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/5eg/ Fifth Edition General: Psionic Blue Balling Rage Edition

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>New Unearthed Arcana: Myst... Mass Combat? FUCK YOU WoC FUCK FUCK YOU FUCK YOU
http://media.wizards.com/2017/dnd/downloads/2017_UAMassCombat_MCUA_v1.pdf
>Don't forget to fill out the official survey for Warlocks and Wizards.
http://sgiz.mobi/s3/2c8ddcde043d
>New Plane Shift: Kaladesh
http://media.wizards.com/2017/downloads/magic/Plane-Shift_Kaladesh.pdf

>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>5etools
https://5egmegaanon.github.io/5etools/5etools.html

>The rage at the shit UA release starts here...
>>51836808
>>
>>51842331
>Not using the tomorrow theme
How fucking pleb could one man be?
It's like you hate your own eyeballs.
>>
Because I'm an aspiring race homebrewer, I wanted to ask: do folks think 5e could mechanically handle a non-standard body config race, like a playable centaur, lamia (as in, snake-taur or lion-taur), naga or sphinx?

I mean, I know they'd be only fit for a party that allows monstrous adventurers, but could 5e mechanically handle something that isn't a biped?

On a different topic... given that 5e Paladins are closer to 4e's "Martial Champions of the Gods" interpretation than the "Must Always Be Lawful Good" chivalric romance pastiches of editions past, would you consider a Paladin of a desire & pleasure god that's basically a softcore (Chaotic Neutral instead of Chaotic Evil) Slaanesh to be valid?

Before you answer, keep in mind that in 4e, you could have Paladins of Sune, Faerune's Goddess of Beauty, Love and Pleasure.

If you reckon it's possible... what Oath would you give them? The only one that seems to fit to me is the Oath of Ancients.
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>>51842300
>one of the less intimidating kinds of aberrations

Really? It looks like they have a lot of potential. Lots of good Aliens/The Thing/Invasion of the Body Snatchers shit.

That traveling caravaneer your party became friends with? Tsochar.

That sick girl they've been escorting from town A to the capitol? Tsochar.

The king? Tsochar.

If I'm wrong and these guys ARE big weenies, what do I look to for some really horrifying shit to torment my players with?
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>>51840566
>>51840566
Asking just once more, then I'll shut up.

>First time DMing in 5e here, could use some advice.

>My players have been escorting a prisoner to a particular city, with a few hiccups along the way, and it's been my intention to have the last leg of their journey turn into a high speed chase on horseback as dozens of rebels trying to free the prisoner show up trying to run them down on the plains. Is there a recommended way of doing this besides using minion rules?

>Thus far I've actually been pretty tough on them in terms of encounter design, so I'd like this to be more of a cool victory lap moment in disguise as they fight off dozens of raiders while racing to make it to the city gates.
>>
>>51842426

oooh I get it, these were bait, not serious questions
>>
>>51842331
What are the best multiclasses for the current Mystic?
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>>51842331
Is the current Mystic even any good, besides the whole 'only goes to tenth level' deal?
>>
>>51842428
What are the specific fears of your players?
>>
So Raven Queen is cool and all, but how would you go about fluffing it in a non FR setting?

Also, double familiars. What can we do with this?
>>
>>51842460
Any caster (but particularly Wizard) -> Immortal for delicious proficiencies.
Any martial -> Awakened 2 for Intellect Fortress and enough PP to spam Psychic Redoubt.
>>
>>51842428
Well, compare them to beholders, mind flayers, and neogi, all of which can mind control people as well but probably better.

Tsochar seem clearly intended as a similar concept, more horror-ey, and weaker.

If you're meaning as far as horrifyingness alone, that's fine, but there are a lot of enslaving creatures in D&D already and a lot of bodysnatcher/replacement creatures (including vampires succubi and doppelgangers, and my favorite, mockery drones).
>>
>>51842492
Warlock of Kelemvor
Double familiars are terrible
>>
>>51842492
Odin.

Wise old wanderer warlock with a missing eye, two ravens and a whole bunch of vision-related invocations.
>>
>>51842489
I'd eat a faggot with only 3,000 hours of black ops training for breakfast. First, I've spent way more time honing my craft. Second, I've done it with masters and methods far beyond mere "black ops". I could kill you at a thousand yards just by narrowing my eyes.
>>
>>51842533
But anon, he's a bladelock
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>>51842492
>double familiars
>>
>>51842550
>what is Gungir
>>
>>51842511

Mind control alone isn't really appealing to me - having some disgusting parasite influencing your actions and causing you horrible pain if you resist or try to tell someone, that's good shit right there.

Maybe the BBEG willingly allows himself to become a host? The problem I'm running into is from what I've read so far (which isn't a terrible lot, to be honest) is that tsochars really like controlling magical people, but they...don't really do anything with the magic. They just want to infest the head wizard and be the head wizard in his stead, not do anything malicious with all that power. Maybe I've misunderstood what I read though.
>>
>>51842279
That philosophy is irrelevant when yuan ti would not be left in such a state in the first place.

If anything it'd buff indirectly, it'd be buffing gnomes.

I don't see how 'The rules are very clear about what is magic and what isn't magic' when both 'The Magic of Ki' (It's in the subheading!) states that it's a 'magical energy' and that every PHB monk has a spell effect that's replicated through monk features, not to mention the core monk feature, 'ki empowered fists' that makes your fists count as MAGICAL.

So if ki isn't magical, it's quite clear they're not very intent of making it awfully clear what is and isn't magical, either that or I'm being shortsighted and they only ever do this with monk.

Because I sure as hell won't believe that saying multiple times that something is magical when it isn't magical is 'clearly defined'.

Or, maybe it is actually magical.
>>
>>51842575
That's my point exactly, anon.
>>
>>51842513
>>51842533
>warlock
>of a god
This pisses me right off.
>>
>>51842615
But what about the Seeker warlock, anon? :^)
>>
>>51842615
Is there anything mechanically that precludes those concepts? Because I'm not seeing the issue here.
>>
>>51842615
>not having a contractual relationship with your god with dispute resolution clauses and compensation in the form of power guaranteed

Clerics are cucks. They do their work for free.
>>
>>51842624
Fuck that thing, too.
>>
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>>51842444
>>
>>51842635
Nah, just my autism.
>>
>>51842444
We literally just got mass combat rules instead of the Mystic. Seems like it might be relevant to you.
>>
Any fans of Terry Pratchet out here?

We're running a Guards, Guards campaign and its amazing
>>
>>51842588
If you need any justification whatsoever for a Tsochar to do weird shit, have it be a priest (or in 5e, a GOOlock) of The Nine Tongued Worm.
>>
>>51842776
I'm sure the story will be shit, but I'll bite - tell us more.
>>
>>51842593
Hmm, weird. I don't have even the teensiest, tiniest problem figuring out what effects are magical and what effects aren't. You know why? because it says whether its a magical effect in the ability.

Ki: No reference of magic
Flurry of Blows: No reference of magic
Ki Empowered Strike: "count as magical for purpose of overcoming resistance and immunity to nonmagical attacks and damage"
Disciple of the Elements: explicitly magical and uses spells

None of this is difficult or vague. The only element that is vague is whether "count as magical for purposes of..." would be nullified in AMF.

>ki isn't magical

Dude. What?

Flavorwise, a golem is "magical." A skeleton is "magical." A skeleton shooting you with an arrow is obviously not magical, and has never been magical.

If an effect is magical, it says so in its description. Remember, if an effect is magical, it says so in its description. Remember!

If an effect...

is magical...

it says...

in its...

description.

(or if the DM rules otherwise)

>Because I sure as hell won't believe that saying multiple times that something is magical when it isn't magical is 'clearly defined'.

look at the description of the ability, for all things.

Classic example: A demilich is obviously "magical" flavor wise. Its legendary resistance ability is obviously not magical.
>>
>>51842754
Read 'em over, athought they might be my saving grace, but they seem more geared towards armies verses armies rather than an overwhelming force verses just the PCs.
>>
>>51842603
what is bladelock with find familliar spell?
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>>51842893
Again, that's exactly what I'm suggesting anon
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>>51842870
>ki isn't magic
You ...
should ...
read ...
the ...
description ...
, ...
heh ...
kid ...
>>
>>51842806

Well, its amazing because everyone has really gotten into it, and built sweet characters with chemistry with each other

We're still on our post assembled phase, as we crack this series of murder mysteries on the docks at the bequest of a grumpy but badass Watch captain, who is basically forced to constantly save the town from the local monarch's almost self destructing incompetence.

We got our Battlemaster guy, who is basically Carrot, our bard, who is basically lady Ramkin, Arcana Cleric me, who is basically a male Angua, and a sort of homebrewed gunslinger guy, who doesn't seem to have his character down yet, so the story is just happening ahead of him.

I can see him becoming a sergeant colon tho
>>
Are there any good Grapple builds with either very little or no magic involved? Race preferably Human or Dwarf.
>>
>>51842562
Feels good to know I'm the guy he was replying to with that.
>>
>>51842916
Now go look up monk abilities and report to us which ones are described as magic.
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>>51842933
I've said tell me a story, not list who's been ripping off whom. A story, like this.
>>
>>51842870
The fact that Ki is in fact magic ironically demonstrates how nebulous the thing you thought was simple is. But I'm sure you won't admit you were wrong because you're afraid of losing face on a Filipino traditional dance board.
>>
>>51842615
Warlock is better than evil Paladin archetypes for 'evil Paladin' because of the spell list.
>>
>>51842899
ok
ok
lets look at the chain
>suggestion of fluff
>"but anon, he is bladelock"
>stuff
>"exactly what im suggesting"
it looks like disagreement rather than suggestion
>>
Themed warlock y/n

>Warlock gets 8 Invocations
Going for an eyesight theme

>Devil's Sight
>Eldritch Sight
>Eyes of the Rune Keeper
>Gaze of Two Minds
>Visions of Distant Realms
>Witch Sight
>Gaze of Khirad
>Mandatory Agonizing Blast (Fluffed as eye beams)

Become SUPER-VISION MAN
>>
>51842973
Any of them that use a magical energy referred to as Ki, by reference.

Is this b8 or autism, I can't tell.
>>
How do you avoid the same old story cliches when writing an adventure? I was giving it my first go when i stopped and thought, "i basically just made lord of the rings". Not that those stories aren't fun, and can't become something great, it's just I want something more creative.
>>
>>51843044
Add spaceships
>>
>>51842982
I was in that thread. Feels good that the writefag was wrong. Their sacrifice was not forgotten.
>>
>>51843044
Ignore that voice in your head and do the old cliche story. Saving princesses from dragons, epic journey to defeat an evil overlord in black armor, killing Dracula, nobody does that anymore, just like nobody makes amnesiac characters or Drizzt clones. It's been so long, it's original again!
>>
>>51842870
Alright, let's try this, anything that doesn't clearly mention spells or magic or 'divine' or something relating to such.

>Lay on Hands
Apparently not magical. I suppose it might not be.
>Auras
Not magical.
>Corona of Light (Light Cleric)
Somehow, not magical?
>Nature druid, dampen elements
Not magical.
>Tempest druid, wrath of the storm
Not magical.
>Stormborn
Not magical? I guess it's.. Supernatural flying.
>Warlock, Hurl Through Hell
Well, teleporting someone to hell sure as hell isn't magical, apparently.
>Lifedrinker
The extra damage doesn't appear to be magical.

I could go on like this, and while I agree that it's good to have a simple way to say 'yes, this is magical' and 'no, this isn't magical' for certain things, it doesn't seem like they've put any clear code that says whether something is magical or not, and it seems honestly pretty arbitrary if they have what is magical and what isn't, beyond, 'Oh, only usually divine things or spells are magical'.
>>
>>51842989
You don't seem to get it. Effects state they are magic within the description. "Magic effects" doesn't mean "all forms of supernatural or illogical effects ever." Magic does not make a demilich flop to the ground helplessly. It does not even make an iron golem stop punching you in the face. Obviously, a demilich is in some flavor sense a highly magical creature, but very few of its abilities are actually magical; those that are say so.

