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New minimalist edition. previous bed >>51920996 >

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New minimalist edition.

previous bed
>>51920996

>Dank Daily Duncan
https://www.youtube.com/watch?v=m3p_VuPIS2c [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]

>40k rules reference in wiki format. 204% Organized
https://sites.google.com/site/wh40000rules/

>Rules and such. Use Readium for epubs on iphone, lithium on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW attempts to fuck up your list
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>DIS DA WAAAGH ORGANIZA, ZOG YERSELF IF YER STILL ASKIN' ABOUT IT
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Another list building program that may or may not be a pile of shit, sometimes it works and is better than the garbage above
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (I am sorry for leaving the book open, but I am Alpharius)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
First for nids
>>
>>51930796
2ND for OP fucked up
>>
Nth for link the thread next time retard
>>
I'm up for a game against my friend's Space Wolves tomorrow, and I'm trying to sort out what to even do. I run Slaanesh CSM, and I know he's gonna be bringing a lot of wulfen and thunderbolt cavalry. I'm less worried about the cavalry or what else he might have, but those wulfen scare me.

Any tips for taking them out?
>>
>>51931468
But I am a girl.. also I mostly got into the hobby for painting, and nids just seem to have a lot of nice looking large models that would be fun to paint.
>>
discribe your army with a quote, then guess what the person above you plays

I'll start with an easy one

>That is not dead which can eternal lie, And with strange aeons even death may die
>>
Reminder that Chaos and Space Marines are going to be the big focus for the next 10 years.

Eldar and Tau now confirmed NPC races.
>>
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>>51931535
Just do it you dumb cunt
>>
>>51931547
>I2
>>
>>51931555
Whats worth getting after a start collecting box then?
>>
>>51931547
>just run flyrants faggot
>>
>>51931562
>WS3
>>
>>51931547

GSC?

>No lying knight or lying priest ever prospered in any age, but especially not in the dark ones. Men prospered then only in following an openly declared purpose, and preaching candidly beloved and trusted creeds.
>>
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Hi, I'm new to the game.

Can you rate my list please? I think I did everything correctly.
>>
>>51931535
They do have nice models and they are fun to paint. Mawloc is my favorite because it stands up begging for food as it wiggles its little nubbin legs at you.

You will really enjoy seeing them all together.

I can confirm as a girl who collected Nids for the same reason
>>
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>>51931578
Like I said last thread, just get whatever you think looks cool, you're playing over of the worst armies so if you really cared that much about competitive ability you would look elsewhere
Pic related, all my shit sans a hierophant
>>
>>51931602
>4170 points
>>
>>51931547
Necrons


>Least likely Impirial faction to fall to chaos
>>
>>51931625
One of the worst*
Phoneposting is hell
>>
>>51931623
Reminder that Mawlocs are a model that you put on the table for 30 minutes then remove again because you don't actually want them on the table.

I don't think they're a well thought out unit.
>>
>>51931602
>>51931625
I'm sorry but playing games with that many points is illegal but he's a (you)
>>
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>playing eldar friend
>we usually have pretty close games
>he "breaks" my army after getting rid of some key units turn three
>decide to play it out because it's the only game we'll get today
>dedicate rest of my army to killing his wraithknight
>cant do it, thing rampages at one wound
>two units left
>charge wraithknight with my destroyer lord
>he gets stomped on
>strength from death activates and he kills my last unit
>get tabled
>on my own turn
>we both laugh
>single teardrop falls from my face

Aeldari is a pretty big guy
>>
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>>51931625
>12 warriors and 2 primes
you're well on your way to the ultimate tyranid list.
>>
>>51931667
>pic related, all my shit sans a hierophant
>reading comprehension, what is it?
>>
>>51931601
Sisters?
>>
>>51931706

Grey Knights
>>
>>51931661
Aren't mawlocs just the worst case of milking the consumers?
>>
>>51931674
SHould bring your own Super Heavy
>>
>>51931687
Warriors are such a joke it makes me legitimately sad
In low point games (500) a prime with the miasma cannon does work but that's the only level it can beat ass
>>
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Reposting for criticism
>>
>>51931727
They're like having to buy a huge expensive model for orbital strike shooting attacks that a bunch of imperial armies have, it's pretty retarded.

It would be more okay if they weren't so garbage when they actually enter play.
>>
>>51931687
I thought Tyranid Prime was unique?
>>
>>51931602
>>51931625
He's a challange for everyone here.
Try and make a 4000 point list using only a single CAD.
>>
>>51931661
I don't even play my Nids to be honest. I painted them because they are cute, and I pose them with my Guard army as pets of my Guard platoon. Mawloc is for looking like he wants treats, and for hiding in the ground during thunderstorms. He is not made for battle.

Not yet at least.

>>51931727
I could see this.
>>
>>51931661
Mawlocs, Trygons and Trygon primes should all be condensed into one unit with a lot of upgrades
Should also be able to tunnel (back into deepstrike reserves) after the enemies shooting phase but maybe that's asking too much
>>
>>51931770

>Grey Knights player

Oh my sweet summer child you make that sound like a challenge.
>>
>>51931768
nope, just a regular independent character.
>>
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>>51931687
Fight me

Goddamn why can't I take Nobs as troops.
>>
>>51931623
>>51931625
ooh those do look pretty fun to paint... I'm also liking the look of flyrants and the tyranid prime
>>
>>51931764
Talking about the #NeverForgetCarnifex

The time when GW nerf to the ground the Carnifex just in time to release their new big toy the Mawloc.


Intentionally forcing Nids players to buy the new model since thier former iconic model with many upgrades and options no longer had them.
Leaving a lot of the plastic parts in the kit that used to have rules just as decoration.
>>
>>51931770
Guard here, noproblem sir. Require more paint sir. Its a lot of men sir.
>>
>>51931827
You know, I think the tyranids would win.
>>
>>51931770
>>51931805

2 HQs, 3 elites and 1 troop. Done already.
>>
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Anon mentioned a Daemon army in Apoc and how it wasn't fun to play against and I started thinking about how not fun a footslogging Guard army would be to play with and against in higher point games. This is what I came up with for 1850 and it's already 240 models.

>>51931852
This. It's ridiculous how much you can slam into a CAD thanks to Platoons.
>>
>>51931888
Good job, although unless one of those HQs makes Elites into Troops, then you need another Troop choice to make it a CAD.
>>
>>51931910
I would love to play my renegades against this
>>
>>51931910
You know nothing, renegades and heretics armies can bring so many troops it literally fills their side of the board up to where they have to walk the rest on, units have to be moved with fantasy plates so there isn't hour long movement phases
>>
>>51931864
Be fun to watch...

Ignore the fact all the Warbosses have Lukky Stikks.
>>
>>51931888
>~100 point per model

Geez
>>
>>51931888
I forget, why is each model meant to be worth 100 points again?
>>
>>51931797
This.

I think they should scrap the Mawloc and make its special rule an upgrade for Trygons and Raveners (with variant strength and AP depending, of course.)
>>
>>51931740
I was playing necrons, I'd rather have more dudes than an obelisk or something

The guard army I play doesn't use super heavies either and Ive beaten him with that and had many many close games, imo super heavies are usually too much of a points sink unless you know what you're doing
>>
>>51931996

Paladins with all the accessories.

So each model has: A master-crafted force weapon thunder hammer, meltabombs, a teleport homer, digital weapons and a storm bolter. All on a 2W, FNP terminator.
>>
Well guess it's time for me to start searching for customers for my DA and IG armies.
>>
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Here's my 4000 point list.
>>
>>51931888
I'll take 75 lascannon sentinels against that
>>
>>51932062

I'm not disputing it's a heinously bad list. Paladins are probably the most overcosted unit in an army made of overcosted units.
>>
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>>51931950
Well I could fit even more, but I chose to balance the list some with Psychic Powers. That's 300 points of Psychic Powers, I could fit in another 80+ bodies without them.

How many bodies can you reasonably fit in a R&H list at 1850? I mean an actual list, not some list where you have 350 models all with Autoguns/Lasguns and 0 upgrades.

>>51931947
Do you also footslog a lot? Or are you the Ordnance Tyrant variety and you'd have fun removing a bunch of models a turn?

Also just because you have to when FW armies are brought up

>Actually agreeing to play FW armies in the current year

No I don't actually refuse FW armies, don't be mad, I want a serious discussion
>>
>>51932045
All for the cheap price of £6,300
>>
>>51932045
>Unbound

are you even trying?
>>
>>51932095
I'm Orks, by the time I get to try I'm already dead.
>>
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>>51932062
Sorry, wrong format
>>
>>51932079
Not a R&H player, but I face them a lot, and 350 models with autoguns and nothing else, assuming some artillery and probably a Baneblade to Fearless the lot of them, is actually pretty common, just because Unending Host means they respawn and outflank on a 2+, so you dont really stem the tide at all and they just keep pushing and grinding you down. Played a 2k with my Admech against UH, some Nurgle daemons scattered in and a Daemon Knight of Nurgle, and I killed about 450 models and was still tabled bottom of T5, although I wasn't exactly going cheese, and needed a bunch more Vanguard.
>>
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>>51931770
This isn't even hard, have you even seen the tyranid codex?
>>
>>51932188
sooooo many wasted points... how is this still possible
>>
>>51931687
>six really vanilla CC warriors is 354 points
>>
rate my 4k list
>>
>>51932157
How do you think that list would do with ~180 infantry but with max (1/2 plasma, 1/4 melta 1/4 flamer, chaos sigil and krak or meltabombs) special weapons? I'm putting together a list. Threw a full autocannon sentinel squadron with camo netting in there too
>>
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Can someone give me a quick rundown of the past ten thousand years?
>>
>>51932188
That Carnifex statline makes me sad.
>>
>>51932221
High base costs on almost every model in the codex combined with extremely expensive, useless upgrades means it's trivial to hit high points caps with tyranids.
>>
>>51932233
Would honestly probably win most game/10
>>
>>51931640

Gonna guess grey knights. Maybe Ultras.
>>
>>51932268
And they cost 120 points per model before you upgrades. Compared to similar monstrous creatures they're overcosted by about 40%
>>
>>51932267
It's the grimdark future and there's only war, so not much has changed

>oh and the squats are gone
>>
>>51932291
Sisters, only 1 SoB has fallen to chaos
>>
What is the most competitive IG list out there and what makes it so good yet still not goo enough.
>>
>>51931547
Dangerous retards who don't know what they're doing
>>
>>51932263
If the Baneblade is hanging around you don't really need the morale buffs, you want your units to die so they can show up again, so keep the core around the Baneblade Fearless and give them the special weapons. Pretty much what I fight often, minus the Sentinels and plus a Knight, it's an exhausting but fun slog. Don't really need the Kraks since you can only throw the one and your meltaguns resurrect anyway.

