Don't mind me, just gathering pictures and writing up lore for a Prophet Space Opera RPG
The John's, footsoldiers of the Earth Empire. They're divided into different castes based on what they do. This one is a leader type, but not just any leader type. I'm reading the comic as I go, so I'll be adding more info as I come across it and remember it from previous readings. For now, we'll call this one a Father John until I remember his proper title
>>51860144
This is a Prophet Father fighting a symbiot wolf pack. This is just one example of the vast and varied fauna and alien life encountered in the Prophet universe. Notice the knife the Prophet Father wields. Almost every John uses one when engaged in melee. Standard Issue.
An alien city crash landed on earth. Not sure how many of this cities and civilizations I'll detail. Most of them probably, I want all the thousands of different aliens and conclaves to be recruitable or enemies
>>51860355
More on this specific city. Will refer to it as Antz for now
this image is supposed to go before
>>51860382
detailing the alien race that inhabits this city
though it's hard to know, before it's defeat and subsequent hibernation the Earth Empire likely hid thousands of tunnel units underground. They either contain Johns, or supplies. In this case it is a valuable dolomite.
Dolomites are organic AI helpers, possibly rare, definitely valuable. You'll see why later
sorry, they're actually called dolmantles, not dolomites. Anyways, here's panels detailing subclass gangsters with living ammo
In case you were wondering, alien sex is super important for any setting
>>51860144
>Father John
Old Man Prophet IIRC
Good work OP, Graham is god tier comics.
>>51860520
Even Captain Kirk wouldn't touch that with a ten-pole laser-pole.
first mention of the God Relay, important communications network for the Earth Empire
>>51860540
thank you anon, Old Man Prophet
Examples of suits worn by bipeds
Taxa Caravan. Presumably there are many of these crisscrossing the wastelands of earth. Fascinating way to live and survive as a merchant convoy. More info for these types of groups incoming
>>51860726
More on caravan life. The shields are important, otherwise the large bugs will murderfuck you. This implies an oxygen rich atmosphere during the period of earth's future
>>51860760
>Faction alert
One of the many groups hitching a ride on the Taxa caravan
Faction will be the term I use for different alien groups. Fair warning, their are thousands. Which makes for a good RPG
>>51860804
>Faction alert
>OU monks
These guys pop up anywhere there's psychic crystals. They don't really fight, but you see them often helping to generate force fields and shields. Maybe they're mercenaries?
>>51860850
>Faction alert
>Xuix-Gun Blade
These guys are badass. Think Kraven the Hunter or Boba Fett. If your party encounters one, do your best to avoid conflict. Maybe try a drinking game instead
>>51860892
>Faction alert
>Caravan King
Hey, it's the guys who own the caravan! they're like a village, or a tribe. Anyways, they've got soldiers too. But it's not like anyone's going to attack besides bandits. The taxa caravan fufills an important trade function, otherwise how else are you going to brave the wastelands?
>>51860925
more glimpse into caravan life. Those who ride the Taxa caravan come from all walks of life, united in their desire to cross the wasteland safely. You can imagine merchants, monks and warriors gathered one night to witness a once in a hundred year ceremony, a rare event indeed! Certainly something you could tell the grandkids about. This one didn't quite go as planned
More examples of alien life and the trouble you can get into
More on the Blind UO monks. See, what'd I tell you, there they go generating force fields' n shit. The Taxa Caravan must employ them
>>51860144
>>51860581
Actually that one's Newfather John Prophet. Pic related's the actual Great Grey Grandfather, Old Man John Prophet, the Hero of the Wolf-Rayet Star.
Also, OP, if you pull it off, you'll make me a very happy Prophet fan.
Enough on the Taxa Caravan, let's check out some Earth Empire stuff! The Earth Empire is my favorite faction, they're HFY done right, if you can believe it. Mostly because they have nothing to do with humanity.
Here's a p-970 MARX 12 Vron Lord, a war-mech used by the Earth Empire in the past. you don't see them much anymore, so maybe they're obsolete
>>51861059
Newfather! that's the word I was looking for, thank you. feel free to chime in anons if you have some input or just want to talk about the universe and lore of this fantastic space opera setting
>>51861132
The Vron Lord from another angle
quick action shot of the Xuin Gun Blade
All hail the Earth Empire! we'll get into them more later on. Suffice to say they use the Johns as footsoldiers. The empire is run by powerful psychics named Sisters, which we'll see soon enough. There are warlord johns (like newfather, they lead the johns) and then the sisters who are also a ruling class. We'll try and decipher the hierarchy soon enough
>>51861263
Sorry, the Johns actually call them Mothers. They call each other Sisters. Anyways, powerful psychics.
