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Age of Sigmar General /aosg/

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Thread replies: 335
Thread images: 52

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DUARDIN SUPREMACY edition

>resources
pastebin.com/qCZb0mvh (embed)

>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>army builder
scrollbuilder.com

Last thread:
>>51899756
>>
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What are you working on /aosg/?
>>
Bad game
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Third for any brand new faction - we need more
>>
>>51915042
Converting my second batch of Palladors a little. By default there is very little flexibility in how to pose the fuckers, which I loathe. I can't see myself getting any more of them because of that.
Also worked a little more on my beastmaster-type stormcast hero, mainly on a helmet, but I threw that one out when I realized it made him look as if he had girly twintails.
>>
>>51915014
I say we get a new Death faction. Below are some of the supposed faction ideas:
>TOMB KANGZ Settra Boogaloo
>Constructs of undeath, powered by souls/necromancy
>Haunted Mansion Ghosts, expansion to Night Haunts
>Undead Chaos warriors that retain sentience
>Skeleton Expansion, more units for Death Rattle
>Frankenstein creatures, powered by stolen Stormcast souls. Deathcast, in a way
>Werewolves
>Vampire expansion, including on foot Vampire warriors, blood thralls
>Militia of Shyish, aka, the living people of Shyish

Anymore ideas?
>>
>>51915070
Yes, a werewolf subfaction for Death would be cool. Or maybe port over Tyranids from 40k as a fifth faction.
>>
>>51915137
>Werewolves
They will be chaos
>>
>>51915070
A expansion on the Collegiate Arcana. We need more Wizards.
>>
>>51915159
>>51915166
We already have werewolves from FW

https://www.forgeworld.co.uk/en-AU/Skin-Wolves

They are Chaos
>>
>>51915159
>Or maybe port over Tyranids from 40k
But why? We already have Skavens - they are Nids of AoS
>>
>>51915184
>We already have werewolves
Oh, I didn't even kn-
>They are Chaos
Welp
>>
>>51915159
Why the fuck does everyone want Tyranids in AoS? Skaven already fufill their role as a Giant Swarm backed up by strong, center piece models. Lore wise, they dont fit either, since they're a bunch of random psychic Space bugs that come from nowhere, and have no character.

Tyranid fags can get bent for all I care.

Also, check off the bingo card
>>
>>51915137
>TOMB KANGZ Settra Boogaloo
Tomb Kings are dead and gone. Let it go.
>Constructs of undeath, powered by souls/necromancy
Okay.
>Haunted Mansion Ghosts, expansion to Night Haunts
More Nighthaunts is reasonable, but the Haunted Mansion theme leaves me cold.
>Undead Chaos warriors that retain sentience
Yes, let's encroach more on other factions.
>Skeleton Expansion, more units for Death Rattle
Good idea, but where to take them from where they are right now?
>Frankenstein creatures, powered by stolen Stormcast souls. Deathcast, in a way
Not supported by the lore; Constructs are still solid enough.
>Werewolves
Chaos-territory
>Vampire expansion, including on foot Vampire warriors, blood thralls
Sounds good.
>Militia of Shyish, aka, the living people of Shyish
Any ideas beyond 'Freeguild but with changed keywords'?
>>
>>51915226
>Why the fuck does everyone want Tyranids in AoS?
I think that Nids players are dreaming about their armies being playable again with easy and good rules like Skaven. Well, I understand them but they should wait for AoSing the rules of 40k in 8e instead of forcing their faction into setting it just clearly doesn't fit
>>
>>51915137
>new death faction
>not wanting a huge Deadwalker update

New zombie kit, and a bunch of frankenstein monsters please.
>>
>>51915226
>>51915184
Was my bingo bait too subtle? I thought I was laying it on way too thick.
>>
>>51915226
>taking that post serious
FFS, man, don't get baited that easily.
>>
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>>51915277
Well, I'm sorry that /aosg/ is a thread created by Anons willing to talk and discuss other players opinion and not treating every post as a potential bait
>>
>>51915226
>bingo card

lol still holding onto that?
>>
>>51915137
>>Vampire expansion, including on foot Vampire warriors, blood thralls
This is what I want. More Soulblight.
>>
>>51915256
>Any ideas beyond 'Freeguild but with changed keywords'?
Something along the lines of picrelated, maybe?
>>
>>51915042
Redoing some of my skaven to make them look a wee bit more like the stuff I did recently
>>
>>51915256
I think that a Shyish militia force would be organized as a heavily defensive, but very rustic army. Something along the lines of Innistrad, where they are either heavily armored, or come in huge numbers. Guns would be non-existent, but Crossbows and Fire would be highly prevelant, along with Barricades and such. Think more along the idea of a Defensive army, since these are the guys that have to deal with Ghouls and Shit every other day, so they have become very good at keeping shut away. However, they come with the bonus that when ever they die in combat, they heal another unit, or bolster it, depending on the type.
>>
>>51915226
I'm pretty sure it's just one faggot who knows aos is the superior game and is sick of his nids in the 40k meta, and is too cheap to buy a fantasy army
>>
>>51915345
>>51915256
Im thinking some sort of unit comp like this:
>Heros:
Duelist that rides a giant, bat like monster, like a terrorghiest, but living
On foot hero that butchers hordes
>Monster:
Giant Batmonster
>Infantry
On foot Blood Knights, equipped with eother Halberds or Blades
Blood Thralls, people given a small portion of blood. Swords, but fast, and able to transform into Direwolves or Giant Bats.
>>
>>51915365
Honestly who the fuck would look at this and say "oh yeah, I want to play the fuck outta that army!"...?
>>
>>51915402

Man, that pic is grossing the hell out of me.
>>
>>51915384
With all of that combined you get unironic "b-but Tyranids can totally fit in the mortal realms" posting
>>
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>>51915042
>>51722156

same guy?
>>
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>Check webstore
>Stormcast get plastic Jezzails before Skryre get plastic Jezzails
>>
Nigga I just want a combined nurgle battletome.
>>
>>51915539
Yes, we know. You told us repeatedly.
>>
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>>51915539
>Filthy rot-brains and shit-worshiping man-things
>Comparable to the glorious putrid perfection than is the true children of the Horned Rat

Do not squeak-speak to me or my clan ever again
>>
>>51915581
I'm mainly a pestilens player tho. I just want us to have our own artifacts and shit
>>
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>>51915436
Me
>>
>>51915633
I know, i know. it hurts.

If the GH2 isn't a piece of lazy cash grab shit we should receive unique traits, artifacts and allegiance rules for all the older armies

But knowing GW, they know they already made their money off Ironjawz, pestilens, ghouls, etc and won't bother
>>
>>51915481
Nope
>>
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Any more info about this new app? Will it be free or we will have to pay for point tables in list-building app like in current one?
>>
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super old picture of a nurgle unit from before I shelved the project cause I couldn't stand the way the GUO model looks. Figured I'd get too much shit-posting about my "blood elves" if I posted the progress on those.
>>
>>51915920
Technically they look really good but this green is too saturated (I hope it's a good word). It makes them look bland somehow
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>>51915042
I'm working on my Hammerhal heroes before work. I did a Bretcast for my silver tower stormcast guy but I think i'm liking my Reikscast headswap for this guy better
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I finished my chaos sorceror to use in my Tzeentch army, the spell that lets you reroll hits and wounds of 1 is pretty damn good.