Flamers aren't brilliant with the amount of lasgun fire you're throwing out anyway, and you don't want to be fucking around placing models at squad fronts when you have another four 20-man squads to deploy. Take some melta and plasma, obviously, but leave the rest to the artillery and the Baneblade.
>>
>>51931640
Grey knights or black templars
>>
>>51931946
He's using the Nemesis Strike Force
>Only requires 1 HQ, 1 Troop
>>
>>51931547
the literal
>WE WUZ
of 40k
>>
>>51932030
>100+ppm
>T4 2W
>No Eternal Warrior
>>
>>51932320
Most guard lists you see that win tournies are bringing massed autocannons with some psychic support, priests, and maybe some wyverns and a pask sprinkled in

The issue is the "pie plate the shit of of em" tactic guard can so easily run is a niche wholly taken up by renegades and heretics because they do it cheaper and better
>>
>>51932311
actually untrue and unsupported as far as facts go. all the sources stated for that fact were rechecked and never mentioned such a thing.
>>
>>51932320
I would say Pask, Emperor's Wrath, Wyverns and blobs with Priests, Primaris Psykers/IA Astropaths. I will try to make the most competitive list I can think of that is mostly Guard.
>>
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I see all these listies posted, can someone tell if my competitive list lacks something? I'm particularly concerned towards AA and having a decent punch of dakka.

Sup niggys I need advice for my would-be competitive list, been tinkering and changing things for some time. What does it lack? What would you change? Right now the thing that worries me the most is lack of dakka and AA.

++CAD Dark Angels++

>Company Master, Artificer Armour [(None), Infantry, Lion's Roar, Relic Blade]

>Command Squad [Apothecary, 4x Grav Gun, Sacred Standard, Storm Shield, Drop Pod [Storm Bolter]

>Tactical Squad [Plasma Cannon, Plasmagun, 9x Tactical Marine, Sergeant [Boltgun, Chainsword], Drop Pod [Storm Bolter]

>Tactical Squad [Plasma Cannon, Plasmagun, 9x Tactical Marine, Sergeant [Boltgun, Chainsword], Drop Pod [Storm Bolter]

>Ravenwing Bike Squad [2x Meltagun, 2x Ravenwing Biker, Ravenwing Sergeant [Bolt Pistol, Melta Bomb]

>Ravenwing Bike Squad [2x Meltagun, 2x Ravenwing Biker, Ravenwing Sergeant [Bolt Pistol, Melta Bomb]

>Ravenwing Darkshroud [Heavy Bolter]

++ Allied Detachment++

>Celestine, The Living Saint (FoC)

>Battle Sister Squad [Battle Sister x 4, Sister Superior, Battle Sister w/ Multi-melta, Immolator [Twin-Linked Multi-Melta]

++ IK Oathsworn Detachment++

>Knight Paladin [Heavy Stubber, Rapid-Fire Battle Cannon w/ Heavy Stubber, Reaper Chainsword, Twin Icarus Autocannon]
>>
>>51931547
>STOP DYING YOU COWARDS
>>
>>51932311

Literally no GK has fallen to chaos, because they physically can't.

>SCOREBOARD
>>
>>51932325
Tau or admec

>war is peace, freedom is slavery, ignorance is strength
>>
So if Tau is a competitively-viable and solid codex without Riptides, Stormsurges, OSC, and Crisis Suits, can someone post a valid list without any of those?

Not being sarcastic or anything, I genuinely want to see what this Tau list looks like.
>>
>>51932366
>>51932387
I feel that Guards could be strong if people had the will to paint 300 sum models.
>>
>>51931547
Whatever that army is, it sounds gay. So probably Marines.
>>
>>51932386
So not a single SoB has fallen?
>>
>>51932311
>every Grey Knight is a potent psyker. Yet, in the 10,000 standard years of Imperial history, no Grey Knight has ever been corrupted by the Ruinous Powers of Chaos.

0 < 1

>Yup Wardfluff is shit.
>>
>>51932433

Canonically, no.
>>
>>51932413
The entire Imperium?
>>
>>51932285
with 5 warpcharge? GLHF
>>
>>51932413
>admech
Correct

I'm going to guess Tau
>>
>>51931547
Tyranids
>>51931601
Sisters
>>51931640
GK
>>51932273
Salamanders or AdMech
>>51932405
IG as fuck
>>51932413
Tau or IG
>>
>>51932343
>chaos sigil
Wouldn't I need them once my squads die? They'd just flee when they outflank if I didn't include them
>plus a knight
What point level are you playing? Isn't it an illegal list because your LoW is comparatively the same cost as your CAD?
>flamers
UH only gives you one heavy support option which is contested between 1 wyvern or 3 rapier laser destroyers. You can't make your demagogue an ordnance tyrant either so you only really have 1 fast, 1 elite and 1 heavy to work around
>20-man
Isn't that a bit much? It'd take longer than I want for my squads to die, I figured 15 is the prime number
>>
>>51932484
Got my guard. Its pretty much how most my games go as well
>>
>>51932433
>>51932446
as in the claim that only one has. the slaneshi sister isn't the only one, even in her fluff she palls around with a retinue of subservient sisters she's corrupted, however people claimed Slaneshi sister was "the only sister to ever fall to chaos". in fiction sisters have fallen. the only one part was disproved fanwank.
>>
>>51931547

> By the light of blessed promethium will we conduct our holy rights.
>>
>>51932512
Same. Once my Commissar executed around 10 guys in a game and then challenged and beat a greater daemon (It had low wounds and bad luck). Felt pretty good but then he was shot down by a Necron Tachyon Arrow from across the map.
>>
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Reposting please respond
Are Looted wagons worth the investment? The fucking conversion potential is driving me nuts and 77 points for a s8 ap3 large blast with upgrades seems really good, but you can't squad them.
I only have mek guns in my heavy support atm, and have 2 tankbustas squads in trukks and 10 warbikers for my "good" units Should I fill the rest of my heavy support with Looted wagons? They can hold models which is cool too.
Mek guns are nice but too stationery for my taste.

Tldr >want to convert Looted wagons, is 2 usable or is it a waste of time and what should I put in it?
>>
>>51932565
Your works, just have fun with it and rework when 8th comes.
>>
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>>51932320
this is the list i run in our LGS's tournies, its not perfectly optimized, that would require some FW purchases, but it does very well, im clearly focusing on an armored build with a lot of psychic synergy but blob guard does work if you like painting infantry and know what you're doing

also any thoughts on this list? had to give my commander camo gear but thats actually volkovs pimp cane, for some reason the list builder doesn't have it
>>
>>51932507
The 25% thing is only in 30k games, so you can have as many LoW as you want. The Knight game had it instead of the Baneblade at 2kpts.

If you don't have many HS slots you want as much melta and plasma as possible, really, and your lasguns are plenty to deal with flamer targets.

For squad sizes pick whichever, I just see a lot of 20-men because I think that's how he built them and coded the bases by squad.

For the Siigils, they're good, but if you fail morale when outflanking you just die and come back again, so at most you lose a turn of shooting from Squad Expendable. Take 'em if you have a few spare points, I guess. Remember to watch out for Telepathy, since I had one Shriek Inquisitor kill off about 100 dudes when he rolled Ld5, since they came on, got blasted, failed morale and ran straight off again.

