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Warhammer Fantasy General

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Fantasy General: Skaven are the best race edition

>Previous Thread
>>51787025

Kindly no End Times or Age of Sigmar. If that is your cup of tea, please go elsewhere, especially if you're just going to shill or troll. For all intents and purposes, it's not the same universe.

>1d4chan
https://1d4chan.org/wiki/Category:Warhammer_Fantasy

>Newbie Introduction to Warhammer Fantasy (Download, start reading at page 174 for the story and all the races)
http://www.mediafire.com/download/i330182xo9b1hsi/Rulebook+%28Hardback%29.pdf

>Third Party Miniature Manufacturers
http://pastebin.com/CvGaNyrk

>List of Warhammer recommended proxies
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/

>Tomb Kings Range reborn!
https://tabletop-miniatures-solutions.com
https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/

>Bretonnia range reborn!
https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

>Fimir range reborn!
http://krakongames.com/product-category/miniatures/fomorian/

>Warhammer Wikis
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warhammerfb.wikia.com/wiki/Warhammer_Wiki
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>Resources (Armybooks, Supplements, lore, Crunch - INCLUDING WARHAMMER FANTASY ROLEPLAY)
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http://www.pastebin.com/0e6RuQux

>Endhammer
http://1d4chan.org/wiki/Endhammer

>9th Age
http://www.the-ninth-age.com

>Warhammer Online: Return of Reckoning (Alpha)
https://www.returnofreckoning.com/

>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Man O' War
http://store.steampowered.com/app/344240/
>>
>>51817195

Of course they are, they're so pettable!
>>
>>51817205
I like to pat Skaven. Petting is too much.
>>
>>51817224

>not wanting a non-sentient abomination as a waifu
>not seeing countless progenies being birthed each year
>not watching the strongest taking lead
>>
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THIS THREAD IS GOING TO BOOK
REMOVE THAGGORAKI
>>
If anyone is interested in a west marches style game of war hammer fantasy role play, I am running one here:
https://app.roll20.net/lfg/listing/69826/warhammer-fantasy-roleplay-west-marches#newtopic
It will be set in the border princes.
>>
>>51817250
your kids gonna murder you then
>>
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>>51817195
>That description
https://s1.webmshare.com/eWDr8.webm
>>
Would feline beastmen scare the shit out of the skaven?
>>
>>51818064
What's the source of this webm? I've seen other funny screencaps in a similar style.
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>>51818215
I think any beastman would scare the shit out of a Skaven.
>>
>>51818238
Ravandils quest.
>>
>>51817195
>Skaven are the best race edition
REEEEEEmove rats
>>
>>51818215
skaven are described having both a hateful and a fearful attitude towards what is associated with the predators of the common mice.

I think they would start extermination campaigns whenever possible.
>>
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Mordheim questions.

One, what's with this equipment chart from Khemri: Land of the Dead? Where are the prices? How do you find this stuff?

Two, where are the FAQs on pistols? If I were to enter combat, use my pistol on the first round then fight for three turns, would i be able to fire on the turn after combat? Or do I need a turn for 'reloading?'
>>
Do the vampire counts have living humans in their army?
If so what kind are they and are they comparable to lets say state troopers from sylvania?
>>
>>51818215
>>51818513
In the Horned Rat's realm in the Realm of Chaos, there are uncounted cats being tortured by rat daemons.
>>
>>51817205
Have you ever read Rattenkrieg?

I cannot get over my hatred of the whole Skaven race after Rattenkrieg.
>>
>>51819219
no. What's it about?
>>
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Is there a better picture of this somewhere?

I don't know the artist's name but I can post more of their work.
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>>51819288
It's actually a very well-written short story with a dark twist, so I'd recommend trying to read it yourself instead of my summary:

An Imperial mayor's sixish daughter is kidnapped by the skaven. Like any father would do, the mayor does everything in his power to get his daughter back, hiring mercenaries and conscripting the town guard for a 'Rattenkrieg,' an all out war on the Skaven.

One of the few survivors, a mercenary captain, later relates the story to a priest of Morr: at first they had made good use of very detailed maps the mayor had somehow acquired, showing exact positions of many Skaven and made of leather as to not get waterlogged in the underground sewers. Most of the skaven were weak, and the fights were easy. But after the last of the map positions had been mopped up, the mercenaries started being attacked by a larger clan, that had been using them to eliminate their rivals for them.

The mercenary captain decides that all he can do now is fight the Skaven until he dies, and speaks to the priest of a body needing to be shriven. The priest is understandably confused - he brought no corpse with him, and he could not be so blessed while alive - but the captain tells him to look at the maps. They were made by the Skaven using the skin of the mayor's daughter.

I hate the Skaven.
>>
>>51819402
I certainly know its Dave Gallagher's art.
>>
>>51819433
Is there a place to find it?
>>
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>>51817195

REMOVE FOOKIN' RATS DAWRI!
>>
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We need a mod to reduce these.
>>
>>51818871
Yes, according to post-6e army books. But only the Von Carsteins and Lahmians. Strigoi if you count Ghouls or the rare Strigany warband.
In fact 6e had rules for taking living models.

BDs and Necrarchs are unlikely to have any.

Of course everyone uses Necromancers.
>>
>>51818532

I would say you need a turn for reloading. Just use common-sense, if you're in melee then you're not going to be able to reload a pistol are you?
>>
>>51819630
>Nagash gets added
>Archaon still has the biggest hat
>In a direct matchup Nagash can literally just keep backhanding him across the map
>>
>>51818871

Well in Mordheim the ghouls were more like the shunned of society than cannibal cave dwellers.

I doubt they would use state troops but I imagine they could whip the peasants of Slyvania up into a frenzy and use them to raid nearby villages.
>>
>>51819434
Thanks. I haven't been able to find it yet but it looks like he did a lot of Silver Tower art as well.
>>
>>51819789
Its no wonder after Chapterhouse they use the guy who is only good at art of existing models.
>>
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>>51819881
Gallagher is much better than the photoshop friends GW hires to fill the AoS books.
>>
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>>51819881
He did a lot of good art that never got models.
>>
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>>51819599
>mfw playing as Bardin with az and shield
Charged attacks all day everyday. Stunlocks everyone, but ogres
>>
>>51819881

Dave's a venerable old Warhammer artist. He's a staple of the game's art and he does a lot of original work.

He's the best person they have on AoS by a very long way.
>>
>>51817195
You know, speaking of Skaven, does anybody else feel a little annoyed by how they were portrayed later on? I mean, I have no qualms about them as a race of evil ratmen, but I just dislike how they are given a very disproportionate advantage over the other factions.

Now, I understand that each army book is made to build up their faction as much as possible. But, in retrospect, they've seemingly have:

>More numbers overall than both Orcs and Goblins combined, coupled with better weaponry and possibly tactics
>Mages around the level of High Elves in power, boosted by large amounts of Warpstone and favor of their own god.
>Has their own pocket god entirely dedicated to the Skaven race. Also has his own daemons, and is capable of stepping on the toes of Chaos gods, with stealing Magic from Tzneetch and Plague from Nurgle.
>Skaven are mostly resistant to Chaos overall, with few, if any, ever falling to the gods temptations.
>Assassinated Nagash multiple times, despite his mastery over life and death.
>Technology that is on par with, and in some cases better, than Dwarves.
>Assassins that are on par with, or better than, Dark Elves.
>Major settlements underneath almost every Human city in the world, along with tunnels that allow access to almost everywhere, with a few notable exceptions.
>Only weakness is that they are not unified

Is it just me? Or do they seem a bit much?
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>>51820155
They're called "Beastmen", citizen. And if you pray to Sigmar and stay away from the forest you'll be fine.
>>
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>>51820155
On the other hand, they are all weak, snivelling, starving, treacherous cowards.

I like the idea of them dreaming of the eventual Day of the Rat when they swell up from the earth like a tide and inherit the surface world that they believe is theirs by right. Like The Triumph of Death but with ratmen instead of skeletons.
For the moment however, they lurk in the shadows and gnaw at the foundations of civilisation waiting for their time in the sun.

Of course the whole point is that it doesn't happen. That's why The End Times was a mistake. They're a foreboding menace hidden under everyone's noses. And maybe they attempt one of their hare-brained schemes, but they're thwarted and the clock stays at one minute to midnight.
They're Pinky and the Brain as portrayed by Hieronymous Bosch.
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>>51820274
I've seen them with my own eye, and if you say again that ratmen don't exist i'll let that flaming harlot burn you.
>>
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>>51819630
We need a mod to remove him.
>>
>>51818889
what's the horned rat realm like? I don't remember reading about it much, except a snippet about verminlords in the end times series.
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>>51820155
You forgot the GW writing staff motto.
>>
>>51820741
"Rise of the Horned Rat" first chapter begins in the Horned Rat's realm and it describes the realm with some detail. Here is the relevant bit.

