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>shooting at the villain before he gets a chance to say anything

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>shooting at the villain before he gets a chance to say anything

He could have been your dad or some shit.
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>>52015911
But think how fucking funny it would be to find out after
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>>52015911

>giving your dad the chance to shoot you
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>>52015911
The less I know about the villains and their motivation, the better.

By humanizing my enemies, I establish the world as morally gray, and it creates ethical problems later on.

Far better to slaughter them like dogs and never concern yourself with the issues.
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>>52015911

I always make sure to give the villain enough time to speak so we all know what a silly head they are.
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>>52015932
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>>52015911

I'm reminded of that scene in Empire Strikes Back when the door opens, revealing Darth Vader, and Han immediately draws and shoots at him. Which actually was pretty awesome. Honestly I wish more players would do that.

Niw if your players do this to every NPC they meet then you've got a problem. But if you've set your villain up right, then you shouldn't expect anything other than fight or flight when the villain shows up. And the villain shouldn't either. If he's so tough, then he should go in prepared to neutralize the opposition if he feels like a chat.
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>>52015974
>>52015932
i get what hes saying, by concerning yourself with their motivations and their side of the story you create unnecessary moral dilemmas for yourself, so its far easier to shoot first as questions never
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>BBEG is finally captured
>Have him at gun/sword/whateverpoint
>"Before you kill me I have just one thing to say"
>Let him speak
> You can save up to 15% on your car insurance by switching to Geico
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>>52015911
>not shooting the villain WHILE he's talking
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>>52015911
https://m.youtube.com/watch?v=02OfZVyd6bE
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>>52016020
But how does that make the morality of the situation disappear? Ignorance is bliss?
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>>52016024

I'll take that over some banal "but I'm the TRUE good guy" monologue any day.
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>>52016055
>your buddy shoots the villain while he's talking, denying the player any choice in the matter

YES. REDEEMED THE GAME FOR ME.
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>>52016055

That fucking cunt ruined the whole game for me.
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>>52016063
Why else would Int and Wisdom be a common dump stat for paladins?
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>>52015911
Jesus Christ, I've never noticed just how good GIECO's cgi is in their commercials.

Ironic how their actual insurance is pretty garbage, from what I've heard.
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>>52016055
This is acceptable, because we already knew his deal, and just hated him SO FUCKING MUCH

pic related
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It's all about whether the group are on the same page or not.

Genre conventions are something that should always be acknowledged and discussed- Are they a part of the game or not? To what extent to things follow or subvert them? Establishing that common ground is vital, and avoids moments where what one player might consider a natural reaction seems like disruptive bullshit to the rest of the group.
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>>52016020
Are you suggesting that moral and ethical dilemmas don't exist if you don't hear them outloud?

Or just that they're going to make you feel weird later do don't listen?
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>>52015923
This desu
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>>52015923
>FUCK YOU DAD!
>"The fuck are you talking about, I don't even know yo-"
>*shoots him*
>I just had to be sure.
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>>52016055
>>52016084
Reaver shooting the villain was an enormous dick move although it required reloading and replaying the last mission again to to realize it because I cut the fucker down the moment he lost his invulnerability.

At first I thought the game had glitched and I'd missed the boss fight. But no. It was just lazy writing.

What grinds my gears more is that there is no option to string Reaver up from a lamp post with piano wire.

Not even in 3 when you are king, he has previously tried to kill you, you know he is cultivating were-wolves and you can't even kick him out of governmental office.

Choo Choo! All aboard the Molyneux Rail Road!
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>>52016308
Garth was the only hero I could stand, and even he had bouts of utter stupidity.

"Hmm, that giant pyramid looks to be ancient dark magic, shoot at it to see what happens. What? It wants to kill us!? We can't just destroy this artifact!"
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>>52015911
Or he could have been about to release a pack of rabid Wolverines.
Or push the button to release his doomsday device
Or execute a captive
Or try some dumb shit like saying we're not so different because he slaughtered innocent defenseless people, while I had to kill people he threw in my way to stop him.

