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/btg/ Battletech General!

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Thread images: 49

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Battlemech Beauty Contest Edition

The /btg/ is dead - long live the /btg/!

Old thread: >>51955819

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-01 – UPDATED (Against the Bot)
http://www.mediafire.com/file/vua1w68mo7rf7n4/Against_the_Bot_Instructions_v2-1.pdf

(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-02-13 - Still getting worked on & now has 11079 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-02-28!
http://pastebin.com/uFwvhVhE
>>
Anyone know any good clan artillery deliver methods? Getting ranged by some lyran player with long toms and arrow 4s
>>
>>51977932
Warships
>>
>>51977932
Several. Hueys and Nagas are somewhat less uncommon, and the Bowman is another option.
>>
>>51977932

Play Clan Jade Falcon Turkina Keshik, use Semi-Guided LRM ammo, and direct anyone who complains to Malicious Intent.
>>
What opinions are OK to hold in this community? On the official forums, there are a lot of opinions which get you banned or warned so much you're driven off the site. Which opinions are wrong to hold here?
>>
>>51978286

All of your opinions are wrong and you should feel bad for having them.

Yes, especially that one.

But at least you won't get banned here for expressing them. People might disagree with you and even give reasons for it.
>>
>>51978286
>Liking LAMs
>Thinking that the Magistracy has ever done any wrong, in any form
>Xin Sheng
>Hyper-Entropic Warfare
>Saying that the Periphery factions, except the Marians, should have anything OTHER then minmaxed assault mechs
I think there's a few others things that trigger /btg/, but I can't remember them at hand.
>>
>>51978286

>Thinking a faction is too strong or too good, or too weak or too bad
>thinking a unit (any definition) is too strong or too good, or too weak or too bad
>liking a faction
>disliking a faction
>liking a writer
>disliking a writer
>agreeing with someone else
>disagreeing with someone else
>liking artwork
>disliking artwork
>prefering AUs
>prefering official canon
>liking literally anything about Battletech

Pretty much the only opinions which are objectively right here are as follows:
>Loren Coleman is a sack of shit
>the moderation on the OF is completely retarded
>CGL is an utterly shit-tier incompetent company who only looks reasonable due to the fact that every other gaming company is also shit in slightly differing ways

I know you probably think I'm joking, but I'm really not. That list is absolutely accurate. There is no safe opinion about Battletech you can hold, besides the three exceptions above which prove the rule.

We're really a terrible community, except that all the other game communities are even worse.
>>
>>51978369
You'll always find someone that hates something here. That's kinda the beauty of it; it's not a small-minded hugbox. Course >>51978355 is kinda right; all opinions are wrong here. Equality baby!
>People might disagree with you and even give reasons for it.
The best part. Though sometimes their reasoning is just "REEEEEEEEEEEEEE" but at least it's not a Beemer white-knighting his bromance.
>>
>>51978286
What are the official forums like these days? I haven't visited in ages.
>>
>>51978477
GUTBUSTERS. A cesspool of idiot posters, the old guard who are too stubborn to give it up, the normal crowd of Beemers, idiots who want Alpha Strike to replace the base game, and Xotl.
>>
>>51978355
>>51978369
>>51978433
>>51978442

OK then. Thank you.

I don't think I'll especially want to be here, then. Not because of what anybody else said, but because "sometimes their reasoning is just "REEEEEEEEEEEEEE" " is evidently an OK thing. I want somewhere where people aren't going to hate on things for the sake of hating on things or just to be contrary, and I'd really like to be able to talk about Battletech somewhere where the mods also aren't completely irrational.

Do you know anywhere like that? The official forums are clearly out, here is out based on wanting to actually have a rational conversation instead of listening to people hate for hate's sake, Lords of the Battlefield is dead, the MWO forums are both full of assholes AND have shit moderation, the Sarna forums are even worse than the official ones, and there's probably a subredit about Battletech but who gives a damn about that site.

Where can somebody go to have rational conversation with rational people without a mod getting a hair up their ass and permabanning someone who's been there a month with no warnings because they, "asked too many questions about topics we 're tired of talking about."
>>
>>51978519
The sad fact that if you can't take the REEE then you're fucked with just about anything entertainment wise. The saddest fact is that /btg/ really is the best community left for Battletech.
>>
Alright, I'll bite. I've been looking through my PDFs for the tables and rules that AtB uses for the "special events" that happen periodically, and the tables for battle types. I can't seem to find them anywhere.

Someone point me in the right direction.
>>
>>51978568
>Those of you playing Against-The-Bot campaigns in Megamek - how do you handle/customize retirement rolls?
Personally? I handle all that manually, and keep GM Mode on to make it impossible for people to leave. Every 5 years of service, I roll separately for everyone but the command staff. And Atleast Itsnot, who won't retire... ever.

>>51978576
Made up for AtB, as far as I can tell.
>>
>>51978519
No, this place is honestly your best option.

Let me spell it out for you. What we all just said? Yes, it happens. It's true. But it's also overblown and a litmus test to see if you're the sort that can function here at all. You need a thick skin to post here, because since there is little to no moderation, it's a double-edged sword. On one hand, you get free thought and people can have whatever opinions they want, and little to no concern over being censored, because even though everyone else might hate your opinion, you can post all damn day about it and only a mod or not!Moot can ban you over it. And the mods don't care what you do unless you shit real-world politics everywhere or post porn since this is a worksafe board. BUT, it also means that you'll hear things said you may not hear elsewhere. You will hear more ideas, more angles, more AUs, more opinions, and get more freely-shared info than anywhere else. That's the plus side.

So either give it a shot or don't. It's no skin off our dicks. If you think you can get something out of hanging around here and you can contribute somehow, then welcome aboard. If not, then we don't care to have you and you probably don't want to be here. That's /btg/ in a nutshell.
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>>51978519
Basically, >>51978620 has the right of it.
Also, this is one of the only BT communities where a significant number of us actually fucking play the game. I know of at least six non-Namefags that have semi-regular games going (including myself), and we have at least two former Demo Agents as regulars. If you need info on weird rules interactions or crazy shit, we will help. If we >can't<, the Errata guy is also a regular, and can get the broken rule fixed.

And frankly, if you can't deal with being called a fag occasionally, you can fuck off. It's an honorific here; we don't need or want to deal with stroking your ego any more than we do yanking off MadCap's.
>>
Those of you playing Against-The-Bot campaigns in Megamek - how do you handle/customize retirement rolls? The system seems pretty punishing for trying to build up a mercenary company in any way - it feels almost like you have to start from scratch every year with how many personnel leave; and the time taken means that you'll maybe at most get 3 contracts done during an entire year if you're lucky.

While mercenary work is dangerous business in the Battletech world I'd imagine you'd try to hire people that aren't going to call it quits after the first year, especially given lengthy travel times between contracts.

I like the principle behind it - creating some sort of staff turnover and attrition as time goes on, but the default method seems pretty random. The mechwarrior you hired just last month might up and leave just because you've hit the birthday of your merc company.
>>
>>51978576
They're in the AtB rules document, under "Event Rolls".
>>
>>51978969
Your question was already answered up there ^^^ >>51978613
>>
>>51978969

I don't, honestly. GM mode, dudes are pretty much never leaving, because it's a pain in the dick otherwise when you keep your unit size small. Opinions may vary depending on unit size; elite lance member in a company-size element can be a huge liability, anyone who isn't Atleast Itsnot in a regiment is whatever.
>>
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remember anon
>>
>>51978286
Fuck off medron
>>
>>51978519
Those guys are overblowing it a bit, too. /btg/ is pretty helpful, our namefags are great, and this place moves faster by an order of magnitude than any other BT community.
>>
>>51978969
Also, does the Dragoon rating from Field Manual: Mercenaries Revised take into account mercenary unit size at all?

It seems if anything the Dragoon rating penalizes building a bigger unit, as it's much harder to maintain elite status or bonuses for having a high proportion of level 2 tech.

The method may be intended for company size units only, but it still feels rather weird; why would a battalion-size merc unit with one elite company have a lower Dragoon rating than a single elite/high-tech unit that's only company size? Am I missing something in the calculation?
>>
>>51979766

>Also, does the Dragoon rating from Field Manual: Mercenaries Revised take into account mercenary unit size at all?

Nope.