>There was no sense to the geometry of the great hall. Stairs went on infinitely to nowhere. Black rivers flowed along walls. Within round cages of iron, cats roasted eternally in green fire without being consumed. Windows opened in midair, looking upon places neither near nor far, but most definitely not within the bounds of the Realm of Ruin. The squeaking of a billion times a billion anguished skaven souls made a painful chittering that obliterated all other sound. Verminking moved through it as one long accustomed to visiting, taking unexpected turns and secret ways precipitately and without warning, the ultimate rat in the ultimate maze.
>>
They need to replace him with Arbaal.
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>>51820716

Oh no... I meant we need a mod to make them bigger.
>>
>>51821011
GW needed to replace all of the current chaos champions with their predecessors.

Arbaal>Valkia
Egrim/Aekold>Vilitch
Mordrek/Valnir>Festus
Dechala/Azazel>Sigvald
>>
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>>51820867
Its not always the case.
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>>51820155
They're powerful in the grand scheme of things but their troops are worthless. They're about Goblin level, so in any situation where they can't bring their numbers to bear they're fucked. Which is probably how the Dwarfs alone keep fucking them in the tunnels.

Warpstone is unreliable in both technology and magic, unlike Dwarf technology and Elven magic which works 9 times out of 10.

Nearly every faction has a specific God. Gork and Mork, Sigmar, Hashut. They all have a single God or a pantheon.

Rats are sneaky beaky so I can believe they would have the best assassins, they train half a world away. Which implies Nippon has the best assassins.
>>
>>51821125
but then people would whine about those being mainstream and boring

it's not about the who's in a place but the how's narrated
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>>51821250

Was Karl Franz always such a handsome Devil?
>>
>>51821006
in practice, a grimdark rat cage on surrealist drugs
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>>51821414

Here's an AoS artists interpretation.
>>
>>51821125
Dechala and Azazel are both Daemons, not Warriors. They belong in the eventual Daemons army.
>>
>>51821461
I know this isn't official AoS art because it doesn't depict official GW models and duplicate them throughout the piece.
>>
>>51821250
NOT FUCKING CANON, Karl Franz dies anticlimactically so Archaon can have a monologue against Sigmar then wrestle for the title of god emperor of mankind.
>>
>>51821524
Good point about Azazel but Dechala isn't daemon. That's why she's called "the Denied".
>>
>>51821387
Finubar was handsome in that comic too. Even Tyrion was looking like young Mark Hamill.
>>
>>51821567
How can she not gbe a Daemon when her literal backstory is being killed by Chaos Elves and resurrected as a snake woman by Slaanesh to lead a Daemon warband?

Not to mention she's a Daemon in End Times. I mean, it is End Times but it supports her origin.
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>>51821554

> Referencing the End Times in a non-ironic fashion.
>>
>>51821672
The dark gods can ressurect their champions and shower them with mutationsmwithout turning them into daemons.
>>
>>51821543
It's alright. You can get your white Skaven painting bundle for only $106.
>>
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>>51821673
>Making fun of End Times can only be in an ironic manner
>>
>>51821711
She's literally described as a "Daemonic creature".

I mean, that could be a half state like that Pox Maggot guy or the Fimir, but she's definitely part Daemon.
>>
>>51821672
>>51821711

Sounds like a demon prince(ss).
>>
>>51821749
Then she is not daemonic enough to ascend to daemon prince.
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>>51821727

Well sarcasm is hard to detect here.
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Which Empire province do you prefer and why?
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>>51821097
>this is an actual miniature
>>
>>51822100
averland because good colours and master banters/boasters.
>>
>>51822100
Nordland because I'm a Swede, I like the backwater provinces, I like their colours and their inferiority complex complex amuses me.
>>
>>51822149

> Age of Sigmar: The wars for the Saturday morning kids slot.
>>
>>51822100
Hochland. Quiet corner of the Empire with best damn rifles around.
>>
>>51819532
It's in the 'Tales of the Old Word' anthology.

Sorry for the small picture size, but it's the largest I could find on a google search. It's got a few good other stories there, though it's mostly focused on the Empire and Bretonnia.
>>
>>51822100
Reikland because big flamboyant mustaches, poofy clothing, and actual plate armor.

>>51822322
Nordland is the closesting thing there is to Warhammer Denmark, right?
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>>51822405
The worst part is so much of AoS could have worked with different execution.

Sylvaneth are not a terrible idea. Giving Ariel a new model, going back to the 6e way of having different army builds so you could make an entire list of out trees and Elf ghosts

Sigmarines are ass as an entire army because they all look alike. You notice how now they try to show one with a human head? But as an option, some insanely armored Sigmar Green Knights with a paintjob that isn't laughably gaudy, isn't a bad idea.

A new story arc with the hunt for Ushoran, that's a good idea for a summer campaign.

Nomadic Dwarfs.

But every single decent concept is killed by the terrible execution in a terrible setting.
>>
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>>51822100
I'm torn between Averland because great colors and crazy fun Elector Count and crazy culture, and Wissenland because good colors and fucking cannons and shit and kinda dour in a fun way, also closer to dwarves and Bretonnia. Both also have a connection to old Solland, either through nobles or absorbing land.
>>
>>51822898
I've said it numerous times before. If they didn't kill off WHFB to make AoS, I imagine it would not be nowhere as hated.

I can agree with the business choice behind it, making an easy-entry, simpler skirmsh game. And I think it succeeds in that regard. But killing WHFB was an awful idea.
>>
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Remember to check yourself for lumps at least once a month, even on the battlefield.

This has been a message from Shallya's Cancer Institute.
>>
How the hell do Halflings keep the Vamps from eating them all?

I think I remember hearing about some kind of Treemen defending the region, but I can't find a source on that.
>>
>>51823141
Halflings got Treemen, more thanWood Elves, in Blood Bowl. All I know.

Although Halflings are basically small smart Ogres. Less blood, harder to catch, taste gross, and will eat you if you fuck up. Doesn't sound worth it.
>>
>>51823158
>Halflings got Treemen, more thanWood Elves, in Blood Bowl

That's what I found interesting. I know the regions bordering Sylvania are forested, so I thought if those Treemen inhabit the region they could be the reason the Moot has never been invaded.
>>
>>51823141
I think Vamps also tend to to ignore the Moot since there's not much to it other than farmlands, which the undead don't really need.
>>
>>51823141

They don't, the Empire protects them in exchange for a troop levy.
>>
>>51821672
I've never heard of this version. Where is she mentioned in ET?

"Champions of Chaos" states that she is more akin to daemon than mortal but doesn't specify her as a daemon on her profile.

"Liber Chaotica: Slaanesh" says she was an elf princess that was meant to marry the daemon prince Samael but refused. Slaanesh promised Samael that Dechala would never become daemonkin unless she returned to Samael of her own volition or Samael was killed.
>>
>>51823226
I like to think they have plot armor in the form of Tolkien parody allies.

>Its all over Mr. Froyo, Vlad's army is marching on Shireshire!
>The treemen are attacking him! We're saved!
>The Grave Guard chopped them up Mr. Froyo, we're doomed!
>The Wizards of the Empire are here Mr. Froyo! We're saved!
>The Zombies ate the Wizards, we're doomed!
>The Wood Elves are here Mr. Froyo, we're saved!
>The Wood Elves were screamed to bits by Banshees, we're doomed!
>The Dwarfs are here Mr. Froyo, we're saved!
>The Fell Bats ate the Dwarfs, we're doomed!
> The Eagles are here Mr. Froyo, we're saved!
>The Vargheists ate the Eagles, we're doomed!
>Vlad has given up, he's going to invade the Warp because it has less plot armor, Shireshire is saved Mr. Froyo! We'll be able to eat all the dead bodies and live like kings!
>>
>>51823344
In ET she taunts Malekith by throwing Morathi's staff at him and saying Slaanesh enjoyed her. He killed her for it.

She shows up in the final battle too.
>>
>>51822875

I guess so, all the Empire provinces are basically German, but so Denmark so yeah I suppose.