And here we see the Tower where the God satellite rests on top of! this tower is fought over like three times in the comics series, and countless times off panel. It is a very important location on earth in case your game takes place on this planet
>>51861311
an example of one of the many types of soldiers found on future earth. Notice the use of organic ammo
>>51861346
some sort of primitive war elephant. May be hot shit on earth, but most armor units elsewhere could curb stomp this fucker
Quick thing about Johns. They're like space marines, in that they're genetically engineered to be really good at something. They can also take wounds that would slay a lesser man. Also note the voice in his head. That would be the Mothers, who guide all Johns. It's a big point actually in the series, because the Johns are basically slaves to the Mothers.
More background lore on the all-important tower. Or at least, is this the tower they're always fighting over? There's a big battle later on over one of the spires protruding from this future earth. Let's just go with all ominous, looming spires on earth are important
Some aliens, the four eyes seem to be a dominant species on earth. I think they have a name, if anybody knows it or wants to make one up I'm all ears
>Faction alert
>Crystal Blessed
Ho boy, these guys are something else. They're crystal-based religious fanatics, and you bet your ass they're militarized. But what you see in the picture are just grunts, aliens who have some sort of symbiotic relationship with the crystals. The Crystal Lords are a whole nother story
>>51861602
More crystal blessed
>>51861626
one more picture of a grunt, for your game
>>51861650
Enough of the damn grunts! The Crystal Lords demand tribute!
And they get it, entire tribes are enslaved and taken to the crystal-blessed controlled tower. The young are sacrificed to the Crystal Lords for reasons. Maybe religious symbolism
an example of why the dolmantle is so valuable. The lil guy fashions a new arm for the John out of a discarded alien limb. Mind you, the dolmantle has to exert energy to operate this new limb, so its not as effective while doing so, but it can multitask as well
>Faction alert
>Krun
It's just a raiding party, but still, more fodder for your party to interact with
another action shot of the Xuin Blade
>he's gonna get you!
more ways in which the dolmantle rocks. Why are these not more widespread?
The god satellite again
This is like Han vs. Boba on the sand yacht. Just more examples of ways your party can get into scraps with aliens
Once Johns start getting together pretty much everybody in the galaxys fucked
Ahhh Yeahhh Earth Empire! This is inside the God Satellite btw
Very important scene for those unfamiliar with the setting. See the crown the dead guy is wearing? Only Boss Johns get to wear that. It's a psychic shield, and in universe full of psychic powered monsters and mind control freaks, that's gonna save your ass more often then not. it also means that the John who wears it isn't under direct control of the Mothers. How this plays into their power hierarchy we'll have to discuss further.
And, two extra Johns to aid the newfather! Presumably they're warrior caste
One of the single best pages in the whole damn series, and a perfect illustration of the Earth Empire's slumbering power. Awaken my masters!
I've got to sleep here pretty soon, I'll resume in the morning, but bumps, discussion and input is always appreciated from interested parties
Another type of John Clone, probably a variation on the warrior caste. Note the use of stimulants, something we can assume is widespread in this day and age
Ohhh shitttt it's a mother! my favorite characters in this series, Mothers are the psychic upper castes of the Empire. The serve many functions, from....well....I know they have a whole hierarchy of their own, but I guess I'll have to keep reading and cropping images to find out
btw, they appear as children to the Johns and I guess everyone else, but their actual form is quite, quite different
>>51862071
A top tier Mother could probably kick the ass of psychers, librarians, Jean Grey from the xmen, and any of those protoss fuckers
more inventory porn
balldogs, for GM's to throw at their party
An example of a station you can use for your game (this will all be pooled together into a pdf homebrew file eventually, but like I said any input would be appreciated)
>>51862185
more about this particular station.
a page to give you an example of the relationships between Johns and Mothers. All Johns serve the Mothers. This is the way of things.
>>51862243
another page to show you the technology behind star skins (the pink liquid) Also, I believe the color of the mother is important. So far I remember there being white (basic mother) blue (???) and pink, which are the super badass ones
>>51862281
star skin bitches! it's like an exo suit that can take loads of damage and help you survive in a vacuum. If your characters are very lucky, maybe one will find one
Ah, the true form of the Mothers. I like the psychic form better
recap page:
Tail Johns: Warrior caste?
Dolmantle: Versatile AI companion
Starskin: Protective living exosuit
Let's conquer the galaxy
>>51862336
Also important, the mother is wearing the command crown that protects you from psychic intrusions. I'm pretty sure all the mothers have them
a page highlighting a couple things:
-more communications technology
-the technology exists to move planets (and presumably terraform)
-this robot can eat things to repair itself, more on the robot in the following posts
>>51862433
more on the robot, he eats enough organic life and he can grow wings or jetpacks. Is he an enemy? a faction? A player character choice?