In many ways it's better to have a small unit because that way it's easy to get one piece of advanced tech (eg, Ferro-Fibrous armour) onto each 'Mech and qualify it as an upgraded design for Dragoon points, and with a smaller machine pool your techs can more easily maintain your stuff, which also means more Dragoon points, and it's easier to get a DropShip for a small unit which means, you guessed it, more Dragoon points.
>>
>>51978519
>everywhere sucks and I'm the only person capable of having a rational discourse.
Oh no, this is exactly the place for you, you'll fit right in.
Also, fuck you.
>>
>>51979766
I think the MRBC thinks you will only be taking contracts that fit the size of your unit.

So if you've got one lance of pristine clantech that fell off the back of a dropship, but a battalion sized unit of mixed forestry 'mechs with AC 5's bolted on and Locust, it's going to treat you like a mostly shit Battalion sized unit with one good Lance.

If you only have a lance of good pilots in mint condition SLDF Royal assault 'mechs then you get rated Elite, but people won't expect you to take on Battalion-sized jobs.
>>
>>51979367

Just dont mention capellans.
>>
I always wondered, what sort of loot pirates gets that it warrants maintaining jumpships and dropships on the top of mechs? Where the hell they get the spacedocks and parts for maintainance? Why dont they just go business as legit space traders instead or just sell their jumpship for gorillions and retire?
>>
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>>51979998
They just want to wear eyepatches and say "yarr".
And if you're good enough at it you can become a bandit king with all the benefits that has.
>>
>>51979998
>Where the hell they get the spacedocks and parts for maintainance
There used to be a pirate spaceyard back in the 'fixing everything is a mystery' days, and by the time that yard was gone, all that was actually needed to keep anything running was a couple of machine shops
>Why dont they just go business as legit space traders instead
Because that's not an option. Virtually every pirate in battletech has some sort of death-penalty shit hanging over their head, going legit simply isn't an option
>or just sell their jumpship for gorillions and retire?
Who would they sell them to? Plus when all this was imagined, DropShips and JumpShips in the sort of dire condition pirates would be in weren't actually worth all that much
And besides, where exactly would they retire TO?
>>
>>51980477
Not him but depending on the era:
>sell jumpship to marians
>buy land in the hegemony
>become patrician
>fuck hot slave girls for the rest of my life
>>
>>51980530
I'm not sure even the marians would actually want pirates living there, because most pirates end up that way because they're too psychopathic to function in normal human society, and I certainly wouldn't want to bring those fuckers to live in MY kingdom. Privateers, sure, because they're really just specialized mercenaries and therefore much less insane, but not proper pirates, no
>>
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>>51980530
>future where everyone is some delicious shade of brown
sign me up, brudda
>>
>>51980530
The marians would probably just kill you and keep the ship, is the thing
>>
>>51980477

>fixing everything is a mystery
>irreplacable jumpshipts are not worth much

Wut?

>Virtually every pirate in battletech has some sort of death-penalty shit hanging over their head, going legit simply isn't an option

Its not like, there are five major and countless minor powers fighting an ongoing war who would welcome a bit of exta logistic capacity. Hell, just make a few jumps and tell the dracs youve been plundering davion ships or vice-versa and you might even get a medal for it.

>Who would they sell them to?

You know, fucking everyone who needs space travel? Minor states, mercs, companies, wealthy individuals?
>>
>>51981286
>fixing everything is a mystery
>irreplacable jumpshipts are not worth much
>Wut?
He's actually telling the truth. Take a look at the old Dropships and Jumpships book sometime.
Although it's not so much that they were actually cheaper, it's just that the arbitrarily 4x multiplier to spacecraft costs hadn't happened yet, and that it included rules for buying ships in worse condition for less
>>
>>51980530
>>51980832

So /btg is OK with slavery as long as its women who are the people being enslaved, then?
>>
>>51981904
If it triggers you, sure.
>>
>>51981904

We're all men here, so yes, obviously.

I'm not even being ironic. If you'd ever actually known a women, they pretty much all have fetishes about being a slave, or being forced into sex, or similar things. If any gender is a "natural" slave, it's women. Which is why the Magistracy is dumb, because it's artificially keeping women out of their proper and natural place just for the sake of being different.
>>
>>51981960
Speaking as a femanon, this is mostly true. I'd happily be a slave to a hot and interesting guy who would also provide for me. It's sexy having a man who wants to take care of you and keep you.
>>
>>51982023
>femanon
Fuck off medron
>>
>>51982089
Is Medron really a girl? I've always seen a male drawing that I thought was supposed to be him.
>>
>>51982089
I'm pretty sure you mean MadCap
>>
>>51977729
atb is 2.31, not 3.21
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>>51980832
>dem hips and thick thighs
... meh
>>
>>51982122

Like all asians, MadCap's a tranny, and thus a subhuman waste of flesh. He's also a capellan fan, but I repeat myself.
>>
>>51982117
Medron is definitely a guy
MadCap pretends to be a girl on the internet, though, anime ERP and such
Kit also, I think, though I might be wrong
There's also FedCom"Girl", about whom I know little
>>
Is there a comprehensive list of "Warships by Faction" anywhere?

There's a thread (Canon Warships List) on the OF, but all of the attachments to the thread have been stripped.
>>
>>51982324
>ERP
I have a sinking suspicion of what that stands for.
>>
>>51982324
Kit doesn't pretend to be a woman; he's a femdom fetishist, it would defeat the point
And, for once, I'm 99% sure FedCom girl is actually a woman
>>51982520
It does, in fact stand for that
>>
>>51982324
>>51982520
>>51982590
What is ERP?
>>
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>>51982618
Google comes up with Enterprise Resource Planning.
Urban dictionary says Erotic Role Play.
...
Hell.
>>
>>51982618
Extended Range Plasma, an ammo type for spaceship-sized plasma weapons.
Or
Extended Range Periphery, used as an acronym to describe Star League Era states in the Deep Periphery and beyond.
>>
>>51982654
Son, you've got a way to fall...
>>
>>51982618
>>51982654
Oh you sweet children.
Do enjoy your descent.
It's a long way down.
>>
Goddamnit, I can't find that F-list screencap soliciting for omegaverse battletech ERP with clanners as actual furries
Too bad
>>
>>51982870
>omegaverse
Do I even want to know what that is?
>>
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>>51982679
>>51982716
It, it's like I'm losing my internet mental virginity all over again. Hold me, Natasha Kerensky. Hold me.
>>
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>>51982975
MPREG
GONE AWRY WOLF DYNAMICS
GODDAMN GREASY HORRORSHOW
DOGDICKS
TUMBLR EVERYWHERE
>>
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>>51982975
>>51983033
>>
>>51982654

Uzumaki!
>>
>>51982985
Not even nasty k is nasty enough to save you from this
>>
>>51979880
I like you.

>>51979998
Most of the >successful< pirates in BT aren't really "pirates" in the modern sense so much as "rogue states". They're the military arm of upstart Kingdoms. For example, Helmar Valasek was a raider for about 16 years before he finally conquered Santander's World, then held that post for several decades. He made most of his money in skullduggery - exploiting the OA, Kurita, and FS government for assassination contracts, blackmail, etc.

Bandit Kings will also often take over a world with limited but profitable industries (say, some germanium mines. Lookin' at you, O'Rielly) and shift its entire population to industrial/raw materials production and go raiding for the agricultural products, techs, and some of the weapons they need but can no longer produce. Qwikscell also doesn't give a half a shit about the eventual buyer as long as you slip them a few percent as a bonus.

Basically, they take undefended planets hostage and go anarcho-Capitalist on their asses until someone cares enough to take them out. Or the Smoke Jags show up..
>>
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My group has an upcoming game, and as part of their reward if victorious I was thinking of letting them overrun a Lyran supply dump with a lance of mechs in storage.

The idea would be that command will let the player lance keep one of the captured Lyran mechs while the rest get sent back to the theater qmc.

What mechs might you suggest? Anything Lyran made up to 3067, preferably at least 4/6 movement.
>>
>>51978442

>You'll always find someone that hates something here.

