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Warhammer 40,000 General /40kg/

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Thread replies: 405
Thread images: 62

480 thin coats of green edition

>old, stale bread
>>51786038

>Dank Dweekend Duncan
https://www.youtube.com/watch?v=RutD_HnkZBI [Embed]

>40k rules reference in wiki format. 204% Organized
https://sites.google.com/site/wh40000rules/

>Rules and such. Use Readium for epubs. Sorry, it's shit, but it'll read 3s.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW attempts to fuck up your list
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Picturebook List maker
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>A much better roster making program
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (dont forget your library card)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>>51791306
First for Tau
>>
second for dangles
>>
>>51791306
Third for Ynnari.
>>
Is a single Knight a problem in a 1500 AdMech list that isn't a Convocation but is just an Elimination Maniple and a Skitarii Maniple alongside a Knight?

I play against a Decurion min-maxer Necron player and a Flyrant with massive horde of gaunt 'Nid player for reference.
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Reposting this
Ok so according to the ynnari faction unit list thing, you can take kabalite warriors but it doesn't mention kabalite trueborn. In the dark eldar codex under kabalite warriors it says "• May upgrade all Kabalite Warriors to Kabalite Trueborn, changing the unit’s Battlefield Role to Elites…3 pts/model" also on the FAQ they mention for the Kabalite Raiding Party Formation (start collecting box formation) that trueborn do count as kabalite warriors for the formation. Do you think it's legal to field them in the ynnari faction?
My FLGS says that yes it is legal, but Id like your thoughts as well.
>>
>>51791364
anything 1500 and over, its fine at that point
>>
>>51791396
Okay, thank you anon.
>>
>>51791364

1 Knight at 1500 is fairly normal.
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>>51791440
That's what I figured. Now I need to figure which Knight is the shootiest without a lot of upgrades.
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>>51791486
A V E N G E R

V

E

N

G

E

R
>>
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Alright, I'm still working on my homebrew chapter.

Name: ???
Founding Chapter: Ultramarines/Imperial Fists (I can't decide)
Founding: Ninth
Chapter Master:
Homeworld:
Colours: Green with silver trim
Specialty: Bolt weaponry
Strength: Nominal, 1000 marines
Battle Cry: ???

So I just need a name and a founding chapter and everything else should kinda slip into place.

Given that they're big fans of bolt weaponry, I was thinking they should be IF successors, so I can use Bolter Drill, but the Ultras are cool too.
>>
>>51791546
lime lords of imperial fists
>>
>>51791546
>Specialty: Bolt weaponry
>Founding Chapter: Ultramarines/Imperial Fists (I can't decide)

Really? You specialize in bolters and you can't decide between Chapter Tactics: Default and Chapter Tactics: BOLTER BOLTER BOLTER
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I SURE HOPE WE GET A TOASTY BREAD THIS TIME
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Is there any way to get some classic cadians squads at decent prices?
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>>51791546
Definitely go for fists. If you want to use Heavy Bolters at all, it's practically mandatory.

As for a name, being Fists successors means that 'the X fists' is always a name option.
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Would people say that harlequins are weaker than dark eldar?

In my games I played with a pure dark eldar force and a mainly harlequins force with dark eldar to cover niches like anti-tank and anti-horde.

Weirdly, the pure dark eldar do way better than harlequins theoretically being better with their mirage launchers and psychic powers.
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>there are people who still does not play armored battlegroup
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>>51791595
>>51791632

Alright, Imperial Fist successors it is. So characters and homeworld will be Euro-themed, given the BTs Teutonic theme and Crimson Fists' hispanic theme.
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Thoughts? This is a prospective list for when my group moves from 1000 to 1500.

I really like the look and rules of Hoplites, but maybe they'd be better off as Peltasts?
>>
Looking for feedback on my Thousand Sons fixes. Trying to keep it simple while making it viable and bringing them into line with the other legions.
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What are you currently working on, /tg/?
I've just applied some Nuln Oil and Agrax Earthshade to my Overlord, and will let it all dry over night.
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>>51791713
Stripping Vallejo White primer from a bunch of models. Brushing it on was a mistake.
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so why don't Black Templars make a tactical withdrawal towards enemy combatants anymore
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So how is the Not-End Times event doing for plastic crack relapse?

It hasn't hooked me, and I'm wondering if it's a good time to try and sell my rather sizable and partially well-painted Eldar army. I just don't play anymore, haven't for years, and could use the money.

Also, has Rowboats stats or any of the fluff leaked yet? That I'm a little curious about. Want to know how he could fare against a Wraith or Imperial Knight, and what he thinks of what the Imperium has become, as he is the closest thing we've gotten so far to the Big E coming back.
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>>51791656
>Bring dark eldar to kill all the heavy shit (monsters, tanks, etc)
>Bring harlequins because theyre cool and kill trash like troops and transports well
Boom, good list
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>>51791739
Because Grimaldus touches himself at night.
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>>51791656
Harlequins are more narrow in ability and focus, so they get outperformed by pure Dark Eldar in take-all comers type situations. Harlequins excel at massacring other elite infantry in CC, but they're extremely fragile for their price-point and short ranged.
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>>51791756
You must have that backwards?
Harlequins are shit vs basic troops and have trouble popping transports.

Meanwhile their neuro disruptiors, kisses and caresses are great at killing elite infantry/monsters.
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>>51791700
>maybe they'd be better off as one of the most OP units in the game
Maybe.
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>>51791807
Are Peltasts really that strong? They'll stay Hoplites then.
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>>51791797
Maybe, I play blasterborn-haywire scourges-ravagers dark eldar with some eldar warp spiders, rangers and fire prisms from the ynnead book and gunboats as support. I want to get harlequins but on paper they only seem well as weak shit. How do they actually do on the table?
>>
There's a guy online selling a Defiler that's in a box with copyright date is from 2004.

Anyone know offhand what the differences are between that version and the GW modern version?
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>>51791838
They got a weapon for every occasion. At least, if you're fighting medium to light infantry.
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>>51791877
I see. Then yeah, those guys will stay Hoplites and either protect the Knight or hang out with the Robots or something.
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>>51791847
High damage but as fragile as wet paper.

Low toughness and av but good invulnerable saves on everything means generally they don't care about the quality of your attacks, only the quantity so a squad of 20 guardsmen would be more intimidating to them than a squad of 10 terminators.
They have lots of abilities that reward keeping them mobile like furious charge, run n charge and hit n run.

In the end the troups get quickly ground down by attrition and the characters get ID'd by a lucky plasma shot, solitaire is like a gun with one bullet so make sure you hit something worth it.
>>
Is it possible for two guys in a challenge to each kill one another simultaneously?
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Dreamed up a new special rule for Orks last night that might make them reasonable.

>Get stuck in!
>Orks relish the thrill of close combat more than anything else, and will stop at nothing to "get stuck in" as the Boyz call it. To represent this, Ork units may always declare a charge in the Assault phase, even if they normally would be unable to do so, unless they're already locked in close combat. This means that Orks arriving from reserves, or disembarking from a transport without the Assault Vehicle special rule can still charge on the same turn; they're really fired up! In addition, if an Ork unit can Consolidate, they may use their Consolidate move to make contact with an enemy unit. This counts as a charge move, so the enemy unit will gain an Overwatch attack if they are able. No further attacks will occur until the next Assault phase.
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Quick questions about armybuilding in 7th (as I have not built any lists with this system, and is just curious about a few things);

1: I take the big detachment thing from a Traitor Legion, using the Chaos Warband as my core. I then want to add a single unit of cultists. As there is no CAD, and therefore no slots for them, would they be counted as "unbound"? Is there any specific penalties to running a single "unbound" unit, other than they not getting the special rules for the detachment? Do I lose something from not having a 100% "battleforged" army?
(This is just an example that came to mind, I know i could take that formation with cultists and an apostle to properly include cultists in the army)

2:Allies. The rulebook shows the allied detachment as a specific FOC. Does this mean I have to take allies in that sort of detachment, and therefore can not run specific formations from an allied faction?
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>>51792056
If they have the same initiative yeah.
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>>51792056
Yes? Same initiative you fuck tard.
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>>51791847
Basically, the best things about Harlequins are Starweavers with Zephyrglaives, and Shadowseers.

Starweavers make for a dangerous harassment unit and escort for an Autarch, especially if you take them as part of Falochu's Wing where they get to re-roll Jink saves.

The Shadowseer is mostly there because Phantasmancy is really useful for nullifying deathstars/tough targets, especially if you have Leadership-debuffing bubbles; with enough Ld bombs, Mirror of the Minds is one of the only things in the game that can one-shot Smashfucker. Comically enough, you can use him as a "passable" pistolier, since his Phantasm Grenade Launcher is a Ranged Weapon and you can replace it with Crescendo; include him in a Ynnari force, and buff him with Ancestor's Grace and he's firing 5 shots, before firing another 5 if you get a Soulburst off.