Remember, if an effect is magical, it says so.
>>
>>51843022
>51842973
Embarrassing.
>>
Is GWM worth it on a Kensai monk using Greatswords?
>>
>>51843088

Good job.

If its bothering you, keep in mind in 5e "magic" primarily means "spell-like abilities," as magic resistance is 5e's analog to spell resistance.
>>
I am thinking about giving my players some homebrew race/class feats to better fit there characters. Anyone have any cool ideas for a shifter specific feat?
>>
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S T O P
>>
@51843146
This is definitely b8
>>
>>51843177

Just RAW and RAI, unfortunately.
>>
Homebrew class that lets me deliver spells via punching?

Or through fluffed up touch attacks, I guess.
>>
Threads like this prove that the DnD audience absolutely cannot take natural english books and infer meaning from them. Expect DnD 5.5 to be rigorously codified with exacting language like 4e was. People STILL think you get Dex to AC if the formula doesn't mention it.
>>
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Every thread
>>
>>51843161
Man I forgot about shifters and how shit they are. Though now I sorta want to play one, anybody have a homebrew one?
>>
>>51843146
Is there anything that actually defines magic like this in the PHB, or is this just a unique ruling for anti-magic effects?

I'd believe that it's actually the case that many of those abilities are magical, but they just aren't supposed to be affected by anti-magic.
>>
>>51843241
The problem here isn't the book. Ki is explicitly magical in the book. Effects that use Ki are explicitly magical effects.

The problem is that someone is pretending to be retarded. I wouldn't mind a return to 4e's tag based system though. It was great.
>>
>>51843254
They got added in via Unearthed Arcana a bit ago.
>>
>>51843237
There's a core class like that. It's called cleric.
>>
>>51843270
Yeah with a total of +2 to stats and one half decent ability. I'm wondering if there's a better one out there somewhere.
>>
>>51843022
>>51843177
newfags pls just click the post number
>>
>>51843288
Razorclaw is pretty damn good with monks unarmed strike bonus.
>>
>>51843017
Bonus points: make the character blind, okay it with the DM that your only form of sight is through the invocations.
>>
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>>51842426
Guy who's made various race adaptations and sold over $200 on DM's Guild since it's release over 4 products here.
I've been brainstorming on how to word statistics for centaurs recently, but haven't put it in a document.
>Large creature for determining space taken
>Uses medium weapons and tools
>Armor is the same cost as barding of that type
>Carrying capacity of a large quadruped
>Considered mounted for features such as Lances or Cavaliers
Etc. That's about as far as I'd go in the actual player stats for something I'd upload to DM's Guild. I'd likely add a sidebar as notes for a DM on unusual circumstances like magic armor and items; obvious thing is disallowing boots and allowing horseshoes to be worn. Less obvious dilemnas are whether magical armor fits them; since whether you're just using a mithril shirt or the top half of dwarven adamantine plate you've got an uncovered lower body (and debatably nonfunctional armor if it's one of the full body sets)
That one's a bit tough. I'm tempted to say one would need a suit designed for a centaur, or both normal armor and barding to combine. Either way it'd boil down to reminding the DM that whatever magic items they fiat in either will or definitely will not work for them.
The only other issues are if they need to fit through spaces smaller than 5 feet, and things like ladders, but I think it's best just to leave those as part of the tradeoff for being big and having massive base movement.
>>
@51843291
But then they get the (You)s they crave.
>>
>>51843325
>centaur waifus

I'll never understand horsefags.
>>
>>51843260

>Is there anything that actually defines magic like this in the PHB

Yup. If the ability writeup mentions that it is magical in its entry, its magical.

If you are experiencing difficulties, copy paste the ability (such as flurry of blows or laying on of hands) to a text file, then do a ctrl + F for magic.

Very easy.
>>
>>51843325
>Guy who's made various race adaptations and sold over $200 on DM's Guild since it's release over 4 products here.
That's pretty impressive, literally money for nothing.
>>
>>51843315
Uh, monks can make a bonus action unarmed attack anyway man. Maybe you're thinking of Longtooth?
>>
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>>51842426
>>51843325
Paladins are warriors of gods or ideals sworn to oaths. Depending on your world's canon, this could extend to things like that. After all, for whatever reason the precedent is that even those gods without paladins in older editions had clergy, even if it's a chaotic ball of fuck that'd make more sense with only favored souls.
You could easily run it as...well, almost any oath. Ancients about keeping the light of love or lust alive, Vengeance themed for punishment, Devotion themed for flagellation and service to a master, Law for a more strictly regimented version of that and subjugating others, as well as receiving pain for those on your side.
>>
#51843291
Oh, I know how to quote posts friend. I just don't quote b8.
>>
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>>51843265
>Ki is explicitly magical in the book.

In flavor.

>Effects that use Ki are explicitly magical effects.

They are not.

>The problem is that someone is pretending to be retarded.

Sorry that RAW and RAI upset you so.
>>
Let me know if I got this right, or if I could do it better.

>Moon druid 10
>Wizard 3

Cast enlarge on self, transform into huge earth elemental, grapple and pin tarrasque or purple wurm with grappler feat.
>>
^51843368
>citing jeremy "what are monk weapons" crawford

stop posting any time.
>>
>>51843338
The only keyword is 'magic'?

So spellcasting isn't magical?

Christ.

I thought at least 'spell' would be in there, too.

But I guess spellcasting only enables you to cast magical spells, it isn't magical itself.


Unless there's a source to say otherwise, I think it's safe to assume that effects such as 'you can now fly' as per tempest cleric's 17 are magical. Just that it isn't intended to be countered by things like 'dispell magic', when dispell magic specifically dispells spells, or antimagic field stopping spells and such.
>>
>>51843343
Oh duh, I thought it stacked. Never mind shifter is kinda bleh.
>>
How can I justify sticking around with a psychotic party that is undoubtedly doing me more harm than good?

To cut a long story short, we went to a kenku hideout to do some recon. Ten minutes later, the hideout has been destroyed after thirteen powder kegs were detonated, one by the party swaskbuckler at the entrance when we were all inside making it very hard to escape and twelve at once in the basement by the party arcane trickster.

We did not get any information and the two kenku we were looking for might have been obliterated by the explosions.
>>
>>51843402
Your character is addicted to chaos and escaping from life and death situations.
>>
>>51843369
http://www.sageadvice.eu/2015/09/03/can-druid-in-elemental-shape-cast-spells/

NO SPELL CASTING UNTIL LEVEL 18
>>
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>>51843334
I'm not a horsefucker, although I love the picture I posted due to a combination of the color scheme, military parade dress and shako, and halberd. 3 of my favorite on something I can't waifu but will get me accused to hell and back. I will say that one of the races I made was the revival of Slythes, a muddy ooze race from 3.5 that was in a single underdark splat and forgotten, which I converted into a more appreciable slime people.
>>51843341
3 of the 4 documents I've uploaded are based on old 3.5 and 4 material that hasn't been converted yet. It took a few hours formatting, but it's a fun exercise and has made me better with Word, researching, worldbuilding, and balance. And money, money is nice. Bought Overwatch with that when it came out.
Most of the dosh was donated for this bit, shortly after SCAG came out and idiots that couldn't homebrew one of the easiest things in the game were thirsty for the elves they got cockteased over.
>>
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>>51843387
>So spellcasting isn't magical?

Yes, spellcasting is cited under magic resistance and antimagic field.

>are magical

You interpret "magical" as "stuff that is supernatural and paranormal," and the game and its creators interpret "magical" as "spells and stuff similar to spells."
>>
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I want to be a Cleric of Aqua! What domain should I choose?
>>
>>51843421
but im casting enlarge before I transform
>>
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>>51843321
That's actually what I was thinking, something along the lines of
>Character is blind, potentially blinded in an incident
>Is offered a pact by a GOO, "I'll give you sight again... better than it ever was. In exchange, heed my commands when the time comes."
>GOO "commands" are strange seeming small tasks that a human wouldn't even consider an unreasonable request, such as "Take that table and lean it against that wall", "Leave a weapon in this alleyway", "Turn that stone a different direction"
>Have it play out later that these innocuous tasks have a butterfly effect (Such as a Noble who dies after falling off his horse- which tripped on the stone that was in a different place than normal, or someone important was killed in the city using the weapon you left in that alley
>>
Why aren't the plane shift's in the mega? And if they are, where are they?
>>
>>51843399
Thinking I might just add one or two skill proficiencies on it and make it +2 DEX. Should make it a little bit better if my DM agrees.
>>
>>51843459
In the PHB, all the examples of ocean gods have tempest as a domain, although mechanically that has more to do with lightning/thunder.
>>
>>51842982

well, sounds exhusting
>>
>>51843523
>caring about the PDFs of zero content
Hell, they actually remove material more often than they add anything of significance.
>>
>>51843265
I second the tag system. I want to know which spells are to subtle to notice there effects.
>>
>>51843442
It'd still be good to see where they say that, beyond a tweet just saying 'actually, using your ki to move faster isn't magical.'

If they state it in an article, if it's in the PHB or even if they say 'No, this ability that could easily be mistaken as magical isn't magical' then it'd really help the case.
>>
>>51842444
>

literally Unearthed Arcan you god damned Wotc plant
>>
What are some good way to get my wolf companion around cliff other climbing challange?

Should I carry block and tackle?
>>
>>51843783
Convert a blanket into a sling and wear him on your back like a papoose.
>>
>>51842331
Holy fuck I am actually mad about this four months we have been blue balled on the Mystic for 4 fucking months.
>>
>>51843691

>It'd still be good to see where they say that

So its not enough that magical effects state that they are magical, you want a bar that states "effects are magical if it says they are magical?" Or do you mean more also each ability that is nonmagical to say "not magical?"

I guess it would be reasonable to put an antimagic/magic resistance faq somewhere, although the munchkins would still screech that its "not official," etc.
>>
>>51843489
Better yet
>The unfathomable powers from the far realm ask for your eyes in exchange for the power you seek
>In addition to the power you seek, they offer you their own sight since you offered them yours
Eyeless warlocks are much spookier than the regular type of blind warlock
>>
>>51843737
Read it already, not what I'm looking for, like I said to the other guy.

I'll admit though I should've said as much in my post.
>>
>>51843607
I've read them, they offer fluff through character limitation, true. But they also go more in depth setting wise for people who don't read all the mtg stories.
>>
I like the Mass Combat rules.

Fight me.
>>
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>>51843855
Okay.
1v1 me.
>>
>>51843871
No items.
>>
>>51843826
That could fit but I was actually considering
>The incident that left PC blind was orchestrated by the GOO, who had another of his "helpers" do something innocuous, such as loosening a wagon wheel, leading to a wagon of acid barrels to spill and get in their eyes or something like that.

Your idea isn't bad but in this case the Pact was made more out of desperation than a hunger for power.
>>
>>51843811
Well, the deal is you're some guy on /tg/ telling me that this is how it is, but the only real proof-like-stuff I'm seeing is that Crawford said something about ki and that it does kind of make sense as an easy way to determine whether or not antimagic effects apply.
>>
>>51843882
Who the fuck is ordering barrels of acid?
Fucking wizards
>>
>>51843855
enjoy a system in which no amount of ogres can harm berserkers
>>
>>51843876
Fox only.
>>
>>51843876
The joke was that 1v1 would mean mass combat was useless
>>
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What's the Str/Dex/Con spread of a lifetime trained sumo?
>>
>>51843916
Final Destination
>>
>>51843892
Well, 5e's munchkin community has decreed that Jeremy Crawford's posts on Sage Advice don't count, so I dunno what to say. If even the lead developer of the PHB explaining in post after post that magic effect = it says it in the effect's description won't convince these people then there's not much that can be done to convince you guys.
>>
>>51843904
Wizards WOULD be dumb enough to order wooden or metal barrels of acid.