So nah, fuck him and fuck anything he has to say.
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>>52016308
>I cut the fucker down the moment he lost his invulnerability.
personally i was unaware until just now that Reaver even did anything in that situation
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>>52015911
Frogposting, on /tg/? What a disappointment. I thought this board was spared that shit.
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>>52015911
>Not knowing your dad
My character isn't a nigger.
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>>52016370
That's obviously a turtle.
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>>52015911
who cares retard its about winning

if you arent ruining your retarded dms day ur doing it wrong
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>Every time you beat a boss, they join your entourage.
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>>52016405
You don't get to play much do you?
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>>52016145
This.

Maybe your players actually like the villains you've developed as a DM and want to hear more from them?
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>>52016438
not my fault fucking dms are pussies that get pissed as fuck when they lose
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>>52016438

Ignore them. They're either a troll or the type if irredeemable idiot who actually likes adversarial GMing.
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>>52016481
haha you sound like such a hipster faggot
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>>52016463
>>52016533
0/10 Try again friend. Next time don't make it so obvious by coming on too strong.
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>>52016559
You say that, but you're still answering him
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>>52016533
nou
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>>52015911
My only issue with this is that I had a player who would do this mid description of the perfectly aware boss(who sometimes was being described as part of said encounter's surprise round) thinking it would allow him to just not have to roll initiative.
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>>52016582
Since when does judging a troll equal to falling for it's bait?

That's silly.

I don't want an answer to that question, if you insist i'll kill this branch of the conversation here.
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>>52015911
> >shooting at the villain before he gets a chance to say anything
>giving a villain a chance to speak, so that he can silver-tongue his way out of the situation
Nah.
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>>52015911
Even if he was my dad, the fucker was going to be shot anyway, so I would prefer to get it over with and go the fuck home to the family I actually do care about.
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>>52016149
>moral and ethical dilemmas don't exist if you don't hear them outloud?
That's how it works in fiction.

If the GM never gets a chance to establish an ethical dilemma, then he might feel weird about having it bite the players in the ass. Or said ass-biting moment might not have the impact he wanted because the players don't have the context necessary to understand it.
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>>52016836

But then aren't you actively working against having a compelling and enjoyable experience by doing your utmost to avoid them?
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>>52015974
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>>52017093
That's how BlackLivesMatter does it.
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>>52016383
But your mom is a whore
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>>52015911
>he could have been a hook for more retarded adventures or some shit

nah i'd rather be lord of my own destiny.
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>>52015911

My players do this all the time. And then are utterly confused about what the bad guys plan was/is.

Also, notes,databases, and friendly NPCs trying to clue them in are for pussies. Apparently.
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>>52016836
>not roleplaying your characters doubts about the unknowable other and violence
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>>52016349

>So nah, fuck him and fuck anything he has to say.

Honestly this. If he's the villain then he's probably done something which makes me totally uninterested in hearing his reasons why. If he hasn't, then he's not really a villain and I don't know why he's KOS.

It's not murderhoboing if the person you're attacking has objectively done awful things to you, your friends, and others.
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>>52015911
>DM puts "A Boy Named Sue" on
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>>52018153
Came here for this.
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>>52015911

> it was a smoke and mirrors setup
> you just broke a mirror. That's bad luck.
> -2 to all rolls for the next 7 sessions
> The villain laughs maniacally from around the corner and jumps out a window, zip-lining to safety now that his plan is complete

If you're going to be so predictably "edgy" and "pragmatic" in a setting clearly build round dramatic tropes, I'm going to make you feel as foolish as you are acting.
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>>52016020
>>52015932

This is a great motivation for a weird villain, a very old warrior with a strict code of ignorance in terms of moral dilemmas.

He's fighting a war that's been over for a century. He kills women and children because, as far as he knows, they come from a civilisation of ALWAYS NATURAL EVIL and as long as his view isn't contradicted he can keep doing what he's doing. He's made it a point of never learning how to read and when rumours came that peace might be declared he deafened himself. He wanders the land, slaughtering the descendants of his enemies.