The Troupes suffer from costing like Veteran Marines while ultimately having vanilla Daemon statlines. You really want anything that can speed them up, but their main gimmick ("really good at killing invisible stuff/Knights") tends to be overshadowed by, say, D-Scythes or so.
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>>51792065
I made a better rule from a current rule that is fucking stupid.
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>>51791352
HOODIES
>>
So I recently got a Vyper set for cheap from an antique store (my guess is they thought it was nothing special and priced it as such); after taking a look at Venoms, I've been wondering if I should convert the Vyper into a Venom. Would that be more effective?
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>>51791745
We know Cawl woke him up, he struck a deal with Cypher to get him back to Terra and somehow he got dad's sword
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>>51792074
Generally, people avoid playing unbound/stick to battleforged. If you don't have an actual auxiliary formation, you wouldn't get the overarching bonus for the detachment in question; many people just take a single Spawn for that reason.

2. You can't take an Ally Detachment that has the same Faction as the Detachment your Warlord is in. Other than that, you can take any detachment/formation for whatever faction you want.
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Hey anons, is this a good color for Word Bearers? I kinda like it, but I'm not sure if I should go it or not.
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>>51792189
I think it looks good personally.
>>
Which codex would a chapter of Fallen use?
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>>51792189
looks nice but needs darker recesses or any highlights will make them too bright
>>
We and another guy had a discussion today, tell me who you agree with here.

Premise: The FAQ states you are only allowed one relic, a chaos daemon can take a relic from the supplement and then buy an exalted gift, which is not a relic but can be swapped for one before the start of the game.

Person A) Swapping the exalted gift for a relic when rolling for it at game start would be cheating because it violates the "one relic unless stated otherwise" rule
Person B) It doesn't break the rule as the daemon only took one relic and the rule doesn't cover swapping gifts for relics after wargear selection, bypassing the rule.
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>>51792299
Gathering Storm 3
>>
>Dark Angels Company Veterens
>Any model may take items from the Melee Weapons and/or Ranged Weapons lists.
>stats of a veteren sergeant
convince me not to take an entire squad of combi-flamers
>>
>>51792299
Like the dataslate says, Chosen with no marks
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Whens Guilliman set for release?
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So I'm going up against Tau next weekend as a pretty new player. I know the rules enough to play without interruptions, but not so well that I won't get hoodwinked by a subtle cheat. And the guy I'm playng has something of a reputation as a WAACfag. Are there any significant changes I should make to this list? Got an Eldarbro who will let me use his models, so that's not an issue, suggest whatever you think will even the balance (in my favour or his, I know Eldar are OP). Thanks guys.
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>>51791306

Daily Reminder That Sailor Celestine and Yvraine will Redeem and heal magnus and his sons
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>>51792333

Alright, I'll convince you against it.

Take an entire squad of combi-plasma. The Lion Wills It.
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>>51792333
>not taking a squad of plasma/bolt pistol wielding gunslingers

It's like you DON'T want to capture Cypher baka
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>>51792319
Spirit of the FAQ ruling would definitely favor person (A) and arguing technicalities like person (B) is retarded when dealing with 40k. That said, the "one relic per dude" ruling was retarded.
>>
Theoryhammer help, for Iron Warriors at 1850?

On one hand, their Warlord Traits and Relics are mostly garbage. On the other hand, they have passable chapter tactics and the Grand Company looks funny.

I see three ways they could be played as a "Main Army" (rather than just "Plugging in Obliterators to another army): Tower Defense (Either w/ a Grand Company or multiple small CADS), a "Maximized Warband" (A Grand Company with a large Chaos Warband, with an Armored Crate as your only Auxiliary), or a "Vindicator Harassment" build (A Grand Company with a Fist of the Gods, where one of the three solo Vindicators gets the Legacy of Ruin that lets it outflank).

Has anyone here had luck with Iron Warriors?
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>>51792376

Cutest shit on /40g/ atm

BLESS SAINT CELESTINE!
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>>51792171
I understand how I build the detachment and adding in an aux, was just wondering about if there's any penalties to adding in a unit that has no slot in any of the formations I have; therefore the example about adding a unit of cultists to a detachment where the core is warband and not lost and the damned (where there is slots for cultists, so specifying chaos warband was just as an example where there is no slots for the unit in question). Think I'm even confusing myself now, but hope I got my question across.

However, I found the answer myself when rr-reading the entry in the rulebook;
On battleforged: " However, all of the units in your army must belong to a Detachment and no unit can belong to more than one Detachment."

"Don’t forget that Detachments are entirely optional and you can still select an army by taking any models from your collection, as discussed in the Unbound method – it just means that none of the models in your army receive Command Benefits."

So as I suspected there is an army-wide penalty to adding in even a single unit that is not part of a formation.

2. Ah, allright. Was just confused about the entry of the Allied detachment FOC in the rulebook.
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>>51792392
The spirit the game argument is a slippery slope because, as you said, you could just arguing the one relic rule is retarded and goes against the spirit of the game.

For example, take Kranon from CS for example. He's an semi-official character but it's illegal to use him because he has too many relics.
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>>51792449
Yes, the FAQ ruling makes Kranon illegal. Still, the spirit of the ruling is clear, it just contradicts the spirit of the Crimson Slaughter supplement.
>>
>>51791703

I'd like to see the Mark of Tzeentch changed so taking non-rubric units has some real benefit like many of the other marks do.

Something like Squad Aspiring Champions become Aspiring Sorcerers (level 1). Rubric Aspiring Sorcerers become level 2.
>>
>>51791739
They were bigged up when GW wanted to sell to Slavs, that's why they made up their fluff into pseudoracists and all their artwork is either dark hair potato faces or skin headed neo Nazis - GW used to have an archive and it had pages and pages of fluff they couldn't fit into the codex and it was all stuff that made them seem less bigoted
Once they reached max growth in Eastern Europe they ignored the chapter and a lot of the Western European authors have taken pains to trigger the /pol/tards who use Templars as memes by having major characters as black, having them be bros with the Rastafarian chapter, having them worship astropaths and navigators and then cutting them down in size
>>
>>51792501
what
>>
With canticles of the ominissah, am i required to utilise one every turn or can a choose to forego using them at all for a turn?
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>>51792371
Oh and it's 1250 pts, retarded amount because that's all I got. Tau guy has said he'll be bringing either a Riptide or a Stormsurge, which I think is bad news for me? Any good counters for those units?
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>still upsets space marine players
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>>51792538
>Tau guy has said he'll be bringing either a Riptide or a Stormsurge
lmao
>>
>>51792495
My version has it giving regular CSM Fearless and what is effectively FNP (6+).

If I was going to do a more comprehensive homebrew for Tzeentch marines, I'd move MoTz away from Invulnerable saves in order to focus more on trickery and mutation.
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>>51792547
>upsetting SM players
Like the easiest trick in the book. Step it up, shas'ui.
>>
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>>51792389
>not dual wielding plasma pistols for that sick +1A Pistol 2 AP2 at 12 inches
I wish, GW doesn't like fun
>>
>>51792538
If he's insisting on bringing a stormsurge to 1250, you should probably take a wraithknight.
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>>51792538
Take out the markerlight support and its damage output defaults to a lemon russ with ap2 gets hot gun.
>>
>>51792387
No, I don't think you understand.
1 volley of rapid fire plasma but unable to charge
OR
the rightous cleansing fury of 5 flame templates followed by a 3*5 attacks in assault
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>>51792376
They released daemon Magnus just recently and effectively a minidex for the legion - don't be dumb
At best we will get a split off sanctified sorcery legion from restored rubrics in red armour, with a new Special Character. If you're lucky it may be a shard or even Janus
>>
>>51792604

>1 volley of rapid fire plasma but unable to charge

Way to undersell A VOLLEY OF CLEANSING WRATH BURNING HOTTER THAN A STAR, ENOUGH TO MELT THROUGH ANY INFERNAL CLADDING THE FORCES OF THE FALLEN COULD BRING TO BEAR
>>
>>51792563
>Mutation
>Thousand Sons

In all seriousness, I like the idea of Mark/Daemon of Tzeentch Characters getting the option to buy ML 1 for +15 points; Chosen/Terminators/Possessed instead get to buy Brotherhood for +25. So basically porting over 30k 1k Sons rules over.

For 1k Sons, Veterans of the Long War units/characters *have* to buy the Psyker Upgrade where applicable. The "Blessing of Tzeentch" bonus would be that when you generate a power from the Lore of Tzeentch, you can adjust the roll by +-1 (so you're less likely to get hosed with a useless power).
>>
>>51792610
Janus went to found the Grey Knights, so maybe.
>>
>>51792512
Ok
Iron cross symbol
Colours are black and white and red in stark lines
http://www.bolterandchainsword.com/topic/237853-nice-army-but/
>>
>>51792663
Janus is what makes him most likely to redeem of all Daemon Primarchs though, as he still has part of him not controlled by Chaos.
>>
Angron is such a fucking tragic character damn, despite everything I seriously pity him
>>
>>51792633
No, Thousand Sons would stay like they are, it's the other MoTz shit that would focus on mutations. Unlike Plague Marines or Khorne Berzerkers, Thousand Sons aren't a very good fit for the "Tzeentch exemplar unit."