Fighters know better and order casks with glass inserts.
>>
>>51843940
At a guess? 14/10/18 in order.
>fat man is hard to kill meme
>>
>>51843940
20/14/18

>>51843882
>Implying fighters know what glass is
>>
>>51843954
Well you see,
Crawford is a no-fun faggot who twists the rules this way and that with no consistency other than favoring wizards and other casters.
>>
>>51843940
16/14/16
>>
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A reminder they lied
>>
>>51843976
>preemptively called a little shit by >>51843966
Fighters have gotten the short end of the combat stick for so many years and have had no access to spells with which to do cool shit, so they've had to learn to improvise and become fucking MacGyvers with inventories that are eight pages long.
>>
>newfags having a fit over a SA reply
>they can't even quote properly
Why don't you fags stop giving them (You)s?
>>
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>>51843997
>Social Justice Robot
>>
>>51843332
>>51843349
>>51842973
>>51843177
>>
>>51843981
>lmao lead dev knows shit lmao
>lol no doesnt count i am right because uuuh im right
>>
>>51843997

>queue
>never says next

Not seeing any lies.
>>
>>51844056
Wrong reply?
>>
I'm feeling like dropping some money on my ongoing campaign. Any suggestions?
>>
who gives a fuck about mass combat i dont want to play risk you sihsfdudsfodsfhoifhsdiodsfhf9374rye87hfn«hhu
>>
>>51844102
cooking lessons?
>>
>>51843937
...

I just got that. Very nice anon.
>>
>>51844102
Buy a dozen jenga sets and build your dungeons with the pieces.
>>
>>51843954
You say that, but the only evidence is a tweet about antimagic fields specifically and ki specifically. I'd really hope they have a post that's longer than a tweet almost anywhere about it.
>>
>>51843855
Very well, we shall meet our armies. Know that you face a commanding Battlemaster with inspiring leader and a personality modeled after Zapp Branigan minus the sexlexia.

It shall be a glorious fight, worthy of inclusion in the big book of war.
>>
>>51844112
Personally, I appreciate the ability to represent large-scale battles in-game without just deciding which army will win as DM.
>>
>>51844102
Comission art for the party.
>>
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>19 raven warlock, 1 rogue
>20 wisdom, high int optional
>Expertise in perception, Investigation optional
>Observant Feat
>All invocations focused on sight-related abilities (beg dm for khirad on ravenlock)
>Wear eyes of minute seeing
>commission a pair of Eyes of the Eagle for your raven
>37 passive perception
>37 passive investigation if you get your int to 20
>Tons of magical bullshit sight, like seeing in total darkness out to 120 feet, seeing magic shit, seeing through walls (if the dm approved khirad), and limited truesight
Anyways, time to go find where vecna's hiding I guess
>>
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>>51844162
> 20 level builds
>>
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What are some ways that an evil organization, too wary of the PCs power to risk open confrontation, would subtly try to fuck with the party?

I've already got their favorite orphan boy mind-controlled to poison their food. They also arranged to have the party sent on a quest to the ass end of nowhere to get murdered by a vampire. They really enjoyed that one.
>>
>>51844147
>big book of war
When *is* the second edition coming out?
>>
>>51844181
Not in our lifetime.
>>
>>51844179
Have they tried hiring the PCs? Seems like a good way to defuse that particular threat.
>>
>>51844179
Magically disguise their agents as the party, then butcher a few villages, rob a few caravans, kidnap and torture son of a local lord. Make sure to have as many witnesses as possible.

The trial was the best part of Neverwinter Nights 2.
>>
>>51844159

We already have a talented artist in the party. I don't want to buy miniatures for the same reason, she draws really nice tokens.
>>
>>51844198

Yes. The party (surprisingly) turned them down.

>>51844212

Party is already a big enough deal that it wouldn't fly.
>>
>>51844178
>not being good enough to reach level 20
>>
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Need ideas for a campaign setting based on the Silk Road

>players can become smugglers,bandits,traders and mercenaries
>various city-states along major trade routes have unique culture,architecture,warfare and history
>>
>>51842426

There's always homebrew.
>>
>>51844312
I have only one nice thing to say about it. At least it's not magus.
>>
>>51844269
>Party is already a big enough deal that it wouldn't fly.
you could try and set it up so that even the rest of the party suspects the one person, but that only works if they RP really well, as it relies entirely on playing without metagaming.

Like, the next time one of them isn't with them, some stuff goes missing, and a n-name NPC saw "them" take it.
>>
>>51843908
Explain
>>
>>51844312
I've seen worse.
>>
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>>51844312
Refluffing is better than homebrew, 99% of homebrew is extraneous in 5e.
>>
>>51844178
This. If you are doing a champion's oneshot or something they are cool but otherwise they are retarded. Build for level 10 or something while considering lower levels. Eg.
>Barbarian level 3 (totem warrior bear)
>Rogue level 7 (preferably assassin although anything can work)

>Resistance against all damage while raging
>Uncanny dodge lets you halve damage on top of that
>Evasion is pretty much like the main benefit of shield master
>Build so that Dex>Con>>>>Everything else
Ambush enemies, rip them apart, and tank whatever they can throw at you by quartering damage dealt to you. Past level 10 I would suggest dipping back into barbarian for two levels for extra attack, and then do whatever you want. As for leveling order I would probably go (1 rogue, 1 barb, 4 rogue, 2 barb, 2 rogue). Rogue is largely the better starting class and you get rage at turn 2. After that you focus on getting uncanny dodge and then back to getting totem warrior, followed by leveling towards evasion.

As for feats say get tough and when you reach level 11 (barbarian 4) you can either increase your constitution or get resilient so you can get constitution saving throws (or dex saving throws if you started with barbarian).
>>
I've gotten a bit disillusioned with 5e, but I need the strength to keep on keeping on through the current campaign I'm running.
Tell me about your favorite campaign you've ever run in 5e.
>>
>>51844377
Ogres have the same BR equivalent (1) as Berserkers, but take up twice the space. Thus, four units of Ogres each with a BR of 200 attack one unit of Berserkers with a BR of 400. Because we're rolling D20s, anything with a BR 21 or more than the other can't be hurt at all, and a theoretically infinite number of Ogres can attack that one unit of Berserkers and come out on top.
>>
>>51844212
Damn Luskans!

>>51844312
>Tongues
Passion's Prowess gets very weak at high levels. Otherwise it's pretty nifty.
>>
>>51844312
>9th level
>tongues

Lewd.
>>
>>51844162
>passive investigation
Wat bud? That hasn't been in the game since Next.

>Khirad
It's GOO only
>>
>>51844497
I've no idea why they decided on a d20 for that when the numbers will easily get much bigger than a 20
At least 2d10s/1d100
Unless they super fucked up wording and a full unit of ogres and a full unit of berserkers are both just +1
>>
>>51844433
I've been disillusioned with 5e since about 2 months in. It's just so overly simple, and it really discourages doing unique things.

The only way I kept going was having good friends to roleplay with, and doing my best to homebrew fun stuff in.

I do remember a really fun session though. The party was sailing on a ship with a less than legal reputation. It was after a pretty intense fight, so most of the crew was dead. They encounter an acid rain hurricane, forcing them to strip their armor, and weapons, lest they be dissolved, complete with massive waves, water spouts, all that fun over the top storm stuff. The ships barrels come loose and smash open onto the deck, revealing that the ship was smuggling drugs, highly psychoactive fantasy drugs. The captain is exposed, and almost instantly loses his mind. The party is challenged with getting the ship to safety in the middle of this over the top storm, while essentially press ganging the crew without weapons to keep them from taking their chances in the life boats.

The entire time the captain is ranting and raving about whatever I can think of, and issuing really really bad orders

Playing that scenario out was pretty fun. I know storms, acid rain, drugs, and ships crew don't work that way. But throwing realism out the door produced one of the most fun experiences I've had with DnD.
>>
>>51844397
>not 5 levels of barbarian

It's SHIT
>>
>>51844552
Every skill has a passive, only Perception is on the character sheet. Investigation is actually called out for being a thing in the PHB, check the Observant feat.
>>
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>>51844552
>>
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>>51844552
>>51844589
>>
>>51844599
>>51844589
A bit curious the way they limited taking 10 to DM discretion but whateva.
>>
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>>51844312
>Charming a Golem
>Charming Oozes
>Charming Undead
>Charming Angels
>Charming Constructs
>Charming the motherfucking Tarrasque
>>
>>51844638
What feature allows you to do that?

If a creature was immune to charm like golems or oozes, it stands to reason that it couldn't be charmed.
>>
>>51844628
It's in the PHB, its a core rule, and the only part that relies on the DM explicitly is for secret checks, which is usually the realm of stealth enemies.

Any time you say "i want to keep an eye out for traps here" it should be using your passive perception, if you say "this whole place seems cryptic, i want to look for secret doors and hidden messages" its a passive investigation as you travel.
>>
>>51844638
That's just the power of love, man.
>>
>>51844584
>>51844589
>>51844599
Huh. It's kind of weird that they removed Passive Investigation from the sheet in that case.

Kind of misleading to give Observant numeral bonuses to something that basically cannot be marked on the character sheet. Especially when no GM I know has done passives... At least to my knowledge. If I GMed, I probably would. All the time.
>>
>>51844433
The players started as mercenaries hunting down a legendary sword for a mysterious client. Along the way, they made friends with barbarian tribes, pirates, and other mercenaries. When they discovered an evil old demigod had awakened, they dedicated themselves to discovering and foiling his plans.
Along the way they fought monsters, got stabbed by assassins, became besties with a couple of detectives, got tricked by fae (multiple times), saved a commoner held for ransom by kidnappers who thought she was a noble, met ancient and legendary beings, and discovered that the demigod they'd been foiling was actually trying to prevent an older and eviler god from returning.
They forged an uneasy alliance with their nemesis, resurrected an ancient king, called on the spirits of the Earth itself, and became warlocks in service of the Winter Queen in order to defeat this great evil. They compromised their morals, dealt with demons, and contemplated genocide. They lost friends. They killed a god.
They started as a bodyguard, a wanderer, a thief, and a spy, and ended as a stormlord, a champion, a planeswalker, and a prophet (in that order).
I couldn't be more proud of them.
>>
>>51844394
Not really, no. 5e is designed to be homebrewed.
>>
So I'm turning the notes I've taken so far in this campaign (Out of the Abyss) and writing an in-character book type thing (part lore book part journal) about his experiences in the Underdark so far. Would there be any interest in seeing it once I'm done?
>>
>>51844394
Yes and no.

The problem with most homebrew is that anyone can make it. Anyone can decide that a class option needs access to 9th level spells at level 1, and throw it up on Homebrewery alongside shit people actually tried to balance.

Personally, I've got a list of homebrewers I trust that actually go over their stuff, take criticism, and edit their work. That, and I've got a blacklist of material whose authors never check it, and who angrily rebuff criticism rather than use it to fine-tune their products.

Looking at you, Middle Finger of Vecna.
>>
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>>51844705
The PHB literally tells you to refluff, everything from backgrounds to oriental monk weapons. The game WANTS your Katana to be a longsword, it doesn't need unique stats.

If you are talking magic items and monsters though, i agree wholeheartedly. The DM is just as clearly meant to design their own stuff, and it's called out in the DMG/MM with rules/guidelines for it.
>>
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>>51844638
Wait, this new version doesn't have that bullshit
>>
>>51844740
The weapons table is genuinely one of the more disappointing aspects of 5e. Refluffing really isn't adequate for what people want out of custom weapons.

But what I'm talking about is classes. Class designs are standardized and greatly support creating custom options. You can glean the guidelines just from reading the options presented in the PHB. It's great.
>>
God dammit, I've spend so much time here reading conversations that I've ended up locked in an optimization tunnel. I have this mad urge to multiclass my totem barb with the new UA ranger, and have lost hours reading up on interactions and trying to work out what would be the most optimal approach to doing so.

