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/btg/ Battletech General!

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Thread images: 65

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---------------------------------

High speed, low drag edition

The /btg/ is dead - long live the /btg/!

Old thread: >>51817354

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5
NEW! - Against the Bot pastebin updated link: (old)
http://bg.battletech.com/forums/index.php/topic,40948.0.html
(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-02-13 - Still getting worked on & now has 11079 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-02-13!
http://pastebin.com/uFwvhVhE
>>
>>51848235
Added from the last thread to the bottom pastebin...

Version 1.0 of the AtB instructions.
http://www.mediafire.com/file/er9ngh91ck7m03e/Against_the_Bot_Instructions.pdf
>>
>>51848273
very nice, however atb rules are 3.21 now, not 3.20 as stated in the pdf.

Waiting for part two
>>
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>>51848298
I think CampaignAnon is going to fix that later. I'll update as things progress.
>>
>>51848235
What's the most tacticool unit in BT? Rabid Foxes?
>>
>>51848654
DEST. A bunch of super ninjas that can fly or drive anything.
>>
>>51848654
Ebon Magistrate Shock Troops.
>>
>>51848654
If you're taking any era, then it's hard to deny that the Blakists had the most OPERATIONAL OPERATORS OPERATAN.

Amusingly, the FWL also seems to have some pretty hardcore operators, although since they're not attached to a protagonist faction they don't get the same screen time.
>>
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Have a new idea for the thread:

Imagine a mech that you think looks ugly
Now find and post a pic that makes it look good.

Hard mode: nothing by Shimmy or FD

I've never really loved the Urbie like others do, but this pic makes it look that little bit more agile and capable that makes the difference.
>>
>>51848654
Locust 1M
Ostscouts
Charger 1A1
>>
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>>51848867
>tfw most of ROM and their special forces Light of Mankind was unaccounted for after the war
>>
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If you had a choice, which of these two Thunderbolt 3050 upgrades would you rather pilot?
>>
>>51848654

Death Commandoes.

More 1337 than anyone else since forever, even though their most notable contributions to the lore are being hilariously BTFO during the 4th SW and having Loren Jaffray decide being Scottish was cooler than being a Death Commando (and being allowed to live afterwards because, haha, seriously, why would a Northwind Highlander ever face consequences for anything?).
>>
>>51849000
>LRT's

No sir, you can't make me go into the water!
>>
>>51849000
>torps
hell naw
>>
>>51849032
Nah. Death commandos are basically a bunch of mech jocks/assassins. Every DEST yokel can pilot everything from a dropship on down to Battle Armor. Way more flexible for special forces missions.

WoB wins the actual spy game hands down though. They are ridiculously better than anyone else at infiltration.
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>>51849041
>>51849054
Oh crap. I meant to put on LRMs. Oh man. Just imagine regular missiles.
>>
>>51849000
Standard engine variant, I'd rather have that little bit of extra durability than the few armor points and 2 extra heat capacity the other one picks up.
>>
>>51849073
Then the second one. XL's are for faggots, assaults and glass hammers. Not muh Thud. Though I'd probably drop some of the ML spam for sinks or more MG's or a flamer or something.
>>
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>>51848716
But space ninjas aren't tacticool, they're just plain cool.

Tacticool has some particular associations with it.
>>
>>51849032
>why would a Northwind Highlander ever face consequences for anything

Honestly I've always found their reality-warping bubble more annoying than any other faction's.
>>
>>51849139
>the only artists CGL will pay on time are shitty ones obsessed with Cowadooty
fml senpai
>>
>>51848956
Damnit Taylor, we have to stop meeting like this...
>>
>>51849072

There's two types of DEST.

Some are just better infantry, and get assigned in numbers to every Drac front-line regiment (yes really,m this is actually a thing).

Then there are the really really tiny numbers of super duper badasses like Michael Ryan and company, who are cross-trained in a number of areas.

I think part of it is the authors not having a clear idea on what DEST is supposed to be but still.

All that aside, the DC have retardedly broken special rules and Loren Coleman in their corner so good luck arguing anyone else is better. Except maybe the Ebon Magistrate if Kit is around.
>>
>>51849181

Also I vote we call them le ebin magistrate from here on.
>>
>>51849000
>artemis
No thanks M8. I'll keep my -7M, even if it doesn't have the cheesball swaythud ML array
>>
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>>51848916
>Imagine a mech that you think looks ugly
>Now find and post a pic that makes it look good.

Huh... I don't think there really *is* a way to make the Bushwhacker look good.
>>
>>51849591
That bushwacker looks kinda like an off-brand Cauldron-Born, actually, which is an improvement
>>
>>51849624
Don't talk shit about about my mechfu, faggot.
>>
>>51849624
>That bushwacker looks kinda like an off-brand Cauldron-Born, actually, which is an improvement

I went by what they look like in MechCommander and photographs of the actual miniatures. As much as I like some of his other work, I don't really care for Duane Loose's illustration in TRO 3058.
>>
>>51849682
I meant an improvement on the bushwacker, looking more like a cauldron-born
>>
>>51849591
>>51849716
>>51849709
>>51849591
I'm also partial to the 'Wacker. Really any mech with the overall "jet cockpit on legs" look.
>>
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Galaxy's thickest flashbulb
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>>51849709
It's a cartoon show design. The cover of TRO 3058 and the mini are what it looks most like.
>>
>>51847667
>Question if you set rating to CO you get a numerical rating, istead of an A,B, F etc rating.

>Is there a way to compare those values? because atb rules have some rulings that are based on the alphabetical values.
I'm probably going to edit that to stick with FM:Mercs Revised, because I haven't tinkered enough the Campaign Operations stuff enough, and I forgot it switched to a straight number, rather than a letter and a number.

>>51849935
The actual entry art is the primary art source.
>>
>>51849942
>The actual entry art is the primary art source.

No it's not. The TV show came out before it and the old toys too. Look it up.
>>
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>>51849989
>laughing TPTB
The TRO entry art is almost always the primary source for how the unit looks. I should know, since I gave the Bushwacker No Torso Twist because of it. Though that may have ended up getting removed.
>>
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>>51849942
>The actual entry art is the primary art source.

I know it's hard to keep track of "what goes where" (unless it's something I've been drawing for a long time, like Locusts/Ostalls and Stingers/Wasps/PhoenixHawks/Valkyries), but I suspect there is quite a bit of leeway when you wish - even subconsciously - that the mech you were drawing looked a little less derpy. That, and if you're making a toy that has to accommodate an action figure and launch little plastic missiles, you have some additional mechanical concerns that wouldn't apply in a fictionalized wargame at a much smaller scale.

To me, the bigger plastic toy and the miniature in Muninn's photograph only seem to have most of the weapons in the same place as the illustraion inside TRO 3058; everything else looks more like the cover of the TRO.

Of particular note is the AC/10 on the *inside* of the right arm. That just seems weird to me. Most mechs that immediately come to mind for me have the weapon on the top, the outside, held in the hand, or replacing the hand entirely!
>>
>>51850016
A ton of TRO 3058 is collection of random TRO shit from previous scenario books. Even the 1st Somerset Strikers book with the OG canon Bushwacker predates it. You're not stupid enough to think the Starslayer or the Devastator are primary TRO3058 are you?

So, considering every piece of art for the bushwacker, including the minis, every video game appearance and it's appearance in everything in the two years prior to TRO3058 shows it a certain way and that one piece of shit art in TRO3058 is the sole exception (the cover even contradicts it), then it is most certainly not the primary source.

Also, it never had torso twist in the original design either so I don't know what you're babbling about there.
>>
>>51849682
>offset cockpit
But...why?
>>
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>>51850170
>But...why?

As long as you don't use it on every single mech, it looks cool.
>>
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>>51849843
When in doubt, store all the ammo in your thighs, despite having easy critical space for elsewhere.

>>51850188
Despite me not liking the toyish joints on that Summoner, Shimmy has really leveled up in the painting department. Fantastic rendering.
>>
>>51850188
To each their own, I guess
>>
>>51850243
It looks cool.

It only works because the setting doesn't have any animated adaptations or real simulators, of course (where the offset cockpit screws up all sorts of things for the pilot/viewer/player) but it's a giant robot in the end.
Whatever makes it a little more unique and fun to look at is okay in my book.
>>
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>>51850283
>the setting doesn't have any animated adaptations

Wait... what?

https://www.youtube.com/watch?v=YqzEssjkMeU
>>
>>51850337
He also said the offset cockpit will screw up things when people adjust just fine to it in planes and automobiles.
>>
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Supernova 3 makes no sense with both ER PPCs and ER LLs when it could be boating 5 million ER mediums for better damage per ton and heat efficiency.
>>
>>51850470
you must Nova Cat harder
>>
>>51850470
>when it could be boating 5 million ER mediums for better damage per ton and heat efficiency.
Isn't that true of everything, though?
>>
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All in all the Supernova fails a being a Nova that is super, or even being super at all, at least in the canon versions. 3/5/3 and a SFE is fun though.

