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Warhammer 40,000 General /40kg/

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Chaos is unable to count to three edition.

>>52007153

>The dread Aeldari known as Adarki Duncini
https://www.youtube.com/watch?v=LfephiFN76E [Embed] [Open] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]

>40k rules reference in wiki format. 204% Organized
https://sites.google.com/site/wh40000rules/

>Rules and such. Use Readium for epubs on iphone, lithium on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW attempt to make the game more fun for everyone (except orks as usual)
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>DIS DA WAAAGH ORGANIZA, ZOG YERSELF IF YER STILL ASKIN' ABOUT IT
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>a better list builder if you like using a phone
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (what the Lion calls Vulkan's dick pics folder)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>>52011146
first for mork!
>>
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First for Duncan
>>
GUILLIMAN SAVES IMPERIUM
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Did I do anything wrong
Except not having rhinos and taking a plasma pistol
>>
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r8
Decided against the knight, I think I'd have trouble getting pick up games.
>>
>>52011169
Decent casual list.

>>52011182
Looks solid.
>>
>>52011182
Good to see someone using the footslogging heavy weapons gunline to heart instead of bikespam
>>
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>>52011154
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I went in to my local store today not only for the guy who I was I supposed to be having a game with to not turn up, but to find out no one else did.
Out of the usual regulars that turn up Saturday mornings no one else was there, no one was playing games or painting miniatures, just a few parents browsing.

I think the hobby is dying out in my local area, I want to play but I have no one to play it with.
What can one even do about this?
>>
If I use the Nemesis Strike Force, which allows deep striking turn 1, does that mean I can deep strike my entire army, as long as at least one unit arrives turn 1?
>>
>Raptors can pay 15pts for a plasma pistol
>they can also take a melta gun for 10pts
>the latter doesn't replace the bolt pistol or CCW
>one is a S7 Ap2 12" gun that has a chance to kill the user for 15pts
>one is a S8 Ap1 12 gun with potential armorbane and doesn't kill the user for 10pts

What the fuck were they thinking?
>>
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Iron warriors for tank hunter obliterator troops
>>
I have a very small collection of chaos space marines and i want to expand it so that i can do some 1000ish point games.
I have a chaos rhino, a helbrute with multi melta/power claw or fist (cant tell) 10 CSM, 1 with Plasma Gun, 1 with Missile Launcher and i think 4 with close combat weapons, 5 Khorne Berserkers 2 with Chainaxes and the chaos lord from a dark vengeance box.
Now as best i can tell from random guessing the best thing to get would be 10ish more CSM, a chaos spawn box and two boxes of cultists, then another rhino and a predator.

Am i right or am i insane? I really don't know this game that well.
>>
>>52011272
Plasma pistols for anything more than 5pts will always be insane. And even then it'd be a serious consideration.
>>
>>52011446
If you don't have the CSM codex already you should get it, and the traitor legions supplement
>>
>>52011242
>What can one even do about this?
Tabletop Simulator
>>
>>52011272
Plasma pistols have been overcosted for 4 editions now. 5 points and they'd be worth it, but 15 is fucking nuts
>>
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I am total noob (played 1 game so far). Can you advise if this army list is ok? If not - what should I change?

Do I have any changes in competitive games (local tournaments) with Black Templars or should I simply start collecting World Eaters as my second army?
>>
>>52011446
You could do a 1k build with that. Have you picked a legion? If not read around, pick one and come back for some recommendations
>>
>>52011332
Yeah, malestrom is so bad. Replace with a world eater CAD with khorn marines, you will do better
>>
>>52011476
Yes yes but what models should i get?
>>52011535
I just wanted to paint some of those "your dudes" and give them an edgy name like Slave Pulverizers or Blood Bleeders or maybe even Chaos Ultramarines.
>>
>>52011523
It costs 30 points to put plasma sponsons on a Leman Russ. That's 15 points per cannon. I can now only assume that despite differences in size, all plasma weapons are equally rare and equally difficult to maintain.
>>
Everything in the Grey Knights codex is overcosted. Fucking EVERYTHING. Even the Dreadknight gets got as soon as it appears.
>>
>>52011581
>older Codex is less cost efficient than new ones

No shit
>>
>>52011332
Run the beserkers as MoK chaos marines.

They basically have the same stats and equipment but chaos marines are cheaper.
>>
>>52011590

There are books older than GKs that are far more cost efficient.
>>
>>52011575
skitarii have plasma calivers for 30pts apiece (then again, those are assault 3)
>>
Can I run this:
Castellans of the Imperium
HQ: non-Iron Hands Chapter Master, Iron Hands Tekmarine
Traps: 2x Skitarii Rangers, 2x Tactical marines (non-Iron Hands)
>>
>>52011616
>Cherrypicking as an argument against a generalization
Don't do it
>>
>>52011550
You can do "your dudes" with any of the legions, it'd be better if you knew the rules behind stuff and points cost before you start buying.

The stuff you mentioned sounds good though, you might want to magnetize the weapon options on the predator.
>>
>>52011581
I do agree GK got destroyed with new book, but my Dreadknights get shit done for me on the table, even as hideously expensive as they seem to be.
>>
>>52011648
Ehhhhh.
Google tells me Night Lords make chaos spawn better. I will play them, because i like chaos spawn and i like bat wings on helmets.
>>
>>52011655

Their offensive ability is still great, but they're still 200+pts for 4 T6 wounds. Which really isn't very much.
>>
Sell me your army. Why should I play them?
>>
>>52011621
No Skitarii allowed in CoTI, since for some reason giving shooty troops Hatred was overpowered and they shouldn't be allowed to hang out with Guardsmen. I would probably use it if I could.

>>52011619

The Skitarii specialty seems to be taking Rapid Fire 24" guns and making them 18" Assault 3. Radium Carbines math out to Assault 3 Bolters against anything but T6+, where they're a bit better.

I think PlasCals could do with being 25 points each, since ATM they're probably as much as the squad carrying them, but they're nice for a Warlord unit.
>>
>>52011692

We're fucking Space Paladins. You wanna have some ornate-as-fuck armour and a fucking POWER HALBERD, and go one-on-one with a Greater Daemon and have a good shot at winning?

GREY KNIGHTS, FUCKERS.

Actually, a single-man unit like Lone Wolves would be fucking cool for Grey Knights. Just a single GK Terminator with access to any Grey Knight weapon
>>
>>52011692
Imperial Guard, a bunch of normal men and women who fight against interdimensional monstrosities that can kill fucking Space Marines. Also we have Baneblades.
>>
>>52011693
Why Skitarri cannot with Guard? Fluff?
Also bringing troops without same faction HQ is normal?
>>
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>>52011692
They're a pretty solid army overall, and robots kick ass.
>>
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>>52011692
We build all the shit all those other people brag about so much, we have planets that produce a truly stupid amount of stuff, our fleets and guns are the best in the Imperium and contenders for best in the galaxy, we have fucking awesome models and rules, and we're the only people not stupid enough to have our strategists slumming it with the idiots. Also, we make a habit of raiding the Eye of Terror for fun and profit.
Our armies are a reasonable size, with numbers high enough to actually be a galactic presence unlike the Marines of any kind, and there's loads of room for Your Dudes.

Join the Omnissiah, we have black-hole cannons.
>>
>>52011755
No fluff about that, they hang with Guard lots. Just the writers being retarded as usual.I don't think there's a requirement for having a HQ of he same faction to take troops, no.
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>>52011692
>only race not completely doomed to fall to chaos
>young race already kicking the imperium's ass and making Eldar jealous with our boomsticks
>Basic infantry gun knocks a space marine on his ass
>can either go full weeb mech spam if you're into it, or stick to infantry blocks in BADASS transports
>riptides
Low test betas hate on Tau, real men are Tau players
>>
>>52011686
For me Librarians could sometimes carry a game, but then they changed it so psykers can no longer cast more powers than they have ML, so no more going supernova and casting the many Sanctic powers a GK librarian can have (that relic book is great)
>>
If Guilliman doesn't have Eternal Warrior, I guess the 355 point combo of Darkstrider and a Gunfort will be more common. 60% chance of instant death on Guillybilly every round of shooting is the best poor blues can do.
>>
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>>52011891
lol
>>
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>>52011891
>>52011897
>>
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>>52011692
We have literal Angels as units, paint everything Blood Red and Gold, and we have genetic PTSD which causes us lose control to the Blood Lust in the heat of battle. Basically Muhrines but with interesting lore and unique units.
>>
>>52011891
>Only mostly ignored by Chaos because there are more tasty morsels around
>Only reason the Imperium hasn't wiped them out is because the bulk of the Imperial armies is tied up dealing with Armageddon, 13th Black Crusade, and a number of Tyranid hive tendrils to name a few
>Fucking weebs that are such pussies they have a literal pussy on their face.
>>
>>52011712

Knight-Errant 60pts
WS5 BS5 S4 T4 W3 I4 A2 Ld9 Sv2+
Unit Type: Infantry (Character)

Wargear:
Terminator Armour
Storm Bolter
Nemesis force sword
Frag grenades
Krak grenades
Psyk-out grenades

Special Rules:
The Aegis
Fearless
Brotherhood of Psykers (Mastery Level 1)
Preferred Enemy (Daemons
Purity of Spirit
Undying Will
Solitary Penitence

Undying Will: Grey Knight Knight-Errants have the Eternal Warrior special rule.
Solitary Penitence: Grey Knight Knight-Errants may not join other units as a character.

>May take items from the Melee Weapons, Terminator Special Weapons and/or Special Issue Wargear lists


I'm worried it's undercosted, but that might just be because

>Grey Knights
>>
One more time. What armies do girls you know play?

http://www.strawpoll.me/12459364/
>>
>>52011692
We ate everything in our home galaxy, so now we're gonna nom on this one
>>
>>52011676

Fair warning, I think a lot of people have any mention of that particular legion filtered because there are dedicated shit posters that have all but ruined it for everyone.
>>
>>52011692
You should play Thousand Sons because even when you lose a game, you can still claim victory because ...

"Just as planned ..."
>>
>>52011951
fuck, here he comes...
>>
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>>52011962
So always?
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>>52011929
He needs an Oath of Moment.
>>
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>>52011722
Thats why I fucking love the Guard
>>
>>52011929

It's actually either overcosted or underpowered, leaning toward the latter. A Grey Knight solo dude should be fucking terrifying, because rule of cool states the smaller a unit of dudes is, the stronger they should be individually. He should be deathwishing into fights with shit like Greater Daemons.

