

>>52066601
not pictured: batman jumps through that skylight to fight the punisher because he is the biggest hypocrite in either setting.
>>
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>>52058700
currently playing in a FATE '''supers''' campaign, cast is a minotaur, schoolgirl with a robot arm, a dickass psychic, reaper but with crossbows, basically tetsuo, a shapeshifter who can duplicate herself, and my time-manipulating watchmaker

it's set in 20XX berlin around an important election that could see mutants and supers persecuted if the wrong guy gets in, and we were rounded up by the mayor (read: kidnapped) to basically be superhero PR and fight bad guys so people are like 'oh hey supers are good guys', except not really because half of the crew kill people for fun, we've kicked a wasp's nest by scuffling with a shady megacorp, the mayor got assassinated, and now literal nazis 1942 style are trying to kill us with werewolves and possibly time travel

it's kind of whimsical and fantastical when you summarise it, but overall it's kind of a bore, since the actual action has been more street level than a hobo knifefight and we've been almost exclusively fighting 'generic group of megacorp guys with guns' the entire time, so not only are most of us not ever capable of actually doing our things, it's also incredibly repetitive.
also i fucking hate FATE and how everybody's turn is 90% negotiating with the DM, and then not having anything interesting happen, or somebody getting fucking curbstomped by like 8 soldiers shooting together and getting a +14 or whatever because muh stacking mechanics. it's fucking rocket tag except one side has to pump up for 5 rounds to achieve the same effect as the other.
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>>52058700
I remember /tg/ had a thread about unusual superpowers, way back. A lot of kinda crap and magical realm ideas, but I recall some stuff was sorta interesting. I could try digging it up from the archives.
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>>52073173
Do it bruh
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>>52073569
I think I found it and a follow-up thread.

http://suptg.thisisnotatrueending.com/archive/22012929/
http://desuarchive.org/tg/thread/22071888/#22071899
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>>52066319
Naw. I'd hate the JLA of they were real.
Gods in thier floating tower, doing whatever they want to they mere mortals on earth. It's only good luck so far that's stopped them from doing something horrific for fun.

I mean if Superman wants to fuck your girlfriend to death in front of you then drop her corpse from a couple thousand feet up just to see what the splatter looks like, there's nothing you or anyone else can do to stop him.

IMO Lex Luther is the real hero in DC.
>>
>>52075251
The same thing can pretty much be said about all superheroes.

>Fucking gods in their [insert superhero HQ here]
>doing whatever they want to us mere mortals
>it's only good luck so far that's stopped them from doing something horrific for fun
>i mean if [insert flying brick here] wants to fuck your girlfriend to death in front of you then drop her corpse from a couple thousand feet up just to see what the splatter looks like, there's nothing you or anyone else can do to stop him
>IMO [insert contrarian villain here] is the real hero in [insert superhero universe here]
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>>52075251
>IMO Lex Luther is the real hero in DC.

If he wanted to save the world, he already would have.
>>
>>52076005
There was one comic where he made a cure for cancer, and then destroyed it, just to prove he can.

Then I think he demanded that Superman fly into the sun or something if he wanted this woman to get said cancer cure.
>>
>>52058700
I've been working on a supers setting but sadly haven't found anyone to play with or a good system to use it with.
the basic idea behind the setting is pretty much Wanted with the serial numbers filed off.
earth used to be full of superheroes and villains.
the villains all team up and kill the heroes and then reset the universe so supers never existed and they villains rule the earth from the shadows, if you know the plot to Wanted then you basically have the prologue.
during a villain civil war the machine they had in place to keep new supers from popping up breaks.
the PCs are people who gained powers and now have to fit for their lives against a legion of supervillains who know pretty much every trick in the book.
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>>52076083
Hell he did something similar to his own sister.
>>
>>52066471
Good Marvel heroes:
> Are normal people with superpowers who want to use them for good

> Have some sort of disconnect with normal society

> Need to rise above their problems and limitations to save the day

Bad Marvel heroes:
> Have no inkling of being heroic, just pure edge

> Suffer no consequences for transgressions against society

> Have no real problems or complications in their lives
>>
>>52067604
What the FUCK am I reading
>>
>>52075251
t. Marvel Universe citizen
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>>52075251
> Lex Luthor
> Hero
I suppose if you ignore his methods and actions then sure.
>>
>>52076481
Also, good Marvel heroes have some level of logic and cohesion to their powers. Thor needs to throw Mjolnir to fly, Tony Stark needs to invent a new armor to be a stronger Iron Man than yesterday, Magneto is not naturally resistant to Professor X's telepathy - he wears a helmet for that. And so on.