>>51850615
I'm terrible at vision quests and doing drugs though.
>>51850641
Well, it is supposed to have inspired the creation of the Nova, which is the definition of ER medium boat, kinda surprised that one of its 4 canon versions isn't.
>>
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I'm seeing references to so called "Lightning Companies" in both AFFS and LAAF service but can't seem to find a definition of them anywhere. Can someone clear that up for me?
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>>51850861
Short version: before the 4th Succession War, the LCAF was basically a slow-moving wall of steel of big 'Mechs Once Hanse got into their business, the LCAF formed companies of light and medium 'Mechs, trained them in a more mobile style of combat, and named them Lightning Companies.

Long answer: the 4th Succession War Atlas lays it down.
>>
Are the Confederation and Combine on good terms?

Last time I read of them having contact, it devolved into a skirmish.

And which state has the better armed military by the time of the Dark Age?
>>
>>51851481
They're on anywhere from neutral to barely hostile terms. It depends upon the era. Around the Fourth SW era, they had a common foe -- the FedSuns, so they tended to not interact much. Beyond that, from the Clan Invasion to the Civil War, they were neutral to distrustful, mostly thanks to Theodore replacing the hardliners and getting more friendly with the FedSuns, while Sun-Tzu stepped into power and increased the state's nationalism spree.
>>
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>>51851558
The funniest thing to come out of the Legion of Doom that was the Kapteyn Accords has to be pic related.

What I don't understand is why the hell didn't the purple birds import ERLLs from their Kapteyn pals, the DC, for their Marauder-5Ms. I would love a -5M with twin ERLL, twin MPL and the LB-10, but now it's sort of the antithesis of what a Marauder is supposed to be.
>>
>>51851481
>>51851558
In the first Succession Wars they fought sometimes, in Dark Age they allied to attack the RotS and FedSuns
>>
>>51851665

The FWL is kinda known for production of ER Lasers, anon.
>>
>>51851840
Was this the situation during the run-up to the Clan Invasion? When I think of the FWL, I usually think of their normal LLs. I just checked Tech Manual and saw that the ERLL was reintroduced by the Dracs.

In any case, the pulse laser Marauder is an abomination unto nature and should have been an ERLL version from the start, damn it.
>>
>>51851936

>Was this the situation during the run-up to the Clan Invasion?

Yes. Even early on in it.
>>
>>51851936
>Was this the situation during the run-up to the Clan Invasion?
The situation in the run up to the invasion is no ERLL's at all. You won't find a bunch of references to specific foundtech minus TSM in the old material at that age, though you do get things in the invasion/post-invasion.

Tech recovery retcons are basically just a couple tables in Tech Manual and Sword and Dragon which has prototype weapons instead of the real thing. So not any sort of meat there.

Kapteyn never really did anything either. The FWL was already selling to the Dracs and the Dracs were already selling to the Caps. Well, I guess the one thing it did was keep Andurien and Oriente from finishing what Hanse started.
>>
So I'm trying out an "Against the Bot" campaign in Megamek but I'm still unclear on what factors determine deployment in a mission - it seems that the full company never deploys together, but only one lance is available at the start and the remaining lances reinforce on turns 6-9. Is there a reason for this I'm missing?
>>
>>51852259
Yes, the initial lance is deployed at the start, and the rest are considered reinforcements that deploy based on a formula involving a 12 turn count and walk speed. You can change that in the MegaMek deployment screen so that all of your mechs deploy at once.
>>
>>51852259
The number of lances required for operations during the mission depends on the number of 'Mechs in your TO&E - if you have a standard company (12 'Mechs in 3 x 4 lances) you need one lance, with the others ready for reinforcement. If you have a battalion (36 'Mechs, 9 lances) you need 6 lances deployed for fighting/scouting/defending etc. Think of them as the units actually out on ops whilst the others hang back at the base.

When you reinforce the lance in actual contact, the number of rounds depends on several factors: the lance leader's skill in Strategy, the number of jump-capable 'Mechs in the reinforcing lance and their average speed. A lance of fast, jumpy 'Mechs with a leader with a good Strategy deploys really fast.
>>
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Is there any new info on the game?
>>
>>51852843
Beta starts in a few weeks
>>
>>51852843
Is it confirmed Taurians will be villains and Canopians will be allies? I hope so.
>>
>>51852929
Basically yes. That was confirmed awhile ago.
>>
>>51852964
Will any of the Great Houses be involved or is it a Periphery affair?
>>
>>51852985
From what has been posted, it appears to be a Periphery affair, with maybe the Houses having minor presence. The story seems to focus on the Aurigan Coalition's internal political squabbles as the ruling house (supported by the Canopians) was ousted by rivals backed by the Taurians and the PC merc command is hired by the rightful ruler to help out and take back the throne.
>>
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>>51851665

>that cargo manifest

my sides
>>
>>51852929
>>51853047
Apparently the original plan had multiple paths, but they ended up cutting all but the canopian solution
Ah well, maybe MW:5'll give us the sandbox that everyone's been hoping for
>>
>>51853262
Source on that? I haven't seen that statement and I've been keeping up on their updates. I'd like to see where they said that, so I can be officially disappointed.
>>
>>51853148

I'm going to be entirely honest with you. That letter is one of the things that made me into a fan of the purple bird.
>>
>>51853262
>>51853354
I think it's more like they talked about things early on in such a way as to suggest multiple storylines or 'quests', but later confirmed that there'd be only the one, and sandbox only if you didn't like it
>>
>>51853457

sandbox only it is then
>>
>>51852929
>>51852985
>>51853047
>>51853262
>>51853354
>>51853457
>>51853466
Too bad they're not gonna include mod support
>>
>>51848273
>>51848298
Updated the instructions. Let me know if I've missed anything else.

http://www.mediafire.com/file/nfo2vihjla01hhy/Against_the_Bot_Instructions_v1-5.pdf
>>
>>51853522

like that's gonna stop people. didn't stop them for MW4:Mercs.
>>
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>>51852843
That map makes me think BT would be better off if it had a jump node system like FreeSpace did instead of the system it has now.
>>
>>51853593
>>51853522
IIRC they are not going to release mod tools like Shadowrun's, but mods will not be actively forbidden
>>
>>51853638
>Freespace
Mah fellow dark-painted interceptor

Still going to have routes defined by the "within 30 light years" limit of Kearny-Fuchida drives and sunlight to charge.Or at least they should. Be disappointing if they don't.
>>
>>51853262
>but they ended up cutting all but the canopian solution

Wait, what? Boo.

>to the sandbox
>>
>>51853711
Which is still a shame, because if any community has the autistical concentration to produce mods like some of the amazing shit for FNV, it's the battletech one
>>
>>51853892

I'd be down to help however I can, although that's probably fuckall other than maybe some voice acting and playtesting.
>>
>>51853638
A jump point system like the ones in Wing Commander or the Vorkosigan saga is one of my favourite scifi FTL systems, but there's a big problem (explicitly pointed out in the Vorkosigan books, IIRC) - when they're the only points you can FTL in, you only have to guard them with sufficient force to make invasions impossible or at least so costly as to make a potential aggressor think twice.
>>
>>51853984

If there's one thing I fucking love about Bujold as a science fiction writer is that she actually sits back and thinks about the socioeconomic implications for all the scifi tech she comes up with. It isn't like some universes where the reader asks "why don't they do X with miracle tech Y", because Bujold already thought of it and addressed it one way or another in one of her books.
>>
>>51852349
>>51852377

Right, but if I choose to deploy a whole company, which is considered the "starting lance"? It always seems to default to my most lightweight lance.
>>
>>51854144
It depends on what mission type they are on. A lance on Defend tasking has the smallest chance of a fight, and one on Scout has the biggest, IIRC.
>>
>>51853984
Freelancer, too. And it had the advantage of the trade lane system. It also had "pirate points" -- jump holes way off the beaten path, and mostly used by criminal elements, so if you wanted to use them to get around security or navies, you'd have to risk dealing with hostile elements anyways, plus the significant time spent simply getting there.

In most populated systems, you could go from jump gate -> trade lane (repeat as many times as the system dictates) -> jump gate in a few minutes. Use a jump hole and you'd have to burn for 10-20 minutes at least, and there's no guarantee you wouldn't stumble upon an enemy patrol or something.
>>
>>51853711
>>51853921
The trick is that without mod tools, reverse-engineering and implementing anything that needs scripting, most especially quest scripting, but even relatively simple stuff like adding custom gear to equipment lists, say adding mechs on anything other than a 1:1 skin-only replacement basis is incredibly difficult. It was managed to a very limited extent with fallout 4 before the tools came out, but even that relied very heavily on the similarities to the engines in FNV/3 and skyrim.
If we're very lucky, they'll release some sort of DLC and whatever implimentation system they use to pass that stuff in could be used by modders
>>
>>51854214
>If we're very lucky, they'll release some sort of DLC and whatever implimentation system they use to pass that stuff in could be used by modders
So like ME3?
>>
>>51853862
Yo NEA.
Do you have any opinion on giving ASF internal bomb bays?
Is that a good idea or a waste of tonnage?
>>
>>51854330
If you're doing five tons, it's worth it for nuclear reasons. Less than that seems like it'd be highly dependent on tonnage
>>
>>51854387
I was thinking more like 12 tons.
Two six-ton passes, according to internal bomb bay rules. Or 2 AAA and an LAA, or two ASM.
>>
>>51854566
How heavy of a fighter are we talking about? What thrust profile were you thinking of?
>>
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>>51852929
I have mixed feelings. I've been wanting to get into the Periphery states by reading their backgrounds in the Major Periphery States handbook. So far it hasn't been impressive. The Taurians are paranoid impulsive "sovereign citizen" types with no luck, and the Canopians seem to live in a perfect little universe where dictatorship is democracy, slavery is freedom, and "actually the nobility is great because you can invent hot sauce to earn the right to legally rape people."