A small cult of deus vault types have been attracted to his unwavering dedication to purging and have followed him on a holy pilgrimage. He doesn't lead them in any way, they live by his example and try to interpret what he would want.

In simplified D&D terms he would be lawful evil. He does what he does because it satisfies his sense of duty and spiritual superiority. He doesn't actually care about moral consequences or the meaning of codes, so long as they are technically upheld he can claim the ultimate high ground.

He is extremely powerful, with his cult in tow he is practically a force of nature. Many villains find it useful to trick him into attacking their enemies.
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>>52018457
>shooting the bad guy
>edgy
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>>52016063
yes, chances are i wont stray my course even if i do find out - the path is set, why make myself feel bad afterwards?
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>>52018838
Why force yourself to be so stubborn? If your feelings are strong enough that your choices won't change, then you have no real need to feel bad
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>>52015911
Look, this is how we do it. Greg casts Detect Evil, we hear what Greg's verdict is, and depending on the answer we may or may not take a chill pill and hear the bad guy out on what he has to say. I won't allow any living dad of mine to be a villain.
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>>52015911
If I didn't know he was my dad, why would I care
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>>52015911
I did this to a lich. I was drunk and my character was beyond pissed at what he had done to become a lich.
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>Siring a welp then giving it over to the monastery

He could have been a protagonist or some shit.
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>>52018778

> Pssht, nothing personal kid. I'm too cool to care about the plot of this adventure
> not edgy
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>>52019694

>not wanting to sit through a monologue is Coldsteel-tier edginess
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>Letting the BBEG cast a curse
They can't chant a spell if they're dead.
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>>52020506

It may not be edgy, but it is stupid and rude.

Rude because your are shitting all over soemthing that the GM prepared for you for no reason.

Stupid because dissing genre conventions like the villainous monologue is a dumbfuck idea when those same genre conventions are the only reason most PCs are allowed to do anything at all. The same sort of PC who wheezes about 'realism' and 'its what my character would do' would throw an absolute bitchfit if the GM had their character ever suffer 'realistic' repercussions for half of their misdeeds.
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>>52020672

If getting to play Han Solo is stupid and rude, then I guess I like being stupid and rude.

>Rude because your are shitting all over soemthing that the GM prepared for you for no reason.

Personally I love it when my players are proactive. What you're describing is guilt-tripping players to get them to just sort of agree to your plot railroad. That doesn't sound like a fun game to play in or to run.

>Stupid because dissing genre conventions like the villainous monologue is a dumbfuck idea

I mean, I guess? I don't really care, as a player or a GM. If I've set up my villain right then my players don't need to hear him wax poetic about how they're the true bad guys to get invested in him. There are plenty of times when a PC might have to sit and chat with the villain but most people wouldn't pass up a chance to take a shot at the guy who killed his parents/buddy/girlfriend.

>The same sort of PC who wheezes about 'realism' and 'its what my character would do' would throw an absolute bitchfit if the GM had their character ever suffer 'realistic' repercussions for half of their misdeeds

If that player tries something against the villain when it'd be smarter not to and then gets burnt for it, that's his issue and should be something he knew the risks for. He wants to stew that's his problem. But I won't fiat away his agency because I have some unspoken rule he has to play it my way or get killed.
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>>52020758
sorry mate but you sound like an edgy 12 year old
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>>52020758

This all links back to >>52016145

Neither way is right or wrong, it's all about what the group expects.

You seem to not give a fuck about genre conventions. And if that's what you and your group enjoy? Awesome.

But other groups do care about genre conventions, and if that's the setup for the game than someone recklessly ignoring them can and will ruin the experience.

This was mentioned in a thread about horror games the other day. It's really fucking hard to run one without making use of the genre conventions, because if you don't then people will often just turn around and leave or call the police when they see the dark, spooky place they're meant to go to or whatever.
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>>52020777

>anyone who doesn't sit through my page-long villain speech is just an edgy kid

You know impatience with banality isn't a sign of immaturity, right?
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>>52020783

You guys keep bringing up "genre conventions" a lot and I don't quite understand what you mean.