A bad Marvel hero has whatever power you want them to have for no reason at all.
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>>52076535
The cosmology of the Marvel universe
Some anon posted it on /co/ last year
It is a clusterfuck because he tried to include everything including things that conflict with other things
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>>52076805
So wizards are a bad choice, just like in every other setting.
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>>52071875
And to think I was considering switching to Fate because of player complaints with MnM 3e. It might have just been bad GMing mostly from what it seems, but it looks like it was a good thing to stick with Mutants and Masterminds 3e.
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>>52076812
I prefer the Marvel cosmology where the Celestials are below bacteria.
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>>52066561
You can still make all the enemies be people with superpowers and the tacticool troop has to rely on smart tactics and planning to win.
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>>52058700
I'm not a frequent to /tg/ but I daydream while I'm at work

I've been thinking up a scenario

A super human mary sue vigilante gains notoriety and begins to be hounded by the US government to turn himself over. he refuses and a downward spiral begins being mysteriously framed for the murder of his own family and revealing his identity. A ruthless deep state US government plots every move to bring him down as he flees from state to state and country to country.
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>>52066940
>>52066989
>>52067193
I am not too knowledgeable about superhero comics, can someone explain to me why exactly mutants are hated in the Marvel universe while other superheroes are (relatively) tolerated? Like what is even the difference between other than that one group has a unified origin for powers?

What is stopping a mutant from saying "i'm not a filthy mutie though, that's ridiculous, I'm just your average guy that can breath lasers"?
>>
>>52079395
Also how the hell would a mutant even know he is one if he could just as well be a regular super, do they all get DNA tested for that one gene or something just to make sure?
>>
Why does DC have god-awful movies, yet their TV shows are good?
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>>52079395
>>52079427
It doesn't make sense, which is why I say the X-Men belong in their own universe.

The best explanation that Marvel gave was some kind of super disease that mutants are immune to decided to influence humanity to hate them so that mutants don't become the dominant race.

Something along those lines.
>>
>>52075965
Exactly. I'm not a big fan of marvel or DC. But marvel does a little better job of having realistic portrayals of normal people reactions to superheros.

Things like the mutant registration act and the sentinel program are a pretty reasonable response to the existence of people who can control your mind or knock over skyscrapers without serious effort.
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>>52078530
DnD wizards are, magic users using other rulesets have to specialize.
>>
>>52079851
A better explanation I've heard it's that a lot of mutants look like mutants, and can't really pass as human like the blob toad, nightcrawler, or that weird chicken dude. It's easier for people to hate a group if they're easy to pick out of a crowd in addition to having strange and dangerous powers.

Xavier went out of his way to pick attractive human looking mutants to be his poster boys for mutant integration.
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>>52079395
>can someone explain to me why exactly mutants are hated in the Marvel universe while other superheroes are (relatively) tolerated?

The X-Men was created as an allegory for the civil rights movement which was just starting in 1963.

That's it.
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>>52059761
I might be stealing this, except with the players in the force field.
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>>52076444
Luthor once got literally unlimited power and the only thing he had to do to keep it, the only thing, was not try and dick Superman over with it.

He didn't even last 2 seconds.
>>
>>52079851
>which is why I say the X-Men belong in their own universe.

This, the context of why everyone hates them makes logical sense at a micro level. But when you blow it up and add every other hero from marvel it, it's silly.
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>>52080083
This
9 out of every 10 mutants don't look like Cyclops
They look like Glob Herman
>>
>>52080958
He was great in Spider-Man and the X-Men.
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>>52067604
JESUS FUCK!!! MY BRAIN!!!!
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>>52082422
Yeah it's a mess
You can tell the guy was trying to style the layout after pic related
But he shoved too much shit in there
>>
>>52058700
Going well, M&M3 game. Had a decently long campaign going on between our other games. Next session's gonna get pretty hectic when their main villain starts putting his plans into action.

I'm DMing and running it for 3 people. They decided to go with a light theme for their powers for some reason or another, so we got someone who shoots laser beams, someone who runs at lightspeed(not literally), and another guy with super strength(because everything's light to him. Hah.)

I have...I guess he's technically a DMPC, but he's mostly mission control tech-y stuff since the party didn't have anyone with those skills. His excuse for staying out of action is the car accident they all got in to get their powers crippled him instead of giving him superpowers. It actually did give him superpowers, but they don't know that.