I'm hoping the Outworlds or Marians are more interesting.

The background fluff on the Rim Worlds Republic was pretty coo.
>>
>>51855379
>Canopians seem to live in a perfect little universe where dictatorship is democracy,

Democracy is dictatorship anyway, so this follows naturally.

>slavery is freedom,

Only if you voluntarily sell yourself into slavery, in which case you have nobody to blame but yourself. Or if you get picked as a spouse by the nobility, of which there's like 1,000 total in a nation of several billion people. Big fucking deal.

>and "actually the nobility is great because you can invent hot sauce to earn the right to legally rape people."

That is great, actually. So what's the problem with Canopus? At least they aren't paranoid inbred hicks like the Taurians.
>>
>>51855599
I'm not big on partisan factionfagging either, so this sort of apologism makes the Canopians seem more unimpressive. It's not required to nail your flag to the mast, you know?
>>
>>51854597
50-75 tons, and 6/9 or 7/11
>>
>>51855652

The basic tenets of the faction are pretty unenticing, and further explanation from the factionfags tends to only dig the hole deeper.
>>
>>51855652
I think he's being sarcastic and/or parodying some of our local shitters like the guy who hates Taurians.
>>
>>51855696
Fair enough. I'm wondering if maybe the littlest periphery factions won't be the best. Of course, the handbook I have will only cover the major ones so...

>>51855710
Oh.
>>
>>51855710
>I think he's being sarcastic

<trying> to be sarcastic, anyway.

>>51855754
In all seriousness, though, anon, literally every faction that's been written about has literally terrible things built in to the way the faction works. Even the whiteknight factions like the Suns do some really seriously bad shit. Or hell, look at what the state-sponsored Loki guys get up to.

I'm just tired of hearing about the Canopians specifically because there's a jackass or two who's been spamming Canopian hate over the last two dozen threads to troll NEA. Nothing against the faction itself, I'm just tired of hearing the name.

If you want a faction that doesn't embed doing Bad Things into their culture and system of government, then you need to find a faction that gets mentioned somewhere and then not talked about in sourcebooks or fiction. Or understand that you can like a faction and still not like or support literally <everything> that it does (to use a real-world example, being generally liberal and still likeing guns doesn't make you less of a liberal, for all that the rabid libbylibs will say it does. Apologies for IRL politics, but I can't think of another good example right now).
>>
>>51855379
>I'm hoping the Outworlds or Marians are more interesting.
Democratically elected hereditary president leading space amish with a weird religion and wannabe roman pirates who are getting way too big for their britches.
>>
>>51855977
>wannabe roman pirates who are getting way too big for their britches.

Who are also slavers and who actually do the whole Roman Coliseum slave-fighting/killing thing.

I never got why the MOC gets so much flak for slavery (when slaves are limited to "spouses of nobles" and "people who agree to be slaves") and the Marians get nothing but "oh, it's space Rome, how cool is that?"

I mean, aside from the MOC being run by women. People will seemingly forgive anything but that.
>>
>>51855911
>>51856095
You need to ease off being so defensive of a fictional country. I mean this in a friendly, inoffensive way. Just take a step back for few minutes.
>>
>>51855977
>roman pirates in space

>>51856095
>Who are also slavers and who actually do the whole Roman Coliseum slave-fighting/killing thing.

Actually sounds pretty fun desu. Do they have any preferred BattleMechs or fighters?
>>
>>51856095

No one tries to make the Marians out to be good guys though. Everyone knows what they're getting into when they're dealing with the Hegemony; people actively try to gloss over the disgusting shit about the Magistracy.
>>
>>51855379
Try reading The Periphery, 1st and second editions. They're much more interesting than HB:MPS
>>
>>51856156

They like rockets. A lot.
>>
>>51856166
There's nothing disgusting about the Magistracy. Selling yourself into slavery is basically no different from wage slaves in western society.

Frankly we'd be better off in RL if women did just run everything.
>>
>>51856198

Wasn't Periphery 1E retconned to fuck though? As in, large chunks of the book were thrown out.
>>
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>>51856233

That's some pretty poor-quality bait, anon.
>>
>>51856252
>Wasn't Periphery 1E retconned to fuck though?
>As in, large chunks of the book were thrown out.
I wish this meme would go away. A small handful of specific numbers and half a dozen individual words are noncanon since they are contradicted by newer material that's been given priority
>>
>>51856252
That's a meme here. Most of 1E actually went right into the next periphery book. Only stuff like Taurians building Lyran mechs and tanks went out.
>>
>>51856233
>Selling yourself into slavery is basically no different from wage slaves in western society.

This is correct.

>Frankly we'd be better off in RL if women did just run everything.

This is shitbait. Why did you add this?
>>
>>51856269
I'm not even kidding. Slaves in the Magistracy are paid, and women make better political leaders because we should compassion and concern for people.
>>
>>51856306
>That's a meme here
It isn't even a meme, it's just this one guy who keeps repeating it like he's medron pryde's mirror universe twin
>>
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>>51856329
>>
>>51856156
Purely AU material but in my group's campaigns the Marians have a small mech factory that produces Centurions, Vulcans and Javelins. In the 3050s they gain a license to make Cataphracts. For aerospace fighters they make the Centurion and Eagle. Yeah, a little on the head but it's fun using a century of Javelins to precede a century of Centurions.
>>
>>51856329
>women make better political leaders because we should compassion and concern for people.

Insert "clearly you haven't met my ex" joke here.

OK, look. You're totally correct that slaves in the MOC are paid, and that the "MOC = slavery" meme is utterly overblown. That's not a debate. You're right, good job, move on.

The thought that "women make better leaders because compassion" has two problems. First, it buys into the stereotype that women are automatically compassionate, which 10 seconds at a JoAnn's sale would reveal that they AREN'T. Secondly, Battletech is a wargame setting. A compassionate leader in a setting around permament war is a BAD THING.

On the off chance that's not supposed to be bait, please stop. You're hurting the part of your argument which is true with the part that betrays a definite lack of forethought and understanding of human nature.

>there should be no inherent problem with male OR female leaders. The Lyrans do just fine with women on the throne and in major power positions much of the time. Everybody needs to stop being biased fucksticks and stop caring about it. MOC female rulership is a quirk just like the "FedSuns leaders must be military vets" quirk. Just deal with it.
>>
>>51856512

stop biting
>>
>>51856512
Look, there's a lot of research supporting what I'm saying. But for the sake of the thread I'll drop it. I'm just tired of guys getting triggered that the Magistracy is a matriarchy.
>>
So, my players just hit the start of the 4th SW. Any ideas for good contracts to generate up for them? They just finished with a contract that earned them a bit of goodwill with the FedSuns (well, FedCom now). Though, one of the players seems inclined to go treasure hunting, wherever that might take him.
>>
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>>51856501
You should add the Gladiator (the Drac one) to that list.
>>
>>51856546
No.

>>51856598
>Look, there's a lot of research supporting what I'm saying.

Nobody's saying there isn't. I'm saying that in a universe where constant war is the goal, compared to IRL where it theoretically isn't, that research doesn't mean a single damn thing. I'm not saying women are automatically bad leaders in Battletech like some idiots do (the Steiners disprove that straight off). I'm saying that any research showing that they're SUPERIOR leaders is completely unapplicable to the Battletech universe because the goals of the leaders in the BT universe are totally different than IRL.

>triggered
Battletech fans will get triggered over literally anything. Deal with it.
>>
Why would the Elsies EVER produce the Chippewa over the Thunderbird?
>>
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>>51853455
I am 100% here for Thomas's forehead tattoo
>>
>>51856699
The players accept a contract where their characters are frozen and they wake up in 3068.


This way they can play in a fun era, instead of SW
>>
>>51856699
>Though, one of the players seems inclined to go treasure hunting, wherever that might take him.
The Periphery would probably be the easiest place for mercs looking to strike the motherload to go hunting, though some of the old TH worlds might also have nice yields, but an assignment there would be unlikely. But hey, if you do, maybe the 'new dallas core' could be named after you, instead
In the periphery, the Taurians will provide exceedingly boring and stable garrison work with decent treasure hunting potential (a whole lot of SLDF mech regiments died there, and there's also all the old caches from their many and varied rebel movements of similar vintage)
If they'd like to invade the capellans again, the Magistracy is about to kick off on that. Your options for treasure hunting would be limited in the CC, but not too bad in the magistracy proper
Otherwise, there's the exciting option of pirate-fighting in the Lothian League or Illyrian Palatinate, with mediocre prospecting prospects, or turning to outright piracy themselves, either alone or by joining one of the existing bandit kingdoms, though that's almost certainly going to be a one-way deal
>>
>>51856699
The players accept a contract where their undergo an experiment that loops them through time continually so they can't ever go past 3049.