The provinces have moved so far away from their historical counter parts that there's pretty much nothing left other than that they are somewhere in German. Averland has the traditional colours of Austria and Hochland has jaeger green and the rest are pretty much made up or what looks good. Real landsknechts just used the brightest colours available.
>>
>>51823406

Fuck me, I can't spell for shit today.
>>
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>>51823371

> eat the dead bodies and...
>>
>>51820155
You overhyped several abilities and forget that many of their powers are complete unstable and unreliable.
>>
>>51823462
>Plague-bearers!
>Boil 'em, mash 'em, stick 'em in a stew
>>
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>>51823516

That one time Frilbo Saggins asked you round his Mootland retreat for some 'chicken' off the bone.
>>
>>51823141
>How the hell do Vamps keep the Halflings from eating them all?
fix'd

I'm sure they have a recipe for eating chaos spawns if you got to read one of their secrets books.
>>
>>51823158
>Halflings got Treemen
are they pumpkin themed?
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>>51823406
Well, the HRM was larger than Germany.

And provinces like Ostland and Ostermark definitely have some more eastern/hunnic influences. So maybe Austria or Hungary.
>>
>>51823141
In heirs of Sigmar it says Halflings are the best at fighting in dense forests with the exception of Wood Elves of course. This combined with the Empire breathing down your neck means it's probably easier to go through Averland.

Vampires only care about capturing the machinery of the Empire state anyway, killing all the Halflings would serve no purpose except probably making the Empire stronger.
>>
>>51823158
Headcanon warning

>the moot is one of the most fertile grounds in the empire, with plants overgrowing their analogues in other regions and the grass looking greener at each step, it is speculated that it is one of the last remnants of the once worldwide influence the forest of athel loren had on the world.
>while not difficult to inhabit it is extremely difficult to farm without incurring in the anger of the wild forest spirits native of the region that mostly live underground (pumpkin themed).
>only the halflings so far have proved to coexist with the wild folk and this has granted them, political, economical and bellic coverage in a world filled of perils.
>>
>>51823707

Yeah they take a few cues from their real counterparts but generally it's just a mishmash.

Poland is kind of split between Kislev and Ostland but Kislev is also Russian and Finnish themed. It's just everything thrown into a blender.
>>
>>51823867
I don't remember a land war resulting in a Russian or Finnish loss every time its attempted.
>>
>>51823141
The Moot isn't quite worth the effort for the Vamps, unless they're going to try and starve the Empire, and they haven't really campaigned against them in a long time. And the halflings both can't put up all that much direct resistance, and would provide too much guerrilla resistance - they'd fight for the Moot tooth and nail, and with Imperial help. It's not something that will fall fast, and won't be much of a risk behind them if they ignore it.
>>
>>51823867
I've always figured that Ostland and Ostermark were Austria and Hungary.
>>
>>51824029

They have elements from all of them. Ostlanders are said to speak a lot like Kislevites, probably meant to be those parts of the HRE that are now in Poland and have a cross of culture.

Averland has the rolling grasslands of the Austiran Pannonian Basin but also Blackfire pass is kind of like the Alps with the mountain guard.

As I say though it's all just a mash, they probably do have elements of Austria and Hungary, I think Ostermak is definitely Hungarian influenced.
>>
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>tfw in another timeline marius would have outlived his encounter with the orc warboss and started his own crusades against the windmill armored giants of estalia, the mushroom monsters summoned by a princess of the moot in an attempt to take over the province and the breathtaking diplomatic adventures against the fishmen with the daughters of manann that would all be recollected by his bards and end up selling as fairy tales for kids in the empire.
>>
>>51822100
Nordland. Nasty problems, cool population, rightful aversion to wood elves.
>>
>>51822875
>Nordland is the closesting thing there is to Warhammer Denmark, right?
Somewhat. Southern Norsca worked, too before GW decided Norse had to be one dimensional.
Nordland is more of a mix of Frisia and medival Saxony that was conquered by Danes for a while. The population now being a mix of those three.
>>
>>51824288

They still say Norscans trade with the Empire.
>>
>>51822875
Nordland is basically inspired by the brief period when the Swedish Empire was a thing and when Finland was also a part of Sweden. So it's the most Spurdo province.
>>
>>51824288
Norsca is Saxons who don't know their gods are mustache-twirlers. They farm, trade, live, love, grow old. All consumed by Chaos in the end regardless of what they believed because they were nothings who's lives had no value and didn't know it.

Warriors are the greatest Norscans, but exist only to kill and defile. They realize who their Chaos God really is, but are ignorant of the others.

Everchosens, the only ones who really matter in the setting at all, approach our meta knowledge and react differently. Most know nothing really matters and do what they are prophesied to do.
>>
>>51824773
Nordland Spurdo edit, when?
>>
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>>51822100

Ostland obviously. The rest of you lot are a bunch of southern softies who would have been wiped out long ago by Norscans if it weren't for us.
>>
>>51825114
I mean Kruber's a Reiklander. He just served with Ostland.
>>
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>>51825148

That's what the rats what you to think.
>>
>>
>>51825531
I hate when that happens.
>>
>>51825531
Is it going in or is it going out?
>>
>>51825591
it's going through
>>
>>51825608
Which direction?
>>
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>>51825531
>>
>>51825653
All of them
>>
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>>
>>51825782
Only four matter.

-GW writers
>>
>>51825803
Issat a tyranid?
>>
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>>51825531
>>51825591

I have to say, my first reaction was "why is that solider slurping a horror up off the floor?".
>>
>>51825993
Nope. Daemon of Malice.

Tony Ackland owns the rights to everything Malal other than the name Malal and the character Kaleb Daark which belong to the two guys who created Judge Dredd jointly. He also owns all of the early mutants and Daemons.
>>
Strange question but, is there a complete list of Warhammer Fantasy novels anywhere?
>>
>>51826287
Wikipedia.

https://en.m.wikipedia.org/wiki/List_of_Warhammer_Fantasy_novels
>>
>>51825591
Both
>>
>>51826361

That was easier than I expected, is it 100% though?
>>
>>51826483
Seems to be. I can't think of anything not on it other than White Dwarf short stories.
>>
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>>
Anyone know when the next Made To Order come out? Or what was chosen?
>>
Yo

Didn't wanna make a new thread and kill any of the quality threads littering the catalogue.

I'm playing in a group where the GM is heavily basing stuff on WFRP 2nd edition, except transplanting his OC DONUT STEEL misery porn setting.
Part of that is making new deities and new spells, and there's one that strikes me as...slightly overpowered, and I'd like y'all's opinion.

"SHACKLES OF [Donut Steel Deity]
Casting Number:
6
Casting Time:
Half action
Ingredients:
A pair of iron shackles (+1)
Duration:
1 minute (6 rounds)
Range:
12 yards (6)
Description:
You immobilize a character with invisible shackles of magical power.
Unless the target makes a successful
Will Power Test, he is
rendered helpless. The target can do
nothing on his turn except try
to break the shackles. This is an Opposed Test using his Strength Characteristic against
your Channelling Skill."
>>
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>>51827163

Should be pretty soon.

I think they're keeping the contents close to their chest but I would put my money on finecast stuff since all their last ones were finecast.

If I was a betting man I would put my money on Elven bolt-throwers and the Hellcannon since they were popular kits and will sell well.

Considering how the AoSification of the Fantasy range has ground to a halt, I think it may be getting another big overhaul soon. Hopefully this means we gain a few kits rather than loose more.
>>
>>51823516
Which book has the cannabalism (or I guess just eating sentient creatures) aspect of the halflings in it?
>>
>>51827109
>having non 100 opacity for writing
fucking why
>>
>>51817195
It's there a decent skirmish scale game in Oldham met, aside from the very limited Mordheim?

Preferably one with support for all the factions.
>>
>>51828779
Oldhammer*
>>
>>51822898

>Sigmarines are ass as an entire army because they all look alike

That's kind of the fucking point, they represent Order and thus for the most part do not stand too dramatically apart, it's also in line with how their fighting style is described. I also imagine it has something of a psychological effect when you're confronted with an opponent that appears human and yet not at thee same time.

Paint job is a moot point because you can paint them however you damn well please, which I imagine was a big influence rather than every model being metal/silver plus another color.
>>
>>51829264
I understand what you're saying, and it makes sense. It just looks really shit as a tabletop army - little room for individuality or creativity with those models and their weapons. I still don't understand how it works with Necrons.
>>
>>51822100
The Moot.
>>
>>51825531
"An' you'll never believe it, Fritz just started eating the daemon then and there with this angry look on his face, like he was sick of all of Chaos's bullshit. 'E got a commendation for it and everything."
>>
>>51822100
Wissenland because GUNS.
>>
>>51827558

Made to Orders have been mostly metal I think, there are a lot of models which either never got the finecast treatment or were put out of production before it was even a thing.