Well, out of everything I can find to dislike about Battletech, the Fourth Succession War and how Anti-sue the Confederation was before have to be two of the biggest.
>>
>>51983734
A Nightstar-10FC could be a good one
>>
>>51983734

Four Mackies and an entire dropships worth of SLDF propaganda materiel, hats, t-shirts, fake uniforms and the like.
>>
>>51983734

You don't want to give them units that are too overpowering. I'd suggest a lighter Mech selection than the Lyran standard selection:

-6S Banshee
-8R Falconer
-6FC Dragon Fire
-9FC Nightstar
>>
What would be a classic medium lance setup for each great house and which of these lances would have the most advantage in a lance on lance battle?
>>
>>51983734
Hey, you're back
What's happened to the rangers since you last showed up here? Did any of the NPCs survive?
As for mechs, here are a few ideas, though I'm a bit rusty on my lyrans
>Thunderbolt-9S
>Warhammer-7S
>DragonFire
>Zeus-9T
>Bandersnatch
>Griffin-3M
>Enfield
>Emperor-5S (it's 3/5, but it's fun as hell)
>>
>>51983734
Go Bushwackers or go home.
>>
>>51983784
>>51983848
The Nightstar seems a popular pick. I was thinking of slightly lighter than 100 ton Lyran scouts, since it works better with the unit's role.

>>51983829
lol

>>51983888
NPCs are fine, but that's mostly because we haven't used them much and have kept to smaller games. One of my regulars hasn't been able to participate as much so I've sometimes been filling in to help play the OpFor in our games (so we at least had two players vs two players).
Griffin or Warhammer might make sense since the FWL makes them too and parts would be easier to get.

>>51984483
After playing MW3 I have a soft spot for Bushies so I'll probably include one.
>>
In AtB, is it "cheating" to stick my damaged units in a maintenance facility for repairs? Can I assume that my employer provides a garage to work on my 'mechs, or should I be limiting myself to the field workshop only?
>>
>>51984625
Do you have a DropShip?
>>
>>51982870
>at least it's not clan ERPPPCs
>>
>>51984625
You're limited based on mission type and Dragoon rating. Check the excel rules for more, under "Repairs/Conversions".
>>
>>51984625
Raid and Guerrilla contracts are done completely within hostile territory and you have nothing but flat ground, the dropships you arrived in and MAYBE some daylight to work with. That's why you are considered in the field and maintenance is more difficult. If you are in a Planetary Assault, Relief Duty or Pirate hunting contract you are considered to be in a field workshop which is part of an organized forward operating base, but still innawoods somewhere. If you are in a Garrison, Cadre or Security Duty contract you are housed in the same military facilities as the other defenders, so you count as being in a transport bay where tools and spare parts are in good supply.

It IS cheating to exceed the rating of your current contract assuming you are already deployed on the planet. MekHQ should automatically assign the correct facility level. I'm not sure if this is how it's supposed to work but in my campaign only the active duty units on the TO&E have the proper "deployment" maintenance level, everything that's capable of fighting in other words. MekHQ automatically places inactive units without pilots and units taken as salvage in a transport bay instead.

So TLDR you should play by the rules and just stick with what MekHQ gives you. Things get a bit more complicated if you have access to a mobile field base, a dropship or your mercenary rating is B or higher. If you open up the ATB rules spreadsheet in the docs folder of MekHQ you can find the rules for repair and refit on the Campaign System tab at row 221. That should explain everything.
>>
>>51983734
To add, as the Andurien Ranger anon, my group is really loving the flexibility of the Free Worlds Navy in providing support.

It's mostly RP and fluff where the navy is involved, but it's always welcome to hear "yeah your landing is clear because they ran when they saw 3-4 warships" or "you know that battalion that was heading your way? The warship supporting you bombarded them."
The Zec II FWLS Syracuse has been our constant companion.
>>
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>>51979998
Sometimes they do
If Quickcell is "legitimate" I guess they are too
>>
So im new to this but why does power armor have two listed bv? Its usually xxx/xx.
>>
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Mechs are terrible in space, but what would a mech design that focused on space movement/combat look like? Anyone have any ideas on a loadout? I know the Snow Ravens has some space variants for their mechs.
>>
>>51986245
>what would a mech design that focused on space movement/combat look like?

Like an LAM. They might die like bitches to ASF's, but they're still a grade above a plain mech in open space..

For a regular mech, you would want lots of IJJ's, Mech Harjel and long range accurate weapons.
>>
>>51986245
I guess they would need a mess of verniers, I think that's what they're called.
>>
>>51986187
For the squad VS for one individual suit
>>
>>51986187
BV by total squad and single squad
>>
>>51986450

Pretty sure 'Mechs can only attack things in their hex because reasons and can't shoot out of it when in space.

Otherwise yes, JJs/iJJs with tonnage set aside for reaction mass.
>>
>>51986490
>single squad
Single battle armor
>>
>>51986492
>Pretty sure 'Mechs can only attack things in their hex because reasons and can't shoot out of it when in space.

Aero map scale vs mech ground map scale. I'd hope anyone playing a mech space match would use mech map scale instead.
>>
>>51984561
The Nightstar bit are people memeing at you.
>>
>>51986245
Mechanical Jump Boosters and the maximum possible load of MG ammo
>>
Hey guys, quick question.

Do anyone know a good way to have multiple people in a mmhq against the bot campaign?

Figured it might be cool to run a merc with some friends, but i'm not sure how to deal with more then 1 player involved so if anyone has experience please tell.
Thanks.
>>
>>51986506
>>51986490
>>51986487
why does the squad cost more than its components? Sylph is listed at 377/54. 5 sylph is 270, not 377. same with elementals which are listed at 480/69, 5 elementals at 69 would be 345
>>
>>51986844

Different multipliers for 4, 5, and 6 troopers.

>>51986530

I'm not the one who suggested it but I can see why the -9FC model was suggested. It's basically a fat Marauder, goes 4/6 with a pair of LB-10Xs and an ER PPC. It can keep up with Heavies if it needs to.
>>
>>51986920
None of them divide into whole numbers. its always like 6.9 or 6.8. Why would you list the bv for anything but the stated troop amount?
>>
>>51985631

I just wasn't sure if MekHQ was automatically assigning the correct facilities. There's a lot of other stuff that it doesn't do automatically, and I was wondering if this was one of them.

If that's the case that it DOES set the correct facilities automatically, I'll stop messing with them. Thanks.
>>
>>51986948
>>51986920
>>51986844
>>51986506
Any the master unit list has a completely different bv also
>>
>>51987014
The MUL is a mess. I can't believe some of the people they let edit it. May as well be goddamn Sarna.
>>
>>51986920
>It's basically a fat Marauder, goes 4/6 with a pair of LB-10Xs and an ER PPC. It can keep up with Heavies if it needs to.
That's exactly why I suggested it, because it IS a traditional lyran Nightstar, but it's not gausswall cheese like the base model
>>
>>51981904
There's one screaming autist who flips out at the mere mention of slavery
>>
>>51987337
I think you mean who flips out at any mention of the magistracy
>>
>>51987512
I think you mean flips out just because he can.
>>
>>51987337
>>51987512
>>51987527

Fuck you both. It's justified. The magistracy is shit, and any faction which allows slavery to go on should be wiped from the game. CGL doesn't have to support slavery by writing positively about it, but they do, and it's wrong.
>>
>>51987527
I think it's more flips out because he can't not
>>
>>51987584
Holy fuck. LOL
>>
>>51986948

If you have 5 or 6 troopers it's harder to kill any one in the squad with weapons that do less than 10 damage per hit because there's more troops to scatter it across.

Also if you have more troopers to start with you take penalties on Leg or Swarm attacks since it takes more damage to reduce the squad below the attack modifier thresholds.

This being said there may or may not be a valid mathematical basis behind the modifiers to reflect that.
>>
And here we go again
>>
>>51986129
>purple burd actually getting use out of warships

mah nigga
>>
>>51987584
>any faction which allows slavery to go on should be wiped from the game
So all of them? Got it.

>>51987592
And here's the proof: >>51987584. Well done, everyone, we awoke the ancient sleeping horror.
>>
>>51987584
I'm convinced this is done by a Canopian fan who is butt hurt by any criticism of his chosen faction and so chooses to act ridiculous to make any criticism of his faction generate this general attitude: >>51987337
>>51987512
>>51987527
>>51987629
>>
>>51987754
I don't think it's so much that we awoke him, because he's perfectly willing to self-start this sort of thing.
I think it's actually just that he's found a public library that hasn't banned him for looking at porn yet or has forgotten that they did
>>
>>51987824
>if I accuse everyone of samefagging they won't notice it's me
Tell us about Cincinnati again pal
>>
>>51987824
That does make sense given his "arguments".