Sure, you could just focus regular MoTz stuff on psykery, but I'd rather leave the heavy focus on that for Rubric Marines/Thousand Sons and explore some of Tzeentch's other themes.
>>
>>51792633
>so you're less likely to get hosed with a useless power
Interesting thought; how about if the model taking the psychic powers is TS, you get to adjust the strength/ap of the power by D3? For instance, if you roll a 3, you can add 3 str, or -3 AP, or add 2 str-1 AP. Would that make things too complicated?
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>>51792683
>How to spot the guy who just read Butcher's Nails for the first time
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>>51792090
dont be this guy
>>
>tfw making a dark angels colour scheme means i have to make THREE of them

I love the Deathwing and Ravenwing, but way to make this three times more difficult.
>>
Does paint effect the bonding of plastic glue? I've got some meganobz and don't know whether to paint them before I put the face guard pieces on or after. Painting the faces with them on looks like a pain.
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>>51792719
Yeah, you either have to cover glue points before painting or scrape the paint off before gluing. Otherwise you will get an inferior bond
>>
>>51792663
But that would mean he had to take on emperor's geneseed unless that was a lie and whilst that might be the case I don't think they would risk geneseed that prone to mutation plus it's always been hinted Primarchs have an effect on their genesons, especially after the legion was reunited with them (that's why Terrans were often killed by the traitors
)
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>>51792719
Yeah it does, it bonds to the paint instead of the plastic.

You need to either put a little masking tape onto where the face guard will go or be willing to scrape some paint off after.
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>>51792683
>Eidolon: Hey Angron, do you think we could maybe discuss other tactics besides charging into heavy fire like a bunch of screaming autistic retards?
>Angron: REEEEEEE IMMA KILL YOU DON'T TAWK TO ME IMMA PRIMARCH REEEEEEEEEEEE
I mean, if the Butchers Nails were that bad, wouldn't Emps have removed them regardless of what Angron wanted? Truly the most autistic Primarch, hands down.
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>>51792689
Too complicated.
>>
>>51792719
Plastic Glue is for welding.

You should be using super glue.

And yet the glue will be effected if you're trying to bond paint to paint.
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>>51792683
No that's just adb inserting his daddy issues and then using his influence to make it stick
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>>51792736
That would have killed him anon
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>>51792730
The first grey knights were regular space marines from loyalists across the legions.

The Emp's geneseed thing came later.
>>
>>51792736
Yeah, he got the best tech priests on that.

They determined it would kill him, so Emps decided to just use him as is.
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>>51792624
>Fallen

Who?
>>
>>51792547
I assume mostly because it's still grey.
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>>51792754
They weren't grey Knights they were just CIA space marines with grey armour
Grey knight is a specific - a psyker who is not trained as a librarian, has wards in silver written on his bones, special anti daemon armour etc
Garro etc are closer to deathwatch killteams
>>
>>51792754
Read Pandorax.

Epimetheus says that his DA geneseed was removed and put in a casket beneath Titan, and he was implanted with the new geneseed
>>
>>51792689
Maybe, except the best powers tend to be blessings/summons, or the odd Psychic Shriek so it doesn't matter so much either way.

I imagined re-tweaking the War Coven as follows: (Assuming you had +25 points for Brotherhood of Psykers as an option).

War Coven:
Composition:
1 Exalted Sorcerer
1-3 Chosen units
1-3 Chosen units or Terminator Units
1-3 Chosen units or Sorcerers

Restrictions: Terminator units must have at least 5 models. Must have at least one Chosen unit in this formation for each non-Chosen unit in the same formation.

Formation Bonuses: Relentless, "Cult Affinity" (Basically, you select ONE Cult for the formation. Units generate ALL their powers from it, overriding the normal requirement from Mark of Tzeentch. When a Psyker from this formation manifests a power, and is in a unit composed only of 1k Sons Models, you get a Cult-specific secondary bonus. For example, if a Pyrae Cult sorcerer manifests a Pyromancy ability and is in a Rubric Marine unit, all Flamer weapons in his unit get +1 Strength/-1 AP, etc).
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>>51792803
How did that not kill him, anyway?
>>
>>51792769
In MoM it's basically heretical technology used as torture/ extreme penitent engine and basically replaced a lot of his central nervous system
However - if angron had the balls to man up he could have used his Primarch warp given powers to correct it, but no
Too much of whiny bitch
>>
>>51792828
Who knows?

Plus, 40k has a loose relationship with reality
>>
>>51792828
Geneseed doesn't have to be removed when you're dead. Unless you mean the new geneseed bit, in which case I dunno.
>>
Which is the most fun space marine codex to use?
>>
>>51792839
If the fucking Emperor couldn't remove it, no one can.

He said he couldn't and needed the tech priests to confirm.

>>51792845
All Space Marines have two geneseed, one that's taken after they're dead and one that can be harvested when it's mature.

They removed both?
>>
>>51792857
I mean, presumably?

It's like a one paragraph thing, he doesn't go in-depth
>>
>>51792839
>Central Nervous System
I'm trying so hard not to /mlp/ right now

But all that aside, do Primarchs have the power to retcon their own bodies? I know Magnus did because warp, but the other ones? Holy shit that's some crazy stuff.
>>
>>51792874
That second one can only be removed upon death because it would kill the marine. Bloody GW.
>>
>>51792736
In Master of Mankind, you see the Emperor working on a sedated Angron with his head opened up, trying to remove them.

The Archaeotech they used to make Angron's nails was too advanced, it'd bonded to his entire nervous system, impossible to remove without lobotomising him.
>>
>>51792828
>>51792845
Well the authors keep messing about - the chest one would have killed him but it's likely they used special life support to keep them alive
The thing is it's not clear what that geneseed does since authors can't decide if geneseed is the organs that are implanted or the special bits that are removed
If it's the later, they originally were written to have no effect and only helped the next generation
>>
My Ravenwing bikes wouldn't stick together at the back properly.
Is there any way to fix this outside investing in green stuff? Also, how hard is it to work? Matching the smooth bits I can see wouldn't be so bad, but the tires I'm not confident with.
>>
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>>51792856
>>
>>51792904
Yeah, that's why I'm doubly confused.

The second geneseed is supposed to be harvested and doesn't do anything.

But apparently now it does?
>>
I wonder what Tau are going to get this event. Y'know, aside from purged, because the Imperium is about to becoming a lot fucking scarier with a Primarch at the helm.

...accidentally posted this in the /wod/ general. I blame the flue and fever. Damn, Nurgle.
>>
>>51792936
Isn't that Deldar overdressed?

Also, isn't the event happening on literally the other side of the galaxy from the Tau?
>>
>>51792936
Posted this in oWoD general but not sure if you got so reposting here.

>It's heavily implied that one of the crone swords is the dawn blade wielded by Commander Farsight
>Tau territories have been blockaded by the warp storm the Mechanicus set off after the Agrellan campaign that has now gone sentient and merged with neighbouring warp storms
>'nids still coming through

All in all, not good

>>51792954
The Black Legion is making a beeline for Macragge, for some reason
>>
>>51792896
Of course since they inherited biomancy
There's a lot of fluff where they seem to grow in size and shrug off poisons
Fundamentally it's all decided by how they view themselves
Those who see themselves as more human are more vulnerable- look at how Russ and Corax suffer from their injuries when they got depressed whereas confident they shrug them off
Heck sanguinius having wings was likely a reflection of his innate aloofness which itself was due to his prophecy powers
>>
>>51792954

Sure, but I'm sure they will shoehorn them in somewhere, for that sweet, sweet battlesuit money.

>I just want a fucking proper Gue'vesa squad.
>>
>>51792936
some kind of civil war between farsight and the greater good would be cool
farsights sword turning out a chaos relic and creating some crazy ass shit happening
>>
>>51792969

Thanks anon, I'm in both.
>>
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>>51792936
>I wonder what Tau are going to get this event
A new Shadowsun, Angkhor Prok and a Vespid Queen

a new faction based around Shadowsun's breakaway faction as Farsight convinces her that the ethereals are cunts

a formation that lets you take riptides for free
>>
>>51792896
ALL of the primarchs are psychic to some degree, and they show them in different ways (Corax and going invisible, Lion having some kind of hunt sense, Mortarion is implied to be a biomancer etc.) which is why they're so hardcore
>>
>>51792969
No it's not
There were 2 swords on belial they only got one
Unless they decide to be stupid and say it wasn't there
Otherwise they wouldn't be saying yvriane only partially succeeded on belial by getting one sword
>>
>>51793018
There are in total five crone swords (for each of Morai Heg's fingers).

They got 3, lost 1, and we don't know about the last one.

The Dawn Blade works in a similar fashion to them, it's likely to be a crone sword.

