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I'm planning a homebrew pirate campaign set in a histor

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I'm planning a homebrew pirate campaign set in a historically accurate 18th century Caribbean. I'm going for a sense of realism and want the sailing mechanics to be quite detailed and interactive but I have a rather pedestrian knowledge of sailing.

Planned mechanics so far:
-Hull cleanliness deteriorates over time affecting the speed of the ship, port and starboard side will have individual values which leads in to...
-Careening, the act of beaching your ship in high tide and cleaning the exposed side in low tide, you have to maintain both sides to protect hull integrity
-Keelhauling, this will really fuck up anyone who goes through it but a cleaner hull will have much higher survivability rates than a dirty, barnacle laden hull which can lead to loss of limbs and even decapitation
-When the players eventually get multiple ships and form a fleet, during overworld map travel there will be free communication between players, but during battle phases crews will be sent to separate voice channels named after their respective ship and have to communicate in battle using a flag communication system of their own making

I'm just getting started here, are there any salty sea dogs that can help me flesh out the realism of ship maintenance, operation and combat? Links to existing DnD systems and laymen friendly educational resources both welcomed and appreciated.

Test footage of overworld map:
https://streamable.com/3bea9
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>>51737117
>historically accurate
>using D&D

fucking why
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>>51737127
Why not? The idea is to drops players in a rough simulation of the setting and from there they can make their own adventures and alter history as they please. The historical accuracy ends as soon as the campaign begins.
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>>51737117
http://www.thepirateking.com/ships/index.htm

I recomend trying the sailing simulator
http://www.thepirateking.com/ships/sail_simulator.htm
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>>51737158
Wow, this is a great resource, thanks.
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>>51737117
http://www.mediafire.com/download/qo7e3pd7qnmqtmt/Pirates+and+Privateers+of+the+Carribean.pdf
http://www.mediafire.com/download/bc42or81xv36qp3/Flashing+Steel+%2817th+C.+Skirmish%29.pdf
http://www.mediafire.com/download/0gcmj43xvamp4fb/On+the+Seven+Seas+%28Pirate+Skirmish%29.pdf
http://www.mediafire.com/download/2c1cqc3854sni25/Gloire+-+Under+the+Black+Flag.pdf
http://www.mediafire.com/download/94hde2006k67kmk/Daily+Life+In+The+Age+Of+Sail.pdf
http://www.mediafire.com/download/ab11jweu582sn9v/The+Seafarers+-+The+Pirates.pdf
http://www.mediafire.com/download/8n2ctwlzgvz7ici/Osprey+-+ELI+067+-+Pirates+1660-1730.pdf
http://www.mediafire.com/download/ibmbmyes004d7bh/Osprey+-+ELI+069+-+Buccaneers+.pdf
http://www.mediafire.com/download/g5rf6xtd1z38pfi/Osprey+-+ELI+074+-+Privateers+and+Pirates+1730-1830.pdf
http://www.mediafire.com/download/7a7xd3gl43vxx64/Osprey+-+FOR+049+-+The+Spanish+Main+1492-1800.pdf
http://www.mediafire.com/download/46cghkvr5zp9ba2/Osprey+-+RAID+037+-+Blackbeard%27s+Last+Fight+1718.pdf
http://www.mediafire.com/download/fd38d5r5cymzy41/Osprey+-+VAN+070+-+The+Pirate+Ship+1660-1730.pdf
http://www.mediafire.com/download/nzlk5gk10qn7u11/Osprey+-+NVA+096+-+Spanish+Galleon+1530-1690.pdf
http://www.mediafire.com/download/kudk64m47znv0w7/Osprey+-+WAR+158+-+Pirate+-+The+Golden+Age.pdf
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>>51737117
>>51737191
You're welcome.

http://alcyius.com/dndtools/rulebooks/supplementals-35--5/stormwrack--87/index.html

http://www.realmshelps.net/stores/ships.shtml

http://www.d20pfsrd.com/gamemastering/other-rules/vehicles/

http://www.d20pfsrd.com/equipment/vehicles/water-vehicles/

http://www.tribality.com/2014/12/26/naval-combat-rules-dd-5th-edition-part-1/
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>>51737202
Downloaded all of that cheers