Notice how whenever a genuine criticism is brought up some anon launches into a crazy tirade?
>>
>>51987877
It has good players. What's your deal?
>>
>>51987898
Ok, you aren't that one.
Should have guessed since you didn't talk about killing people
>>
>>51987960
there are multiple people that don't like NEA and his loli-panty-loving ways
>>
>>51988051
Oh, nevermind, it IS you.
>>
>>51987877
Who was accused of samefagging?
>>
>>51987960
I just want to talk about robots.
>>
>>51988051
NEA has his flaws but he isn't that bad. Just very passive aggressive.
>>
>>51988051

Dude, come on. He got interested in a setting and wrote an rpg supplement about it. Get over yourself.

Strike witches is a pretty neat setting that appeals to my /k fetish, even if I'm not a fan of the fanservice. Gonna call me a pedo too?
>>
>>51988128
Then you had better settle in to wait a while till the shitposter(s) go away
>>
>>51988168
>strike witches
I forgot about his connection to that cancerous weeb shit. Almost as bad as MadCap.
>>
>>51988168
>Gonna call me a pedo too?

Yes.
>>
>>51985631
Annnnd you can fuck right off. Unless I don't have transport, or I'm insane enough to park them under an inland sea or something, my mechs are going to be repaired in my dropship. Especially when the enemy morale is in tatters and they flee at the sight of a star of elementals.
>>
>>51988232
I can talk about it with you. What's your favorite parade paint scheme?
>>
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>>51988260
These guys look pretty slick
>>
>>51988319
That's a fantastic scheme. Have a company in that scheme, it's pretty legit.
>>
Aside the awesome purple paint is my favorite thing about FWL.
>>
>>51988260
That's a tough one. I liked the old 5th Defenders of Andurein and their parade purple no matter what style. I also liked the old Smithson's Chinese Bandits scheme, but that's probably more because I just liked the unit
What's your preferred command machine?
I've always been fond of Marauders or Mackies when I can get away with them
>>
>>51988319
What unit?
>>
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Can we get some good old fashioned Periphery attitude going in here?

From Circinus to Antallos, Amaris to Calderon, badass to asshole.

Show me what you got.
>>
>>51988475
I use Orions and Omni-Orions a bunch.
>>
>>51988799
>anarcho-piratist rhetoric
10/10
>>
>>51988751
40th Marik Militia
>>
>>51988247

Well then go fuck yourself.
>>
>>51989063
Don't worry, I bet he is an underage faggot


Seize the opportunity and go fuck him instead, anon!
>>
>>51988799
>the FAX

The 80s were an interesting time.
>>
Staying classy I see gentlemen.
>>
>>51988943
Oh. Last I read the fluff, I think the Mariks were at 37 or so. What a time to be alive.
>>
>>51989548
*tips robe's hood*
>>
>>51989548
No products to discuss do this to our men.


BTW, Adrian restarted hyping ilClan. Shimmy is doing the cover, Devlin Stone against Alaric Ward (first draft was discarded because it showed one prevailing against the other, and CGL wants a neutral cover), and the Second Succession Wars book is written IC around 3155, by who it seems it is the ilClan
>>
I wonder what happened to that Scorpion Empire related product or the product that was going to answer who caused the black out... both were being hyped then went all dark on them.
>>
>>51988258
I covered that already.

>Things get a bit more complicated if you have access to a mobile field base, a dropship or your mercenary rating is B or higher.

I just didn't bother going into to detail beyond RTFM because a startup merc company should have none of those things.

>Hiding a dropship underwater
What. Did that ever happen in canon?

That gives me an idea though. This wouldn't work with a spheroid but would it possible to make an amphibious aerodyne dropship that could land/take off on water and act as a submarine? It could launch ASFs while surfaced or use airlocks to drop mechs underwater and have them swim to shore for surprise assaults. If the mechs had UMUs they could even get back onboard without having to surface the dropship.
>>
>>51989694
>Second Succession Wars book
What's this? I'm behind on reading up on all the Dark Age fluff.
>>
>>51989746
The first one is a Spotlights On, afaik. Probably not cancelled.

The second one was put on hold by CATALYST and its delay is one of the many reasons that Ben quit
>>
Is there a source for pics of warships without their jump sails deployed? Sarna is proving useless.
>>
>>51989774
Remember when CGL told that a book telling the first and second Succession Wars stories was useless because it is basically "nuke falls, everybody dies"?

Porch guy thought it was a better idea put the Dark Age end on hold to release two books about the first two Succession Wars. First book was released last year, we didn't talk about it because it has nothing new to discuss. The second one is near release.
>>
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>>51989752
>What. Did that ever happen in canon?

It's like you never read the worst Dark Age books ever.
>>
>>51989780

Fuckers. Well he's probably owed money too. Got to pay for that new Hacienda for that new patio dontcha know?
>>
>>51989830

Uhm it also happened in the 2nd Gray Death novel. Except they DID use a Spheroid.
>>
>>51989752

Water pressure is a thing, anon.
>>
>>51978286
I designed the Stalker II and I haven't been banned here. Yet. Fairly certain that proves there is nothing you can do that will get you banned from here.>>51987038
I think you have that backwards. Nobody bothers keeping it updated any more.>>51989746
The answer to who caused the blackout was/is going to be the first Milestones product. Last I heard it would be after ilClan, but who knows how long after.
>>
>>51989828
Huh. I didn't even know the first SW book was out. Is it scanned?
>>
Anyone use Critical Mass mech miniatures for battletech? They seem to fit height wise, but are they too wide?

http://www.criticalmassgames.com/default.asp?itemnumber=MCVH10a&cat=mercs&rtntag=mercsvehicles

How does CGL justify itself?
>>
>>51989837
Herb and Ben are both no longer with CGL in any capacity, not even freelance contract writing, because CGL owes them both pay, and because they were griping about it on facebook, and probably some other things.

I want to be very clear: I love BattleTech, but CGL is a terrible, terrible company and the faster they die the better.
>>
>>51989987
>How does CGL justify itself?

Mormonism.
>>
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>>51986533
>>
>>51989898

>The answer to who caused the blackout was/is going to be the first Milestones product.

Everybody knows its devlin stone alteady.
>>
>>51990023
>open up SSQ to try to make MJB urbie
>realize they cost more tonnage than IJJs
>close SSW

Holy shit MJBs are fucking useless
>>
>>51989993
Ben Emory? Aka Berith?
>>
>>51990032
It literally isn't, though. Stop shitposting
>>
>>51986611

I'm pretty noobtrash when it comes to AtB but I'd guess running it hotseat would be about your only way, if you want cooperative.
>>
>>51989972
It was released as pdf, go grab your copy at our Mediafire links
>>
>>51990054
Ben Rome, Ghostbear, Benny G, Bear.ith, etc.

He goes by many fruity names.
>>
>>51990056

Who else could have caused such an explosion of cancer? Sun Tzu?
>>
>>51989993

For fuck sake. I knew both weren't around anymore but I don't follow either on FB to get the details.
>>
>>51986533
>>51990023
Somebody post DUNK PISTONS
>>
>>51989972
The direct pdf should be in one of the downloads in the OP.
>>
>>51990083
>Who else could have caused such an explosion of cancer?
>explosion of cancer

Probably a Steiner-Davion
>>
>>51990149
>>51990073
Got it, thanks
>>
>>51989993
Ray Arrastia seems like a good guy. I wonder how long he can take this shit job until he also quit
>>
Given Leviathans are bullshit to begin with, here's a what if:

what if Word of Blake's ROM was somehow able to capture one or two and permanently cripple the remainder? Say just after the Nova Cats tried to trial for the Rasalhague.

How would a Jihad spearheaded by a couple Blakist Leviathans have looked?

Alternatively, what if the Blakists sent their Manei Domini to the Clan homewords *in* a couple Leviathans? Could the home clans stop them?
>>
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>>51990199
>Ray Arrastia seems like a good guy
>>
>>51990199
>Ray
>good

lel. Pretty sure he knifed Herb in the back behind the scenes.
>>
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>>51990213
>How would a Jihad spearheaded by a couple Blakist Leviathans have looked?