QED.
>>
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>>51791306

>a fucking Primarch came back to 40k before Marbo

GW plz
>>
>>51793003
Not gonna lie, a Vespid Queen would make an awesome HQ for Tau. If we're going with Weeaboo Space Commies, why can't they also have Weeaboo Space Mothra too?
>>
>>51793034
Never looks like an Aeldari artifact to me, more Necron in appearance.
>>
>>51792972
That does make some sense. But if I could press you for one more explanation, in the TS book Leman Russ grew to the same gigantic height as Magnus when they fought. Was that psyker bs, or Magnus empowering him because muh guilt? I thought Wolves were against psychic shit? It seems to me like Magnus should have wrecked Russ if Russ had no psychic powers, is that correct?
>>
>>51792936
Gonna be Farsight&Shadowsun show again because GW can't bother with other Tau characters. Also:
>implying Roboute won't realize that Tau is truer to the Emperors dream than IoM
>implying Roboute won't become the next Supreme Etheral
>>
>>51792803
Wait a moment.
Abaddon captured one of first GK G Masters on Pythos.
Then he give "Pythosian psyker of
prodigious strength" to Fulgrim.
Fulgrim planned to containe into this psyker avatar of Slaanesh.
Is Fulgrim trying to use GK Master to create Avatar of Slaanesh?
>>
>>51793055
It was just a psychic illusion thrown up by Magnus
>>
>>51792670
>b&s
stands for bull and shit

has that site become megacucked of late? fucking hell.
>>
>>51793054
We've got at least one instance of a Cronesword not even looking like a sword.

Appearances don't mean shit.
>>
>>51793007
Best books for each Primarch as the main focus?
>>
>>51792371
Move the 3 Aspect units into an Aspect Host
>>
>>51793034
>5
>For each finger

Thumbs aren't fingers, there should only be 4. Plot hole.
>>
>>51793053
Vespid queen would be the only monstrous creature HQ I would want to see for Tau
>>
>>51792936

The only thing missing in this art to make it GW approved is a giant Titan or Imperial Knight in the background.
>>
Is Valedor worth reading?
>>
>>51792670
>posted near the 10th anniversary of 9/11
really sauteed my mushrooms
>>
>>51793121

Are you a nid or Elfdari fan?
>>
>>51793066

Though I'm a Tau player (though I focus on a Gue'vesa world that is being trialed to see how meritocracy-style adoption into the caste system, so I can have human Fire Warriors and Crisis pilots) I'm really interested in what Roboute will think of the Imperium in the fluff. It's so vastly different to what his 'father' imagined, and the state of the Corpse Emperor has to be fucking distressing. He's basically found himself the Messiah figure to a dead god.
>>
>>51793130
I like DE and eldar.
>>
>>51793121
If you're at all interested in Eldar or Dark Eldar, yes. Guy Haley writes them very, very well.
>>
>>51793034
Wrong
Yvraine and visarch had their own swords - can't remember exactly how
Yncarne got one on Belial
And then Yriel spear of twilight was actually another sword in disguise
So there are 4 found - one left which must be the other one on Belial
In the original eye of terror wasn't that the site for the black sword of khaine?
>>
>>51793076
Yep.

Of course it seems they dropped this plotline since they appear to be bringing back Fulgrim sans Slaneeshi Avatar

>>51793086

>Lion: aren't really a lot of good books about him, more about the DA, but if I had to would say Angels of Caliban
>Fulgrim: Fulgrim (ofc), Imperfect, Reflection Crack'd, Angel Exterminatus
>Perty: Angel Exterminatus
>Khan: Scars, Path of Heaven
>Russ: Prospero Burns, Wolfking
>Dorn: Praetorian of Dorn, The Lightning Tower
>Curze: Prince of Crows, Dark King
>Sanguinus: Fear to Tread, Pharos has only two chapters about him but they're really good
>Ferrus Manus: Fulgrim, Feat of Iron
>Angron: Butcher's Nails, Betrayer
>Guilliman: Know no Fear, Unremembered Empire
>Mortarion: Daemonology
>Horus: Horus Rising, False Gods, Vengeful Spirit, Warmaster
>Magnus: Thousand Sons
>Lorgar: Betrayer, First heretic
>Vulkan: Vulkan Lives
>Corax: Corax
>Alpharius: Legion, Serpent beneath, seventh serpent
>>
>>51793053
I'm considering modelling one up to count-as a ghostkeel, just not sure how to do it without a convincing base model (or any indication of what a "vespid queen" actually looks like), meaning most will have to be scratch sculpted

but it will be a fun challenge
>>
>>51793151
Any other Eldar/Dark Eldar protagonist or PoV books?
>>
>>51793055
Like i said upthread a lot of Primarchs have innate biomancy triggered by emotion
Russ is mostly biomancy with the power to control aggressive emotion like an alpha wolf
Angron is also biomancy - survived burial in rock and probably what kept the nails from totally killing him - and reverse russ in that he stokes agression
>>
>>51791736
why?
>>
>>51793155
yvraine started with her sword. it transformed when she revived
Visarch got his sword on biel-tan, yvraine puled it out of the infinity circuit and gave it to him, this event also woke the yncarne.
The yncarne got one of the two swords from belial, the other sword wasn't there or if it was they couldn't stay for it.
Yriel had sword number four but it didn't actually reveal as a cronesword until yvraine used it ot revive him.

so one sword missing, it was on belial unknown if somewhere on that world or moved/retrieved by someone previously.
>>
>>51792751
Would it also have been extremely painful?
>>
What's a good book about Orks doing Ork things?
>>
>>51793122
lol compared to dropping 2 nukes on civilian cities just to show the Russians that USA had nukes and was willlibg to use them that's nothing
>>
>>51793212
It went on way too thin and is really splotchy while also eating details up in some spots like the shields of my Deatwatch Veterans.
>>
>>51793247

Here we go
>>
>>51793243
Their codex.
>>
>>51793234
Yeah that's what I'm saying - they have 4 of the 5 not 3 as other anon said
>>
>>51793247
what does this have to do with anything
>>
>>51792670
>being this much of a historical illiterate
>>
>>51793277
American exceptionalism as if they were the only ones to suffer ever
Like somehow they forgot the smallpox blankets etc
>>
>>51793294
>opens up with the nuke meme
>continues with the smallpox meme

Is this just an elaborate troll or just a self-hating lib?
>>
>>51793281
Actually red scorpions are probably closer to Wehrmacht
>>
>>51792367
priMARCH
>>
>>51793078
>cucked
Kill yourself.
>>
>>51793261
Is that because any book with enough orks would be too much of a headache to read?
>>
>>51793294
this has nothing to do with the fact that a post about nazism made on bumter and gaysword was eerily close to the date of 9/11
>>
>>51793203
There's Gav Thorpe's Path of the Eldar trilogy, and Andy Chambers' Path of the Dark Eldar trilogy. Gav's offering is okay but not stellar, but Andy's DE books are great. Full of really cool characters, some neat plot twists, and all of the backstabbing, conniving, and general dickishness you can handle.

If you want to go way back, there's Bill King's venerable novel Farseer. The main character is human, but the plot revolves around a pair of Eldar and their mission. Of all the authors who've written Eldar characters, King was by far the best at making them seem genuinely strange and alien in their behavior and mannerisms. It's worth reading for that alone.
>>
>>51792538
>Any MC at 1250
>LOW at 1250
What a chode

t. Tau player
>>
>>51793353
>deriding using an MC at 1250
What a chode

t. Apotheosis boon rolling CSM player
>>
>>51793185
Could be Epimetheus a " wandering knight of the Adeptus Astartes" from Chaos Daemons codex? The one who try to strike Slaanesh down but he find himself unable to do that and instead he knelt and bowed his head.
Like Fulgrim realises him in Palace of Slaanesh to corrupt him.
>>
>>51793406
That makes sense
>>
>>51793335
No its more because you can't really focus on a character that isn't a Warboss because the whole point of an Ork boy is to die.
>>
>>51793203
>>51793345

Also Andy Chambers' Masque of Vyle novella which I really liked.
>>
>>51793234

which means that Fulgrim has the 5th
>>
>>51793520
Blade of Laer is just a daemon possessed sword, it doesn't suck the life out of those it kills.