Running with that, I made a villain with darkness-based powers, mostly he makes large shadow constructs of fists and claws. His main advantage is that he's a robot and being taken down doesn't bother him all that much since the guy controlling them will just make another one, so they generally just scrap it and bring it back to base so the tech-guy can take it apart and figure out how it works.

They recently found a hidden mass-production facility creating these Dark Hand robots, and they're planning of crashing the place next session. Should be fun.
>>
What's a good group size for MM? I seven possible players but I won't do that shit again.
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>>52082951
Well it really depends
In most RPGs you need a set number of players to fulfill certain roles in a group
With a game like M&M a single character could fulfill multiple roles
I would say the average 4-6 player group is what most go for
But I have played in both a 3 player and a 1 on 1 game
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>>52083065

Thanks for the insight, I was going to do five, and after that I think I will keep to that number.
>>
>>52071875
>a dickass psychic
>basically tetsuo
Why did you list Tetsuo twice?

> getting fucking curbstomped by like 8 soldiers shooting together and getting a +14 or whatever because muh stacking mechanics
That's an incredibly terrible use of FATE's mechanics, your GM is shit.
>>
>>52079395
>can someone explain to me why exactly mutants are hated in the Marvel universe while other superheroes are (relatively) tolerated?
Anon, have I got a story for you!

>https://en.wikipedia.org/wiki/Sublime_(Marvel_Comics)
>>
>>52060704
The Bush Ranger: sharp shooter cool armor google ned kelly
The Tasmanian Tiger: Marsupial Physiology
Van Dieman: Crazy demonic powered super
Didgeridoo: Pipe piper but with a Didgeridoo uses it like a staff
Funnel Web: Trap master spider theme
Captain Anzac: Captain America type
>>
Was wanting to do a super hero game. I'd like a pretty simple system, as I'm not the smartest guy around. Like, Shadowrun is too complex for me to run despite my love for the setting.
Is M&M3e simple enough? DnD 5e would be my comparison. Simple enough. Also does anyone have a link to the book?
>>
>>52084549

I'm just getting to run the game myself. The most complex part of the system is setting up powers, but the PH has a bunch of arch types and pre-made powers set up if you or your players are too lazy to do it. The rest of the system is mostly roll a d20+modifiers vs a difficulty check. Fairy straight forward.
>>
>>52084872
>The rest of the system is mostly roll a d20+modifiers vs a difficulty check. Fairy straight forward.
That sounds good. And making powers can be fun if there's some cool creative options to it. When I was younger I remember messing around with BESM's power creations quite often.
>>
>>52084549
M&M 3e can be fairly simple, it's complexity is just about the same as 5e's when it comes to running it, if not less.

That being said, for character creation, that's where things can get complicated because there's so many ways to customize and approach a power. Thankfully power profiles helps with listing how to build certain powers very well, and has some neat optional rules.
>>
>>52058700

Full on grimdark, but trying to keep the versimilitude.


The official story is that" normies" lashed back aganist the superpowered golden age out of jealousy and caused World War 3 where every weapon, nuclear, biological, memetic is permitted.

The truth is that with every organization from street gangs to companies to superpowers desperately trying to recruit supers the balance of power was fucked up so bad only a full reset can fix things and its anyones game at this point. The current big players are Imperial Hungary, an independing Venice, a texan biker gang, a singaporean merc company that decided to conquer madagascar as a personal fiefdom, Communist Australia and nazi LARPers from antarctica. But as new supers activate every day somewhere on earth, the situation can change literally any day.
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>>52085077
Good to hear. Decided to draft up a quick primer based on a super quick idea that formed in my head. I liked the new Mad Max movie, I think post apocalyptic is a setting that isn't loved enough these days. So I thought, hey, why not combine it with some super hero stuff?
So like, there was a big bad evil that started to corrupt the planet, maybe like C'thulu insanity'd the people as well, until the (insert Justice League type deal here) fought back. However the damage to the world was done, and there is very, very little life left, and very little inhabitable land left.
So the heroes gathered and created a city called Paradise, and basically lock out what little is left of the world in the wasteland. 200 years pass. Paradise is a huge city, Utopian like in nature, yet there's plenty of corruption, criminal underworld, ect.
But the players will be discarded heroes based in the wasteland, where it's a kind of kill-or-die world. The wasteland will have a lot of suffering humans, along with a lot of bad super powered dudes. The players can be morally grey, but I'll probably encourage them to do 'good' things. But we'll see how it goes.
So far I've got like, three paths in my head the players could potentially go on. Big bad darkness, the corruption of Paradise City, or the plight of the wasteland people.