I got you senpai
>>
>>51990273
>>51990239
I have literally never heard anyone say they thought Ray was a problem before. Do you have any source at all?
>>
>>51990273
>>51990239
For real? I don't follow OF drama, but he always seems cool and no-nonsense, unlike everyone with a battle master icon. Any stories you can share?
>>
>>51990213
>>
>Return to the Inner Sphere is impossible for us. Our heritage and our convictions are different from those we left behind. The
greed of the five Great Houses and the Council Lords is a disease that can only be burned away by the passing of decades, even
centuries. And though the fighting may seem to slow, or even cease, it will erupt again as long as there are powerful men to covet one another’s wealth. We shall live apart, conserving all the good of the Star League and ridding ourselves of the bad, so that when we return — and return we shall — our shining moral character will be as much our shield as our BattleMechs and fighters

Is Kerensky the biggest fool of all time?
>>
>>51990414
He did what he thought was best but it was wrong
>>
>>51990414
Yeah. He left billions in the Hegemony to die because he was afraid if his army stayed they might have to actually do their jobs and defend the Hegemony.
>>
>>51980530
I think when you show up to do the exchange of giant cash for jump-ship they arrest you and you end up dead.

And they keep the ship.
>>
>>51990414

He was a dumb ass. Nobility of the human spirit! *spits*
>>
>>51990414
Yeah, he's basically retarded.

>>51990477

Leaveing the Space AT&T cult in charge of humanity's homeworld. He was a real fucking genius.

The best part is that he did this all to set up Furry Space Communism Warrior Cult.
>>
>>51990534
>The best part is that he did this all to set up Furry Space Communism Warrior Cult.
To be fair that WAS all his crazy furry son's magical realm, not his
>>
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Fluff-wise what would you say is the single saddest moment you've read in BattleTech lore or the novels?

For example, I've heard the deaths of Omi Kurita or Lori Kalmar to be considered sad moments.
>>
>>51990414

He bitched out his greatest calling and responsibility, putting the inner sphere back together. Just put his ass on the throne, form a high council from the successor states and start implementing reforms. I mean, who could have stopped him? He literally ran away from the problem.

>>51990610

The ilkhan getting killed by a midget with a katana. The entire shitshow on huntress. Retards on both sides refusing to use blatantly obvious advantages and as a result they grind eachother down to death. High point probably was went that eridani furry pony moron refused to use the nekekami for their thing, to assassinate shit.
>>
>>51990610
Grayson Carlyle's death is pretty sad. Decades of fighting and leading, and he dies of cancer after being crippled to the point that he couldn't even pilot a mech a few years earlier.
>>
As a counterpoint, who do you think got tbe *best* death in Battletech?
>>
>>51990708

Tyra Miraborg.
>>
>>51990708
Thomas Marik, hands down
Can't imagine a better death to him
>>
>>51990708
Wayne Waco
>to the last I grapple with thee
>from hell's heart I stab at thee
>for hate's sake I spit my last breath at thee
>>
>>51990730
What why?

You ain't a Wobblie are you boy?
>>
>>51990307
>>51990328

yeah, sorry. I can't share the screencaps without breaking the NDA.

But yeah, Ray's a dick.
>>
>>51990773
>not being a Wobbie

What are you doing here? Pleb town is that way

https://community.battletechgame.com
>>
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>>51990730
Just look at that glorious bastard's face.
>>
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>>51990773
Suck plasma, Goon.
>>
>>51990883
Why was he so happy? Had some part of his plan really worked or was he crazy?
>>
>>51990961
Both.
>>
>>51990610
I usually get sadder about the loss of rare machines and the decline of the mechwarrior knights than anything.

That republic faggot with his shit model atlas taking out a whole centuries-old mechwarrior family of republic citizens just because they refused to disarm was pretty brutal.
>>
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>>51989891
It turns out the hardest part about making a submersible dropship is the weight, or specifically how ludicrously light everything in battletech is. It's just about impossible to get a dropship to sink. If my lazy napkin math is correct a Union dropship is about 1% as dense as water, so if you plugged all the holes a Union would float on the water like a beach ball. Even if you flooded every single empty space inside the Union it would still bob on the surface like a cork, it's THAT light.

On the other hand making an amphibious dropship would be really easy. You would have to change the bottom of the hull to be more like a boat or it would dig into the water as it tried to land and would probably disintegrate. Otherwise all you need is a waterproof lower hull and high mounted engines so they don't get wet. If you have wheeled landing gear it could even drive up and down beaches to get to the water. This would make it much easier to find the minimum 20 hexes of flat "ground" required for takeoff that TW imposes on all aerodyne dropships regardless of design. That being said if you believe MWO's depiction of Leopard dropships they can land vertically and hover wherever they like. So while water landings would be a handy ability it would be rather circumstantial without the stealth benefits of submerging.
>>
>>51990708
WAYNE
A
C
O
>>
What dogfighters does the Lyran Commonwealth aerospace corps have circa 3025?
>>
>>51991452
None, the FWL killed them all.
>>
What's a good fourth mech to fill out this mercenary fire lance in the immediate pre-FCCW era?
>Archer
>Archer
>Crusader
>???
All three other mechs are simple customs, the archers going FF and DHS, and removing one ton of armor for CASE, and the crusader going DHS and swapping the MGs for CASE and an extra ton of LRM ammo

What should I add to round it out?
>>
>>51991479
Locust
>>
>>51991477
You cheeky burd
>>
>>51991479
A Bandersnatch would be excellent, but if it's too rare for your taste, a Thunderbolt-7M or Warhammer-7S, maybe modified with CASE in the latter case would be good
>>
>>51991053

why do you try to post like a physics major dropout

this post is bad and you should feel bad
>>
>>51991479
That FWL Shad that was before LGR ONLY FINAL DESTINATION? Or was it a Griffin? All I remember is ERPPC and LRM-20.
>>
>>51991479
Stinger
>>
>>51991053
Actually no, the hardest thing about making a submersible DropShip is reinforcing it so it can withstand multiple atmospheres of pressure. A spaceship only has to survive between 0 to 1 atmosphere, depending upon what planet it's touching down to. At merely 100m below the ocean, that jumps to over 10 atmospheres.

Your science makes as much sense as the dipshit who was arguing that EMP cannon rounds are a good idea.
>>
>>51991655
>LGR
>that feel when the faction you enjoy gets a new toy and tries to put it on fucking everything

Is there any design that uses the LGR well?
>>
>>51989820

Most of them only have their TR 3057 art where the sails are shown.

I don't know what the fascination with sails was about either.

>>51990213

Given the local superiority of the Levs, the Robes get pushed back to Terra and contained since the Coalition doesn't have the fleet strength to go there and won't for 10+ years. OTOH the Robes can't afford to go anywhere else either.

Clan Homeworlds they run into the Wars of Reaving and could piss everyone off enough to make them stop fighting.

>>51990328

He's the one who is meant to have been keeping an eye on the Beemers for the last few years as the Observer. Consider the current state of the OF and you can draw your own conclusions.
>>
>>51991720
How does one use the LGR well? It barely has a longer range than a standard gauss, does half as much damage, and only weighs three tons less. The worst part is that after Clantech becomes widespread there's absolutely no reason for it to exist.
>>
I saw that discussion on average faction company compositions in the last thread and argument aside found some of the posted forces interesting.

What might an "average" CCAF company in 3025 look like?

Guessing here:
>2-4 Vindicators
>0-2 bugs
>0-1 Victor
>1 Thunderbolt
>1 Wolverine
>1 Rifleman
>1 Ost-something
>0-1 Raven
>0-1 Cataphract
>0-1 Highlander

Thoughts?
>>
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>>51991479
>What should I add to round it out?

A Warhammer.
>>
>>51991797
>He's the one who is meant to have been keeping an eye on the Beemers for the last few years as the Observer. Consider the current state of the OF and you can draw your own conclusions.

This.

Having an "independent observer" that's so far up Randall's ass he might as well be his tonsils is fucking retarded, but then, CGL...
>>
>>51991452

Check the MUL. The big ones will be the Seydlitz, Lucifer, Hellcat, and captured Cheetahs, Shologars, Stingrays, Shilones and Slayers.
>>
>>51991825
Needs Archers, Crusaders, salvage, SL leftovers (not necessarily downgrades, really almost anything in 3025 qualifies), and probably an increase in bugs to 1-3 from 0-2
>>
>>51991806

You put it on Aero units.

Not even meming, the extra range and 8 damage works well there.

For ground forces you need a ton of them and, if possible, C3.

>>51991825

Highlanders are rare in the SW era, anon. The Cappie Assault would be a Charger, Victor, or Stalker.
>>
>>51991907
>a ton of them and C3

Weird, it's almost like that works even better for regular GRs.
>>
>>51991825
Ravens were still in the prototype stage for them then. Certainly not common enough to make an average company list. Same with the Phract. Throw in a proper legacy machine for those slots instead, like an Archer, Cyclops or a Battlemaster. Also a Catapult or a Crusader, they used good amounts of those. No common Chargers at company level yet because it's just been one year since Dracs were shipping them over there.