Plus, he gave it to Lucius.
>>
>>51793406
No unless that was an analogy
The silver knight was described as attacking the place etc whereas the grey knight had an untouchable stitched onto him which would make warp travel difficult
Of course it's bullshit that the untouchable somehow is not burnt out by all the chaos energy yet has no real effect on it either
>>
>>51793541
I think he was reffering to Atha... MURDERSWORD. Or some another blade, like one with he killed Gryliman.
>>
>>51793541
>Suck the life...
...Farsight? That would be a real laugh.
>>
>>51793556
They aren't anathames
>>
you know for having a sword as such an iconic part of their gear, i would have figured a farseer/warlock/spiritseer would have been a better or as good of a fighter than a primaris psyker
>>
>>51793556
Then he's got damaged goods, cause Erebus broke off 8 pieces of it
>>
>>51793577
High Initiative means that the Eldar will generally win against the Primaris, and the Imperium, like all factions, does seem to base advancement largely on melee prowess.
>>
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>>51791352
Is that a Vengeance Grand Cruiser I see there?
Nice
>>
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Hey 40kg
I'm working on a Model UN simulation.
My group has written me a blank check to do "something with sci-fi and outer space".
So I want to introduce them to the politics of the Imperium by having them simulate the High Lords of Terra during the War of the Beast.
Any opinions comments or advice?
>>
>>51793634
Nah 40k is too extremist for that kind of stuff, you'd have people saying "but why can't we be friends with the tau" or "why can't we just tolerate Chaos worshipers"
>>
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Playing the first Fall of Cadia mission tomorrow with a friend. How does this list look against Orks.I know he is bringing the stompa.
>>
>>51793577
>yfw the Farseer does all this fancy martial arts moves with the sword
>twirling it around, slashing the air
>finally ends his intricate flourishing by pointing the blade at you in an invitation to challenge
>he shoots a fireball at you through the tip of the sword

Fucking wizards.
>>
>>51793652
It's just Orks.
Only Orks which are pretty easy to hate.
In general the plan is to give them personal goals that make cooperation difficult and see how quickly they can overcome them to fight the real enemy instead of eachother.
>>
>>51792547
>Taunar

This upsets all the players. Except the billionaires with a Warlord I guess.

[this kills the marine]
>>
>>51793614
well. i mean they only have an attacks stat of 1. it feels weird where pretty much every other faction seems to have a minimum attacks for an hq of 2.
>>
>>51793687
Ok, but will they understand the rivalry between the Adeptus Mechanicus and the Ecclesiarchy , or why the SM are so mistrusted?
>>
>>51793709
Farseers aren't supposed to be amazing in combat. They make up for it by being very powerful psykers, for the points you pay.

Now, Warlocks on the other hand, who are supposed to be a halfway point between the Path of the Seer and the Path of the Warrior? Why they're only WS4 with a single attack is beyond me, even though as an Eldar player, it seems churlish to complain about it given the broader state of our Codex.
>>
>>51792547
Talking like it isn't easy to upset a marine player. A marinecuck lost to my DEldar and he told me after that DEldar were OP
>>
>>51792074
playing unbound = don't, always fit your stuff in some kind of detachment/formation

as far as allies, there is a thing called "allied detachment" which has specific slots, basically a mini-CAD, but you can also just have an army of different factions, as long as they fit in detachments/formations. for example, you could have a combined arms detachment of eldar and a combined arms detachment of dark eldar in the same army. the allies chart still applies.

I mean you could take literally anything and play unbound but I'm talking about keeping your stuff in detachments/formations. Nobody plays unbound.
>>
>>51793743
>DEldar

Just say DE

No other faction has DE as their initials.
>>
>>51793712
I plan on giving them small summaries of who everyone is and what their relationships are. Nothing too detailed. The idea is that their goals will make them rivals.
I figure the AdMech being told "You guys love tech and hate being told what to do."
and the Ecclesiarchy being told "Everyone must do what the Imperial Creed demands"
Will make them hostile to eachother.
But you are right. I doubt it will be exactly as accurate as I do want to give them some freedom but you bring up a good point.
>>
>>51793327
>Kill yourself.
kys
>>
>>51791667
I'd use ABG if I could use 6th ed codex costs for my Leman Russ tanks and if I wanted to be a dick and use BHS against my friend's new Talos.
>>
Out of curiosity, does anyone here play a Dark Angels successor chapter? If so, do you ever use Deathwing? It seems a little odd to, but is there any fluff justification for taking them?
>>
What's the best way to fully come to grips with the game before playing against randoms? I don't wanna drag someone down teaching me.

I've tried watching a few games at the local GW store, but they all seemed to know what they're doing enough that I just couldn't follow like that.
>>
>>51794050
I used to kind of almost maybe try that, and it did say in the codex even that most successors copy their founding chapter's formations, although their version of the Deathwing doesn't have to be bone-coloured.
>>
>>51794115
Just tell them you're new and go at a 500 point game so there's not too much to keep track of. Do your best to learn your weapons and units beforehand. Keep a few notecards if need be so you at least have basic statlines and the to-wound chart
>>
>>51794050
I remember a dude using Deathwing and fluffing it as a Salamander bike subchapter.
>>
>>51794115
Ask people in the store for demo and/or practise games. Make it blatantly clear that you are as green as it gets and want to learn shit.
>>
>>51793203
Path of the Dark Eldar are some of my favourite 40k books.

Actually gives them some depth and shows how their society works compared to the codex which just describes it as murdermurdermurdermurder
>>
>>51794115

Just play and tell them you're new. Fastest way to get fast at the game is playing.
>>
>>51794161
I think you're thinking about the Darkwing.
No, Ravenwing?
Deathwing is the all-terminators club.
>>
>>51794238
I'm thinking about whatever the bike thing is.
>>
>>51794238
>>51794300
Bikes are Ravenwing.
>>
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>>51793243
>>
>>51794343
I want this on the tabletop.
As a superheavy tank.
>>
>>51794387
Their battleships are pretty awesome too.
>>
>>51794387

Knowing GW it would have 4D6 Str 6 Ap5 shots and would be hit on normal BS even though it's a flyer because it's so big. Oh, and it would have 3 Big Shootas and cost 890 points.
>>
Can you take a CAD of one traitor legion and use an allied detachment of another? I.e. I take a CAD of World Eaters, could I take an allied detachment of Alpha Legion? I've heard you can't ally from the same codex, not sure if this counts.
>>
>>51794423
You forgot the special rule where if it rolls a 4 for its 4d6 shots it explodes.
>>
Any tips for a 1000pt Tyranid list? I'm finding it hard on what to use.
>>
>>51794473
Flyrants
>>
Who has the best forge world units and why is it Tau
>>
>>51794473
Hierophant biotitan.
>>
>>51792591
stop giving the man advice like this! The most annoying thing on the planet is a guy that takes out my marketlights right off the bat. Its a douchebag move
>>
>>51794423
Thats generous.

It would have two front facing big shootas, one rear facing big shoota (which can fire at a different target), two one use bombs that explode and damage the plane if doubles are rolled, and a front gun that is 4D6 but you have to roll a single dice before firing, and if you get a 1 it runs out of ammo.
>>
>>51794482
How many for 1000pts? What else should I use?
>>
>>51794484
>Malcador Infernus
>Skathach Wraithknight
>Warlord Titan
Get a load of this Taufag

>>51794489
Here's your (You).
>>
>>51794420
>>51794423
The joke was it's so big and cumbersome it couldn't fly like a plane, so they use it as a tank instead.
>Deff fortress
>AV 14 13 12
>Wargear: Twin-Linked Rokkit Launchers
>Transport capacity: one green tide
>950 points
>can buy big shoota sponsons for 50 points
>all the weapons have gets hot
>>
Putting my first Tactical Squad together but not sure what special to put with them. Any idea?
>>
>>51794527
Plasma is always useful. I'm actually not sure if anyone uses missile launchers?
>>
>>51794527
Everyone will tell you grav, but if it's your first squad go melta. It's really useful for cracking tanks and isn't nearly as faggoty as grav.
>>
>>51794329
Alright. Well then I remember a Salamanders player who had a Salamander-themed Ravenwing.

I imagine that fluffing the Deathwing as any other chapter wouldn't be that hard, successor or no.
>>
>>51794527
Flamers for light infantry
Plasma/Grav for heavy
Melta for tanks
>>
>>51794542
I didn't think anyone used melta tacticals. Are you supposed to just drive a Rhino within 6" of an enemy tank?
>>
>>51794541
I haven't bought a tactical squad in a while, did they even add more options for heavy weapons to in the TAC squad box?
>>
>>51792751
Where's the problem with that?
>>
>>51794573
The 30k plastic sprues replace the missile launcher with a Heavy Bolter, but otherwise no, only Missile Launchers still.
>>
>>51791849
The modern version has a base for fantasy in it aswell. Aside from that its the same
>>
>>51794571
They're great if you put them in pods, but if you're going in a Rhino then plasma is likely the better choice.
>>
>>51793770
Dark elves?
>>
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I made a custom Abaddon model using a left over chaos lord box and the burning of prospero box
>>
>>51794573
Regular marines get a missile launcher and that is it. At least you get the cool-ish backpack for him.
Blood Angels get a heavy bolter.
>>51794601
Oh, right. Fuck my life, I just ruined my only drop pod while trying to paint it.
>>
>>51794622
Might want to get rid of those Aquilias.
>>
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Man I was going to give them a Heavy Bolter in the squad, being Imp Fist founding. Didn't that they couldn't anymore. Bleh. Last time I played was back in Third Edition but got a set of Betrayal at Calth minis on the cheap that have just been sitting there.
>>
Red Guard Guy here. After my Emperor's wrath completely shit out against a mechanized CSM Slaneshi force today I feel like diversifying with the new Castellan formation. Is it doable to run it with just Guard or is that a waste of its potential? What should I consider prioritizing for each force org slot?
>>
>>51794622
Interesting take. To make it more fluffy and current though, you may want to consider looting some parts from this guys-