Maybe have a special rule where his force weapon is always active, so just give him Instant Death on all his attacks?
>>
>>52011692
https://www.youtube.com/watch?v=0I8RdUCBwjE
>>
So, The Emperor was a mutant, right?
>>
>>52011692
>>52011712

Oh and this.

https://www.youtube.com/watch?v=JjaYW5Cnr5k
>>
>play against friends Eldar
>the better I do, the poutier/more rules lawyer-y he gets
>gets pissy when I role his dice instead of mine
>when I eventually win comes up with X,Y,Z excuses as to why I won instead of shaking hands on a well played game
Eldar players, not even once
>>
>>52012047
That youtube video
>Pampered man needs servants to get dressed then proceeds to talk shit while behind the wheel of a very expensive vehicle paid for with daddy's money
>>
>good warboss model never
>plastic vostroyans never
>plastic aspect warriors never
>tomb kings never
>plastic brother captain never
>slaanesh update never
>good commissar model never
>cheap models never
>instead gw just fucks around with spess mareens and fucks up eldar
>>
>>52012053
>generalizing an entire group from one person
>>>/pol/
>>
>>52012104

>plastic brother captain never

Fun fact: Voldus' model has his head as a seperate piece. So if you want a brother captain or grand master wielding a hammer, swap his head and ta-dah, plastic brother captain/grand master.

What I want is a plastic Brotherhood Champion and for Brotherhood Champions to actually be good. I'm the world's only PAGK fan.
>>
>>52011916
How do I do Blood Angels anon? I loved playing Space Hulk when I was a kid and would love to do that style of experience again.
>>
Land Raiders.
>>
Does Cawl work with Skitarii? I really want a way to give my boys in red a leader on the battlefield, and if I can give them techpriest who leads from the front that would be sweet. I'm jist kind of worried about the fluffyness pf it. Also, is a Battle Maniple alone good at 1000 points or does no ObSec and only 2 troops fuck me?
>>
>>52012122
Run detachments/formations with the red thirst special rule.
Use assault weapons.
Fast vehicles.
Bikes.

What kind of list are you looking for?
>>
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>>52011692
Our Chapter Master is marksman, tactical genius, expert of gorilla warfare and actualy guy from "marine copypasta".
We are thrice as shooty as typical marines and thrice as accurate for that matter too. Anything a plasmagun can shoot through, our boltguns and boltpistols can shoot through better.
Ever wondering why Tau never bothered conquering Imperium? That's right, they were too scared of the sneaky marines behind their backs and their boltguns of doom. Even in Taros Campaign, Tau fire warriors targeted the marines in camo first because their accuracy was feared and respected.
>>
>>52012122
Fast Vindicators.
>>
>>52012167
You can certainly run him there, even if you're not gaining much from his Canticles. It's only unfluffy because of that remark about Skitarii leaders commanding from orbit, it's fine otherwise because there's quite a few Techpriests who do take the field themselves.

Battle Maniple is entirely a War Convocation tax, you don't want the Rangers or Ruststalkers much at all. Use the Skitarii maniple instead, or use Cawl for a CAD and Obsec if it's important.
Personally I would like a "Command bunker" type fortification, so I can toss my Warlord in there and be fluffy, but there's nothing there of the right type.
>>
>>52012167
Replace the Tech-Priest Dominus in the Dominus Maniple formation and run Cawl there. Shit's cool. add a Skitarrii maniple for the rest of your stuff.
>>
>>52011891
You do realise it's only a matter of time before tau drones and ai rebel ala men of iron
>>
>>52011244
Is the Nemesis Strike Force their Decurion or the Imperial Agents detachment? I think the rule (if memory serves, I'll find a page reference) that as long as by the end of the first turn you have models on the board you don't lose.
>>
>>52012111
>implying /pol/ does any of that
Look at some statistics before you spout bullshit retard.
>>
I'm joining an ongoing narrative campaign at my FLGS. I can't decide if I want to play it using my Necrons or my Renegades and Heretics. Which should I choose?
>>
>>52012204
Who now?
>>
>>52011244
You can do that, but it's very dangerous without lots of other reserve manipulation things.
>>
>>52012311
Renegades for sure
Necrons are cool, but in a narrative campaign I feel they'd be rather flat and dull
>>
>>52012315
Raptors
>>
>>52012311
Necrons seem more interesting.
>>52012327
>Necrons are cool, but in a narrative campaign I feel they'd be rather flat and dull
How? I think it'd be cool for anon to jump in out of nowhere as an awakening tomb world
>>
>>52012334
Shows you how much I know about Space Marine Chapters then, I thought they were all about assault marines.
>>
>>52011446
there currently is a box with 10csm and a rhino for cheap.

csm squads dont really work with a heavy weapon
>>
>>52011891
Just in case this isn't bait, Imperium mostly ignores and tolerates Tau because they have A LOT bigger fish to fry. If they gave them a fraction more of attention they'd steamroll them.
>>
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>>52011692
>>52011916
This, also we have Best Primarch.
>>
>>52012382
But he's fucking dead
>>
>>52012357
Raven Guard is assaulty and scouty. Raptors, mostly boltgumie and scouty. And Carcharodons (another successor) is ripie & teary.
>>
>>52012373
Except they just went on a crusade against them and go their asses kicked SO BAD they had to use a one of a kind missile to set fire to space.
>>
>>52012306

It's in the Grey Knights codex. Not a decurion, just 1 HQ and 1 Troop mandatory, allows reserves on 3+ from the first turn.
>>
>>52011692
Necrons started a war that makes the Horus heresy look like trying to reel in a rampaging toddler, even as a shadow of themselves nearly every other faction takes them seriously, also if you lover Egyptian imagery as much as I do, they be fun to paint
>>
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>>52012400
> Implying GW not gonna bring him back at one point for the sake of mini's sales.
>>
>>52012400
And?
Also
>Sanguinor
>>
>>52012414
>Except they just went on a crusade against them
Source?
>>
>>52012407
Okay, Raven Guard is what I was thinking of when I read Raptors, my bad. The chapter name threw me off since you mentioned sneaky marines and I didn't know there was a chapter of sneaky marines. Tell me more, do they rely more on scouts or do their tacticals get some juicy rules?
>>
>>52012173
I guess a shit ton of terminators in red. I love the idea of such a powerful unit, eapecially if they somehow go fast too like a juggernaut.

But god damn do I love me some gold too
>>
Do somebody know Cawl's base size ?
>>
>>52012456
They're a raven guard successor with their own, forgeworld, chapter tactics.

Chapter tactics: Raptors
-Strike from the Shadows (as per the Raven Guard Chapter Tactic in Codex: Space Marines): Models in this detachment
have the Scout special rule. In addition, on the first game turn, models in the detachment have the Stealth special rule. Note that units which contain models with any variant of the Bulky special rule do not benefit from either rule.

Wait, does that not mean their dreadnoughts have stealth and scout because they're technically not bulky?

-Legendary Marksmen: Any unit with this special rule that does not move in the Movement phase of their turn may choose to gain the Rending special rule when firing in the Shooting phase of that turn with boltguns, combi-weapons fired as boltguns or bolt pistols. When using this rule, all boltguns, combi-weapons used as boltguns and bolt pistols fired are counted as being Heavy 1 weapons instead of Rapid Fire or Pistol type weapons for that turn.
>>
>>52012414
The missile was the Admech testing their new toy, they can probably make more. Also, has that not completely cut off the Tau and fucked over the outer third of their already tiny empire? They're not exactly so hot on expansion or research-raiding targets at present, and the one place they can go has a nice stockpile of Heresy-era bullshit to throw at them.
>>
>>52012557
Pretty much, now they're walled in with the Tyranids quickly coming up the rear it's a good time to halt expansion and work on defense.
>>
>>52012543
I always liked sneaky armies and them being a Night Lord-ish army turn one seems awesome for turn 1 ambushes with that Scout special rule. Raptors, you might have recruited another follower here.
As for the dreadnought rule, I assume so.
>>
>>52012456
>>52012543
Marksmen can probably stacks with sternguard ammo (so 30" AP4 rending).
Also 7E Strike grants Shrouded & +1 to Night Fighting. Lose of Scout seems little unhappy, but their Chapter Mater can infiltrate with 3 squads (and Scouts squads already scouts).
Sadly, Mortis dreadnought don't have "Chapter tactics"
Also they have acces to Ravenspire relics, like S6 Armourbane against vehicles sniper rifle for vet sarge.
>>
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Do the Skitarii have anyone higher than their Alphas in lore? In the book they have no HQ because they're given missions like Cortana from Tech priests, but is there anyone that leads battle maniples or cohorts in lore?
>>
>>52012657
In 30k, the Titan Guard at least have HQs.
>>
>>52012596
>>52012543
>rare footage of raven guard dreadnought infiltration
https://www.youtube.com/watch?v=WdJg6Duzzf4
>>
>>52012294
It would be a stretch if they did.

Men of Iron were literal slaves meant to take the full burden of men. They were also fully sapient, which not only let them consider rebelling, but also let them fall to Chaos.

Meanwhile Tau Drones are treated will full respect and honor, with Drones actually receiving commendations for their feats, and Drones are programmed to preserve themselves if their survival is better for the Greater Good, putting them in the same position as a Fire Warrior. Almost all drones only have the intelligence of a squirrel (literally stated), making them relatively safe from Chaos. The few that do have sapient intelligence end up in command or honorable positions, like Farsight's Ob'lotai 9-0.

There's no real reason for them to rebel, and having a Drone get corrupted by Chaos ala the Men of Iron before the Tau themselves do would really be something.
>>
>>52012602
AND they have acces to Talon Strike Force (re-roll for mission type, table side to deploy from, and your dice on the roll-off for who goes first IF your Warlord is in the TSF. Units in the TSF can choose to auto-fail Morale checks, and can roll for reserves on the first turn, passing on a 4+).
Pinion battle Demi-company can grant scout/outflank without Scout rule, the unit being led gets Stealth until their next turn if they were within 9" of the Scouts leading them (Shrouded + Stealth?!) and scout sarges can grant Ignore Cover.
>>
Is there a way to get into Warhams without spending an obscene amount of money? Or should I wait until I find a job?
Being a uni student is suffering
>>
>>52012657

In 30k, there's the Secutarii Axiarchs, who fight a damn sight better than a Marine and buff all the other Titan Guard with enhanced protocols. Shiny.

In 40k, there's the Skitarii Alpha Primus guys, who are pretty much the same as the 30k ones AFAIK. The one we have in a book dual-wields Arc Pistols and then goes General Grievous on some darkmech by spinning his shoulder and wrist joints rapidly with two Arc Mauls. Badass.
>>
>>52012727
>The few that do have sapient intelligence end up in command or honorable positions, like Farsight's Ob'lotai 9-0.

It's probably being made with purpose to ride battlesuit.

Drones slightly above servitors or adsecularis.
>>
>>52012744
No one buys a $2,000 army overnight. Buy a start collecting box. Next month buy a tank or a robot. A few months later, pick up a flyer. It's something you build up and paint over several months and years unless you have more money and sense.Don't forget that a huge portion of the hobby is to put together and paint your guys, which takes a lot of time anyways.

Or just play online for free.
>>
>>52012744
not competitvely

but just for fun of course

people underestimate the accumulated cost of paint / brush / primers etc. however
>>
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IA14 WHENNNNNN?!