Damn you lot.

You beautiful bastards.
>>
>>51844682
Sorry, a previous version of the same homebrew had a feature that made enemies immunte to charm become susceptible to it.
>>
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>>51844737
I didn't say 100%, the 1% of homebrew that is actually helpful is a good thing.

I use the sorcerer method that i've posted here before, spell/sorcerer points combined total, warlock style level 6+ spell progression, and that works great for my group, and i'd let players use either of Mercers homebrews, Gunslinger or Blood Hunter, if they wanted.

The biggest issue with most homebrew is math, but the most COMMON issue is that the vast majority of them are things that could easily be refluffs and math fixes, rather than entirely new things.
>>
>>51844696
It might just save your life.
>>
>>51844802
Three levels.

>Broken level 1
>Fighting style
>2 levels of spellcasting
>Horde breaker

Also, DON'T MULTICLASS UA CONTENT REEEEEEEEEEEE
>>
Is there any way to make green dragon sorc viable?
>>
>>51844791
People don't need "custom weapons", the game doesn't include that as a design feature. Other than Trident, which is asinine, the table fits what the game needs and wants.
Personally i wouldn't mind bringing back the dual damage types on weapons, but they decided to go with Versatile instead as their mechanical benefit on that tier.

As for classes, creating archetypes that mimic the style and progression of existing ones i encourage, creating whole new classes is largely unneeded, although i appreciated the mechanical differences on Alchemist compared to existing options, so it CAN be done well enough.
>>
>>51844886
Yes
1 level of green dragon sorc
19 levels of wizard
>>
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Has anyone actually roleplayed the 3rd level specialization things?

Like having the bard actually come in contact with a college.
>>
>>51844930
Lore wizard i'm assuming.
>>
>>51844942
Why would anyone ever do something so terrible
>>
>>51844950
Why would you pick any of the other specializations, except maybe Illusion? Non-Lore wizards are only allowed to cast wish once per day and don't get access to metamagic.
>>
>>51844942
It's the culmination of your existing training for most classes. If you don't already have it in their backstory, you can just retcon it in.
>>
>>51843981
Yet its the anti Crawford people who are enchanted with the idea of retardation like houseruling yuan ti to be resistant to Stunning Strike.
>>
>>51843954
Crawford routinely posts retarded shit. The only non-retarded part of the tweet in question was "Your DM could decide it's magic" I have, based on common sense. Deal with it fag. Ki is blocked by the anti-magic field.
>>
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>>51844146
>I'd really hope they have a post that's longer than a tweet almost anywhere about it.

If even Word of God is not enough to convince a munchkin, why should they think anything longer would work?

Plus it sets a really bad precedent. Munchkins get to make up whatever rules they want, and the devteam has to, what, publish a full UA refuting each bit of chicanery to satisfy you people? Bullshit.
>>
>>51845164
Don't think you can put those faggots under our tent. We kicked them out. Yuan-ti are casterfaggots: the race.
>>
>>51844112
>>51844156
The old Battlesystem inspired one is good.
This War Machine inspired one is pretty rancidly nonsensical (no amount of ogres can harm units of berserkers or knights).
>>
>>51845200
>the anti-wizard spell can't actually stop wizards from doing wizard things.jpg

And people wonder why this is a caster edition
>>
>>51844312
>>51844394

Oath of Love is already stupidly redundant when you have Ancients, which is already for this sort of shit.

Ancients or Treachery works fine for a Slaaneshi inspired paladin.
>>
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Hey guys, I finally found this art after 4 months. Sorry for taking so long, whichever anon that was looking for it. Still have no idea which artist made it.
>>
>>51844569
>and it really discourages doing unique things.

unique things at the table, or just stupid character builds?
>>
>>51844942

My party's bard actually took some classes at the Bard College, but spent most of it so insanely tweaked on some fiendish substance that he learned how to build, maintain, and operate a sailing ship despite the entire world being a single landmass with no oceans.

I swear on my DM honor that I will make that crazy downtime pay off somehow.
>>
>>51845242

>wizards not using the wizard spell to shut down monks makes it caster edition

ok
>>
>>51845312
Reread the image.

It says that the DM could fairly say that all Ki abilities just flat don't work in an anti-magic field, but if a Wizard has a concentration spell going, then that keeps going.
>>
>>51843325
>>Armor is the same cost as barding of that type
I don't like adjusting costs based on race, halflings and gnomes don't get a 75% discount though I see the logic. There's already the problem of not being able to use magical boots and such, though I feel like other items generally change in size to allow different people to use them so maybe it would work.
I like the last one a lot.

I think large races in general require the GM to keep them in mind and design certain things around them which makes them only appropriate for certain games. There are probably a large share of adventures that would break in some way from having large race party members.
>>
What kind of pens should I use to write stuff down about my character, do I need fancy fantasy-esque pens where the ink looks all medieval-y or will normal bic pens do? I can get a 36 pack of pens for pretty cheap but they just look like ordinary run of the mill pens....or maybe I'm over thinking this? Fuck idk...
>>
>>51845274
Little bit of both. You'd think an edition with so little barriers would encourage freedom, but it's the opposite. The RPG community as I've observed it is pretty autistic about "if it doesn't explicity say you can do it, you can't". 5e doesn't say you can explicitly do a lot of things. And I understand where they're coming from, because from a balance perspective, it can be scary to let a player get a precedent on something not covered in the rules.

For instance, mage hand is a huge problem for inexperienced DMs, because what do you allow? The hand can carry 10 pounds of rocks, can you drop those on someone's head, or is that an attack? Can you pick pockets with it, without being an arcane trickster? Why not? How about doors? can a magehand finely manipulate a key to turn a lock? Etc, Etc. It's a headache to rule on these things constantly, unless you just say "yes" or "no" to everything.

That's one reason I actually prefer 4e's abilities to 5es. At first glance they seem more restrictive, but they aren't. They're more descriptive. Given the description of any 4e ability and it's tags, I can pretty easily determine the most fair way to rule on a question like that involving the ability being used in an unexpected way. You don't get that guidance with 5e.
>>
>>51842405
what is the tomorrow theme?
>>
man that UA was shit
mounted units can't use ranged attacks by RAW
>>
>>51845398
Look at the bottom right of the page where it says "style".
>>
>>51845409
>tfw no cantabrian circle
>tfw no parthian shot
>tfw no caracole
>>
>>51842444
I know that pathfinder gets a lot of hate on this board and I don't like the system itself after head-ass-removal procedure, but they have some pretty simple chase scene rules. They could probably be adapted for 5e pretty easily.

http://www.d20pfsrd.com/gamemastering/other-rules/chases/
>>
>>51845398
>>51845436
Quote links are really hard to follow on this style.
>>
>>51845331
>An antimagic field has no effect on concentration
But the benefits of a spell should be suppressed within the antimagic field, even if concentration effects on targets outside of the sphere keep up.
>>
>>51842405
Photon's pretty good as well though it is quite bright.
>>
>>51845409
I'm really upset that being a bigger combatant means that you're actually shittier.
>>
>>51845409
>Expecting UA to be anything other than mediocre at best
You think too highly of the design team.
>>
Since we got fucked on the UA today, share you character ideas, backstories, and experiences with Psionic Characters.

I've never played a Psionic powered class, so I don't really know what to think, nor do I have any solid ideas for backstory as I don't know how they typically obtain their Psychic powers.
>>
What's the best mounted unit?
Variant human with mounted combatant then go paladin or knight?
Artificer with giant eagle?
Small race with animal companion?
>>
Why does it seem like every fucking players wants to play some bizarre race and homebrew class bullshit?
What do players have against elf/human/dwarf/halfling fighter/cleric/wizard/cleric? Do they think if they can't be a psionic tengu they won't be able to roleplay or enjoy the game
Why do those players never consider whether or not it actually fits the setting? Nope, just
"I want to be a special snowflake at level 1, accommodate me DM!"
>>
What is the most fun class/multiclass to play?
>>
>>51844942
>>51844991
In our games, the archetypes are part of the backstory. You're headed there even before you get them.

>>51845529
Being bigger is only a drawback if all the units are completely filled to capacity. If not, I'd like to have one of them gargantuan red dragons in my unit, please.
>>
>>51845709
Why would you ever put an Ancient Red Dragon in your unit when 16 gladiators would do the job better?
>>
>>51845642
Still not as bad as every single rogue's backstory.
>Master assassin
>Ousted guild leader
>Legendary thief
Jesus Christ, can't you wait a few levels before proclaiming yourself to be paragon of badassitude?

>>51845743
Because unless every unit is filled to the brim, it's not an either/or situation.
>>
>>51845646
Warlocks, vanilla, but especially with the new UA.
>>
>>51845772
What I'm saying is that a unit consisting of 16 gladiators beats a unit consisting of an ancient red dragon.
>>
>>51845743
Flying speed?
>>
>>51843321
>>51843017

Can't you see through your familiar anyways?

It's still a disability, because at any point the GM feels like it, a familiar can go splat.
>>
My players are chasing after some fleeing frost giants in Icewind Dale after a failed attack on Bryn Shander. I'm trying to think of some occurrences that could happen to make it interesting.

I'm already thinking of having the two giants split up, one traveling to Bremen to bundle up all the plunder when they raided that town, while the other travels west to the awaiting longship to travel back to Svardborg.

I don't know how to treat it other than "you walk up to Bremen, which is a battered ghost town and find a frost giant hefting bulging sacks into a caravan cart" and "you spot the frost giant running across open field, in the distance a massive ship with sails as tall as towers is anchored off the coast."

I feel like my players will expect this and be unimpressed.
>>
>>51845595
Played a Psion in 4 ed, he was orphaned as a child taken into the temple in which he was trained eventually he left because he felt they weren't doing enough to help others in the world and kept themselves too isolated, wandered as a story teller who earned his coin going tavern to tavern entertaining guests and town children with his tales, he acted as a bandit/monster slayer as well (of course cause adventurer).

Over all I had good fun with him.
>>
>>51845242
>the anti-wizard spell can't actually stop wizards
What exactly do you mean by this?
>>
>>51845795
But you only gain the benefits of a flying speed if every unit has it, and even if you have a unit entirely consisting of Ancient Red Dragons, they STILL don't have an at-will attack with a range of at least 100 feet. Gladiators win again.
>>
>>51845794
Which makes sense, since 16 gladiators beat an ancient red dragon.
I'm still not seeing why that means I shouldn't add a dragon to my unit so long as it has space remaining and there are no gladiators lining up to fill it up.
>>
>>51842635

Not the anon you responded to but I dislike the idea that warlocks are essentially clerics without the religious baggage attached.

Then again this goes into the whole tone and perception of divinity and divine/arcane divide.
>>
>>51845820
>that backstory

generic PC 101
>>
>>51843402

Ask the GM if you can retire the character for a future party where the player's characters aren't psychos.

Then make a new character that's more psycho than everyone else's to join in the fun.
>>
>>51845595

Halfling Ardent in 4e. He discovered his powers when young and was trained by a Psion in the city. Eventually he became an investigator for the watch like his dad and was basically psychic detective.

Ended up becoming an adventurer after some people he caught the boss of threatened to kill his family unless he disappeared. So he started doing mercenary jobs and sending the money back home.

My group remembers him fondly as a very gruff stoic man with a "I'm getting too old for this shit" personality.
>>
>>51845642
Why do kweerbois view, say, elves or clerics as less snowflakey than tengu mentalists?

elves (or half elves) and clerics are about as snowflakey as you can get
>>
>>51845646
I would agree with >>51845775
A 2-3 Level dip gives you some solid options for customization

Patron feature
Patron Spells
2 Invocations
Pact Boon
Spells on a short rest

If playing a Martial and multiclassing with Warlock, those Short rest spells feel more like a feature than a spell, because they refresh so often. I have often just chosen spells that are more thematic than optimized. Seeker is great for this based on their Patron Spells options.