>>51862455
>I am Jaxson, one of old man Prophet's unhatched eggs, brought to life to fight along in his fight. I came here when the war looked won, to dig in and wait, and listen. Listen for it to start up again
another alien settlement, just to get a feel of the varied lifeforms that inhabit the universe
>>51860804
I like me some gross, alien-looking aliens. But I also like that Tau women are basically just blue humans. Depends which head I'm thinking with
>>51862550
Bamp
>>51860107
Bump
another angle of Jaxson with a jetpack. If these robots are widespread they'd be pretty handy in combat
>>51866371
Jaxson finding one of his brothers. What they mean by the term will be determined
>>51866400
>Faction alert
>Jung brother
Not much given on them, but there you go more fodder for a campaign. We can guess the Jung Brotherhood is some kind of tech priest enclave
>>51866450
Jaxson and Xefferson, brothers reunited. Xefferson, the newly freed one, had been forced to pilot a giant tower that consumed the surrounding land and terraformed it into a fortress. Not very fun, but an interesting way for the Jung brotherhood to utilize his organic converting tech
>Tech reference
>cyclops rail
I think the cyclops rail is an FTL relay if I remember correctly. Just a series of rings or planets that you shoot through, like the boost triangle in mario cart
>>51866539
more on the cyclops rail
Quick action shot of a brother and a mother. What are you grabbing at dumbass, that's just a psychic projection!
Another one of my favorite pages. This is what I want games to look like, this is my ideal player party. Many important things to note
>Womb ship
That's the ball, and how mothers have their weird bodies transport around the empire. Johns ride in them too sometimes for protection
>Mother
She's white, so she's the bottom of the totem poll, but still pretty fucking powerful
>Johns
haha! lookit all those warrior Johns. or maybe scout Johns? It just now occurs to me that there are much larger clones that I assume are made for combat. So maybe these guys are scouts or recon
>Canucus wolf
of course your party will be able to recruit just about anything to their cause, whatever that might be
>>51866734
oh, and as the page mentions
>Arch
A John family, or unit, it's hard to tell
Players can be Johns, Mothers, Xuix-Gun Blades, Organic Converting Robots, and so much, much more as you'll see. We haven't even touched on a quarter of the playable races
Action shot of a scaling action
>Faction alert
>Pinwheel hunters
They use some sort of acidic missiles in a previous panel. More enemies are player character choices
>>51866856
Quick example of a Wombship in action. They can't really go toe to toe with other ships, but as for providing aerial support they're pretty OP
OP, have you got links to the scanned volumes?
Anyway, some thoughts that occur to me reading the thread. This is from what I remember of the series, not really checking anything.
Equipment is very richly detailed in the comics, but rarely shown being useful on panel. We don't see Newfather use half of the stuff depicted in >>51860240; same thing with the tailed John and >>51862129. Of course Graham is ahead and knows what these Johns are gonna need; but for a game, I'd use a point/limited uses system where the player can determine what one piece of equipment is when they need it. I think that's a better way to handle it because, considering the weird shit Prophets get up to, it's very difficult to even conceive what items they are gonna need ahead of time.
Or you could go the opposite way, have players choose equipment ahead of time and see as they McGyver with what they have. I don't think I would do that, though.
>>51866769
While Johns have a caste system, they're so varied I wouldn't make that part of the game system, just of the lore. We would be busting our asses for years to codify all the John castes shown in the comic, so a point buy system is preferred, with freedom for the players to make up what their John's purpose and characteristics are.
Would that be the same with alien factions? You make some up before each session for the characters to e counter, or on the fly if you need to; but if a player wants to play a non-human character, they have freedom to invent their race.
>>51860456
>>51861725
>>51861775
These lil' fuckers are one of my favorite things in this comic. They can do anything. Anything, no questions asked, no fine print. How, then, to stat a creature like that?
And they're cute too.
(cont.)
A john gets buried. Notice the casual mention of cannibalism. Interesting lore, as well as another glimpse into the relationship between Johns and Mothers
>>51866734
>white
>bottom of the totem pole
At least you nailed the fantasy aspect
>>51866888
>>51862336
>Tail Johns: Warrior caste?
Johns don't really have a warrior caste; rather, aside from the pleasure caste, they're all built for war one way or another. Newfather is commander caste, John Ka is a scout; tailed Johns are designed for stealth missions in a swamp world and so on. But they're all warriors.
>>51862071
>>51862116
One thing I find interesting about the Mothers is how we find out gradually that, while they're rulers of the Empire, they don't quite agree on everything. I think creating discordance among Mothers could be a powerful way to disrupt the Empire.
>>51866734
I have to say I lost my shit when these guys appeared. They were so different and had their own experiences and personalities. It was when I first realized how Johns, even imperial Johns, are not the machines and cannon fodder the Mothers try to make of them.
>>51866888
Thank you, trips anon, that's actually a really good idea. Like a point build for specialization? I like it
As for the gear, yeah, that's also a good point. I like inventory porn, we'll have to work on it.
And as for the scanned volumes, I have 1-3, I just need a good suggestion on where to upload them
>>51866930
Thank you contributing anons, gotta run errands real quick but please continue development in my absence. When I return I'll see if I can upload the volumes and continue cropping pictures
>>51866930
This series has turned me into a fan of inventory porn as well. I guess we could make a large list of gear suggestions, but keep players free if they need a device we didn't come up with.
>a good suggestion on where to upload them
Mega, I guess? It seems to work fine.