>>51829603

I don't see how there is little room for individuality or creativity. You can seemingly make use of bits from the kits they've just released, you can use any sort of helm, weapons, or shields with the only possible problem being their proportionality.

It's a range that is only a few years old and is still growing aesthetically. At the moment I find it somewhat unfair to compare it to armies who were worked on for around three decades and due to drawing from history, generic fantasy, or popularity could easily draw from any third party.

At the same time though I don't think that automatically makes them look shit on the tabletop, it depends on your preferences. Like with Space Marines I can see some of the beauty in a cohesive force. Granted them being armored humans probably helps as conversely I find Necron Warriors and Immortals boring and find their color scheme to be a make or break. I imagine Necrons originally all looking largely the same is why GW changed some models, made others more ostentatious, and invented the Dynasties as a reason why your Necrons could have a paint scheme besides metal plus a different color for their gauss weaponry. Granted the third edition codex had alternate color schemes, but it didn't really do a good job on selling them and GW always used the default silver and green.
>>
>>51827558
This MTO is "Order" only.

Based on the requests made when they asked, looks like something Dwarf is guarenteed.
>>
>>51828779
Warhamner Skirmish.
>>
>>51829924
I don't see a cohesive force on round bases. Rank up or its a mob.
>>
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With all the miniature Kickstarters that have Kev Adams Orcs and Goblins, I'm starting to think I might want to put together a Orcs and Goblin army just due to the sheer variety of models that are now out there.
>>
>>51829924

Not him but they look shit because whether they're riding a dragon, a horse, archers, men of the line etc. They all look the fucking same. Same boring plate with no detail so even a retard with the painting skills of an armless man on a bouncy castle could paint them. They look worse than the 6th edition empire knight kit.

It's all exemplary of what I hated about AoS. It's a magical realm where people don't need to eat or sleep or have a home, Warhammer was a living world and each solider had knickknacks for good luck and in the Greatsword box you got something like 20+ heads.
>>
>>51830129

Shit... this is going be one fucking expensive drop. I need miners, shades and both types of bolt-throwers.
>>
>>51830217

>Not him but they look shit because whether they're riding a dragon, a horse, archers, men of the line etc. They all look the fucking same.

I guess you somehow glazed over whereee I said that may be the point, that by and large they're supposed to look the same?

>Same boring plate with no detail so even a retard with the painting skills of an armless man on a bouncy castle could paint them.

Certain models do have more detail on them. The majority you're going to use being simple to paint is a positive and not a negative. It doesn't scare off new players and makes it easier for more experienced painters to knock them out quickly or inspires them to try more elaborate techniques. Being simple to paint is part of why Space Marines are so popular.

>They look worse than the 6th edition empire knight kit.

And how many iterations did the Empire Knights and Greatswords go through? To say nothing of the whole thing about being able to draw on history.

>It's a magical realm where people don't need to eat or sleep or have a home, Warhammer was a living world and each solider had knickknacks for good luck

This is false as of current lore. It's also easy to call Warhammer a living world when it had an RPG and thus could be described in detail. If it didn't have the aforementioned than it probably wouldn't seem like such a living place anymore if all you had to go off of were army books and stories from BL. At best you could look to history like people did for the other human armies for whom not much information was given.
>>
>>51825782
And one more.
>>
>>51829743
He now is a holy figure for the ogres.
"He who slurped a demon."
>>
>>51830365

I don't really care if they're designed to look shit, they do. Speaks volumes actually of the current GW team.

They would probably copy and paste them if they could.
>>
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>>51830191
I basically have.
Half my Goblins are civilized halberdiers, and I have a Goblin Queen with little use other than an interesting proxy for something.

https://www.kickstarter.com/projects/482044771/shortwars-halfling-and-goblin-tabletop-war-game-mi

Almost all others came from
kickstarters too.

But I'm having fun with it.
>>
>>51830238
Goblin-Hewer and Thorgrim were both getting a lot of requests.

I think most people wanted Oldhammer.
>>
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>>51830462
ALL HAIL GOBQUEEN.
>>
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>>51830365
I just don't see why I'm supposed to forgive Sigmarines just because they're a young range. This is an experienced modelling team and company, and younger companies can do just as well or better than them.

If the problem is that they can't draw off of history, maybe GW made a bad choice in making miniatures and a setting that can barely draw off of history, and instead oddly recursively draws off of themes of one of their own settings. It's hard to deny that GW's made a lot of bad choices in trying to protect their IP and throwing their weight around.

I'm willing to drop the 'they look the same' point, because that seems to be a difference of opinion: you don't mind them looking the same, while I think it was a poor choice that makes them a less visually satisfying army.
>>
>>51830467

Do you think they'd be angry if I asked for some of the sculpts Ansell saved from the bin?
>>
>>51830545
I doubt they would touch any mini Ackland technically owns the design for.
>>
>>51830640

I have to be honest, who keeps buying those sculpts from Wargames Foundry. I know they come with a lot of nostalgia and they're still pretty good but surely you'd get some of the new Perry boxes?
>>
>>51830524

>I just don't see why I'm supposed to forgive Sigmarines just because they're a young range. This is an experienced modelling team and company, and younger companies can do just as well or better than them.

I view it as forgivable because GW having experience doesn't necessarily mean they're going to know everything to do with the Stormcast right off the bat. In fact you could say their experience is a detriment since they have to try and make Stormcast stand apart from Space Marines and Chaos Warriors. As it is people have given them shit for the Stormcast seemingly being too close to the former whereas if it was another company and the models were done adequately enough and with enough differences no one would raise a peep, the similarity to Space Marines would be accepted. Mantic got mostly pats on the back for their derivatives.

>If the problem is that they can't draw off of history, maybe GW made a bad choice in making miniatures and a setting that can barely draw off of history

There is actually nothing stopping AoS from drawing off of history with certain ranges, in fact the Stormcast themselves obviously have Greco-Roman aspects to them. The problem is that unlike the Empire or Bretonnia, the Stormcast have no 1:1 historical equivalent which can just be picked up, fantasized up a bit, and dropped in. They instead have to draw to try and draw on history alone. This is more a problem if someone wants variety since there are, to my knowledge at least, no third party alternatives that exist either in historicals or fantasy ranges.

>It's hard to deny that GW's made a lot of bad choices in trying to protect their IP

Anyone who thinks GW dumped Fantasy in order to protect their IP is a moron who doesn't know about the numerous third parties that make bits for 40k and live because they're smart enough to not be brazenly blatant about it. Chapterhouse thought they could use GW terms and reference their kits and not pay the price.
>>
>>51830140
Oh look at that. Thanks buddy!

deposit f (slash) files (slash) xyf1zii7u
>>
>>51830716
>I know they come with a lot of nostalgia and they're still pretty good
You basically just answered your own question anon.
>>
>>51830365
Why are AoS players spamming the warhammer pre-end times thread with AoS stuff? Doesn't AoS have its own thread?

>>51817195
What's your favorite edition, and why?

Personally I like the armies project's unofficial whfb9e, because of the complete and exhaustive army roster.
>>
>>51830905
T9A with 6e lore.
>>
>>51830716
I've actually been thinking about it. The cannons especially are pretty cheap, and I've been wanting some of those foot knights. I could even make use of a lot of the other figures if I chose.
>>
>>51830935
Why? Simplified armies? (That's all I really know about it).

I haven't played t9a yet, what do its core rules do differently than 8e?
>>
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>>51830975

He has a nice collection of unreleased Citadel wizards.

Think I've found a new Celestial Wizard.

>>51830905

In terms of lore I live everything pre-End Times. I liked the feel of 6th edition the most but the ones that came after didn't disappoint me either.

In terms of rules I actually also didn't mind 8th. It was horrible for beginners but if you had a big army already it was nice to see large formations. It was also nice to get 80% of the books updated. Only magic was too much, didn't like the phase or how important it was.

Now I play Dragons Rampant for skirmish and a mix of 9th age and 8th. I'll probably get into KoW at some point.
>>
>>51831052
T9A just fixes the worst aspects of 8e.
>>
>>51831072
Whaaaa where did you find that wizard
>>
>>51831104
http://warmongerminiatures.myshopify.com/

It's WGF sister site for their Fantasy stuff.
>>
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>>51831090

The only thing they neglected is troop inflation. It's arguably even worse than 8th edition. In a 4500 points list 100+ bodies for Empire is common. They should have tried to reign it in a bit.
>>
>>51831090
So probably a much smaller change than wapfb9e then, in more than just armies included?