I don't even want much of the 30k toys, I just want access to something like the Chimera and possibly the Arvus Lighter. Tossing Secutarii Hoplites out of one of those deepstriking in might be fun. Deploy the 12 BS5 Haywire shots? Also expendable as hell.
>>
>>52012744
buy three start collecting boxes of skitarii and you have a decent basis
>>
>>52012791
Maybe not today, maybe not tomorrow. But someday. And for the rest of your life.
>>
>>52012744
Paper/cardboard/wooden proxies.
I was trying to print silhuettes of needed unit, cut them out of A4 and place on base, but stoped.
Also idea for flyers: hang it with baloon
>>
>>52012770
>>52012787
>>52012797
Very helpful, thanks. I think I'll go with Chaos, tips on what to buy first?

>>52012811
I could also try this to play some games with my friends considered they would never spend a cent on Warhammer
>>
>>52012690
>>52012759
Sweet guys, thanks. There' talk of a narrative campaign at my flgs, and I was thinking of making either the squad ittself the force hero given how Skitarii work, or make an Hq with my pals
>>
>>52012847
get the start collecting box and look for the chaos units of the dark vengeance box. there are many people who sell them on ebay because they just want the space marines. in the same way they are also selling the mini rulebook which is an excellent start
>>
Okay, so I play Mechanicus and Genecults.

And I bought two sets of Overkill for my Genestealers. On an impulse today I bought a start collecting deathwatch kit to make use of the second kill team Cassius, plus 10 unbuilt vanguard veterans I've had sitting around doing nothing for a good while.

So basically my question is, what deathwatch can I build to compliment my Mechanicus/Skitarii with well? I'm prepared to buy some transports and terminators if I need to.
>>
Would modified bagger 288 be suitable for a warzone?
>>
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Can someone explain to me what the hell Necrons are supposed to be? Apparently before Matt Ward revised their fluff they were dudes who bartered their souls to the C'tan in exchange for metal bodies (due to some jealousy of the Old Ones long lives) which made them mindless automatons trying to kill everything for star god food until they put themselves into stasis chambers to sleep so the galaxy could become bountiful again and now they're awakening slowly to harvest more snacks. HOWEVER, after the revision they still did the soul exchange thing but a Silent King named Szarekh slapped the C'tan into a bunch of shards using the power of the universe then put his people to sleep because they were too weakened to wreck the Eldar's shit since the Necrons just got done butchering all of the Old
Ones.

Okay now here comes the part I don't understand, 1d4 likes to paint the Newcrons as diverse, as in you can make them cool people open to diplomacy or bloodthirsty maniacs and everything in-between because the individual dynasties are all different. But on the other hand Lexicanum makes no mention of this and just describes them as "ready to rebuild all that was lost and restore the dynasties to their former glory" which kind of makes them seem evil, especially due to them being soulless robots. I know 1d4 isn't really a valid source because that wiki usually trims the long parts of the lore and inserts humor but I was wondering if anyone could verify this.
>>
>>52012949
I was also thinking about Melee Ordinatus.
>>
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>>52011146

I think we reached to a point where the only ones bitching about progress in both 30k and GS are the old neckbeards, Fantasy fags and GW haters no never touched the fucking game
>>
>>52012847
Depends, do you want to go with Chaos Space Marines, or Chaos Daemons?
>>
>>52012936
What do you already have mechanicus wise built?
>>
>>52012950

Oh for god's sake.

Okay, Necrons retain more individuality depending on body quality.

Warriors were the civillians, and got mass produced crap bodies.

Immortals and similar were professional soldiers, and got decent quality bodies. They have their memories, but dampened personalities.

Lychguard, Triarchs, Crypteks. Lords, these guys all have top notch artificer bodies and are basically fine. Prone to random flaws leading to common insanity, but p much just metal dudes.

The Necron dynasties are all like individual countries, with the Silent King basically being their God emperor equivalent. The silent King abdicated, so all the various individual dynasties are free to pursue their own agendas now.

Thokt Dynasty have only been mentioned a few times, but for some reason even their warriors are fully sentient.
>>
>>52012950
Now they can either or. Some got fucked during the long sleeo and are still silent murder machines who serve the shards of ling forgotten Gods. Others are ancient Egyptians in SPACE. The thing is they are just as if not more varied than humanity is now, so you can play them however you want. It's a YOUR DUDES market anon
>>
Are GKs the only army where Your Dudes is impossible without breaking fluff?
>>
>>52013114

20 vanguard, 10 rangers, 10 unbuilt Peltasts.

15 Ruststalkers, 10 infiltrators.

6 Dragoons and a Ballistarius.

3 Dunecrawlers.

Cawl.

Two dominuses.

6 destroyers, 3 Breachers.

7 robots, 4 Datasmiths.

For 30k/in anticipation of fires of Cyraxus, I have a Thanatar, 12 Thallax, 9 Ursarax, a Domitar and some of those servo automata things.

Oh, and a magnetised knight.
>>
>>52012847
If you go with Daemons, grab another troop choice and use it as a CAD. If you go with CSM, then either grab Dark Vengeance or the Start Collecting box.
>>
>>52013118
>>52013148
Alright I understand it now, thanks guys.
>>
>>52013179
you mean the faction where you get to list your deeds, come up with a brand new name, and have your own heraldry? how does that not count as making it your own? you fight daemons and things involving daemons. i don't see the problem
>>
>>52013201
If you dont mind mixed daemons I would honestly buy two start collecting kits, or even one of each god (bar slaanesh because GW hates xer).

They're all such good deals and come with good units/BIG discounts on expensive units you may want.
>>
>>52013182
What are those vanguard/rangers equipped as?

Generally your DW are a specific Fuck You force. They're purpose built into detachments you can take with your main force to fuck up a HQ, Troop, ect. Work with that, and make sure you have a librarian because those are so good with DW and you lack psykers already
>>
>>52013291

I mean the faction where every major position in the chapter already has a named character and heraldry already.
>>
>>52013272
>playing them as anything other than all powerful relentless emotionless robot legions who just want to make the universe go dark
>>
>>52013347
Reskinned Tyranids?
>>
>>52013343
play a different century then. also don't they pick up different names to honor a past fallen knight? though, i might be thinking of some other fantasy trope
>>
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>>52011692
>fanatical murder manbots
>fallout NV rangers
>great guns
>great heavy support
>ludicrous melee unit
>solid SC! box that is great value
>fluffy formations that combine 3 armies
>pls op nerf -tier WD formation when playing against that guy that combines 3 armies
>pretty nice FoC detachment that isn't op to use in casual matches
>strong army that isn't that popular
>>
>>52013331

>What are those vanguard/rangers equipped as?

Plasma vanguard, arc rifle Rangers.

>Generally your DW are a specific Fuck You force. They're purpose built into detachments you can take with your main force to fuck up a HQ, Troop, ect. Work with that, and make sure you have a librarian because those are so good with DW and you lack psykers already

I'm basically just curious what are good niches to fill and how, honestly.
>>
>>52013357
Flayed Ones put on Tyranid skins and bodied.
>>
>>52011169

No but to mee it looks like a massive blob of footslogging miniatures.

And you're not taking advantage of jump packs or drop pods.

Regular terminators are mediocre, assault ones are better, but since you have 5 already I'd invest in something else, like centurions or something that shoots like a predator.

Heavy bolter devastators are meh as well. You could perhaps get a command squad with 5 meltaguns in a drop pod for a more devastating unit. Or just get laser cannons or plasma or grav amps.

Captains and chaplains are a mixed bag. I'd personally get a librarian and a captain with artificer armour to go with the assault squad.
>>
Design wise, is it me or can you find more space on a Super-Heavy walker to mount guns than a Super-Heavy tank given the walker stands horizontally and allows you to mount weapons from the feet up?
>>
>>52013423
Well you see, I have the burning of prospero and betrayal at calth as my army base and just want to play with my models.
>>
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>>52013423
>that
>massive blob
You are like a baby, watch this.
>>
I'm building an imperial army based around my custom space marine chapter.

I'm looking to implement allies but Im not sure which army to play.

I'm looking for human sized miniatures so they contrast against the bigger Space Marines.

I was thinking either Mechanicus or Death Korps of Krieg. I'd like to avoid minis with shit proportions like the cadians.
>>
>>52013343
>what is literally every chapter in Angels of Death
>>
>>52013442

Nids are not SM.

Footslogging hordes of SM are shit in-game
>>
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>>52013428
>that filename
kek'd
>>
>>52013457
Seems pretty interchangeable to me
>footslogging nids are shit in-game
>footslogging SM are shit in-game
Both are true
>>
>>52013480

Well I wouldnt know desu, I've never played nids.

But regardless you can field more walking nids than you can field walking SM, which are wasted anyways because the meta demands either rhinos, drop pods or bikes
>>
>>52012382
he ded
>>
>>52013449
AdMech for sure. Cheaper, plastic, and Battle Brothers, since DKoK are never Battle Brothers, like Carcharodons, iirc. What chapter are you descended from? If Iron Hands, it's fluffy, too.
>>
>>52013511

It's a vanilla chapter fluff wise, but the way their lore works I can proxy BA and BT as well.

They're fleet based and always escorting other forces so admech would fit with the lore.
>>
>>52013428

Kind of, but a lot of that space is dedicated to joints, armour and such, there's not a lot of places to feasibly mount guns that aren't the arms. The Forgeworld Dreads have nipple guns, two arm mounts and possibly a top gun on the Deredo, which is about all you get until you get to Battle Titan size. Warhound has literally two weapons, Knight has the same number as the Deredo, Even the Warlord has six or seven guns maximum, they're just the huge arm and back weapons and then a couple point-defense cannon.

With a tank you can just bolt on turrets, sponsons and hull mounts everywhere you can find some space, like the Stormhammer for the Solar Auxilia.

I'm making a custom Stormbird for my Admech, and I've come to the realization that I could just add heavy stubbers and AA guns all over the damned thing, and have the main weapons clearly marked. Think I'll do that, since I like my two foot models bristling with firepower.
>>
>>52013086
Jimmy, I told you to chew your food before you speak.
>>
I want to put together a Battle Company this year. Bit torn though, Ultramarines or Dark Angels? I know the former have Guilliman soon, which is definitely nice.
>>
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If a Chapter wanted to expand their armored forces as far as tanks and transports go, could they get away with having Chapter Serfs operating them or, in the case of the Iron Hands, having them hard-wired into the vehicles to free up a Battle Brother?

Is there any limit on how large a Chapter's force of tanks and aerospace forces can be in the Codex Astartes?

I haven't read the thing, but I notice it's kind of vague there beyond 1000 marines should be the limit.
>>
>>52013565
Deimos Preds can't actually take dual lascannon turrets.
>>
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Just on my way home from my first tourney with my AdMech. How about a short summary and mini BatRep?