The Ost could be FWL salvage but they're just as likely to have any other FWL salvage. Fighting Oriente and the Anduriens, would give you access to a lot of stuff. Not company common for single designs though. Same goes for Davion gear.

And fuck the 3039 Highlander retcon right in the ass with the rest of the bad ideas in that book.
>>
>>51991959

Extra range on the LGRs to synergise with C3, and lower per-unit cost for things with LGRs than full GRs too, which has a knock-on effect with C3 BV bloat.

But if you really want to find something more effective than GR or ML spam, I wish you luck with that because thanks to BT's design choices those will always be the most effective way to do things, end of story.
>>
>>51991905
>>51991907
>>51991985
Oh ok, how about this:

>2-4 Vindicators
>1-3 bugs
>0-1 Victor
>1 Thunderbolt
>1 Wolverine
>1 Rifleman
>1 Catapult
>1 Crusader
>1 Archer
>1 Marik salvage
>1 Davion salvage
>0-1 BattleMaster, Stalker or Cyclops
>>
>>51992031
Needs a little more leeway. Boost the commonality of the commons and reduce them for the less commons.

Like put the Archer at 1-2 while the Catapult at 0-1. That sort of thing.
>>
>>51991848
If you were doing a Top Gun ripoff would you go with the Seylitz, Lucifer or Hellcat?
>>
>>51990328
Fuck off medron
>>
>>51992217

Lucifer is their Medium fighter, so that.
>>
>>51990961
Because he doesn't have to wear pants anymore.
>>
>>51992447
I wonder who could be behind this post...
>>
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>>51991606
A Union dropship has a length/width of 81.5m and a height of of 78m. For simplicity's sake lets just pretend the Union is a smooth 80m sphere. A 80m sphere has a volume of 268082 cubic metres. For weight I'm going off the Sarna article which is itself quoting TRO:3075 Revised. I'm pretty sure the 3600 base weight doesn't include the cargo, so I'll throw in another 1400 tons to represent 12 assault mechs and 2 heavy aerospace fighters. To represent the weight of the fuel, misc cargo and the crew I'll throw on another 500 tons for a total of 5500 metric tons.

Density is mass divided by volume, therefore a Union dropship has (roughly) a mass of 20 grams per square metre. This is EXTREMELY light, 20 grams per metre square is almost 10 times LESS dense than helium. If you don't understand metric measurements then here's some context. A three foot cube of Union dropship weighs on average about as much as four US 25 cent coins. Now of course a dropship isn't a solid object or a hollow shell, most of the internal volume is occupied by structure, armour and machinery and there are void spaces for vehicles and cargo. But even if I fudged the math and lost a zero or three along the way it gives you some idea of how retarded (-ly advanced?) technology is in Btech.

Now the idea was to see if you could make a dropship amphibious, IE make it possible to land on water without immediately sinking. This is no problem at all. The concept of displacement is that an object will displace an amount of water equal to it's mass. Water has a density of 1 metric ton per square metre. A Union dropship has a density of 20 grams per square metre. There are 1000 grams in a kilogram and 1000 kilograms in a metric ton.

In other words, if you plugged all the holes in a Union dropship and threw it into a lake, it would float like a beach ball.
>>
>>51992553
I think you skipped kilograms on your way from tons to grams.
>>
>>51991720
I think there was a Hermes II with it, which makes it marginally more useful than the stock version because now it's a dedicated fast sniper rather than a fast mech that wasted most of the gun tonnage on an AC5.
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>>51992736
Yeah I also said metres squared a few times instead of metres cubed. Sorry I'm tired, I'll quit the napkin math. These numbers are so ridiculous it's hard to take them seriously.

But you get the point. Even if you made a Union 18 times heavier it would be the same weight as a Behemoth at 100000 tons, and it would STILL float with half of it's volume above the waterline like a fishing bouy. IIRC someone here in btg once calculated that mechs have the same density as styrofoam, dropships are on another level apparently.
>>
>>51992970

Maybe they would even float if you fill them with helium.
>>
>>51992553
A Union is pressureized to 1.22 kg/m3 air in all internal areas.
>>
>>51993137
>By far the heaviest thing on a dropship is the air inside.

That seems.. wrong.
>>
The rules that AtB uses to generate injuries for your pilots when they come back after taking pilot hits, are those in any of the books, or does AtB just totally make them up?
>>
>>51992553
>I'm pretty sure the 3600 base weight doesn't include the cargo
Empty weight doesn't exist in BT.
>>
So I was just flipping through the old Marik Housebook for fun, and picked out a few uncommon piece of info that caught my attention.

I never realized the burds imported a ton of Dragons from the Dracs because of Kapteyn. It also references importing extra Marauder production from the Dracs which I don't think is referred to anywhere else in material of the same age, though HB:HK puts a Marauder line on New Samarkand in 3067 which might be clearing that up.

There's a boat load of mentions of Terra being a super popular interstate trade hub because of its neutrality as well. Pretty hard counter to the ingrained isolationism you see in the Jihad and later-era material.

The book calling the Lyrans a bunch of second rate merchants compared to the Regulans was pretty funny. Especially the part where the Regulans basically Apple Store a bunch of generic Lyran goods and sell them at a huge profit.


Found a fun famous saying from the Oriente folks too.
"Never turn your back on a Capellan, but shoot a Lyran on sight."
I almost want to see it in a forum signature.
>>
>>51993519
Atb has no rules for injures during combat (only how to cure injures).

I think you are referring to MekHQ injuries.

I always thought those were unofficial but don't quote me on that. I don't have mekhq on this computer so I can't verify
>>
>>51992553
>>51993137
>>51993203

A sphere of normal Earth air the size of a Union dropship would weigh 328,400 kilograms.

The dropper's density, with 3,600,000 kilograms of mass and 268,082 cubic meters of area, is 13.4 kilograms per cubic meter.


This is super low, as people have noted but you REALLY miscaculated, and is only about ten times denser then air, and a touch less then half the density of sytrofoam. It would be in serious danger of being blown across the landscape in a modest breeze.
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>>51993794
Does it list any Marik variants for said Dragons? I think we could do with some.
>>
>>51993794
I had it as mine for a little while, and I think one of the other FWL guys on the OF has or has it as well.
>>
Man, I never really messed around with some of the pilot special abilities in Megamek or in tabletop games until trying an Against the Bot campaign and some of them are absolutely bonkers - I didn't realize, for example, Melee Master *doubles* all your attacks (so 2 punches turn into 4).

I just had a pilot with the skill tear the leg off an almost fresh enemy medium mech at a higher elevation in one round with just his Shadow Hawk's hand actuators. I'm very tempted to put him in a machine with a pair of Claws now...
>>
>>51992970
Good news! No one >>51994744
>I didn't realize, for example, Melee Master *doubles* all your attacks (so 2 punches turn into 4).
Oh god yes. Slap that on a TSM punching mech, and fights turn into Fist of the North Star. And if you perhaps have a TSM Mace 80 tonner, well that's 80 points.
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>>51994765
>Slap that on a TSM punching mech, and fights turn into Fist of the North Star.

That is not the proper attitude of a man *begging* for a Batchall!
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>>51993794
Now we need purple bird variants for the Dragon.
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>>51993794
>It also references importing extra Marauder production from the Dracs which I don't think is referred to anywhere else in material of the same age, though HB:HK puts a Marauder line on New Samarkand in 3067 which might be clearing that up.
You're right about that. HB: HK was very spartan regarding the DCMS production, and of the stuff that they still had in production, the only thing that might have been "Good" was the Stinger LAM, and even that's debatable because I don't know shit about LAMs or their viability. For mechs, they are supposedly only able to produce Panthers, Chargers, Dragons, and Quickdraws. It blows me away that the Taurian Concordat appeared to have better mech production than the Dracs. The only way I could see this as viable is if each of those factory lines were putting out twice the production of every other factory in the inner sphere, including ones on Hesperus. Raids can only be so successful, especially when the backbone of your army is a 35 ton mech that moves as fast as a heavy.

Though they do eventually get access to a Marauder production line, that's after the War of 3039, when they manage to capture Quentin, giving them Independence Weapons, netting them production of the Atlas, Marauder, Jagermech, and Victor.
>>
>>51995798
To be honest, the Dragon is really Purple Bird as it is, though I might tweak the weapons to run on FWL issue equipment.

