Hello /tg/, my group and I are lookin' for a new system to play. What do you recommend that is not too rules-hard (like grups) nor too lite.
Also what's your opinion on Stormbringer?
>>51949419
>What do you recommend that is not too rules-hard (like grups) nor too lite.
UnironicallyIronclaw
Ironically WoD, sticking to single splat
>>51949419
Symbaroum
>>51949419
>That armor
That's not how honeycombing works.
>>51949419
D&D 5e
No shit, it's super simple, and modular so you can add/remove mechanics and shit as you see fit
>>51949676
precisely we're getting out of 5e, combat is too shallow
>>51949496
THIS AESTHETICS MAN
>>51949712
>precisely we're getting out of 5e, combat is too shallow
Well, if you don't venture too far, there's 4e. Combat is loads better there (as long as you use MM3 and on), but it's a tad bit more complicated.
If you'd venture a bit further, I may have a recommendation for you...
>>51949712
5e's combat is meant to be fast and loose, with most of the more abstract stuff left to the player's imagination
If you want a more structured way of doing things then by all means go with 4e like >>51949823 says
>>51949419
...someone stat that thing?
>>51949473
Unironically seconding this. Everything about itexcept the artis great.
>>51949419
You could try Nechronica. It's lacking a lot especially since expanded material is untranslated, but the combat is what makes it.
>>51949419
Depends on what you're looking for m8.
Genre?
Player Power level?