>>51866905
I'm not sure OP's theories about Mother castes is canon. The colors of the projections struck me as simply a way of visually differentiating between characters who are otherwise nearly identical.
I think having a mechanic related to eating is important. Prophets are eating all the time. Eating anything meat based they can get their hands on. Presumably their enhanced metabolisms need a lot of stuff.
Rather than having it be a spreadsheet to track it could work as an abstracted resource point. Trade 1 food point for doing 1 combat task or otherwise Herculean feat. Trade 1 food for reshaping your dolamantle. Enemies killed can be converted into food points based on their stats?
For the dolamantle I'd give it X number of points representing its symbiosis, and each time you use it as a tool, limb or organ it takes 1 point. You have to feed it to get points back.
It would also look dope on a character sheet as a meat carcase of an alien thing with little pips under it.
>>51867720
Have Energy Points just like Hit Points.
Killing and eating things gives you energy points. Exerting yourself climbing mountains and fighting rounds of combat consumes your EPs.
>>51867660
that's true, but the most powerful mother we see has a pink projection, and her lover is blue, presumably weaker as well. The colors could just be for the artist to distinguish between different mothers
And we're back! Lotta good discussion, I love the idea of having to constantly eat, that fits right in with the comic. Working on a mega upload for those who want to sink their teeth into the comic with me and dissect lore. Bare with me, I've never uploaded files before
Pictured is a Mother directing her Johns to the mission, you know how much I like them psychic girls
Another example of one of the many creatures you and your party can encounter
>Tech Highlight
>Teuthidan Lance
A John with a Teuthidan Lance he grew himself. It spits an acidic vapor, much like the weapons used by the Pinwheel Hunters. Notice a lot of weapons in this series are organic based. Why might that be? Are they more efficient? Are EMP's too powerful in the future for widespread electronics usage? Remember even the robots at organic matter for conversion and enhancements
>>51867969
The Lance in action
Another action shot of the Johns and the Mother, you know by now I'm a sucker for these kind of scenes.mega:///#fm/5NcgAZxI
I'm not sure if that worked, please let me know if it did
>>51868045
I don't think the mega link worked, I dont know shit about file sharing, any anons with insight would be greatly appreciated
And here we have an example of a Mother's psychic attack. Note that most people would have been killed very quickly
>>51867720
Anon I like these suggestions, do other lurkers like the idea of tracking both health and food? We're workshoping here
Pictured is a very sad, but very important scene.
>Tech Highlight
>Crown
As mentioned earlier in the thread, the crown protects your from psychic attacks. A mid-level to high-level item? Something every party member should have? It's up for discussion
Some nice maps, detailing a very small patch of land on earth. Note the meat farm where they harvest monkeys (our ancestors, how the tables have turned) and the Smell Based Caste Society City, Antz
Another picture of the Web Watcher from the Taxa Caravan. One of the many tribes and races that dot the earth
Another type of alien on the Taxa caravan. The four legged ones have names, I think it's Quid or something? Fuck it, I'll remember eventually
Caravan Life ain't easy
Jackpot! I love this stuff, perfect for a campaign and to help the initiated get a handle on the world
This is probably Xackson, he ate some space buffalo and grew arms from their bones and marrow
Battle scene, notice all the robots running around
A good example of an environment you can visit, and how varied space actually is
>>51868298
Inside the reef pod, it's a kill or be killed world out there
>Faction alert
>Kinniaa
These guys are hard to explain because they're so alien. Anyone want to give it a go? They're living roots, and their society is very complex. Maybe subsequent pages will reveal it
>Faction alert
>Scale Men
Another important race, and very widespread. John on the far left, Scaleman in the middle (that's not their real name, it'll come to me) and a Kinniaa on the far right
More on Kinniaa culture, specifically an elder
>>51868101
I'd keep them separate and have fairly high fatality oriented gameplay. 4 hits per jon, 1st is free, it gets progressively worse from there. Jons have at least 1 more hit than average npcs. Knives do 2.Its basically pbta damage
Armour would be ablative, seems to suit the feel of constantly discarding broken stuff and taking what you need from the fallen.
Consume 1 food point to heal light damage but after 2 points you'll need medical attention.
How burning food points works would have to depend on the resolution mechanics. You could make it simple with dice pools and consumption adding more dice or creating advantage on a flat roll.
Probably put a flashback mechanic in for when a player wants to have some narrative influence to represent genetic memories or remains from the old empire (who are often references to old Image superheroes from the original profit series).
>>51868383
Even more on Kinniaa culture, showing an elder in battle. They are not defenseless, nor are they permanently immobile
Where's brother John Ka? She's such a badass.
>>51867720
>>51867795
Good point, anons. Seems a good idea to have food as points you can spend on tasks.
Maybe energy points and hit points could be one and the same. You eat to perform herculean tasks, but also to heal yourself.
Also, Johns are capable of eating just anything, but what about other races? In the name of balance, we could house rule that anyone can eat anything - and actually, as far as I remember that's how it seems to be in the comic - and have a limited diet as a flaw a character can have in exchange for points.
