Hi, /tg/.
I'm normally a real ballbuster Tomb of Horrors type GM that is pretty murderous on the PC killing scale. My players know it and they're usually paranoid/optimized to deal with it.
I want to fuck with them for fun. In my next campaign, I want the BBEG to just literally be a depressed lich that wants to have a good time, so instead of a Dungeon, he made a FUNgeon.
What are some absurdly stupid things I can put in a fungeon? It has to be the least dangerous thing on earth. We're talking like ball pits, pizza parties, prizes.
Bonus points for being fantasy themed (ie, skeletons/zombies playing pop hits instead of an animatronic band)
Variation on oil spray trap: Skunk scent or paint
>>51820471
That's mean though and not fun or a prize.
Zombie bordello? I don't know man.
>>51818966
Why, my good fellow, Welcome to the FUNgeon! The wildest place an adventurer can dare enter! Behold, the wheel of rewards, which will choose what lies at the bottom of this lovely tomb, but be wary, there lie many dangers and traps ahead. Now let's get started with the game show of a lifetime, WHEEL. OF. FUNGEON.
>>51818966
Take something they'd normally poke with a 10 foot pole (or otherwise remotely trigger), like a pressure pad - when poked the surface of that thing turns into a hand and starts a fun game of tug-o-war!
>>51820970
I like this because it's so stupid but misleading.
>SOMETHING TUGS ON THE POLE
>tug back
>it tugs too
Skeleton clowns.
Oh, do a room where they will fight dozens and dozens of skeletons (all who have like 1hp and don't really do any damage, but look scary and intimidating.) They're locked in, and fight for like 2 rounds or something, very short.
They get tickets based on how many skelebros they crush. After they're done the bones are all swept into a bin/hole in the ground, and used to remake more skeletons for the next round. First one is free (spring as a trap?) after that its 1G per player to enter THE HOUSE OF BONES
>>51821101
THE BONE ZONE
>>51818966
Slime whack-a-mole.
After a brutal and intense fight, a skeleton runs up to them and gives then bonus tickets and then runs off before they can react.
They can sometimes hear popcorn crunching, but they can't tell where the sound is coming from. This happens all throughout the dungeon.
>>51818966
The final battle is a game of Wheel of Fortune, where the players must guess the location of his phylactery.
>>51818966
>least dangerous
You're limiting yourself with this. Rather, have it be much like an actual amusement park. There are signs in front of every ride with the safety information, and indeed if they stay seated until the cart comes to a stop, wear safety harnesses, keep their hands out of maintenance areas, and so forth, they'll have nothing but safe fun. Not that they'll do that of course.
Give them a skee-ball machine that Fabricates new balls and disintegrates the old ones as they go through the holes. PCs will stick their hands in and "realize" there's a sinister secret.
Give them electric bumper cars and they'll get out and get shocked. Give them a tilt-a-whirl and they'll climb out while it's in motion. Give them a lazy river and they'll find some way to flood it out of its banks.
At the end the Lich confronts them, smiles, tells them they punished themselves, and offers cotton candy. Perfectly normal cotton candy.
>>51821520
And funnel cakes!