>>51915920
These guys are lookin nice, really green though. Whats your bases gonna be?

>>51915920
They're really green, what are you gonna do for thier bases?

>>51916060
I like it
>>
>>51915719
Not going to happen. Just generic grand alliance ones. The faction specific ones are not the GHB's perview
>>
>>51915042
Continued working on my skullkrushers and my bloodscreator
>>
>>51916260
post em nerd
>>
>>51916260
I hope you are making them yellow
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>>51916300
ya give me a sec im looking for my lightbox
>>
Anyone have that which verminlord to build pic?
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>>51916260
>>51916300
Obviously wip, I'm not quite sure if I like the full on red look, although the turquoise cloth (its much more turquoise than blue irl) broke the red 'block'.
>>
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>>51915116
>not wanting your Stormcast heroes to have twin-tails
Do you even Sigmar, bro?
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Is this a viable 1k list? I just took models I like (and pink horrors since they are in the start collecting box ..). Suggestions for traits/relics etc would be highly appreciated as well
>>
>>51916554
Looking good man, is that the head from the lord on Jugger?
>>
>>51916157
>These guys are lookin nice, really green though. Whats your bases gonna be?


thanks. I will leave all 20 of them un-based until nurgle gets a new greater daemon and I finish the army. like I said they're shelved until them.
>>
>>51915137
We don't need new ideas. Just bring back the tomb kings.
>>
>>51916811
Look at wood elves and lizardmen - you really think GW will bring back any faction without changes? For now all their decisions like making Sylvaneth or Ironjawz were good so I would like to see refreshed TK
>>
At this point I'm really starting to hope and pray tomb kings stay dead because you fags are so fucking annoying
>>
>>51916157
The sorc actually looks much better with a Kairic mask than with his retarded huge horns.
>>
>>51916927
I hated the horned head, same with the Chaos Lord I got I swapped it with a helmted head and the Magister model
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Shadow Aelves when?
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>>51917018
holy shit not even me posting this.

At least use the better size pic.
>>
>>51916855
Change them all you need, just don't touch the sphinxes.

>>51916897
Oh wow, all hope is truly lost now, Internet douche has vetoed everything.
>>
>>51916897
>I hate hearing about how everyone wants TKs back!!!
>I hope you never get them back so you can keep complaining!!!

Probably the dumbest person in this thread right now.
>>
>>51917050
Fuck off with your incessant whining. Tomb kings are never coming back, deal with it. Stop fucking asking when they'll be back
>>
>>51917085
At this point I realize you all are just going to bitch and spam the threads regardless of whether or not it's happening. So I would prefer suffrage and unknowing until you idiots give up.
>>
>>51917115
When will the Tomb Kings be back?
>>
MOONCLAN GROTS is best grots
>>
>>51917157
>You'll keep bitching even if they come back

Yup, thanks for reaffirming my opinion.
>>
>>51916768
Yeah it is, gave the lord the daemonic head and headswapped all my champions of the units to distinguish them a little more from their peers
>>
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Well, this is what you get when you are making request at /d/ drawthread
>>
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>>51916715
Frankly, I am not convinced Sigmar would approve.
>>
>>51917388
DELET
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>>51917383
JUST
>>
>>51917388
It's cool, twin-tails are fine.
But top-knots are mark of heresy.
>>
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>>51915042
Working on a Herald
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>>51915402
Weird how it's infinitely more popular than Fantasy, then.
>>
Anyone else wanting a Sky Titan faction for order? The cannon on that ogre chariot depicts a twin tailed comet suggesting they also worship Sigmar and it'd be interesting to have intelligent giants.
>>
>>51917493
Well, shame there is no attribute you can add to mark her as model unquestionably dedicated for AoS and them post on /40kg/
>>
>>51917493
That's a nice use of the model.

>>51917681
???
>>
>>51917717
>Take a 40k model
>Give it some bits and parts strictly related to only AoS lore
>Post it on 40kg and watch the /tg/ burn
But I have no idea for slaanesh parts and bits like this - they all fit both in AoS and 40k
>>
>>51917759
>But I have no idea for slaanesh parts and bits like this
A funerary veil could work, but then again, it's not going to be exclusive of AoS.

the mask already died for real in 40k.
>>
So has anyone played against Swifthawk agents? How do they stack up? I got a couple of boxes of Shadow warriors cause I needed the alternative heads for conversions, but now that I have them lying around I'm thinking about maybe building some elves. That and I love raiders in theory. Maybe this works better in my head than on the table, but it feels like I'd be able to do proper mongol horse archer tactics with them and that appeals to me on all kinds of levels.
>>
>>51917493
Superb.
>>
>>51917637
Lizardmen also worshipped a twin-tailed comet...
>>
How do I play the Queen of Thicc?
>>
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>>51915042
Finished up my battle smith, bar some touch ups and correction
>>
>>51918213
gently
>>
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>>51917493
Outstanding.
>>
>>51918128
They are decidedly average. Solid shooting all around coupled with usually good mobility marred by sub-par durability and okay melee coupled with overinflated costs.
Basically, they try to put an elf-y spin on an army of generalists able to everything, but end up doing everything in a mediocre manner.
>>
>>51917759
>Being this autistic
Okay
>>
>>51918828

Okay. Well i'll still build the shadow warriors at least since i have them and try them out a bit. Been looking for a sigmar army i would like for a while now and i thought maybe i'd hit the jackpot.
>>
>>51918213
You come to the club
You put the model on the table
You whip out your knob and start stroking it rapidly while looking at the model
You cover your head with your arms as other players beat you with chairs and throw you out of the club
>>
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>>51918128
>>51918862
To me, the thing with Swifthawk Agents is an issue most of the elf armies have, which is very little in the way of synergy, an important factor in AoS.

That said, they're among my favorite armies, along with Wanderers.

I want to love Lion Rangers, but they have even less going for them.
>>
>>51916767
Buy Blue Horrors but don't field them. Blue Horrors have an ability that spawns them when your Pinkies die.

Then take the Tzeench affinity ability that lets you stockpile dice rolls so you can abuse the Pink Horror respawn ability.
>>
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What kind of new boxed deals AoS needs? Will we see a Sigmar version of Armoured Assault boxes for each/most factions?
>>
>>51919000
You have to pay for those Blue Horrors before hand though. They're not worth it.
>>
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>>51918862
>i'll still build the shadow warriors

consider these instead (kit makes these too). for an extra 40 points you get twice the shots and I think longer range and a killer stand and shoot ability.
>>
>>51918862
With the rebalanced point values in the GHB 2.0 I could see Swifthawk Agents getting some traction.
Their main downfall are their high point values overall, so hopefully that drops a little, as there is a lot to like about them.
And Reavers are still cancer.
>>
>>51919012
Free people starter box ffs
>>
>>51919057

See the problem is that i've kinda already used those heads, so I kind of can't build them.