>For the dolamantle I'd give it X number of points representing its symbiosis, and each time you use it as a tool, limb or organ it takes 1 point. You have to feed it to get points back.
I love it. Solid and uncomplicated. We just figure out how X is calculated and I think we're pretty much set on dolmantles.
They shoud have a point cost, I guess, rather than being gear. They're way too powerful to be equipment.
>>51867969
>Notice a lot of weapons in this series are organic based. Why might that be?
My actual answer is just that Graham is a weird dude. But thinking of it another way, organic weapons can be grown. They evolve and reproduce. When you have a multi-solar-system empire, arming all those Johns with weapons made of steel and electronics might take too much time and effort and resources.
>>51868078
Maybe anonfiles? Does it have a size limit?
>>51868101
>Crown
>A mid-level to high-level item? Something every party member should have?
Other than Mothers, there's like, three characters with crown shields in the entire series. It should be a rare item, something you'd have trouble getting an even more trouble keeping.
Also, does it protect the wearer from any psychic attack? Or just from imperial control?
>>51868395
>original prophet series
I suck as spelling
>>51868402
And more, just to give you a pretty clear view on how this particular Kinniaa tribe lives. Because even within species there is variation
>>51868395
>I'd keep them separate and have fairly high fatality oriented gameplay. 4 hits per jon, 1st is free, it gets progressively worse from there. Jons have at least 1 more hit than average npcs. Knives do 2.
I like the simple 4 hits and then you're dead. Very realistic
>>51868418
I too think that for simplicity sake any character can eat anything. But also, having a strict diet in exchange for extra points is a fantastic player mechanic. Also agreed on the dolmantle mechanics
I'll look into anonfiles, still trying to figure out if my megaupload worked back in >>51868045
An example of a predator you might find in a Reef ecosystem orbiting a planet
>By the eye!
For those curious about how ships operate in the future. Again, this period in time seems to rely heavily on organic based, crystaline based technologies
This page highlights an important part of being an empire in this setting. A psychic presence. It can be argued that the reason the Earth Empire was so successful in its conquest was one, probably what this anon said >>51868418
about a wartime economy based on quickly growing weapons and Johns, but also because of the psychic presence of the Empire fleets. If you can't counter the Mothers, you're fucked. Thoughts?
More on the crown shield
More on food, since we're ironing out food mechanics. Again, I like >>51868395
>Consume 1 food point to heal light damage but after 2 points you'll need medical attention.
And having to keep up with calorie burning would be fun
>>51868559
I'd just call the GM The Mother. Doesn't rule out Mothers in game but it adds to the ambiguity of psychic control. Its also pretty funny.
Crowns and psychic control depends on if you want the game to be about being The Father Jon (new or old) or about being various Jons who seem to have much less idea about what's going on. Narrative arc wise I'd probably only include one crown ever. But I'd have everyone's character be a jon variant and play episodically. Jons that survive a game probably showing up as references and npcs in later games. If you're going for the main newfather plot it would be different.
I also haven't read Earth War at all, so I might be missing some of the larger scale things.
>Tech Highlight
>Ship Skin
Pretty much just starskin like in >>51862297
will probably function identically in-game
>Faction alert
>Dolmantle controlled Bread Spiders
Okay the bread spiders are actually just dumb beasts, but remember how I mentioned mind control was a big theme in this setting? Here we see dolmantle's being used for just such a purpose
still no link? I wanna read them on my tablet
>>51868763
There's a mega upload link, but I don't know if it worked>>51868045
I'll look into anon links after I take care of some stuff
>>51868559
>>51868593
>psychic presence of the Empire fleets
I think you're reading it too literally, OP; I don't think that's quite how it works in the comic. From what I remember, Old Man Prophet can feel the presence of his brothers and Mothers because, besides being a John, he too is a powerful psychic. The page says he "reaches out", that is, he must be using his own abilities to sense the Empire minds. He wants to know what he's up against, if he has any allies, but there's a risk the Empire hive mind will overwhelm him.
The Mothers are a command network and, true, are capable of devastating psychic attacks, but the other races, the Empire had to subdue them by force, with mechas and ships and knives. Even over the Johns, the Mothers don't have absolute control. There's a strong loyalty ingrained into them, psychically and genetically, but even that's not unbreakable.
>>51868888
doesn't work
>>51868888
I can't download it from there, OP, but don't know if it just didn't work or if i'm doing somthing wrong.
>>51868650
>call the GM The Mother
You. I like you.
>have everyone's character be a jon variant and play episodically
I think it could go either way. You could have a collection of one-shots, each with different characters, with the timeline advancing subtly along each session. Or you could pick Old Man or Newfather and their respective archs and do a long-running campaign.
Or, fuck it, alternate between the two, just like the comic. Maybe seemingly unrelated short sessions in between to emulate the extra comics.
Bump. This thread is gold, anons. I hope it'll still be here when I come home tonight.