If playing a spellcaster, well you get to have some spell slots that refresh on a short rest, which makes the spells you chose as a warlock feel less important imo, but it feel like, as a character, you have somekind of "Signature spell" that you can cast with your pact magic because the slots refresh so often.

I prefer mixing 2-3 dip in Warlock with a Martial, but that's personal preference.

Thief + Archfey Pactlock who has a Sprite as a familiar. Loves to play tricks on people and is super unpredictable.

Someone once brought up the idea of a Monk + Seeker Warlock with Pact of the Star Chain. I thought it made for a great "tribal guru" type character.

I think the idea of Monk + Warlock is interesting to me because it is overly mad, but Seeker warlock doesn't use its save dc of spell mod much, and I would just take things like GFB or BB and Minor Illusion as my cantrips over E.Blast because hitting someone with my Staff and then having Green Spirit Fire come out of the staff is cool.

I also like Fighter + Undying Light warlock for the character who thinks they are a Paladin, but is sorely mistaken.

Those new Bladelock invocations would be fun with some martial classes imo. Though I still think Monk+Seeker Warlock is my favorite Warlock multiclass cause of the non-combat potential of it. You'd be the best spelunker around.
>>
>>51845800
See through a familiar takes your action every turn. Raven queen's sentinel raven gets around this, but >>51843017 would need to be GOO for some of his invocations.
>>
>>51845200
>animated skeletons work in an anti-magic field

And you all thought Necromancers were shit.
>>
>>51845911
Because elves and clerics are assumed to be part of most settings unless told otherwise. Wanting to play a tengu mentalist is insisting your DM add stuff to his world so you can play something special.
>TFW I play a snowflakey elf cleric and I'm not even sorry
>>
>>51845852
An ancient red dragon should kill the gladiators in six turns or less from flame breath alone, while the gladiators get 48 2d6 attacks a turn and hit with about 30% of them, so they deal about 105 damage per turn. It comes down to whether the gladiators get lucky on their saves against the flame breath, Wing Beat, and Frightening Presence. I'd still give it to the dragon 4 out of 5 times, to be honest. If it were an adult red dragon, the gladiators would probably win.
>>
/5eg/, I need your opinions

What do you use when writing notes/reference sheets/ect, pen or pencil?

I have many pencils and they're very convenient if I make a mistake, but sometimes it fades or smudges. I want to use pen to avoid stuff like that, but if I make a mistake there's no going back with pen and I waste paper too easily...

What do you guys do?
>>
>>51845852
>since 16 gladiators beat an ancient red dragon.
HAHAHAHAHAHAHA yeah right
Ancient red does 92 fire damage with a DC 24 Dex save. Gladiator has 112 HP and +5 to Dex saves, so they fail 90% of the time. All the dragon has to do is keep more than 20ft up and with AC 22 they'll have a hard time hitting with their spears. Dragon stays way until breath recharges and soon they'll be 16 dead gladiators.
>>
>>51842633
>dragon sorceror
>gish option
I wish.

> war cleric
I bet you think trickery cleric is a sneak, too.

>>51842730
If everything Ki does is magical, then why does Disciple of the Elements tell you its disciplines are magical?
>Checkmate, beholders.
>>
>>51845953
sounds like u need an erasable pen
>>
>>51845869
first one I made snd would you prefer I made made him edgy as fuck?
>>
>>51845937
I guess I simply have no respect for people whose mental idea of proper fantasy is "Tolkien races plus Vancian wizards plus Heavily Armored Jesus????" and call everything outside that narrow bubble snowflakey.
>>
>>51845852
But that's wrong. In any kind of combat scenario, 16 gladiators wouldn't stand a chance against an ancient red dragon. It can fly.

A unit of ancient red dragons (25 of them) would have an adjusted experience of 7,750,000 experience, and a unit full of gladiators (400 of them) would have an adjusted experience of 3,600,000. By any metric, the gladiators would be all dead within seconds from fire breath.

However, in the mass combat system, the unit of red dragons has a battle rating of 1,250 and the gladiators have a battle rating of 1,600. According to this system the red dragons LITERALLY CANNOT INJURE A SINGLE GLADIATOR.

How are you possibly still defending this system?
>>
>>51845953
I use Microsoft OneNote for all my D&D notes. I just click and type and it created a block of text. and i can just keep doing that. Then I can make new pages and keep doing that if the subject changes.

Unless you mean for character sheets...cause I use a digital Character Sheet for that. D&D is made better by technology imo.

I love having the books, but searchable PDFs are way better.
>>
>>51845992
I only play edgy characters, so I can self insert properly.
>>
>>51845820
So, do Psionics get their powers from training? or is it also born in them like how Sorcerers are sometimes?
>>
>>51845993
The issue is more wanting to go beyond assumed limits for the sake of being different. If the DM says the world is full of kenku mentalists, you'd be a douche for wanting to play an elf. But most DMs don't say that.
Also, most classical races have endured for a reason. Elves, dwarves, and orcs all embody powerful and popular archetypes - they're not just popular because Tolkien used them (although maybe they're popular partially because he used them well).
>>
>>51845992
You can make a backstory that is neither generic nor edgy.
>>
>>51846046
>So, do Psionics get their powers from training? or is it also born in them like how Sorcerers are sometimes?
Training it's like the monk abilities in all people have the potential but it's kinda up to you to get it.
>>
>>51845979
5e fluff is incredibly kitchen sink in areas, I'd think what it means is that Ki is a type of magic, one color of the spectrum, while Wot4E uses general magic. But I really have little clue of what exactly magic is in D&D, and it seems they do too as they just said the GM decides whether Ki counts as magical for anti-magic fields and such. Reminds me of astral essence.
>>
Playing in a learning game on Friday. I rolled and got 15, 17, 9, 16, 13, 12 in that order. It's pretty good but the CON scares me coming in from Pathfinder.

Core only, what should I do with this spread? Rogue and Wizard seem like the obvious picks, but I really have no idea about the system.
>>
>>51845595
Played a variety of psionic characters through the years, but my current is an Awakened Mystic. He's from Al-Qadim (Faerunian Muslimland), but his bloodline is descended from Jhaamdathi refugees (a psionic nation where modern-day Chondath is that got owned by a giant tidal wave when they tried to genocide some elves). He's running around the Sword Coast marveling at how racist everyone is while searching for old Jhaamdathi artifacts that were pilfered by all the superwizards and rich old collector fucks kicking around over there.
>>
>>51846106
Half-Elf Rogue and put your two +1's into DEX and CON.
>>
>>51846129
Variant human works as well, depending on if you want darkvision and skills or a feat.
>>
>>51846047
The issue is that you mindlessly assume the "for the sake of being different" part.

>Also, most classical races have endured for a reason.

Correct, that they're in core.

>they're not just popular because Tolkien used them

They're popular because Tolkien used them and people are familiar with that, and because they're core.
>>
>>51846007
>A unit of ancient red dragons (25 of them)

Holy fuck, and more than likely that's ALL OF THEM in the entire world too.

This could literally wipe out entire continents, if it weren't for GMPC's like Elminster in a setting.
>>
>>51846140
For Rogue's though Darkvision's pretty important. It's a decent stat line for an Arcane Trickster.
>>
>>51846084

>and it seems they do too as they just said the GM decides whether Ki counts as magical for anti-magic fields and such.

Well no, they gave the real answer + acknowledged Rule Zero. Acknowledging Rule Zero doesn't mean the by the book answer ("does the effect mention magic or spells? no? then sit down") is less by the book.
>>
>>51846158
I should've mentioned that we're not running a full campaign so I'll most likely just go to 2.
>>
>>51846157
Agreed. That's why I find it ridiculous to claim that 400 gladiators is a far more powerful force.
>>
>>51846106
>pretty good but the CON scares me coming in from Pathfinder.

You could always put the 9 in another stat. You don't roll in order in 5e.
>>
>>51846157
If they were spellcasting dragons they probably would eat Elminister for breakfast effortlessly. Probably one ancient, spellcasting dracolich would eat any Chosen of Mystra for breakfast.
>>
Pens or pencils /5eg/, pens or pencils?? Someone help me!
>>
>>51846106
half elf and human (variant or non-variant) are probably your best choices. arcane trickster rogue sounds like a good pick but so does wizard, especially bladesinger. eldritch knight can work too.
>>
>>51846202
Pencils you crazy asshole.
>>
>>51846202
Mechanical pencil's the only way.
>>
>>51846157
>more than likely that's ALL OF THEM in the entire world too
There is an entire continent (Anchorome) where dragons run the show. The guys running around Faerun are smallfries and shitheads in comparison.
>>
Anons? Homebrewing question:

In your opinion, how overpowered would a racial feat be for certain races that allows them to turn into a specific animal, using the rules for Druid wildshaping?

For example, say you had a "Serpent Shifting" feat for Yuan-ti Purebloods that lets them assume the form of a Constrictor Snake (PHB pg 305) 1/day and a Poisonous Snake (PHB pg 308) at will, using Druid Wild Shape mechanics, would that be overpowered?

What about a "Bouda" feat for a gnoll PC that lets them take the form of a Hyena (MM pg 331) 1/day? Would that be overpowered?
>>
>>51846215
>>51846217
BUT GRAPHITE SMUDGES AND FADES

BUT PENS CAN'T BE ERASED

WHY CAN'T I MAKE NOTES WITHOUT BEING AUTISTIC
>>
>>51846218

>25 ANCIENT Red Dragons

Sure, there are other Red Dragons, but I can't fathom there being more than 25 Ancient ones on the entire planet.

These things tend to disrupt entire regions with the gravity well of their power, and supporting forces that they likely have enslaved out of sheer terror of their power.
>>
>>51846236
>BUT GRAPHITE SMUDGES AND FADES

YOU PRINT OUT A NEW SHEET EVERY FIVE LEVELS BECAUSE YOU'RE NOT A FUCKING ANIMAL!
>>
>>51846236
Erasable pens are a thing man.
>>
>>51846106
Dwarf to get your CON up.
>>
>>51846249
There's nothing and no one to kill them on Anchorome. They've been there since the very dawn of dragons. Faerun is fucking tiny compared to the rest of the world, and some really weird shit gets on everywhere else.

Then you've got Abeir, which is just Dragon Planet.
>>
>>51846249
How hard would it be to make a dungeon chamber strong enough to keep a tantrumming dragon from breaking it? I was thinking a great way to protect subterranean passageways would be to put a dragon in while its young, and when its no longer big enough to squeeze out, all you need to do is feed it, and bam, high level room defender.
>>
>>51846106
Hill Dwarf Wizard if you want to patch up your CON and get some more HP.
>>
>>51846251
IM NOT TALKING ABOUT FOR MY CHARACTER SHEET IM TALKING ABOUT THE SPELLBOOK IM MAKING

>>51846257
I can't find them for a good price, I'm too cheap and I don't have much money...
>>
do any of you guys know why we cant post images
>>
Guys, I am making a Vhuman Bard with magic initiate Druid.

Taking guidance and Good
berry (good berry is very much a fluff reason, and also the party lacks any survivalists, so it is not exactly bad for the group anyway.)

What else would be a good pickup? This is a lore bard, so I literally never want to be anywhere close to the fight, so close combat spells are out.