Gotcha. I think I would prefer then, it includes updated stuff from 5/6/7, and he's working on updating even more to wapfb9e.
>>
>>51831330
4500 is a lot of points though, and empire always had a lot of grunt minis.
>>
>>51831387
4500 is the T9A 2500.
>>51831330
Try High Elves. Bodies on the field is a real choice that has to be made.
>>
>>51831387

4500 is like the new 2400 though isn't it? They basically doubled the points to get rid of fractions.
>>
>>51831402
>>51831418
Oh, I see. As mentioned, I haven't tried t9a yet.
>>
>>51831402

I'm working on a HE army as we speak but it's tough going when there's no spears or archers available.

Are sea guard any good in 9A?
>>
>>51831451
Why can't you use spears or archers?

Seaguard are okay. Need a Queen's Companion to be mobile with things like chariots and phoenixes. Fleet Officer isn't a bad idea, but thenyou're investing a lot into a single core unit.
>>
>>51831508

I haven't found any I liked or that fitted with my current GW mini's. I guess I could use Sea Guard as spears.

I actually do have 16 of the old metal archers but I don't know if that's enough. They used to be run in a 5x3 block.
>>
>>51831538
Just trawl eBay.
>>
>>51831584

To be honest though even the GW ones were looking pretty shit by 8th edition and now they want a 20% bonus for them being OOP.
>>
>>51831747
Just look every day. I saw 20 Sisters Of Avelorn go for $20 today.

https://www.ebay.com/itm/252779994981

You can find anything at a good price if you are consistent and use a broad net of vague search terms with ample refinements.

Not everyone would list them as "High Elf Archers" for example, use "Archers Elf -Wood -Dark -Figurine -Mantic -Kings -Ral -Reaper" and set the max price at $40, then just sit and wait a few months.
>>
Anybody here ever make a custom mould to make resin copies of miniatures they want duplicates of?

It looks easy enough, in theory, but I'm not sure how tricky it would be to ensure all the detail comes through.
>>
Any of you guys ever play with or against more unusual armies?

Albion, Kislev, Chaos Dwarfs, Dogs of War, Amazons?
>>
What knightly order was associated with Nuln, if any
>>
Out of curiosity, how does it work out when you try to use army books from a different edition than the one you're playing?

Like 5e or 6e or 7e books with 8e or t9a core rules?
>>
>>51832362
I play a mercenary warband led by Lietpold with some ogres in it
>>
>>51831090

Euro Tourney rules already fix most problems with it, in fact

Dicecap for spells is 5, max unit point cost is 450, and max unit model number is 60, without counting characters
>>
>>51817195
This is my favorite piece of Skaven artwork. Is there any more like it?
>>
>>51832389
That is a bit different.

Which book do you use for your list, out of curiosity?
>>
>>51820155
Fluff wise and mechanic wise skaven got a shit ton of leeway towards the end.
>>
If you could play any edition, 1-8, plus t9a, and as >>51831364 mentions, WAP, would you still choose t9a? Would you choose 5e, 6e, or 7e?

Curious.
>>
>>51823027
It might work as a "war amongst the gods" skirmish game, with warbands fighting in the chaos wastes similar to slaves to darkness.

Sigmarines and Chaos fighting over men's souls in the twisted realms of imagination and dreams
>>
>>51820155
I think part of their shtick is that they are potentially the rulers of the world but are held back by their massive flaws. Arrogance, Paranoia and a general lack of empathy will ensure that they will never create lasting success like the elves or humans do.
>>
>>51832452

Look the old 4th edition army book
>>
>>51832497

There's this one, which seems neat.
>>
>>51832456
his rules are in Tamurkhan
>>
So I prefer AoS rules, but are more fond of the Old World. Which thread should I post in?
>>
>>51832708

Both? You're allowed. Talk lore in the WHFB thread and talk crunch in the AoS thread.
>>
I am about to get a ton of historical mongols, which consist mostly of men on horseback with spears, swords or bows, as well as some lightly armed infantry. What would be a good armybook to use as the rules for my newly acquired horde? I was thinking of using goblins, making them all wolf riders, but I dislike the weak melee stats.
>>
>>51833556
The mercenary Hobgoblins?
>>
>>51833957
Where are the rules for those?
>>
>>51833556
Try Wood Elves, they have good horses with bows.
>>
>>51833556
Kislev? Marauder horsemen?
>>
Any of you find gentleman got a link to the Chaos dwarf army book? The file shares only have the forgeworld shit.
>>
>>51831950
Look uo blue stuff on youtube.
>>
>>51835378
https://mega.nz/#!TB4R2Bab!rpNO-62G4jXW7Q591YfguPW9mHXfE59xVBjlgojzeuU
>>
Bretonnia finally got a Total Warhams trailer, in case you guys are interested.

https://www.youtube.com/watch?v=60WQUG3XW3M
>>
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>>51835745
CHIVALRY IS ALL
>>
New Bretonnia stories if anyone interested
>>
Fantasy roleplay too?
Yall down to help me find some folk style village music for south western reikland? North of the grey mountains, south of altdorf. But its closer to the mountains. I want german themed stuff since its in that region but not their polka accordian stuff. Setting amd content are going to be generally druidic in nature (pardon the "pun"?) So if i need to use celtic or what not thats needed. Just trying to keep it regional if possible.
>>
>>51836094
Interesting stories, thanks friendo.
>>
Not looking to stir shit, but what do you guys think of this new artwork from the new Warhammer Quest game:

>>51836230
>>51836245
>>51836255
>>51836275
>>
>>51836299
Cool, but I'm not sure they are new.

They were look very similar to those in a book called Death on the Reik, probably concept sketches from the artist reused for WHQ
>>
>>51836162
Take a look at Corvus Corax perhaps. They have some reasonably authentic german medieval music.
https://youtu.be/EoJYyxzoQVA
>>
>>51836299
>>51836336
Nice. They do look a lot like Dave Gallagher's other stuff, but I don't think I've seen any of those specific drawings before.
>>
>>51836299
They look good and universally reminiscent of what makes warhammer the setting we chose

http://imgur.com/a/k3bQl
http://imgur.com/a/U7gBf
dave gallagher may make illustrations of debatable quality, but conceptually speaking he's awesome.
>>
>>51819433

I read it and on your suggestion, avoided your summary. That was fuckin metal.

>>51819532

http://www.pastebin.com/8rnyAa1S

It has all the Inferno stories. This one is in Inferno #45
>>
>>51835745
I'm crying lads
>>
>>51819433
lol man-things are mad-pissed
>>
>>51818473
lol u got hit by the moon
>>
>>51820155
Skaven snuff exists in literally every book anon

Their own army book is full of stories of them getting BTFO
>>
>>51836336
Or they are new work which is just as 'likely'

>>51836400
>>51836400
Dave Gallagher is amazing. We need more Kopinski and Gallagher stuff. Kopinski since he is really good at doing the realistic, detailed stuff. And Gallagher for the gritty, grimy concepty stuff.
>>
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How many of the original Warhammer sculpters are still working? I know that there's the Perry bros and Kev Adams, but who else?
>>
>>51832362

I'm working on some Chaos Dwarfs. Got my Hobgoblins but I cant decide on whether to get Forgeworld's or Russian Alternative's Dwarfs.
>>
>>51832385
Depends is the long answer. There's kind of three design phases to Warhammer, 1st-3rd edition, 4th-5th edition and 6th-8th edition. If you use the books and rules from these three groups it shouldn't need much work. General characteristics haven't changed though so there's nothing stopping you mixing any.
>>
Is there stuff about the minor Chaos gods like Zuvassin?
>>
>>51836463
>>51836443
lol a reddit rat
>>
>>51836162

Check out the Vermintide OST.
>>
>>51836666
>implying chaos isn't the army of le reddit
>>
>>51836094

Nice. Lady of the Lake, not cannons, okay.
>>
>>51836354
I will do that. Thanks.

>>51836752
Oh shit, of course. You're totally right. That idea hadnt struck me.
>>
>>51836859
>>>51836859
>implying skaven aren't chaos
>>
>>51836354
>>51836752
>>51836162
Just realized i hadnt clarified. The more specific style im looking for is actually celebration music they could play around the village square while the locals eat drink and dance before their ceremonial winter solstice tree deleafing that has local lore and magic behind it.
>>
>>51835745
Is this the first time Bretonnia has been updated in like...forever?
>>
>>51836993
at least they aren't spiky vikings who summon le spoopy demons

and at least none of their models are half as retarded as new Archaon
>>
>>51837244
Sort of, Bretonnia was just kinda there in Total Warhams. They had a unique, but pretty small roster. On the 28th, CA will make them a fully playable faction with their own everything. Even a Green Knight mechanic.
>>
>>51837509
He probably meant its first update of Bretonnia since 2003 6th edition armybook.
>>
>>51837573
Ah, in that case, no.
>>
>>51822100
Ostermark because it's Romania, comfy Vlach culture crossover between Transylvanian Germans and native eastern culture. E.g names like 'Steinar von Brasov', vampire-y names.
>>
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>This kills the man-thing
>>
So, now Bretonnia has super Grail Knights called Grail Guardians.