That way they can play in a fun era, instead of leaving the SW era.
>>
>>51857009
>wake up in 3050
ftfy
>>
>>51856797
>(the Steiners disprove that straight off).

Well their last two female rules were responsible for totally fucking up everything,
so...

also holy shit Katherine survived to 3143
>>
>>51857127
Did they ever go into Vlad's deciding "I need this crazy bitch in my life"?
>>
>>51857127

Eh, no worse than Mad Max did his realm, or Anton Marik. Bad leadership isn't inherently a male or female trait in BT, unless you're looking to cherrypick to fill an agenda.

Sure, if you've got a male leader you can be great like Hanse or Sun-Tzu. You can also be a waste of space like Caleb Davon or Max Liao.

If you've got a female leader you can be great, like the <real> Katrina Steiner, Melissa Steiner, or Romano Liao, or even Marthe Pryde. You can also totally shit the bed like Katrina/Katherine/Queen Bitch or Yvonne or Kyalla Centrella.

Of everything else wrong with Battletech, it actually gets this reasonable. Good leadership in BT is not in any way a sex-linked trait.
>>
>>51857252
>unless you're looking to cherrypick to fill an agenda.

But, that's like pretty much all I do here
>>
>>51848916
Is it just me or are neither of those Urbie's feet actually on the ground?
>>
>>51857252
>Romano Liao

You sure that's who you want to use as an example of successful female leadership?
>>
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OK, fun question time.

I have a Marauder -3D for a campaign beginning in 3044. Because my PC has the Well-equipped Trait, I can have 1 piece of SLDF-era gear (appears on the Weapon & Equipment List or can be an XL engine).

I can customize my Mech, but except for my 1 piece of SLDF-era gear, I have to abide by the table in pic, using the FedSuns column (playing St.Ives in 3044 is Davion in all but name). I'm assumed to have passed all necessary customization rolls. The customization may not include Endo in any case, even if timeline-legal.

How would you mod the Mech? Pilot is 3/4 with Melee Specialist and Marksman.

The lancemates are a -3N Rifleman (4/5), -1N Vindicator (3/4), and -10N Javelin (3/3)
>>
>>51857301

It's a good example, given that she held the Capellan rump state together after Maximillian.

Also, it doesn't really change the larger point, yeah?
>>
Alright guys. Making a lance for a campaign.

So far I've got a Penetrator, a Bandersnatch, and a Bushwacker. I need a fourth mech.

Can be anything available in 3068 that has a dirty sounding name. I'll make it work. Any ideas?
>>
>>51857357
Are you looking for an answer other than DHS?

Because the answer is DHS.
>>
>>51857460
I'd have to agree.
>>
>>51857460

DHS does not appear on the Weapon & Equipment list and/or is not an XL engine. Ergot...

Well, I could probably make an argument for adding one (1) DHS in place of an engine-external SHS.

I am poking at the idea of putting a SNPPC on the dorsal mount, though, since it is an SLDF weapon. I'll never be able to replace it, and it's got an exposed weapon linkage quirk, but it's sure as hell unique.
>>
>>51857357
So wait, one bit of gear from the recovered SLDF list that is available to the suns as of 44, or unlimited gear from the list to '44, and one bit of SLDF recovered *after* 44?
>>
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>>51857357
>>
>>51857522
Yeah it does. Says 3040. Am I missing something here?
>>
>>51857522
>>51857531
Yeah, DHS is on the list you posted. Not clear on what you're asking for...
>>
>>51857531

One bit of SLDF gear that existed for the SLDF.

Everything else is limited to the "after 3044" FedSuns table, but the single piece of SLDF kit bypasses that completely.
>>
>>51857610
So yeah, DHS and replace the LL with a third PPC, 16DHS and more armor. Enjoy your 4/6 3/3/3 forever Awesome
>>
>>51857522
Also I sent you an email about that MoC heavy, check it.
>>
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>>51857589
>>51857595

This is the Weapon and Equipment Table.

>>51857357 is an "Upgraded Technologies Table". They are different. DHS is not on the Weapon and Equipment Table.


....................

Fuck. With that said, I completely misread the "Tech Table" and was looking at the FWL column for DHS instead of FedSuns. So while I can't access DHS with the Well-Equipped equipment piece, I *can* access it normally through ordinary customization.

Well done, self. I faked my own self out.
>>
>>51857659

Got it. How soon you need a reply? It might take a bit to find the art inspiration sources.
>>
>>51857667
With what the FS has available in 3044, you could literally turn the fucker into a Dragon Fire, using the SL item for the XL
>>
>>51857689
Say by the end of the weekend?

>>51857667
>>51857357
I might simply swap one of the PPCs for a snubbie. With the DHS, you should be able to get full armor and sink 36 for an efficient Brawlrauder. Kind of depends what the rest of your force has, though. Do you need to fill any particular role?
>>
>>51857762
>swap one of the PPCs for a snubbie
You mean *the* snubbie that exists in the IS at this time? Kerensky Himself's fucking snub-nosed PPC?
>>
>>15238761
>>What is wrong with MWO anyways?
>We'd be here until the next year if we had to go through those things in detail.
>An absolutely incapable developer running on broken promises is effectively scamming a dedicated niche fan base and making sure there is zero competition.
>The simplest way to put it is that you could pick literally any developer on Earth, give them Alex Iglesias to draw mech art for them and the game would either have the same quality and popularity (if it's some no-name mobile showelware devs which is about as good as PGI gets) or be absolutely better overall.
>PGI is literally incapable of making a fucking game as is seen by just how utterly they fucked up CryEngine they'd "built" the game on.
>There are absolute nobody Chinese developers paid 2 dollars a month who made an MMORPG game in that engine and MW:O doesn't even lick their stolen boots as far as graphics, bugs or polish are concerned. That's how sad and utterly incompetent we're talking.
>>
>>51857802
>I am poking at the idea of putting a SNPPC on the dorsal mount, though, since it is an SLDF weapon. I'll never be able to replace it

If he can get it, why not?
>>
>>51857667
SL XL, replace the PPCs and MLs with twin GRs, 3 tons ammo, 10 DHS and a ERPPC in place of the LL
Keep the capellans in fear at extended ranges
>>
>>51857762
>Say by the end of the weekend?

I'll try hard. Don't wait up, though.

>mech
I only know my own lance composition; the merc unit is mostly like a co-op. Everybody runs their own lances, and the CO pulls people (not everybody) together for the actual mission, so what gets fielded will change from game to game.

I know that my own lance has a -3N Rifleman, a -1N Vindicator, and a -10N Javelin. So honestly, I'm likely to go with the baby Awesome idea for now. That build doesn't actually *use* the SLDF tech piece, so I'll probably just grab a Gauss Rifle or something and shove it in the warehouse for later (I could grab an XL engine and sell it for cash, but I 100% know that's abusing the intent of the system).
>>
>>51857898
Putting a 375 XL in the fast awesome to make it into an absurdly vicious medium hunter might be fun
>>
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>>51857923

Something like this?

I'm not going to lie, that's actually a pretty neat concept, and I don't think anything else actually does this. Triple PPCs on a 5/8 frame.
>>
>>51858014
Exactly like that
>and I don't think anything else actually does this. Triple PPCs on a 5/8 frame.
There's a unique Ace Custom Awesome in some sourcebook that does, IIRC, but nothing non-unique that I can think of
>>
>>51858240
In that Lyran TRO, there's a mech that does triple-plasma at 5/8.
Not quite PPC, but close.
>>
>>51858240
That's the Awesome Tripp from TP:Tortuga, I think
>>
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>>51858240
>>51858416

Neat. Yeah, I think I'll go with that. It's got flair, and I've got a nice reposed Warhansa Marauder to represent it. That'll give me an excuse to finish cleaning up the mini and paint it.

Thanks.
>>
>>51858473
Glad you liked my idea.
So you get to customize your other mechs any or is it only the boss' ride?
>>
>>51858519

To start the campaign, just my ride, and only because my PC rolled a Custom Vehicle trait during character creation.

Once the campaign starts, anybody can customize. But...it's a full AccounTech campaign, and major customizations take 10,000-15,000 minutes in most cases, at ~400 minutes/day. Plus, you're limited to 4 Mechs, which means you're down one when one of your units is being refitted.

Starting with the custom means none of that is a problem for the Lance Leader, plus you auto-pass the customization rolls for your pre-game custom. Much easier.
>>
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Just spent an hour making a laughing man animated gif for sensor returns only to find the MM engine doesn't support that for whatever reason (though it does for the tilesets). Woops.
>>
>>51858388
The Lyran FanTro? It has triple ppcs ir triple tsemp
>>
>>51856808
Because it's *our* plane.
>>
>>51858819
So is the Thunderbird, senpai.
>>
>Looking through older mechs in TRO 3025, etc
>see Shadow Hawk
>oh shit son, its the dougram battlemech
>actually look at stats/equipment
Well that's ... kind of underwhelming. Are there any good/better variants?