Had 3 pretty decent games, placed on a close 4th of 8 spot.
Game 1 was against Harlequin/Dark Eldar Ynnari. Lost pretty significantly against them, due to blasted 2+ rerollable cover save on the entire army for all of turn 1 and most of turn 2.
Game 2 was against Deathwatch. Kill Points were counted and I mopped him up pretty significantly. Only ended up drawing, however, because he managed to get a ton of easy objective cards while I only got absolute garbage.
Game 3 was against Orks and probably the modt fun. Managed to blow up hid Gorkanaut first turn, forcing his Boss unit to walk over the board and immobilized a Wagon. He pretty much just started moving everything towards me at that point while I had some abyssmal rolls on shooting. By his turn 3, he got 3 Boyz into combat with one of my Kataphron units and another with my Dunecrawler while charging my Warlord unit (pic related) with his own and swiftly inflicting 5 wounds, killing the TPD and another Kataphron, making the others run and then run off the board. Needless to say, the Dunecrawler assault didn't really do much apart from a hullpoint because I obviously didn't hit with it. The other Kataphrons managed to kill 2 of the remaining 3 Boyz, leaving it a 1 V 2 fight.
Come next turn, my Dunecrawler was blown to bits by the Power Klaw his Nob had on and that single freaking Boy managed to kill another Kataphron without issue. His Warboss then charged my second TPD+Skitarii unit and insta-gibbed them as well. In the end, I was fortunate enough to get another turn before ending the game, finally killing the last Boy and consolidating towards the objective, just bareld winning by 1 point due to tarpitting.

Excuse me only having one image taken, as I was pretty busy trying to remember all my rules.
And ignore that empty base because the skitarii that was on it just fell off for no reason.
>>
>>52013565

Space marine numbers are absolutely retarded.

1000 marines should be the size of a maniple, 1/10th of a company, 1/100th of a chapter.

Numbers just dont add up. Look at the fleets each SM chapter has and how big a simple cobra destroyer is, 1000 marines fit perfectly fine in a small Cobra, How the fuck are they spread throughout battle barges?

Heresy marines should have been a trillion each chapter to make their actions throughout space feasible.
>>
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>>52012889
>>52013087
>>52013201
Thanks I'm looking for the start collecting box for chaos. Anyway I think I'll go for chaos marines, do Daemons contain only monsters tho? What is the closest to pic related?
>>
>>52013645
That pic is Black Legion, so Black Legion would be the closest
>>
>>52013645
That's basically the start collecting kit except the lord doesn't come with a big mace thing. You get claws though.

Daemons have monsters and infantry but no ranged weapons. Very powerful up close and cheaper than your marines per model.
>>
>>52013624
Sounds like it was fun, thanks for the mini bat rep. Have you played many games before this?
>>
>>52013633
>Space marine numbers are absolutely retarded.
>1000 marines should be the size of a maniple, 1/10th of a company, 1/100th of a chapter.
>one billion marines in the galaxy
Anon, GW's 1 million marines isn't great, but you just went full retard.
>>
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How do Necrons FTL?

I know Imps and Chaos use the warp to warp, (a)Eldar(i) use the webway to warp, Tau skim warp to achieve "slow" FTL.

Orks probably use whatever FTL they can get their grots on, although story wise it just seems like they simply grow up on the planet or fall out of the sky on rocks (never coming from somewhere, they're just always passing by).

Nids don't seem to have a particular FTL, they've just been moving for millennia, and any fast travel the "individuals" do is a psychic respawn somewhere.

Necrons always just seem to awaken on Planet Y or whatever. How do they move from star to star in a coordinated invading force kinda way?
>>
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I am trying to make my first army, what do you guys think about this?

I am over my 1750 point limit but don't know what to cut. I like tactical marines in case it wasn't obvious.

+++ angelIF (Warhammer 40,000 7th Edition v2027) (1870pts) +++

++ SM IF Sternhammer Strike Force (Space Marines: Codex (2015) v2028) (1870pts) ++

+ Core (1330pts) +

····Formation: Battle Demi-Company (1330pts) [Captain Lysander]

······Assault Squad [Jump pack, Space Marine x4]
········Space Marine Sergeant [Bolt Pistol, Chainsword]

······Centurion Devastator Squad [Land Raider Redeemer]
········Centurion x2
········Centurion Sergeant
........All with Grav

······Tactical Squad [Rhino]
········Space Marine [Boltgun]x9
········Space Marine Sergeant [Bolt Pistol, Boltgun]

······Tactical Squad [Rhino]
········Space Marine [Boltgun]x9
········Space Marine Sergeant [Bolt Pistol, Boltgun]

······Tactical Squad [Rhino]
········Space Marine [Boltgun]x9
········Space Marine Sergeant [Bolt Pistol, Boltgun]

+ Command (285pts) +

····Formation: Librarius Conclave (285pts)
······Librarian [Psyker Level 1]
········Terminator Armour [Force Stave, Storm Bolter]
······Librarian [Psyker Level 1]
········Terminator Armour [Force Stave, Storm Bolter]
······Librarian [Psyker Level 1]
········Terminator Armour [Force Stave, Storm Bolter]

+ Auxiliary (255pts) +

····Auxiliary: Devastators (255pts)
······Devastator Squad [Space Marine x 5]
········Drop Pod [Storm Bolter]
········Space Marine (Heavy Weapon) [Lascannon] x4
········Space Marine Sergeant [Bolt Pistol, Boltgun]
>>
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>>52013862
I saved the wrong image
>>
>>52013633
The numbers of marines for chapters etc has always not made sense to me since I got into 40k as a kid, and it still doesnt add up 15 years later. How is 1000 people relevent on a galactic and planetary level? Even the 250k under primarchs number is small
>>
>>52012454
Damocles Crusade
>>
>>52013859

Crons have things called "inertialess drives". From what we know, it almost "folds" space from point A to point B. So they don't move as much as they just bring the start point to the destination.
>>
>>52013859
Used to use intertialess drives, that's old fluff though. Maybe it's been changed.
>>
>>52013862
Don't need drop pod for devs, deploy them on top of a ruin.

Gravcents would be better in a CAD so you can get a drop pod instead. Saves points on the Land Raider.

Librarians don't need Terminator armor.
>>
>>52013591

>Deimos Preds can't actually take dual lascannon turrets.
why does the model exist then?
>>
>>52013903
Okay, thanks for the feedback.

I really wanted to use the formation because I wanted it to feel fluffy, but I am always open to changing that.

Aren't librarians going to get torn to bits without terminator armor? Aside from lysander I don't have any close quarter units.

I could turn the grav cents into assault centurions if you think that'd be better?
>>
Got thrown out of another hobbyshop for shoplifting blister packs again. No idea how they saw me, I put them under the game table and then swiped them into my miniatures carrier like an hour later as I was going home. Fuming
>>
>>52013906
It's a fake, dont worry about it.
>>
>>52013935
you wot?
https://www.forgeworld.co.uk/en-DE/Deimos-Pattern-Predator
Artificer-crafted by the finest machine-wrights of the great forge-complexes of Mars, the Deimos Pattern Predator has since been modified to the ‘Annihilator’ variant by those Chapters who are supplied with this pattern.
>>
>>52013931
You know you have no right to be mad, right?
>>
>>52013931
That's what you get for STEALING, asshole
>>
>>52013930
No, assault cents suck.

What are the Librarians there for? Helping the cents?

BDC gets you obsec but CAD gets you versatility.
>>
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>>52013906
We just don't know.
>>
>>52013823
I'd guess around a dozen or two on Tabletop Simulator with varrying lists and point costs to just experiment around and test some things, with Black Templars and AdMech. Was only my second time playing in person and the first time with these guys. Had a much better record this time around than when I brought my Templars, though that is to be expected I suppose.

Already learned that I've got to bring more bodies to the field and need to be more offensive in such small games. While Destroyers ate through a ton of stuff, I feel like taking a Holy Requisitioner to deep strike in and be in their face (and actually have a shot at linebreaker) might work better. Would also allow me to expand those Skitarii to 10 guys.
>>
>>52013881

1000 marines bring tactics and prowess to the table than can undo far larger and more numerous foes.

Armies of millions, or possibly billions, can fail to prove themselves up to the task of stopping an entire Chapter.

Also, the Space Marines are a surgical instrument. They neutralize issues that are too great for the other branches of the Imperium below to handle them alone or when time and efficiency are of the utmost importance.


Take the Raven Guard for instance.

A rebellion on a world that the Administratum may put down with a grinding siege that involves billions of men, millions of machines and possibly decades, may be solved in a matter of hours by the Raven Guard locating the rebellious leaders and hanging them from their own spires as a warning.
>>
>>52013979
Well I do.
Your list is for HorusHeresy, the annihilator pattern came into existence well after that. So you would have to look at Relic armory lists for space marines or something
>>
>>52013969
I have librarians because those are the models I got from like, an estate sale. They aren't even painted.

So I figure if I don't have anything other than assault marines and lysander for close combat, I would need the librarians in terminator armor.

I mean, I can always paint them as they are and just say "That isn't really terminator armor".

Do I need to change anything about my 3 tactical squads with just vanilla weaponry?
>>
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>>52013751
>no ranged weapons
Than what's this? It's got Large Blast S8 AP5 Ignores Cover, or Apocalyptic Blast S8 AP3 Ignores Cover if you use the formation! And each unit hit counts as being hit by Assault Grenades for the purposes of charging at them!
>>
>>52013931
>being a slimy piece of shit
Back to Rebbit/Tumblr
>>
>>52013992
Lad space marines get btfo by like 100 tyranids let alone a million
The 1000 person chapter shite is rubbish
>>
>>52014039
>good goy just pay 30 quid for a 4 inch plastic model
>>
>>52013859
Nids actually travel through sufficiently weird means
See: http://wh40k.lexicanum.com/wiki/Narvhal
>>
>>52013980
That is a nice formation. Someone did that to me a few games ago and deleted my Tank Commander HQ instantly. It was my first time playing against Ad Mech so I had no idea what they could do. Really makes me reconsider getting camo netting or trying to cast Shrouding/Invisibility.
>>
>>52013992
Ending a rebellion is nowhere near that easy

A lot of the times this argument comes up, it seems people think it is perfectly logical for an entire planet to piss their pants and immediately surrender because a marine shot someone in the face and then went off the planet again
>>
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>>52011692
We go fast, party the fuck out, and get stronger from the misery we cause. We are the true Eldar
>>
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>>52012382
>Implying
>>
>>52011526

Black Templars are pretty shit

Chaplain is easily worse than a librarian

Crusaders are only special if you take more than 10, since that's their main advantage.

Too many troops, not enough transports
>>
>>52014112

>Ending a rebellion is nowhere near that easy

It's been done before.

In fact, the example I used was from the Space Marine lore regarding the Raven Guard.

Rebellions have been ended through easier means also.