What other cantrip for Druids is good or fun? I have prestidigitation, so druid craft feels a bit redundant.
>>
>>51846274
Man it's like $5 for a 4 pack. Go ask people for a dollar a few times at the shops
>>
>>51846280
pedos were outlawed and all we do is post lolis
>>
>>51846280
Someone in another thread on /tv/ is saying that image posting is broken, I don't know why though.
>>
>>51846274
IN THAT CASE USE A FOUNTAIN PEN AND LEARN CALLIGRAPHY BECAUSE IF YOU'RE GOING TO DO SOMETHING COLOSSALLY NERDY YOU SHOULD AT LEAST DO IT RIGHT

THAT SAID CHOOSE WHAT YOU WANT ULTIMATELY IT'S YOU'RE DECISION AND I'LL SUPPORT WHATEVER YOU CHOOSE BECAUSE I LOVE YOU MAN
>>
>>51846274
>spellbook

Look no further than https://www.dnd-spells.com/
You can make spellbooks and put them into PDF form and print them out. Works wonders imo.
>>
>>51846297
I LOVE YOU TOO MAN THANK YOU FOR YOUR SUPPORT. I'LL PROBABLY END UP DOING PENCIL BECAUSE IM A CHEAP ASSHOLE

>>51846304
I would but I want to make it look like a real spellbook as a prop and I want paper that looks like parchment, like this: http://a.co/0ONnbLR
>>
>>51844573
You reach barbarian 5 at level 12. In all honesty barbarian 5 rogue 5 is probably slightly better since you can use the extra feat to get shield master but rogue offers some versatility you can dual wield and still benefit from evasion or benefit while using a bow and you get expertise for an additional two skills (so stealth, athletics, perception, and persuasion). At the end of the day it probably would boil down to personal preferences.
>>
My Roll20 DM left a red dragon and an imp token on the bottom of the screen for our one shot, where I assume he thought we wouldn't or couldn't see it. It is totally possible it could be a red herring, but if not, is it a dick move to take this into consideration when choosing spells? I figure I'm within my right to use this mistake to my advantage (like if a DM let slip trolls are weak to fire, I'm not just gonna dick around pretending I didn't hear), but it seems to be falling into DM vs players territory. Am I just blinded by my desire to murder these beasts?
>>
>>51846262

Anchorome is described to have "dragon families".

I imagine they likely run the gamut of all the chromatic, and metal colored dragons on the continent, but of each family, I doubt they number so great as to be described anything more than a large extended family unit.

So out of the portion that are Ancient Red Dragons in the world, how many Ancient Red Dragons do you surmise lives on that continent?

Then account for all the other Ancient [Chromatic/Metal] Dragons there.

How crowded is this continent with ridiculously powered dragons?

I'd say there aren't more than a dozen Ancient Red Dragons on that continent, and likely less than a dozen.
>>
>>51846383
It's a case of spilled milk because you can't really know what spells you would have chosen without knowing. Do you actively avoid all cold-damage spells in order to avoid metagaming? But what if you normally would have selected some?

Tell him that you saw, then take him at his word if he says that they're a red herring.
>>
>>51846395
I see no particular reason why there couldn't be hundreds at least, depending on how much work it is for them to remain fed.
>>
>>51846335
>I want to make it look like a real spellbook

You are gonna want to use a pen. Preferably one with a nib that you dip into a bottle of ink.

Heads up, as an artist, you should try and practice on paper similar to what you plan to write on for the finished product. Pens with nibs like that are all about how you move over the texture of the paper. Back in early University i tried practicing on a cheap sketchbook, it did not prepare me at all for the fancy expensive paper i used for final projects.

Additionally, the thinner the paper is the more likely there will be bleed through with the ink. Depending on the thickness of paper you will have to write super light to avoid that.

You don't need to press hard at all to write with those things, but if you are on thinner paper the you want to basically glide over the page with it.

Though, again, i always recommend practicing on similar paper to what you plan to use for the final project. Not just to get a feel for it, but also for warm-up right before working on the final piece. You need to get your muscles in the right frame of mind to make the proper movements.
>>
>>51842475
You get to be Fighter+++ like everything else with martial options, or you get to be a detective in a game about hacking and slashing monsters all day every day
>>
>>51846441

Because I imagine there are many more Red Dragons of varying, younger ages. Not all of them are going to be Ancient, and this goes for all the other dragon types crowding on that continent.
>>
What if, instead of this shitty UA, they instead released a bunch more tables for the Chase Scene rules, including a chase table for "Active Battlefield" with guidelines for adjusting it to any given army?
>>
>>51846460

Sure, but there are lots of things who have a harder time surviving than ancient red dragons. Like 99% of other creatures in existence for example.
>>
Hey, /5eg/. Amateur GM, here. How much of the campaign do you lads actually plan? I'm afraid of either planning too little, or too much. We're about to play tomorrow, so any last minute help?
>>
>>51846544
Have a general idea of where the campaign is headed. Never plan out in detail more than two sessions ahead.
>>
>>51846544
if you have the basics for your setting details, then I like to write up a few descriptive scenes of locations I expect the players to visit. Whether it's a low level cave, a big city, or a vast dungeon, having extra environmental detail can go a long way to improving player immersion. Just don't overplan, and if your players end up going a path you don't expect (and they will) just keep a few plans for minor side quests they might go on.
>>
File: IMG_0511.jpg (47KB, 399x346px) Image search: [Google]
IMG_0511.jpg
47KB, 399x346px
How the fuck do they expect you to believe that strahd defeated not just an order of silver knight-paladins, but a silver dragon, a big-dicked wizard who assembled a pseudoarmy, and a gorillion adventurers? Bullshit. I've seen his statblock. Strahd is a weak cunt.
>>
>>51846449
This is really good advice, and I can only second it.

My spellbook for my now rather old 17 level Tomelock is pretty extensive by now, but damn those first pages look like shit. I like to think it is just the character getting used to this stuff, but the quality jump is pretty insane.

I brought a copy of the book I used to make the spells, and then made "sketches" on a page or 3, before making the final attempt in my real spellbook.

You shouldn't be too afraid of or not looking legit - unless you imagine your character as super perfect at this kind of stuff, having lines scratched out, or odd notes floating around, can add a nice touch to the feel of it.

For example, my Silence ritual has a note scribled on it, that says "ONLY SILENCES, DOESN'T STOP MAGIC." It also has
drops of blood along the page (long story). We had an... unfortunate incident where we thought Silence would stop a Lich. It didn't.
>>
Are Kor basically the single greatest race for monks if your DM puts them in his setting?
>>
>>51846586
Good job, anon.
>>
>>51846586
>short, weak nerdy kid
>fat, pudgy, overweight babyface
stat them for me /5eg/ and tell me who would win
>>
>>51845772
Because they don't think of an asshole pickpocket drunk who pisses his booze out in alleyways and carries around a knife to use for stealing purses from old ladies when they think of a level 1 rogue.
>>
>>51846590
Additionally he could just write in it like a Doctor writes in your medical file. Messy ass fuck that only he could read. It makes alot of sense for a Wizard imo.
>>
>>51845386
If you try to play 5e as if it's 4e, yes I'd expect some struggling on your part. 5e encourages just such things as well as improvised rulings over harsh rules
>>
so i'm going to have racially-universal genasi in my campaign, so rather than treat them as a separate race, they'll become a racial template, with an extra ice variety thrown in, what you think /tg/?
>>
>>51846688
Well clearly the short guy, he's genetically superior.
>>
>>51846692
Too bad, that's the archetypal rogue ("thief") character in sword-and-sorcery settings. And it's awesome.
>>
>>51846688
Short kid
8 strength
8 dexterity
20 constitution
8 wisdom
20 intelligence
8 charisma
Virgin Lore wizard
Stuck in a setting with no magic to work with at all, he gets fucked up the ass by his bully
>>
>>51846703
Yeah, you don't have to make it look like an artist drew this.

Unless you have an actual scribe to do it. A wizard in another party has my bard - who earns a ton of gold on rich nobles who gets a self portrait made by her - write his spellbook. It is a Lore bard, so we are using it as an excuse for why she keeps getting these spells she really shouldn't have.

He prints the pages, made in some artistic font and images of spell symbols and such, so it only really makes sense if you have a super artist make it for you. Your typical wizard is unlikely to be that perfect at writing down spells.
>>
>>51846692
Too bad actually stealing from little old ladies, and other low tier crime is just 'that guy' shit that bogs the campaign the fuck down unless the DM particularly ignores any attempt at consequence.
>>
>>51846768
Concentration
And he probably has insane metabolism like many skinnyfags. Its always the skinnies who can win eating contests and shit.
>>
>>51846768
he's gotta be pretty resilient after all the swirlies and atomic wedgies he gets, duh.
>>
>>51846441
I think the only reason why there wouldn't be many ancient dragons is because dragons are dragons and they'd constantly be at each other's throats. The metallics might be more peaceful and slightly less territorial, but at any rate they would constantly be at war with the chromatics anyway.
>>
Whats the best rogue archetype for a rogue/barb mc thats not assassin?
>>
>>51846817
20 is the natty human limit
>>
>>51846480
That sounds great actually. Be sure to suggest that in next week's survey, and maybe event tweet that suggestion to one of their accounts.
>>
>>51846817
>literally

anon please don't use words you don't understand
>>
>>51846586
>Strahd is a weak cunt.
He's also a smart motherfucker who never fights head-on before severely weakening enemies with his minions. He uses divination to stay one step ahead and he has some uncanny defenses.

Players in CoS stay away from this spoiler: Like a crystal that absorbs a good chunk of damage for him.
>>
>>51846827
the fact that many chromatics do tend towards chaotic stupidity does lend credence to the idea that most of them (blues aside) would get depleted over time
>>
>>51846919
Doesn't hold up against a fucking dragon and an order of goddamn paladins equipped with fucktons of silver. Doesn't hold up against a wizard who can foil scrying and can produce even more bullshit than strahd can deal with/counter. Granted, each of these groups operated independently with like, 400 years between their attempted resistance. But still. Strahd's resources aren't THAT difficult to render moot. Bitch can't even run if you prep the right spells/are a god damn dragon
>>
>guy shows up to game with character concept: pair of gnomes that together make 1 competent human barbarian
>just for fluff and roleplaying purposes
>GM's GF spergs the fuck out over it
>GM: sorry guys that kind of breaks the game

I hate women
>>
>>51847017
I HATE IT.

HE SHOULD JUST PLAY TWO GNOMES, PUT ONE ON THE OTHER'S SHOULDERS, AND PLAY HIS CONCEPT INSTEAD OF REFLUFFING. ARE THERE RULES FOR STANDING ON SOMEONE'S SHOULDERS?
>>
>>51847017
its way too fuckin meta, more for a high narrativism game
>>
>>51847017
>gm's girlfriend
Every time I've had a DM that included his SO in game shit, it has always turned out awful.

Why do DM bros always have the most vapid, autistic cunts for girlfriends?
>>
>>51847057
I have never given my gf/wife special privileges in game.
>>
>>51847057
I've been conditioned to assume GM's girlfriends will ruin games and I'm always cautious when they appear, but it has only ever been a good experience for the group and the only special treatment I've ever seen was the GM teasing his girlfriend by bullying her in game.

BUT I'M STILL SUSPICIOUS OF THEM BITCHES.
>>
>>51846287
Anybody?
>>
>>51847017
>>51847057
It's like you guys have nothing to actually talk about so you shitpost instead
Kind of sad, really
>>
>>51847017

I wouldn't have let you do it either.
>>
>>51847101
Look at the Elemental Evil cantrips, there's a bunch of very decent ones, like Shape Water or Create Bonfire.
>>
>>51847057
I'm a GM and my girlfriend plays. She's great and really gets into the role playing. That being said we're all women so my experience probably doesn't relate that much.
>>
>>51847017
The fact his girlfriend had a say in the decision's pretty shit but depending on the game I might not allow it. Most I would though.
>>
>>51847057
You think that's bad? Try having a female GM with her boyfriend as a player, oh boy. Talk about a shit time.
>>
>>51847230
>
>>
How would I go about making a darkness focused Paladin? I want a moon themed paladin with a hatred for the sun.

Not a drow. I actually plan on using the human variant, unless one of the other races have more fitting bonuses - dark vision feels pretty mandatory for a paladin like this, but I am hoping I can work around this limitation, and I specifically don't want a race like Drow.
>>
>>51847288
Treachery/Oathbreaker
>hatred for the sun
What kind of a grudge is that?
>>
So, my IRL group finished my 5e-converted Red Hand of Doom module before my Roll20 group. I told them, we'll start a new adventure with new characters next week.