Also how the fuck did that become the Shadow Hawk IIC? The other IICs all attempt to keep the same aesthetic and/or loadout of the original, but that might as well be a completely unrelated mech.
>>
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>>51859296
>Are there any good/better variants?

Not really. The -2K is an underwhelming Griffin, and the -2D is a travesty. The only really solid variant is the -2Hb, but that's a Star League Royal variant that doesn't exist for most of the timeline.

Unsurprisingly, modding the Shadow Hawk into something halfway competent is a popular pastime. Most of it revolves around getting rid of the AC/5, which is a great thematic weapon, but significantly overweight for what it does, even in pre-DHS days. By getting rid of the AC/5, you can do a bunch of interesting stuff. Strapping on a PPC is the normal mod, but that's generally boring. Here's a different take on it:
>>
>>51859296
The base shad is pretty sad. It's a great mech to learn the game in, tons of variants though some are great.
>>
>>51859531
>>51859296
Makes me wish the LPPC was introtech.
That would be a great swap.
>>
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>>51858473

Is that a kitbashed Coalition Samas from Rifts behind it?
>>
>>51858473

What the hell is that...thing...behind the Marauder on the paint bottle? It looks really familiar, but I can't place it.
>>
>>51859531
>The only really solid variant is the -2Hb, but that's a Star League Royal variant that doesn't exist for most of the timeline
I've always wondered why nobody bothered setting up new lines for the royal mech variants post-invasion, a lot of them would still be solid designs at least into the 3080s (if nothing else I could see the sharks doing it to sell them the IS houses, but I guess that's like saying I could see fish trying to swim).
>>
If two trueborn warriors have a kid the old fashioned way, is it still considered freeborn because it didn't come from an iron womb?

Is there any art of the clan totem animals?
>>
>>51859263
But the Chippewa is our *signature* bird. Thunderbird is generic.
>>
>>51859296
The -5M is breddy gud.
>>
>>51859642
>If two trueborn warriors have a kid the old fashioned way, is it still considered freeborn because it didn't come from an iron womb?

If you aren't made in an iron womb by scientists, you're a Freebirth.

>Is there any art of the clan totem animals?

Yes. Some in the Invading Clans SB, some in AtoW or the MW3 Companion.
>>
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>>51859579
>>51859581

Ha.

Yes, that's a kitbashed SAMAS. Milliput should be dry and ready for sanding in a few hours.

I may be playing in a Savage Rifts game, and playing a SAMAS Ace has been one of the character types I've always wanted to play with.

The mini is a Chaos Space Marine base torso and head, with a HEAVILY modified bolt pistol as the core of the railgun. Sensor "hair" is brass rod, and the wing assemblies and canards are plasticard. Air intakes are very old ork shoota pistols I bored out with a dremel. The thruster assembly is several marine backpack bits, which the "feet" from IWM resin DropShips attached and with thruster holes bored out.

I'm not going to worry about the knee spikes, and may not worry about the little cylinders hanging on the torso. Haven't decided yet.

>if something's worth doing, it's worth overdoing. If it's worth overdoing, it's worth going totally batshit crazy over.
>>
>>51859644
What, no it isn't.
It's pretty clearly in the Lyran section of 3075
>>
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>>51856252
>Wasn't Periphery 1E retconned to fuck though? As in, large chunks of the book were thrown out.
Nah, just demoted to "secondary canon". Which means if something later explicitly contradicts it, it's wrong, but that mostly came in the form of unit production and some slight alterations to the Star League history and Re-U war sections.

>>51857181
>Did they ever go into Vlad's deciding "I need this crazy bitch in my life"?
She basically just sucked his balls straight out through his cock-hole.

>>51857357
I'd pop an LB-10X on it and drop the Peepers to ERLLs or LLs, but I have an LBX fetish. The Davions would probably just swap the LL for an ERLL, because they believe that if the heat sinks aren't melting, it means you're a pussy.

>>51858014
...That's basically a downgrade of the Bounty Hunter's Marauder [nee Nasty K's]. So yeah, it kicks ass.
>>
>>51859609
Because the royals were retconned in like two actual decades after all the 3050 factories were fully established.
Same as why primitives weren't a thing in the 3sw era
>>51859642
>If two trueborn warriors have a kid the old fashioned way, is it still considered freeborn because it didn't come from an iron womb?
Yes
>>
>>51859711
>3075
Yeah so a lot later.
>>
>>51859714
>She basically just sucked his balls straight out through his cock-hole.
The idea of trying to manipulate clanners with sex has never made even an ounce of sense to me
But really, all you had to do was give her the dick, vic
>>
>>51859531
>>51859758

so me refitting all of my Shads, Griffins and Locusts to Star League models in the 3040s is maybe not kosher?
>>
>>51859825
Ask your GM.
Everyone's campaign is effectively an AU, just ask if you think something oughta differ from canon
>>
>AU where purple burd is stronk enough to unite green burd and white burd under its banner, forming the combined Burd Empire
how fucked is everyone else?
>>
>>51859959
>ywn have the FWL, JF, and SR navies combine to wipe the Inner Sphere clean
>>
>>51859959
How long can you maintain an erection?
>>
>>51859711
>What, no it isn't
If you read it you'd see the Thunderbird is super common and non-iconic to the faction. The Chippewa is iconic to Steiner, along with the Lucifer and Seydlitz.
>>
>>51859711

It's in the Lyran section of that TR but has been freely available to all factions ever since it was statted, and it was statted a *long* time before TR 3075 came out.

>>51859959

Not long enough. Either the Falcons or Ravens will do their sudden but inevitable betrayal thing and then it will all bog down in recriminations.
>>
>>51859708
NEA, ProCreate, fuck milliput. ProCreate and a couple of the small clay shapers and you instantly become a sculpting god. It is such a huge difference in how easy it is to work with. Like green/brown stuff but not sticky or stretchy.
>>
>>51860191
The Regulans betray them before their inevitable betrayal and nuke them into the ground, everything is ok.
>>
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>>51859825
Technically, as long as you have enough other units it's legal. But it'd take something like a battallion of the Davion Heavy Guards to upgrade a full lance of SL-Era Trinity 'Mechs.

Honestly, though, the Era rules are pretty half-assed at best and wildly inaccurate at worst. CGL's fact-checking is only marginally better than FASA's, and they tend to rely on the aspies who live in the Errata forum myself included.. to fix that. Not that I blame them. BT canon is already a complete fucking trash fire. There are thirty years of competing agendas, at least six different Line Devs, an extended period of theft, poverty and/or underfunding BT (see Ben Rome's blog for more on THAT subject..) and something like a hundred and fifty authors to reconcile.

It's ultimately up to your GM. I wouldn't allow it unless you're doing some absolutely insane shit (capturing ComGuard false-flaggers, or playing an elite unit in the front-lines of the WO 3039), but I like the "gradual renaissance" feel of some of the newer fluff compared to the "HURR WHUT ERLL" shit they were pulling in the 3050s novels. Other people play with straight-up munched out campaigns, and that's about the only place you'd be able to get away with it on the regular.
>>
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>>51859959
>>51860064
>>51860076
rough draft of Burd Empire flag
>>
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>>51860375
>>
>>51860375
Needs moar irritated owls.
>>
Speaking of mega-alliances, can anyone think of a good AU way for the Federated Commonwealth to be splintered/depowered that don't involve many people being complete and utter morons because plot? Like the complete nonsense of 90% of kitty S-D's entire scheme
>>
>>51860568

You need some King Ralph style shit to kill off all the known heirs to the throne in order to get a nobody who hasn't appeared, or at least hasn't appeared much, in the fluff to inherit the leadership, and then you need them to act like retards to break it.

The FedCom is chock-full of super competent characters you need to sideline or kill in King Ralph shenanigans to get anything that even vaguely passes muster otherwise.
>>
>>51859921
>>51860347

Eh, it's an AtB game, so...I'll rock on with my "advanced" tech, and probably still get destroyed when the clans show up
>>
>>51860568
The Dracs, Capellans and Taurine suddenly become competent opponents, draining resources and people who can deal with things properly. Internal rifts over whom to smash and if peace is an option. Optionally, The FedCom wins the war and the military leaders from all three fronts go for leadership, instant 3 way divide, one leader per theater. At least one side will fall due to internal strife.
>>
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>>51860568
I've posted a few before. Short version: Wait a couple years.

Some plot options to play with:
• Mikey Hasek-Davion's wife finally shows her hand and moves on the Davion throne. With Vic out of the way and her heirs not only legitimate Davions, but positioned better than Kitty's, she gets recognized.. and Kitty throws a bitch fit.

• ROMStar/WoB deliberately destabilizes the Chaos March in preparation for taking Earth, or as part of a larger scheme to take down the FedCom.