>>51737217
And thanks once again, that floating citadel thing is hilarious btw.
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>>51737138
There's so many reasons. For starters, classes and levels really don't mix at all with realism, nor does alignments.
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>>51737567
Like I said I'm doing a homebrew, this is all rough planning but there won't be classes or character levels. There will be skills ranging from combat such as ranged and melee, to stuff like knot tying and navigation. I like the idea of skills capping at lvl 4. 0's are rare and would have to owe to some sort of impairment which means you're hopeless at said activity 1 means you're not very good, 2 means you're okay, 3 means you're good, 4 means you're excellent and I might permit a 'legendary' status of lvl 5 in extremely special circumstances.
Experience would accumulate in the skills as they are performed, you get in to swordfights or train/study to level your melee rather than getting attribute points after a levelup that you can put in to things your character's never done before and suddenly be better at them.
Closest thing to classes would be ship roles assigned to players by the captain decided by their individual strengths and weaknesses.

I don't know why you'd assume this was going to be an elves and dwarfs casting magic sort of campaign but hope I've explained my intentions more clearly as I didn't explicitly state that the gameplay would feature simulated realism too.
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>>51737117
Go watch master and commander, it should give you a boat load of ideas.
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>>51737544
The citadel was part of a british propaganda campaign against Napoleon and his "19th century Sea Lion Invasion".

I actually think it is quite cool for dwarfish navy, albeit the particular design would have to be changed. I would prefer something more like a catamaran joining two atakebunes mixed with chinese paddlewheel warship design and persian windmill towers, for a sea fortress.
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>>51737544
Oh yeah, before I forget again.

If you research deep enough, you'll find plenty of conflicting information regarding ships, naming and classes. This is because:

A) Our time is the first where people are keen on classifying things like that. Poeple back in the day would say 'sword', we create names like 'sidesword'.

B) Design of a given, say, 'galleon', differed between countries, some of which just modified previous vessels, mostly likely removing oars and adding or removing forecastles and aftcastles and named the result so it would sound better.

C) There was no standardized design, every ship was very much unique and might mix some characteristics, 'classic' caravels and galleons were born of such hybrid designs. And classes tended to increase tonnage over time, the caravel alone began with 50 tuns of cargo capacity and went all the way up to 180.

D) Available english material seems to lack some information. In particular, it seems the consensus is that Portugal did everything Spain said when they were joined, and although the victory over the Invencible Armada is glorified, the defeated english fleet sent afterwards disapears.
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>>51737646
>don't know why you'd assume this was going to be an elves and dwarfs casting magic sort of campaign

Nobody ever said that, though. If you're gonna get butthurt, at least get butthurt over things that people are actually saying instead of making them up in your head.
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>>51737822
I appreciate the boat pun.

>>51738416
Fantasy naval battles could definitely be cool, but in this instance I and a half of my 6 players are Black Sails fans hyped by the final season and were fond of the idea of an autistic recreation of the Golden Age of piracy to dick around in.

>>51738549
Ha, I'm really enjoying learning about this stuff. Thanks for more info.

>>51738591
You're right, that was assumption on my part, you only mentioned classes whilst I remembered it as classes and races as I replied. I have no quarrel with you good sir, to start a petty argument would merely sabotage my own thread and I apologise vehemently if my tone appeared belittling or hostile, we seem to fall victim of a misunderstanding of my making. I trust you are satisfied with this response? (note: I've been listening to Pirate History Podcast all day and can't help talking like this)
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>asks for links to DnD systems
>gets mad when people assume that his "homebrew" is yet another "it's DnD but with X" game

You're kinda hard to talk to, you know.
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>>51738644
>belittling or hostile, we seem to fall victim of a misunderstanding of my making. I trust you are satisfied with this response

Holy crap, I can almost smell the sweat soaked into your fedora.
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>>51738689
This is the last time I shall respond to messages of this nature, I have tried to make amends and am saddened to hear this didn't quell your displeasure. Might I suggest you venture forth to other threads as I have nothing further to offer you in way of rhetoric or apology.

>>51738679
I am most ashamed to find that my comments read as anger rather than puzzlement sourced from my own misunderstanding of the situation. I should have detailed the nature of the gameplay in OP but the character limit proved impeding in this regard.
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Had this idea to handle player deaths as the life of a pirate is a dangerous one.

When a player dies, a new crewman can be purchased from port towns, the location of said port and the amount of gold one is willing to spend determines how good his stats are. This way players don't have to start from scratch, just pay a sort of death penalty, they would be allowed to customise this character too, effectively purchasing a reroll but one that doesn't have to start from scratch. One of my potential players said they should be able to use their crewman to replace themselves but I argued for balance reasons that having 30+ extra lives on board like Sonic or Mario doesn't really set the right tone and negates the gold penalty of death which I'll probably make roughly 10% of their total gold to purchase a character of equal ability to the one lost any time it happens. Thoughts?
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>>51737117
Don't forget mast circumference!
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>>51738644
You're welcome once again.