So I take it all of humanity besides the Mothers and the Johns - as much as either can still be called human - is gone at this point?
>>51868977
>>51868985https://www.mediafire.com/?ca7eew1toswce58
Here's the link anons, get reading if you want to really join in the discussion, or just experience a space opera unlike anything you've ever encountered
>Faction alert
>Qid-Pid
That's the name I was looking for, these guys are about as numerous as Scalemen in the galaxy. Six limbs, so I'm almost positive it's the same creature as >>51868200
>Location
>The Hollow Tower
I'll be detailing Factions, Tech and Locations FYI
Here's another place you can take your party, the possibilities are as endless as the stars
>>51870051
I believe so? I'm rereading myself, but anything that was once human has evolved far beyond. I believe it's mentioned that Diehard, the super cyborg, is 10,000 years old, and he was born in like the 1920's or something. So this setting is about ten thousand years in the future
Very important page concerning one of the major themes of the book, whether someone else can control your very thoughts or not. Here we see, what's this, a dolmantle is controling the Qid-Pid? Perhaps they're more sentient then we thought, or maybe this one was a mutant
Either way, I like the dolmantle mechanics we've already discussed, so no need to get crazy and change too much. They're versatile AI tools, nothing more
Here we see star-skins being used to transport Johns and a mother. It's always interesting to me on sociological level how the Johns and Mothers interact with one another. Here we've given more insight, as the mother feeds on one of the Johns for nourishment. In the Prophet RPG, one must always eat!
I know I've been doing a lot of full pages, but fuck it's hard to crop just a small part of a kickass page
>Location
>Ixtano circus
Shit, this is one of the coolest locations in the galaxy, and an amazing place to visit with your player party. I'll let the page speak for itself, but still
>500 year war
>>51870369
There's so much to the Ixtano Circus that I could break down, but I think I'll highlight some of the aspects of this portion of space
>Manufacturing Barge
They build ships onsite for the war
>Wardysozoa
Ship-sized creature that'll fuck up ship-sized things with its tongue
>More psychic enslavement for the sake of building ships for the war
This is kind of a benchmark test of whether something's "evil" or not in a super alien galaxy. Enslavement is something all aliens can agree is bad
>So much more
I didn't even touch on how crazy this shit is, any anons who want to add to this can
Read Volume 2 Book 3 if you really want to run a campaign in the Ixtano circus, it's fucking crazy
>Faction alert
>Podo
Just one of many, many aliens fighting in the Ixtano Circus, which by the way, is just a thing that's happening, it's not even that relevant to the main plot
More aliens for your campaigns! Look at how life finds a way! I love this shit, if they have names I'll find them eventually
Sadly, your gushing has me believe that the game of your will most likely never get completed, and if it does, it'll probably suffer badly from a complete inability of the writer to kill his babies.
>>51870533
This is a valid criticism, I have been kind of sperging out haven't I? I'll reign it in, just don't let my enthusiasm for this shit keep you from reading the comics
>Faction alert
>Overmind
Presumably like the Mothers, but alien
A good page detailing more alien life, and a John freed from a Mother's influence
>>51869166
I like the idea of the party being no-name Johns and low level Mothers, or just a ragtag group of aliens. If you want to be MC's in the comic though I'm sure there will be mechanics to allow that
>Faction alert
>Scale men
More scale men and some inventory porn. Again, very numerous, and more on scalemen society incoming
>>51868939
You're right, your post is a pretty good breakdown of how it actually works now that I'm rereading
>>51870533
Let me guess, you're the guy who goes to the beach and tells people how futile it is to build sand castles
>>51870713
>Location
>Viridiplantae Swimming Palace
One of the many ways Scalemen can live
>>51870780
More on the Palace city
Alright anons, I'm going to chill on the images for a bit, let me know your thoughts on the lore and mechanics, and of course, if you haven't read, there's a link on one of the posts above this
OP you forgot the best part of this setting
Back for a bit, gonna dump some more pics, but first, a recap for the workshop anons.
>Two stats include health and food (what's a good name for food?)
>You've gotta eat fairly regularly, but you can eat just about anything. Unless you can't, but then you'll get a bonus in another area for the penalty
>It's a point buy system that you use to build your John. Maybe you're fast, maybe you're strong.maybe you're a twink sex slave
>You can also be a Mother, a Scale, or Quid-Pid, or any other alien you can possibly think of. Point buy system will be the same
>4 hits per jon, 1st is free, it gets progressively worse from there. Jons have at least 1 more hit than average npcs. Knives do 2. Its basically pbta damage
What do you guys think so far? Did I miss or forget anything? Any problems you forsee in the future?