>>51919080

How and why are they cancer?
>>
>>51919080
>high point values overall
this isn't just a swifthawk agents thing it applies to everything with the Aelves keyword.
>>
>>51919103
>See the problem is that i've kinda already used those heads, so I kind of can't build them.

im sure they would look fine with the shadow warrior heads

>>51919080
>Reavers are still cancer.
if not for their ability to satisfy battleline they wouldn't be anything. 5 for 160 points isn't cheap for bad save, 2 wound, poor damage output light cav.
>>
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Small update on the skullcrusher, going to bed now.
>>
>>51919156
Not this Anon but I find them decent in 1k pts games. They hit-and-run ability is very useful. With SoD battalion they can move 3 times per turn
>>
>>51919156

Well as far as the Reavers go I was thinking of using them as horse archers. Use their 14 inch move to get inside of 16 inches, fire off their three volleys, and then use their move in the shooting phase to run back. Rinse and repeat a few times before charging home. Stick a couple of wardens near them to improve their wound rolls. Still no good?
>>
>>51919156
- battleline
- high mobility
- hit & fade
- plenty of average shots
- actually kinda durable
Knock 20 of their cost and they are great.
>>
>>51915226
>Skaven already fufill their role as a Giant Swarm backed up by strong, center piece models.
Yeah, skaven and tyranids are totally the same, except in Motivation, aesthetic, alignment, function, or just about anything beyond being swarm factions.
>Lore wise, they dont fit either, since they're a bunch of random psychic Space bugs that come from nowhere, and have no character.
someone clearly doesn't even know the barest basics of tyranid lore
>>
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Progress on my gem bearing chaos dorfs
>>
>>51919266
>Space bugs
>come from nowhere
>SHOULD HAVE no character Hive Tyrant was a mistake
I see no false here
>>
>>51919056
Where is the point cost for them listed?
>>
>>51919281
>Dwarfcast Gemternals
>They are the finest of Grugni, Dwarfs unparalleled to all.
Anyways, all jokes aside, nice job so far on the gold anon.
>>
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>>51919227
>>51919229
15 attacks at 4+ 4+ no rend 1 damage shooting for a unit of 5 models is really expensive for 160 points. But you're not taking them because you think they'll kill anything. You're taking them because they have a 14" move and a 2D6 shoot and run. they can get where you want them on the board to contest an objective on a crucial turn and that sort of thing can be all it takes to win a game.
>>
>>51919345
scrollbuilder and I'm guessing the gbh and I'm guessing the new Tzeentch book.
>>
>>51919357
Thanks anon, the lore I got for em has em smelting innocent people into Ur-Gold to make their armor and shit, and making gems out of the ashes of the innocent as well. They are greedy cunts, and I'm gonna give the gold a sickening green tint to showcase that evil nature.
>>
Anything new coming for AoS?
>>
>>51919868
Probably not until April. March is going to be focused on Gathering Storm.
>>
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How's this look as a beginner's army?

2000 points Free Guild
>>
>>51920109

Pistoliers suck. Either get outriders or get demigryphs for cavalry
>>
>>51920131
K, ill drop the the pistoliers for 3 demigryph, then make up the last 80 points with 10 more Guard

Still comes out to a cool 2000
>>
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>>51915402
>tfw too intelligent to play a unpopular dead game.

Also for you >>51891699
>>
>>51920713
Oh shit, son.
>>
>>51920713
Since when does playing an unsupported game make someone unintelligent?
>>
>>51920713
can we make that the next /aosg thread picture? I know its a little trollish to do that but I think it'll be funny.
>>
>>51921433
No, last thing we need is actively antagonizing WHFB players into trolling our threads.
>>
>>51921462
>No, last thing we need is actively antagonizing WHFB players into trolling our threads.

the voice of reason, you're right of course.
>>
Freeguild General on Griffon or Karl Franz?
>>
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Finished up this guy this morning.
>>
>>51921542

General is better in a vacuum but it's because he's a super cost effective beatstick (with artifact) rather than being a good general per se, good command trait though and very strong in the battalion
>>
dead thread dead game
>>
>>51923723
I know, there's not enough Death in this game! NEED MORE VAMPIRES!!!!!
>>
>>51923723
You're right. Death needs more representation.

There's a lot of deman for TK, but I doubt it will happen. I will be happy with Nighthaunts or something more for Deathlords. What do you think?
>>
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>>51923818
To be honest, thanks to a fire sale, I just got everything I needed to get started with Death/VC this weekend. I'm fairly new to Fantasy but have followed the lore for about two years and Settra is still one of, if not my favorite character, so I would love to see him back, and I think we will in some way shape and form, considering Neferata has Nulahmia, meaning there is a reason to Tomb King style figures (which we technically have with her, Nagash, and Arkhan among others).

As for nighthaunts, I do love the Haunted Mansion styled look, as I think some one talked about at the start of the thread. More would be cool, I might pick up some spirit hosts this weekend as a matter of fact. As awlays I will be happy with more Universal-horror/Army of Darkness styled cool bad guys to paint and play with. I think the future is bright (or dark, in this case).
>>
Anyone else completely bored with 40k at the moment?

I'm in Austin and our AoS scene is steadily growing but how do we convert more 40k people?
>>
>>51923934
You're not alone. I dread playing 40k, and that's all my bros want to play.

I am going to be so gung ho when 40k gets the aos treatment and they flip their shit.
>>
>>51923934
> everybody converts to age of Sigmar
> Games Workshop floods the game with new model and rule releases,inevitably destroying the balance and bloating the game
> Games Workshop redoes 40K rules
> everybody switches back

Continue ad infinitum
>>
>>51924029
I don't agree. AoS is easier to balance due to the GHB system and minimum unit costs. There's less stupid min/maxing of points and units.
>>
No matter what army you play right now, it has a chance against whatever your opponent puts on the table.

You can't say that about 40k.
>>
>>51923934
Plenty of classic ways to recruit people: Escalation campaigns, playing Silver Tower with custom heroes / Hinterlands so the entry barrier is low. Try to set people up in pairs to split starter sets.

Beyond that, just play AoS near them, be excellent to one another and have fun. Try your best to hide that Captain Thundertusk is essentially playing an AoS riptide wing, leave some of the Arrow Boyz at home and tone down the Tallyband list (when you're not running tournaments).
>>
>>51924060
Age of Sigmar could change as easily as Fantasy did
>>
Lore question lads

Is the Flesh-eater Courts' curse of madness contagious to other vampires? The process by which one becomes an abhorrant ghoul king (specifically described as a kind of vampire) isn't specified beyond that it involves drinking another abhorrant's blood, which is just how vampires reproduce in general.

Would a cadre of non-abhorrant vampires who spend time in the company of a ghoul king also fall to this madness? I'm kitbashing a bunch of Blood Knights out of old Empire, Bretonnian and Dark Elf models because Total War is amazing and I'm thinking I might get into AoS with them, and Flesh-eater Courts are my favourite part of the new lore so the logical place from which to draw the rest of my army after 1000 points or so.