Btw, there were locally built galleys in the Caribbean, used for local trade, defense etc. Given the amount of hiding places, a pirate crew might be quite sucessful with galleys, provided they don't challenge the open seas.

I take my leave with some, likely useful, linked images for your setting.

http://i.imgur.com/F6ISrYi.jpg

http://i.imgur.com/GyAnvRH.jpg

http://i.imgur.com/vUMbvf0.jpg

http://i.imgur.com/UoXfR4z.jpg

http://i.imgur.com/kXrAPi1.jpg

http://i.imgur.com/x70R02j.jpg

http://i.imgur.com/FacHVU6.jpg

http://i.imgur.com/YacIYja.jpg

http://i.imgur.com/kA8dDys.png

http://i.imgur.com/iiwLfwm.gif

http://i.imgur.com/g2Ey2gX.jpg

http://i.imgur.com/CWFHYWt.png
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>>51739019
Seems overcomplicated to me. Also, player is out of game until party reaches port.
If party is a squad/crew and letality is high, it's easier to make each player roll 3+ characters, one of whom is actually played and others are lower-ranked but outstanding crew members who might take his place when they die.
Need to spend gold to hire new crew members and send money to deceased PC's families still remains.
You can even go as far as letting players switch character without previous dying.
Also, real pirates chose new officers among themselves, not hired them in port.
>>
>adds a couple of house rules to DnD
>"look mom, I've made my very own homebrew system. I'm a big boy game designer now!"

DnD players are adorable.
>>
The Buccaneers of America by Alexandre Exquemelin is a pretty cool book.
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>>51737117
If you're not listening to Alestorm every session, you're doing it wrong.
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>>51737138

D&D is absolutely fucking horrible at early firearms.

Like the worst of all the systems I ever tried.

You are going to regret this.
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>>51737646

D20 systems utterly fail at realism.

The illusion of realism will absolutely fall apart the moment combat starts.
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>>51740040
The penalty of being out of game until next port is a deliberate consideration to punish death. I think having extra lives aboard makes death inconsequential.
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>>51740604
This is a pretty good rule of thumb for pirate games, and it's importance is multiplied if you're going to be anything but 100% sober.

Maybe make an exception if there's some really serious business shit going down, but otherwise Alestorm should be your soundtrack
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>>51740680
Pirate crews are bigger than you think - you need a lot of people to run an old-school ship
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>>51740659
It's simulated realism, real locations depicted through real historical maps, real limitations of the time period. Realism within the limits of d20 if you will, everyone involved realises it's a tabletop game and not VR with an omnidrectional treadmill.

>>51740726
There will be about 30 crewmen on their first ship, doesn't mean they can bodyswap with them 2 seconds after they die. Gameplay is king and if there's a choice between realism and balance I will opt for balance. In the overworld map they will spot ships 3-5 hexes away depending on the quality of the spotter in the crows nest, each hex is about 27 miles despite the viewing distance of these ships on open sea irl being about 12 miles.
It's a game using a realistic backdrop because the golden age of piracy is fun and interesting.
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>>51738745
>This is the last time I shall respond to messages of this nature, I have tried to make amends and am saddened to hear this didn't quell your displeasure. Might I suggest you venture forth to other threads as I have nothing further to offer you in way of rhetoric or apology.

holy fucking kek
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My players just got to the sea last session.

Does anyone have any Pirate themed music?
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>>51737117
Fighting Fantasy: seas of blood.
what else could you need?
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>>51741462
See >>51740604
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>>51737117
Just to cover... You're not the screeching autist from the last pirate thread, are you? The one who claims that playing a naval game with people who don't have an encyclopedic knowledge of ships ruins it for you, and claims to be a "community GM" who has no selection in his groups?

>>51741462
Honestly, as crap a game as it was, the sea shanty OST from Assassin's Creed: Black Flag is goddamn awesome in quality. The PotC OSTs are good too. I also suggest various 18thC folk music

Other selections...

https://www.youtube.com/watch?v=U0cIIbK71_o
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>>51742698
Nope, not me lol. I want to create a rich historical background to start our campaign on and I'd like some autistic shipping mechanics that requires all ym players cooperating together but in a fun way, and if they want to be goofy and dick around and stuff I don't mind, I find their antics funny.
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>>51742854
Ok, nothing wrong with detailed mechanics, but this guy was spergtastic.