Most of this is personal preference, really. It works quite well whatever you do.
>>
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So I accidentally damaged a Bolter while drilling the barrel. Any solutions? Can I just play it off as Battle damage?
>>
>>51932680
slap a purity seal over it, fixed

>purity seals are imperial newfag bandaids
>>
>>51932642
can we just take a moment to recognize just how many rules and pieces of wargear one 100 point Spaniard has?
>>
>>51932662
Contemplating whether or not I should drop all that money on 200 infantry when 8th is right around the corner. It's alot more balanced than the Ordnance tyrant/Heralds list with near min. plague zombie filler but for the Host I'd want to go all out with mind warped kriegers which would be alot of money, even chinese.
>>
>>51932680
smooth it out and greenstuff it. Or remove the barrel completely, replace with a small plastic tube.
>>
>>51932698
>The massive amount of seals in the universe stems purely from 1st wave players being clumsy as fuck.
Deepest Lore
>>
So who here is murican and doing inner circle?
>>
>>51932783
well FW might be invalid or have very slapdash rules for alittle bit if the new edition makes new changes

see the psychic phase in the switch from 6th to 7th

but infantry will always be a good thing and blob armies arent going anywhere so i would at least get a portion of what you're thinking
>>
>>51932808
>first army was GKs
>tried my best but there were still some thin your paints areas around details
>luckily the GKs boxes come with tons of seals
>noone will ever know how gummed up my details are
>>
>>51931547
>It's a wonderful day for pie
>>
>>51931674

>NNNN-Not i my but. no no no nOAAAAAAAAAAAAAAGH
>>
>>51931910
It's not even platoons. You can spend an unholy number of points on HS if you run a bunch of Russes loaded with gear. Add in Pask and three full Vendetta squads and you're past 4k without even touching your infantry tax.
>>
>>51932430
>not enjoying lovecraft quotes'

im afraid we can no longer be friends anon-kun
>>
Are there any chapters that are similar to the Death Korps in that they're dark, depressing trench rats?
>>
>>51932680
Just clean it up, no one will notice
>>
>>51932836
It'd be a damn shame for Renegades to finally get rules just to be invalid in the next edition. I agree with you about the psychic phase, loading up on 9 Tzeentch heralds might not be a great idea but they're cheap as knock offs.
Thanks for your input, I'll likely get an amount of each selection to be safe.
>>
>>51932867

(plates)

Astra Militarum
>>
>>51932922
Trench warfare and attrition tactics are the exact opposite of everything space marines stand for.
>>
>>51932809
leaf, considered it, but I'm not really sure how much army painting I'd be doing between now and summer because of work obligations
>>
>>51932922

Iron warriors were the seige legion, but they traitors. Imperial Fists and their successors are your next best bet.
>>
>>51932971

I'm a fucking retard so I'm trying. Don't know of I'll be able to do it, but its good motivation to make my converted sisters.
>>
Is there even a point in going IG in this edition, especially considering I'm vs Necrons and AdMech WarConvo?
>>
>>51932867
>pieplate slinging guard

>you may have outsmarted me, but i outsmarted your outsmarting!
>>
>>51932875
>>51931674

>ignores eldar wank and sees pic

fuck, i even felt this one
>>
What should I get if I want some kind of huge creature model just for the sake of painting it? I play Guard but I really want to build/paint a big-ass nid or something.

They're so fucking expensive and it's even worse since I won't even be using the thing, or at least won't be for a long time.
>>
>>51932992
yes, because guard is cool and they hold the line until the end

they are also not very week of an army and the new edition could buff at least one of their many decently strong builds
>>
>>51932992

Yes. Warconvo is a flash in the pan. If you weather the initial assault they fold (t. An admech player) the Ig guy at my shop routinely holds his own against my Admech, and the local cron player.
>>
>>51932972
Yeah I was looking for something like a loyal version of Iron warriors. Fists aren't quite gloomy enough for me but I'll look further into their successors.
>>
>>51933050

If there isn't one quite to ypur liking jist make your own and my dudes it up.
>>
>>51932992
Of course there is. Mix tanks and blob guard. Bring lots of Lascannons in your blobs, Conscripts to tie up units that struggle to die, and then add in some Pask Punisher, some Wyverns and Vendettas. You'll tie everything up, melt vehicles and knights, and score too many wounds for them to out save.
>>
>>51933050
just make a chapter of your dudes

give them lore and a cool chapter name and make them like iron hands or imperial fists successors, or even iron warrior loyalist successors, most people who play 40k love when people make an army of their dudes, just as long as you dont force your homebrew lore on someone without them asking
>>
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>>51933026
Imperial Knight, I guess. You can ally him, and it's not that hard to give it a basic paintjob, but you can do amazing things with those big, flat panels.
>>
>>51933026

Do you play any other table top games, say role playing games? If you do then get one of the nid fliers and paint it up as a dragon and then use it for dnd or something.
>>
All I want is fire warriors in devilfish and railsides. The power in the Tau codex is all in the wrong places ;_;
>>
>>51933026
Toxicrene is pretty sweet.
>>
>>51933080
Knights are neat, I've considered it. I kind of want to do something organic, though.

>>51933090
Sadly no. Good suggestion if I did though, maybe I should look for a cheaper Reaper model or something instead of 40k stuff.
>>
>>51933013
>when you're getting your shit pushed in during a game and someone asks you how its going
>>
>>51933079

As an addendum don't make anything too outlandish. We got this one retard at our shop who wants his marines to be the twenty first legion made by the emperor to guard his biological son, who are allied with Eldar and Tau out on the fringe because their primarch is so enlightened and was able to convince the xenos to help him. Don't be that guy. Don't go full retard.
>>
>>51933065
>>51933079
That could be fun. Thanks for the advice!
>>
>>51933159
yeah true, gotta make the lore for them believable in the setting and not some mary sue fan wank seemingly designed to piss off lore purists.

anyone who watches the homebrew of the week series on 40k theories knows the cringe im referring to
>>
>>51932347
Just a friendly reminder that there's only one Black Templar left.
>>
>>51933218
>the b8

here's a (you), just dont start this shit on such a healthy and productive general
>>
>>51933218
What? I'm going to need a source there friendo
>>
Hey guys,

I was just wondering if Tau markerlights can increase your ballistic skill when firing against flyers, even if you don't have sky fire?

I don't play Tau, but I am unfortunate enough to play against them. So, if you could clear this up for me, it would be much appreciated.
>>
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>>51932992
If you have the determination and effort to paint tons of infantry, you can be fine.
>>
>>51933253
the first thing you should do when you want to learn how to beat an army is read through their codex, learn it better than the guy playing them so you know the answers to these questions before the guy even tries it
>>
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For those of you who've bought Greyfax, is her model magnetizable? I can't tell from pictures of the sprue, and I'd like to be able to use her as a stock Inquisitor with WYSIWYG.
>>
>>51933251
White Dwarf.
>>51927470
"[Cadia's Ménage à trois] join [Guilliman] on his crusade, as does Marshall Amalrich who by this point is the only Black Templar still alive..."
>>
New player here. I'm up against a veteran Death Guard player in my stores escalation league this month. 1000 point game. What do I need to know? What should I expect. I play admech. How fucked am I?
>>
>>51933253
Markerlights increase BS for any shooting attack, including Overwatch and Snap Fires.
>>
>>51933269
Can you combine infantry and conscripts into 1 blob? Or are the conscripts to meat shield for main infantry who meat shield for arty.
>>
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Is this a decent list at 1000pts?
>>
>>51933342
Thanks for that.

Just wanted to make sure.
>>
>>51933341
Go for high strength arty to ignore FNP and you should be fine.
>>
>>51933218
of the guys going to cadia, not from all BT
>>
>>51933339
>is asked for source
>just posts a quote without showing the actual source

see why noone believes you? at least post the picture of the text from white dwarf faggot
>>
>>51933351
Conscripts are always their own blob and Infantry Squads can be individual or blobbed up in any way. So you could take 5 Infantry Squads and have 2 blobs of 20 and 1 squad of 10, or all 50 together.

In this case, the Infantry Squads are wounds for the Lascannons. The Conscripts are there as tarpits, deathstar melee unit denial, First Rank Fire Second Rank Fire, and to spread out to prevent any sort of deepstriking/infiltrating nearby. Infantry Squads can be used all those ways too, but they're mostly durable heavy weapon platforms. It takes a lot of firepower to finally make the Lascannons useless. And of course, massed Lasguns are great against any infantry and T6 MCs.
>>
>>51933006

Tau?

>What do you mean, traitor?
>>
>>51933430
"Trazyn the Infitinite, now alone with his lover [tactical genius] could now live with his qt husbando now that everyone thought [Creeeeeeed] was dead."

I mean come on, do you even read?
>>
Does anyone successfully play 3 way games? Not tournament obviously but we're always 3 so one guy has to sit out and watch or we have to run 1500 v 750+750.

Thinking of getting a circular table and trying it out, wonder if anyone has tried it.
>>
>>51933339
>...still alive FROM THE FIGHTING ON CADIA
Mate don't cut off the important bit. He's the last of the one crusade present in FoC.
>>
>>51932642
>Vets in chimeras with no special weapons

Nigger what the fuck are you doing. Drop some gear off that bloated as fuck Inquisitor and get some melta and plasma.
>>
>>51933484
I do regularly, we just transfer 2 v 1 fire onto what we find threatening and it ends up going pretty fair and fun. Just make sure no two focus on one.
>>
>>51933484
My group has tried it, but it never really works out. It either turns into a 2v1 with q bit of betrayal at the end, or it's a quick 1v1 between the two biggest threats until the third guy swoops in.
>>
>>51933484
We play with my two friends in Cadia vs. Tau vs. Dark Angels in a big table with round corners, divided by 3. Shit's a chaos but is fun.
Tau just sits in a corner while shooting, IG just sits in a corner while shooting and infantry advances and dies, I try to advance and die.
Fucking tau.
>>
>>51933484

I've done it with my buddies. It is... well it's interesting. Fun, but it plays kinda wonky, and in my experience one guy gets caught between the other two and shafted.
>>
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>>51933430
>>
>>51933484
It varies, the hard part is deployment to avoid two players sandwiching the third.

From there on it's a matter of appearing to be the least threatening while the other two slug it out.
>>
>>51933484
Every time I've done a 3 for all, it ends up being people ganging up on one person and it ends up being really not fun for that person. There's always someone playing a stronger army and he's the one targeted. Unless you have some sort of rule where you have to fire half your stuff at another opponent, or just agree not to gang up on someone, it's gonna be awkward. 2v1 has yielded better results for me.