My concept is that a particularly paranoid abohrrent with unusually little trust of his courtiers (perhaps due to the thinness of his blood affecting the influence he can exert over them) bringing in some old vampire allies to serve as his personal bodyguard, unentangled with the scheming of the court and theoretically loyal only to him, like the Praetorians or the Varangian Guard, but in reality probably pulling a lot of the strings behind the scenes. If they're already vampires and undead, would they all go batshit just by being in the abhorrent's presence?
>>
>>51923934
Warhammer Quest is probably the best entry drug for people unwilling to try AoS.
>>
>>51924060
there has already been crazy levels of power creep

compare the new stormcast and the tzeentch models to the old stormcast and bloodbound
>>
>>51924228
Are you kidding me? The Azyros was nerfed which made the primary way Stormcast were winning obsolete. The older battle tomes will be brought up to the same level.
>>
>>51924228
The new stuff gives them more tools. They're not necessarily stronger, given that the new battletome represents a complete army (cavalry, line troops, archers, "artillery", and harassers). The other factions will get similar battletomes moving forward, making more and more armies viable.

I get what GW is doing with the SCE dudes: making them versatile (like space marines), jack-of-all-trades guys that sets the benchmark of competitiveness.
>>
>>51924261
I should have specified I meant the new models/warscrolls, not the new battletome
>>
>>51924285
I actually really hope SCE do not end up like space marines. The majority of armies in 40k are strictly outclassed by competitively built space marines, sometimes by egregious amounts.
>>
>>51915864

Pretty sure it was said that the new app will cost money in some way, albeit something along the lines of a $1.

>>51915920

I think over time I've come to like the current GUO model for what it is, but not as a GUO.

>>51919994

I honestly don't think there is going to be much for Rise of the Primarch outside of the Triumvirate and the store formation bundles. I suppose Fallen could be a possibility, but I think even the current WD suggested that they're just going to be conversions or at most some repackaged units with a sprue like Genestealer Cults got.
>>
>>51924313
I meant space marines as in their well-roundedness. Or maybe that's too strong in actual gameplay?
>>
>>51921427
cause they are a butthurt grognard that refuses to play a much better game than a clunky unsupported one?
>>
>>51924313

That is actually probably a rare thing outside of 5th Edition, Space Marines for most of the history of 40k have been weak or in the middle.
>>
>>51924371
most of the older 40k armies are well rounded to an extent. Despite this, space marines were middle of the road for the longest time until more recently, where they shot ahead and then got one amazing release after another.

meanwhile other armies get neglected or get a big string of crappy releases, with few or no new models either way. Not sure which is worse.
>>
test
>>
>>51924145
>Is the Flesh-eater Courts' curse of madness contagious to other vampires? The process by which one becomes an abhorrant ghoul king (specifically described as a kind of vampire) isn't specified beyond that it involves drinking another abhorrant's blood, which is just how vampires reproduce in general.

Mannfred was nursed back to health by a Ghoul King and his court. The Ghoul King shared some of his energy and blood so Mannfred started seeing some of what the Ghoul King sees.

So maybe if a vampire sticks around a bit too much he might go full bonkers.
>>
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>>51915042
My WIP 1000pt Mongolian ogres so far reposting from WIP, any feed back and suggestions wanted
>>
>>51924467
Sauce? As much as I'm not a big fan of Mannlet as the inferior von Carstein, I'm really interested in Death lore in AoS in general, especially the characters who've survived from the world-that-was. Would love to have a read myself.
>>
>>51924472
Snow doesn't work well with mongolians though, but having said that they look wonderful. Can think of nothing to add.
>>
>>51924492
do you mean as a feature on the model or as the theme?
>>
>>51924486
The Hunt for Mannfred audiobook series.
>>
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>>51915042
empire
>>
>>51924497
Theme.
>>
Should I paint all the legs and wings on my plague drones before I glue them on or just glue it all together and then paint?
>>
Thoughts on a unit of 20 shield 'ardboyz surrounding a Weirdnob to take an objective and blast some magic an shiet?
>>
>>51924228

Palladors are certainly useful but they don't majorly change the strategy of top tier stormcast lists and are definitely not the new meta.

Vanguard hunters are literally useable tier, not even good
>>
>>51924313

I can't think of a time when space marines were actually top tier in 40k

They definitely are not right now
>>
>>51924636
Certain formations they have are really good (Skyhammer, Gladius)
But the real trouble is that the top armies in 40k just outperform the others so hard the power gap is almost insurmountable.
>>
>>51924645
Every batrep I've seen with orks usually favors the orks quite a lot in objectives and terrain, with the ork player taking very serious lists while their opponent takes whatever, but the orks still lost most of the time

but this is the /aosg/ not the forty kilogram general
>>
Hammers of Sigmar or Hallowed Knights, which is the better storm host in terms of battalion rules?

Outside of Battleshock, when is bravery used?
>>
>>51924686
Personally I like Hallowed Knights for their looks (silver + gold looks awesome on the table), and they are pretty much anti-magic with heavy emphasis on their heroes.

As for bravery, certain skills (flesh-eater court terrorgheists and crypt flayers) target bravery.
>>
>>51924592
Weirdnobs are garbage, 20 'ard Boys are unwieldy and spending that many points to sit around doing jack is a poor decision.
>>
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>>51915014
Posting what I've gotten done on my Mortis(saur) Engine
>>
>>51924467
>AoS Mannfred's end is just becoming an insane ghoul who calls himself the god-emprah
>>
>>51924972
Dont'cha mean
Ghoul-Emprah?
>>
>>51924972
>Nagash keeps him chained in his court, gibbering his delusions to all within earshot, both as an example to his other servants and also because he thinks it's funny.
>>
Free People are never, ever going to be a thing.

We're playing in a Mythical age, focused on the wars between living Gods and their children. What Bob the Blacksmith is doing isn't worth shit, it's utterly irrelevant to the narrative and themes.

Elves can fuck off too, traditional fantasy tropes are dead
>>
>>51925044
This is bait.
>>
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>>51925044
Oh shit, he's back!

Hide yo kids, hide yo wives
>>
>>51925044
Thats a bit of a bummer, since I was feeling like writing a bit about a Free peoples regiment.
>>
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>>51915042 just need to paint the shields and base the acolytes, bit to go on the chariot...
>>
hey, is there a way to get aether wings without getting the snipers, I wanna use them in my tzeentch army as counts as fliers of some sort
>>
with my army well underway, soon I will have finished painting all the models

How best would this list be expanded to 1500? Preferably in a way that doesn't involve painting another 60+ models

Wulfrik the wanderer (general)
Bloodsecrator (crown of no battleshock)
Warshrine
5 marauder horses with javelins
5 marauder horses with javelins
30 marauders with shields
30 bloodreavers

960 points of mixed chaos

I feel like adding some chaos warriors for sitting on objectives might be fun, but they cost a lot of points. Maybe this?

Wulfrik the wanderer (general)
Bloodsecrator (crown of no battleshock)
Warshrine
5 marauder horses with javelins
5 marauder horses with javelins
5 marauder horses with javelins
5 marauder horses with javelins
40 marauders with shields
20 bloodreavers
20 bloodreavers
10 chaos warriors

1460 points
>>
>>51925113
Do it and bring it here. Ignore the idiot.
>>
>>51925153
Aether wings are pretty small. What are you wanting to use them as? I guess there's bits resellers but you better be quick because I have a feeling they are going to sell quickly
>>
>>51925153
Doesn't seem like it. They might get their own box somewhere down the line like the Gryph-Hounds did, but who knows when that'll be.
>>
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>>51924285
>not necessarily stronger
lol

Vanguards are 180, Jezzails are 140. Tell me they aren't strictly better.
>>
>>51925241

Skaven have far more buffing ability for jezzails
>>
>>51925241
Direct comparisons doesn't tell much about an army's strengths and weaknesses.
>>
>>51915042
>>51925241
>HEADSHOT

GW going after the call of duty audience
>>
>>51925241

Considering judicators with bows were already better than jezzails in a vacuum I'm not sure it matters.