Swapping the LRM10 for the version seen on the Quickdraw, and the AC5 for the version seen on the Hermes II...

If anything, I'd argue that the Dragon wasn't Drac enough until the Grand Dragon came out.
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>>51995883
>>51995798
Slightly better at range and a much more effective mech for bullying lights
>>
>>51995922
Not bad, kid.
>>
>>51995947
The fact that there's nothing padding that LRM ammo triggers me, btw. But that's what the Dragon does, so...
>>
>>51995964
You definitely kept the Dragon aesthetic.
>>
>>51995922
>Standard to Endo-Steel
>SHS to DHS
>Standard armor to Ferro-Fibrous
>CASE
>LPL and ERLL

It's definitely better, but I think it's gone well beyond a variant and more into "The FWL licenced the design to build their own" at this point. While all the tech is stuff available before the invasion, it's putting a whole bunch of the best, hard to acquire toys in an imported 'mech that might face logistics bottlenecks for getting actuators and stuff...

Well, maybe not so much a deal in the late 3050s or 3060s, but pre/during the invasion, this would leave me scratching my head.
>>
>>51996264
I assumed it was a late '50s or 60s update to >>51994221
>>
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

New in this update:
Completed Step 3.5 Custom Quirk rules, added Step 3.6 Rerolling Battlefield Conditions and Step 3.7 The Salvage Screen

Custom Quirk rules are very much (A) WIP and (B) unofficial, before anyone asks. Be sure to pass along any obvious errors in reading this update.
>>
>>51995840
The Kurita listings aren't complete. At the very least, the planetary profile for Al Na'ir mentions Atlases too.
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>>51996576
>http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf
You've done a man's job, sir
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>>51977932
Hadur, nothing better than delivering that artillery fast.
>>
>>51996576
You know what would be a really nice AtB option? The option to toggle easier customization, like say switching to the MHB 3055 method
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>>51996576
Outstanding. I'll update this for the next thread.
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Images from my last game. Since we just finished our last merc unit contract, like usual, we had a free-for-all brawl between everyone in the group. As usual, it was 2 mechs/player, the option of either 2 heavies or 1 assault and 1 medium. Inner Sphere, Experimental tech, no era limits. Everyone went for the 100 tonner + 55 ton medium, but only half our group showed up due to various conflicts, so it ended up being a 3forall fight, the worst number for a brawl like this.

I had the two mechs I posted in /btg/ about two weeks ago, a 100 ton snub nosed ppc boat with TSM, and a 55 tonner that jumped 5/8/8 and made use of MXPLs and MVSPLs paired with a targeting computer. This picture is second turn after movement, I am in the bottom right.
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>>51998504

This is the top right two mechs, a Death's Head Atlas using TSM and heavy PPCs as well as like 10 medium lasers and a couple shitty weapons to fiddle with heat. The medium mech I completely forget what it had going for it on account of I kicked his leg off and he sat around failing the piloting roll to stand back up before giving it up as a lost cause and just propping up to occasionally throw a PPC at someone and miss.
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>>51998504
>>51998526
Sorry, but that is some poor photography.
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>>51998526

And apparently there's too much jitter to actually read anything from my kindle photos. I apologize, I couldn't tell when I took them.

These are the sheets for the Wotan (100 tonner TSM, heavy ppc& plasma rifle), sectional hardened armour everywhere but the legs for maximum cheese.

The medium was using a single ERPPC with C3 for shenannigans, a huge engine to go 7/11/7, and had laser reflecting armour because Ethalwulf correctly predicted that everyone would be running energy boats.

Fortunately, I had more ECM than he had ECCM, so I was mostly able to mitigate the C3 sniping cheese.
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>>51998545

I realize this after the fact, but it is the only pictures I have. A kindle is just heavy enough to be obnoxiously hard to hold stable while trying to photograph with.


This is like turn 4 or 5. My jumpy medium has managed to have good enough movement modifiers combined with jumping to never get shot and, and my assault has made good use of terrain to never be in line of sight up until I got in snub nosed PPC range. The fact that I have snubbies to my foe's heavy PPCs and ERPPCS mean I am at a distinct range disadvantage, but between 6 and 9 hexes, I have better TNs.

Also, I keep winning initiative, which really fucking helps. I'm usually landing 3/4 of my snub nosed PPCs, and this picture is the first turn where my medium has gotten into DUBSTEP range.

Off to the top left behind the lake is the C3 sniper, in the top right is the medium who never did much, and in the middle, all 3 assaults are about to go at it, with my medium shooting into the back arc of the Wotan. In a bit of comedy, we end up with the recycling triangle of targetting between the 3 100 tonners. I shoot at wotan(blue), Wotan shoots at Death's Head(black), and Death's Head shoots at me(unpainted).
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>>51998654

A close up of the recycling triangle brawl.
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>>51998672

The next turn. This is one of the only turns in the game where I flat out lose initiative. The phoenix hawk resculpt is about to have it's leg kicked off, but in return, I am going to take a 40 point kick to the punch chart. Miraculously, it lands in the only place where that won't breach my armour, but my CT now has a giant gaping hole in it. The Wotan has decided to stand in some trees and my jumpy mech has fled for this turn.
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>>51998710

This is my last picture, but about 6 turns later. The giant gaping hole in my assault's torso has resulted in my gyro being critted out and I am now sitting on my ass, but can seriously menace anything that ventures within 9 hexes. The Wotan has since died, as did the !phoenix hawk, I am the only player with 2 mechs still in the fight. The Atlas has been sitting in his hill fort for almost this whole time, and he will remain there until I end up finishing him off with my pulseboat, and the sniper medium is trying and failing to finish off my snubbie boat.

A few turns from this picture, he will finally succeed, but at that point, it is 11 PM and the only two mechs left alive are my pulseboat and the sniper medium, both of which can move fast enough to be annoying as fuck to land hits on. I had taken out two of his jumpjets and landed a single engine crit, making him run too hot to use his void signature system.

We end up calling it as a draw because the engine crit and lost jumpjets mean he would never be able to kite me to death with that PPC, but it would take forever to play out.
>>
What might the average AFFS company look like circa 3025/3039?

With or without TRO 3039 retcons.
>>
>>51998994

Dropships full of Hunky Hanse dolls and autocannon ammunition.
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>>51998994
In which march? That means a lot for the AFFS?
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>>51998994

Around 1/3rd Bugs, some Valks, 1-2 Enforcers, 1-2 Centurions, a Shadow Hawk, and maybe one Heavy for 3025.

In 3039 anything below 50 tons will be a Wolfhound, and everything else will be an energy boat medium or heavy, with a Banshee-S at the top.

The former is what fluff indicates. The latter is what I see more often than not.
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>>51999085
>Around 1/3rd Bugs, some Valks, 1-2 Enforcers, 1-2 Centurions, a Shadow Hawk, and maybe one Heavy for 3025.

Yeah, that's pretty complete BS.

>Battlemaster 1G
>Warhammer 6D
>Thunderbolt 5S
>Enforcer 4R

>Marauder 3D
>Rifleman 3C
>Enforcer 4R
>Stinger 3R

>Pixie 1
>Centurion 9-A
>Valkyrie QA
>Locust 1M

That's a decent and reasonable <average> FedSuns 3025 company. It's not all heavies or assaults like the various Guard units should be, it's not all lights like some of their march milita units should be, or that you evidently think that the average is. There's some bugs, and the weight averages out to about just about 50 tons dead even, it's got their most common medium Mech (enforcer), and the variants are either default variants or Davion-specific designs. The heavies aren't high weight range, they're spread across the full weight range, and there's a low-end single assault Mech.

A company that's a ton of bugs (valks are no different than bugs; they still can't hit hard enough to matter and still die like bitches), a few shit mediums, and a single heavy is something that's appropriate for a periphery shit company, not an actual successor state.
>>
>>51998994
Three-five lights, at least one bug and one valk, three-five mediums, likely at least one pixie or griffin, two-three heavies, at least one of which is an archer. One assault, probably a stalker
>>
I've always felt that a 3/5/3/1 distribution for 3025 companies is about right, with one per battalion being 3/3/4/2
For dracs and taurians I use 4/3/4/1, and for lyrans 3/4/4/1 or 3/3/4/2, depending
It works pretty well as a guideline for me
>>
>>51999608
>I've always felt that a 3/5/3/1 distribution for 3025 companies is about right, with one per battalion being 3/3/4/2

That's a good guideline.