Though I highly suggest ditching the D20 system.
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>>51742928
What would you suggest? It's what my groups used to and we enjoy it, like I've said before we're not looking for realistic gameplay, the system is just good for letting us tell spontaneous adventures with me as narrator and them as the main cast in a variety of settings if that makes sense.
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>>51742961
>It's what my groups used to and we enjoy it
Have you all literally played anything else? BRP, WHFRP 2ndEd, GURPS...

>not looking for realistic gameplay
>I'm planning a homebrew pirate campaign set in a historically accurate 18th century Caribbea
>I'm going for a sense of realism and want the sailing mechanics to be quite detailed and interactive but I have a rather pedestrian knowledge of sailing.

You are contradicting yourself, anon.
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>>51743112
I only know d20 personally so there may well be better alternatives, and I'm having a hard time explaining this concept, I apologise. The gameplay is realistic in the sense that there is not magic or other races, in that it will take place in a recreation of 1700s Caribbean to best of my knowledge and ability but it will have board gamey elements like the overworld map will work kind of like the Total War map where you navigate the world in a gamey fashion and meeting other tokens throws you in to a naval skirmish and shit will be determined by dice rolls ala d20.
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>>51743180
Ignore the h8ers and just do your thing, OP - you have massive resources here>>51737202
and here>>51737217.
There ARE better games for this, but who cares? You don't need what you don't know. If your players are fine with this, then GO!
Sure are a lot of shitty trolls here.....
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>>51737117
>Historically accurate pirate campaign
>18th century Carribbean
>Using D&D
Too many contradictions to begin with.

Also, if you are complete layman in terms of maritime or even just sport sailing, just skip it. This is one of those situations when Mount Stupid really fucking hurts the quality of the game, scenarios and basic interactions with NPCs.
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>>51742698
>You're not the screeching autist from the last pirate thread, are you? The one who claims that playing a naval game with people who don't have an encyclopedic knowledge of ships ruins it for you, and claims to be a "community GM" who has no selection in his groups?
No, that's me.
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>>51742961
GURPS

It's probably the only system in existence that can pull it, keep it realistic and also clean and simple.
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>>51737117
>18th century Caribbean
>Pirate
So you basically want to play a game where your players are mercilessly hunted down or are such small fries the best they can hope to achieve is robbing fishermen?
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>>51744647
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>>51742698
>Dat photo
Man, I really miss times when I could take a two month long leave and just go on a cruise.
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>>51744694
Are you suggesting pirates haven't existed since the beginning of sea trade to present day?
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>>51744812
I plan to start the campaign about 10 years before the kings pardon which will serve as a soft closing of the campaign when it happens, a sort of doomsday countdown. Who knows maybe they'll actual repel the English from Nassau? As soon as the campaign starts it switches to alternative history fiction, anything is possible.
If they like the campaign enough it could even continue if they sail to The Orient.
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>>51745149
I'm suggesting the 18th century was a really, really, REALLY "bad" period, at least if you were a Carribbean pirate. By late 1730s all the "big fishes" were hunted down, most ports fortified and all marines increased in numbers to the point where piracy went from "booming" to "mate, better look for new job".
Pick tail end of 17th century, between 1670s and 1690s and you will be golden.
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>>51745395
I know all this, I'm not going to set it in 1799 I'm setting it 10 years before the kings pardon so it comes to an exciting end eventually without dragging on too long.
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>>51744838
le bites le obvious le bait...le pathetic l'anon.
>>
OP, don't take these system trolls seriously.

They're brainfucked losers upset that people play popular games, so they just do nothing but troll here. Just ignore them and use the system you like, because I can basically guarantee that they're only going to pitch you garbage systems not worth playing, like they already have.

Stick to D&D if you like it. It's all just preferences in the end, especially because you're homebrewing anyway.
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>>51741047
Yarrr, it be Cap'n Blackfedora, here tah tip yer boat 'n' use things fer what they not be intended.
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>>51747225
A-are you ok, anon? D-do you need a cookie? Your blood sugar seems low....
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>>51747269
I'm not particularly good at typing out a pirate accent, but I'm sure you get the joke.
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>>51740647
Elaborate?
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>>51737117
Y'know, good luck to you, but for me personally I'd try and hack Dogs of the Vineyard to do realistic seafaring.
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I've never ran a sea based campaign or even game but I have spent months of my life scraping and oiling this old Brig over several thousand nautical miles.