Also don't forget to catch up through volumes 3 via>>51870126
More info on this particular Scale tribe. Again, within species, race and ethnicity, fuck, even tribe, there is variation. For all we know these Scale Nobles are considered kings of the rednecks
>Faction
>Plant Bonded Bothria
These might be Scales, or they might be an entirely different species
>Tech
>Star Prophet of the Earth Empire
I'll be posting a lot of these, since star prophets are some of the coolest mechs in the setting. Here's a vague picture of one
An example of how you could build your John
>Four Arms
>Earth Empire tattoo
>Silver Mane
An example of melee combat. In a previous thread, an anon referred to it as Conan in Space, and that seems pretty accurate. Not many ranged battles for some reason, even in space
>Location
>Ixpolniox and Moorrock
Mining towns built on the backs of sleeping demigods
>>51872795
>(what's a good name for food?)
Energy.
>>51872795
>Two stats include health and food (what's a good name for food?)
>You've gotta eat fairly regularly, but you can eat just about anything. Unless you can't, but then you'll get a bonus in another area for the penalty
So I guess Energy depletes over time? What would be a good energy point/time rate? IIRC, Mutants & Masterminds has an abstract unit of time called a "scene". We could make it so each scene 1 energy is spent, in addition to energy used for healing or herculean tasks.
The duration of a scene is not fixed. If the arch engages a Krun raiding party, that combat is a scene. If they decide to make camp for the night, the time spent around the fire/sleeping is another scene, even though one takes three minutes and the other, 5 hours.
And I guess once Energry ran out, it'd start depleting health.
>Did I miss or forget anything?
- Equipment points, that is, instead of items you choose ahead of time, you can determine what a certain piece of equipment is when you need it.
Well, if everyone's alright with that, I mean.
- GM is called The Mother.
Come on, it's fun.
I'm thinking about powers, /tg/. Each John has special abilities that a player could buy with points, so what would those be? For all I remember we've seen Johns with:
- super strength
- psychich powers
- special senses
- extra limbs
- dolmantles (I think they're better bought as a power than equipment)
- psychic symbiotic wasp things
And then there's Jaxson's regeneration, Kinnia's control over their own form, Uo monk's crystal chanting, etc.
We should come up with a power sample list.
But meanwhile, I'm thinking:
If you buy a power, fully, it costs two points. Fully means you have the power with no limits or drawbacks. Or you can apply a limitation to them, and then it'll only cost one point.
Say, tailed John's... tail. It's prehensile and he's pretty dexterous with it, so it's a two point power. It can be used for swimming, improving balance, manipulating objects, or striking.
But say the player didn't want a fully functional tail. You could have a tail that can't be used for manipulating objects or striking, just to improve balance and swim faster. That tail would be a one point power.
Other two point powers would be:
- Multi-Muitox arms
- Newfather's dolmantle
- Magnus John's strength
Other one point powers would be:
- Old Man's psychic powers (he can sense thoughts, but not communicate)
- John Ka's eyes (special senses, but applies only to sight)
- John Ka's psychic powers (can read thoughts and exert mind control, but only through her symbiotic psychic wasp thing)
So you see what I'm getting at here. In general terms, you can be very good at one/few things, or you can be versatile.
>>51876272
>- Old Man's psychic powers (he can sense thoughts, but not communicate)
My bad, he totally can communicate. So it'd be two points.
Anyway, stats. I'm shit at this due to playing pretty much only d20. I think descriptive/narrative stats might work best, like in Apocalypse World; but whenever I try to think of what those might be, I find myself thinking back to strength, dexteruty, and so on.
>>51875965
I like the idea of scenes, but should it really be a 1 scene:1 energy deal, or can you spend several energy during a scene? I've never played M&M so I don't know how it'd work mechanically
And yeah, definitely equipment points. Does equipment grant special actions or what's a smooth way for that to work?
>GM called mother
yeah yeah, I'm sold now
>>51876272
Slots that you can fill with different abilities is a good idea. You've got a pretty good list going so far, just gotta flesh out combat now to see how that all works in practice
Babel HoroLegion ship on the right, belonging to Woman's Armada, another faction
>Location
>Orbital Ruins
>Faction
>Woman's Armada
>>51877193
>>51877043
>should it really be a 1 scene:1 energy deal, or can you spend several energy during a scene?
I didn't explain it clearly enough. What I meant is that, by default, characters lose 1 energy each scene. This just represents the Johns' super metabolism that requires food much more frequently than present humans.
You can spend several energy points in one scene, or you can spend none; but you always lose one in addition to however many you spend.
>>51877043
>Does equipment grant special actions or what's a smooth way for that to work?
Maybe equipment bypasses a test for what it was revealed; and, depending on player creativity, can grant a bonus for other uses.
For instance: upon finding he has to climb a mountain, a John can reveal a piece of equipment to be a climbing filament. The Mother tells him he can climb without a test. There might be all sorts of creatures on the way up, but that's another matter. The climb itself is no problem for John.
But say, at a later time, John is hungry from climbing. He needs food and decides to hunt one of the fungus spiders he's seen to inhabit the mountain. He tells the Mother how he's using his climbing filament to make a trap to catch a spider. If it's plausible, the Mother gives him an advantage on the test, but not an automatic success because that's not what the filament was revealed for.