Raptors are slightly better than judicators but aren't battleline and are more fragile.
>>
>>51925215
>>51925236
was still working on what to use them as, had already planned on using Griff hounds as Flesh hounds, I could give the weapons to my lizardmen maybe
>>
>>51915436

Interesting people unlike yourself, let me guess... a Stormcast Eternal player?
>>
>>51915436
someone who likes an underdog
>>
>>51925334
Oh no no, do NOT group is in with him.
>>
>>51924510

It's so surprising what a simple head swap can do for that Empire Captain. He looks a million times better.
>>
>>51925241
>Shitty rat snipers aren't as good as super human snipers
Shocking.
>>
Does anyone know what bases Kairic Acolytes come on? I'm guessing 32 but I'd like definitive proof if anyone has any
>>
>>51925161
Marauder Shields anon, I assume?
I'd stick to the marauder theme and get some Kairic Acolythes. A box of those already covers 280 pts.
>>
>>51925408
Yeah 32 mate
>>
>>51925413
yes that is me

I kind of took a bit of a break during january but I have been back at it. I should take some pictures at some point.

Converting all the fixed pose bloodreavers into distinct poses (and empty left hands for shields) turned out to be an enormous amount of work, but I am pretty happy with the results.
>>
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>>51925371
Thanks, i plan to mix some helmets in with the greatswords he'll be rolling with too
>>
>>51925460
Do you think they'd fit on 25s? 40k fag here, wanted to use them as cultists
>>
>>51925505
age of sigmar human models are quite a bit larger than a normal 40k human. They might fit on 25mm bases, but your cultists would still be taller than your chaos marines, especially with the funny hats the acolytes wear
>>
>>51925535
Even Rubrics? How disappointing. Still, I could always explore Sigmar with the myriad of Tzeentch Daemons I already own.
>>
>>51925259
No they don't.

Best they have is reroll failed hit and wound rolls of 1, and that's on a Verminlord..
>>
>>51925542
aren't the rubrics a bit taller than the old CSM? The acolytes I am guessing would be about the same height.

The khorne bloodreavers are very large compared to 40k humans, but you can pass them off as being jacked and stacked followers of khorne.

The acolytes though? I don't really know why they are so ripped.

>tl;dr they are a bigger than IG/Cultist models but they won't be crazy tall compared to modern marine sculpts. If you put them along side special character sculpts from the 90s they will look weird.
>>
>>51924467
What if no blood is consumed, though? Would that still lead them to degenerate?

Sort of thinking it might not necessarily be a bad thing if they succumb to ghouldom over time, because it just means the king has more high-ranking courtiers to call upon when I finally expand my army. The vampires in the meantime would just have to be careful, keep themselves to themselves, and recruit from mortal warriors regularly enough to maintain the size of their force.
>>
>>51925583
muscle wizardry, not him but I kinda wanna do them up with red skin in tribute to magnus, also maybe an attempt to resurrect the genocided prosperan genome
>>
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>>51925505
This is one of the wider feet ones on a 25 base, fits but there's a bit of over hang
>>
>>51925822
I've been having a similar trouble with my ushabti-cron conversions, they need to be able to run as lychguard or praetorians but the leg extensions I gave them, make them either top heavy or wide legged
>>
Palladors: Hatchets or javelins? Javelins seem way better at a glance, so am I missing something or are they really that different?
I have two boxes of them ready to be assembled.
>>
>>51921833
Love the bone on that, good work
>>
what special traits and stuff does making something out of sigmarite do? what makes a sigmarite sword better than a regular sword. like fluff-wise? also what special abilities and stuff does the various equipment of the stormcast do in fluff?
I'm trying to brain out how things should work if i ever get around to hacking dh2e into AoSrpg
>>
>>51926135
Fluff wise it's light and tough, and it can be dissolved into lightning upon the death of its owner, to be reforged, so it's like spirit armour copyrighted by sigmar himself. You need to get the new battletome that touches upon these (equipment and sigmarite). Or, once i'm done painting my dark angels I'll write some here.
>>
>>51926135
Sigmarite is lighter and more durable than other types of metal. In addition, during forging it is easily imbued with one of the winds of Azyr, granting the object specific abilities and even a temperament matching siad wind. Also, it repels corruption and can be repaired effortlessly by shining the light of heavens on it. Lastly it returns to the place it was created when its anchor (i.e. its wearer) ceases to be.
>>
>>51924555
you do realise Mongols conquered the Himalayas and that Mongolia itself is frequently snow locked in the winter?
>>
>>51926181
The last part doesn't ALWAYS happen though, as evidenced by the bit that gordakk has
>>
>>51926151
>>51926181
i have the new battletome and have read through most of it but it's a lot to digest and didn't quite go enough into the little details as i'd like.

However, I'd love it if you pointed out/wrote some stuff here, and i'm willing to wait patiently for post-painting stuff
>>
>>51915481
I did that one, did you save my pic or did you harvest it from the old thread?
>>
>>51926249
Yes, strong magic and divine intervention can hold the sigmarite in place for quite some time.
>>
>>51926408
Or enough WAAAGH! apparently
>>
>>51926426
That's arguably divine in nature.
>>
>>51926106
Either one wont be doing much in close combat, so you might as well go with the the Javelin for the rend and an extra ranged shot.
>>
>>51926441
Yeah. You know, sigmar, the person that forged that mask, and the stormcast that owned it have probably resigned to the fact that they're never gonna fucking get that thing back
>>
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So has the Free Guild done anything of importance in the fluff yet or are they still the Stormcasts' second bananas?
>>
>>51925583
>The acolytes though? I don't really know why they are so ripped.
I don't know why you don't read the battletomes and flaunt it like some kind of a Special Olympics medal.
>>
>>51926487
They are shaping up to be the imperial guard to the sigmarines. Whether that's a good thing is all op to you.

They did feature in the City of Secrets novel, where they were pretty cool in my opinion. Some of them were corrupted but they still embody the Balls of Steel like they used to.
>>
>>51926487
Freeguild do the heavy lifting when it comes to securing, guarding and patroling the new fortress-cities built across the realms ever since the gates of Azyr reopened.
They also fight whenever the stormhosts are not availiable, work closely with the Ironweld and man the outposts, watchtowers and waystations that connect the bastions of Order.
>>
>>51926587
What if they get merged with the dwarves and elves, and turned into a proper army instead, focusing on strategic bombardment and defensive (trench) fighting with elves doing sniper shit?

Totally not imperial guard though.

Then again if they did it that way I'd ditch my stormcast army so hard.
>>
>>51926647
How are the freeguild not a proper army at the moment?
>>
>>51926706
No battletome.
>>
>>51926755
This meme really needs to stop. You have perfectly functional Grand Alliance stuff available to you. A great line up of troops and it's very easy to combine them with another faction to share up some weaknesses without losing any form of viability.
>>
>>51926817
Nah all I'm saying is, I'm hoping they get new units (that aren't just humans), some behemoths, leaders, or arty, their own battletome, and a distinct playstyle, instead of treating them as something to be mixed in with other factions. Basically, a bit more love for the mortal guys.