Once a Callidus brought a rebellious Planetary Governor to heel by kidnapping his child (she slipped him down her gullet and somehow walked out of there).
>>
>>52014122
Reminder that dark elves are known paedophiles
>>
>>52013992

The rules dont match with what you're saying

On the tabletop marines are just above average troopers and grunts.

They're not that elite and can get easily fucked by any "inderior" model in the game
>>
I'm trying to decide between death watch and Blood Ravens. Does anyone happen to know which would be better on the table?
>>
>>52014187
Dumb Aeldari poster
>>
>>52013992

Not true because in recorded lore many chapters are spread throughout space sending different companies or even detachments from companies to conflicts.

And many chapters arent even at full "force"

1000 marines is absolutely pathetic for a whole galaxy wide operational range
>>
>>52014195
The rules have never matched the fluff you mong
>>
>>52014197
blood ravens.
deathwatch is kinda meh
p.s. there is actually a real blood raven model, the deathwatch overkill librarian. get him on ebay
>>
>>52014097
Yeah, shrouding can really screw them over. Their only answers to cover saves are Skitarii with an Omnispex or getting a lucky Phosphor hit. Was exactly what lost me the game against those Eldar. That and fucking jinking against literally everything.

Would love to bring an Elimination Maniple as well, though considering that costs like 500 points it'll be a challenge to bring anything else worthwhile with it.
>>
>>52014195
yes because needing 100 orks to beat a single marine really makes for a good game.....
>>
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>>52011692
Do you like Wolves? Do you like to wolf people with your wolf claws while you howl the songs of the wolf king while standing beside the great wolf and riding a thunderwolf while wolves rip your lesser opponents to pieces?

You know you want to say wolf.

W O L F
O
L
F
>>
>>52014207

It's sufficient enough for the tasks assigned to them usually.
>>
>>52014097
Cover saves are basically useless this edition
T. Tyranid player
>>
>>52013086

>forgot Army fags whining about MUH DARK ANGELS
>>
>>52014276
Only retards and heretics play dangles though
>>
>>52014272
>useless this edition
>he doesn't know Jink
>>
>>52014015
Nah, Terminators have a different base size.

I'd shrink your tacticals to 5 man units and give each one a special weapon. 10 men with bolters can't really do any damage. Combi weapons of the matching type can also be useful.

I'd avoid heavy weapons on tacticals since they are your mobile objective-cappers. Give each of them a Rhino or Pod so they can move around.

Use your Tank Hunter devastators to your advantage and have them provide your anti-tank.

Also, if you're a noob, start out at a lower point level.
>>
>>52014256
>Actually liked the Spehs Yiffs in Abnett's Horus Heresy novel where they're Norse in power armor with a detailed internal culture
>One of my favourite HH books and my favourite depiction of the Astartes as brutal but ultimately noble warriors
>40k they continue to be Wolfer McWolfson of Wolftown

They could be such a cool concept.
>>
>>52013086

What are people complaining about in 30k? They don't want to reach the Siege of Terra or something?
>>
>>52014289

>Jink

Good luck hitting anything effectively afterward.
>>
>>52014289
Cover saves are as useful as fear
As in there's like three armies that are actually effected by them
>>
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>>52011692
We aren't superhuman homosexuals
We aren't weeaboos
We aren't a girl's creepy impregnation fantasy
We aren't gay space elves
We aren't rapey gay space elves
We aren't a Slipknot cover band
We aren't robotic anorexic girls with raver glow sticks
We aren't a lazy way of having an army exist in 2 games at once
We aren't green brit bongs
We aren't a beta males wet dream

We are what we have always been. Fragile, defiant, and willing to sacrifice ourselves for what we believe in. What we lack, we make up for in number, spirit and raw firepower. We may be simple, but sometimes simple is all you really need to get the job done. We are

manlets who glorify bravery because we're too scared to talk to girls or get a job
>>
>>52014156
Crusaders can bring a special and heavy with only five dudes. Useful as grav-whores.
>>
>>52014305

*wet leopard growl*
>>
>>52014305
I adore the HH wolves which is why I play them in 40k.

You know you want to join us though.
>>
>>52014311
>implying you need to when your entire army does it and you can still fire 80% of your weapons at full BS
>>
>>52014297
Okay, thanks I will see what I can change around.

Yes I am completely new, I know a few boys around here that agreed to let me play with them. They play at 1750.

What do you recommend for a noob, point wise to start at?

Thanks for the criticism :)
>>
>>52014317
>manlets who glorify bravery because we're too scared to talk to girls or get a job
Are you in San Antonio? Because that's the IG crowd here 9/10 times
>>
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>>52014317
Well said brother
>all these tau/eldar players
>>
>>52014350
Spics? In MY Imperial Guard?
>>
>>52014331
Read: t. Tyranids player
We don't get to ignore the rulebook
>>
>>52014339
500 points is "entry level." Then go up in increments of 250.

Kill Team is also a good way to get started (only 200 points). Though the units and tactics don't translate as much to "real" 40k.
>>
>>52014156
Of course the Chaplain is worse than a Librarian, but Black Templars in general are worse than any other Marine version and thus don't even have the choice to pick a Librarian.

>>52014321
Unfortunately not very good Grav Whores, since you're better off bringing grav bikes, Skyhammer or Tacticals to get free transports.
>>
>>52014372
There are like three spics in San Antonio who play warhammer and they all play SM/knights
>>
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>>52014372

It's more likely than you think
>>
>>52014372
>>52014396
oldfag meme
>>
>>52011526
>Competitive
You're probably not going to have a ton of fun as BT.

Back when I played BT (for fun with friends, mind you) I took...

5 man squads with las/plas(grav now, I suppose)
a 15 man squad in a LRC with Captain or EC or Chaplain

and whatever else I just felt like playing.

Also, if you're not going to take advantage of crusader squads (15-20 man squads or las/plas squads) then you should probably just be fielding Space Marines in whatever formations are "competitive" (Iron Hands with linebreaker, I guess?)

>>52014156
Listen to him.
>>
>>52014389
>SM
Let me guess, Crimson Fists?
>>
>>52014396
Holy Shit I fucking hate those red star fucks, they litter the local stores with their Styrofoam terrain and get all butthurt if you're playing 40k whenever they're doing their Friday night fights
They also glorify 1d4chan and think we're the bogeyman
Fuck those guys
>>
>end of local tourney
>joke about Dark Eldar player getting the lowest painting score because in the middle of repainting army and most are just based
>someone makes joke about at least not being a grey tide
>Tau player unironically says that "when everything is grey you at least get a nice and centralized army color scheme"

This was such a stereotypical gem.
>>
>>52011693
>No Skitarii allowed in CoTI, since for some reason giving shooty troops Hatred was overpowered and they shouldn't be allowed to hang out with Guardsmen. I would probably use it if I could.
The Skitarii were not under the flag of the Castellans when the Castellans of the Imperium were relevant. They were part of Cawl's Grand Convocation. It's purely a fluff thing.
>>
Goddamn Guard players are insufferable faggots

Skitarii and AdMech are bros, sorry you guys have to hang with faggots
>>
>>52014450
Shut up spic
>>
>>52014429
>and think we're the bogeyman

who is "we"
>>
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>>52014352
my scatbike, warpsider, wraithknight, reptide wing army would beat your army any day of the week m8.
>>
>>52014350
I'm on the east coast, but my fellow Guard players near me are all shorter than me by a decent amount because I'm a 6 foot tall tranny. I can 100% bet they get amped up by hearing war speeches in movies, but in real life they are really quiet.

When I busted out my Guard army for the first time, a fellow Guardsman mumbled something at me and raised his fist halfheartedly. I had to ask him twice what he said because he didn't speak louder the second time. He was cheering me on for playing Guard too and raising his fist like a 'fuck yeah', but he was too nervous to say it louder I guess.

>>52014352
It's honestly disgusting, so I'm glad you share in my revulsion.
>>
>>52011182
If you're going to take 2 extra CSM models, I can't see why you would take them in your CSM squads instead of in your havocs.

I don't like melta termicide, landing within 6" is too hard. Try plasma.

Bike champion with i3 and no pistol is rocking a power weapon. Too suboptimal, just spring for a fist. Cut meltabomb/dirgecaster or something.

What's the plan for the GD, summon spam?
>>
>>52013633
Chapter fleets are crewed and often commanded by non-Marine chapter serfs. Chapters spread their numbers far and wide, small detachments serving on various ships to conduct battle when the need arises. Sometimes it can be a squad on a patrol. Sometimes a company on a mission. Sometimes several companies worth of marines responding to aggression or emergency.
>>
How decent is Shadowsun, particularly if paired with a ball of XV25s? I've always wanted to run her as an unnamed XV22 Commander (Can probably blame DoW for it) but I feel the loadout of 2 blasters is a bit naff when paired with a mostly S5 squad, and she can only shoot one of them in a different direction.
>>
>>52014468
They're under the actual impression 4chan is a single malevolent entity and that anyone who goes /here/ is a madman.
I guess I over generalized, I was just really fired up
>>
>>52014306

Emperor figure coming out soon
>FFFFFFFFFFFFFFFFFFUCK ITS BROKEN

Custodes army models
>THIS SHIT SHOULD BE SM LEGIONS NOT CUSTODES

Fantasy fags will bitching about 30k
>ITS SHIT LIKE GW
>>
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>>52014350

Have job, have gf, play guard

Am manlet though...
>>
>>52014387
I have played kill team, I used some heresy Era terminators and tactical marines


I'll see what I can do at 500, I downloaded an app for mobile called battlescribe. What is tg's view on it?
>>
>>52014462
Guard's full of faggots like you
>>
>>52014563
https://www.youtube.com/watch?v=pKHasVckAyk
>>
>>52014450
>>52014563
What makes you say that?
>>
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>>52014297
>Nah, Terminators have a different base size
Yeah, 25mm.
>>
>>52014396
These guys are actually banned from a few LGS' due to harassing locals who aren't in their sekrit club
>>
>>52014595
>>52014429
What exactly is red star? I've never heard of it
>>
Do we have any rules for Voldus yet?

>>52014552
Battlescribe used to be great. They then updated their mobile app and broke everything, changed their Pro service from one purchase allowing full access to the app to a subscription based plan, and alienated a lot of their content creators. Others are stepping up to closet he gap, but at the same time, those others don't know quality of life like the old ones did.
>>
My brother and myself decided to give a try of this game.
We designed our own custom chapter, and we would like to have some criticism, input and such of our idea.
Colour scheme, bronze and black, chaptersigil, an owl.
their wods
"To Prevent Injustice"

Fluff
>part of an unnamed founding
>follows Raven Guard codex
>A loyalist chapter, that got lost in the warp
>Ahrimann and his rubriks demolished the chapter
>less than 200 space marines
>After loosing their fleet based monastery they went straight for terra
>warp corrupted their gene-seed
>one out of every 3/5 marines is a psyker now
>after escaping the warp, the remnants of the chapter went straight to terra
>they have nothingleft
>no terminator armor, no tanks, no relics, no such and such
>their fleet based monastery was captured by Ahrimann, with all of its equipment
>they surrendered themselves for the highlords, and told them of their gene-seed corruption
>instead of throwing away almost two hundred space marines, they're on a penancecrusade
>Because of their psyker might, they're sent to planets, which cant be contacted anymore.
>they were issued mk VICorvus armor, to not risk loosing more precious armor, their old ones confiscated
>They're led by an ecclesiarchal chaplain
>as well as their last remaining captain, in the last piece of terminator armour.