https://www.nobleknight.com/ProductDetail.asp_Q_ProductID_E_2147486144_A_InventoryID_E_0_A_ProductLineID_E_2137428451_A_ManufacturerID_E_2145084478_A_CategoryID_E_0_A_GenreID_E_99
>>
>>51794702
What squad? Marines still have Heavy Bolter available as heavy weapons.
>>
>>51794597
No, it replaces the grav gun with a Missile Launcher.
>>
>>51794702
Grab a devestator box. It has a fuck-ton of extra heavy weapons including two HB. There are twelve heavy weapons in the dev box.
>>
>>51794512
I dont get the you meme?
>>
>>51794780
Calth might. I use Burning of Prospero sprues for my Marines, and they have neither a grav gun nor a missile launcher.
>>
So was thinking about taking a chaos knight to bolster my thousand sons.
Which loadout do you guys think would help shore up thousand sons weaknesses the most?
>>
>>51794899
Probably one with the Barrage Missiles to help ignore cover and take out lighter hordes, the melta cannon to take out TEQs and vehicles, and a sword for the close combat ability.

Thousand sons are best against MEQs in the open, so things to take out heavier and lighter targets more effectively helps.
>>
>decide to get back into the hobby, annoyed that i'm going to have to buy a bunch of shit
>find 60 ork unpainted ork models ripe for pulling me back in

I'm fired up!
>>
So my nearest gaming club is starting a league in a few weeks. I want to take my sisters but it's a super competitive environment (using ETC ruleset and custom missions) and so I'm trying to do mostly sisters with some allies. I have two ideas. Which seems better?
Sisters CAD
Celestine - 200
Priest, Litanies of Faith - 40
BSSx5, HF/MG, Immo TLMM - 140
BSSx5, HF/MG, Immo TLMM - 140
BSSx5, HF/MG, Immo TLMM - 140
BSSx5, HF/MG, Immo TLMM - 140
Domsx5, 4xMG, 1x Combi MG, Repressor - 190
Domsx5, 4xMG, 1x Combi MG, Repressor - 190

Lib Conclave
Librarian, ML2, Bike, Axe - 110
Librarian, ML2, Bike, Axe - 110
Librarian, ML2, Bike, Axe - 110

Wolfkin
40 Fenrisian Wolves - 320

Totals at 1830.
My other thought is to change it up like this:

Castellans
Coteaz - 100
Celestine - 200
Priest, Litanies - 40
BSSx5, HF/MG, Rhino - 120
BSSx5, HF/MG, Rhino - 120
BSSx5, HF/MG, Rhino - 120
Domsx5, 4xMG, 1x Combi MG, Repressor - 190
Domsx5, 4xMG, 1x Combi MG, Repressor - 190
Wyverns x2 - 130

Lib Conclave
Librarian, ML2, Bike, Axe - 110
Librarian, ML2, Bike, Axe - 110
Librarian, ML2, Bike, Axe - 110

Wolfkin
40 Fenrisian Wolves - 320

Totals at 1840.

How do these seem vs the current tournament lists?
>>
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These units make Marine players butt hurt
>>
>>51794979
>I'm fired up
Hopefully you're in the hobby to paint and convert anon, since you won't be winning any games
>>
>>51794991
can you just fuck off with your bullshit, you are the reason the tau hate meme exists, please just fuck off and don't come back, or better yet, stop playing 40k and kys.
t. tau player
>>
>>51795023
did you boyfiend beak up with you afte you tabled his IG?
>>
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>>51795023
>>t. tau player

seems legit
>>
>>51794437
I dunno about officially, but I'd be happy to play against it.
Strikes me as no different than playing against someone who has a main detachment of, say, Dark Angels and an allied one of default Marines.
>>
>>51794991
Remora drones aren't that bad, are they?
>>
>>51795034
what?
>>51795042
>seems legit
well excuse me for not being a fucking mong, I play tau and am not a total cunt when it comes to it, I ask my opponents if they don't want MCs/formations and ask them to not run LOW units since I don't own any.
If you do want to know my army consists of
4 crisis suits
1 ghostkeel
1 riptide
10 stealthsuits
21 fire warriors
16 drones
1 piranha
4 remora drones
1 barracuda AX-5-2
1 broadside
I don't understand why so many tau players are autistic cunts who go around like they're top shit or something, just stop, you give the faction a bad name and are ruining the game.
>>
>>51795006
I've never been interested in winning games. I mostly just enjoy playing for narrative.
>>
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>>
>>51795104
Thanks.
>>
>>51795111
>tfw no one to forge the narrative with
>no lgs
>no friends
Why am I even doing this
>>
>>51792936
Hopefully not a damn thing
>>
>>51794899
Thousands sons struggle in assault so I would take Paladin for breaking up big squads and intercepting enemy units.
An errant is good too but you already have chaos-technomancy for that.
>>
>>51795111
Best player
>>
>>51795104
you can run farsight tau allied with normal tau, so yes you can. I mean you can also ally a factions against itself if you want to so there is not reason you couldn't
>>51795105
not really, but a pair of them can spew out similar amount of dakka to a riptide for the same points cost, while being relatively markerlight independant and more annoying to kill.
>>
>>51794899
The squid-face guy has a leg for an arm. Does he ever accidentally try to wipe with the foot-hand and get really sad when he can't quite manage and reminds himself of his past mistakes that lead him to this point in his life?
>>
>>51795118
Is this real?
>>51795111
well unfortunately that's all you'll be doing, good luck anon.
>>
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>>51795109
>complaining about autists
>acting like an autist

really makes you activate your neurons
>>
>>51794991
Any unpainted model should make anyone butt hurt, especially if it's not even primed.
>>
>>51795141
>not really, but a pair of them can
So I take it bringing 4 would probably be stretching things.
>>
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>>51794991

>nothing painted... again
>>
>>51795118
>mobs of nobz
>>
I paint my orks blue as opposed to green. What're ya gonna do about it?
>>
>>51795118
Brb gonna hit a GW in Great Britain with an asteroid from Houston.
>>
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>>51795218
I'm going to paint my army better than you are going to paint yours.
And then defeat you with it.
>>
>>51795218
steal your lucky boyz
>>
>>51795218
Remind you that you have the unequivocably worst army in the game and that no level of poor quality blue men will save you from that, let alone stop the constant reminders that you've wasted the one life you get on this miserable rock slapping colors onto expensive plastic.
>>
>>51795201
Run 4 in the flyer formation that gives them ignores cover, tank hunters and +1 BS to the wing leader is actually an effective way to fuck up blobs and cover camping units. Tank hunters also make seeker missiles a viable way to glance anything up to AV 13 to death, though you should be deep striking them to hit rear AV for best results.
All in all, the more you run, the better they become, except for running them in a units of 5, since no flyer wings exist for 5 units.
>>
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How is this for my first Tyranid list?
>>
Are the Nids and Astra Militarum ever going to get new codexes?
>>
>>51794510
1 flyrant per 500 points. Also gaunts and tervigons.
>>
>>51795287
I took a stab at making a list here >>51795282
>>
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>>51794745
>Mechanized Slaanesh patrol

Anon, I'm sorry for your loss, but could you describe the makeup of your opponent's force? For... preventing such heresy from ever re-occurring of course.
>>
are heavy bolters on tacticals worth it
>>
Illiterate retard here
Khorne is about berserking and fighting
Tzeench is about psychic phase mindgames
Nurgle is about tanky bloat and diseases
What does Slaneesh do? What's her gimmick on the board? Do you ERP with your opponents?
>>
>>51795324
>No new posts
going fast and murdering things fast and snorting coke.
>>
>>51795321
Only if you play Imperial fists. Otherwise it's not that much extra firepower if you're just going to have a squad camping in the backfield.
>>
>>51795329
So Slaanneesh units are just mobile and fast? Got it.
>>
>>51795321
No. They aren't worth it on devs, either. Really not worth it on anything not relentless ever, and even then 3 S5 AP4 shots aren't doing much
>>
>>51795343
Yep. Lots of rending too.
>>
Only thing hoofing it was a forgefiend. Vindicator, LR with termies, Slaneshi Lord with a bike squad and a 4+ fnp icon. Etc.
>>
>>51795321
If the squad is moving around they can't fire.
If the squad isn't moving one heavy bolter isn't much use and now the squad has to stand still to make sure it can shoot
>>
>>51795118
Does an ork in the back have a beret?
>>
>>51795282
Too many gaunts, your movement phase will be a nightmare, you don't need the termagants broods to be that big since you have 3 HQ slots. If you feel like you really need 60 termagants more, smaller broods is better.