Didn't even realise it was a meme though.
>>
>>51926817
NO BATTLETOME.
>>
>>51926861
>turned into a proper army instead
That's is what you are saying which is just bullshit. Freeguild is in my opinion a good example how the small faction system could work amazingly well. You use them for the meat and bones of your army and then expand into a smaller subfaction for cool goodies.
>>
>>51926647

This could actually be interesting, though I've the feeling that it'd probably require the Freeguilds to adopt an entirely new aesthetic, otherwise it would probably be better to just allow them to be mixed with the other minor Order armies while still having access to any theoretical Freeguild allegiance bonuses. Kind of have the feeling GW may do something like this in the future or just try and really buff up the Alliance allegiance bonuses. Order is really filled with armies that I can't see ever being anything more than supplements.
>>
>>51926896
Meh, I get what you mean. Doesn't sound appealing to me to make me wanna buy them though. Guess it's personal tastes at this point.

>>51926916
Steampunk humans with steam swords!
>>
Potato quality camera. Newbie painter, took me a whole day.
>>
>>51919487
tzeentch book, not in the GHB. 50 for 10, theyre actually pretty cost effective, given their nice range attack.
>>
How do we fix Beastmen in AoS?
>>
>>51926949
>Steampunk humans with steam swords!
Oh god, do the world a favor and kill yourself.
>>
>>51925004
That's basically what he did to Ushoran though, just exchange the court for a cage.
>>
>>51927001
Pretty good, especially for a newbie, but that crooked hammer needs fixing asap.
>>
>>51927024
- Give them the same Anarchy and Mayhem Tzaangors have.
- Give them a non-shit allegiance ability.
- Reduce their costs and make them the horde-est horde.
>>
>>51927024
Give them Tyranids.
>>
>>51926587
So the Free Guild do all the cleaning up and all the shit work the Storm Cast don't want to?
>>
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Would this be a good/fun rotbringer/Nurgle army if I want to start playing AoS:
>1 Lord of Plagues
>Beast of Nurgle (I want a pet for the LoP)
>5 Blightkings
>10 chaos marauders with the Nurgle keyword
>1 Rotbringer sorcerer

Also, what's the lore around Glottkin, Twiceborn etc? Are there only one of them, or are they just big Nurgle monsters that are relatively common amongst Rotbringers?
>>
>>51927463
If you mean doing all the logistics and campaign fighting while the Stormcast are the Vanguard force, then yes.
>>
>>51927525
They are singular, champions of Nurgle. Also go for a chaos sorc with mark rather than a rotbringer sorc. Much better spell.
>>
>>51927463
In battle Freeguild are the guys that are right behind the main assault of the Stormcast, securing supply lines and support elements, clearing out enemy stragglers dug in too well to remove in a hurry, and warding off flanking attacks.
If the Stormcast are not availiable or overtaxed, the Freeguild will handle the main line fighting as well; at the same time they will also do recon when the Swifthawk Agents or the Wanderers are busy or handle siege assault in place of the Dispossessed.
Basically, they do all the shit that needs doing the other forcces can't be arsed to do and/or outside their specialization.
>>
>>51927685
Ok, but why are Rotbringer sorcerers bad?
>>
>>51925386
>not understanding the concept of points balance
>>
>>51925497
If only that model wore boots instead of shoes/slippers. Just my personal taste
>>
>>51927222
Thanks. This is my 18th model painted so far. Trying to get those neat lines and learning how to line highlight. The crooked hammer seems to be a colour issue, will be fixing it now.
>>
>>51927001
If you want to give some extra pop to the gold, give some Runefang/Bright Silver edge highlights to the gold. I also prefer washing with a flesh/red tinted wash to make the gold richer but that's up to you.
>>
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First ever minis, any suggestions on how to paint the leather bits?
>>
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>>51928648
Accidentally posted fugged picture
>>
>>51928648
Any colors/special way you want them?
>>
>>51928674
A warm orangy brown to contrast with the dark green might work. Although focussing on neatness seems like a higher priority to me.
>>
>>51928677
Something that would make the leather look kind and rugged I guess>>51928715
What colors should I use for that?
>>
>>51928648
Thin your paints.jpg
>>
>>51928760
I do, but I mess it up on the first coat And make the second one a bit thicker
>>
>>51928743
Just eyeballing but I'd say:
Mournfang>Tuskgor

And maybe a nice thin and fine highlight of golgfag brown. But just ask the staff at your local FLGS/GW.

A simpler way might be Tuskgor, Wash (agrax or nuln oil) and then drybrush Golgfag (they even sell it as a 'dry paint' at GW)
>>
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What if GW wants to bring back Fantasy in a quasi-30k role?
>>
>>51928846
I dont think there is enough demand to play overcomplicated regiment style games any more.
The market has shifted; KOW and 9th age are on life support.
>>
>>51928846
What if you suck like a million cocks?
>>
>>51928873
>KOW and 9th age are on life support
>9th age
I didn't know it's still a thing.
>>
AoS nub

Is it possible to field a fluffy Vcunts army in AoS without getting stomped?
>>
>>51915137
>Vampire expansion, including on foot Vampire warriors, blood thralls
I hear this all the time. I think it's one of the factions we don't need. Please don't dilute one one the mighties beings of whfb. A vampire should be powerful and unique, and - yes -please more vampire characters but no unit blocks of them. Even Bloodknights were a mistake...
>>
>>51928873
[citation needed]
>>
>>51928899
>KoW on life support
laughingtournaments.jpg
>>
>>51928928
Yes. Play FEC.
>>
>>51928933
Just look at the GW financial report m8
>>
>>51915137
Most of those sound superfluous and could be solved with some creative proxying.

I'm very much in favor of reintroducing some Tomb Kings stuff. A 'Constructs of Death' faction seems like an easy thing to do.

Frankenstein and Werewolf things are in my opinion better/already covered by Clan Moulder.

>Contructs of Death
>Necrotect
>Necrosphinx
>Tomb Stalkers/Sepulchral Stalkers
>Ushapti (new plastic kit comparable to the Kurnoth Hunters

>Tomb Kings return of Settra
>War Sphinx
>Tomb Guard
>Snake Riders/Necropolis Knights
>Some crazy ass Settra kit comparable to Allarielle
>>
>>51928953
The GW financial report of proof that another game is on life support? That doesn't sound very believable to me. I know people in these threads are fond of 'edition wars' and 'plastic army men identity politics' but still.
>>
How well do sisters of slaughter work as lady kariac acolytes
>>
>>51929000
Well, you didn't specify what you are asking for, did you? GW financial reports are a proof that people don't want to buy 7 tomes of rules to play with their toy soldiers against WAACfags.
>>
>>51927463

They're the marauders to their chaos warriors
>>
>>51929105
No, they are not. Your definition of proof is completely retarded.