>to make up what was lost in ranks, they're assigned with hordes of servitors, and servo skulls
>as well as a tech priest, to make sure, no more precious armours are lost.

Their name was Ordo Noctua, before their shame in the warp, now they're known as Struppus Noctua,before they regain their honor in the eyes of the Emperor.

Leaders
>Chaplain, wounding relic bolter
>Terminator captain, relic lightning claws
>tech priest, ?


How does it sound?
Changes`?
>>
>>52014636
Ahh, that sucks.


When we get home I'll do it in notepad again, I am thinking at 500 I cab try a terminator librarian for an HQ
>>
>>52014673
Don't get me wrong. Battlescribe still works. All the numbers and options are still there. But it's a shell of what it used to be.
>>
>>52014326
Yes, that was slightly off-putting.

I've no idea what a wet leopard sounds like when it growls either.
>>
>>52014647
I'm not an SM player so I don't know much of their fluff apart from the basics but that sounds pretty cool.
>>
>>52014635
Local tourneyfag group, they make the fake waacfag stories you hear here sound tame in comparison to the shit they've pulled in the past, they're a lot better now but they've already left a sour taste in the mouths of most SA players who know about them. A few of them are actually pretty swell dudes but even they don't recommend joining them due to the other faggots.
>>
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>The dread Aeldari known as Adarki Duncini
>dread Aeldari known as
>Aeldari known as
>Aeldari known
>Aeldari
>>
>>52012657
The book mentions Alpha Primus as being the commander, he also has a second who are responsible for overseeing all the Skitarii.
Tech-priest Dominus > Alpha Primus > Second > Alpha's/Princeps
>>
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Want to make an infantry-heavy Skitarii army, anyone spot anything particularly bad about this list? Only got a couple of units of vanguard so far. Hoping the distributed arc rifles and tranuranic arquebuses will be enough to deal with mech lists, everything else will hopefully die to massed rad-gun fire.

Will having a T3/W2/4++ warlord be a pain in the arse in games? Haven't played since warlord rules were introduced.
>>
>>52014647
Sounds like you're limiting yourself, friend. I did similar when I started, and I'll never forgive myself it.

Leave room at least for tanks and vehicle support, or at least an out for if and when you decide you want them. Whirlwinds are fun.
>>
>>52014733
> 7 troops
IIRC you can only have 6 in a maniple
> Arquebuses
> Ever
No.
> Only 1 arc rifle per squad
Go hard or go home. Try putting those in the Rangers instead of the arquebuses.
> Infiltrators
> Without the Mask
Find the points.
> No anti-air at 1500
Also find the points to split out one of those Dunecrawlers to be an Icarus variant.
>>
What is the name of the brake helmet?

I'm trying to kit my army out in only beakies but I can't find the bits.
>>
>>52014791
Beakies helmet not brake.
>>
>>52014791
Corvus
>>
>>52014764
You can have 8 troops in a maniple.
>>
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Taking in fact that the music looks shit on this new update, the Leonard the ruskie did a far better job than Eranthis and his tranny sisters
>http://www.moddb.com/mods/sister-of-battle-hd-retextures-by-leonardgoog/images/#6426602

i think im going to re install SS only to test this one
>>
>>52012791
>Using Hoplites
>Not gunlining Peltasts and dakka-ing everything to death with assault 4 shred lasguns

Will I be able to use Secutarii without my opponent's permission if they're in an IA book? Main reason I haven't made more than ten at the moment.
>>
>>52014791
https://www.forgeworld.co.uk/en-EU/Legion-MkVI-Corvus-Armour-2016
>>
>>52014764
Thanks.
>>
>>52014836
Oh no, the Hoplites are for pushing out of the hypothetical Arvus Lighter and shredding vehicles with BS5 Haywire en masse. For a gunline, Peltasts all day, but be warned they may be nerfed once they are included in IA14. The Heresy versions are distinctly less powerful per model, although still good because they become slightly pricier and tougher Vanguard with different Doctrinas.

You shouldn't have to ask permission for Forge World, it's always been legal apart from a few dickheads who think it's somehow more OP than Grav Cents because the font on the damn book is different.
>>
>>52014734
So, chimeras?

>>52014693
Thanks, man, we're first timers.

And what I meant by planets not available for contact anymore, they're sent to fight Tyranids, and the shadow in the warp.

They also have a grudge against Ahrimann

So some melta guns and flamers?

We're preparing for about 750 to 1000 points games
>>
>>52014836
Hoplites are great for holding the line and having Peltasts move up behind them. They work well together.

No one has the right to bitch about forgeworld other than those who pay the extortionate prices.
>>
>>52014898
>be warned they may be nerfed once they are included in IA14

plz no, I still want to wipe entire terminator squads off the board with S3 shots
>>
>>52014926
>So, chimeras?
In Space Marines? Rhinos.
>>
>>52014944
Luckily both Peltasts and Hoplites are extremely easy to do as conversions, since even the official Forgeworld models are just a head/weapon swap.
>>
>>52014682
How is this?

+++ Nub's first roster (Warhammer 40,000 7th Edition v2027) (500pts) +++

++ Combined Arms Detachment (Space Marines: Codex (2015) v2028) (500pts) ++

+ No Force Org Slot +

········Chapter Tactics [Imperial Fists]

+ HQ (120pts) +

········Librarian (120pts) [Psyker Level 1]
············Terminator Armour [Chapter Relic (IF): The Bones of Osrak, Force Sword, Storm Bolter]

+ Troops (230pts) +

········Tactical Squad (120pts) [Rhino]
············Space Marine [Boltgun]
············Space Marine [Boltgun]
············Space Marine [Boltgun]
············Space Marine (Special Weapon) [Plasma gun]
············Space Marine Sergeant [Bolt Pistol, Boltgun]

········Tactical Squad (110pts) [Rhino]
············Space Marine [Boltgun]
············Space Marine [Boltgun]
············Space Marine [Boltgun]
············Space Marine (Special Weapon) [Flamer]
············Space Marine Sergeant [Bolt Pistol, Boltgun]

+ Heavy Support (150pts) +

········Devastator Squad (150pts)
············Space Marine (Heavy Weapon) [Lascannon]
············Space Marine (Heavy Weapon) [Lascannon]
············Space Marine (Heavy Weapon) [Lascannon]
············Space Marine (Heavy Weapon) [Lascannon]
············Space Marine Sergeant [Bolt Pistol, Boltgun]

Created with BattleScribe (http://www.battlescribe.net)
>>
>>52014647
Mate, lemme say this.

Tone it down.

It's cool and all, and sounds about the right amount of autistic, but you're limiting yourself, as well as not realizing how hard having that for a chaper symbol might be. Do you have your own transfers? Or are you going to go and try to freehand it as best you can?
>>
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Pls rate

Captain goes with veterans in drop pod

>inb4 no bikes
>inb4 no grav cancer
>>
>>52014898
Hopefully they fix the Secutarii Alphas only having one wound, it sucks that you can't take their Alphas as a warlord unless you feel like downgrading from a W2 warlord to a W1 one.
>>
>>52014988
I like it. I might peel the Bones off the Librarian to get another Plasma into the tacticals in place of the Flamer, though. ap2 is great at 500 points.

I've never been to much of a fan of force swords myself, though I understand loving the aesthetic. Staves do more damage, and axes cut through armour better.
>>
>>52014764
> Arquebuses
> Ever

But they're fun for trolling people by picking off heavy/special weapons and exploding transports!
>>
>>52015020
But axes make you unwieldy and a librarian has no invuln save. Stick with Staff.
>>
>>52015010
>mixing lascannons and heavy bolters
>powerfist chainsword
Not the worst list I've ever seen.
>>
>>52014835
>Saint isn't bare foot

dropped
>>
>>52014999
we're first timers, and have no idea what we're doing.
So all criticism is welcome, we would still like to employ servitors and servo skulls in our battles.

But if you can please help us, it would be much appreciated.

Some anon already said we should at least have some rhinos
>>
>>52015010
> TL Las and Heavy Bolter on the predator
You can only fire at one thing a turn. Focus.
> Dread with MM/HF and no Drop Pod
Either go for long range or get a deployment system.
> That Vanguard Squad
an average of 36 points per dude on space marine bodies. I really don't know what to say. You probably already know how bad of an idea this is.
>>52015041
> AP3
> exploding transports
how?
>>52015060
SM Librarians can take a Storm Shield. But I agree, for now, stick with staff. It's traditional.
>>
So my brother came with me to my LGS and spectated us playing and is now thinking of getting into Necrons himself for as cheap as possible.

He wants to get up to 850 points in units and already has an Overlord that I got him as decoration for his apartment. What would be a decent army composition to go for?
Was thinking the Start Collecting formation and an extra CAD with another Overlord and just some Troops in transports, though I have no idea how to play Necrons without a Decurion and want to keep things relatively cheap and simple to paint for him.
>>
>>52015062

Mixed pred is more affordable, common trick for SM players

Chainsword / Pf is a way of putting a fist + a ccw on a model that is not going to shoot much anyways in case he gets rekt if attacked first.
>>
>>52015069

>bare foot saint

HERESY!
>>
Calling it now, Gulliman becomes disfranchised with the current Imperium to such an extent that he becomes rogue. The Fallen probably have something to do with this, and it culminates in Cypher and Gulliman reforging Lion'el Johnson's sword and bringing him back to the material galaxy whilst being hunted by the Grey Knights.
>>
>>52015095
You know what else is more affordable? Just not buying the HBs on it at all. Just go with the twin-linked lascannon if you want something cheap.
>>
>>52015095
>Mixed pred is more affordable, common trick for SM players
No it isn't.

Lascannon sponsons and an autocannon is a thing because they both want to shoot at light vehicles but there is no target in the game, as far as I know, that you want both lascannons and heavy bolters to shoot at.
>>
>>52014723
Feeding time! Eat up cat guy :)
>>
>>52015087
Start Collecting + the box with the transport

Ghost Arks are hard to assemble and paint, but if you want to play Necrons with any amount of seriousness, you need them. You're gonna want 2 squads of warriors anyway.