• The MRBC/ROM shadow war goes hot a decade earlier than in the "modern" time-line. Waterly is assassinated before Operation Scorpion goes green. The MRB remained functional, though diminished, on Galatea as a competitor to the Dragoons Allied Mercenary Commission. Both sides gather up desperate or borderline - but politically reliable - mercenaries under their own banner. (This explains the 'Goons first forgiving, then expunging, Wilson's Hussars' record as a rogue/pirate unit. Among other things). The Chaos March erupts in proxy wars between the DMC, MRB, and various House loyalists and intelligence agencies. Both the DAMC and MRB initially favor House contracts, but the perpetually under-funded MRB eventually pushes for "independence" movements in the former Hegemony worlds, while the DAMC is paralyzed by the Dragoon Civil War. Communication across the March is difficult (especially with ComStar interfering..) Davion/Steiner/Liao loyalists all take advantage of the hubbub to entrench their power bases.

Key PC involvement with Operation Guerrerro is a possibility, or it could take a whole new form as a covertly DAMC-backed effort to counter ComStar's moves.

Either way, you have multiple power bases here
• Victor's initially "neutral" but ComStar-friendly regime, focused on the Clans.
• Haseks and allied Davion loyalists.
• Kitty's attempted Steiner hegemony.
• The Goons, pushing back against ComStar but initially unwilling to help either side.
>>
>>51860872

And even then you'd easily have someone like Morgan Hasek or Tancred Sandoval who are loyal to the state and not a person and would just go "yeah, fuck your shit" and lead a popular coup aganist a shitty ruler to replace them with someone competent. Add the whole "mandatory five years service" thing of the Suns and you need some intense fucking plot to topple them from the inside.

The best way for splintering would be Hanse and FedCom actually winning the Succession Wars. The Interdiction never happen and Morgan Hasek actually captures Sian with the Liao royal family. ComStar doesnt hand out LosTech like candy to the dracs in the war of '39, the snakes break and FedCom troops land on Luthien as gorillions of japs commit sudoku or charge into FedCom lines to clean their honor. Seeing the way the wind is blowing the FWL just surrenders and swears fealty to Hanse in return of favors. Now with the resources of five successor states Hanse turns on the ComStar and after the successful conquest of Terra he gets inaugurated as the First Lord of the Star League. [Suns wank ends]

By the time the clans arrive the Inner Sphere has turned into a Holy Roman Empire in space. To consolidate his power Hanse divided up everything into tiny little fiefdoms like Tikonov or St.Ives. Tamar, Andurien, Sarna, Oriente, Rasalhauge etc further subdivided into baronetcies. Basically full on space feudalism with private war allowed, all these tiny states are in a constant state of feuding and raids, consantly trying to avoid too much attention or the Davion Heavy Guards dropships start to appear.
>>
>>51860984
This pot-line also leaves you with some interesting questions about several characters, notably Victor. Is he just a pussy-hound hell-bent for glory on the Clan front, and to Hell with his home(s)? What about a master manipulator, pushing his sister to make her move so he can deal with her once the Clanner menace is under control? A zealot and potential Blakist, turned as he sees his faithless relatives tragically waste their strength on fratricide, even as he stands against the horrors of the Clan Front with Uncle Pete? Could he simply be a hapless pawn in ROM's games? Or is he tired of that same fratricide and seeking a death that may or may not come on the battlefield, a nihilist waiting for the end?

I also like the idea that the Dragoons are becoming more and more corrupted by Spheroid politics, until eventually they're dragged down by them. The 'Goon Civil War is a battle between the "warrior" mindset and the new politicians, not just Clanner-cultured tube-babies and newbie Freebirths.
>>
>>51860568
I've got a ague outline for one where vic and katherine are competent, it's just not in the right areas to save the FedCom from eventually FWLing itself.
>Say Katherine is basically who she pretends to be in canon for real or vic's giving her the dick, whatever
>Katerina Stiener-Davion is still assassinated in '55 but it's not Katherine this time it's the WoB
>also using the AU idea here where instead of xin sheng, Candice launches her coup and unfucks the CapCon by becoming St.Ives at full scale, and buddying up to the FedCom AND FWL, and a non-exploitative Trinity Alliance
>Candice ends up compormise First Lord, but doesn't abuse it beyond constantly asking for help unfucking the place, which only the FedCom really gives
>she also is wrangling to get more and more minor powers admitted, first the wrasslehogs, then the periphery Big Three, who get one seat between them, and ComStar as a non-voting member
>the WoB will try to use this later
>the second Star League is fairly stable for about a decade
>meanwhile, Victor has decided that ONE BULLDOG ISN'T ENOUGH and is more or less just continuously smashing the AFFC into the bears and falcons non-stop on the principal of the inner sphere being vastly able to outproduce them, enabling him to slowly bring overwhelming force against every major unit of theirs
it's working and their OZs continuously shrink, and the FRR slowly begins to actually emerge on the map again, though the cost in blood and treasure is horrendus
>despite this, the AFFC forces fighting under Victor are fanatically loyal to the man, though the 'home troops' occasionally called up for support are decidedly less so, especially because virtually all of the upgrades and new mechs are being funneled to the front lines, while they sit around with half-upgraded old shit
>con't
>>
>>51860984
>• Mikey Hasek-Davion's wife finally shows her hand and moves on the Davion throne.

Was she...actually planning on that?
>>
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Hey, I don't suppose anybody out there has a Javelin they're not looking to use anytime soon?

I'm more than willing to trade away Mechs in exchange - I really don't want to have to pay IWM shipping for 1 Mech, and I can't go into the warehouse while they're remodeling. I have an Unseen Vixen and a Summoner, for example, that aren't really doing anything.
>>
>>51860568
>>51861386
>this is helped because the whole Second League is egging him on, culminating with electing him First Lord in 64, though katherine is effectively the one actually sitting in the seat; the dracs because he's helping them get their worlds free and beating up the AFFC in the process, the FWL because he is paying them absurd quantities of money to help him keep the pressure on the clans via their industrial base
>the wrasslehogs love it because they're getting their goddamn nation back
>the periphery loves it because it's one fucking SLDF beating up another; what more could they possibly ask for? And Victor's desperate buying spree is good for them, too
>of course the problem is, the FedCom back home doesn't like it much, not at all
>the problem is, while victor and katherine are really good at post-CI politics, they don't know dick about the thousand and one regional things on the homefront that dominated the attention of pre-CI First Prince(sses) and Archons
>Skye hates them because they always do
>Donegal hates them because "they're giving the fucking birds my tax money and taking our mechs off the border so he can play soldier for those assholes up top"
>Tamir...actually likes victor for getting them un-invaded
>con't
>>
>>51859579
Speaking of which, any chance we will see real flying BA, Sylph can only sustained very limited flight (more like enhanced jump).
>>
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>>51861403
It's an in-universe conspiracy theory from some of the sourcebooks in the 3010s-3040s, one of several dropped plot threads from the era. The theory goes that Michael is kind of a dumb, cowardly thug most of the time. His wife, however, is pretty bright, and she was never especially fond of her family (part of why she got farmed out to the Haseks). She was initially put there to help keep them under control (along with the supply shortages, and several other minor punishments). Compounding this is the fact that almost every operation Michael touches turns to shit, yet the general administration of his realm is pretty competent.. and he leaves his wife at home while he heads off to lead Supervillain Scheme #40 personally. The Haseks were always a rebellious pack of pricks, but never especially effective at it.
Once the Steiner-Davion babies are all growed up, through, her kids will be the main "pure" Davionist line left in the FedSuns (something Victor does nothing to help..). It's a great setup for a civil war.

Unfortunately, the whole "brewing Hasek rebellion" plotline got unceremoniously dropped as soon as FASA finished hashing out the first years of the Clan Invasion plotline. The line dev position switched at around the same time, so it could be that they simply forgot about it, or it wasn't consistent with the new direction FASA wanted to take with the plot.
>>
>>51861487
https://www.ariesgamesandminis.com/index.php/shopping/product/311-javelin-jvn-10n.html
>>
>>51861386
>>51861621
In the Suns half, things are way worse
>the WoB is stirring up ghosts of old Hegemony sentiment in the sarna march, especially as trade is often disrupted by the vast flow of military resources through the sector, and they've never really liked the successor states or this so-called 'star league' anyhow
>the capellan march is mad as fuck about how the central government is A) actually not fighting the capellans, even being friendly; they worry that the Star League is gonna return their 4sw gains to the CapCon and B) extremely resentful of the burdens of the war that the AFFC is fighting as opposed to the one they SHOULD be fighting (that is, to finish what hanse started) They also really don't like that the periphery gets a seat in the SL and they don't
>the Outback is grumbling, as always, because the fucking capellans are getting money to unfuck themselves, and they're getting jack shit and taxes
>the Draconis march is mad as fuck for the many obvious reasons, ranging from Victor fucking Omi to AFFC units helping liberate drac worlds from the clans and as everywhere else, the taxes to pay for all this shit
>of course the WoB is fanning the flames of all this shit all 24/7, as is SAFE, elements of the Mask loyal to the old regime's ideals, and even the dracs, just a little (what they really want is for the FedCom to come apart just exactly after they finish doing all the heavy lifting on the clans)
>in 3067, the Clan council throws the Ice Hellions and Star Adders in on new invasion paths, right smack into the outer edge of lyran space and the old Smoke Jaguar OZ
>Victor decides that the only response to this is to gather up practically the whole AFFC and head them off to try and smash their momentum
>this is the last straw.
>con't
>>
>>51861386
>>51861621
>>51861807
>victor beats them back, but with massive losses, and the WoR begin to kick off at that moment, effectively neutralizing the new invader clans, who are also beset by the remaining forces of the original invading clans
>with a little subtle WoB prompting, alongside the WoB themselves, the Canopians, Capellan March, Circinus Federation and Draconis March all demand seats on the Star League
>the Word also proposes the nova cats be given one, just to confuse things a little more
>when this clusterfuck explodes into total chaos, anti-fedcom groups across the nation demand it's immediate dissolution, and much of the Sarna March declares independence and immediately asks for WoB protection
>at this precise moment, the WoB, apeshit at the failure of their plan, launches the Jihad
>the Second League and FedCom both completely shatter under the strain