Your argument is like BANANAS ARE SELLING WELL, APPLES BFTO. Aside from our lack of AoS sales, since we only have combined GW sales, we don't have access to Mantic sales data. Your 'proof' is circumstantial at best and complete bullshit at worst.
>>
>>51927788
Not him but my biggest gripe with the Rotbringer sorcerer is his spells range is only 7". The chaos sorcerer lord has just better buffing. You can still give him Mark of Nurgle which is nice
>>
Are Bonesplitterz a good army?
>>
>>51929272
Yeah

Mid Tier (this is not a bad thing)
>>
Good Sraphon army on 1000 and 1500 pk? Any ideas?
>>
>>51929392
What would be top tier?
>>
>>51929417
I'm a big fan of running shooty seraphon lists. Something like this:

Leaders
Skink Starseer (160)
Skink Priest (100)
- Priestly Trappings

Battleline
10 x Saurus Warriors (100)
10 x Saurus Warriors (100)

Units
3 x Terradon Riders (140)
1 x Salamanders (60)
1 x Salamanders (60)

Behemoths
Stegadon (260)

Total: 980/2000
>>
>>51929440
It's hard to yell at this point honestly. Which is a good thing. Not any one army is dominating the majority of tournaments right now.
>>
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OUTTA MY WAY ORDER FUCKING SHITS
>>
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Ardboys are destruction battleline from now. How would it change ironjawz/orruk gameplay?
>>
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>>51929141
you need to go back to your containment >>51891699
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>>51929493
Make it more flexible. Won't change then drastically aside making them a little more appealing to play
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>>51929440
In no particular order

Tomb Kings
Stormcast
Beastclaw
Seraphon
Tzeentch
Skaven Skryre
High Elves

Sylvaneth would make the list but they get hard countered by Skaven, Tzeetnch, and Stormcast - they just can't deal with ranged mortal wound lists.

>>51929477
This is true, to a degree. The meta is still very new and in constant flux. There are definitely lists that stand out as being Very Good (for example those I listed above) and some factions that stand out as being Not Very Good At All (Khorne Bloodbound, Ironjawz)
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>>51929493

I have more aardboyz but I also have a magma dragon and a rogue idol
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>>51929515
>High Elves
I take issue with this. They do not compete at all with the big boys. They are decent so long as anyone isn't actually trying to play anything but a fluffy army. When it comes to trying to win Elves of every sort are not even in the running for competitive.

Look at all the tournament results. Zero Elves anywhere winning anything or even close.
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>>51929495
Christ, this general has rapidly turned to shit. Any form of criticism, not even of the game, but of the replies itself here is now answered with: back to your containment board, bingo, or some other retarded bullshit.

Oh well, we had a good few months were these threads were the best of /tg/.
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>>51929596
Tournament results show very few Tomb Kings, and yet they are obviously too powerful. GW even recognizes this fact and is nerfing them heavily in the next edition. Tournament results are not the end-all be-all of game balance, especially in a game like AOS where the competitive scene is barely 8 months old.

The fact is that High Elves are well respected in the competitive scene, but only when used with the compendium rules. They are one of the few armies that can deal with the typical cheese lists like 9 Necropolis Knights or Beastclaw Monster Mash. I'm quite thankful that they are not more popular because it is a huge pain to play against phoenixes that have 0+ saves and a 4+ ignore.

People knew that Beastclaw would be insanely powerful but nobody paid any attention to them until they got reboxed. I suspect that High Elves are in a similar situation.
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>>51929678

Bingo
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>>51929678
>Make a thread
>Shitheads are flooding it with their salty shitposting
>Shit is everywhere
>People start to to treat everyone as a potential shitposter
Oh my, where is the problem?
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>magna dragons no longer available
>rogue idols no longer available
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>>51929694
I'm rather partial to high elves (I think some of their models look cool, but the rest looks plain), but what makes them good at dealing with cheese?
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>>51929694
>Tournament results show very few Tomb Kings, and yet they are obviously too powerful.

very few including a very prominent dominant first place finish at the world championship in London.

That is a lot different than zero wins ever anywhere or even close by any elf army. I don't buy your story about "respected in the competitive scene".
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>>51929741
With being so fucking insecure about liking AoS that you need to shitpost like a 12-year-old who has just discovered Disqus on IGN. The console war kiddies can learn something of the rampant childishness displayed by some faggots in these threads.

Liking AoS, doesn't mean that you have to hate WHFB, KoW or any other comparable game. It also doesn't mean that you need to defend its commercial success like your life depends on it. You also don't have to fabricate stuff about other games to feel better about your flavor of plastic army men.

>>51929694
People always drift to the FoTM stuff, and then use it as 'proof' that said faction is better and other armies are bad.
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>>51929774
The magma dragon was an ugly looking model and looked like a turtle honestly. The rogue idol shouldn't have been discontinued tho I agree
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>>51929779
Teclis' unique spell cuts enemy movement in half. It is extremely powerful against lists that rely on charging with large, fast, expensive heavy hitter units like Stonehorn, Necrosphinx, and Necropolis Knights.

In the case of Necro Knights they usually move 22" (8" base + 3" from necrotect buff and then doubled with Settra's skill) and have a guaranteed 6" charge on the first turn.

People stack all sorts of buffs on them, like Righteous Smiting (generate on hit6+), Vanhel's Dance (pile in twice), Settra's Command Ability (+1 hit, +1 wound), Necrotect whip (reroll wound1), Damned scenery (+1 hit), Royal Warsphinx (+1 wound), Tomb King Command Trait (+1 hit) and that first turn charge usually cripples the enemy past the point of no return. Nothing in the game survives 9 fully buffed Necro Knights except maybe a fully buffed Bastiladon or 1+/4++ phoenix and they have to get lucky with their 4++ ignore rolls.

The only solution is to put something in the way of NK to tie them down or prevent them from charging in the first place. This is where Teclis comes in. Instead of having a guaranteed 28" charge you limit that to 11" move + charge, which gives you enough space on the board to get multiple rounds of focus fire into that unit before it reaches you.

Stormcast were quite adept at dealing with them but the future of the Warrior Brotherhood playstyle is anyones guess.
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>>51929678
what did you expect when you came here shitposting about how amazing and awesome 9th age and kings of war are and how AOS is stupid and dead in the water?
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>>51929954
So tie them down with Teclis and wear them down with ranged shots? So Teclis wouldn't just work with aelves, he'd work with dwarves even, as long as you have powerful shooters?
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>>51929515
>Ironjawz.

Hah, those guys are mid-tier, dear. Then again, you're counting high-elves as a top tier army, what a joke.
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>>51929975
>what did you expect when you came here shitposting about how amazing and awesome 9th age and kings of war are and how AOS is stupid and dead in the water?