(cont)
>>51878643
But, like I said, it bypasses a test "for what it was revealed", not "for what it was designed". Those aren't necessarily the same thing.
Say John's locked behind a hatch in a spaceship. He needs to break out and rush to retrieve his Mother's body before the Bleed-pirates feed her to the spaceship's sentient energy core. John reveals one piece of equipment to be a set of liquid oxygen capsules. Six of them, let's say. Since liquid oxygen is highly pressurized, John wants to use the capsules and his flint-strike to blow the hatch off it's hinges. The Mother rules out that he'd need to spend two capsules to get out of captivity.
Now, John thought ahead when choosing the liquid oxygen. He knows he'll need it to endure the poisonous atmosphere inside the ship. The liquid oxygen capsules are designed to help Johns breathe in extreme conditions like those. However, they dosn't grant him an automatic success to endure; just an advantage, because that's not what John revealed them for.
>>51878725
Which brings us to something we should have determined long ago: resolution mechanics.
I don't think there should be skills. Your stat is what you roll for every task related to it.
Stats could be a dice pool you roll against a target number. Success margin is determined by how many dice go over that number.
The Mother decides target numbers for each task, for each character. Attemtping something that's well within the purpose your John was created for results in a lower target number, while doing something outside of your John's purview results in a higher target number.
>>51873876
I believe that having such heavy ordnance on ships and robots like the one Brother Agro was grafted into, they relied on it to handle all long-range combat and ship battles, and learned how to achieve full close-combat prowess to control ship corridors if boardings ever occurred.
That, and some cultural regression of most of the galaxy. Would make sense.
>>51878643
This is where I struggle, actual game mechanics. I always play narrative based RPG's so you'll have to bare with me while we iron this out. I like your idea on equipment, when you say bypass a "test" do you mean bypass a dice roll?
>>51879119
Again, parsing through this so bear with me. I understand dice mechanics, and a target number seems like a solid choice for resolution mechanics, but help me out with success margin. If the mother decides the target is 4, and you roll 5D6 and get two above four and three below, does that mean you failed since less then half of your dice were successful?
>Your stat is what you roll for every task related to it.
What would that look like exactly? I'm only asking cause I'm literally doctoring up the PDF in microsoft word right night, and I can make it look pretty, throw up a table of contents, etc, but when I'm writing the rules page I have to be absolutely sure I understand what the GameAnons are saying
Examples of all the different ways you could build your character
It's amazing what cool shit was created out of a shitty Rob Liefeld comic
>>51883911
>does that mean you failed since less then half of your dice were successful?
Generally dice pool systems give you mroe dice the better you are, and a single die beating the target number means you succeeded, though only barely. More die beating the target number past the first means you did even better.
But some systems will also, in various cases, require more than one success.
A common way to do opposed rolls, like you trying to hit someone and him trying to dodge, is that both roll, and the attacker needs mroe successes than the defender to hit. Extra successes increase the damage done.
>What would that look like exactly?
In a dice pool system this would probably be something like this:
You have strength 3.
You're trying to lift something heavy.
Roll 3 dice against the target number.
Anyway, I feel like you're putting the cart way before the horse here. Go download a LOT of games, read the rules, and see how they do this shit. Then think about which kind of system you want. Ideally you'd play a bunch of them too, but that may be a bit optimistic.
Go read up on basic probability math as well. Don't use a resolution mechanic you can't calculate the odds for, or you're likely to wind up with a lot of unintended consequences. God knows we've had enough of systems where increased skill makes you more likely to fail critically and other such nonsense.
>>51884057
Thank you anon. I'll definitely look into the industry famous games. I'm leaning towards fast, smooth combat that's not too dice heavy. Something anyone can hear twice and understand. Heaven forbid it be offensively simple, but you get what I'm saying. I don't want dice rolls to bog up gameplay.
Also, here's a scene where the Earth Empire is taking an important tower. Good page. Notice, it's all melee combat save for a few. The Johns use starskins to become golem like-heavies. Also star prophets buzzing around and vaporizing shit. This is what large-scale conflict looks like in the future. Close and messy.
>>51883911
>when you say bypass a "test" do you mean bypass a dice roll?
Yeah, that's what I meant. Sorry about the confusion.
As for resolution and success margin, I meant it exactly how >>51884057 explained it; one die over target number is already a success, but barely, with additional high rolls meaning you did better.
And, of course, when I said "over" the target number, I meant for that to include the target number itself.
I would like to know what more math-inclined anons have to say about that, though. I'm basically guessing here, taking from systems I've read/played and trying to make a coherent whole out of the things I'm stealing. I don't know enough, hell, any probability to assure you this will work.
>>51884293
>And, of course, when I said "over" the target number, I meant for that to include the target number itself.
>I would like to know what more math-inclined anons have to say about that, though.
Having to equal or surpass doesn't matter, you just need to pick one, stick with it, and then set the target number accordingly. Having to go over a TN of five or needing to equal or exceed one of 6 are, after all, two ways of stating the same thing.
>>51861472
They seem more like Tyranids to me.