Stick 2 overlords in a 14 man warrior squad, have another 10 man warrior squad in the ghost ark, and have the Stalker and the Ark work their way up the field. It can split off to do its own thing, but works so good together.
>>
>>52015076
Armourbane.
>>
>>52015172
Doesn't change what you roll on the pen chart. You're still 1 shot at strength 4.
>>
>>52015125
Only thing I could think of would be like Necron warriors. Weight of fire to ignore their armor, plus an extra Instant death shot.

That's a really narrow case though.
>>
>>52015060
Okay, I will have to Google for tutorials on force staff painting.
>>
>>52015113
>Guilliman
>Helping to ressurect the brother he never, ever trusted due to 'muh sekrets'
>>
>>52015076
Or if you play Iron Hands give him the gorgons chain and stick him with a command squad with an apothecary for a psychic smashfucker.
>>
>>52015200
At 500 points? With a new player who's said he wants to play Fists? Please, be reasonable.
>>
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>>52015186
make your own like i did with my Iron Hands libby.
>>
>>52015113
I'm worried anon....I'm worried because you clearly haven't seen this....
>>
>>52015224
Source?
>>
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>>52011692
Armer, aimin' an.. ajil.. agge.. weedy git stuff iz fer grotz!

Join da 'ard boyz, or iz you'z a cowardly git wut need da ez mode?

https://www.youtube.com/watch?v=o1RQvMPdNrc
>>
>>52015220
Yes I want to play imperial fists. I bought all of the books, or downloaded some of the ones I don't have, and I really like their lore.

That and I am a sucker for yellow.

Plus, if I played Iron Hands I would have to cut the head off of my HQ.
>>
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How do I make this better?
>>
>>52015224
Five Hundred Worlds gonna go rogue.
>>
>>52015243
the official 40k facebook page, was released as a teaser the other day
>>
>>52015243
The 40k Official Facebook page.
>>
Dark Eldar or Skitarii as a new player?
>>
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My Colonel made his first outting today after getting painted last night.
I lost, but he did very well.
Here are some highlights:
>Rolled 5 on command warlord traits, allowing every unit within 12" to reroll 1s to hit
>Took a hellfire round from a Vindicare, dropping him to 2 wounds
>Ordered his unit to get tank hunter, then hopped onto a quad gun and killed a drop pod
>Ordered some veterans nearby to to do work, killing a Land raider, a dreadnought and a vanguard veteran unit.
>Took a turbo-penetrator round from the same vindicare, but saved on his 5++.
>>
>>52015294
Neither are easy to paint, but Skitarii are much nicer in terms of rules. Simpler, too.
>>
>>52015294

I would actually say Dark Eldar.
>>
>>52015294
Which do you like more?
>>
>>52015294
Wow. Uh. Skitarii, but you've chosen two rather hard paths for yourself. Skitarii are better for new players, but Dark Eldar are stronger with the new Fracture of Biel'Tan book.
>>
>>52015272
Make Imperium Secundus great again!
>>
>>52015324
Ynnari doesn't really do much for DEldar, iirc.
>>
>>52014647
>>52014926
>>52015073

These faggots here are us.
What program are you using to plan armies?

We still think that servitors and servo skulls, accompanied by marines are what we're looking for. Along with a rhino or two.
>>
Any tips for a Space Marine Kill team?
>>
>>52015337
DEldar are very good at dying wherever they want to, which previously wasn't worth a goddamn. They go wherever they please, and then the opponent's turn starts and they die.

Ynnari makes you want your units to die, so everything around them gets an extra shooting phase.
>>
Been away for awhile, whats the best site to netdeck armylists from nowadays?
>>
>>52015305

Err, how did you save a turbo-pen round with an invulnerable save? The only thing that round does is ignore invulnerable saves, and in fact ignores every save. Also suboptimal bullet choice, but whatever.
>>
>>52015152
Alright, gonna suggest him to get one or 2 (if he feels in a spending mood) of the Armored Assault boxes and a Start Collecting box.
>>
>>52015319
Dark Eldar in terms of fluff. Skitarii fluff is kinda...bland, but I like the models.

>>52015313
>>52015318
>>52015324
Thanks for advice.
>>
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>>52015363

Imagine being the fool who takes a Vindicare assassin and not even knowing what his rounds do...
>>
>>52015338
>What program are you using to plan armies?
Nobody tell him.
>>
>>52015363

He shot the one that did D3 wounds, I think.
I think that's called the shield-breaker?
>>
>>52015265
Why Khan if you're not taking bikes and why a Chaplain?
>>
>>52015392
I'd recommend playing an army you enjoy both with the fluff and their models.
Start with some Deldar and maybe get some Skitarii along the way.
>>
>>52012204
>gorilla warfare
Cmon nigga
>>
>>52015410
Allows all Rhinos and Razorbacks to scout.

And a chaplain because you have to for the Battle Company. Also, I needed someone to hold the Hunter's Eye.
>>
>>52015341
You want Scouts. So many Scouts. Glorious Scouts!
>>
Design a Gulliman killer unit from your codex, points no object.
>>
>>52015402
>Care about 40k
>should stay the shit as it is with no updates
>>
So, Guilliman is 350 points, is a monstrous creature, not an independent character(possibly outside of formations/scenarios?), does not have deep strike. He cannot be transported either.

He is going to be footslogging alone. He will win almost all combats, but he will have a hard time getting there. Even his sweep attack only does so much against tarpits.

His biggest advantage will be that he buffs the rest of the army, and makes a good distraction. Throwing around commands and leadership bonuses will be helpful, but is it worth the points?

The competitive way of using him would be to bring a Librarius Conclave and roll up Fulmination because a third of the powers are teleportation related and will mitigate his weakness.
>>
>>52012744
Look into Killteam, the games are quicker and it uses fewer models so its something you can play while you slowly build up your army for an actual game.
>>
>>52015408
Oh, yeah. That's the Turbo-pen round, Shieldbreaker is the Invuln ignore, I got them confused because I'm an idiot. Don't want to shoot SB at a target with a worse than 4++ invuln, Hellfires are better. Turbo-pen is a gamble, because of the current shoddy state of Sniper weapons.

Personally I think he should have a round that's just flat Instant Death, to balance 4+ wounding.
>>
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>>52015305

Rear shot of frontline.
Correct position this time.
>>
>>52015445
i'm not sure i have anything that could take him. can i chuck a daemon lord at him instead?

>>52015468
gunline marines or hope your foe wants to cqc. he's a slower keeper of secrets; run him up the field
>>
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>>52015445

Guilliman will die. Not gloriously, however. He will die a weakling's death. He will die to two squads of Havocs with plasma guns and combi-plasma sergeants in combi-plasma rhinos.

His invulnerable saves will not save him. The Dark Gods have hungered for too long.
>>
>>52015413
What s up Mugi?
>>
>https://www.warhammer-community.com/2017/03/04/the-storm-breaks-a-primarch-rises/
>genestealer upgrades
Gue'vesa upgrades when
>>
>>52015445
I run Space marines. So, uh, Guilliman?
>>
>>52015532

Shut up lorgar

you're on the list of redeemed primarchs

The remorse of the HH is eating you inside, there's still a shitload of good in you.
>>
>>52015445
Dark Eldar anything. Poison seemed to do him in last time pretty well.
>>
>>52015445
Smashfucker.
>>
>>52012847
Check eBay and scrounge up metal models for dirt cheap or plastic if you don't mind spending hours cleaning 'em. You can also find Chaos stuff from Dark Vengeance for cheap.
>>
>>52015550
Fight with the Shadow
>>
>>52015445

Strategium Command Team, consisting of a Chaplain, 5 librarians with power axes, four veterans with frag cannons and a blackshield with a heavy thunder hammer.

Pop in on their Corvus, cast force and any shooty powers available, invisibility if you can, have the corvus plink away at Fern Gulley, empty frag cannon shots into him, charge, let him kill the shooty veterans on average if invisibility doesn't apply, 1 guy if it does.

Then attack back with furious charge and zealot making 20 S6 AP2 attacks that ignore FNP. Blackshield adds 5 S10 attacks that might ignore FNP, might not.
>>
>>52015445
One unit? Squad of 8 Grav-cannon Kataphrons, dick move or no.

Without cheating the spirit of the thing quite that badly, use far too many Vanguard or Peltasts with Misfortune. Grav is the goto, though. Or I use my 30k army and drown him in Rending 2ppm Zealot cultists.
>>
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Okay, so this is what I have after yous' guys'es advice.

What should be my gameplan with a small army like this? Is there a specific OP psyker discipline my HQ should use? I'll have him with a staff.
>>
>>52015445
My black mace prince popped magnus in a turn, might do that to gullman too.
>>
>>52015589

He said kill Gulliman, not atomise him.
>>
>>52015592
Go for Divination, and stick him in with the Devastators. That will give them Prescience, which allows them to reroll failed to-hit rolls.

Move up, shoot enemy, claim objectives. Basically just learn how the game works. You have a lot of versatility int hat army.
>>
>>52015620
Okay, thanks for all the help.

I guess I will be back in 20 years after I get them all painted and shiny.

I'll stick around and lurk, but doubt there is anything of value I can add.
>>
>chaos players buttmad that they don't get cool things
>ultramarines becomes a new traitor legion
>>
It has been a while since I posted here. I am that guy who some anon desiged IG army. About 4 months ago. I have to regrettably say that I might have been too succesful.
Only one of my group that fights me anymore is the white scars guy. I always lose to him.
But I made some connections. I was invited to be the artillery for a 10 000 points game 2 hours drive away.

If you are here Designer anon. I cannot thank you enough
>>
>>52015592
Looks like a legit 500 points army and a good starting point 2bh
>>
>>52015646
Aw shucks, thank you
>>
>>52015445
7 Kataphron Destroyers.
>>
How long should I wait inbetween layers of paint?
>>
>>52015499

how did your punisher do
>>
>>52015620

This. You don't really have a deathstar for the super OP psychic shenanigans, but Divination will give you a lot of value out of Lascannon Devastators.
>>
Thinking about building a suicidal tau group for fun and so far I have breachers with transports guided by a commander with gauntlet and detonator. Is there anything else I could throw in here?
>>
>>52015645
I have no idea how such games go though. I was only told I would be joined by other players at the same side. How should i prepare
>>
Any good websites/other games maybe that have stuff I can use as alternate necron models? I imagine necrons to be sleek organic living metal constructs and the current GW necron warrior model is shite
>>
>>52015684
Psyker phase is the one phase that I haven't really dealt with.

None of the killteam matches I have done involved it. So this will be something good for me to learn.
>>
>>52015737
I don't know about Necrons, but I can point you to some cool Necrocyborgs.
http://wargameexclusive.com/product-category/necrocyborgs/
>>
>>52015499
Is that some Psykana Division? I just got mine today.