Phew anon, nice jumping to conclusions. So far you are the only person shitposting about games. But please keep going, you're sure to convince all these bad boo-boos how amazing AoS and its community is if you go apeshit every time someone criticizes your arguments.
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How good are Marauders for a Mortal Nurgle army? I recently picked up a SC Slaves to Darkness and Marauders look okay for a unit of 10 costing 60 points.
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>>51929822
Comming from someone who's so delusional as saying that maybe they are bringing WHFB as a 30k expy I'd say you are trowing rocks on a glass ceiling.
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>>51930109
Anon, maybe you should start posting somewhere where they have usernames since you are too thick to understand that you might be ranting against different people
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>>51930077
Different anon:

Oh shut up you cunt. We are sure to get over an annoying shitboot who's "criticism" is a trite ranting at this point. GTFO.
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>>51929954
>>51930001
revolving your whole army strategy around one 300 point model with terrible saves and low wounds and zero combat ability and depending on him to cast a spell that can be unbound to cut the movement of one unit in half once per turn is a piss poor strategy IMHO.
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>>51930146
Anon, you should go and suck a dick since you seem to be a giant and colossal faggot.
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>>51930151

And factually speaking. So what if he brings two units of NK?
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>>51929064
As is, not at all. With skillful conversion, well.

They have a completely different aesthetic, but a good converter can make anything happen.
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>>51930001
Yeah Teclis is becoming more popular because his unique spell is incredible in a meta full of tomb kings and beastclaw raiders.

He works best with High Elves because each spell he casts buffs phoenixes nearby, and with 3 spells he can do quite a lot of buffing.

>>51930046
Ironjawz are pretty awful. All they can do is move forward and engage in melee, and while they're better at it than the worst army (Khorne Bloodbound) they are still very easy to counter. They're a pure melee army but they're not good enough at melee. Other armies have better melee units while also having better mobility, magic, and shooting options.

They don't have any kind of significant mortal wound output to get through walls like Treelord Ancient, Saurus Guard, Bastiladon, Phoenixes, etc.

Without any shooting or reliable magic you can struggle to get enough units in melee range to focus fire units that ressurect like skeletons, which means eventually you just lose to attrition.

They dont have any kind of anti-horde mechanic so zombies and savage orruks bog the army down forever.

Battleshock wrecks them.

They don't have any kind of teleport or deployment gimmicks, so they have limited tactical options on literally every Matched Play battleplan.

They are like a better version of KBB but that doesnt make them good. All they can beat is other pure melee armies, and that's not a difficult feat.
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>>51930186
>And factually speaking. So what if he brings two units of NK?
People generally don't do this because NK without buffs are not a huge threat. Groups of 3 are easy to focus fire down to prevent ressurection, and their damage output - while still very good - is not the "end the game if you get into melee" kind of good. You bring them all as a single unit so you can stack every buff in the game on that single unit.

Competitive tomb kings are cheese, plain and simple.
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>>51930356

Where are extremis chambers in the tier list
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>>51930356

Look, bud, I'm not a master player but I've wrecked plenty more than just pure meelee armies.

You don't need magic to get them into meelee. These fuckers move 11'' on average and I've slammed them many times against the enemy lines by turn 1. You don't need a teleport gimmick when your army can move up to almost two feet (counting charges) in a turn.
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>>51929515
>Tomb Kings highest in game... no major tourney wins or even placings...

Keep telling yourself that
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>>51930606

Dude. they smashed the UK masters.
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>>51930606
TK literally first place at what is effectively the world championships.
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Friend recently encouraged me to pick AoS up, he's started with the ironjawz start collecting set. Pretty torn over what to pick, either the nurgle start collecting or the starter set for Khorne or Stormcasts. Any advice?
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>>51930356
>Yeah Teclis is becoming more popular because his unique spell is incredible in a meta full of tomb kings and beastclaw raiders.He works best with High Elves because each spell he casts buffs phoenixes nearby, and with 3 spells he can do quite a lot of buffing.

he is still a 5 or six wound 5+ (I think) armor save single model that can be focused down by a stiff breeze. revolving your whole "invincible phoenix" plan around a weakness like that is why that list is actually terrible against anyone who knows what they're doing.
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>>51930426
Part of the Stormcast

>>51930466
I never said they had trouble getting into melee. They can, and often do, get a turn 1 charge.

The problem is that they can ONLY do melee which means you give your opponent complete control over what targets you charge. You can spend 2 turns trying to hack apart a bunch of Savage Orruks only to find the Stonehorns/Thundertusks rip you apart. Anything they don't immediately wipe out will take additional losses to battleshock because Ironjawz have pitiful bravery.

You can replace Savage Orruks with any kind of screen (cheap, disposable units like High Elf Spearmen or Saurus Warriors) or wall (high defense units) and replace the Stonehorns with any kind of big hitter (Stegadon, Warsphinx, Necro Knights, Retributors, etc.) - the strategy to beat Ironjawz is very simple to execute and literally any army can do it.

They can move forward pretty quickly but I consider them to have "poor mobility" because they don't have any kind of tactical movement abilities like teleporting, redeploying, deep strike, retreat & charge, etc. This poor mobility becomes very obvious on battleplans like Take & Hold, Gift of the Heavens, Blood & Glory, and Border War. The threat of your opponent instantly stealing a point means the Ironjawz player must dedicate units to sit back and hold objectives but each unit is 180 points so you're generally fighting at a disadvantage somewhere else by doing that.

Ironjawz have good stats but as a mono faction they just suck in competitive games.
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>>51931232
Value-wise all of those are good choices. Download the app, read the rules for the units for free, then pick based on what sounds like a fun playstyle and models you like.
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>>51931232
Rule of cool - pick whatever you think looks the coolest!

>>51931251
If you leave your Teclis just sitting out in the open then you deserve to lose. It's very easy to block line of sight with a model that is on foot.

I usually assume that people are competent and won't make such obvious mistakes.
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>>51931326
it's too close to call on looks wise, the aos starter looks good value and it'd be handy to have some rules on hand but I like the flies.
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>tfw get bullied for liking Age of Sigmar
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>>51931355
All the rules for AOS are free

The 4 page rules and all warscrolls are on the GW website or in the phone app

>>51931365
>getting bullied by nerds
Lmao fag
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>>51931365
I found out recently that there's a cabal of AoS players among the lecturers of my university.
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>>51931326
>If you leave your Teclis just sitting out in the open then you deserve to lose. It's very easy to block line of sight with a model that is on foot.I usually assume that people are competent and won't make such obvious mistakes.

my point still stands because you will not keep Teclis out of line of sight from things that have high movement and or long range shooting. Not even to mention the teleportation and other shenanigans.

Revolving your whole army plan around keeping a single 5 wound poor armor save wizard alive is a bad strategy.
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So I played my first ever game of AoS this weekend, me and 3 friends did a two on two using the stormcast/chaos starter set. Holy shit what a rush! I used to play fantasy back in 2008 and I've played 40k since 2002. I have never been so exilerated from a table top game. The combat system and turn orders are Fucking amazing I think. You actually get the feeling of two armies crashing into each other simultaneously. I don't understand why people have been hating on this game so much, it's really fun.

I posted here last week about starting a dark elf army, I will be giving updates on my progress when I have something worth sharing.
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>>51925334
>Interesting
>Bunch of goofy looking peasants and hobos

Ok, whatever you say.
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New thread
>>51931519
>>51931519
>>51931519
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>>51931453
Awesome! Did you decide on the Blood Cult or the Exiled War Host or something else?
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>>51931297

>pitiful bravery.

So do like most of armies. bravery 8 on your most numerous and die-able troop is decent.

You are just a presumptuous armchair general: high elves are competitive and top tier to boot! How rich man. Really, stop trying to use a custom name, do you see people around making use of them here or are you so insecure you need a special badge here?
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