Yeah the villainous monologue is a genre convention. So are things like finding out the villain is your father, or having a final showdown with her. And, guess what, shooting the bad guy before he has a chance to kill you. Or have you never seen a Western?

What it sounds like to me is you build your plot around a laundry list of things you got from TVTropes, then expect everyone to play ball with this because good storytelling is apparently a math equation or cooking recipe. Two Parts Five-Man Band, one part Big Bad, add in some Genre Savvy and a Face-Heel Turn for flavor.
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>>52020827

You'd do better off reading what people say rather than coming up with your own bizarre explanations.

Genre conventions, y'know, vary. It depends a lot on what genre you're trying to emulate.

For some genres? Sure, shooting the villain on sight makes perfect sense. In others, the stand off before the fight and an exchange of words is so baked into the genre that it's taken as standards.

Now, the occasional subversion? That can be interesting. A character who, despite having followed the line most of the time, breaks and shoots first in response to a particular event? That can be interesting.

However, a character in a setting where that kind of thing is taken as read, which the rest of the group are on board with, who just shoots first every fucking time is an asshole just making the experience worse for the other players.

Context is everything.
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>>52016836
But a ethical dilemma can still happen if the DM is subtle enough.
Ignorance is bliss, but that doesn't mean the DM won't hint at what's going on in a way that you can't just stab away.
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>>52020871

>who just shoots first every fucking time is an asshole just making the experience worse for the other players.

Well obviously I'm not talking about some guy who shoots his way out of every problem he comes across. The bridge guard asks a toll so the player stabs him? That's annoying, and the hammer will fall on that.

But if the big bad, the evil villain who was built up the whole campaign and who personally killed a player's family suddenly rounds the corner or is standing on the other side of a closed door? Why would that player not take a shot at him, other than they're in an environment where it's obviously suicidal? Why would a character just stand there and let him talk unless the villain makes it immediately clear it's in his best interest not to? I feel this is applicable to any game. There's a difference between not shooting because it'll get the cops called on you, and not shooting because you want to pay lip service to what ever half-baked monologue the GM begged the players to let him recite.

>Genre conventions, y'know, vary. It depends a lot on what genre you're trying to emulate.
See, when I see something like that I think you're talking about not playing a minigun-toting supersoldier or magical loli witch in a spy game. Taking a shot at Darth Vader is something which feels in place in just about any setting.
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>>52015911
k.
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>>52020827
>Or have you never seen a Western?

Which is a different genre. With different conventions.

You wouldn't expect the dude with a knife in a fantasy RPG to be that big a threat to you, and you would probably be kinda confused if he just sort of teleported around whenever you were not looking at him to jump out at you from new and interesting dark places. That's because in the fantasy genre, as a level 10 Artisan Weaver, a guy with a knife isn't supposed to be a threat to you unless you dress it up with poison or ninja training or something. But in a horror story/game, a guy with a knife is a serious fucking problem. If he stabs you, you WILL die.

The flip side is also true. You wouldn't expect to get to the introduction of the masked serial killer in a horror movie, only for the group of college kids to all instantly huddle up, grab weapons, and take turns beating him to death with sticks and not running away no matter how wounded they get or even if some of them die. And when the masked serial killer dies, you only take off his helmet so you can wear it yourself for the extra head protection. Because that's murderhobo logic, it doesn't belong in that story.

Shit like the villainous monologue is a thing because in many fantasy stories, the villain and the heroes meet very rarely. Because for most of the story, the villain is so dangerous that if they DID meet the heroes would get stomped because they haven't gathered the orbs or destroyed the ring or whatever. So the villain needs to be able to squeeze a lot of personality into a very small span of time. Pre-battle banter is the traditional means for this.
Remove the monologue, and the villain is just some wizard you went on a long and convoluted quest to kill because some old guy in a tavern doesn't like his political policies.
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>>52020953

>Why would that player not take a shot at him

Because sometimes it's more fun not to. It's that simple. A bit of pre-fight banter, the good old standoff where words are exchanged... In the right context, those are awesome moments which really add a lot to the coming fight.