Cool.
>>
>>51836162
Most popular English and Scottish folk songs have a Warhammer equivalent, it seems. 'The Reik is Wide' is almost certainly the same song as 'The River is Wide,' for example. I'm partial to 'Little Musgrave,' but considering the subject matter (a young knight seduces or is seduced by the wife of his lord, sleeps with her, and is killed in a duel when a page informs the lord; he then kills her in anger) it seems well-suited to Brionne.
>>
>>51837949
And semi decentish infatry, Foot Squires.
>>
>downloading CK2 just to play Geheimnisnacht

Hope it's good.
>>
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>>51837473
>How Archaon sees himself
>>
>>51838056
I've just realised that mod will soon be able to use the "monks and mystics" addon the main game is developing.


Muh dick just exploded.
>>
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>>51837913
Couldn't we use the faction shields like Polandball comics?
>>
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/twg/ linked me this big ol' Mega link

But I dunno which of the fluff pieces are in canonical order

Plix help
>>
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>>51838204
>implying time is linear

foolish mortal
>>
>>51837999
There's 'Carroburg Fayre' too, which is clearly Scarborough Fair.
>>
>>51838204
>Implying G-Dubs cares about canon
>>
>>51838204
>Implying G-Dubs cares about canon
>>
>>51836419
What the fuck is an inferno?

Also thank you!
>>
>>51839263
Inferno was a monthly magazine (later bi monthly) published by GW from around 98-2000 I think?


It was ace and I regret not being able to keep my 50 odd copies of the bloody thing. Fucking tiny flats can fuck the fuck off.
>>
>>51839326
sounds cool.
>>
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>>51839326
Black Goblin was a thing too. Free digital White Dwarf companion mag, GW killed it with their old site.
>>
>>51839661
Is there an archive of them?
>>
>Warhammer Fantasy lives on with Total Warhammer
>it's now another alternate universe

How does this make you feel?
>>
>>51839759
I'm already a bit dead inside.
>>
>>51839759
The multiverse was already a thing in Moorcock and Warhammer was always inspired by it, so I'm okay with this.
>>
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>>51839706
A few scattered here and there, but almost none have any images. I don't think anyone has collected the ones that exist. It would be a project for any of you skilled anons looking for a task to help the community.

Here's info on what it is.
>GW's US studio also ran for a while a biweekly online supplemental free e-zine Black Gobbo. It included two regular columns, "Rules of Engagement" and "Ask the Scenery Guy," to help answer gamers' questions. Similar to its printed counterpart, it was devoted to the games and hobbies created by GW. Just like its printed counterpart, Black Gobbo also has its own character, published on the web with its own article, rules, and modelling tips. The name is a pun. Gobbo stands for Goblin, which is hated by the Dwarfs. Dwarfs are, likewise, hated by Goblins. Black is also the opposite of white, hence Black Gobbo is the exact opposite of White Dwarf; one being free, electronic, short, weekly, black and a Goblin while the other one cost something, printed, comparatively long, monthly, white, and a Dwarf. The e-zine was cancelled in 2008 during the revision of GW's online strategy.

BG himself had unique rules to field as a Night Goblin Warboss.
>>
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>>51827907
>He doesn't know about pie day

You sweet, innocent thing....

But for real, its alluded to several times in various WHFRP books, specifically in the Empire book. Its never confirmed is its just a dirty rumor or a sinister secret though.
>>
>>51834315
Armies project has a whole hobgoblins army book converted to 8e.
>>
>>51836660
So I could use 6e core rules with an 8e army book, or vice versa?
>>
>>51835378
>>51835435 is the 4e Chaos Dwarfs book. Probably the one you wanted.

But just in case you were hoping to play with newer editions:

Armies Project (8e)
https://drive.google.com/file/d/0B_Redi9cZJ5iU1lOb3plRkJvYjA/view?usp=sharing

Armies Project (9e)
https://drive.google.com/file/d/0B_Redi9cZJ5iVkxxUWZqY3pzQmM/view?usp=sharing
>>
>>51832384

Well it's the second most important city in the Empire so it would be a pretty cosmopolitan mix. Knights of Sigmars' Blood originate from Averland and Knights of the Shining Sword come from Wissenland, both bordering Nuln.
>>
Is it weird that I like the old Warhammer minis from the 80's and 90's more than I like the more recent ones, even though I only actually started playing in 2010?
>>
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>>51835745

Bretonnian Lord BTFO by a vargheist. How will the lake fuckers ever recover?
>>
>>51840281

No

But you're a sperg for asking.
>>
>>51839759

Nobody here acknowledges End Times, so Fantasy lives on post Storm of Chaos.
>>
>>51840132

Yeah loads of people do that. They use 6th edition BRB with Ravening Hoards or 7th edition army books since 6th edition had a big power creep towards the end (apparently). 6th edition rules with 8th edition books will be absolutely fine.
>>
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>>51835745
Finally, my quest is over. I have found what I sought. My purity is proven.

That accent bothers me because I don't know how to place it. It's not quite French, but not quite English.
>>
>>51840281

"I'm only 21 but I love this music! Fuck Justin Baby."

No anon, it's well known that you can never, on pain of death, like models before your time.
>>
>>51840281
No.
Personally I mix old and new.
>>
>>51839706
http://web.archive.org/web/20070710021638/us.games-workshop.com/e-zine/issues/blackgobbo-95/default.htm
>>
>>51839759
parallel universes are canon in warhammer

it feels natural
>>
>>51840486
I think it's just an English guy putting on a French accent.
That's not the absolute worst though, since Bretonnians were never 100% French anyway.
>>
>>51830905
>Armies Project

>9th Edition is somewhat of a "Best of" collection of Warhammer rules, using a mixture of 6th, 7th and 8th edition all in one, as well as several additions. These rules will not make everybody happy, and that's fine, satisfying every single player would be impossible. I therefore leave it to the community to pick and choose the rules changes they like, and ignore the rules changes they do not like. I aim to have all 8th Edition books be compatible with 9th Edition as much as possible, so there will not be a need to change everything in all of them as well.

>This book focuses solely on the rules of the game. For simplicity's sake, I have mainly used the rules as written in the 8th ed book and simply rewritten the rules changes. I do suggest both new and old gamers to read through everything carefully, as there are quite a lot of small tweaks that might otherwise be overlooked if you just assumed everything works the same as 8th Edition.

>I've added nearly all things from the official errata and the FAQ, and I've added several small tweaks here and there that removes a lot of straight up cheesy tactics like conga lines, corner-to-corner charges, rail-roading, double flee etc. This means that a lot of old tactics will be invalidated, just as they should.

...
>>
>>51840581
...

>In general, the game will allow for the use of more smaller units, similar to 6th ed, while still keeping the infantry in the fighting with steadfast. Flanking and manoeuvring is now much more important, war machines need to be positioned more carefully, and basic missile weapons have gotten a needed boost. Monster Lords are more resilient but not overly so, and spear-armed basic infantry will be more useful compared to great weapon wielding elites. Panic will be a lot more important factor to the game, making ItP units more useful, as is keeping your leadership high due to no re-roll from the BSB.

>In short, I think you will find the game will be a more about tactics and less about exploiting the game mechanics. Of course, there might still be a holes that needs plugging, which is why I hope you guys will playtest the crap out of these rules and let me know how they work out for you.

>(Various summaries of changes)

Sounds pretty good.

So, why is T9A the one I always hear about here?
>>
>>51836094
Interesting stories - nice to see a peasant knight, but also weird to hear Merovech was actually crowned King. Older lore just has everyone gathering up to beat him down.
>>
>>51840469
>Army Book Power Creep.
Oh?

So, if one guy wants to use a 6e army book and another guy wants to use an 8e army list, there will be a notable power discrepancy?

Is it a "newer = stronger" issue the whole way up?