>>51933532
>Just make sure no two focus on one.
This.
>>
>>51933430
>>51933480

the patron saint of hips [celestine], spends the downtime after the fall of cadia having cutsie yuri sex with inquisitor tsundere [greyfax]

source: white dwarf
>>
>>51933571
Good riddance.
>>
>>51933380

And if I can't?
>>
Is a master of relics anything special? Someone's selling one for $15.50.
>>
>>51933621
Probably not since he can only carry one at a time.
>>
>>51933571

So they killed the karskins and the black templar with fall of cadia, what armies do you think they'll kill and phase our in future books?
>>
>>51933614
Will be hard but then its pretty well roll gods, depending on lists. Should be pretty even though.
>>
>>51933635
I was asking because I've never heard of the model before. Was wondering what exactly the unit was and such.
>>
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>>51933571
pls
>>
I want to do something with vets that isn't just throw in in a chimera with meltaguns. How viable is

>Autocannon HWS
>Sniper rifles
>Forward sentries

Throw them in some decent cover and have them shoot MCs from half the board away.
>>
>>51933484
i did an apoc and it sorta worked but it was not balanced

>team one and two deploy and do their turn one
>at the end of those turns team 3 deploys down the middle with a decent points boost between both armies
>team three avoids the turn 1 rape they would have gotten and has a points buff to buffer for being between both armies, plus they get to shoot and assault both sides after they've shot the shit out of eachother already

wasn't perfectly balanced but it worked decently, was fun and fluffy having a giant necron army just rise out of the ground right in the middle of a warzone
>>
>>51933571
>>51933641

only a company of templars was in cadia
>>
>>51933517
inquisitor and melta squad is the only way to stop deep striking bombing my entire army

also coteaz is the best 100 point sin the game so hes staying, vets are purely for twin linking with vox caster and grabbing objectives, id give them meltas if i could but alas the points are tight
>>
>>51933652

So other than being hella hard to kill what should I expect of death guard?
>>
>>51933571
>knowingly posts only the part of the quote that fits his made up narrative

didn't know CNN was on /tg/
>>
>>51933667

Lascannons/Plasamaguns are far better but if it's in a casual environment, go ahead.
>>
>>51933571
.. from the fighting of cadia. ;)
>>
>>51932565
My experience has been that they're not bad, so long as you don't sink too many points into them. Keep them cheap with a couple shootas/launchas and a killkannon; don't start throwing dozer blades, ardcase, extra armour, etc on them.

It's fun to have one or two to fill out spare heavy support slots.
>>
>>51933736
Mostly that, Im not too familiar with Nurgle Psykers or what else they really bring. Its mostly them being hard to kill is their speciality.
>>
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>>51933641
>>51933665
Pic.

>>51933657
I haven't either, however a recent FAQ has had some divisive revelations about how people take relics in their lists.
>>
>>51933667
Snipers:
Shots: 8
Hit Chance: 66.67%
Hits: 5.333
Wound Chance: 33.33%
Rend Wound Chance: 16.67%
Wounds: 1.778
Rend Wounds: 0.889
Saved Wounds: 1.185
Saved Rending Wounds: 0
Unsaved Wounds: 0.593
Unsaved Rending Wounds: 0.889


AC
Shots: 2
Hit Chance: 66.67%
Hits: 1.333
Wound Chance: 66.67%
Wounds: 0.889
Saved Wounds: 0.593
Unsaved Wounds: 0.296
>>
>>51933657
>Was wondering what exactly the unit was and such.
its the title and task of one of the captains of a SM chapter.
GW made some minis a while ago(finecast i think)
>>
>>51933667
I do this too, but with Missile Launcher and 3 Grenade Launchers. All the blasts are fun.

I've tried the loadout you have before and it's definitely decent. It's weak enough to go unnoticed so you're pretty much shooting every turn. It never does a whole lot, but it's definitely a neat little unit that sometimes pulls out some MC wounds that really needed to be dealt. It's a nice little objective holder unit that people forget about.

I've also had good results with about 7-8 Ratlings which is similar in point cost. Another unit that goes unnoticed.

As this anon said >>51933753 Lascannon plus 3 Plasma Guns will do notably more damage, it also makes the unit way more expensive and draws a lot more attention. Even if you're rocking a 3+ cover save and 4+ armor, it's fragile.
>>
>>51933778
Unrelated, but why does anyone equate these recent events with the "end times"?
How does anything that happens even remotely indicate that the setting is coming to a close?
>>
>>51933801
Yes, someone is selling one of the models 30% off msrp and I thought the model looked neat but as I said I have no idea what he is. Fluff says he's the captain of the Devastator Company but I can't find any rules.
>>
>>51933815
>>51933778
>sees the 40k end times shitposting and b8'ing start

well its been a good thread, guess its time to start telling it about the rabbits
>>
>>51933815
Because Fantasy was a bloated mess of rules and supplements at the end and now so is 40k, so people are thinking it's a sign that there's going to be a mass simplifying soon.

I think it's BS, they're releasing all this bonus crap for armies for the next 2 years, there's no way they are simplifying anything. 8th won't fix anything.
>>
>>51933838
they are in codex SM
under captain ;)
>>
>>51933815
>but why does anyone equate these recent events with the "end times"?

Because the release of the Gathering Storm books mirrors the End Times releases for Warhammer Fantasy. A general ramping-up of the stakes, plot advancing, GW making a concentrated effort to make Chaos into an actual rather than theoretical threat, etc etc. Given that there's still a lot of bad feeling towards the End Times and Age of Sigmar from some quarters, a substantial number of people look at this and can't help wondering if GW is going to do something similar.
>>
Should I bring a bane blade variant in my 200 point list or is it too much space taken?
>>
>>51933794

Snipers wound on 4+ tho.
>>
>>51933897
a baneblade is way more than 200
>>
>>51933763
>>51933737
>>51933684
>>51933665
>>51933505
>>51933390
oh no you've revealed my foul falsehoods now I shall die of shame

>>51933815
The recent GW Warzones and Gathering Storm books reveal a moving-forward of the narrative, which honestly hasn't really advanced in like 20 years, and certainly not by this much.

GW recently had similarly moved the plot of their "Warhammer Fantasy" setting forward in a campaign called titled "End Times." End Times had a lot of the same hallmarks as "Gathering Storm." After the end times, though, Fantasy Battle was essentially ended/rebooted and Age of Sigmar was launched in it's place, as a verrrrry different game with many similar names and places.

Rumors of similar plans to "refresh" the 40k series have persisted ever since. And now Gathering Storm pushes the narrative forward.

They aren't afraid of the biblical "end times" but of the "End Times (tm) by Games Workshop (tm)"
>>
>>51933916
Yes?
>>
>>51933916
33.3 + 16.67 = 50%
>>
Which assassin should I get for my GKs/Inquisition?

It's "all of them" isn't it?
>>
>>51933955

Vindicare.
>>
>>51933897
2/10 trolling

Try again when you have more badges
>>
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>Start playing an escalation league at my FLGS
>Starts at 750pts
>One asshole brings a forgeworld renegade army with two bloodslaughterers of khorne
Why?
>>
>>51933325
I had the same goal as you, my dude. Her condemnor boltguns butt is unfortunately built to her right wrist, so it wont be easy to save if removed. The wrist itself is very skinny and would be pressed to find a magnet that both fits and bears weight. With her feminine hands and arms, most imperial weapons and hands will look goofy.

IMO the best bet is to magnetise her shoulder and go for a bionic holding a weapon to mitigate the armour issue, like a skitarii arm.
>>
>>51933990
I meant 2000 obviously
>>
Speaking of ways to run guard, is the Desert Raiders upgrade from forgeworld worthwhile? Rerolling 1s on shooting sounds great, especially with plasmaguns, and move through cover is always a nice bonus.
>>
>>51933947
I'm sorry I know you were trying to make a funny with it but I had to make sure to nip it at least partially in the bud.

the end of gathering times storm shitposting/"""rumors""" is too much for me
>>
As if being a fucking leaf wasn't suffering enough, I got back into this hobby and holy god emperor these prices are absurd. Any fellow leafs know of a good retailer or one that ships to leafland?
>>
>>51934056
Leaf here, making IG blob which is more expensive than anything. Ready 2 die.
>>
>>51934010
Tell everyone not to play him and he'll fuck off. Worked on the Tau and Eldar players at my store.
>>
>>51934021
with the amount of trolls in here, its not obvious

Generally i think most baneblades are for apocalypse as their real strengths dont show with the usual spread out armies. Its also a masive investment which can be outmanovered rather easily, by having terrain between it and your dudes
>>
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>>51934041
>revealing you have vulnerabilities
anon, no.
>>
>>51934024
rerolling 1's on BS3 isn't really good.
>>
>>51934123
40kg during big releases is my two minute's hate
>>
>>51934093
This. If they don't have anyone to stomp they'll fuck off.
>>
>>51934088
>2017
>Not buying guardsmen off eBay