But, again, it depends a lot on context. The kind of game, the kind of setting, all of that.

Although I guess that's also a general rule. If you make a character who consistently acts against the setting and detracts from the game as a whole, you're an asshole.
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>>52021018
>If you make a character who consistently acts against the setting and detracts from the game as a whole, you're an asshole.
But what if you have a DM that plays around with that idea?
That one arsehole can be done well if written well, like that thread talking about plopping a Dark Souls PC into a typical shonen harem. Writing is key to making any character good.
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>>52021086
Then you wouldn't be detracting from the game as a whole, so you wouldn't meet the standards set forth for being an asshole.
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>>52021086

Making a character who is deliberately incongrous for the sake of comedy can work, but you may notice that in those cases it is that same character who suffers. He is the one that doesn't fit in, he is the one constantly exasperated that the rest of the world doesn't make sense. His method of doing things only rarely works out in his favor. His life is a joke, and he is the butt of it.

The Dark Souls PC in the magical girl group worked specifically because if was funny that he never talked and just wanted to sword fight things, but the antics of his group meant he rarely got the chance to do so. His woe was our laughter.

Reverse the polarity on that, where that one character is bringing the rest of the group down, and it stops being funny. Its either a powerwank fantasy of one character being the only one cool and smart enough to solve problems, or a guy being a total buzzkill.
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>>52017109
>a peaceful civil rights group is EEEEBIL
You people are absolute morons you know that?
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>>52023353
Bottom of the bait barrel.
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>>52023353
>Blacklivesmatter
>Peaceful
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>>52015911
>shoot villain
>collapses laughing mad
>go right to the ultimate final super boss from his first form dying with no context, wipe party
>>
>Shoot the villian
>It wasnt even the villian, just some random soldier telling you that he is in another castle
>Since you killed him you dont know in what castle he is now
>>
The villain probably has a lot of hit points. Are you sure one shot is going to finish him off?
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>>52024269
No, but it sends the message that you either do not care about the BBEG's bullshit, or have had enough of it.
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Monologues are for chumps, fags, and 2edgy4you pieces of shit.

If anyone monologues near someone that might want to kill them, expect to be punched in the face. Period.
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>>52015911
>The DM sighs when we shoot his villain pre-monologue for the 5th time

clearly the players do not want campy cartoon villains
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>>52018920

If I'm not going to change my mind anyway, why bother to hear the bad guy out? If I've spent my whole life training to kill someone, I'm going to just kill him as quickly as possible. I'm not going to wait for him to say "Wait, I have a good reason for wh-"

Don't give that fucker an inch. Gut him first, worry about the rest later.
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>>52023353

Aren't they a terrorist organization, like the Black Panthers?
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>>52023353

Go away Soros or I'll turn on the gas
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>>52015911
>villain not shooting at the PCs the first moment he sees them
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>>52015911
How is that not the obviously right choice? It works the other way around, too. Just think of how many dead heroes and villains would've succeeded in their good/evil plans if they just got it over with instead of having a long-winded talk with the hero/villain? Numerous campaigns could be shortened or avoided altogether if people just remembered Tuco's words from The Good, The Bad and The Ugly.
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>>52020777
I mean, no, he doesn't. As with pretty much anything ever /tg/ related, it comes down to your specific group. I've had it both ways in my games. One of my players had a character who had been manipulated by the BBEG into killing his son's fiance, driving his son into hating him and ending with him having to kill his son in self defence. At the final confrontation, the villain tried to give his triumphant monologue and explain his actions, but the PC just attacked him in a blind fury and beat him to death. It was a great moment, the culmination of that PC's transition from hero into a broken shell of a man only out for revenge.