>>52015677
Not that anon, but the Punisher always does amazing in all my games. Pask in a Punisher does crazy good of course, but even the normal Punisher does well for me too. I usually do some Imperial Agents Astropaths at 25 points and use Prescience with them on my Punishers so lots of shots hit.
>>
>>52015445
>Design a Gulliman killer unit

Er....massed splinter fire I guess?
>>
>>52015751
Yeah they dont have anything for warriors tho. Need a better rank and file necron alternative.
>>
>>52015701
Naked/flamer Crisis suits for punching people? Anything for melee? Tau don't really do disposable except maybe kroot. The idea of the cadre deciding to perform a collected suicide in combat from the death of their Ethereal amuses me though.
>>
>>52015701
Melee Commander is actually very good and can do well in assault. Give him Fusion Blades to let him do damage. Don't forget all the Crisis Suit weapons are fucking Assault-type so you can destroy virtually any vehicle, including some Super-Heavies, in a single turn.

Suicide bombs are actually very viable and a WAAC support option for/with Riptides and Stormsurges. Rush Tetras or infiltrate Stealth Suits into your opponent's deployment, then drop a Retaliation Cadre in the middle of their army with no scatter on Turn 2. You get virtually free Meltas, Blasts, or Plasma on all your units so you can shred key targets while your big guns pepper from >40" away.
>>
What have YOU done lately to make transgender people feel welcome in the 40k community?
>>
>>52015786
Is that a problem? I admit I feel a bit uneasy going to my LGS to try and learn to play because I'm not a dude.

But luckily I know a few guys that are willing to deal with me until I know the ropes.

Everyone in this thread seems to be chill, but on the internet we are all faceless.
>>
>>52015786
Built alternate, lower-power versions of my necron and marine lists so that the local trans player's Harlequins can have a fair game.
>>
>>52015645
>>52015732

I would like to know an answer to this question too.
a 10k plus game with several players sounds fun, but at the same time, terrifying, if they are competetive.
>>
>>52015589
Assuming HTH blackshield is legal.

2,7 wounds from shooting
2,5 from librarians
0,6 from blackshield
For 1025 points.
>>
>>52015821
"Wow why are you ALL targeting me?"
*packs up minitures early and storms off*
>>
>>52015781
Fluff for my cadre is sorta like Farsight, they see past the ethereal and went their own way only to realize how dark it really is beyond their worlds and have since succumbed to despair and hopelessness
>>
>>52015732
They want artillery? Bring artillery.

Apocalypse-scale games are ridiculous, because of the sheer number of things going on at a given moment. Buffs layer on each other very quickly. If they say all they need is artillery out of you, I'd believe them.

Reach out to the other members you'll be playing with and synchronize your lists. When we used to do apoc at my LGS, I would bring Necrons. Not because Necrons are good in apocalypse, but because there was an Apoc-specific buff that said that anything that deep strikes on a certain turn doesn't scatter, and another Marine-specific buff that said that all Deep Strikes happened turn 1. The Marine player and I would team up, and he'd just teleport his army in wherever it was needed.
>>
>>52015677
Brought down a Dreadknight and forced ~12 wounds onto some Terminators, but his 2+ saves were hot.

>>52015759
Yeah, it's pretty sweet. I was able to shut down a lot of powers due to sheer weight of warp charge.
I had prescience on 3 units throughout the game.
>>
>>52015732
Try get in contact with your team, make a battle plan for yourself at the least, do lots of leg stretches before the game starts and decide on how lunch is gonna work, because even though you think you're gonna have time to make food plans during whatever break you scheduled you won't, you never will have enough time. Also have fun and don't hold back, apoc is a blast.
>>
>>52015589
Guilliman can autohit every model within 1" of himself with S10 ap1. So invisibility doesnt help at all.
>>
>>52015445
Guilliman is literally a more durable Riptide that won't die in melee
>>
>>52013850
You say that like a billion is a large number on a galactic scale.
>>
>>52015786
So far I seem to be the only trans person at my game stores, but everyone is great there. If they can tell, then I don't notice, and if they can't tell, they are still fun and nice to me. I'm not treated any different to anyone else and I've made a lot of friends. Lots of laughing and good games had.

>>52015810
I don't think it's a problem in most cases unless you're a really weird person. Seeing as how there are people comfortable with you, I doubt it will ever be a problem for you. I was nervous too at first, but everyone ended up being really chill and just looking to have some good games.

>>52015812
I think that kind of stuff is nice for anyone, well done. There's a Marine player here who, despite lots of advice, still brings terrible lists and plays the game poorly. It's not really fun stomping him, so we usually bring weak lists with underused units or overcosted, bad deathstars and the games end up being a lot more fun for both of us.
>>
>>52014579
Kill yourself
>>
>>52015959
Slower, though.
>>
>>52015972
I don't think I am socially awkward, I just don't like to go into places and make myself the center of attention.

Actually I am so paranoid that I am doing that, that I probably over-focus on it.
>>
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>>52015445
Nothing personnel kid...
>>
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>>52015986
For what, having old models? They say time and again that you're supposed to use models on the base they came with.
>>
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I want to start playing Black Templars, but only if I can give them bucket helmets.

Are there any models out there with bucket helmets that I could use to hack them together? My searches have run dry.
>>
>>52013850
There are seven billion people on earth alone you fucking meme.
>>
>>52015610
You got lucky with magnus. Very lucky. 1 he should have been flying and 2 he has 7 toughness. He won't fail toughness tests easily.
>>
>>52015786
I give my MtF opponents handies under the table
>>
>>52015864
>>52015884
So. Bring all of my manticores. Baslisks etc. I guess Pask and command squad as well. I already know were fighting deldar and orks. Even if I have played this game for a couple of months. I feel still lost.

My side will be another IG. Tank commander. And two white scars playees
>>
>>52016003
I can understand that. I worry about that too, but I find the less I think about it, the smoother things go. I've learned that the more uncomfortable and awkward I look, the more others look the same because they aren't sure what's going on with me.
>>
>>52016072
>I've learned that the more uncomfortable and awkward I look
Yeah that is what I am concerned about.
I don't want to look like I am uncomfortable, and in the process make people think I am weird.
>>
>>52016009
> 6 attacks, hits on 4s, wounds on 2s, enemy has 6 wounds and a 3++
> vs. 6 attacks, hits on 3s, wounds on 4s, enemy has 8 wounds and no save

Guilliman's killing a Carnifex a turn, approximately.

First turn, 4 swings back, 2 hit, 2 wound, 1 goes through.

Another Carnifex dead.

2 swings back, 1 hits, wounds, fails to go through.

Third carnifex dead.

Give them the charge, it becomes slightly better. You get 3 wounds at i10, so 1 goes through.
Then he kills a carnifex.
Then you get 6 swings back, 3 hit, another 1 goes through.
Then the next turn, he kills another carnifex.
Then 2 swings, 1 wound, fails to go through.
>>
>>52016083
Focus on the game and you won't look that uncomfortable.
>>
>>52016110
Good idea, just need to get my mans painted.

I have to buy some rhinos though.
>>
>>52014478
I decided to take the extra CSM models since it takes 4 kills to get VP from my troop squads instead of 3. Also with plasma they'll more than likely be units of 5 anyway.
>termicide
Well you can move into cover after you deep strike correct?
>power weapon
I'm giving him a power axe and use the meltabombs for much else but perhaps a fist is better
>GD
Biomancy. Iron Arm, Endurance and Warp Speed. Brings the GUO to heights it's never seen before.
>>
>>52016045
Now that's just hot. New Maelstrom objective, take her load in your mouth

>her
>>
>>52015842

I'm confused by your notation here, what do the commas mean?
>>
>>52016148
They're decimals for people who aren't american.
>>
>>52016147
DESU, if I had any trap friends, I'd offer my ass as a prize every game
>>
>>52016155

I'm Scottish, and I can assure you that decimal points are points, not commas.
>>
>>52016095
And you are not even counting that every to-hit 6 is S:D.
>>
>>52016178
Really? The french and english folks I know all use commas. Must be localized.
>>
>On our 6th game we realized snipers count as heavy and can only snapshot after moving
Boy do we feel silly.
>>
>>52015993
True. With the AP 2 Heavy bolter though, he's going to put out nice damage even without melee from a decent range. Plus with the buffs it's harder to ignore him.
>>
>>52016204
Funnily enough, I went through the opposite. It took me several games to remember my Sniper Drones had relentless.
>>
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Where the hell do I go from here with my Alpha Legion list? Point limit is 1850. Should I even bother with cultists? I've got vindicators as stand-ins for the tank destroyer variant.
>>
>>52012442
Pretty sure we already know Sanguinor is just some guy
>>
>>52016303
Or what about allying in orks for boyz instead of cultists?
>>
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>>52015445
Regular bloodthirster 320 POINTS
WS10 T6 S7 I9 A7
Skull reaver- S7 6s to hit are strength D
Two greater gifts- hoping for FnP and rerolling invulnerable saves but swap what I dont want for a blade of blood AKA second CCW.
320 POINTS
WS10 T6 S7 I9 A7

1V1 ME FGGT, FIRST TO ROLL A DOUBLE 6 WINS!
>>
New thread soon?
>>
So were Guillmans stats leaked?
>>
>>52016354
Yes
>>
>>52016362
Where can I see them?
>>
>>52016380
1d4chan has them
>>
>>52016354
more to the point, were Voldus'?
>>
>>52016303
What about Renegade and Heretics allies?
>>
>>52016399
Someone tell me my hero rogal dorn is going to make a re-appearance soon
>>
>>52016411
Gathering storm is over.
>>
NEW
>>52016449
>>52016449
>>52016449
>>
Is there a reason to take additional marksman in a sniper drone team?
>>
>>52016391
Jesus christ he's a god. 300 pts less than magnus and shits all over him in melee. If magnus wasn't so op during the psychic phase i'd be inclined to say Guilliman was outright better for 300 pts less
>>
>>52016421
Pfft. The Storm isn't over, it's gathered. Next is gonna be Raging Storm or Storm Front or some shit.
>>
>>52016458
Yeah, his drawbacks are walking everywhere and only being useful in melee.
>>
>>52016526
Well his gun is insane too and a 3++ and 6 wounds will help him get to where he's going. Magnus can still blast him off the table long before he reaches him though.
>>
>>52016554
Wouldn't call it insane, mainly a threat to TEQ without invulnerable saves and light vehicles without jink.
>>
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I bought this set a while ago and am finally getting around to painting them. If I'm interested in playing the game, what should I buy for BA next?
>>
>>52016960
droppod for the dreadnaught
a librarian (there is still an old metal one webstore only, but its about half as expensive as the new plastic one)

maybe some scouts
>>
>>52015265
what's the deal with the autocannon dreadnought?
>>
>>52015445
D-cannon artillery fire, warp hunter artillery fire, wraithguard D-weapons, wraithknight melee D-attacks, diresword attacks from a dire avenger exarch hoping for a 6 to wound and for grillman to fail a leadership test.
>>
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Thoughts?
>>
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>>52017565
Alt list
>>
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>>52011146
Blood Pact for Life!
Thread posts: 452
Thread images: 71


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