M8 I just got almost 50 guardsmen for less than 100 kiwi dollars, when a box of 10 is like 60 dollars. All it will take is leaving them in some Dettol overnight, a quick scrub and mold line cleanup. Job done.
>>
>>51934128
Any free re-rolls are always good. The question is what you give up in exchange - I'm not familiar with the rules in question so can't comment on that regard.
>>
>>51931763
Looks good
>>
>>51934158
>Implying prices are ever lower on Ebay.
Bruv, not once have I seen a discount on that site. Especially on Guardsmen.
>>
>>51934244
I just bought a bunch of stuff for less than half their retail price.
>>
>>51934263
Not on leafbay.
>>
>>51934244
Holy shit you're not looking hard enough, especially guard where everyone and their mother has a badly painted basilisk/squad of guardsmen/leman Russ they want to sell for half price that just needs a week in simple green
>>
>>51931602
I looked at this and thought ugh it was a 2000 points list. Then I remembered ork prices
>>
Someone suggested wayland, anyone have experience with them? would like leaf input but any is welcome
>>
>>51934332
The monkey paw of having ancient sprues is that Timmies collection that his soccer mum is selling now that he is going to college is still more or less the same shit as they sell now.
>>
>>51934175
It's 20 points for an infantry squad,and can't be taken alongside carapace. Also gives Move through cover.
>>
>>51934422
Not fucking worth. Jesus, upgrading two squads is almost enough points to buy a fucking third squad.
>>
>>51932425
>Crisis Suits
I don't know if they're actually competitive without these and I don't think I've seen anyone who says they are.
>>
>>51933026
The tyrannofex is pretty cool from a pure modelling perspective.
>>
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>>51930796
>not naming the thread to make it ctrl+f friendly
>>
>>51934450
I was told last thread that the Tau codex was extremely well-designed and worked well even without the "OP" Riptides, Stormsurges, OSC, and Crisis Suits.

I wanted someone to back that up with a list that reflected that.
>>
>>51934398
Took them three months to ship a bag of dice and two identical packs of data-cards instead of the two different ones i ordered, then when i emailed them I was told they were no longer in porduction, when GW was still selling them...

It the same story whenever i ask people, a firend cancelled his order after eight months wait.
>>
>>51934446
I figured it might have been useful on Plasma vets who would appreciate and benefit from the re roll more, or on a big enough infantry blob.

Mainly just want to sort out why my options are before trying to plan things out
>>
>>51934584
But Crisis Suits aren't OP.

The other three things are. And yeah in a casual environment even without everything you listed Tau can still dominate. If you're asking for them to go up against top tier cheese like Eldar and Daemons though then they do also need to bring their cheese.
>>
>>51934584
If you're referring to last thread, everyone only said that lists without Riptides or the bigger suits were still strong.

So move the goal posts back
>>
>>51934601
jesus, thanks for the heads up. I knew those prices were too good to be true
>>
>>51934584
OSC?
>>
>>51934708
Optimized Stealth Cadre. It's the 'teleport behind you, unsheathe melta' ghostkewl formation.
>>
>>51934683
Element games and triple helix have similar prices and better service, with more transparent overview of what's it's stock
>>
>>51934640
So show me a Tau list that doesn't have those things that can still dominate (not win, dominate) against all codexes that aren't Eldar and Demons.

I'm not saying this in a challenging way, or trying to call you out. I'm genuinely curious as to what this list looks like. People keep telling me that Tau is an oppressive beast that always wins against everything other than the best even without their top-tier units, but I haven't actually seen such a list. I want to build and play it.

The Tau lists I build certainly don't dominate (or even win half the time).

>>51934660
>goal posts
This isn't an argument, it's a request.

But last thread, I said Crisis Suits were alright units that were mainly being carried by Riptides, Stormsurges, and OSC. Without the latter three, the former wouldn't be enough to pull Tau to its current upper/upper-middling status. There was a results chart posted last thread and while Tau did alright, it certainly wasn't at the very top of the list, dipped below the average near the bottom end of its bar, and all of that was WITH the three things I listed.
>>
>>51934601
I have that problem with GW, 35 working days for their 3-7 working days seems reasonable enough waiting time to ask for a refund.

The fucks try to push it to April! Wait till April for a thing bought on the 7th of January.

Would use their faster service (AKA month delivery) but the fuck use UPS, 40% extras for "managing costums" on top the 30% tax.

Crazy bastards.
>>
>>51934751
>dominate
Dominate without OP units?
>>
>>51934773
Yep, that's what I'm being told.

The post at >>51934640 explicitly said
>And yeah in a casual environment even without everything you listed Tau can still dominate.

So I want to see this list.
>>
>>51934727
Ah, I imagine ghostkeels are god at getting at the sweet sweet back armor of tanks and those juicy long range support units.
>>
>>51934773
He might be a netlist waacfag that thinks Dominion squads, seraphim and old Celestine where op broken
>>
>>51934751
>Waaa waaaa I don't win every game I play reeeeeee

God shut the fuck up, I see why people hate tau players
>>
>>51934804
It's hard to netlist as Tau when you don't actually own a Riptide, Stormsurge, or Ghostkeel.

>>51934812
Where in that post do you see anything that even remotely says that?
Are you projecting? Did you link the wrong post? Did I make a typo that hints towards that?

I went back and reread it and I don't see anything near what you're implying.
>>
>>51934799
Ghostkeels themselves are alright. They are certainly considered less competitive than riptides.

But the Optimized Stealth Cadre is a formation with a particular special rule that lets the ghostkeels hit rear armor no matter what facing is presented to them.
>>
>>51931547
He who makes a beast of himself gets rid of the pain of being a man
>>
>>51934901
Oh man, I'll keep that in mind if I ever face a Tau and I'm using battlewagons.
>>
>>51934902

Chaos or wulfen heavy yiffs.
>>
>>51934902
Disqualified for not replying to the last poster.
>>
>>51931520
Thunderwolf*

Do it at range, higher Initiative will not help you since Wulfen will still murder you even if they die. Vindicators might work since most Space Wolf players are dumb and rely on rushing their opponents with OP wolfy wolf units. Storm shields are too good to pass up on, expect them. You can use that to your advantage, by not taking AP 2 weapons like lascannons, melta and plasma guns and Instead taking flamers, heavy bolters, and autocannons. Some amount of AP 2 is still necessary if your opponent brings Thunderwolf characters (which he will, the question is probably how much AP 2 you need to bring).
>>
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Would this be any good a game? or wouldI just get tabled?
>>
>>51934902
Space wolves, and if that's wrong I'd have to say some sort of CSM army

Also brings up my favorite way someone discribed the primarchs

>leman Russ is a man pretending to be an animal, while the Lion is an animal pretending to be a man
>>
>>51934839
Yes, people twist anything Tau related into something that they hate.

>>51934922
Buddo, you got bigger fish to fry.
>>
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>no thread title for ctrl + f
gee thanks OP

Does anybody have any experience with Spellcrow miniatures?

>how did your transaction go
>how is the material to work with

GW noise marine weapons have been out of stock forever, and I can't be fucked to convert my own. Also open to any other suggestions for 3rd party sonic weapons.
>>
>>51934942
Depends on your meta, it's a very fun list but anyone who takes their list building half seriously is going to eat your army
>>
>>51934965
>Yes, people twist anything Tau related into something that they hate.
I've noticed this. It's not even my first time posting. Whenever I so much as mention Tau there's always a handful of posters that don't seem to like that I exist. Doesn't matter that I'm fielding no MCs and have a negative winrate.

At least the people at my locals don't mind.
>>
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>>51932425
There might be a few issues here, i don't play tau, but this should be good.
>>
>>51935052
>not buying an upgrade to get closer to 1850

You're hurting me anon
>>
>>51932267
>High Lords of Terra bow to Cypher
>In contact with xenos
>Possesses psyker abilities
>Control Imperium with an iron but fair fist
>Own castles & banks galactically
>Direct descendant of the Emperor's blood line
>Will bankroll the first human cities in the Webway (Cypheria will be be the first city)
>Owns 99% of Geneseed editing research facilities in the Imperium
>Second designer Primarchs will in all likelihood be Cypher babies
>Said to have 215+ IQ, such intelligence on Earth has only on the Golden Throne and Prospero
>Ancient Anatolian scriptures tell of an angel who will descend upon Mars and will bring another era of enlightenment and unprecedented technological progress with him
>He owns Abominable Intelligence R&D labs around the world
>You likely have Cypherbots inside you right now
>Cypher is in regular communication with the Archangel Saint Celestine, forwarding the word of the Emperor to the Ecclesiarchy. Who do you think set up the meeting between the Ecclesiarch & the Archmagi (First meeting between the two organisations in over 5000 years) and arranged the Cult Mechanicus leader’s first trip to Ultima Segmentum in history literally a few days later to the Cypher bunker in Tau space?
>He learned fluent Dark Tongue in under a week
>Sectors entrust their gold reserves with Cypher. There’s no gold in the Imperial coffers, only in Cypher's
>Cypher is about 1000 decades old, from the space-time reference point of the base human currently accepted by our society
>In reality, he is a timeless being existing in all points of time and space from the big bang to the end of the universe. We don’t know his ultimate plans yet. We hope he's a benevolent being.
>>
>>51935052
>piranhas
>pathfinders with special weapons
>railgun hammerheads
>full striketeams with no transports
How about no
>>
>>51934941
I don't have a Vindicator. Closest I've got is a Defiler with the battle cannon. I've got a squad of autocannon havocs I can bring as well as some noise marines. Most I've got in the way of flamers is a raptor squad.

Are meltaguns really not worthwhile? I had been considering them to try and instant death some wulfen. I have a squad of chosen that should have plenty of plasma for any characters. They were more for the cavalry than the wulfen though.