With your saved points put electroshock grubs on your flyrants.
>>
>>51794437
No.
https://sites.google.com/site/wh40000rules/the-rules/choosing-your-army#TOC-Allied-Detachment
>RESTRICTIONS
>All units chosen must have a different Faction to any of the units in your Primary Detachment (or no Faction).

Faction is determined by your datasheets.

>>51795141
>you can run farsight tau allied with normal tau, so yes you can. I mean you can also ally a factions against itself if you want to so there is not reason you couldn't

No you can't. Farsight isn't a different faction, Farsight is just a subtype attached to a Tau Empire detachment.

You have to create a battleforged army of Tau Empire (or Chaos Space Marines) models, and then determine if each detachment has a subfaction. Allied Detachments can't be the same (primary) faction as your Warlord's detachment.

If you're using an Allied Detachment to add Salamanders to an Ultramarine army, your list is illegal. Same goes for Farsight and Tau. Same goes for most variants of Chaos Space Marines.
>>
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>>51791673
>crimson fist founder
>alexis polux
>hispanic theme?

what? one guy named pedro doesnt make them hispanics.
>>
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>>51795329
I believe you have us confused with the White Scars, anon.
>>51795324
Slaanesh is the god/dess of excess, perfection and indulgence, also art and beauty. Blast dubstep while sharing decadent weed brownies with your unsuspecting opponent. Then, when they are distracted and uninhibited, explain to them the futility of war over orgiastic lovemaking. So, yes. You ERP.
>>
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>>51795443
Also, if you're using the Castellans Detachment as your primary and have crusaders in it, then you can't add more crusaders via Allied Detachment.
>>
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>>51795434
Here's the tweaked version. I thought you could only have 2 HQ's in the detachment.
>>
>>51795172
it is indeed real, apoc formation
>>
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>>51795324
Slaanesh is about speed, noise and physical fuckery.

Higher initiative, speed, shred-tastic noise weapons and debilitating physic sensory rape.
>>
>>51795445
>swedish founder
>over time everyone turns brown

everything checks out to me
>>
>>51795445
you forget capn cortez

more Euopean Spanish themed than anything else
>>
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>>51795470
>>
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>>51795487
Here is basically the same shit except now you have a harpy and a mawloc
>>
>>51795443
So does this affect dkok and elysians allying with each other and normal IG?
>>
>>51795552
>>51795470
how many juggalos play wh40k?
>>
>>51795557
Thank you
>>
>>51795565
Are they different factions, or do they use the units from Codex Astra Militarum?
>>
>>51795577
it's a meme you dip
>>
>>51795597
youre a meme desu
>>
>>51795585
well some of the units are the same, though not all of them.
But why can't you ally farsight and tau, they have different relics, different books, different characters.
Just another question, if you run a dawn blade contingent, can you run an tau allied detachment? Or if you run a hunter contingent, can you run a farsight allied detachment.
Alternatively, if you run a dawn blade contingent, can you run a vanilla tau formation detachment alongside it?
>>
What would I use to make 'Imperial Daemons' as a custom models.I want to use demonology for gameplay but my lore is that we work closely with the inquisition.

TL;DR how to make holy Daemons
>>
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>>51795716
>>
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>>51795716
>TL;DR how to make holy Daemons
Daemons who spill their guts all over the ground so that holy men of the Emperor might tread through their entrails as they purge heretics from existence.
>>
do the prospero marines not come with missile launchers?
>>
>>51795690
Sure. You can ally a Tau Empire detachment. And you can take, as allies, any other Tau Empire (Farsight) detachment with one exception.

You cannot take an Allied Detachment (min One HQ, One Troop, w/objsec) detachment with the same faction.

Allied detachments and the Allied Detachment aren't the same thing.
>>
>>51795751
>>51795735
I was thinking similar to Saints for a sit in for greater daemons for sure. Still no idea for lesser daemons sit ins (Maybe glossy golden guardsmen?)
>>
>>51795756
Only heavy bolters
>>
>>51795716

A heavy bolter will probably do it.
>>
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>>51795787
>>51795795

Heavy bolter is always the answer.
>>
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>>51795783
drop troopers maybe
>>
>>51795783
Sigmarines, obviously
>>
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>>51795445
>doesn't make them Hispanics
?
>>
>>51795862
Actually, a great idea. They might actually be useful for something for once.
>>
>just registered my AdMech for the March tournament

First time actually playing them in a serious, not-Tabletop Simulator game. Hoping that I#ll be able to do alright. Can only get better after the catastrophe of trying to play Fluffy Black Templars in a tournament the last times.
>>
>>51795879
literally half of these guys are working the lunch shift at the golden corral with me tomorrow
>>
>>51795906
>fluffy lists
>on tournaments
forwhatreason.jpg
>>
>>51795907
Mexicans work in a lot of kitchens, man. I've seen them through the doors at sushi restaurants.
>>
>>51795937
Because those monthly tournaments are the only time I actually get to play at the store (since they don't allow random Warhammer playing due to how small the store is and how long it takes) and I don't really get to play against everyone else otherwise and wanted to just mess around a bit.

Also thought that I might as well go the distance and dedicate completely to playing my dudes fluffy since Black Templars and competitive aren't exavtly competitive without abusing inherently broken stuff, much less so when half your store plays better Marine chapters.
>>
>>51795992
*aren't compatible
>>
>>51795443
Marines specifically state in their codex that you can take Allied Detachments of a different chapter tactic from your primary.
>>
>>51795787
should i still put them on the dudes?
>>
>>51796018
I mean Space Marines are fucking cheese already, so I'm not surprised.
>>
>>51796054
Do you want to use heavy bolters?
The answer is yes.
>>
Since Deathwatch reconditions their conscripts to be loyal to them the most, when they return to their Chapter do they get indoctrinated again?
>>
>>51796231
Marine Formations and Grav is cheese. Marine shit in general is not that much more powerful than normal Necrons without a Decurion.
>>
>>51791713
Why is that Necron pole dancing?
>>
>>51796417
why aren't you?
>>
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>>51791713
Finished Greyfax today, except for her loincloth.
First face I ever painted and holy shit I was sick of this model by the time I finished.
>>
>>51796417
because she's a girl.
https://wargameexclusive.com/product-category/necrocyborgs/
>>
>>51796453
Why would you ever paint the eyes? At this scale it's too annoying to do so.
>>
>>51796473
Because I wanted to try it.
>>
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>>51796453
Looks pretty good, senpai. Love hiw matte the gold looks.

Personally really had fun painting mine, though I have to agree that her face was annoying as all fuck to paint. Also feel like I picked a too shiny gold and silver.
>>
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>>51791713
Finished my Kabalite Trueborn. Very happy with them and excited to paint the Venom they'll be riding in.
My favorite is either the lady with the flail or the man to the right of her. Very hard choice
>>
>>51792936

A primarch that knows nothing about the current situation will suck far more at leadership than what the imperium currently have.
>>
>>51796669
That would be a reasonable argument in a reasonable universe. But 40k isn't such a place. Prepare for Guilliman fixing everything with a wave of his finger.
>>
I wish kustom force fieldz were a piece of equipment instead of a replacement for a ranged weapon.
>>
>>51793743
>>51793743
Deldar excel against marines. Our basic transport shreds them, our poison nullifies their toughness, our one decent melee unit cuts their armor to ribbons at initiative and our bikes have rending.

People need to stop the "Deldar are shitty meme" they aren't high tier sure, but they can easily go head to head with mid tier armies and against marines they can even go against higher tier lists.
>>
>>51796882
Now, now, anon. Can't make Orks THAT strong, can we know. You silly person, trying to break the balance.
>>
Why are there no fucking BT upgrade kits. I just want to get my Black Tide on.
>>
Has anyone here fielded Hazard Suits?
They seem very overcosted for what's effectively a Crisis Suit with a special weapon, but maybe there are some tricks to using them?
>>
>>51797017
You want the BBC? Big Black Crusader
>>
>>51797038
Yes the trick is to kill yourself for wanting even more units on par with or better than Crisis suits.
>>
>>51797066
Huh? Are they better than Crisis Suits? They seem to be exactly the same except with unique weapons, but for twice the cost. Am I missing something? Do those weapons really justify the point cost?
>>
What's the consensus on 30k armies in 40k?
>>
>>51797038
Don't they effectively have more/bigger weapons along with those weird knee-grenades?
>>
>>51796954

To be fair, poison is arguably worse than bolters against a Marine army because it can't potentially glance rhino rear armor like S4. Otherwise, there's no difference shooting a splinter rifle at a Marine compared to a bolter. Likewise, agonizers are nothing more than a S4 Power sword against Marines. If you're talking about Incubi, they are solid against a lot of things because they're high I ap2 weapons.
Disintegrators however were made for killing Marines, that's very true, however most people upgrade them to lances. Even with the Disintegrators, we are jinking 99% of the time anyway because of bolters, so they're more or less useless.