Also I drawfagged the leader of the (insert Justice League type deal here). I'm honestly not too familiar with comics. Is there a hero/villain named Apotheosis in Marvel/DC? Also it's a halo, not horns.
>>
>>52086559
There probably is someone by that name, although a quick search didn't bring up anything. However, there have been so very many characters created in those universes that coming up with an unused name is extremely difficult, so just don't worry about it.
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>>52087133
Yeah, I googled as well and didn't see anything. But also yeah, it's hard to come up with anything original these days.
Then again, half the fun is also copping famous stuff and making fun of it. Like I'm going to plan for NPCs like a power ranger + a magic girl as a roaming duo in the wasteland.

I read the quick start rules on the mutants and masterminds website. Does seem quite simple and looks like it'll be enjoyable to work with. I'll have to find the book somewhere since I'm a poorfag and can't buy things like that at the moment.
>>
>>52087349
I'm with you. I do love satirizing existing characters. Hell, I've got an entire universe based on it.

M&M is pretty easy and very solid, although for my money there's better systems these days. My biggest warning about the system is to make sure you watch over character creation and be prepared to veto some things. Because it's a high powered point buy system it can be abused.
>>
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>>52079431
This is not what the thread is about

>>52076805
I had this girl playing M&M that took powers like if she was in a free buffet and had like 15, from invisibility to regeneration, without forgetting mind control, of course. Not that she needs it because she has the Atractive feat, hihi. All of my fucking rage.
>>
>>52085199
>memetic
what
>>
>>52089179
More power to her, I say. If she's willing to have a gimped character with useless abilities because she spread her points out too thin then good on her. I like a player who enjoys a challenge.
>>
>>52089197
I wouldn't have no problems, but the character didn't make sense at all. In the backstory she is your average orphan girl seeking revenge that discovered one day that she could turn invisible. That's it.
If she were some kind of mega spy experimental cyborg, I would understand the fact that she had this variety of powers and would have no problems fucking her underpowered character in the ass in the very first encounter.
>>
>>52089195

Destructive ideas, mind viruses, induced suicide cults, psyops etc.

Also, Vault 7 tier meme warfare divisions and meme engineers.
>>
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>>52087349
Bumping thread with said magic girl and power ranger satire. Also having no luck finding a pdf of m&m3e on google.

I'm thinking about having a few factions in the wastelands. Like, mutants, maybe a speedster gang, stuff like that. Bodies of power that the players can potentially fight, or find fighting amongst each other.
>>
>>52092604
http://www.d20herosrd.com/ Here's the srd if the full rules is what you're looking for.
>>
>>52092922
Neat-o. Time to read up. Cheers mate.
>>
>>52092604

>>52085199 fag here. I just added superheroes to the randomest of factions and it was eerie how well it worked out.

>superpowered bikers living out their anarchist fantasy
>football hooligans, deciding to play superpowered sports
>some nerds powertripping and thinking life is like a videogame
>survivalist rednecks realizing they had a better thing now than guns
>all the gorillion unabomber-tier superpowered lone wolf terrorists drunk on power
>the goody two shoes, acting like its silver age family fun
>the ones with a persecution complex LARPing as magento wannabes
>separatist groups cropping up in literally every tiny ethnicity and town
>imperialists show up too, X COUNTRY STRONG!!
>literally every single political fringe group with a superhero crawls out of the woodwork
>riots are really fun now
>tribalism and warlords too
>supercults, new religions popping up here and there
>mindcontrolling supers are just stirring the shit stew

Literally ANYTHING goes if there are leaders with superpowers holding the thing together.
>>
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>>52093106
Sounds pretty hectic. I'll probably try and make only a few factions in order to keep it a little more simple and confined. Also where do you come up with nazi larpers from Antarctica.
>>
>>52093321