I'm going to sleep now but if the threads alive tommorrow afternoon I'll be happy to answer questions.

Except on subjects like Careening and Keelhauling which are better achieved by miserable weeks in drydock twice a year.
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>>51743180
Its time to stretch your wings, and move on the better systems. Try looking up Basic Role Playing (BRP) which uses the D% system, or WHFRP 2Ed, and just ignore the setting.

>>51744707
How are you doing?

>>51745016
I haven't gone sailing proper in nearly 7 years... I used to know two people who ran historic ships, but both had to sell because cost is up, and public interest is down.

>>51745643
I know its campy, but PotC being set in the 1730s-1750s and driving home the theme of "the seas are becoming less mysterious and the oceans are no longer free" is a good frame.
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>>51747361
Well, as you are a pirate, why do you object to someone 'pirating' a system to use for their pirate game??
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>>51747447
Holy fuck, you are one spergtastic troll! Did you recommend gurps, too? Fuck off, kid - it's past your fucking bedtime.
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>>51747507
>Its time to stretch your wings, and move on the better systems. Try looking up Basic Role Playing (BRP) which uses the D% system, or WHFRP 2Ed, and just ignore the setting.
There ARE no better systems - just different opinions. Do what you like, OP.
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>>51747367
They work as bows with restrictions and flaws based half-understood concept of blackpowder firearms.

>>51747483
Who did you sail on, and what was your call, shipmate?

>>51747535
>>51747557
I know you're probably an elaborate if transparent troll, but I like to think that you're seriously triggered <3
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>>51739968
These are awesome images! Do you have any similar images of medium-small merchant vessels? Preferably unarmed?

I want my players to start off in a one to two-masted merchant ship, low or no armament, and shallow draft for coastal or river trading. I was thinking of a cog or something similar?

Will post the ambient sounds and music I'll be using in exchange.
>>
It was the ship in the picture I don't want to be specific because it is still my postal address you understand.

One thing I'll say straight up is hull cleanliness is something you take for granted while at sea. There's so much else to keep on top of it's the least of your worries.

Obviously you scrub the deck at least daily but thats not a question of cleanliness thats making sure the planks don't dry out/make sure they're evenly saturated so the rain and seawater doesn't drip unto your bunk and ipad.

Mechanics i would work into game would be Sleep deprivation. Sea sickness (doubled or even tripled by having to perform even basic tasks. x100 modifier when doing the dishes) for the first 4 days at least of a trip for those unlucky sods prone to the condition (read: 70% of new sailors. 40% of experienced), and vertigo.
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>>51747646
I wanna say Pride of Baltimore II.
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>>51747762
A pretty boat for sure might even look similar to nonsailors but count the squares in my pic it's clearly not a Schooner. Good guess tho.

My ship is a somewhat bit bigger and a Brig.
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>>51746777
Systems are tools. A hammer is better than a screwdriver at driving nails.
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>>51747826
>might even look similar to nonsailors
Im on a phone, and can't zoom much, but if you look from the aft deck, through the mainmast to the foremast, while the spar is carrying jib and flyer at half rig or sway, you could understand why your force perspective shot might cause assumptions to mast count.

Besides, the PoBII typically flys three wedge on spar, jib and flyer, as well as its square rig tops and Cornish mainsails.

Just spit out your girls name. You're anon anyways.
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>>51747963
Maybe. The yards would give it away to me but I meant no offence, buddy.

I didn't mean to come across as condescending just that they all looked the same to me once upon a time.
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>>51747483
You lucky sod, I was born and lived my first few years on the 70-foot schooner that my dad built, then would go out every few months until I was ten. I haven't seen that boat in years, it's in stuck in drydock a few thousand miles away. I'd like nothing more than to learn how to sail and reacquire it then tour Europe.
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>>51747963
>Cornish on a Schooner
I mean, it's not hideous, but its not my taste.