Does this also mean the 6e skirmish and warbands rules work well with 8e armies and core books, or do I need to stick to the more recent short skirmish rules document?
>>
>>51837064
https://www.youtube.com/watch?v=R1gF0uhHsqk

Might work for you.
>>
>>51840672
Does this* /cross compatibility/ mean you can mix 6e expansions with 8e core rules*
>>
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>>51838000
Wish they weren't called Squires, but I'm glad decent infantry exist. I feel like they could have made a better excuse for well armed peasants - maybe they're from a growing middle class, but have been pressured into military service. Sort of like pic related from Medieval 2, but not on horses.
>>
>>51840581
>>51840596
T9A is marketing itself, hooking uo with model companies to provide non-GW options, and is more active with batreps on Youtube.
>>
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>>51840486
Maybe they're supposed to be Normans.
>>
>>51841068
So, not that you guys think t9a is necessarily better then, just a matter of them marketing and making new minis, whereas armies project is only doing gamedev stuff?
>>
>>51840672
Have you guys ever played any cross-edition army battles?

Which core rules did you use?

What were the armies?

How did it work out? Was there a massive power discrepancy?
>>
So my idea for characters to stay for a night in a tavern.. which has only bartender and there are lots of undead in basement (mostly zombies), the bartender has illusion on tavern and will lock the "tavern" from outside till the characters will die, that's his plan. How do I make it interesting? Ofcourse the tavern will turn out to be his lair.
>>
>>51841271
Make the zombies be the bartender's "missing" kin, as well as actually missing townsfolk.
>>
>>51841185
Well if you wanted the best system, you'd play Kings Of War. Or a historical.

If you want Warhammer Fantasy you choose T9A or AP. But T9A has the larger existing community and better advertising, so yeah.

T9A is now becoming its own thing with it own lore like how GW moved away from D&D so AP may capture Warhammer fans just wanting new rules, or T9A may get the fans as a successor setting. Its up in the air right now.

But I side with T9A. They introduced me to the new TK range so I can stop trawling eBay for Ushabti below $40 each.
>>
>>51841329
I was inspired by Solomon Kane church scene.
>>
>>51841338
T9A has far fewer armies, and lacks the more obscure ones.

Personally contemplating an Albion army. T9A simply doesn't offer the more obscure armies.

But fair enough, T9A definitely has a bigger market presence.

As for minis, there's nothing saying I won't use T9A minis, even if I'm not using T9A rules.
>>
>>51841510
T9A is adding more armies.

There's also the fact that many books are multiple armies. Like each bloodline, and the expansion of Daemons into seven gods.
>>
Are either T9A or AP more focused on smaller scale armies than 8th was?
>>
>>51841593
AP is smaller armies. Dunno about T9A.
>>
>>51841271
There's a good adventure called 'Night of Blood' with a similarish premise. But with more of a farcical League of Gentlemen vibe. That might be worth a look at least.

It was published in The Restless Dead for 1e.
>>
>>51841531
Are they adding more armies, not just fleshing out the ones they have more?
>>
>>51841637
Thanks anon, I'll check it out.
>>
>>51841621
>AP is smaller armies. Dunno about T9A.

How small are we talking about here?
>>
>>51841621
T9A can be. Depends on army really, some were really scaled back, and most you can do low pop builds with more point-pricey options.
>>
>>51841646
They will be in the future. But not in the next update, which is March I think.
>>
>>51841741
I believe the quote is "roughly 6e sized armies".

Updated Skirmish and warband rules are on the agenda in the future, but have not been released yet.

AP at this point seems to have shifted gears to updating and supporting all the old stuff in its 9th edition rules, but the core rules are designed to blend what the author thinks are the best parts of 6/7/8, using 8e rules as a starting point.
>>
>>51842161
>Updated Skirmish and warband rules are on the agenda in the future, but have not been released yet.

I'd definitely be more interested in AP then, as I've never really liked playing with more than 50+ models on the board.
>>
>>51842297
I have similar sentiments.

I'm far more interested in warhammer skirmish and warbands than in large scale armies.

In the meantime, I'm trying to determine whether to use 6e skirmish rules or the updated online skirmish rules.
>>
>>51841510

They have the same number of armies as 8th edition plus Chaos Dwarfs. They difference is that T9A is rigorously testing their lists.
>>
>>51842668
8e doesn't have all the armies, even once you add chaos dwarfs.

Kislev, for example.

Plus armies that didn't get full army books.
>>
>>51842818
What armies didn't have army books?
>>
>>51842892
Araby, for instance. Only playable in warmaster.

And some you can find in forces of fantasy for warhammer 1e, like giants and sea elves.

Albion, fimir, zoat, kingdoms of IND, Cathay, norsca, estalia, pygmies, and some others have been featured in things (or in some cases only talked about) but never given official army books.

Several of these are detailed in AP.

All kinds of factions (some of which have had playable rules) that aren't official fully detailed armies in 8e.
>>
>>51839759
I'll take it over the End Times canon.
>>
>>51842818

Yeah but if you go down that route then where does it end?

Books for Ind, Cathay, Nippon, lost isles... may as well get fishmen while we're at it.

It has enough armies and they're working on more once the 16 we have are finished. Warhammer never had army books for most of these because they were far off kingdoms that have next to no contact with the old world.
>>
>>51843136
AP has books for most of those.

No fishmen, but if I want to build Kislev, norsca, Albion, araby, or many other obscure armies, they've got books for them based on what GW put out.

But as for where does it end?

I'd say fleshing out everyone who has had rules in the past would be a good baseline (so definitely Kislev and Albion), but AP goes beyond that in many ways already.
>>
>>51843210

Are we talking about Army book Project here?
>>
>>51843136
Here's the current AP9e army list.

Albion
Amazons
Araby
Beastmen
Brettonia
Cathay
Chaos Dwarfs
Cult of Ulric
Dogs of War
Estalia
Halflings
Hobgoblins
Ind
Kislev
Nippon
Norse
Sartosa
Skaven

And ravening hordes lists if you don't want to use an 8e book until he updates them, of
Chaos daemons
Dark elves
Dwarfs
Empire
High elves
Lizardmen
Ogre kingdoms
Orcs and goblins
Tomb kings
Vampire counts
Wood elves
Warriors of chaos
>>
>>51843285

I have a lot of admiration for the amount of work he's done but I don't think he's giving each one enough time. He doesn't seem to really thoroughly playtest them and to be frank, some of the lore in those books is horrible.
>>
>>51843233
Yes. Armies Project put out revised core rules, taking things from 6e and 7e, but they also cover far more warhammer factions than 8e does.

>>51842668 made it sound like there's nothing I might want to play that isn't in 8e except Chaos Dwarfs.

Kislev and Dogs of War and Albion come to mind first and foremost.
>>
>>51843308
Some of the lore isn't great. I agree. He seems to use real world mythology to fill in gaps that GW left open, and it's not always a great fit.

I haven't come across anything glaring in the rules yet, but I'm just starting to dig into it.

But I have just started to really dig into it. He also seems to be open to revision if any issues are pointed out to him. A few army updates have happened since he first made them.
>>
>>51843386
And at the speed he's putting them out, I do suspect he's using math and estimates to balance units, and not a ton of playtesting.

If an egregious issue crops up, I'm fairly confident it'll be fixed promptly, once brought to his attention.
>>
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>>51843136
>may as well get fishmen while we're at it
>>
How "mix and match" able are army lists from different editions/armies Project/ t9a?

Like, can you face off a 6e dogs of war army against a t9a undying dynasties army? Or would the cross-balance be too terrible?

Or if I'm running 8e wood elves, against someone else running 6e wood elves, for example. Is that "different but fairly equivalent" or "terrible idea, stay away"
>>
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>>51843497
I've heard worse ideas. Fish men could make for a neat army.
>>
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>>51843446

> egregious
>>
>>51843610
What's the issue. I used it correctly.
>>
When someone slaps together a mercenary army, how does that work?

Do you just grab the units that apply from different sources and put them together as though they were from one book? I've never seen anyone do it before.
>>
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>>51843602
>>51843497
>>51843136
https://www.youtube.com/watch?v=J4JnSqo_uek
>>
>>51843664

Just a word that is uncommonly used.
>>
>>51822816

Is this in the link?
>>
How anal would you guys be if someone had an army with unusual mounts? Say they intended to use them with rules from the book they came from rather than just a visual change. Would you object? Why?

Examples:
Wood elves mounted on giant wolves
Kislev bear cavalry
Night goblin Squig chariots
Dark elves on carnosaurs
Dark elves on great eagles, etc.

Stuff that has rules, but is not meant to be combined in that way.

I'd be inclined to not only allow it but encourage it when it's something cool.

If you would object, why?

Let's for the sake of argument assume they made their army that way "because it's awesome" not to cheese some weird rules cornercase which would be op when combined with their mechanics
>>
>>51844278
Right base with lore?