Question is: what do I run them through this time? They have a year of experience under their belts on 5e, and I've been playing since AD&D. So, really, any module series or campaign is possible for me.

Question is... What would be a fun romp for these guys after RHoD? Against the Giants was my favorite series after I finished Keep on the Borderlands, but I'm sure there are some solid 3.5 modules I could convert. I also have access to physical copies of the Into the Abyss and Curse of Strahd 5e modules. I don't mind spending some time on conversions, and they just got done with a year+ long campaign with RHoD... so I'm pretty open to anything.

If anyone has recommendations, I'm all ears. Thanks in advance.
>>
>>51847308
>Pelor the Burning Hate returns your grudge, Vampire.
>>
I need some advice. The people I run for only like text games and seem unwilling to try anything else out. But the main problem is that they also don't like reading- So if I prepare material ahead of time, they gloss over it. And because we're not at a physical table, nobody can tell them to pay attention or the likes.
>>
>>51847057
what about a GMs wife?
>>
test
>>
>>51847308
The idea is this kid acolyte for some shitty little church dedicated to the Sun God, that gets slaughtered by otyer followers of the Sun God of the setting, because the highest ranking priest was asking too many questions, and got himself and most of the church followers killed for heresy. The kid turns to the moon (the obvious opposite) and starts murdering sun worshippers in the name of the moon.
>>
>>51846287
produce flame is a nice torch+attack combo.
that said, the attack is wis, so not as good as it normally is. Maybe Shape Water or Mold Earth. Shape water is more flexible (make a bridge or stairs, then freeze it to walk across, etc) but earth is more permanent, sturdy, and abundant.

also, don't forget that goodberry heals 1hp. They're essentially senzu beans. hand one to each party member and if someone dies you can get them back up and attacking/escaping immediately without any checks.

Since magic initiate is 1 a day and doesn't use normal spell slots, and goodberries last frickin ages, like, cast this every morning at the beginning of the day and hand everybody two of them, with two left over for emergencies.

In fact, thanks for pointing that out I had not realized just how great a candidate that is for the magic initiate feat. Like, one of the best choices, combined with guidance, and literally any class can take it.
>>
>>51847017
Reminds me of that campaign idea where everyone plays a band of goblins that together make up a player character. 1 HP = 1 goblin, the more things you kill and the better morale (con) you have, the more goblins are willing to join you.
>>
>>51846449
okay, I really, really like this idea actually. I know want to actually buy a notepad to copy down any spell I have known now. It's both good in that I don't have to look up spells in the book but also don't have remember them, plus also it's a really neat verisimilitude prop.

Like I like this idea so much better than putting it on my sheet both due to extra space and general coolness factor that I really want to do this now. Just throw away page 2 and write them all down in full in my special wizard notebook.
>>
>>51843459
Trickster...Since she's an entertainment godess.
>>
>>51847423
It's great for a life cleric. Makes them actually heal a fair amount and gives you shillelagh.
>>
Archfey is the best warlock pact now right?

> Tomelock and Chainlock get more movement control with Eldritch Blast
> Bladelock get unique range smite and making your entirely rely on DEX
>>
>>51847486
pretty much yess
>>
>>51843940
20/13/8
>>
>>51847423
> mold earth
> more abundant than shape water
nice try earth maggot. You can't find loose earth in most place (dungeon,ruins,city,desert,mountain etc.)

Meanwhile, shape water let you "animate" your ~3 tons of water to any place you want (no speed restriction)
>>
>>51847486

If we're talking with the recent UA, Hexblade is the best warlock patron, bar none.

It has the fiend's entire level 1 feature as like 1/4th of its level 1 feature, and has fundamentally amazing features all the way to top level.
>>
So I can get 6 first level spells and 3 cantrips as a level 1 wizard, which ones should I get? Going to be playing SKT soon.
>>
Question: I just started my first 5e campaign, and I rolled a druid. Do druids not have familiars in this edition? Because I saw nothing in the player's handbook mentioning it.
>>
>>51847513
> Warlock is better when they can get in and do mediocre melee damage and almost survive stuff XD
when will this meme die?
>>
>>51845642
see personally I hate rangers and ranger-like characters. I've yet to see a good one.

Druids and barbarians too though really, so maybe it's just nature classes have bad RPers in general?

I've also never seen a wizard that lasted more than 1 round of combat because they always build blasters, and I've never seen a pure fighter period. I would say never seen a fighter at all, but very recently I'm dealing with a fighter/druid combo, which is what made me realize ranger-likes were just as cancer, which made me then realize that all the druids I had seen were cancer, so it was really anything with nature magic, then I realized the barbarians were all 1dimensional I do nothing until it's combat then hit it with a greataxe then browse imgur on my phone til it's my turn to hit something with a greataxe again types, which is a different kind of cancer than the druids and rangers, but still cancer.
>>
>>51847510
Nigga, take a sword, stab the ground, you have lose earth.
>>
>>51847530
I think they learned a bit from 3.5.

>Druid is amazing!
>LET'S GIVE THEM A PET, TOO

>what about Ranger?
>they suck, but let's make their pet suck even more

You want a legit pet to control, you go Ranger in this edition.
>>
>>51847536
Who said anything about using Hexblade for melee?

Even then, after the most recent UA, melee warlock is a beast.
>>
>>51847513
anon...
- Temporary HP is better than actual heal
- Curse can only be use once (until level 14), fiend power can be activate over and over (with bag of rats if you want)
>>
>>51845772
I had one who was just a journalist. Face/stealth rogue, talked to people, snuck about looking (occasionally intentionally causing) stories.

no badassery in him, nor did he really ever gain any.
>>
>>51847556
>>51847513
> think a minor second wind is worthy of praise
>>
>>51847561
>(with bag of rats if you want)
They've tweet-clarified that bag of rats doesn't work. A creature has to be a legitimate threat with a CR greater than 0 to trigger abilities on its death.

Besides that, the enormous mountain of kit Hexblade gets at level 1 still is the best offering of any warlock patron.
>>
>>51847568

Well if you want to be literally retarded and ignore how a minor second wind is only 1/4 of the first level offering, like I stated, go right the fuck ahead I guess.

I sure as shit can't stop you.
>>
>>51842870
>Ki: No reference of magic
>>51842916
>>
>>51847549
Fuck that noise. I'll just take the alternate human race, so I can take the ritual caster feat.
Bam, instant familiar.
>>
>>51847598
You could go Ritual Caster, then Animal Friendship. But, you gain more control and an unsleeping-watchdog through Find Familiar.
>>
>>51847594
All hexblade give you is fighting ability. You aren't going to argue that Fighter is more amazing than Wizard are you?
>>
>>51845642
>ex pf player wants to play a kitsune
>ohboyherewego
>find out kitsune are similar to changeling
>find the eberron ua and have him use that as race except his base form is an anthro fox
>foxlike or not it is a fun character
>everybody happy
Tl;dr stop being a big autist and think a little instead of whining like a little bitch
>>
>>51847598
My Druid has Find Familiar. It's great. I use raven to communicate with the party while I'm in my wildshape form.

I also change into a mice and ride him as my personal mount from time to time.
>>
>>51847629

Can't tell if trolling or just that stupid. Either way I'm not feeding it.

Besides, everyone knows 5e is Fighter Edition.
>>
What class would Hellboy be?
>>
>>51847636
> everybody is happy
That's only in your head think foxfag.
>>
>>51847538
Sounds like you need to find better players
Have played very few 5e campaigns in the span of 2 and a half years and so far i saw at least 3 pure fighters, a druid which did a great job at roleplaying, and three full casters (and a warlock) who did their homework and didnt go full blaster
>>
>>51847651

Tiefling (duh) rogue with gun proficiencies because modern.

He also is a level 20 fiend pact warlock, but doesn't ever touch anything that gives him because that's just not who he is.
>>
>>51845450
>pretty simple chase scene rules.
It sounds like the setup for a game of ani-mayhem. You could adapt it for 5e, but it isn't simple.
>>
>>51847636
>NPCs stare and distrust the obvious monster
>Asked by every cleric they meet if he needs remove cursed
>Wizards keep asking if they can have his corpse when he dies
>bard keeps wanting tales of his homeland, and when his people starting mating with animals
>>
>>51847679

So that's what you do when anyone rolls half-orc, tiefling, dragonborn, or anything from Volo's too, yeah?
>>
>Blowgun is a martial weapon
>Basic crossbow isnt

What the fuck? I just want to sneak attack with a dart.
>>
>>51842331
>servo crafting
>when you take the Attack action, you can forgo one of your own attacks to allow your servo familiar to make one attack of its own.
>Claw. Melee: +0 to hit, reach 5 ft., 1 slashing
LITERALLY WHY?! WHY WOULD YOU EVER DO THIS THING?! WHAT IS THE POINT OF THIS FEATURE BEING THERE?!

Additionally:
>Quicksmithing
>use jerry-rigged machines to replicate having ritual casting (two free 1st level spells, can copy more) + quicksmith artisan tool proficiency + rock gnome's tinker devices
>find familiar is a 1st level spell.
>instead of taking the awful servo feat and getting the awful servo, I could get the vastly mechanically superior owl familiar as a clockwork servant I made with quicksmithing, with a bonus tool proficiency, and tinker device creation, plus AN ADDITIONAL 1st level spell I can also replicate
>only lose the 1 damage slashing attack.

WHY AGAIN?! THIS IS VERY BAD DESIGN WHY IS SERVO FEAT SUCH AN EGREGIOUS TRAP THEY EVEN PUT THEM RIGHT NEXT TO EACH OTHER IN THE BOOK HOW DID HE NOT NOTICE?
>>
>>51847687
Tieflings are pretty acceptable in most larger communities, half-orcs get the stink eye, and dragonborn are curiosities. The difference is that enough people have heard of them that they don't get all 3 at once.

Think more drow+dragonborn for an entirely new race.

Oh and goblinoids aren't acceptable at all unless they get vouched for.
>>
>>51847699
One level fighter dip solves your problems, and gives you the Archery fighting style.
>>
>>51847664
This issue has spanned more groups than I can remember clearly enough to give you an exact number. It's somewhere between 6-8, which is to say, as many groups as I have experienced in my 4 years of the hobby thus far.
>>
>>51847715
My main idea is a lizardfolk rogue for shenanigans with dart guns & poison. would it be better to start as lvl 1 fighter or dip after lvl 3 rogue.
>>
>>51847708
>Tieflings are pretty acceptable in most larger communities
>implying "I look like literally satan" gets trust anywhere

First sentence of the tiefling race description:

>To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling.

By RAW, every tiefling's life should be a hate crime waiting to happen.
>>
>>51847699
you know you can train proficiencies right? has a gold cost in the book, done during downtime? get a new language, a new skill, a new weapon capability...
>>
>>51847738
If you want the blowgun from level 1, it's important to do the fighter level then. Otherwise, it doesn't matter. Just pick up the fighter level when you're ready for the blowgun.
>>
>>51847745
Oh I'm aware. My confusion is purely from a logic standpoint with how a marvel of medieval engineering is a simple weapon while a wood pipe with darts requires martial training.
>>
>>51847642
Is your character named Mathias? Is your bird named Warbeak?
If not, you can't be friends with 10-year-old me. "Redwall" was my LIFE.
>>
>>51847741
I could do Tiefling ghettos i suppose, i usually have gone with the shut doors policy in anything short of a major city, and open hostility in small villages. Frontier towns are generally an exception when i DM, they tend to accept everyone that pulls their weight and doesn't dick people over.
>>
>>51847745
The training rules apply to "learning a new
language or training with a set of tools." They don't apply to weapons or skills.

Page 187 of the PHB, take a look.
>>
>>51847687
Honestly the way to deal with snowflakes is to just give them what they so desperately wanted, then just actually make them experience all the in-world consequences thereof.

Truth be told, this is the solution for a lot of kind of problem players. Consequences for decisions made. It's like they got that way by somehow never encountering the idea that causes create directly related effects and once they experience that a couple times they settle down and be decently cool people unless they're just cancer to the core in which case you probably should kick them out because snowflaking is going to be the least of their sins by the end of things.
>>
>>51847699
Darts are ranged finesse weapons.

