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Warhammer Fantasy General

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Thread replies: 331
Thread images: 94

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Kindly no End Times or Age of Sigmar. If that is your cup of tea, please go elsewhere, especially if you're just going to shill or troll. For all intents and purposes, it's not the same universe.

> Icy Vampire cheek edition.

> 1d4chan
https://1d4chan.org/wiki/Category:Warhammer_Fantasy

> Newbie Introduction to Warhammer Fantasy (Download, start reading at page 174 for the story and all the races)
http://www.mediafire.com/download/i330182xo9b1hsi/Rulebook+%28Hardback%29.pdf

> Third Party Miniature Manufacturers
http://pastebin.com/CvGaNyrk

> List of Warhammer recommended proxies
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/

>Tomb Kings Range reborn!
https://tabletop-miniatures-solutions.com
https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/

> Bretonnia range reborn!
https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> Fimir range reborn!
http://krakongames.com/product-category/miniatures/fomorian/

> Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page
warhammerfb.wikia.com/wiki/Warhammer_Wiki
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Resources (Armybooks, Supplements, Lore, Crunch and Warhammer Fantasy Role-play)
http://www.pastebin.com/8rnyAa1S
http://www.pastebin.com/0e6RuQux

> Endhammer
http://1d4chan.org/wiki/Endhammer

> 9th Age
http://www.the-ninth-age.com

> Warhammer Online: Return of Reckoning (Alpha)
https://www.returnofreckoning.com/

> Total War: Warhammer
store.steampowered.com/app/364360/

> End Times: Vermintide
store.steampowered.com/app/235540/

> Mordheim: City of the Damned
store.steampowered.com/app/276810/

> Bloodbowl 2
store.steampowered.com/app/236690/

> Man O' War
http://store.steampowered.com/app/344240/

Last Thread >>51974048
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>>52023632

Does anyone have any better images of Dave Taylor's Grand Army of Cathay?
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Second for Kawaii Cult of Sigmar.
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>>52024156
Notice me Sigmar sempai!
>>
I owned an Ogre army, I fuckin killed it.

Fuck net listing, I played Ogres how they should have been played, near fluff played them and won 8 out of 10 times against net lists.
>>
Interesting plot hooks for apprentice wizard character? Also, any interesting plot hook with the whole Solland/Wissenland thingy? Intrigue one I guess
>>
First for Kislev, antemurale culturis.
>>
So what knight orders are in which counties?
>>
I just spent the last 7 hours looking for it, so I'm going to ask here. Anyone have a link to a WFRP 3e's Hero's Call pdf? Already tried the links in the OP to no luck.

Mainly looking for the rules for Races because my players want to try some races outside of the Core Set stuff.

Couldn't find it on Amazon and the only listing on eBay is asking for $155.
>>
>>52024887
Blazing Sun is Averland, Morr is Stirland I think?
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>>52025493
Morr is Ostermark I think
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>>52024047
Are those Gondor men in the top right?
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>>52024156
First for Tilea, Sigmar was a cuck
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>>52025818
When was Tilea ever relevant?
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>>52025833
Well, the guy who made the Steam Tonk was from Tilea, but that's about all I can remember at the moment.
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>>52025818
>Twelfth for Tilea

FTFY
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>>52026008
Wasn't that dwarf creation, anon?
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Any good places to find White Dwarf battle reports? I checked the mega and couldn't find anything
More specifically I'm looking for the Dwarf attackers vs Empire defenders report. Thanks!
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>>52026049
No, the Dwarfs made the Gyrocopter, but the guy who made the Steam Tank was a Da Vinci expy who built 12 of them before he passed away.
>>
Can the Warhammer Fantasy series be saved?

Its been whored and abused so much.
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>>52024765
Make him/her an initiate in a Chaos cabal. The goal is to climb to the top.
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>>52026149
Well if Theodora is any lead it's in for a great time!
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>>52025552
Both are pretty near Sylvania so it makes sense for them to have bases in both
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>>52026329
Nordland has Sons of Mannan, Middenland has White Wolves, Averland blazing sun, Ostland knights of the bull, Reikland has Reiksguard, how about Wissenland?
>>
Is this where I should ask about a WHFRP trove, if such a thing exists?
Looking for a couple of modules to read over
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>>52026438
it exists
http://pastebin.com/0e6RuQux
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>>Arthenis walked to his work bench, ignoring the pleas of his human captive. He could hear the rapid breathing but he calmly toured his various instruments, making sure to drag his thumb across each blade to make sure they were sharp. "I am sure you know the punishment for escape." Artenis asked, though he wasn't sure if the slave knew enough Eltharin to understand what he was saying. Holding the different blades was what mattered, the slaves pupil's dilated noticeably when they were shown. "I can only hope you know what an honour this is. Vartemos has his symphonies, Destra has her statues, and I....well..." Arthenis approached the slave with a simple knife that looked much simpler than all the others with their wild designs and wicked curves. This knife was tried and true. The slave, his name unknown as Arthenis didn't care to learn it, struggled with his bonds. But it was in vain as the lock was made with a Gromril alloy, forged by captured dwarf smiths. Had he been able to escape, Arthenis would not mind. At least it would give him sport. Another hundred years could go by and his interest would still not be piqued. He was beginning to grow terribly bored, until the slave was screaming for his life.
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Well?
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>>52027126

She's doing elves.
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>>52027126
Fey stuff.
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>>52027126
Lady's personal stuff
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>>52024047
Surprised I found it on twitter out of all places...
https://twitter.com/olofrask/status/748087209866174464
https://twitter.com/olofrask/status/748087131243970560
>>
>>52027126
Get back to work peasant, or I'll show you the right side of my sword.
>>
What happened to the design for (crypt) ghouls? The metal models looked like old guys in loincloths and the plastic models look like Gollum with bones through his skin.
>>
Ever notice that the Polearm Men-At-Arms in Total Warhammer don't have the same leadership penalties as most peasant units? What's up with that?

The series has also reminded me that somehow, despite being an elf goddess and regularly encouraging her servants to spend time in Athel Loren, The Lady still seems more than willing to war with the Wood Elves. I know it makes more sense now that we know she's not specifically a Wood Elf deity like Isha, but it's still odd that Bretonnia and the Wood Elves could be at such odds.
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>>52030132
>mentioning anything from End Times
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>>52028999
During the last maybe 5 years or so of Warhammer Fantasy their was a deliberate effort to play up the fantastic elements to create a more distinct brand identity. Ghouls got changed around that time. Because Games Workshop values intellectual property control more than anything else eventually the execs realized neither the word 'Warhammer' nor 'Fantasy' could be copyrighted, and we got Age of Sigmar™ complete with 'Aelves'™, 'Orruks'™, and the like.

Take a look how vampire heroes changed during that same period.
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>>52030270
To this
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>>52030237
I know ET sucked balls, but it's not like we can pretend the answer is different even if we ignore all the events around it, right? The mystery was revealed.
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>>52030296
If you pretend the Lady isn't a elf god it makes Bretonnia actually cool. The whole elf thing ruins it for me.
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>>52030132
>specifically a Wood Elf deity
>Isha
>>
>>52030350
Ariel is avatar of Isha the wife of Kurnous.
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>>52030372
Right, but Isha is in no way a specifically Wood elf deity.
>>
>>52030347
Well, what is she if not an elven deity? Even before Lileath, the Fey Enchantress and the Damsels obviously had strong ties to Athel Loren and the 'fey' as the Bretonnians knew them.