I'm a bit too tired and somewhat too drunk to start the jihad from here, but I welcome anyone with ideas on how to make these concepts less dumb, or just telling me why various parts wouldn't work, or maybe even saying if any are actually interesting
>>
>>51860375
10/10 would play as
>>
>>51861907
>apeshit at the failure of their plan

Uh...wasn't their whole plan here to make the FedCom fall apart?
>>
>>51859758
Also the Royals were still forgotten to the IS until after the New Dallas core was discovered.

And according to the MUL several Royals do get Jihad+ availability to the IS factions, the Royal Shad being one of them. So somebody apparently does start producing them or at least doing refits to those specs.
>>
>>51861969
well, that was half of it, adn the plan was more total internal paralysis than active disintigration. the other half was stacking the SL council with people who they could guarantee would vote with them (the canopians, themselves, the Circinians added to the FWL and their new ex-sarna march state) would beat the FedCom/drac/capellan/wrasslehog bloc, and when none of their proposed members were accepted, they got extremely mad
>>
>>51862092
I'm sorry but this makes even less sense than the actual jihad kick-off.
>>
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>>51861663
>any chance we will see real flying BA

It still blows my mind that there are VTOL infantry.
>>
>>51862192
fair, I'm pretty close to running on empty.
yeah, making it a planned kickoff rather than the canon half-plan-half-ragefit would make more sense
>>
>>51862364
Go to sleep, anon. We'll still love you tomorrow.
>>
>>51861663
>Sylph can only sustained very limited flight (more like enhanced jump).

They use regular VTOL movement. They fly.
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In the interests of sharing and bumping the thread, here.

Three years after the shelving holding much of my WarShip collection spontaneously fell off the wall (a weld on a bracket holding the top shelf gave way, it fell, and falling shelf took each successive lower shelf with it), I finally found the last group of pieces while I was looking for that Javelin.

Three and a half hours later, I've finally pieced every broken WarShip back together. EVERY WarShip in this pic was broken, whether completely shattered (most of the TRO2750 stuff) or simply snapped off the base stem.
>>
>>51861487

Metal or Plastic?
>>
>>51864018
Don't be an asshole. A plastic javelin is worth like fifty cents.
>>
I'm interested in checking out this "Against the Bot" thing. The document listed in >>51853574 says the rules should come with the latest download of MekHQ, but it does not. Where do I get this?

And what's the deal with this whole thing? I'm assuming it's some custom MegaMek campaign?
>>
>>51864133
did you check the docs folder of your installation? Mine was there.
https://github.com/MegaMek/mekhq/blob/master/MekHQ/docs/AtB%20Stuff/Official%20AtB%20TT%20Rules%202.31.xls

Otherwise, check this
http://bg.battletech.com/forums/index.php?action=dlattach;topic=45803.0;attach=33320
(you need to be signed on in CGLs forum to download the xls)
>>
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>>51853574
I updates the bottom pastebin for this.
>>
>>51861487

I have a Javelin. I'll be home from work sometime around 3pm Eastern,
>>
>>51864297
NEW! - Against the Bot pastebin updated link: (old)

heh...
>>
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>>51864371
Hell I didn't catch that. Give me a few minutes and I'll correct that. Thanks.
>>
>>51859642
>Two trueborn get a child the old-fashioned way
It's a freebirth, but I saw at least one instance of them calling themselves "pureborn."
>>
>>51858014
Walk backwards movement of 5 hexes! FUN FUN FUN!
>>
>>51853574
I have been reading your guide and checking your option with mine (which are stolen from a post on the CGL forum).

There are some differences (shares being the biggest one) but I guess your guide is geared towards a newer player.

Another difference to the default AtB option that I would think some clarification would be interested is the OpFor Lance Types (AtB>scenarios), where you have set it at 3/3/3 instead of 1/2/3, (Meks/mixed/Vehicles) which would make fights a lot harder since all-Mech OpFors are more likely to be encountered.
>>
>>51853574
also, regarding the rolling of mechs instead of using the dropbox link you can just use the GM dice roller too. It has an option that after you state the quality/faction/weight of mech, to randomly roll one for you and also add it to your hangar. It's very convenient.
>>
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>>51863671
Your collection of ships is a lot like mine, Except my ratio of painted to not is probably 1/3 or 1/4 instead of half. You also probably like me in that you can't find the people or opportunity to actually play, so it's hard to justify spending the time to get them painted.

I keep pic related in the closet where it doesn't have to stare at me every day.
>>
>>51853574
>http://www.mediafire.com/file/nfo2vihjla01hhy/Against_the_Bot_Instructions_v1-5.pdf


also your Mr.T portrait has 'shares' enabled, but in your introduction you talked about disabling them. I am afraid this might confuse people? (i have shares enabled btw)
>>
>>51861678
>The Haseks were always a rebellious pack
Even for IC theory that part is wrong
>>
Vote for WoB, guys

http://bg.battletech.com/forums/index.php?topic=56505.0
>>
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>>51866606
voted
>>
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>>51866879
>>51866606
BLAKE VINDICE
>>
>>51865413
Another difference to the default AtB option that I would think some clarification would be interested is the OpFor Lance Types (AtB>scenarios), where you have set it at 3/3/3 instead of 1/2/3, (Meks/mixed/Vehicles) which would make fights a lot harder since all-Mech OpFors are more likely to be encountered.
That wouldn't hurt no, but I prefer mostly mech fights because I've got Stars that are 30k BV. Fighting that in vehicles would take forever. I'll make a note about it.

>>51865457
Interesting. I prefer my own dice, but I didn't know that existed. I'll make a note too.

>>51865524
If they're confused, I guess I'll screencap again, but MHQ crashed between the initial options and setting up pilots, and I never saved the game because I didn't think to.
>>
>>51866606
[nasheeds in mangled latin]
>>
Which Clan is more fun to play as, Ghosr Bear or Nova Cat?
>>
>>51866606
>Vote for WoB, guys
Don't have WoB in the few coming up, but there's a C* 2.0 unit including a WoB-style choir and enough C3i to choke a mule.
>>
>>51868701
>all the toys and the warcrimes but still get to be called the good guys
>vs. a bunch of corpses and honorary purble burds

Not really a competition when one isn't even a faction anymore, no matter if the other guys are a bunch of maximum faggot sues.
>>
>>51868701
Ghost Bears are No Fun Allowed: The Clan, and Nova Cats are the ones who "lost" worlds in their invasion corridor to the IS over trials featuring things like coin flips or soccer matches. Plus their invasion era Khan was an seventy-something year old Aerospace pilot that was still flying combat ops even up to and on the day he died (And he still bitch slapped that little shit Asa Taney into oblivion before he bit it).
>>
>>51868712
Was anybody else pissed off at Bonfire for making all the cool Comstar guys go full cackling madmen? Sure, they'd been putting up with Tucker's passive aggressive shit for four years while Comstar went down the toilet but it's still crazy.

Ironically, Tucker got swindled himself pretty hard by the Republic.
>>
>>51868878

I really liked how seriously the Nova Cats took Star League v2.0 and integrating back into the Inner Sphere. They really took the whole Warden thing seriously. I was upset as fuck when they were fucked over along with the neo-SL and the ghost bear sues won everything everywhere, including invading spheroids while being the wardenest warden who ever wardened in a clan council. You know, unlike the guys who were Abjured for deciding to give a shit about the IS.
Better paintjob too.
>>
>>51868881

Everything after the Great Refusal is cancer mixed with aids. I wish they would just reboot the whole thing.
>>
>>51864198

Herp derp, there it is. I'm just blind/retarded/blindtarded.

Thanks anon.
>>
>>51868878
>coin flips
>bid edge
THINK OF THE HONOR
>>
>>51855977

Hereditary leaders are the cancer killing battletech lore. It does not make sense for absolutely every state.

But they will put it into absolutely every damn state.
>>
>>51869293
That's why I believe in Devlin Stone
>>
I need some help /btg/, I'm not a grog, but I have a serious problem using mechs from later TROs when playing in later eras. Like I know there a good mediums and heavies in the Jihad, but I can't bring myself to play any of them.