Bases on your suggestions though, I'm guessing bringing a land raider for the Lascannon support isn't a great idea?
>>
>>51931547
Sparkling and gloriously golden
>>
whats a good weapon for an apothecary?
>>
>>51935150
Narcetium and bolt pistol.
>>
>>51935150
Narthecium and bolt pistol.
>>
>>51935052
OR here.
Commander has too much Wargear, Twin-Linked options count as two slots.
Strike Teams can't take Guardian Drones.
Any reason why you're taking Precision Shots on the Solid Shot Hammerheads? Is it for the Gun Drones?
Why are you taking Gun Drones on the vehicles over Smart Missile Systems?
There are actually a lot of drones here (18 Gun Drones total), but are they really that good without a Drone-Net formation or Drone Controller to boost their BS?
If you're going to field three Hammerheads and a Sky Ray, why not used the Armored Interdiction Cadre formation?
And if you're going to field five Piranhas, why not a Piranha Firestream Wing formation?
What's with the Pathfinder squads? If you're going to give them Rail Rifles, isn't it counterproductive to make them your Markerlight source? You won't be able to boost those Rail Rifles up, and BS3 isn't very good for a single fire glass cannon unit, is it?
What's your answer to MCs? I don't necessarily mean Wraithknights and Riptides, but Knights or Nid big guys. Is it just the Rail Rifles and peppering with the Hammerheads?

I don't want to be mean considering my previous posts, but this doesn't seem particularly amazing or well thought out. Can you explain your choices, or can anyone else vouch?
>>
>>51935220
>>51935226
They also have chainswords.
>>
>>51930816
EVERY TIME YOU DAMNED BUGS GET THERE FIRST
>>
>>51935265
Difficult to represent both on the model, though.
>>
Noob here, how do I thin acrylic for airbrushing
>>
Disclaimer: this is more /cgl/ than /40kg/, but as it doesn't involve frilly dresses I thought it better to take the question to you guys.

I'm making a Tanith costume for an upcoming convention, and I may have made a mistake on my war knife. I remembered their blades being 30cm long and cut my wood blank accordingly. But after re-reading a few descriptions online I think maybe the whole knife is meant to be 30cm long and the blade is closer to 20. Can anybody clarify this for me before I grab my saw and ruin the thing?
>>
>>51933736
His chaos lord will either be with other bikers, or spawn.

If it's bikers, they're going to be jinking a lot. So T6 with 3+, and 2+ cover if they're at range. Looking at the 1d4chan tactics page, the heavy phosphor blaster will come in handy here... if you can make that first salvo ignore cover.

If it's spawn, you have high toughness and lots of wounds to contend with. If you can easily ID them, do that. Otherwise they're T6 or 7 with three wounds and no save.

Either way, treat it the way you would any other death star.

Other troops will camp on objectives, or come forward in rhinos. You can handle rhinos easily, and take them out as they come for you.

He probably won't bring a prince at 1000 points. If he does, remember it can't switch between flying and walking and then charge that same turn.

Watch out for multi-charges.
>>
>>51935287
>clip narthecium's hand off
>put bolt pistol or chainsword hand in its place
not really
>>
>>51935287
Narthecium modeled on one arm
Chainsword in the other hand
Boltpistol in holster
>>
>>51935227
I threw it together because someone basically asked if tau can use suits and still be viable. I don't have much experience playing against them, so I tried to throw something together of what I knew about them.
>>
Do sniper rifles have a place in guard armies? Seems like they are a good way to fill in a few leftover points. Maybe on a platoon command squad? Since they just camp behind blobs and issue orders anyway.
>>
>>51935374
Sorry, I meant not use suits
>>
>>51935306
I want to make a hazardous guess and say the total knife's length is 30cm, including the handle, so the 20cm blade sounds about right.

I'm currently working on making an Omnissarian Power Axe for a Techpriest cosplay.
>>
>>51935354
>I do not actually own any Apothecaries
You MIGHT be able to get a bolt pistol on there at the large risk of ruining a lot of detail. No way will you get a chainsword on it.

>>51935370
>using holsters ever
Sorry, I don't play Raptors. But you are technically correct
>>
>>51933042
Their infantry is in just the right place: flexible, strong when paired with orders, but not op when using orders nor terrible without them. I'm scared next addition they'll ruin it.

The battle tanks are all decent to awesome in pricing but need a points rebalance with respect to each other. I'm scared they'll take away our ability to fire and move without penalties and fuck them up.

Pykers will no doubt be changed next addition, but I'm not worried. Same with artillery; it's so strong I doubt anything they do will seriously hurt it.

Commissars need a buff. Nobody uses them because priests are so awesome without killing friendliest.

Flyers are good, but we need Vineland codex fighter. All we have now are ground-attack transports.
>>
>>51935351

How should one treat a deathstar? Like I said, I'm new. I've never actually played against a deathstar before.

How many units should I expect him to be fielding at that point level?

I remember seeing this round throne looking thing in a game I saw them playing, any idea what it might be?
>>
>>51934925
>>51934954
Kinda vague but still correct i guess.
Emperor's Children (both 30k and 40k)

>>51934934
That one had already been guessed correctly by another anon before i posted.
But fine, IG.
>>
>>51935351

Oh, and thank you for the help. I appreciate it.
>>
>>51935425
I've done both chainsword and pistol on two separate apothecaries, and no there is no risk. It's easy as shit.

The narthecium is extremely thick and has a huge overhang on its vambrace. If you're worried about damaging it after removing the hand you can just file down the back of the replacement hand until it slots right in.
>>
>>51935292
get some thinner medium
>>
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>>51931602
why is every fucking good thing in the Ork dex 'overcosted'?

This shitty codex makes me want to fly to England and kick someone in the balls

also, pretty sure a 2000 pt eldar list would beat this "list"(shit)
>>
>>51934584
CAD

Commander, Command and Control Node, drone controller. 108

2x5 Fire Warriors 90

3x1 Tetra 105

3x1 Sky Ray Gunships 345

Piranha Firestream Wing

4x1 Piranha with 2 seeker missiles each 224

Piranha Firestream Wing

4x1 Piranha with 2 seeker missiles each 224

Piranha Firestream Wing

4x1 Piranha with 1 seeker missile each 192

Drone-net VX1-0

3x4 Gun Drones 168

12 Marker Drones 168

Try making an Ork list without Meganobs, lootas, boys or mek guns. (banned boys so you won't pull the green tide gimmick).
>>
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Why did it take so long for GW to realize that squatting marines look retarded. Deathwatch models are great but the tactical are shit. SHIT.
>>
>>51935511
>a 2000 point Eldar list could fight the entire Ork codex at once and win
Yeah sounds about right.
>>
>>51935292
Use windex. I didnt listen and struggled using thinning products till i got so frustrated i tried windex and it worked 100% Use a 1:1, if not a little extra windex
>>
>>51935429
>Commissars need a buff. Nobody uses them because priests are so awesome without killing friendliest.

Big time, hell for 25pts you can bring an Inquisitor which is Ld10 Stubborn
>>
>>51935511
Might destroy one of the five Wraith Knights.
>>
>>51935392
That's probably one of the better places to use sniper rifles. Sniper rifles are really inoffensive and not a high priority at all so they can be easily ignored. However, your 5 man squads that give out orders may be a priority to some people who realize they are buffing your army.

Personally I like to keep my foostlogging PCS and CCS bare except for sometimes Master of Ordnance or Mortar heavy weapons. That way they can be totally out of LoS and still contribute some firepower.

Special Weapons Squads that have 3 snipers are also okay. They are objective secured and they only cost 36 points and since they don't give out orders, they are definitely lower on the target priority list.

I've found Ratlings to be the best use of snipers since they have Stealth and their bonus rule of being able to shoot then run. That's basically a free order to them. They are small enough to be ignored as well.
>>
How much should a wraithknight cost tg? (point-wise, of course)
>>
>>51935585
450
>>
>>51935554
You don't Inquisitors over Commissars for +1 Ld. You take them for the better statline, access to cool wargear and psychic powers, their ability to attach to ANY squad and their tolerance of psykers, at the cost of losing the ability to kill your own dudes to be functionally immune to morale.
>>
>>51935585
350 points, but the suncannon+shield is the base loadout and you have to pay more to upgrade to the sword/double D. Maybe around 25-35 points.
>>
>>51931547
Everything is made of farts
>>
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Could someone please tell me how to beat Tau with Necrons, without have to resort to cheese mongering faggotry?

My opponent takes CAD's, so I will do the same. No codex formations.

His force contains mostly suits. Crisis, Riptides and a commander that offers Buffs to his troops.

If I take a large force that can control the table/surround him, and cut off of his thrust move escape, I lack fire-power to take his units out. He can out shoot my forces sitting on objectives or fighting him.

If I take heavy hitting units, I end up lacking mobility, and he just moves out of range after he's done shooting.

If I take a mix, he takes out key units and he wins that way.

Trying to use cover doesn't help. He just uses markerlights.

I'm at a loss here, guys. I'm starting to hate my army, because I have never won a game against this guy. Its making the game un-fun.

Please help...
>>
>>51935150
Narthecium and bolt pistol
>>
I'm stumped as to where to take this for 2000/1850. I want to make this mechanised infantry army (As opposed to an XV8/dronespam list I have) but this feels like its missing something, or there's not enough infantry. I'm trying to avoid any suit apart from maybe XV88s (I want an excuse to use the railside ;_;)
>>
>>51935150
Narthecium
and bolt pistol
>>
>>51935540
I was amazed by how the Rubric Marines look. They tower over most other infantry.
>>
>>51935632
How many riptides are we talking here? Amd at what point level?
>>
>>51935632
If you adamantly refuse to use formations despite his use of multiple Riptides then man the fuck up and play your army to its cheese strengths just as he is playing to his.