>>52030350
Yeah, >>52030372 has what I meant, my bad. It was once strongly hinted that the Bretonnians just mistook Ariel for the Lady.
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>>52030397
They are equally revered by Asrai.
Asuryan is chief god of Asur.
Khaine is chief god of Druchii.
>>
>>52027126
My guess is that she's got a bunch of chained up damsels that shoot the winds of magic constantly towards all your Lords.

>>52030132
>War with wood elves
They deserve it though, because they're dicks. Chaos is one thing but dickishness will not be tolerated, which is why they're always fighting orcs too.
>>
Anyone in this thread into Oldhammer/3rd edition or is this a 8th/9th Age sort of place? Wondering if I should start following this general.
>>
>>52030464
>Khaine is chief god of Druchii.

No, Ereth Khial is. Khaine is just more worshipped because Dark Elves love murder.
>>
>>52030614
This place is specifically non-AoS/End Times.
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>>52031049
Yeah, I know it's not about the new setting and game, just wondering if there were any oldhammerers about.
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>>52031072
Theoretically there are, but I wouldn't be surprised if most of them jumped ship earlier on. I know there are at least some people interested in older lore and rules.
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>>52031044
In 8th ed he is.
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>>52031072
I am generally more interested in 4th edition,but i will admit i never tried discovering 3rd edition. How was it? Care to tell why do you prefer it to 4th?
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>>52031128
Well butter my biscuits, guess I'm wrong.
>>
>>52031203
The ruleset is something of a mess, but the sheer depth of the rules allows for some fantastic games. You have rules for baggage trains, mercenaries that will switch sides unless you pay them, the fantastic Warhammer Siege book which is frankly insane in it's level of depth and of course my favourite, the reserve movement phase. Depending on their leadership, some units can move up to three times during one turn. It's very tactical, really lets you feel like a general and there are so many rules that you can treat it like a 'toolkit' for making fun scenarios, narrative campaigns and the like.
>>
>>52027126
Tom Waits reference?
in MY warhammer?

https://www.youtube.com/watch?v=qAkZT_4vL_Y
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>>52031645

Easy mistake to make, E.K is very important too

>>52030270
>>52030291

Not a good analogy, because winged vampires were a thing in 6th edition.

Comparing 6e Mannfred with End Times Mannfred on the other hand...
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>>52031128
do the high elves have one of those fancy circle things?
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>>52026780
What is this from?
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>>52033333
Well hot damn I don't think I've ever got quints before.

Anyway, what should I get next? Skaven or Dark Elves?
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>>52026149

Warhammer Fantasy hasn't been whored out or abused at all really.

The RPG's are good at best and mediocre at worst. All the video games are pretty good. Every edition of the table top game has been decent, 8th was okay but totally killed any new blood because of the number of models needed. I haven't read all the novels but there are no where near as many as 40K and they had a much tighter leash on Fantasy.
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>>52033333
Nice quints.

I made it up.
>>
>>52033436
I could tell by the way you changed the spelling of Arthemis name in the second sentence.
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>>52028999

They just done goofed. Sometimes GW got to carried away with trying to make every kit interesting when really all we wanted was run of the mill ghouls.

If you want the old style Mantic sell them.
>>
>>52033495
I was drinking when I wrote it. Couldn't perfect it even after proof reading it.
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>>52030296

Of course we can. The End Times was just them wrapping shit up as quick as possible. They put next to no effort into it.
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>>52030614
This thread covers every edition of the wargame, the RPG, any video games, Mordheim, Warmaster, Man O' War, T9A and I guess Kings of War if it's in the Fantasy setting with Fantasy models.

Don't know if I missed anything.

Oh yeah, also any lore.
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>>52033537
also the Druchii speak Druhir, not Eltharin, though only a dialect of Eltharin, understanding high eltharin wouldn't mean they understand Druhir, especially for non-elves.
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>>52033395

Do they still sell the Island of Blood reissue? If they do, start Skaven.
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>>52033008
I'm interested too. Also where us that from?
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>>52033550
So, should it just be a mystery? Is there an actual answer beyond the one GW came up with?
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>>52033788

Probably, some questions are best left unanswered.
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>>52033739
the 8th Ed Army Books.

I think the HE one had it too.
>>
>>52033739
>>52033864
just checked, it's under the header army special rules for dark elves and wood elves.
there isn't one for high elves.
guess GW hates high elves.
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most factions have a "thing" that makes them grim and dark in warhammer

what is it for high elves?
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>>52034396
they're dying out and they hate everyone
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>>52034396

In some ways they are a homage to Warhammer's Tolkien influence, of all the races they are probably the most selfless.

But, they're a doomed race like in Tolkien and they're arrogant as fuck and would sacrifice a thousand lesser beings to save one Elf.
>>
>>52034500
that's cheerful compared to most races
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>>52034396
they got dragons

that means they can burn other fuckers alive by the dozen
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>>52034396
There's the whole curse of Aenarion - their best and brightest are cursed to fall, and their worst in the past have cursed them to the loss of their empire and the weakening of their realms. They have to rely heavily on human realms as a buffer and source of aid, but in order to do that they have to constantly flex their strength and act like they aren't weakening.

It isn't all that grim, especially since most of their land is pretty perfect and untainted, with barely any Orcs or Goblins or Beastmen if any, but it's a little grim. Just not much - they're probably the race you'd want to hang out among the most because of how generally peaceful and secure their lands are.
>>
>>52034531
>>52034628
that seems quite bright compared to the other races. most have some inner flaw, usually being either too oppressive or too chaotic, but it sounds as if everything wrong with the high elves comes from outside.
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>>52034733
They're arrogant? That's kind of a flaw, even if in a lot of ways they are literally better.
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>>52034576
they put them all to sleep with magic and run a foolish monopoly on them. star dragons can single handedly kill a greater daemon, but you'll never see one because the elves forgot how to wake them up.
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>>52030464
>>52031128
>>
>>52035141
Great, if only it had names.
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>>52035141
Found it.
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>>52030464
>>52031128
>>52035198
I know elf fans would care a lot more than I would, but does anyone even try to bother even loosely learning these charts beyond the places of a few of the big name gods, like Isha, Kurnous, Asuryan, and Khaine? It seems like half of the other deities are barely mentioned, and the other half don't have all that much importance or are very vague and are just to help make things more complex.

Dwarf deities are a lot more simpler because there are only three or four major ancestor gods with all the rest being loosely related to the major concepts, and human deities are based more heavily on familiar myth and are mostly uniform throughout the Old World. Both pantheons feel like they'd be more fun to use for inspiration and fluff than most of the elven ones. I know GW dumbed things down a fuckton towards the end in a lot of places in ways that were stupid, but complexity does not equal good.
>>
>>52035198
what book is that
>>
>>52035280
the elven pantheon got some exposure in the Wood Elf dlc for TW.

based Estreuth, bane of Norsca.
>>
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HALFLINGS
A
L
F
L
I
N
G
S
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>>52036042
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>>52036062
>>
>>52035280

If you don't care then don't feel you need to learn it inside out, but for someone playing an RPG or wanting to have an obscure faction in the wargame it's always nice to have the extra depth. Someone somewhere will appreciate it.
>>
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>>52036042
>>52036062
>>52036090

I too, have saved all of Dave Gallagher's concepts.
>>
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>>52036390
They're great.
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>>52036463

They are but it also makes me said seeing all the lost potential.
>>
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>>52036522
Not everything would have ended up in the art books or on the tabletop. We should be glad we at least have it, especially some of the civilian-style art we have for the Bretonnians that otherwise we'd have no idea what they'd look like.
>>
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>>52036522
Hopefully a game dev will implement some of these ideas.
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>>52036576
>especially some of the civilian-style art we have for the Bretonnians that otherwise we'd have no idea what they'd look like.