>"dude what if Operation Highjump was for hunting nazi survivors?"
>"yeah totally, what if HITLER is alive and hiding there?"
>bunch of neo-nazi supers styling themselves and the übermench and their fanboys steal a couple ships and go search for them
>fucking nothing just very confused researchers
>too ashamed to give up, they decide to larp it up and found the fourth reich of new swabia
>they actually live through WW3 because no one gave a shit
>they are a major power now because everyone else bombarded eachother down
>they are still hillariously unorganized and make up shit as they go
>>
>>52092604
>>52092922
You're both bad at this.
https://www.mediafire.com/folder/026war1l4oo42/Mutants_and_Masterminds
>>
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Wish I was playing one of these again. I had a lot of fun playing Mutants and Masterminds. I prefer monster type of heroes.
>>
Suggest some neat gadgets for an interdimensional explorer.
>>
>>52064326
I think you meant to say, "Where in the world did Carmen Sandiego learn magic?"
>>
>>52089289
I was joking. The character and player both sound teeth-grittingly annoying.
>>
>>52058700
>How it's your superhero setting going?
It's not. After twenty years, I'm sick of running and making settings I want to play in when I only ever get to play in the same boring generic homebtew d&d setting.
>>
>>52097121
i feel that man
>>
>>52066601
>>52066580

Source?
>>
>>52070311

because the super"villain" is someone who sees something wrong with the status quo and resolves to tear it down.
>>
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>>52099800
JLA/Avengers the second company wide crossover between DC and Marvel where The Grandmaster and Krona force heroes to compete for the fate of both universes

The first is completely unrelated and is called DC vs Marvel/Marvel vs DC and is a 4 issue mini series about the universes being embodied by two brothers that are now coming into conflict, that lead into Amalgam Comics a series of 23 1st Issue comics based off of fused characters from both settings and that was followed up by the limited series All Access and Unlimited Access
>>
>>52100033
An example of many of the Amalgam Universe characters
>>
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>>52100069
And a scene in which Jubilee the only hero to remember the DC vs Marvel event asks Access the OC that can freely travel between universes to take her to see Robin whom she fell in love with during the event
>>
>>52061408
a wonderful game, a wonderful dame
>>
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>>52100033
Oh and I forgot that the only reason the two universes could cross over in JLA/Avengers is that their personifications wanted to fug
>>
>>52078531
What were their complaints about M&M 3E? I'm about to run a campaign so I'd like to know.
>>
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>>52058700
It's a setting where invading aliens tricked and killed off almost all of the world's heroes.

However, they forgot about another group of super-powered individuals, ones who aren't happy about aliens conquering the world before they can.

What's an enterprising Super-Villain to do? Join an underground resistance movement run by Doctor Doom.
>>
>>52093816
invisibility disruptor
>>
>>52100645
The same problems with M&M in general
>No point in taking powers below the cap
>A shitload of budgeting at the start that works out to stacking +PL bonuses around the place
>Have to manage hero points to do logical extensions of powers because of how the powers system works
>Accidentally or purposefully breaking the game in character creation
>Down to the DM to make the party of Badly Optimised Batman, Can Pick Up The Moon Man, Actually Took Skills Woman, and the Literally Unkillable Grunk work
>Low to no advancement means you're stuck with what you made in CC
>Fucking power arrays
>>
>>52066436
>The Axis won WWII with the power of black magic, super tech and a series of uncanny coincidences. They, along with the USSR (who never got involved in the war)

I want to, but I can't control my autism. The the Soviets not getting involved probably had more to do with axis victory than super tech or magic.
>>
>>52103664
My concern is that the USSR not getting involved is basically impossible, as the Nazi platform was at least 33% 'fuck Russia'. They hated Slavs and Communists as much as they hated Jews and the USSR was both.
>>
>>52058731
We're cool. You're cool. It's all cool.

I like M&M 3e, but mostly because I've only gotten to play a superhero game twice, and that was the book the GM was using. Plus it's got a nifty SRD.
>>
>>52103631
>Fucking power arrays
What's so bad about power arrays
>>
>>52103631
Those issues can be fixed with a competent DM.
>>
>>52085199
>The current big players are Imperial Hungary

... did Orbán get fence related powers?
>>
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>>52058700
It still hasn't moved beyond the conceptual stage. It would be my first time GMing and my group would likely have my friends who have all played and GM'd other games, so I'm a little intimidated by the prospect.

Anyway, the idea is a pulpy masked heroes game set in Prohibition-era not-Chicago. Villains would be gangsters, anarchists and captains of industry that trod on the little guy. I'd like to incorporate some occult and "weird science" elements for a proper lurid experience
>>
>>52105793
Forgot to mention that I'm leaning towards the Hero System. I have the Pulp Hero documents and it seems to explain everything I'd need to know to run one.
>>
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Obligatory.
>>
>>52105826
kek
Thread posts: 223
Thread images: 69


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