So what are some good mediums and heavies from past the CI? And how do you usually play them?
>>
>>51869293
>>51869676

>bait this weak
>>
>>51861663

The real question is when the inner sphere gets flying battle armor. The clans had it for a while but it's exclusive to them for the time being.
>>
>>51869782
Given how niche atypical movement for BA is, like the VTOL movement for Sylph and the UMU of the Undine, it's not really a big loss. IS BA also gets stealth systems.
>>
Muninn, check your email re: TRO.

>>51865484

I'm sorry, I was unclear. Those ships were the ships that were *broken*, not everything I own.

>>51866606
>http://bg.battletech.com/forums/index.php?topic=56505.0

>"A Notable WarShip" isn't one of the options.
>*suffers quietly*
>>
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Fellow Steiner players, say you're going into an introtech fight. One-on-one, no guarantee what your opponent may be (though BV levels are set to match).

Would you rather roll with a Banshee or a Zeus?
>>
>>51869905
Unless it's the Banshee-3S, I'd take the Zeus.
>>
>>51869945
Seconded.
>>
>>51869905

How big is the arena?

If we're playing a sub-1 mapsheet game like some of the Solaris Reaches maps, the 1400 BV of the Banshee is likely to get matched up by a mid-range heavy, and (aside from the Grasshopper), I'd rather have the Banshee fighting one of those at close quarters than the Zeus. 95 ton physicals are mean against 65-70 tonners.
>>
>>51869945
It's the -3E.

>>51870004
Not too big, one or two sheets.
>>
>>51869760
>So what are some good mediums and heavies from past the CI? And how do you usually play them?

The same as they've always been really. Just treat a few new things like the Plasma Rifle as a Marshmallow PPC.

Uziel 2S is worth driving. So is the base Verfolger and Lao Hu. Defiance is basically a Warhammer crossed with a Marauder. Legionaire is okay but I'd rather take the RACenturion. The Ghost 50 is fun, but nothing special. Shockwave is surprisingly capable. The Shimmy 5B is decent but nothing special. Osprey is just another single gauss Star League mech along the lines of the Excalibur. Kozo refit is okay, but I'd take the Clan ERPPC Siro in a second over it. Vulpes and DA Black Knight are over BV'ed to the point you might as well take straight clantech but solid. Hound is dead simple and decent but just another in the vein of pretty lowtech DA variants. The Scourge doesn't get enough love. Lament is just an upgunned warhammer.


Those are new chassis. There's a shit ton of variant upgrades including all the Project Phoenix stuff to go through as well, and are often better than a lot of this.
>>
>>51869945
>>51869964

I'd take the 3E and turn it into a kung fu match.
>>
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I'm on the Discord NEA if you want to arrange a trade.
>>
>>51870279

Thank you, but it looks like it's being taken care of. A local guy's dropping by later today - if that falls through, I'll jump over to the discord.
>>
>>51870633

No problem.
>>
>>51869880
>>"A Notable WarShip" isn't one of the options.
No, but it's a damn cool idea.
>>
>>51870905
>it's a damn cool idea.

They already did a handful of those in the Battlecorps Profile series. Most people just don't know they exist since they were Battlecorps exclusives. It's in the OP pdf folder.

One of them is the last Kuritan flagship they sent to take Hesperus where it fought the Invincible.
>>
>>51870905
No chance unless it's a green weenie boat.
CGL fucking hates WarShips and wants to pretend they never happened and with brome gone only thurdson birdsturbation had the power to overcome that
>>
>>51871073
Let's be fair. The Jade Falcons are awesome.
>>
>>51871579
>muh political ruses
>muh pryde
>muh magic sibkos
>muh warcrimes
Not feeling it m8
>>
>>51871579
The Jade Falcons WERE awesome, until the whole ridiculous Mongol dictrine thing, but that's just par for the course for Darkandedgy Age
>>
>>51871579
No, they are literally worstbird. All other birds>the turkeys.
>>
>>51871579

Atleast they are not worst bears or wank snakes. The writers literally went out of their way to shit on every good or interesting clan with potential like the blood spirits or nova cats to promote their wank factions. And I actually like factions brutally winning wars over wishy-washy non-wars to not hurt faction fanboi feefees.
>>
>>51871579
>clan no consequences sparrow
>awesome
Haha no. Go have another mongoloid doctrine chimpout
>>
>>51871853
>>51871895
>>51872053
>>51872217
>>51872224
I thought /btg/ was bird central
>>
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>>51872529
We're PURPLE bird central, not green bird.
>>
>>51872529
Best(purple)bird, yes. Worstbird can go fuck itself.
>>
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>>51872529

wrong burd
>>
>>51872564
>>51872568
>>51872573
The FWL is weak sauce though. Why be a fan of them?
>>
>>51872589
PURPLE>GREEN WHAT IS WRONG WITH YOU
>>
>>51872611
Green Drazi better than Purple Drazi
>>
What would be the Lucifer's main opponents along the borders? Shilones for Kurita and Stingrays for Mariks?

I'm curious how the Lucifer rates against its successor state rivals.
>>
>>51869779
I think Devlin Stone is the best faction leader because everyone else manages to be worse. Different opinions are not bait
>>
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>>51872589
>>
>>51872564
>>51872568
>>51872573
>>51872611

Wow. The concentration of pure human failure is amazing.
>>
>>51869905

Unless it's one of the Lyran gun heavy Banshees (which most are anyway) I'd rather have the Zeus.
>>
>>51869676
>>51872700

>everyone else manages to be worse

He's functionally no different than characters like Hanse, Theodore, Takashi, Max or Janos in my book.

He's just a different kind of ass.
>>
>>51873027

>responding to blatantly obvious bait
>>
If you had to fight an Banshee-3E on a battlefield consisting of both introbox mapsheets in a Introtech Rifleman variant of your choice, which would you bring?
>>
>>51873041
Banshee no doubt just sprint to it and beat face in. The Rifleman can't hold up in a slugging match and will have heat issues plus there will be a lot of running adding TMMs.
>>
>>51873073
He's asking what Rifleman to drive against the Banshee.

>>51873041
Any Rifleman has the same issue: they're fragile. Bring your favorite, it literally doesn't matter. Be a boss with a -3N if you want to try and Grey Noton it, though you won't and you'll die.
>>
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>>51868941
>>51869182
After the Spirit Cats got me interested in them, these are two factors that made me like the Nova Cats more generally. The "But think of the glory!" line in particular is one of the most perfect distillations of the Clan mindset.

>>51869760
I'm confused. Do you just...not want to? Or do you not know the rules for stuff like VSPs and MMLs?

>>51869880
gotchu senpai

>>51872589
>>51872744
pic related
>>
>>51873073
>>51873093
I forgot to mention that the rifleman is 3/5 and the Banshee is 5/5, if that changes things any
>>
>>51873093
I cant read today..

>>51873128
At that point, while still softer, I might aim for the LL one as I'll probably put some holes in it vs the AC5s.
>>
>>51873041
>>51873128
Bring rhe PPC/LL one, and CHANNEL THE SPIRIT OF THE NOVA CATS with a 15-hex alpha. If you knock the banshee over, you'll probably have time to restart your mech and do it again before punching distance
>>
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>>51873244
NOOOVAAA CAAAAAAATTT
>>
>>51873244
Who has that copypasta about the Nova Cats and their ENERGY?
>>
>>51873027
By start he does not have a big name to justify his achievements. He and Thomas Halas (and partially Alexsandr Kerensky) had to prove themselves one way or another to get to the top (or stay at the top, in Halas' case). The others had their families to back them up. These examples I gave are more interesting because they Are successful without being a Steiner-Davion or a Kurita.
>>51873037
Dude, you are the only one shitposting here. Take your pills
>>
What exactly is the difference between the Nova Cats and the Goliath Scorpions? Both clans with mystical bullshit, lover their accurate energy weapons, both Wardens...
>>
>>51864133
It's a mostly randomly generated mercenary based Megamek campaign; the game rolls up randomized contracts and randomized missions for you.

Make sure to also configure your Megamek options as well - that document only lists configuring the strategic layer. You'll want to do things like set the Tech Level in Megamek to at least "Advanced" (so you can actually deploy non-starter set Battlemechs). Other options I would suggest is allowing crews to abandon vehicles.
>>
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Since we're doing the glorious purple bird~
New thread
>>51873344
>>
>>51873375
Scorps get hiiiiiigh

Cats get deaaaaaaad
>>
>>51873244

Don't a lot of the Clan machines have some crappy heat management and not just those of Nova Cat origin?
>>
>>51873375
Nova Cats did stuff and were involved in the plot. Goliath Scorpions seem superfluous.
>>
>>51873098
>I'm confused. Do you just...not want to? Or do you not know the rules for stuff like VSPs and MMLs?

I know the rules (though what is VSP the acronym for?) It's more that every time I start looking through the TROs/record sheets I get overwhelmed by the sheer choices and retreat back into the mechs I know best.
>>
>>51868878

Didn't they utterly annihilate when they were challenged to football? 'Cause it turns out Elementals *really* like contact sports?
Thread posts: 315
Thread images: 65


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