This.
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>>52036594

Yeah that one made me laugh. I was thinking, Monks should have been a Hero choice for them and worked like Battle Priests did for Empire.
>>
>>52036042
holy shit

I need more warhammer halfling art

also need more art of non-military dwarfs and elves

people who look more like regular citizens for WFRP
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>>52036620
I can't find the art offhand, but I really liked how clever it got with peasants trying to fancy themselves up while still remaining within the rules, or how they worked around some professions - a bard being an assassin, for instance.

I regret that Total Warhammer dumbed down the assassination/subterfuge portion to just using heroes. It makes things a little less complex, but you lose the chance for a Bretonnian bard to be skulking around. I like the idea that the whole society is a little kooky and trying a little too hard to look fancy, even in the poorer places.
>>
>>52036742
Age of reckoning concept art has this.
https://mega.nz/#!6VAAGTgK!OTTv7fCcPfnfMaRerAAFkMgSImIm7dpFduVvXL0kzyc
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>>52036812
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>>52036742
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>>52036841
I like that lore paragraph, because it makes it clear that humanity is teetering on the edge of good and ill in some ways.
>>
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Interesting look at some Squires here.

I know foot squires were in the previous editions but it looks like GW would have brought them back.
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>>52036937
I remember squires being vaguely mentioned as archers in earlier editions - maybe GW played around with the idea of having a new kind of squires replace Grail Pilgrims.

I'm a little glad they dropped them, honestly, even if I miss better archers. Bretonnia is arguably, despite it's over the top themes, very based on medieval Europe. Skipping over squires straight to knights errant is one of the little ways they're actually unique.
>>
>>52037001

I think instead of squires they should have been called retainers. They seem to be a more modern use of the word squire in that they're more like the Knight's run-abouts rather than trainee knights.
>>
>>52037001
>fat ugly fully clothed humees
where's the half naked dark elves
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>>52037174
I'm actually having a lot of trouble finding anything dark elf related.
>>
>>52037541
>wood spirits (daemons)
interesting
>>
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If anyone's interested, a bunch of Total War: Warhammer artists just uploaded a ton of there work onto here, including some really great art pics.
>>
>>52037607
https://www.artstation.com/search?q=total%20war%20warhammer&sorting=recent
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>>52037554
There's always a ton of interesting stuff in concept art. Like isn't this a shitton more interesting than what was actually made, or what you see in Total War?

It helps that the concept artist doesn't seem to know what's going on in all that strongly, so they have a bit more freedom with their imagination and shit. I'll argue that concept art is almost always better than what's actually presented in a game, especially in the case of Skyrim or Fallout 3.
>>
>>52037607
Where is "here"?
>>
>>52037641
Sorry,

https://www.artstation.com/search?q=total%20war%20warhammer&sorting=recent
>>
>>52037621

My only gripe is that Ghallager seems to go overboard on the Empire clockwork. I don't mind it in moderation, like as a one off item, but if every cannon had a clockwork skeleton loading the cannon balls in it wouldn't fit in with the wider setting.

I get the impression the mechanical engineer steed was his idea.
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>>52038052
I can't really explain that - his art is a little over the top, and I guess it helps distinguish the Bretonnians and their over-the-top-ness from the Empire if the Empire has a stronger clockwork theme.

If carefully used, it gives a fun mad scientist theme, helps remind you how the various war machines of the Empire are individually crafted rather than mass produced, and doesn't slide into steampunk.
>>
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>>52038052
He goes overboard with most stuff.
But that's the point I suppose - take everything in the concept art to the extreme, you can always dial it back later.
>>
>>52026474
Shame WFRP 3e's Hero's Call isn't in there. Can't find that anywhere and it's the only one with new races.
>>
>>52038253

> IT'S ALIVE!

kek
>>
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>>52038253
Robot Wars 2522 edition.
>>
>playing Total Warhammer
>Bretonnian peasants clearly exclaim 'GOD help us' when retreating

How do you forget to add the 's' that should be at the end of that, because polytheistic setting? At least make it 'Goddess' if you really want to refer to one singular deity, since the Lady of the Lake is pretty prominent and it makes sense that Brets hold her above other dieties.
>>
>>52039529
Is it possible to mod that dialogue? Cause if it is, then it should be easy to sentence-mix that line into something that makes more sense.
>>
>>52039529

They actually say 'Mod help us'.
>>
>>52038829
tfw no qt elf concept art
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>>52039617
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>>52039641
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>>52039660
>>
>>52028999
Apparently Vampire Counts just employ Chaos Mutants, and are armoured the same as chaos warriors
>>
>>52030614
I've been playing since 4th ed and after a break for 2-3 years got heavily into wfrp about 2004, to the extent I helped work on the Tilea fan supplement.


I'm here for the wfrp and lore discussion.
>>
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>>52039617
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>>52034396
Masturbation
>>
I bought Vermintide on the weekend and have barely stopped playing since. I love this setting and hate GW for what they've done to it.
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GUYS, I think I finally understand AoSfags.

See, I was thinking about 40k End Times. I kind of sarcastically thought that if they made the game less shit and more like Fantasy that I'd get a Harlequin army, maybe that jetbike game. About how 40k lore is difficult for me to tolerate because I can only stand so much fake Latin out of the context of Rome.

That's what AoSfags are. 40kfags who like the more Space Marine and Eldar tone in happier space tone, Fantasyfags who never cared much for the grounded elements, and converts from other games that wanted to get into Fantasy but were turned off by the background and army building until they got an easy ground floor to get onto.
>>
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>>52030270
For the last fucking time, you cannot copyright Aelf any more than you can Elf. Its an Old English word, and has been used by many companies and RPG s over the years.

https://en.m.wiktionary.org/wiki/ælf
>>
>>52039735

I know it would have been more effort than its worth, but man Wardancers in Total War disappoint me. I always imagined them literally dancing around and over their enemies, but it's just depressing to see them get stuck in the mob like every other unit.
>>
>>52035280
Like six of those were created solely for 8e and never mentioned anywhere else. Lileath was pretending to be three of them.
>>
>>52039834
They are not harlequins, they are more equal to witches.
>>
>>52035553
High Elf Heraldry.
>>
>>52039786
I enjoy the setting too, but my only experience with it is through Age of Reckoning. My only fantasy model is the Black Orc and Goblin model from the Collector's Edition.
>>
>>52039847
According to lore they're kind of like Harlequins. But instead of dancing they just use acrobatics, and dance after the battle.
>>
>>52039859
Grumlok and Gazbag?

That's a nice one to have. Good shelf piece, even unpainted.

Anyone have a link to the Warhammer comics a kind anon posted some threads ago? Not the WAR comic, the White Dwarf ones.
>>
>>52039847
They war dance, they move acrobatically and rhythmically.


It's in the name and the special dance moves they used to pull off.


It'd have been a bitch to animate though.
>>
>>52039874
Anyone else disappointed Cegorach was never part of Fantasy?
>>
>>52039793
That's pretty much it, but i thought the Sigmarines made the link to 40kfags obvious.
>>
>>52039885
He's a little edgy for me but Elf and Dwarf culture is criminally under developed.

And I don't like the way they did change Dwarf culture to be so Norse and generic from 6th onwards.
>>
>>52039866
I use to play Return of Reckoning until my computer died. Now I'm stuck with using my grandma's Windows XP computer.
>>
>>52027477
Are those bret models as a base?
>>
>>52039885
He is named Loec in WHFB.
>>
>>52039932
>He's a little edgy
He's probably the most reasonable, sane and, aside from Big E, benelovent god in his setting.
>>
>>52039529

I thought only the Bretonnian nobility worshiped the lady, peasants worshiped other gods such as Shayalla and sigmar
>>
>>52039988
They can worship but not participate at same rituals as knights.
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>>52037695
I wasn't expecting stormscat concept art
jokes aside where are these in the actual game?
>>
>>52039887
True, but I didn't get the connection of why.