>>51748029
Gropey is legit bro.
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>>51748029
None taken. This is /tg/ though.
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>>51747573
>elaborate if transparent troll
>elaborate
>transparent
erm, trip: I don't think those two words go together....I think you just oxymoroned......can't be both a transparent (i.e. obvious) AND elaborate (i.e. not obvious) troll.
Oh, and how is it 'trolling' when I'm, uhhh, dismissing the trolls? Unless you mean that I'm trolling trolls, which is spot on!
There is nothing wrong with using ANY system if that's the system you wanna play - telling OP he's having badwrongfun is, well, trolling.
SO FUCK OFF ALREADY TROLL.
There! was that 'triggered' enough for you? Or is babby gonna keep trollin'??
>>
>>51748043
Thats awesome I hope you get a chance to. I'd a l m o s t rather work on a Schooner. They'd roll less and staysails are easy mode.
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>>51747963
Fuck me. Is there anything you don't do?
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>>51747924
> A hammer is better than a screwdriver at driving nails
Can't screw in a nail with a hammer; you CAN hammer with the handle of a screwdriver. Ingenuity and inventiveness are hallmarks of humanity, anon.
But do tell us more about how OP is doing it wrong....
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>>51737117
If there is a heavy storm, having a mast fail will cause the ship to sink if they do not fix it before hitting the crest of the next wave.
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>>51747963
Listen to this faget backpedal!
>muh, your shitty pic made it impossible for me to show off ma mad saylin' skillz!
Stay a loser, m8!
>>
>>51748090
D20 is an objectively bad system, and always will be.

Sorry dear.
>>
>>51748147
Also, I recommend reading through Master & Commander if you want to learn a bit about ships.
>>
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>>51748091
One of these days, she'll be mine again.
>>
>>51748147
Ahhh, THIS is cool info - moar?
>>
>>51748187
Seconded. Also, the entire Horatio Hornblower series.
>>
>>51748135
>>51748159
Really anon, your acting out is concerning. Is everything ok at home?
>>
>>51748135
Insisting on using a screwdriver without even trying a hammer is just stubbornness not ingenuity. Anon is going to have a huge amount of work ahead of him, there's nothing wrong with suggesting he look at something that might save him some time.
>>
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>>51748181
>gotta hate what's popular
>i'm 4chan!!!!
Stay great!
Why are all trips fagets?
>>
>>51748220
But its true.
>>
>>51748207
>nothing wrong with suggesting he look at something that might save him some time.
Yeah, but that's not what's been happening, though, is it? It's been all system trolls lololling to themselves. Weak. OP has stated what he's doing: bitching about it like three year olds just shows up your patheticness. Give OP what he asked for, and stop trollin' - ain't hard.
>>
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>>51748206
He's just looking for attention. Its late and he's over stimulated.
>>
>>51748147
If you mean break its not actually THAT big a deal at that time. Since the mast coming down would snap it's rigging and it wouldn't take much to cut away. You exaggerate a little but when I say not that big a deal it's still a worse peril than any of us will have to deal with.

Funny enough modern ships with their reinforced wire rigging are at much greater risk of this since their masts will break long before their rigging.

I helped save a boat once that had exactly that problem and only survived because they had a good angle grinder onboard.
>>
>>51748228
From your point of view, child. When/if you mature, you will come to understand that the world is a far greater place than you could have ever imagined! A world where people don't sperg out because they heard the name of a game system that they don't play.
Not your world, obvs - but, y'know, for real folk.
>>
>>51742698
>http://sys.4chan.org/derefer?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DU0cIIbK71_o

Fuck thats catchy.
>>
>>51748263
So, with modern sail, the rigging must be cut with wirecutters? Does every able bodied seaman have those handy?
>>
>>51748287
I mean, if you like bork-bork-bork music.
>>
>>51748194
>>51748263
Yeah, I don't remember the EXACT details. Everything I know about it is from books, where it's made out to be one of the most dangerous parts of sailing.

IIRC It was that if the mast is broken but not removed, it could still catch wind and turn the ship causing it to flip over when the next wave hit it.

It's been a LONG time since I read the books, though.
>>
>>51748322
Oh no we'd be so fucked.

But wooden ships are in a constant state of sinking and it would be an incredible achievement to have a mast break. You'd deserve to die honestly.

Masts were intentionally destroyed in combat remember so it was more routine to deal with then especially on warships. The worst part is the actual falling mast. Unless you're on it obviously in which case the drowning finale would probably be worse. I honestly hate sailing. Love living on
>>
>>51748418
Yea you're right.
>>
>>51747517
He's not pirating a system though. He's just using a bad thing for something it wasn't intended for by slightly modifying it, when he could get a better result using a more thought out system. There's bound to be plenty of stuff that he won't have thought to implement that people who have properly put together a rulebook might have found in research, or from customer feedback between editions.
Yarr, ye system blows an' not even in this direction.
>>
>>51747924
And, you're a moron, because D&D is a better hammer and screwdriver than whatever gay game you are shilling for.
>>
>>51748747
>this wide collection of lies

Stop. You're just repeating the same old bullshit, hoping to scare people away from popular systems.