I'm not saying deldar are as bad as the meme, but they really don't have the super advantage that you think they have.
>>
>>51797086
I don't know if they do, but the fact that you want them to tells me everything I need to know about you. Let me guess, you're not going to buy them if we can't convince you they're AT LEAST as powerful as crisis suits right?
>>
>>51797089

What is there to consent? They're literally legal as per the rules.
>>
>>51797038
>>51797086
Just for a quick example from the rules I found googling, they come with two twin-linked burst cannons standard. That's 30 points right there, so 52 points out of the 65 justified. They also get vectored retro thrusters standard, So that's 57. The last 8 probably comes from the fact that they're Toughness 5 for some reason.

The fact that you're not only trying to powergame with one of the strongest factions, but can't even see it for yourself, is really telling.
>>
>>51797107
Are you trolling? Or at least attempting to because he's playing Tau? You dont know the first thing about them. Why havent you called the nid players out for asking how to build a strong list?
>>
>>51797176
>Why are you calling out the players who don't need help to make a strong list by just picking random units they like, but not calling out players who actually need help because half their units are unusable trash?

Gee, I wonder
>>
>>51797099
Except we can get poison much cheaper than most armies can get bolters. And I ALWAYS tell people not to put lances on their boats, save lances for ravagers and jets.

Now I can't argue with the jinking thing, but if they're not shooting your boat every single turn, you're going to get to shoot eventually and reliably kill 1-2 marines. Also consider the range on those cannons. While you're off capturing backfield objectives you can probably get a few shots off unmolested.

As for incubi, yeah they're good against most things, but they're more point efficient against marines because marines have to pay premium points for that power armor you're just going to ignore. Even better if you can get them against terminators.

Point for point we do better against marines than we do against almost any other army. To the point where I'd say we're on even footing against anything besides the most scummy cheesy lists.

Now I'm not saying we're powerful, but we're not the helpless toddlers most players would have people believe, and vs marines is probably one of our better match ups despite being a top tier army.
>>
>>51797176
Because nid players actually have to work to build a strong list where as tau players can pull every page out of their codex, stick them to a wall and throw darts to build their army.
>>
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>>51797091
>>51797107
>implying exploding kneecaps aren't awesome
They're 78 points by default and are the same as Crisis Suits but with T5 and better melee. For reference, a Crisis Suit is 22 points before weapons.

It comes with 2x Twin-Linked Burst Cannons, and you're forced to take 1 one of the Crisis Suit wargear options, the cheapest of which is Advanced Targeting Systems for 3 points. They come stock with Retro-Thrusters and have Defensive Grenades.

You can replace one or both of their weapons with the Fusion (15 pts each), Ion (10 pts each), or Pulse (20 pts each).

>>51797163
They're actually 78 points out of the box, so you're paying 21 points for one more Toughness and slightly better melee.

>The fact that you're not only trying to powergame with one of the strongest factions, but can't even see it for yourself, is really telling.
??? ? ?
Are you projecting something? Who said anything about powergaming? Was I asking if they're amazing or competitive?

I just never see them and they seem a bit expensive, so I wanted to know if anyone had any experience or tips using them.
>>
>>51797017
But there is a BT upgrade kit.
>>
>>51797163
>>51797107
>>51797091
>>51797038

They also mandate a support system, and *only* the burst cannon loadout is more effective for cost than Crisis suits. Fusion cascades, while multi-shot, are standard range meltaguns (instead of the normal 18" for Tau) at a greatly reduced strength that makes their odds against AV14 significantly worse. They're very short ranged in a long range army, and their loadouts besides burst cannons (cheap) and fusion cascades (effective against terminators) aren't very effective at their respective roles.

Also, the math in the "65-point" example is wrong. Each suit is a minimum of 78 points (75 base, and the cheapest support system is 3 points). Each upgraded gun is a minimum of 10 points, 15 for the decent one, and 20 for the AP6 shotgun. (Effective against cultists but that's it- hardly earns the price.)

>>51797213 posted while I was typing, so our posts are partially redundant. In short, Hazard Suits look good, but are overcosted for what they do compared to other choices. I'd say they're at a reasonable or even a few points low point compared to where Tau in general *should* be, but that's not my call to make.
>>
>>51797190
But you were complaining about the attitude Anon? If you dont like Tau dont try and hide it behind other arguments.

>>51797208
See above.
>>
>>51797228
I'm not saying they're more powerful you fucking retard. I'm saying the tau player is trying to figure out if they're more powerful because in his mind they're not even worth considering if they're not at least as powerful as one of the best units in the game.
>>
>>51797038
Man I do not like those models
>>
>>51797236
I was asked a very specific question which had nothing to do with the original argument, and now you're like "haha gotcha" because I was charitable enough to answer the irrelevant question?

Gee nice debating skills.

How about instead of being a tosser you provide any arguments against my initial complaints?
>>
>>51797256
Frankly, they're not. At no point did I say they were more powerful, or that you were saying they were more powerful. I just run the math. Anon can make the choices he decides, and I don't judge him for it.

Hell, I run mono-Inquisition for 1000 points or below. What room do I have to tell someone how to build their list or that they shouldn't take a unit?
>>
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Making a vanq for local paint contest. What you guys up to?
>>
>>51797228
That's what I was thinking. For the price of two Fusion Cascades, you'd be better off with two Fusion Crisis suits on average, right? But they're Assault and the Hazard Suits are slightly better at Melee, so maybe the idea is to Melta, Fleet in, then Hit and Run?

Too bad you can't Assault after deep striking, because that actually sounds not too bad in a Farsight melee list.

>>51797256
>I'm saying the tau player is trying to figure out if they're more powerful because in his mind they're not even worth considering if they're not at least as powerful as one of the best units in the game.
No I'm not, where is this projection coming from? Did a Tau player touch you inappropriately? Is there a railgun lodged in your ass? Really, what post even remotely hinted at this conclusion?
>>
>>51797269
? The fuck you so defensive for? Your calling a guy out for asking for advice?

>>you're not going to buy them if we can't convince you they're AT LEAST as powerful as crisis suits right?
>OMG you dont want to spend money and points on a sub optimal unit?
>Faggot
>But not you other guys because reasons
>>
>>51797301
I'd imagine Fusion cascades would be better for TEQ hunting rather than going after vehicles. The shorter range matters less there compared to the extra shots. You'll average the same 4 shots for less than a Fusion crisis team of 2 suits, and will have an easier time getting out of of an assault afterwards. I could see a pair of them doing very well in that role compared to a dedicated Fusion crisis team of a similar price.
>>
>>51797297
Waiting for it to stop raining so I can go and get my glue from the car.
>>
>>51797338
Wouldn't Plasma Crisis Suits be better against TEQ? That's eight shots for the same price.

Also, the other two options (Ion and Pulse) seem no good at all.
>>
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nothin personal.jpg
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>>51797348
Okay it stopped raining, but I also forgot to mention that I'm really lazy and was just using the rain as an excuse.
>>
>>51797387
True.

Maybe forgeworld will fix them up so they're slightly less of a bad deal in the next Imperial armor book. Not that Tau really need it, but even compared to most of their stuff it's just glaringly outdated in a lot of ways.
>>
>>51797297
Painting my Crisis Suit Shas'vre

It's not part of my list, but I figure it's easier to say "This Shas'vre is just a regular suit" than it is to say "This regular suit is actually a Shas'vre" and forget which suit that was

Taking a long time because I've gotten to the point I thin my paints so much to get an even coat it's takes three+ coats just to get the base down
>>
>>51797297

I have most of a base coat done on a long overdue melta sister. Just need to touch up the armor. I'll drop a pic when I get home, but I'm currently at the store.
>>
>>51797470
They're on the cover of Fires of Cyraxus, so I'm almost certain they're getting an update. The two Riptide variants, Supremacy Suit, the Barracuda, Heavy Gun Drones, and what looks like a new skimmer/devilfish variant are also shown in other pictures.
>>
>>51797470
I'm hoping that remora drones get updated and that the tigershark refresh makes the tigershark AX-1-0 good enough so I can get a recast of it.
Also hoping elysians get an update, especially since their last book (excluding d-99, which was only 1 edition later) was IA3 2nd edition, the last tau book as well, all in all it's shaping up to be a great book.
>>
>>51797516
>New skimmer/devilfish variant

That's news to me. Where are the pics of that?
>>
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>>51797535
Or they could just be normal Devilfish. Who knows.
>>
>>51797553
looks like a normal devilfish imo
I'm wondering what some rumoured superheavy hammerhead with a d railgun will be, if the rumours are in fact true.
>>
>>51791673
Doesn't need to be Euro-Themed, the Celestial Lions are a super dope Fist successor and they're African themed.
>>
Should I paint astorath the red Bram stokers kinda deal or do him up like the death company chaplain red wings and musculature and black everything else
>>
>>51797883
>>51797883
>>51797883
end my life
>>
No matter how bad I feel, 40k retardation always makes me feel better. I love you faggots.
>>
>>51794745
Are those Ogryn I see? Proud of you.
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