If you like 40k aesthetically but dislike the grimdarkness of the 41st millenium, that's what AoS is for. Its like the Text To Speech universe.
>>
>>52039964
I mostly just remember the fluff where he's laughing and laughing as he's destroyed

Plus harlequin fans seem a bit special sometimes...
>>
>>52039949
Loec was never important though. Like, at all. To anyone. In any story.

At least not in comparison to Isha, Asuryan, Khaine, Kurnous, and Lileath. He's more like Vaul, just there to fluff up magic items.
>>
>>52040036
>Plus harlequin fans seem a bit special sometimes...
I spelled "benevolent" wrong, so you might be right.
>>
>>52040036
He's not destroyed though, he's alive and well. He's literally the god of trolling, in the sense that for good or ill the entire point of his worship is someone else's misfortune or displeasure. That's why he didn't die with the fall of the Eldar, he and his followers were too busy fucking with those who were being hedonistic to actually be hedonistic themselves.
>>
>>52040036
>>
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>>52040036
Yeah, but that level of autism produces some great paintjobs.
>>
>>52039793

>if they made the game less shit and more like Fantasy

But that would make it equally the same as it is now or worse.

I'm not even sure what the fuck you're trying to say other than perhaps implying that Fantasy is about unironically jerking off to humanity and fictional countries whose history is akin to those of Western Europe and that this is a good thing while simultaneously trying to put down both 40k and AoS.

>>52039887

Chaos Warriors are Space Marines are Stormcast, the first bit is literally from the horse's mouth, maybe even the mouths of multiple horses.
>>
>>52040135
Eldar paint jobs are indeed bitching.
>>
>>52040200
If you dislike Fantasy and like 40shit, why are you in this thread?
>>
Interesting adversaries ideas for wfrp 2nd also house rules?
>>
>>52040248

Because it's possible to like the settings of both even if you think the games are clunky pieces of shit that needed to be fixed along time ago no matter how the grognards screech instead of just piling shit on top of shit because you damn well know a good number of your customers aren't playing the game for the mechanics.
>>
>>52039988
>Sigmar
>Bretonnia

They just aren't allowed to pray to The Lady before battle and get her super awesome blessings. They're allowed to worship her at other times, but while she's a big thing for peasants to, they focus more on Taal/Rhya, Manaan, and Shallya in general.
>>
>>52034290

>oh noes we have no fancy circle!
>well, who cares, we'll just huddle under our Gran Banner of Game Breaking instead :^)
>>
>>52040200
>Chaos Warriors are Space Marines
Not really.
>>
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>>52034396
I was just thinking about how some hypothetical future edition could make them more flawed. I thought maybe they could influence politics of other nations for their own ends, sometimes raising rebellions or propping up puppet administrations.

Then I realised I was describing the Thalmor.
>>
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>>52042151
They're almost as dull.

Although they had more potential.
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>>52039988
According to Knights of the Grail, peasants can (and do) worship the Lady, but she's less popular among their class than Shallya, Taal & Rhya, and Morr.

However, far and away the most popular goddess among the common class is Shallya.
>>
>>52039676
https://www.youtube.com/watch?v=YTy9v9a7Tmo
>>
So, is there any chance for the Beastmen to ever throw off the shackles of their unloving gods and attain some form of civilization? The thought of some Goat-Conan rejecting the Chaos Gods, maybe seeking the protection of some other god, and trying to make something of his race of shitrapers is enticing to me.
>>
>>52043480
The whole reason the beastmen are unloved is because they're all already owned, body and soul. It makes them boring to to the Chaos gods.

They still seem to have free will, though, and members of their race come to exist by diverse paths. It might be possible for a sufficiently cunning gor to outright reject his masters and live only for himself, but I can think of no examples.
>>
>>52042239
The flaw of the High Elves is arrogance makes them undertake self-destructive tasks.

ET assigned blame for that to Tzeentch and Asuryan, but Tyrion telling the Dwarfs to fuck off, Malekith pursuing the crown at all costs, Morathi sacrificing all for herself to Slaanesh, Caledor II, Aenarion pulling the Widowmaker, and so on. Every mistake is due to a bad decision for the sake of pride, every one affects almost the enture race compared to the mistakes of individual Dwarfs and men.
>>
>>52043480
Beastmen are literally just Glorantha Broo+Moorcock Chaos.

The problem is that Broo only obtain enlightenment when they achieve Glorantha CHIM. In Warhammer, that revelation either makes you into Sigmar or Archaon.
>>
>>52043733
And they RARELY learn from these mistakes, either. Malekith is still fighting to take the Phoenix Throne despite controlling an actually pretty sizeable nation on a continent that is harsh but full of untapped potential. The Asrai arrogantly mistreat their Bretonnian neighbors despite the fact that they have, several times, proved invaluable allies. The High Elves still call the conflict they started which doomed their Empire 'The War of the Beard,' as if to diminish the importance of the conflict.
>>
>>52043743
Some seem to come close. In one of the few good ET bits of fiction, Boris Todbringer begrudgingly admits to himself that Khazrak One-Eye is almost a man.
>>
>>52043764
Asrai sort of makes sense. They want to check the Bretonnian power. Purging peasants keeps rebellions from happening, killing nobles who question the Grail and their societal rules keeps them obeying, and culling the weak ensures a bad leader never loses.

The problem is the Asrai do it openly. It'd be much easier to keep the Brets doing their bidding if the purges happened at night, no witnesses.
>>
>>52043764
The novels Sons Of Ellyrion/Defenders Of Ulthuan do this great in that the Elves are totally aware of this flaw.
Tyrion has a quiet moment reflecting with Alarielle by a pond where he aknowledges most Elf defeats are self-inflicted and laments their inability to think things through but later does exactly the same thing. One of the protagonists reflects on how he made a stupid mistake he's doubling down on that will hurt his people just like Caledor II did. Morathi and Malekith both know why the other is doomed to failure but egg each other on to make their own doomed plan work. Teclis mourns the fact that his race are fuckups that the few willing to swallow their pride like himself have to guide. Eltharion has lost faith in his race and set up his people to survive no matter what happens.

Its only Caradryan who has a surprising hint of optimism since he uses fate to trick everyone into getting over their stupid shit according to Asuryan's plan.
>>
>>52043867
That would just terrify people, especially if peasants (on a scale enough to prevent rebellion) and nobles alike were dying for seemingly no reason. The Bretonnians consider themselves special due to how special their land is - but if they were afraid and didn't feel safe in it anymore, they'd probably just leave it.

They have a Wild Hunt they have to send somewhere every year anyway; why not focus it on Bretonnia for a little while? There's an obvious thread for them to face off and be afraid of, the job gets done, but the fey themselves are kept mysterious, sometimes helping sometimes harming. The Wild Hunt becomes what it is, in essence - a force of nature that the Bretonnians can't predict, but have to deal with. It's like how a plague could drive people away from a place worse than regular hurricanes.
>>
anyone have any experience with bretonnians from recasters?
>>
>>52040004
shot from towers anon.
>>
>>52043947
>Sons Of Ellyrion/Defenders Of Ulthuan
Sounds like the novel I always wanted to read, picked up.
>>
So we just started a Warhammer fantasy RPG campaign, we are not that well versed in the lore, so I wanted to ask we were thinking of smithing a pair of weapons to gift the highking and the Phoenix king to better the relationship between dwarves and the elves, could this work given that we plan on spending around 300 years crafting the things and searching enchantments for this?
>>
>>52044533
>could this work

Probably not. The Dwarfs are the definition of "an eye for an eye, a tooth for a tooth".

