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So I'm about to join a 5e dnd campaign. Not too familiar

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So I'm about to join a 5e dnd campaign. Not too familiar as I've mostly played WOD.
I want to build a speedster acrobat greatsword user. Is this possible? I've heard fighter is my best bet.
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Tumble/Overrun rules are in DMD 272. Fighter, paladin and ranger are all good choices for what you want to do. If you want paladin, battlemaster is the better option.
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>>51971805
As for speed, elves and tabaxi start with bigger speed than normal, there's also a feat for increasing your speed.
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>>51971805
I think l want Paladin but what is the battlemaster?

I appreciate the stats but I'll probably choose a human. Not a big fan of elves or catmen.
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>>51971932
Each class has a subclass that you must pick, that expands your options in a different way. For example, in the corebook fighter has:
> Champion - boring but practical, he gets bonuses to what he can already do, such as expanded crit range.
> Battlemaster - has different manuevers which he can use in combat, such as Lunge - an attack at expanded range, or Tripping attack that knocks the enemy prone.
> Eldritch knight - is a fighter who can cast spells.
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>>51972001
Ah, gotcha. Eldritch knight was one I was looking at before deciding it didn't sound all that fun.
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>>51972001
>> Champion - boring but practical, he gets bonuses to what he can already do, such as expanded crit range.
Read: he's got a 5% higher chance to crit than somebody else.
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>>51972055
It's a 100% more, though
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>>51972001
So I'll go paladin, let's say human for now, with battlemaster as my secondary. What are the absolute must haves if I want to be a two-hand grippy flippy?
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>>51972112
Battle master is fighter not paladin.
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>>51972137
Ah, the way he worded it sounded like it was a shared subclass. Guess I'll look into what paladins get.
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>>51972111
That's still only an extra 5% chance to do 2x your weapon dice, not even 2x your damage, and maybe a single extra dice if you're a half-orc.
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Honestly, Battle Master doesn't have enough maneuvers. 3 barely scratches the surface when early level fighters are mechanically boring and limited.

5 would be much better.
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>>51972149
Aight, so vengeance paladin with great weapon fighting, I suppose?
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>>51971768
>speedster acrobat greatsword user
So it's a lighthearted/anime campaign then?
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>>51972210
Nah, I just wanna be a parkourman with a greatsword. Maybe not even that, a bastard would satisfy my just fine.
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>>51972229
Too bad you're stuck in 5E instead of 3.5 when that's the concept you're going for. Warblade can be exactly that.
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>>51972260
> Too bad you're stuck in 5E instead of 3.5
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>>51972284
He's literally asking for a concept that 5E doesn't represent very well and that 3.5 literally has a class with an entire branch of maneuvers dedicated to doing what he wants to do.
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>>51972260
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>>51972149
Maybe take a look at barbarian? I think one of the subclasses learns how to fly around while raging. Unarmored and big weapons.
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>>51972374
Yes, it's true, eagle totem barbarian can do that.
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>>51972374
>>51972390
That's probably a good idea. I'll loom into it. For role playing purposes I really wanted to be a knightly guy so I guess I'll just have to make a choice at some point it seems. I value a good character over a mechanically perfect one so we'll see how that goes, if I have to scrap the guy and make something a little less out there I'm not too torn up.
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>>51972574
You don't have to be a screaming savage just because your class is called "barbarian", anon.
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>>51972574
Im excited for you! Flavor the flying around as parkour shit and raging can be some sort of battle trance. Role play a knightly guy of you want. Read up on backgrounds. Maybe take a noble background. helps you with diplomacy and can establish connectioms your character may have.
Thread posts: 25
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