Also take a billion Wraiths and/or Orikanstar.
>>
>>51935287
nigger the narthecium HAS a chainblade on it
>>
>>51935632
Inb4 git gud. Necrons are OP LELELEL.
>>
>>51935600
Oh I'm well aware of the extra boosts.
But for 25pts (same price as Commissar) the Inquisitor has Carapace (4+ vs 5+), +1Ld, Stubborn so you're always Ld10.

Plus you get a free Warlord trait (if using IA) and better stats

That's not counting all the potential power an Inquisitor can bring (PM1, Servoskulls {Codex: Inq}, the wargear, etc.)
>>
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>>51935274
That's what it's like to be

>melee race
>I6

Feelsgoodman.jpg
>>
>>51935682
Commissar makes sure you never run though.
>>
>>51935659
2 Riptides at 1500 points. Seemed pretty reasonable to me.
>>
>>51935678
It's a bone saw used for medical procedures, not a fucking combat blade you ignorant savage.
Source: FFG's Deathwatch RPG, which lets you use it as a shitty weapon but notes that Apothecaries absolutely hate doing so.
>>
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>>51932425
People are okay'ing Crisis Suits below so I'll include those. I agree that they AT LEAST need those to be viable - you can't even run a detachment without a commander.

You wouldn't win any tournaments with this, but you should do well enough against mid-tier armies, and high tier armies with bad players.

Caveat: I don't own any hammerheads or skyrays, I haven't run this. ATS on crisis suits was just to get to a round 1500.
>>
>>51935632
dont outcheese him
play someone else

if you really need to : wraiths and heay destroyers with a destroyer lord for wound soaking perhabs?
>>
>>51935672
I don't want to be that player. Why should I cheese it up with formations, if he's not doing that?

I don't want to spam wraiths. That's a fucked thing to do.
>>
>>51935706
It's for cutting through power amour for rapid treatment as well.
>>
>>51935647
Take those retarded drones out of the pathfinder squads and add 2 Remora flight drones, should be pretty cool list
>>
>>51935707

would this list beat this list >>51931602

?????
>>
>>51935724
>I don't want to be that guy
>wow why do I keep losing to that guy?
>>
>>51935700
errr... maybe
how about tone down
>>
That is not reasonable. He's taking 1 riptide per 750 points.
From what I'm reading, your opponent is taking some lists full of cheddar. Tell him to knock it off, and if he doesn't then run the good old decurion with destroyer cult and canoptek harvest.
>>
>>51935713
I'm not going to out-cheese him. I don't do that.

Destroyers are the thing I've had the most success with, but they aren't enough to get me a win.
>>
>>51935745
Not with 45 Warbikers coming your way.
>>
>>51935762
Meant to link to
>>51935700
>>
>>51935647
Counterstrike Cadre is okay at best. The issue is that they don't have objsec, and you're taxed 100+ points on that Pathfinder squad.
Strike Teams benefit way more from a Hunter Contingent, since that +1 BS and the pseudo-Battle Focus lets them compete with other army's troop choices.
If you're going to take the special weapon options on a Pathfinder squad, consider making it minimum size. The weapons don't synergize at all with the Carbines.

+1 for Air Superiority, it's a grossly under-represented formation.

You don't have an answer to MCs.
>>
>>51935672
>>51935724
>>51935766
To sum up: 40k's balance is absolutely fucked. You can be a word-class player, but if you opponent brings a Riptide Wing to your casual 1250 game you're going to lose hard.

If you won't use your own army's more powerful options, and I'm not even talking about formations here (but for the record, some armies such as Marines rely on them to counter the balls-out powerful units of other factions, so playing CAD only games further fucks with the balance) but your refusal to even use "good" units like Wraiths, then you are going to lose. No ifs or buts.

What exactly do you want /tg/ to tell you?
>>
>>51935741
Where would those go? I'm assuming they never got a formation for just flying them solo?
>>
>>51935453
>>51935474
I can't speak to his unit counts. I've played 2 games at 1500 against Death Guard since the Traitor Legions update came out.

Death Stars are like this - unless you know you can kill or severely neuter them (killing a sorceror vs. taking one wound each off three different spawn that they might regain next combat), focus on other important units.

Like ones holding objectives, or going for objectives. While it is not so much the case with bikers and spawn, most death stars suffer from the issue that while they can kill good, and are very resilient, they can't get to objectives very well.
>>
>>51935411
Thanks!

Best of luck on your own build.
>>
>>51935821
>You can be a word-class player, but if you opponent brings a Riptide Wing to your casual 1250 game you're going to lose hard.
Bring Grav or D weapons, bring AP2 or Plasma, bring Sniper weapons, and the Riptide Wing becomes nothing. You do know Tau doesn't have a perfect or even amazing winrate, right? And yeah, while Eldar and everyone else can bring the Wing, that doesn't mean there aren't tools in the game to deal with it.

It's a matter of knowing what to bring, which means knowing your local meta and knowing what your opponent is likely to field.
>>
>>51935850

Thank you. But if I ignore it isn't it just going to kill the shit out of me?
>>
>>51935806
Yeah, I've recently been overcome by the urge of playing a land/air superiority style army (perhaps like the US combined-arms style the Tau were orignally meant to represent). I'm totally happy with pulling this thing apart and rebuilding it since this is just planning stages, so what would you suggest I do with it? 2k is the points limit I typically play at around here.
>>
>>51935917
Not him, but in your enthusiasm to tell us tau aren't unbeatable, it seems his point went right over your head.
>>
>>51935759
>>51935762
If they're only in a CAD, that shouldn't be a big deal. He has to split his markerlights a lot, so those riptides won't have much ignores cover or buffed BS.

>>51935632
I don't know necrons well. But ignore the riptides. How are your guys in melee? If they can at least tarpit up his crisis suits, go for it. They're decently strong, but with few attacks, no AP, and horrible WS. Declare charges with multiple units so if one takes all the overwatch fire, the next can make it in.
>>
>>51935540
To my untrained eyes nothing looks wrong with the tacticals.
>>
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>>51933484
My group has found it works best if you adapt some of the rules of triumph & treachery from warhammer fantasy.

For deployment divide the board into 6 equal squares, then deploy in alternating squares with the middle player deploying up to the 12" line and the corner players deploying 12" from both corner edges
>3 cards each with a different army symbol on them shuffled before each turn decides turn order
>each phase pick an enemy, that is who you can target. Other player rolls a die, on a 6 they get a VP
>just play out combats as normal going by this pdf's format
>>
>>51935747
How is he that guy, though? His units look to me how a Tau army should be.
>>
>>51935971
That's because all Tau players are that guy.
>>
>>51935931
If you position your units well, it can only kill one per turn at most. If it's spawn, bubblewrapping your valuable guys with a cheap unit will do the trick. Only the lord can shoot, so if there's no gap for the spawn to charge through, they can only charge one unit.
>>
>>51935745
Fuck no.
>>
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>>51935968
Quick little drawing to show how the deployment works.
>>
>>51935632

Flayed ones. Lots and lots of flayed ones.
>>
>>51935821
He's only bringing 2 Riptides to a 1500.

I just want to bring something that matches his army close enough to get a win.

I'm hoping someone here has had some success as Necrons vs Tau.
>>
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>>51932425
>>51933555
>>51935052
>>51935374
>>51935707
>>51934584
>>51934751
>>51934796
HOL UP
PATRICIAN SUIT TAU LIST COMING THROUGH
R8 OUT OF 8
Disclaimers:
I haven't actually played Tau since Mont'ka was new
>Y-you took a Riptide!
Mandatory tax
>>
Does chaos have anything to counter air units?
>>
>>51936050
Allied Riptide Wing with Velocity Trackers
>>
>>51936050
Heldrakes, and Havocs with autocannons manning an Aegis with the champ shooting the quad-gun are your best options in-codex. Flying Princes can also Vector Strike them.
>>
>>51936045
>non-CAD
>patrician
>>
>>51936050
well heldrake
havocs can take flakk missiles but 25pts per missile launcher make that expensive
fortifications.
Daemon princes with wings can vector strike ( i think)
>>
So what's generally a good investment for an AdMech army to sink 20 points in when you already took weapon options for everything and can't get another model in?

What Wargear is never bad to have?
>>
>>51936084
>muh CAD master race
>wow formations are so gay we should ban all of them
Eldar player detected.
>>
>>51936096
>Not going warconv
>>
>>51935531
lootas are trash
>>
>>51936117
>going WarConvo in 1000 point and smaller games
>>
>>51936130
>Not going warconv in 1000 point and smaller games.
>>
>>51936115
Guard player here. All formations SHOULD be shitcanned. Back to the good old days of force organization charts only.
>>
>>51936115
>if you don't call formation juggling patrician you're an eldar player
Nah, get fucked taufag. I play marines and nids.
>>
>>51935948
>If they're only in a CAD, that shouldn't be a big deal.

See. That's what I thought too. But they keep stomping me. And it's not just the Riptides. The crisis suits are pretty damn good too.

Necrons are pretty ordinary at close combat, but scarabs can tie him up. Problem is. If I buy enough of them, I haven't got enough points left for a decent army.