How do you plan on living for 300 years? In WFRP, you're lucky if you don't get skewered by a goblin while traveling between peasant villages.
>>
>>52044533
I mean, I tend to think not, since dwarfs still consider themselves the wronged party vis a vis their relationship with the high elves.

To be fair, recent relations have improved, mostly thanks to a clever high king on the dwarfen side, and no thanks to Tyrion.
>>
>>52044203
Its slow, but goes into detail about civilian life on Ulthuan.

Beware the female Swordmaster waifu.
>>
>>52044533
Probably not - the Dwarves probably wouldn't even accept it on behalf of the elves, since you're a third party. You might do it on their behalf, but what are you going to manage to pull up in 300 years for a pair of weapons that could possibly match the most ancient of Elven and Dwarven craft?
>>
>>52044618
>civilian life on Ulthuan
Yeah, this is what interests me.
>Beware the female Swordmaster waifu
I will pretend that she doesn't exist.
>>
>>52043524
That makes me wonder if some other god could possibly lay claim to them and give them an out that way. Like, for example, a very clever Gor discovers the worship of Sigmar or Ulric for himself.
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>>52044891
Not likely - a fair bit of the lore goes on about how they hate the temples of civilized nations and love wrecking the shit out of them, and then shitting in the wreck.

Could be cool if a deity or spirit just claimed a warherd or two as their own.
>>
>>52034396
They love bloodshed and violence almost as much as the Dark Elves, but use strength of will to prevent it from overwhelming them.
>>
>>52043480
Well it's not particularly original but in my homebrew psuedo-Magna Graecia in the south of Tilea there are Centaurs in service to the local Despot Bophades.
>>
>>52044938
One could imagine a 'neutral' deity doing it. Not gonna be Taal, Ulric, even Ahalt, though.
>>
>>52045177
I think Ahalt might manage it. Maaaybe Taal if he managed to somehow really purge them of Chaos influence.
>>
>>52045229
Ahalt and Taal both hate beastmangos.
>>
Houserules for wfrp 2ed?
>>
>>52044891
Beastmen are ignorance incarnate. Just like (insert political party here) with their Shaman being (biased political news) and Chaos being (campaign slogan).
>>
>>52045261
I use the following in my game: http://pastebin.com/c568Cp7r

They're still being tested, really, but so far the effect seems mostly positive.
>>
>>52043524
>It might be possible for a sufficiently cunning gor to outright reject his masters and live only for himself, but I can think of no examples.
Like some kind of Archaon Gor?
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>>52045644
Hopefully better executed than him, however.
>>
>>52045732
Like the unicorn Broo?
>>
>>52045264
Fucking (politician and/or group) shill. Go back to (website and/or board) you fucking (meme).
>>
>>52032975
Fair enough,
This
>>52030270

to this is a better example.
>>
>>52039786

Yeah Vermintide was a nice surprise, I didn't expect much from it.

Can't wait for the next DLC to hit consoles.

Overall, I think Fantasy has had good games on average.
>>
>>52039988

Why would any Bretonnian worship the patron saint of the Empire?
>>
>>52045251
Ahalt has a specific hatred of Daemons and Undead, but nothing specific about Beastmen. I think if they could maneuver a herd to attack some priests of Taal, they would. If it took including them in one of their rites, so be it.

Taal does hate beastmangos, but apparently he's okay with demigryphs? I could see him making some sort of exception if the beastmen were unusually protective and non-corruptive, but you'd really have to stretch it with magic and stuff.
>>
>>52045678

Jade Wizards are fucking beast for Empire though.
>>
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So what was his sin? because near as i can tell hes a weapon made by the gods during the Civil war that no one ever figured out how to turn off
>>
>>52023632
How would someone reconcile the Wounds system of Warhammer Fantasy Roleplay with the wounds system of Warhammer Fantasy Battle? The rest of the stats are considerably easier to reconcile between the two systems.
>>
Lads when the fuck is the next batch of Made to Order coming out?

I've got money burning a hole in my pocket ready for them to drop.
>>
>>52046695
Sigmar may be patron of the Empire, but he's also the human god of offensive war.
>>
>>52046968
Probably the fact that he's completely unable to return to civilian life and consumed by an unending need for revenge.
>>
>>52047117
No, he's pretty much only an Empire god, just like knights in the Empire don't go worshiping the Lady when they want to be extra chivalrous.

The overall human god of war would be Ulfric, but he's not very popular in Bretonnia for whatever reason. Too barbaric, not chivalrous enough, something like that. Myrmidia's a little more popular in some parts of Bretonnia and the Empire - more an 'officer's deity,' but I could see how she'd be popular among Bret's as a lady goddess and someone that might care about the lives of peasants - but she's really more of a Tilea and Estalia goddess, since her ideas of strategy and learned leaders suit them more than the straightforward strength of Ulfric.
>>
>>52044924
That bridal one (Second to the left) is the bees knees!
The one further to the right is kewl aswell. Appreciate that she looks like she was kinda homely in life.
>>
>>52046968
He's the true prince of Nagarythe, and thus a close relative of Malekith.

Family guilt, not personal guilt.
>>52047054
Man I feel the same. Order factionsare my thing.

>>52047276
Sig is offensive war, Myrm is defensive war, Ulg is warriors rather than war.
>>
>>52033403
>All the video games are pretty good.

Mark of Chaos was aggressively dull.
>>
>>52046990
Multiply by 10 and prune based on what you see in the RPG.
>>
With the huge popularity of Total War: Warhammer and Vermintide, can we expect to see more Fantasy video games? I'd love to see an actual RPG based in the Fantasy universe.
>>
>>52047389
But Sigmar is only worshiped in the Empire. He's got strong ties to the Empire and its people, and they consider themselves his spiritual descendants. Again, it's like how the Lady is tied strongly to Bretonnia's identity as a culture, and no one outside of Bretonnia really worships her.

I know it seems tempting to just make a simple three part system, but it is really skipping over the differences between the deities. Sigmar's worship is as much a political and state thing as it is straightforward war, and can be focused on defensive because of how keeping the empire together is almost a sacred duty to Sigmar-worshipers. Ulfric can be offensive war as much as he can be warriors in general and defensive in the sense of the community, and Myrmidia can be defensive or offensive - her big thing is just the focus on tactics and strategy, which seem cowardly to Ulfric-worshipers, but it can mean ambushes or guerrilla warfare or whatever's most tactically sound.

It's not as if people will switch between deities depending on what kind of battle they have to fight. Some people worship Ulfric and Sigmar, or all three at the same time.
>>
>>52047897
>I'd love to see an actual RPG based in the Fantasy universe.

I want this so badly. The only thing I can't decide is if it should be first person or isometric. I'm leaning toward isometric, given that they do a better job of translating tabletop mechanics to video games.
>>
>>52048207
I want a Witcher 3-esque action-adventure one.
>>
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>>52048229
>action-adventure

I would honestly be disappointed.
>>
>>52047807
>WHFB to WFR
Multiply by 10, this is the upper limit for the corresponding wounds value.
>WFR Fantasy to WHFB
Divide by 10 and then round up.