I've also had the exact opposite, where my BBEG delivers a dramatic monologue pre-fight, and the party retorts with your classic virtuous hero banter, and that's great too. It's a more traditional heroic journey, and there's a place for that.

tl;dr he's not being an edgy 12 year old for liking something you don't like. If anything it's you being immature for not considering any other points of view.
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>>52015911
>Topical!

https://www.youtube.com/watch?v=qggxTtnKTMo
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>>52017177
hahahahahahahahahahahahahahahahah

no but seriously gm how much xp did we get killing that guy
is there any loot
>>
>>52015911
>attacking a chained young bronze dragon
>chained
>young
>Lawful good

why would you even think about this ?
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>>52015911
>I shoot the villain before he can say anything
>he hits the floor like a graceless sack of shit
>a triggering mechanism rolls out of his hand
>party thinks I saved the day in the nick of time

>it's a dead man's switch
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>>52024929
Don't drag the Panthers into this shit.
>>
>>52025175
Who's to say the dms isn't fake and that the villain wouldn't have used it for a bluff or as a bargaining chip? Or, if it's real, used it anyway once he realized he'd been beaten? Generally speaking, if a person goes to the length of setting it up, then they're intent on using it one way or another. You just cut out the middle-man and sped up the process.
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>>52024929

Most black organizations are terrorist groups, they just get a pass because melanin.
>>
>>52015911
That's why whenever I want the villain to say something, I put them in a situation where they need to listen.

Either through hostages, trapping them until he's finished, or just getting across to them just how fucking deep in shit they are and how much they need even the slightest clue he might drop.
>>
>>52015932
it looks like a joke about grey morality screming dudes
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>>52018732
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>>52015911
I dont negotiate with terrorists nor do I acknowledge their position as one that has a right to defend itself. They chose to be shot without hesitation through their previous words and deeds.
>>
Why not? An interruption attack is a free ticket to first in the round and is far more believable than "oh I've spent months trying to track you down and thwart you but yeah sure lets hear it."

It reminds me of some quote that goes along the lines of, 'Pray you dont find yourself the enemy of a moral man - a wicked man revels in your humiliation, letting you grovel, weep and stall your way to an escape. A moral man finds no joy in toying with you and will just kill you on the spot."
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>>52016630
>Since when does judging a troll equal to falling for it's bait?
when I'm trolling I'm delighted by every single (You), no matter the words near it
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>>52015911
I fucking hate when people do that, let the fucking dramatism build up a little, we're creating a story here!
>>
>>52025843
Well from my view I usually play ttrpgs to make a story, and staring defiantly at the villain whilst he delivers his monologue before muttering 'I've had about enough of this' is, in my view, a much better story than 'well well well, I've been expecting y...BANG"
>>
>>52025003
>Numerous campaigns could be shortened or avoided altogether if people just remembered Tuco's words from The Good, The Bad and The Ugly.

And that would be bad. Jesus christ that would be bad.

You start a new campaign of DnD. Three sessions in, your villain shows up himself and utterly annihilates the PCs in a one sided fight, wiping the party.

Afterwards you explain to the upset players that THIS villain is smart, and showed up to deal with you himself rather than sending an escalating series of threats against you that would allow you to grow more powerful and eventually threaten him over time while depleting his own resources. There is no resurrection coming, thats it the game is over.

Is that a good game? Is anyone going to want to play with you ever again?
>>
>>52025997
No, I don't think I would want to play in a game where the BBEG can smell a player character from a quarter mile away, nor with a DM who apparently thinks we just came off playing Final Fantasy 6 and that I expected to fight the Koopa Troop.
>>
>>52025997
Why would the villain give a fuck, or even know about the party at the start of the game? Unless in those three sessions you'd already managed to achieve something of significance, which usually isn't the case, and even then, the players would know that they're stirring up the hornet's nest, so to speak, unless it's a really shit DM running things. They might prepare for it, or at least be ready for a swift asskicking. And even then, the villain could capture them or something, perhaps wanting to interrogate their asses, not necessarily seeing a point in killing them.