It'd probably be worthwhile to go back to the early FASA sourcebooks (like the House books or something like Rolling Thunder) and track company composition when and where you can (disregarding the Goons book entirely). With a wide enough net, you could build up a statistical representation of an "average" company.

Caveats:
1) You have to ignore outliers. Delta Company, for example, or the Davion Assault Guards. Or those Drac companies of entirely Panthers led by a Dragon. And each outlier you ignore is going to lead to an argument.
2) This would likely be a "sphere-wide" representation due to lack of data. "Average" companies for individual houses would be tougher.
3) The data for individual Mech designs isn't going to be valid (ie, Stingers appear X often), because so many designs simply didn't exist when those sourcebooks were written.
4) There needs to be a giant screaming disclaimer that what happens in fluff and what actually functions on the tabletop doesn't match up, and won't EVER match up. Take >>51999473. I'm willing to bet that company composition isn't going to match up to fluff. With that said, on the *tabletop* that really is an extremely reasonable FedSuns company which isn't minmaxed and would feel fun to play (because, frankly, playing companies made up of 60% bugs against other companies made up up 60% bugs gets REALLY old, REALLY fast). There's just a giant disconnect, and it's never ever going to get resolved.


...................................................

By the way, I've been working on an spreadsheet tracking the names, factions, entry and exit dates for all named canon WarShips. Mostly because I'm repainting a ton of WarShips, and didn't know "who had what", and the old spreadsheet on the OF isn't there anymore. Would anyone be interested in it?
>>
>>51999473

>It's not all heavies or assaults like the various Guard units should be,

>forgetting about the Davion Light Guards

Nigger!!!


Also, more variance based on marches. A company on the Liao border could get away more more crappy units and ligther mechs to answer their own lights and the ones on the Draconis March would recieve top of the line shit and the best heavies and assaults they can get.
>>
>>51999845
>The data for individual Mech designs isn't going to be valid (ie, Stingers appear X often), because so many designs simply didn't exist when those sourcebooks were written.
There's also the issue that in some of the really early books, the Battlemaster was about the only assault machine that had been statted thus far, so they had less asault mechs than they probably should have
>>
Playing AtB, I just got a breakthrough mission as the attacker...

Going through hilly terrain, on a moonless night.

With my heavy/assault lance. The fastest among them is 4-6...

I'm pretty sure I can just smash through, but man, this is going to be a tedious slog.

What's the worst mission conditions you've ever wound up having to fight through?
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>>52000807

Recently?

One of those "chase the OPFOR down on a 70 hex long map" scenarios. Torrential Downpour. Strong Gale. Moonless Night. Pretty much the whole map was Heavy Woods, the OPFOR is basically a lance of Spiders and a lance of Wolverines against my medium support lance where the only jumping Mech was the lance leader's Vindicator.
>>
>>52000807

We had an assassination mission where the target was in a Victor on one of those stupid box canyon maps where everything is either lvl 0 or lvl 3 cliffs.

My only jumping mech was a goddamn Wasp.
>>
>>51999033
What about one for each march?

I'm most interested in the capellan march.
>>
What the fuck is this Pixie that's been mentioned a couple of times?
>>
>>52000807
Probably the most brutal fight I've had so far was a Big Battle that ended up being the finale of a contract; could only deploy 8 'mechs to save a company of allied lights and when I arrived it was a full enemy company of assaults and heavies in a dense city - the core of the force being most notably an AC/20 Cyclops, a Banshee, and a Stalker - all terrifying in urban close-quarters..

On rescue missions I usually tune the allied bot's AI to be more cautious and less aggressive so I didn't have to worry about my allies suiciding into the enemy but the enemy heavies started taking elevated positions on top of the buildings. My mediums at the front got absolutely shredded initially, but things turned around when the Cyclops failed a routine PSR turning on the pavement while rushing to engage (leaving his Stalker buddy defenseless from the back), and a couple of rounds later my fire support heavies in the back lit off a Dragon's LRM ammo and headcapped a Thunderbolt.
>>
>>51999085
Given their fluff I would suggest 1-2 Enforces *or* 1-2 Centurions.
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>>52001494
Phoenix Hawk, brah.
>>
>>52001494

Phoenix Hawk, dude. The serial number for the standard IntroTech model is PXH-1. Pixie's been the nickname for that Mech going back to at LEAST the extremely early 90s.
>>
>>52001494
PHX-1
>>
>>52001561
They actually sold figurines like that, didn't they?
>>
>>52001663

Of course they did. Everything to come out of Japan is just shit, and everyone who likes stuff that comes from Japan is also shit. we should have dropped more bombs and wiped out the entire race, then we wouldn't have this sort of shit tier degeneracy infecting, well, everything.
>>
>>52001663
I don't know.

I also don't know why this >>52001729 post was necessary.
>>
>>52001729

Just to be clear, you are aware that a huge amount of what makes up BattleTech essentially originates from Japan, right? Like, there's a ton of Mechs based off the art from Macross...right?
>>
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>>52001774
>actually biting
>>
>>52001765

Because the japanese are shit tier fetishists that have to shove tiny girls into literally everything.

>>52001774

not it's not. Battletech designs like the Marauder and rifleman and the Lams are from from Robotech, which is an american show from Harmony gold. Get your facts straight before you try and correct somebody.
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>>52001803
>not it's not. Battletech designs like the Marauder and rifleman and the Lams are from from Robotech, which is an american show from Harmony gold. Get your facts straight before you try and correct somebody.
>>
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>>52001834
He's just trolling, anon. Ignore him and move on.
>>
Never heard of the Phoenix Hawk being called a Pixie.
>>
>>52001903

Given like 8 people all just told you that's a nickname for the Phoenix hawk, I'm pretty sure it's you who are wrong, anon.

>>52001803
>not it's not. Battletech designs like the Marauder and rifleman and the Lams are from from Robotech, which is an american show from Harmony gold. Get your facts straight before you try and correct somebody.

Goddamn, bro. Why would you waste a perfectly good troll like that at the end of a thread? Wait for the new thread to go live and post it at the start. Here it'll just be autosaged before enough people can see it.
>>
>>52001834
>>52001946

What makes you think that's a troll? Those designs are in Robotech. i've seen the show and they are. Robotech is from Harmony gold, which is a company based in California. What's so funny about facts?
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52001803
52001959
>>
>>52001946

What? All I said was that I never heard of the Pheonix Hawk being called a Pixie. I didn't say anyone was wrong. Wasn't arguing with anyone.
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>>52001896
I know
>>52001959
>>
>>52002026

I don't think you understand. Disagreeing with someone is the same as arguing with them.
>>
>>52002099

Again, I didn't disagree with anyone. I simply stated I never heard of the nickname.
>>
New tasty thread
>>52002150
>>
>>51999845
>By the way, I've been working on an spreadsheet tracking the names, factions, entry and exit dates for all named canon WarShips. Mostly because I'm repainting a ton of WarShips, and didn't know "who had what", and the old spreadsheet on the OF isn't there anymore. Would anyone be interested in it?

>tfw you will never be able to get the FWL fleet back from Oystein forgetting it
>>
>>52002195

Hey, that reminds me. Did you know there's a WarShip named after you? It's a Snow Raven Vincent 42.
>>
>>52002195
>>tfw you will never be able to get the FWL fleet back from Oystein forgetting it

It's for the best. The writers would have just fucked the whole thing up even more than they did.
>>
>>52002247
Yeah, although I'm sure it was first named in like '79 or something. No way it's *actually* named after me.

>>52002253
NO GIMME MY CARRIERS DAMNIT

We're going to build a fleet and make the Wolves pay for it.
>>
>>52002326
>NO GIMME MY CARRIERS DAMNIT

We'd have to do the story over from the 3060s for that.
>>
>>52002387

>implying the story shouldn't be done over from 2100 anyway.
>>
>>52002387
Did they get get left out of the whole FCCW and Jihad, or did they just get forgotten in the aftermath?
>>
>>52002583
Forgotten mostly in the FCCW, and also mostly in the Jihad.

Someone did a breakdown but about only a third of the FWLN's warships were actually accounted for during Jihad era publications. The remainder were all accounted for either in literally the last Jihad book "Final Reckoning" or on the forum because people asked "where'd like 12 warships go?"

Oystein was a good friend.
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