I see where you're going with this but it doesn't quite work. The average starting wounds for Halflings, Elves, Humans and Dwarfs is 9, 10, 11 and 12 wounds respectively which means that most Dwarfs and Humans start at 2 wounds and classes that should be Lord level (3 wounds) like Wizard Lords cannot reach 21 wounds.
>>
>>52048207
I would definitely lean first person. Just looking at the maps in Total War: Warhammer makes me want to adventure through them in first person.
>>
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>>52048229
Eugh. I know when people say 'This game'-escque they usually just mean they like that game and hope it's generally similar, but to me it sounds like people just would want an in-depth mod of whatever game.

And personally, I am tired of sandboxes with nothing interesting to explore or nothing to get attached to. I am tired of Fallouts and Dragon Ages and even Witchers. Give me a game that has solid gameplay, and quality writing that will actually get me interested in the story - not just because the story is the only interesting part, but what the story reveals about the characters and the universe therein. And does not have to waste budget on giving each character talking animations and voice lines.

I would honestly rather a chess ripoff where you play 'Ritterspielen' with wizards and nobles all throughout the empire, going from city to city in a vague chess tournament. At least then it probably wouldn't disappoint me, and might be pleasantly atmospheric.
>>
>>52048312
That's the trade off, I suppose. You get visually immersed in first person, but I feel you can do more with role-playing elements in isometric RPGs.

There's also the fact that if it was a free roaming game in the style of Fallout or The Elder Scrolls, you'd have to scale down the Old World, which would be a shame in my opinion.
>>
>>52048502
>Give me a game that has solid gameplay, and quality writing that will actually get me interested in the story - not just because the story is the only interesting part, but what the story reveals about the characters and the universe therein. And does not have to waste budget on giving each character talking animations and voice lines.

This is another reason why I think an isometric RPG would be the most likely to do the Old World justice. You wouldn't need fully voiced dialogue and in isometric RPGs it's the story, characters and world that are the focus of attention.
>>
>>52048502
Meh. I want a sandbox. Or a stealth game.
>>
>>52048788
I will accept a stealth game, but you could probably just play Thief or Dishonored or something for that.

Stop it with the fucking sandboxes. They're barely fun on the tabletop, they sure as hell don't work in videogames. You cannot stretch something over a vague 'everywhere' and have everything in it be up to snuff.
>>
>>52048624
Isometric RPGs were a product of inferior technology.

I'd rather have a tight story and interesting characters like in a latter Witcher game, myself, even if it means less overall content.
>>
I would love to see a "For Honor" esque game in the Fabtasy universe, with a mix of set, partially scripted missions, and a free roam mode akin to witcher 3 with multiple large setpieces.

The fighting mechanic in Forh Honor would fit the "goons and heroes" idea of Warhammer really well too.
>>
>>52048860
>Isometric RPGs were a product of inferior technology.

Not really. They're the best way to represent the mechanics of many tabletop games, especially party oriented RPGs. There's a RPGs like Morrowind and New Vegas limit the number of followers you can have, and that's because party management in first person is almost impossible.
>>
>>52048837
The reason I want a sandbox game is the reason I bought an army with no named characters and ignored ET.

I want to play my story, not someone else's narrative GW writers forged.
>>
>>52048933
It works for Shadowrun.

Fuck it. Get Harebrained Schemes on it.
>>
>>52049132
They'd probably do a good job. And I would have said Obisidian before I played PoE. They played it so safe with PoE that I doubt they could present the "grim world of perilous adventure" accurately.
>>
>>52048502
They could turn The Enemy Within campaign from WHFRP into an amazing RPG game. Well written, atmospheric and still regarded as one of the greats even today.
>>
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>>52049206
That's exactly what I was thinking.

You could also use shorter modules as sidequests.
>>
>>52049308
Yeah, I'd absolutely love to play this.

What studio do you think is best equipped to handle it?
>>
>>52049425
Harebrained.
>>
>>52049425
That's a really tough one. I would have probably said Obsidian before Tyranny and inXile before Numenera. Now I'm not so sure either could pull it off. I guess that only leaves Harebrained Schemes.
>>
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>>52049116
But sandboxes don't scratch that itch! They either don't give you enough options, or have it all so vague that it doesn't really feel worth going after anything. With most games, you could do more just with your miniatures and your imagination.

Besides, you can't exactly have a mercenary company or an army or even a group of adventurers with just one character. Maybe it will be one of those kinds of games with multiple party members, but that just gets too Mass Effect-like for my taste, or you end up with vague bland followers like in Skyrim.

At least let them do a few linear, focused RPGs first so whatever game developer knows what kind of stories they can make in the world. You know if you gave this to Bethesda, for instance, they'd poke at it for a few minutes and make a vague story about dads.
>>
>>52049659
Why not both?

Isometric Harebrained, Bethesda sandbox.

Or sandbox in the same sense as Far Cry and GTA where you follow a story but spend most of your time fucking off.
>>
>>52049543
>>52049550

Looks like it's Harebrained Schemes then. It could be the Baldur's Gate of it's day. If only...
>>
Anyone knows how the 9th age is doing? My group picked it up but we are only doing basement games, no tourneys, no game stores, no nothing. I've been wondering if it's been popular/growing or if we are investing in a dying game?
There is never anything about it in /tg-warhamms/.
>>
>>52049543
>>52049550
I loved dragonfall but one has to admit that the first game was pretty bad and hongkong pretty meh.
>>
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>>52049688
B-but I don't like Bethesda sandbox, anon! And obviously my opinion matters the most.

I get it might be what you enjoy, but I feel like it's too...I can't think of a good word for it. It wants to allow you to go in every direction and do whatever you feel like with the tools it gives you, but it only gives you so many tools, and with every direction open there's little of actual substance whereever you go.

Warhammer Fantasy should be a little grittier than that. It's the setting where if you go off the road into the woods you're fucked over, or you go into the wrong back alley you're dragged off into a cult. Exploration should be restricted - possible, but discouraged by how dangerous the world is. You shouldn't be a big name hero right off the bat.
>>
>>52050174
I liked everything but the Hong Kong Decking. It really sucked.

>>52050509
I think that the Bethesda writing is where the game would fail. You can't have a Warhammer Fantasy sandbox where you can become a Pat/Matriarch of a College Of Magic. Or lead a WAAAGH.

The gameplay would work, the quests all over the place works since it allows you to act as you see fit, but the direction is a problem.
>>
>>52047389

Sigmar is only a God in the Empire since he founded it. He was just an ordinary man to everyone else. That would be like Jews worshipping Jesus.
>>
>>52047543

Yeah it was dull but it wasn't shit.

It was just a watery RTS. Mediocre at worst and okay if you were a Warhammer fan since it was long before the days of TW:W.

Compare that to the 40K phone/tablet manure.
>>
>>52048502

> Give me Warhammer Chess.

I'm sorry but that sounds fucking shit, and I imagine you are in a very niche group.
>>
>>52047897
I'd be honestly very surprised. Games Workshop will probably shift over to AoS licensing
>>
>>52051825
http://examples.yourdictionary.com/examples-of-hyperbole-for-kids.html
>>
>>52049197
Did you play The White March? It's significantly better.
>>
>>52050128

There was a tournament in my town this month. About 50 people I think. They have 10,000 members on the website.

We rarely talk crunch in here, so I think most hard-core 9th Age fans just go to the forums for that.
>>
>>52051869

How is

'I would honestly rather'

a hyperbole? We have a 40K Chess game you know?
>>
/v/ here, why the fuck hasn't anyone told me how hatty Warhammer is compared to 40k? Truely this is the better game, look at those hats!
>>
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>>52052089
/v/irgin, there's something you need to know.

Some of the hats...have feathers.
>>
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>>52052089
>>
>>52051747
Jews DO worship Jesus, dumbass. Just as a prophet and not the literal son of god like Christians.