D&D is nowhere near as limited as you imagine it to be, and if you want to talk about a "more thought out system", you're going to have to do more than say a few systems which are distinctly worse than d20, like the always unpopular-but-funny-as-a-meme GURPS.

Maybe you should go back to your limping, dying general instead of shilling your terrible games everywhere you can?
>>
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>>51749135
>>51749189
Look anon, I am ok with your stockholm syndrome like attachment to your shit system, but you would be hated less if you at least posted on topic pics while you shitpost.

Just a suggestion.
>>
>>51749263
>dumb tripfag chimes in

Here's hoping you get permanently banned already for all your shitposting. You're easily one of the worst faggots on this board.
>>
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>>51749304
Shhh. Its OK anon. We all love and care for you.

You never answered >>51748206. Whats really bothering you?
>>
>>51749318
kekkles
Not me, asshat! Looks like the new kids are onto your shit. Piss off, now.
>>
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>>51749398
Hmmm. Nope.

Sorry matey. D20 sucks briny sailor taint, and i'm not going anywhere.

Im too busy contributing.
>>
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>>51749438
Aaand you've contributed what? Shitpix? Got anything more useful without shitting on OP? Anything at all? Yeah, didn't think so.
>>
>>51749398
>samefagging this hard
>hating based clown
>"kekkles"
You have to be 18 to post here
>>
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>>51749504
Good! More pics! You're learning!

So, have you seen black sails? I know its going to be farb as fuck, but I want to know if its worth pirating at least.
>>
>>51749529
There's about three of us laughing at you. Nice try, tho, kid!
>>
>>51749504
More than you.
>>
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>>51749554
You're adorable, but you're a sad child.

Lets try having a convo, shall we? What are your favoured weapons for nautical tomfoolery?
>>
>>51749672
You should try staying on topic, gropes. I thought you was all nautical and shit?? Why you just trollin' OP's thread? Like, edition wars is boring shit, so - why?? L:et OP do his thing. Why you gotta troll, trip?
>>
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>>51749742
Hangers? Cutlasses? Smallswords? Boarding axes? Grenados? Maybe something more exotic like a whaling harpoon?
>>
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>>51747639
Cogs

http://i.imgur.com/hsb7XnP.jpg

http://i.imgur.com/p9Io9sM.png

http://i.imgur.com/JSBlpFM.jpg
(If there's a difference between cogs and roundships, don't ask me)

http://i.imgur.com/gIrtRzU.jpg

About northern cogs
https://www.abc.se/~pa/mar/cog.htm
https://www.revolvy.com/main/index.php?s=Cog%20(ship)&item_type=topic

Kinda a russian drakkar, from the times of Novgorod.
http://i.imgur.com/SQy0OHF.jpg

Dhow was pretty much any boat or small ship with lateen sails and indian construction and/or know-how, I seem to be lacking good images of them.
https://dungeonsandhorses.files.wordpress.com/2015/12/dhow.jpg

Caravels

http://i.imgur.com/CWFHYWt.png
As this shows, the smaller, about 50 tuns of cargo, could be rowed

http://i.imgur.com/BLPdoa8.jpg

http://i.imgur.com/UoXfR4z.jpg

https://s-media-cache-ak0.pinimg.com/originals/f0/3d/dc/f03ddc2969f7e5f1934690b6928dc6d9.jpg

Barinel was the predecessor of the caravel. Pretty much a better designed fishing boat, but the portuguese went up and down the whole western african coast on those.

http://www.mandragore2.net/dico/lexique2/navires2/barinel-gd.jpg

http://2.bp.blogspot.com/_sFCOHpBx_Lk/SfxptMLTQqI/AAAAAAAAAKc/BFFmoh-N4xo/s400/barinel.jpg

From up to down, I think it is dhow, barinel, cog, galley.
http://i.imgur.com/9A0BrcI.jpg
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>>51737117
>>51747639
Adendum: 'tons burthen' meant measuring a ship by its volume capacity of holding tuns, a barrel about 1,5 meters tall and 1 meter wide. They're called 'tonéis' in portuguese.