Blowguns just aren't.
>>
>>51847745
Skill proficiency and weapon proficiency aren't trainable like tool or language proficiency. They are meant to be the realm of DM reward.

PHB 187 picture wouldn't upload
>>
>>51847679
Op here, thanks actually I want to introduce more racism towards uncommon races.
They are in a sultanate thats mostly desert where humans, kobolds, dragonborn, lizardfolk and dwarfves are considered common, so far kenku and aarakroca get called " cart shitters". Those few who actually know about the foxfolk distrust them
>>
>>51847596
The effect description, genius. Not the class flavor
>>
>>51847813
>The text only matter when it supports my position
I don't even care, just use anti-magic as DM fiat, don't use it in normal situations. If you want it to apply to Ki, it does, if not, it doesn't
>>
>>51847775
huh. so you can train lockpicks or smith's tools, or an instrument, or puppets, dragonchess, or land vehicles, but somehow can't do medicine, performance, or sleight of hand.

alright whatevs.
>>
>>51847821
God you are a fucking dumbass
>ABILITY DESCRIPTION
>hurrr flavour text says otherwise
Here is your (You)
>>
>>51847821
>just use anti-magic as DM fiat, don't use it in normal situations
Anti-magic field is a spell. Any random wizardy type can cast it.

http://engl393-dnd5th.wikia.com/wiki/Antimagic_Field
>>
File: dndspellbookstuff.jpg (153KB, 1178x872px) Image search: [Google]
dndspellbookstuff.jpg
153KB, 1178x872px
I think image posting is back y'all
>>
>>51847821

I have literally no idea why "if the text of an ability says magic its magic" is difficult for you simpletons to grasp.

There are quite a few monsters that are obviously magical in origin, but not all of their abilities are magic.
>>
>>51843480
Ok so you are a Large Druid who wildshapes into a Large elemental
>>
>>51847847
none of the warlock invocations expressly say they're magic, any more than the racial spell-likes do, can a warlock still cast false life via his invocations in an anti-magic field?
>>
>>51847804
Names should start long and get shorter with time, its less effort to say "carts" than "cart shitters". Sometimes the words join together, "carters", which also helps because it becomes less obviously objectionable in social situations.
Also try to come up with other unrelated slurs, "squaks" or perhaps a play on "bird brain" of some sort to imply stupidity.

You generally want
>physical
>mental
>social
as your basis for various types of bigotry.
Things that are different.

feathers, flight, smell, diet, ability to hold down a job.
Kenku, for example, can't be creative, and thus people might find them mechanical, or robotic, and slur based on that.
>>
>>51847842
Alternative way to look at it:

It takes the same amount of time and costs the same 250 gp to get good at playing an instrument, blacksmithing, or learning to paint, that it does for learning how to roll dice real well.
>>
>>51847857
All those level 15+ random wizards. It's the DMs call, thats even been said on sage advice.
>>
>>51847880
>Can a warlock cast what is explicitly a spell in an effect which explicitly suppresses spells?

No.
>>
>>51847914
>>51847914
>>51847914
>>
>>51847888
The 250 is spent as your net losses at gambling with those dice.

as for dragonchess, it's to pay tutors, cause it's a skill game.
>>
>>51847880
Spells are a prime example of things that Antimagic Field defeats.

Additionally, Eldritch Invocation says its magical.
>>
>>51847900
so then a tiefling or drow cannot cast their explicitly a spell Darkness racial in an AMF either? It uses the same wording, "cast at will/once per longrest without material components."
>>
>>51847926
>In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice.

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level. A level prerequisite in an invocation refers to warlock level, not character level.


But it's in the fluff text, same as when it says monk's ki is magical. Seems like just as fair a game. Either ki is magic and invocations are magic, or else ki isn't truly magic but neither are invocatioins.
>>
>>51847934
yup, amf has blocked spells for, what, around 4 decades?
>>
>>51847926
so would a monk of the four elements not be able to use any of his spell ki abilities in an AMF then, like burning hands?

or is he fine because ki is not magical?
>>
>>51847967
much like how psionics aren't affected by AMF or Counterspell if they reproduce a magical effect, the same goes for Monk abilities reproduced by Ki.

AKA: Water Whip and Fist of Unbroken Air aren't magical spells, they're purely Ki-based. Whereas your Burning Hands example would be effected by an AMF, since they're recreating a magic spell.
>>
>>51847953
>an abiding magical ability

Invocations are magical abilities. Expressly so, in the description of the ability.

>But it's in the fluff text

It isn't. The more you know!

>same as when it says monk's ki is magical

Nopers. Under the ki ability, there is no reference to magic. You are looking at the fluff of the class ("The Magic of Ki" is the equivalent of the warlock's "Sworn and Beholden" fluff section) instead of the ability writeup.

Finding out if an ability is magical is very easy, to the point of being effortless. All you have to do is look under the ability writeup to see if it says "magical" or "spell."
>>
>>51847982
so psionics and monks aren't affected by AMF's when they replicate a spell, even though the monk's is expressly stated to be magic in the lore, but racial abilities and warlock invocations are affected by an AMF, even though the invocations are only stated to be magical in the lore as well, and racials aren't described as magical at all.

>>51847982
unless it's sweeping cinder's strike, which according to this guy is still affected by the AMF.
>>
>>51842939
I hope you're physical humiliation-chan.

A relatively pure (and unsullied) rogue with Expertise in Athletics with...is there a feat that makes you grapple faster? I don't remember, if there is, with that, and also the rogue skillz upgrades is a solid grappler. You want to take some Barbarian levels for Rage, because it's constant advantage.

A Lore Bard who can use his reaction to nuke ability checks and can grab Hex and a familiar (constant Help means constant advantage) is gonna be way more inescapable, though.

Winning grappling works like this: have advantage, impose disadvantage, double your proficiency, any other bonuses (rogue) or penalties (lore bard) you can manage.
>>
>>51848010
remember, whether something is magical in the lore isn't what matters (otherwise skeletons would fall to bits), its the description of the effect

> the invocations are only stated to be magical in the lore as well,

no, invocations are stated to be magical in the ability, first fuckin paragraph of Eldritch Invocations. easy

>and racials aren't described as magical at all.

racials make explicit references to cantrips, spells, and casting.
>>
>>51848028
valor bard gets two attacks a round, which means you can trip into grapple (good luck getting up with your 0 move), or restrained with the grappler feat, or just attack with that second one, if the case requires.
Bard also gets expertise same as rogue, and casts with Cha, same as warlock, which you want for hex, because whether you're getting it through magic initiate or level dips, you still are gonna get access to EB as a free cantrip and it's worth picking up.

speaking of which, the grappler feat gives advantage period, so you may not need the familiar, which only gives advantage on the first check of the round.
>>
>>51848062
Oh, so mentioning casting and spells in the rules text is all it needs then? Welll, how about this

>Casting Elemental Spells. Some elemental disciplines allow you to cast spells. See chapter 10 for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don’t need to provide material components for it. Once you reach 5th level in this class, you can spend
additional ki points to increase the level o f an elemental discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as burning hands does. The spell’s level increases by 1 for each additional ki point you spend. For example, if you are a 5th-level monk and use Sweeping Cinder Strike to cast burning hands, you can spend 3 ki points to cast it as a 2nd-level spell (the discipline’s base cost of 2 ki points plus 1). The maximum number of ki points you can spend to
cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table.
>>
>>51848062
A lot of the invocations are word just like ki powers, which means they function in the same way - either they are magic, or they aren't.

Sure, invocations that specifically allows you to cast a spell is magic. But shit like Gaze of two minds, Witch Sight and Voice of the Chain master, aren't magic.

Any of the invocations that says you CAST a spell are clearly magic, (they specifically say you cast a spell, whether you can do that at - will or not is completely beside the point ) and arguing against that is straight up trolling.
>>
>>51848136

Yes anon, that mentions that it is straight up spellcasting. Magic resistance and AMF both cite spells.

You seem to be in the mood for asking AMAZINGLY stupid, self answering questions.
>>
>>51848153
I don't have a strong attachment to bonus necrotic damage, let alone two sword attacks being suppressed by AMF, but Channel Divinity and Eldritch Invocations both refer to them being magical, and are then separated into further subsets. That's what I'm going off of.

I don't see any particular problem with ruling differently, but that ruling should allow most forms of CD to not count as magical (in the magic resistance/AMF sense we're using) either. Not that it should break much of anything.
>>
>>51848136
similarly, on a archetype that doesn't specifically mention "elemental spellcasting" we still have:

>Shadow Arts
>Starting when you choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast darkness. darkvision, pass without trace, or silence, without providing material components. Additionally, you gain the minor illusion cantrip if you don’t already know it.

Mentions cantrips and spells, and you casting those spells.
>>
>>51848193
Hmm... you are casting spells, so ask yourself these questions:
1. Does magic resistance apply vs spells cast on it?
2. Does AMF make any sort of reference to an effect it may have on spells cast into it?

Fascinating!
>>
>>51846357
It's a case of level 4 + leve 5 compared to level 6 rogue level 7 rogue.

+1d6 sneak attack, two more expertises and evasion, or...

+4 HP, +1 attack (Extra chance of sneak attack,+1d6+MOD damage or a possible grapple),ASI, +10ft speed.


I'd have to say barbarian 5 is much more favourable than two levels of rogue once you have rogue 5.
>>
>>51847871
>Devoilier arcana tous present
>brûler les mains
Kek
>>
>>51847871
are the symbols at the bottom the school of magic or page number?

>>51847982
>much like how psionics aren't affected by AMF or Counterspell if they reproduce a magical effect, the same goes for Monk abilities reproduced by Ki.

>Psionics and Magic
Psionics and magic are two distinct forces. In
general, an effect that affects a spell has no effect on a psionic effect. There is one important exception to this rule. A psionic effect that reproduces a spell is treated as magic. A psionic effect reproduces a spell when it allows a psionic creature or character to cast a spell. In this case, psionic energy taps into magic and manipulates it to cast the spell. For example, the mind flayer as presented in the Monster Manual has the Innate Spellcasting (Psionics) feature. This feature allows the mind flayer to cast a set of spells using psionic energy.
These spells can be countered with dispel magic and similar effects.

Looks like precedent if I ever saw it. If it explicitly lets you cast a spell, it is spellcasting, which is magic. If not, it is not, unless stated as otherwise in the text of AMF, for instance magic items and the like.

Which would mean only SOME uses of ki and only SOME invocations are affected by an AMF, specifically those reproducing spell effects. the rest are alterations to the base creature, which are not affected by AMF as they are not expressly mentioned in the spell.
http://engl393-dnd5th.wikia.com/wiki/Antimagic_Field
>>
>>51848188
Not allowing things like bonus damage and extra attack from Eldritch Invocations because of AMF would be the perfect sign of a fucking terrible GM, and I'd take that as a cue to leave the group ASAP.

If he is this retarded, he'll be pulling a lot of other completely idiotic rulings on the party, and I would automatically assume 20% of every session would be reserved to arguing with him on his retarded interpretations of the rules.
>>
>>51846357
It's a case of level 4 + leve 5 compared to level 6 rogue level 7 rogue.

+1d6 sneak attack, two more expertises and evasion, or...

+4 HP, +1 attack (Extra chance of sneak attack,+1d6+MOD damage or a possible grapple),ASI, +10ft speed.


I'd have to say barbarian 5 is much more favourable than two levels of rogue once you have rogue 5.
>>
>>51843801

>Fufufuu...look at you, so filled with anticipation...you want the Mystic?
>Please! - I need to theorycraft!
>Oh, I don't know...one more week, okay? Then I'll give you all twenty levels of it...it'll be worth the wait, I promise...
>>
>>51847982
4ele monk's disciplines are magical. Disciple of elements says so plainly.
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