There's always been a great deal of debate among Judaic sects about exactly how important he was, but the general consensus is that he's a holy man of some kind.
>>
>>52051845
Unlikely actually. GW has to use their copyright to keep it, and since most of their characters are not going to appear in AoS they have to use them periodically.

It also requires GW editors to oversee game development and decide what is canon and what can be in the game like they do with 40k games. Anything Warhammer Fantasy can be basically anything and they give no fucks.

Finally, they do not choose what games to make. They lease their IP to companies that are interested, and Fantasy is a proven property while AoS is an unknown.
>>
Since FW's Black Fire Pass book never got released, what's the next best book to read to get a sense of what that battle was like?
>>
>>52052089
>hats
>not putting entire religious alters on your head
>>
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>>52052089
Warhammer Fantasy runs on taking some of the most ridiculous real life hats and dialing up to 11.

Shit, there's an entire faction devoted to beard/hat combos. They also enslave demons and lesser races.
>>
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So I impulse-purchased a bunch of Wood Elves with the squatting of Fantasy. Discontinued stuff.

I'm not really interested in Wood Elves lore-wise though.

So what if I painted these...like 40k Harlequins with the symbol of Loec? How lorebreaking is it?
>>
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>>52052241
But this guy's hat is a FUCKING HOOD ORNAMENT.
>>
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>>52052565
This is one of the most righteous motherfuckers I've ever seen.
>>
>>52052517
They don't worship him just like how they don't worship Moses, Elijah or David.
>>
>>52052547
>Anything Warhammer Fantasy can be basically anything and they give no fucks.
That is a good point.

Games Workshop were far, far too frugal with Fantasy games while the IP still existed. Imagine if Vermintide or Total War Warhammer came out in the middle of 6th or even 7th edition. I'm sure the game would have been in a much better state as a result. Kirby never really seemed to understand how many people were introduced to 40k through Dawn of War.
>>
>>52052893
Sadly you have Kirby to blame for that. The general policy of GW at the time was that anything non-miniature is advertising, something that Ansell figured was important which is why he invested in a heavy metal band to promote 40k. Kirby figured if you're gonna buy minis, you already know about Warhammer or will find out eventually.

So no vidya basically. It wasn't worth his time to try and get made, and it wasn't worth the investment of money.
>>
>>52052856
According to Merriam-Webster:


Definition of worship

1
chiefly British : a person of importance —used as a title for various officials (as magistrates and some mayors)

2
: reverence offered a divine being or supernatural power; also : an act of expressing such reverence

3
: a form of religious practice with its creed and ritual

4
: extravagant respect or admiration for or devotion to an object of esteem worship of the dollar

According to that all prophets, saints, apostles, and other holy men are worshiped.
>>
>>52052979
We're using the word in a religious context, so the second one is what applies here

Regardless, this has nothing to do with Fantasy so let's just agree to disagree
>>
>>52052640
It isn't. Anyone can get big into Loec, though his big cult among the Wood Elves are the War Dancers.
>>
>>52053063
So a bunch of Elves wearing extravagant multicolored clothing and masks running around isn't bad?

I'm not thinking of painting these as Loec Wood Elves, I'm thinking basically 40k Harlequins using Wood Elf models.
>>
>>52053084
No, it isn't bad, but it WOULD be unusual. Wood elves principally worship Isha and Kurnous. Still not impossible, however.
>>
>>52053181
I'm only really into the aesthetic and a way to use these models for something that interests me.

Any chance you know about the Harlequin lore? They're just regular Eldar that decided to join the cult of a wacky god, right? Would that fit into Warhammer Fantasy, maybe pulling Elves from all three types?
>>
>>52053546
Kind of. I haven't followed 40k since 4th, but from what I remember Harlequins are implied to give their soul up to Slaanesh or something
>>
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>>52053546
Not really - at best you get something close with ET, but that's lumping them all together in one group, not one group that all groups can get lumped together in.

Most Wood Elf colorschemes are based around nature, so you might be able to get away with dazzling fall colors or bright spring blooms.
>>
>>52052517

Jesus is not divine to them.
>>
>>52053546

This would make a good Mordheim war band.

A travelling troupe of Elves from all races who are just there to piss everybody off by not letting them get Warp stone.
>>
So, anyone who has GMed WFRP 2e before, what's your tips on running it? I'm thinking of running that after I finished up a long-running game I've been GMing for about a year now.
>>
>>52053588
Opposite according to 1d4, it seems like their #1 job is fighting Slaanesh.
>>52053601
So the Elves are basically stuck in their cookie-cutter and you can't really add or mix groups?
>>52053970
Actually, there was quite a few Elves in Mordheim with that same basic storyline. Three I believe. Nobody knew if they were High/Dark/Wood, and they were there to kick ass and chew Warpstone.
One was a swordsman, one was a wizard pic related, I think one was a female cloak and dagger type character?
>>
>>52055047
>>
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>>52055064
>>
>>52055047
You're thinking of Aenur, the Sword of Twilight. I thought he was a guy myself, but some gender reversals would be fun if the game ever gets remade.

>>52055064
that is a kislev ranger with a wicked rad paint scheme
>>
>>52055079
can you believe that this model was given away free with white dwarfs? It's remarkable.
>>
>>52055101
That was the official GW paint scheme, I saved that off their website. I swear there was a third mysterious Elf character though.
>>
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>>52055064
>>
>>52055127
Now you get a Sigmarine. A basic footplodder noname redshirt Sigmarine. Made of a different plastic I think.

Shit sucks.
>>
>>52055162

If someone came to my house and gave me 200 Smegmarines shit would suck.
>>
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>>52055178
I know, right?

They're so fucking shitty they're actually not worth the time it takes to paint them, even if free. At the best they're worth having one to use as a template for testing color schemes.
>>
>>52055187
I think this is the last saved old site thing I have.
>>
>>52055200
dunno why they changed the website design from this one, it was so much nicer and easier to navigate
>>
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>>52055200

> Be me.
> 1st of December
> Birthday a few days before Christmas
> Mother tells me to write joint present list
> Go onto GW old site...

VIEW ENTIRE ARMY PRODUCT LIST
>>
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>>52055047
Okay, so in 40k the Eldar have basically Craftworld and Dark Eldar flavors, with two 'middling' groups - the Harlequins and the Corsairs. The Dark Eldar and Craftworld Eldar don't have a strong hatred of each other - mostly they see each other as misguided cousins, or the Dark Eldar see the Craftworld Eldar's angst as delicious. Sometimes the Dark Eldar are ambitious and want to go off on their own, sometimes the Craftworld Eldar feel the Craftworlds are too strict and want to run off and explore the galaxy and feel things freely; there are details in the lore about this, and the Harlequins (with an actual deity to follow that's not broken up or dead) and the Corsairs (which take in Craftworld and Dark Eldar) provide a good middle ground for interaction. Sorry to tell you so much of what you already know, but it's important to set up how Fantasy is different in a nutshell:

The Dark Elves hate the High Elves because they consider themselves to be the truth rulers of Ulthuan that were betrayed, and are nursing a bitter vengeance. The High Elves hate the Dark Elves for their betrayal and continued wars that ruin their land and sap their strength. These are not as much cousins as bitter foes. The Wood Elves don't want to reconnect with the High Elves, and don't really want anything to do with the Dark Elves, basically being the Neutral compared to the respective Good and Evil.

I don't like how you term it as cookie cutter, but these factions have good reasons to not really want to work together - they have some lore about wandering units, but there are no middle ground things like Corsairs or Harlequins, and they have much stronger reasons to dislike each other and avoid working together than the Craftworlders and Dark Eldar, who both are basically survivors of the same empire by different means.