Wraiths work too, but are way more expensive. Everything else he just thrust moves away from.
>>
>>51935917

>bring sniper weapons

kek, thats worse than poison weapons.

the only sniper weapons in the game that stands a chance against a riptide is a squad of stalkers spraying with hellfire rounds and an athocyst with a hexrifle.

and even then the hex rifle only does anything 1/36th of the time
>>
>>51936139
Formations are a good idea, though. They allow an extra level of balance nuance: weaker or overcosted units can gain new abilities that bring them up to par by fitting them into a formation, whereas overpowered or undercosted units get a tax slapped onto them to make it harder to bring them into games. They also allow certain units to do things they normally wouldn't be able to, which can shift or expand their niche to cover a codex's weaker matchups.

The issue isn't really with formations, it's with GW's retarded balancing where they think shit like the Riptide Wing is a-okay.
>>
>>51935948
>If they're only in a CAD, that shouldn't be a big deal.
It is though. That's the equivalent of taking one riptide in a 750 point game.
The concept that a non-cheese list will be able to kill both and still have enough stiff alove to take on the rest is absurd. The tau player is a cheese spamming faggot.
>>
>>51935762
It doesn't seem like that much to have 2 of them. And I can understand why people want them in their armies. They are a cool model.
>>
>>51936045
>sticking a target lock in every crisis unit in the retaliation cadre
>the only two, mutually exclusive, cc weapons on one model

absolutely haram
>>
>>51936154
>Marine player bitching about formations
My sides.
>formation juggling
Do you know what the Farshightcurion does? I'll allow you some time to read up on it, the formation bonuses included in the formations within, and let you write up a reply of how that's """""juggling""""". If you're still not satisfied I can remake the list to throw all of it into a flavorless double CAD, but I see no reason to pander to autists like you.
>>
>>51935980
Maybe. But everyone should be allowed to enjoy their army. There are lots of redeeming qualities to Tau. I probably wouldn't play the, though.
>>
>>51936219
>sticking a target lock in every crisis unit in the retaliation cadre
f l a v o r also they cost the same as flamers so when I played I mixed and matched to taste depending on how much melee I thought I could get away with

>mutually exclusive
You can take both, just not use both at the same time. It's there for when his blades power down though that never happened to me ever or to double out faggot bikes and because it's cool.
>>
>>51936206
As someone who hates formations with a passion, I would agree with this. If they limit them to just adding a few special rules they would be great, but getting hundreds of free points is ridiculous.
>>
>>51936371

Formations should cost points is what it should be, like in age of sigmar.
>>
So here I am on my third game ever and I just want to play a friendly 1k game to learn the rules of my new army which is comprised of a couple space marine starter packs and some bikes cause I thought they looked cool. I ask someone at lgs to play and he asked me if there are any rules. I explain to him that I am new, don't have much, and just want to play a friendly 1k game. So he asks if there are rules and I said, I don't know since I am new but play what you want. So my marines, rhinos , and bikes had to face 2 imperial knights and psykers in a 1k game. Should I go back and punch this nerd in the face?
>>
>>51936139
fellow guard player here.

Its obvious you havent tried using "the emperor's wrath artillery company".

The only reason why i support formations atm
>>
>>51936415
Psykana division too
>>
>>51936402
>Should I go back and punch this nerd in the face?
well, to Imp knights aint nice, a psyker or two should be ok.
No punching, but i woud not play that guy again.
And sorry for meeting an asshat
>>
>>51936434
how could i forget!

Guard formations are cozy as fuck
>>
>>51936210
They are nice models, though the design philosophy (weebshit) isn't for everyone.

But that said, a 3 man unit of heavy destroyers will do .734 wounds against a riptide per turn. Statically it will take almost 7 turns for them to kill one riptide. The riptide, without any markerlightnor novacharges or any form of upgrade, needs only a bit less than 4 turns to kill the heavy destroyers.
For 30 points more than the 3 HD, the riptide utterly obliterates them. It is utter bullshit and the tau player is a fag for taking 2 in a 1500 point game.
>>
>>51936206
I laugh when I see nerds cry about the riptide wing. It's a one time use formation. Get good
>>
>>51936482
The +1 BS and reroll on the Nova Reactor aren't one time use.
It's also a taxless formation for a very powerful unit.
>>
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>>51936482
Literally what did he mean by this?
>>
>>51936482
That's wrong though.
Part of it is one use only, but the reroll and +1 BS is most certainly not.
>>
>>51935821
People like you are one of the reasons 40k is where it is today
>>
>>51936574
No, 40k being where it is today is one of the reasons why there are people like me. Bitter, apathetic oldfags who are too deep into the hobby to really give up but who hate the state of the game as it is.
>>
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New list boys, ret's go.
>>
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>all this bitching about formations
>meanwhile in traitor legions, all the fluffy mech-based formations require you to also take a warpsmith so now you have 2 expensive HQs eating points

IT ISN'T FAIR GIVE ME A FREE WARPSMITH REEEEEEEEEEEEEEEE
>>
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Got some info
>>
>>51936689
mk3 muhreens, tartaros
no SoS
no Custodes
gnah
well there is ebay
>>
>>51936504
The bs+1 is because of fire team and not because of the formation
>>
>>51936732
But that's wrong.
>>
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>>51936732
>>
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What should I change for competitive?
I don't know how to include more AA.
>>
>>51936206
Totally agree with this

stuff like the decurion and should be the upper tier of formations, giving shitty units new life and giving you pretty powerful rules for a decent tax, shit like warcon and battle Demi companies are just stupid free points wank fests
>>
>>51936873
The IA side is illegal. It will take too long to explain why it's both illegal and entirely unnecessary so I'll cut to the chase. Drop all of the IA shit and bring Celestine as the second HQ slot in your CAD. Yes you are allowed to do this.
Use the spare points to invest in your choice of AA, maybe a flyer or some shit or an AA gun on the Knight.
>>
>>51936732
Wrong. Technically, if you had one of the Riptide squadrons in the wing as 3 riptides, the other two could 'mark' targets, and then all 3 of the leftover ones could blast away at BS 5.

All for the low low price of spamming an already undercosted unit
>>
>>51936908
>and then all 3 of the leftover ones could blast away at BS 5.
Riptides are BS3 by default.
Coordinated Attacks doesn't stack. Read it carefully.
>>
>>51936732
So you reveal you don't even play with or against riptide wing and are just a troll b8'ing

Gg try harder cunt
>>
>>51936667
Nice Astropath
>>
>>51936931
How can one man be this retarded?
>>
Hey anons, can you post Bloodletter/Khorne Daemon color schemes? I'm thinking of doing hordes of Bloodletters for my next army, but I don't know. I know that it'd lack high S weapons for AT and AA weapons though. Any way to fix that?

Also, should I use the Khorne Daemonkin codex or the Chaos Daemon codex?
>>
>>51936941
Astropaths can be taken by themselves now
>>
>>51936931
It stacks with the squadron bonus. You take 3 squadrons of up to 3 tides in a wing.

So keep the first two squadrons as single ones as spotters, and the last one for the BS 4 base from the squadron boosted to 5 with the formation
>>
Why have people been so lazy with making a new thread these past few weeks? I've made like 4 or 5 in the last 7 days alone because we reached page 10.
>>
>>51937014
I usually handle making the thread around mid day before I head to class, but I've been away from my computer because I'm studying for midterms
>>
>>51937014
Because the leeches know that someone will do it if it isn't them.

I've made a fair few when I've actually been around, though. I guess I can make another.
>inb4 you were already making one
>>
>>51937014
Because they flood with shitposts and ebig meem lists
>>
>>51937014

I'd make them but newfags who weren't even around for more than 1-3 years complain about wrong links or OP image or not putting /40kg/ in the title or some other bullshit. Back in my day generals didn't even have anything other than the word general in the title.
>>
>>51937069
>I messed up the general but it's everyone else's fault for complaining
>>
>>51936050
Sicaran with bolters and malefic ammo can dish out 9 HB shots with rending and 6 autocannon shots with rending that ignore jinks.
>>
>>51937069
>tfw kinda feel like posting an ancient af general pasta and savoring the delicious tears it would create

New
>>51937093
>>51937093
>>51937093
>>
>>51937032
I would have made one but I'm already in bed and phoneposting.

Thanks for doing good work, anon
>>
>>51936451
Wow. Thanks for that reply.

I can't argue with the maths. I think at this point I will find someone else to play against. I seem to win roughly 50% of my games against other armies that I encounter, and there's no shortage of players in my area.
>>
>>51936906
Mm if I can put Celestine as second HQ I wouldnt have to bother with the sister squad, but why it's illegal? Does imperial agents codex allied detachments work different than usual?
>>
>>51936965
But as an Astra telepathica detachment.
>>
>>51937090
>complains about people not making generals
>complains about people making generals
>>
>>51936931
Fireteam (+1 BS for having a unit of 3 riptides) and Coordinated Attacks (2nd+ riptide from formation to shoot at a particular target gets +1BS)

So, five riptides = three at +1 BS and two at +2 BS or one at normal BS, one at +1, and three at +2.

Pretty sure the formation can't be part of a Hunter Contingent, though, so at least they can't pop up to BS6 without markerlights.
>>
So anyone know how to make a good looking female torso for a Soulgrinder. I'd like one for my Slaaneshi forces. It just needs to be 50% GW product.
>>
>>51935511
I promise you it's Robin Cruddace, bona fide cunt, who shat this out.
>>
>>51935632
Canoptek Spyders chew right through troops & cause fear. Use them & Flayed Ones to carve them up as they cower.

Orikan with some Lychguard will survive anything & wreck shit.

If he's spamming suits, wreck him with Wraiths. Throw in a Destroyer Lord to give them Preferred Enemy, too.
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