Provided you come up with an acceptable number of personality traits for a character in a tabletop RPG, is it possible to arrange those traits in a logical structure of priority, so that you're less likely to forget which one to roleplay in any given situation?
My picture is obviously wrong, I wouldn't be asking this if I already knew the answer.
Bumping for self-interest
Pic unrelated
>>51973029
You could, but if you need a flowchart for how to role play your character and think you are doing something wrong.
>>51974181
I'd disagree. If you have been playing many characters close together or haven't played that specific one in a while, some sort of basic flowchart for broad concepts and traits could aid in getting back into the proper mentality.
It could also prevent you from making choices as a player and not a character during stressful or shocking developments. Save you from "doing something wrong".
>>51973029
So long as you are not constantly relying on it to make choices, and rather using it to refresh your role playing I believe it could be an asset. As for the actual structure of the chart, I feel like it would be a character-by-character basis with only some super-broad ideas applying overall.
>>51975170
>>51974181
A flowchart could represent "rules meant to be broken", ie guidelines to follow when no other factors are involved.
As far as whether or not it's possible, it surely is, there's no real question. There wouldn't be any set structure though, people are provoked differently by different things, some seek positives, others avoid negatives.
>>51974181
>inb4 space station 13
>inb4 silicon master race