If you want to make up something, you can try. There's probably some old Sea Elves lore you can dust off, or you can homebrew or headcanon, take mercenaries.
>>
>>52055273
There's also the Exodites in 40k
>>
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>>52055296
Oh yeah, them too. But I don't know how often they get off-world, and they seem pretty Craftworld aligned all in all, since some of the Craftworlds want to protect them or regrow the Eldar Empire from them.

Either way, I don't think they're the same 'bridging the gap' faction. You could argue they're a little more like Wood Elves themselves, really, and may have been worked in for if GW wanted to bring Wood Elves into 40k somehow as an official army.
>>
>>52055273
The Wood Elf bit seems odd to me. They have absolutely no solid reason not to open alliances with High and Dark. In fact their origin is with a past Everqueen. The only way it makes sense is if Athel Loren has a Hist/Argonian relationship with them, but I've never seen that indicated.

Beyond that its strange how 100% of the colonies were destroyed or went back to the Phoenix King when called. Weren't there colonies worldwide? Grudge Of Drong and the story about Aislinn destroying Marienburg suggests there's plenty of High Elves who don't give a fuck and just want profit, who'd have stayed out of the civil war in the first place.
>>
>>52055400
According to the Lexicanum the Harlequins actively recruit from all three types of Eldar and increasingly more and more Eldar are fucking off from their own factions to join them. 1d4 is implying that the reason is the Harlequins all knew that all three groups were going to fuck up and made a plan that ignored prophesy by destabilizing Chaos itself.

That actually seems to me like an offshoot of the Phoenix Guard/Witch Elf/(Wood Elf priest unit) thing where you'd have a group of Elves dedicated exclusively to Loec drawing converts from the devotees of the other gods.

I mean, if you're a Phoenix Guard and every day when you go to bed you have to look up at your life story about how you're a loser nobody liked and will be eaten by a Keeper Of Secrets after taking a blow for fucking Tyrion there's a good chance Loec's "throw a wrench in the works" is appealing. Or a Witch pissed off that Slaaneshi Dark Elves are ruining Khaine for everybody.
>>
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Will we ever see a Demon Souls/Dark Souls/Bloodborne-ish game set in the Warhammer Fantasy Battle universe?
>>
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>>52055414
Well, there is implied to be some sort of connection between the Wood Elves and Athel Loren. Someone more experienced in their lore could probably point it out more properly, but they're tied to it in ways that I can't quite explain, and not just with Orion and the Wild Hunt. But there is definitely something about them rebuffing High Elf attempts to reconnect with them in the lore - they have no interest in joining up with their homeland kin.

There are still colonies out there, but I imagine most elves were intensely loyal to Uthluan, and probably would be more than willing to go home, I'd imagine - it is a literal paradise in many senses, and they wouldn't want to stay in the colonies. Most of the will-be Wood Elves fled to Athel Loren because they were the remnants of the people who had actually suffered on the front lines of the War of the Beard, where other colonies would be fighting Dark Elves or otherwise on the edges.
>>
>>52055162
You actually got one of the Khorne priests recently.
>>
>>52055512
You mean the Skullsecrators™? Or the Bloodbarians™?

Did they actually splurge and give people the Goremongers™?
>>
>>52055489
See, that's odd considering there's three kingdoms that suck but the Elves stay there anyway, an entire ethnic group in Cothique that just don't like staying on Ulthuan, and the fact that bothered colonizing in the first place.

Plus Dwarfs didn't sail then. Elves had colonized all over the world.
>>
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hey lads, I was trawling ebay and I found one of the promo grombrindal white dwarfs for very cheap, now I know 0 people who play warham dwarves so I'm just posting it here if somones into it and might find themselves a sweet deal.

anyway here he is, he comes with 3 other dudes for 15 dollarydoos.
http://www.ebay.com.au/itm/4-Dwarfs-Slayer-Command-Metal-OOP-Classic-Warhammer-Fantasy-/192116455577?hash=item2cbb087899:g:ubcAAOSwB-1YqOhz
>>
>>52056014
thanks these will look great with my age of sigmar army
>>
>>52055512
The original Warhammer should have Khorne priests or sorcerer.
Khorne doesn't hate magic by itself. He just despises killing his enemies with magic attacks since not enough blood flows and its unhonorable.
So make the Khorne lore without any magic missles and just buffs and shit.
>>
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>>52055852
At the time, having a bunch of colonies was fairly profitable, especially with overall peace and lots of trade with the dwarves and distant Cathay. Most of the High Elven outposts that still remain are to control that trade.

But after the War of the Beard, the High Elves were exhausted of troops, and when the Dark Elves suddenly attacked they had to draw everyone they could from the colonies to join the struggle. By the time that was over, they'd lost most of the lands they'd once owned, and they didn't have the manpower to reclaim most of them, and at the time most Elves wanted to focus on rebuilding and restoring their strength. Even nowadays there's the idea that the High Elves are a slowly dwindling race and don't have the power they once had, because it seems like every time they need a breather, there's a new invasion.
>>
>>52056180
Considering like three of those outposts is still a manned colony, they must still have a lessened sense of military loyalty.
>>
>>52056028
I know you're just memeing but man, thinking about it that way makes me feel like throwing up.
>>
>>52056180
>and when the Dark Elves suddenly attacked they had to draw everyone they could from the colonies to join the struggle
Which was the right thing to do. Caradryel was one of their best Kings.

>>52055489
>Well, there is implied to be some sort of connection between the Wood Elves and Athel Loren
As far as I can tell, they are just so intertwined with Athel Lorens strange flow of time and it being almost a different dimension, cut from the outside world. They are basically living in a different world.
>>
>>52056273
They really only have the scattered citadels, fortresses, and occasional cities on some islands and such. They're really only there to guard trade routes and make sure that no one fucks with their trade. They're seriously protective of that for some reason, even making treaties with Marienburg that help keep it balancing between Bretonnia and the Empire.

I don't know exactly what you mean by the military loyalty thing? They drew everyone they could from the colonies (except around the Bretonnia area, where they escaped to Athel Loren), and after the war was done they resettled the areas that hadn't been overwhelmed by orcs or beastmen or lizardmen or whatever the hell else.
>>
>>52053970
That sounds like Top Loec to me.
>>
>>52056034
You mean like in AoS?
:^)
>>
>>52055414
there are colonies world wide but only the old world colonies were called back.
>>
>>52055836
So what? They still gave you a hero model for free my friend. Or are you shifting the goalpost now?
>>
>>52057166
He's just drawing attention to the drop in quality
>>
Says on the Forest Dragon's profile that if a model suffers a hit from it's breath weapo, the model and its unit get Stupidity for the rest of the match

It just says "hits" so that means you don't actually need to land any wounds, right?
>>
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Vermintide has a new patch. Looks like Fireball is getting nerfed.
>>
>>52055237
I hope she is rich senpai
>>
>>52056014
Nice Kragg The Grim on the far right.
>>
>>52056331
You can't have 100% of a population as soldiers, and merchants generally refuse to go along with the will of the nation fully. You have to have independant Elves who shrugged at duty and kept doing their thing.
>>
>>52059827
The High Elves are all part time soldiers or something like that. Maybe it wasn't always that way, but I wouldn't be surprised if every citizen had at least some military experience, due to long lifespans and regular fighting.

Why would any good Asuryan-fearing elf shrug at duty, especially when the protection of your ancestral home is at stake? You might argue there's no good reason for them to leave, but there's really no strong reason for them to stay. Profits aren't going to be of much use of there's no homeland to increase them with trade back and forth.
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