Most importantly, though, I was talking about the aspect of having long-winded speeches instead of taking action. There's nothing stopping you from running the campaign as usual, letting the players get buff and all, and then when they arrive at the villain's doorstep you subvert their expectations by having the villain meet them (rather than another henchman or dungeon crawl) and just blast the paladin in the face with a fireball while he's still in the middle of his "die monster" speech.
>>
>>52016398
Nah, it's a really tiny scalie who gets off on saving people money.
>>
>>52016065
>bosses speech is just ad libbed bullshit to fill time while his guys get the jump on you
Always the most fun way of doing things
>>
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>>52027139
Sometimes the BBEG has a seriously low tolerance for troublemakers. Doesn't take much.
>>
>>52015911
So?
He's still a villain.
I'm not so sentimental that I'll let someone get away with war crimes and doomsday plots just because they gave me some genetic material.
>>
>>52020758
Han actually is stupid and rude
>>
>>52015911
Don't give a damn. I judge people by their actions, and if the CE fuckball has drawn my attention, he's a dead man.
>>
>>52027297
True, but he could also be busy taking over the world or something, thus sending one of the goons to take care of the troublemakers. And then the goon gives the longest speech humanly possible, and so do the other few goons that get sent, while the villain's only reaction upon coming face to face with the party is a frown and a quick spell to shut the party leader up. A bit of comedy never hurts.
>>
>>52015911
>He could have been your dad or some shit.

Okay? Now I get my inheritance faster.
>>
>>52025062
You experience is lingering doubt for the rest of your life in the quiet dark before sleep takes you. The loot is getting shot before you can explain yourself.
>>
>villain interrupts the parties monologue
>>
>>52027398
Oh, I was just providing an explanation for the BBEG giving a shit about the party as early as the third session, not making a statement about the Objectively Correct Way to Play.
>>
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>>52016630
>>
>>52025843
>Why not? An interruption attack is a free ticket to first in the round

There's no reason it should be, and shooting the villain while he's talking for a mechanical benefit is leagues cheaper than just being bored him as a character.
>>
>>52016630
Since always, that's why it's called bait. Touching it at all is wrong and stupid
>>
>>52027740
What about talking about it, without touching it like we're doing now?
>>
>>52027373
>genetic materiel
Depends, was it in the ass or the mouth?
>>
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There are plenty of ways of convincing a player that killing the villian *right this second* might have bad consequences, putting that context in place is the DMs job.
Besides, the villains character should've already been established by their actions. If you decide to convey a villains backstory/motivation by needing to crowbar a lengthly monologue into the middle of an encounter then you've probably taken a lazy approach to storytelling. The villain should show, not tell.
If you were part of a modern conventional armed forces team fighting through a compound, clearing room after room filled with threats, you're not going to stop and ask them for their life story, you're going to preserve your life and the life of your teammates by neutralising the threat as quickly and safely as possible.
>>
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>>52015932
>Walk up to this asshole as he starts his monologue and shoot him in the back.
>Doom mankind to inevitable nuclear annihilation.
I didn't know Rorschach posted on /tg/
>>
>>52029673
But man never would have nuked itself like he thought

In the end he DID do more damage and kill more people than he thought what would happen.
>>
>>52015911

Hilariously my first play through of Fallout 4 when adult shawn walked into the room I thought the game gave me a gimme and I shot that fucker just as he started to speak.
>>
>>52015911

Honestly, if we're at the point that my character would shoot him instantly, then being his father or whatever wouldn't have made a difference. You have to have done some Joker-level heinous shit to get into the "shoot on sight" list.
>>
>>52029703
Remember that Watchmen was written DURING the Cold War, and that Ozymandias ended it.

To readers at the time, that would have been absolutely incredible. We simply don't have an equivalent today.
>>
>>52016055
Asura's Wrath was great. Any villain monologue in a cutscene could be interrupted by punching them
>>
>>52030010
This and also due to Dr Manhattan the Cold War was much more tense and closer to actually breaking out in Watchmen universe than in ours
>>
>>52015911
Yeah, maybe try not siccing a bunch of adventurers on a heinous as fuck villain and giving them a free shot at him if you want to use him as a plot hook. If we're fighting a necromancer who has murdered hundreds you'd better believe we're not going to let him monologue, who the fuck would outside of childrens fiction?
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