Do ya thang.
>>
>>51843788
Why can't I get over Pirates of the Caribbean?

>>51844278
I think the only reason I'd say no to them is that I don't see how you'd explain them fluffwise, and it seems like a lot of work to model if you aren't even trying to take advantage of different rules and want to do it for fun. And some things are just iconic to various armies, and aren't meant to be mixed in some ways. You wouldn't put a Bretonnian on a wyvern.
>>
>>51844551
>You wouldn't put a Bretonnian on a wyvern

Counterpoint: why not?
>>
>>51844551
I wouldn't put a brettonia on a wyvern, but I could definitely see myself going with wood elves riding giant wolves instead of horses, or even just a unit of trained war-wolves to compliment your elven archers.

Night goblins lack their own chariots (or at least they did, last time I played them) and making Squig chariots is more flavorful than wolf chariots.

I could also see some mounts being used out of army for heroes, like a high elf hero might ride a war hawk, for instance
>>
>>51836400

Ah man, I wish those Empire Knights saw the light of day.

I really like Dave's concepts, he seemed to get the right balance of historical/fantasy in his work. I think after Blanche nobody knew the world better than David.
>>
>>51840672

Pretty much. Just try and keep the army books consistent, 8th edition army books with 6th edition BRB will work fine.

8th edition Empire vs. 6th edition empire would be a massacre for the latter.
>>
>>51845062
Ah. Good to know.
>>
>>51845062
Which is why it sucks to play brettonians without Armies Project?
>>
>>51845062
Why is that the case? 6e 2000 pts isn't the same value as 8e 2000 pts? Is it a matter of getting more stuff for the same points as edition increases?
>>
>>51845477
Is that also why armies seem to be bigger in 8e?
>>
>>51845062
Which BRB is the best in your opinion, and why? What don't you like about the other BRBs?
>>
>>51832518

I like these a lot.

>>51832708

Both. Just lore in WHFB thread lol.
>>
>>51845921
Hmm. 4chan wont let me upload any files, so I can't make a new thread. Tried 5 images. Can someone make a new thread?
>>
>>51845982

Yeah me too.
>>
>>51845541
>>51845477

In one word yes. We had point deflation, ie. you got more for your points. Especially in core.

Also Demigryphs and other monster cav would tear them a new one.

>>51845577

Totally depends on your own taste really. I own most books from 6th edition onwards and I think they all have flaws. There is no perfect set but 6th edition BRB with 8th edition army books is popular.

I think it's hard for people to go back in army books because you loose units.
>>
>>51846213
>True, you can lose units going back.

You can lose them going forward, too. Squigs are no longer fun like they used to be.

#missmysquigherdarmy.
>>
>>51846414

What's the best unit in the Orcs army book at the moment?
>>
>>51846539
Can't say. Don't play orcs and gobs anymore. Sold the minis when most of my army stopped being functional.
>>
>>51846539
Frankly my army was kindof a gimmick army. Lots of minis bouncing around the board wreaking havoc.

It mostly revolved around trying to herd my squigs toward them before setting them loose to fuck up their ranks.
>>
>>51847040
>>51846982
>>51846414
This is what happens when you build your army around "oh that looks like a fun mechanic".

The mechanic gets nixed, and then you don't have an army.
>>
> :( tfw can't upload images.

Lads, is this it? Is this /tg/ now forever? Oh well, at least we got a thread.
>>
>>51817195
Hello, Warhammer Fantasy General, /v/irgin here.

Thanks to Total War: Warhammer im interested in the lore, im looking for novels and shit that explains the lore, i see that you guys already have links for that shit but is there any order in particular that i have to follow?
>>
>>51847383
http://whfb.lexicanum.com/wiki/List_of_Novels_and_Short_Stories
>>
>>51847383
depends entirely upon what faction/s you are interested in anon
What nations do you want to read about?
>>
>>51847401
EVERYTHING ANON but im mostly interested in the human factions from the Chivalrous Cucks of Bretonnia to Karl Franz, Ulric and Sigmar. I mean i could also go for the Skavens, the Vampire dudes and the Tomb Kings. Chaos and Ork sound pretty dull (i think they might not be that different from the 40k orks and chaos i could be completely wrong) but they might have interesting lore.
>>
>>51847383

Like most universes, it's more like a pool than a piece of string. You can't really start anywhere. You just have to jump in where it's shallowest and swim about.

The best place to start would be the 8th edition rulebook, skip all the rules obviously but it gives you a good overview of the world and factions.

I assume you have a favourite race? Start with their 8th edition army book, again ignore the rules and just read the fluff pieces around weapons and characters etc.

From those two starting points you could either head back and read the older editions of the rules and army books, or read some of the RPG stuff. Empire, Chaos and Dwarfs have excellent lore books in the RPG game.
>>
>>51847457
What about novels/audiobooks of said factions? Are there any recommended titles? Something like Gaunts Ghosts.
>>
>>51847468

Gotrik and Felix is a personal favourite of mine. A real old fashioned adventure tale with two likable characters. They travel all over the place and give a good description of most of the old world.
>>
>>51847449
for the tomb kings and vampire cunts the nagash books explore their origins

the thanquol books are a sight into the wacky skaven underempire

the time of legends for the elven sundering and about the life of sigmar are for the high/dark elves and the empire, there's orion trilogy iIrc if you are interested in the wood elves.

most people get samples of the lore by reading through the gotrek and felix saga.
>>
>>51846539

The goblin-lobba is extremely powerful.

It's honestly an alright codex, almost everything is playable (except for the giant).

It has both fast, cavalry focused lists and slower, ponderous melee lists (it has the cheapest light cavalry of the game, in the CORE section).

Hell, even a bit more of ranged focus can be done (someone at a tourney even won using a big, 30man horde of goblins with poisonous shortbows)
>>
>>51847468
>>51847449
try the short stories first, they throw you into the setting without having to get involved really try and read
"Death & Dishonour" first and foremost , its got some damn good tales within of empire and bretonnia focused stuff. Really sets the theme for me
riders of the dead: does kislev vs chaos really well.

gotrek and felix you can read the first few to get a general idea. they are good but never really deviate from the plotwise each book

blood on the reik I like, but it's initially a little dry

Genevieve undead is interesting for vampires/empire.
>>
Is it just me or does the catalogue of Fantasy novels seem much better than 40K. I don't know if they had a tighter leash on the writers but they seem to have avoided any of the C. S. Goto debacles.
>>
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So now I have the Dwarf army book and good lord, what excellent artwork.

A few of my mates at the local store are willing to dust off their fantasy armies for a few games which is good. Now, being an ausfag even old GW stuff is expensive. How should I go about building around 1000pts of Dwarves?

So far I have Belegar Ironhammer and Grimm Borluksson.
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>>51847765
http://www.bugmansbrewery.com/topic/43675-greyhnirs-8th-edition-dwarf-handbook/

That's the best kept Fantasy secret. Some mother fucking legends have produced these for every army.

They're not the Gospel though, they can be wrong and this is for an all comers list, so don't drink too deeply.

Without even looking at it, I can say the special characters will be very iffy at best. Ironhammer is a very cool model though, so he can be a Thane on an Oathstone if you want. Borluksson similarly can double as a generic engineer.

That's 300 pts at least. 2 boxes of dwarfs = 32 bodies. I would run this in a 5 by 6 bus with shields to take charges. That's about 500 - 600 points. 1 box of quarrellers, when given great weapons, can be a surprising hammer on the enemy. that's 800. Then a cannon or organ gun and if you squeeze it in a gyrocopter.

That's by initial feelings but please don't feel you have to follow that. I'm no Dwarf expert but I have a little experience.
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>>51847765
>Now, being an ausfag even old GW stuff is expensive. How should I go about building around 1000pts of Dwarves?

What do you mean? Like how to get cheap GW models, or cheap dwarf models?
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>>51847849
Excellent, I'll have a thorough read of that. I'll certainly have to consider all my options before anything is bought.

>>51847861
For instance a box of Warriors is $55 AUD. I can get older models for cheap but they look like ass and I want this project to be resplendent. So whatever I buy must be for an absolute reason and purpose. Not just 'oh yah itz cool'
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>>51847955
You know, the are some excellent dwarf minis made by companies other than GW.

http://www.the-ninth-age.com/blog/index.php?entry/15-alternative-models-dwarven-holds-dh/

Does Chinaman make cheap warhams like they make MTG?
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>>51848005
I honestly don't know as I've never looked into that sort of stuff. I wouldn't know how.
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>>51847696
they didn't produce them en masse
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