The portuguese measure included smaller spaces where one could put a pipe, two pipes making a tun. Smaller spaces were ignored.

A tun contained about 240 galons. That's 1016 liters/kilos of water, so it works as a good measure of weight as well.
>>
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>>51750469
Damn dude, do you happen to dress as a pirate at ren faires? You are *equipped* for this.

As promised, here is some of the stuff I'm planning on using for the WHFRP 2e game using said merchant ships. My players are recruiting a crew as we speak, and in addition to the mutant Dr. Draupnir (ship's doctor) and Shifty Lenny (generla rapscalion), they're hiring a shantyman. What they don't know is I'm going to be playing sea shanties because of it. Inspired by:

https://www.youtube.com/watch?v=QOfC1PEKt1U&t=8s

Since I wanted to pick and choose instead of that small playlist, I'm instead using this video:
https://www.youtube.com/watch?v=49FWp7WLYKw
and this one
https://www.youtube.com/watch?v=EB37CvARO24
combined with sea sounds from
https://www.youtube.com/watch?v=J1CfT30RmU4&t=2811s

Thinking about mixing in some crew noises but haven't looked to see if there are even videos
>>
>>51750728
Wait wait - the olde winecask, called a 'tun', weighed approximately 1 ton?? I love history!
>>
>>51737117
>the bowsprit passes to the right of the foremast
So wait, were bowsprits off-center?
>>
>>51737646
>Yeah, I'm just gonna cut out the core of the system and make it work like a completely different system, then it'll be good.
>>
>>51737646
>I don't know why you'd assume this was going to be an elves and dwarfs casting magic sort of campaign
Because you're using the elves and dwarves and casting magic system? That's like asking why Soccer has to be about kicking a ball around.
>>
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>>51751171
>>51751317
>>
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>>51740883
>In the overworld map they will spot ships 3-5 hexes away depending on the quality of the spotter in the crows nest, each hex is about 27 miles despite the viewing distance of these ships on open sea irl being about 12 miles.
>>
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I've got a few bits of information about boarding pikes to spam real quick.
>>
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>>51751413
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>>51751417
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>>51751425
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>>51751429
>>
>>51751357
Have you played a Total War game? The map section isn't as realistic as the combat section but it gets the job done, it should be fun to play and the map would have to be huge and span multiple screens in roll20 to be to scale, that's just needless autism
>>
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>>51751413
A bunch of modern navies STILL practice pike drill for team building and tradition.

Thanks for sharing!
>>
>>51751529
Wrong pic.
>>
>>51750915
No, never went to one. My most dangerous water experience was rafting without the boat, and it's not as dangerous as it may sound.

I always read way too much, but for the last few years I directed it towards researching stuff for my setting. The sea is not the focus in it. I'm just obsessed, and the internet is a wonderful tool. Btw, there were dog-powered turnspits, hobgoblin classification books, gun-traps so that coffins wouldn't be violated, pneumatic muskets had the stopping power of a 45. pistol and russians selling literal buckets of vodka in your setting's timeframe.

http://www.rejectedprincesses.com/princesses/ching-shih
>At the head of the Red Flags stood one of the most fearsome pirates in history — Ching Shih, a former prostitute turned leader of over 70,000 men.

http://www.eyewitnesstohistory.com/shanghaied.htm
>Not surprisingly, this method of recruitment combined with the harsh conditions aboard British naval ships to create a high rate of desertion among its crews.

https://www.searates.com/reference/portdistance/

https://www.alternatehistory.com/forum/threads/nice-reference-site-s.51912/page-11#post-4803887

http://felipe.mbnet.fi/index.html

http://www.eyewitnesstohistory.com/passage.htm
>When a husband or wife has died at sea, when the ship has made more than half of her trip, the survivor must pay or serve not only for himself or herself, but also for the deceased.

http://newhistories.group.shef.ac.uk/wordpress/wordpress/the-%E2%80%98powder-monkeys%E2%80%99-of-the-napoleonic-royal-navy/

http://sourcebooks.fordham.edu/Halsall/mod/modsbook.asp

>>51750932
Yep. In portuguese, "tonel" became "tonelada", which means 'ton' as well.
>>
>>51751900
>>
>>51751924
>>
>>51747557
Sure there are better games, depending on the playstyle of your campaign. System have strengths and weaknesses in certain areas, which are generally kinda plain to see to most gamers.
>>
>>51748135
And still people buy and prefer hammers for driving nails, faggot.
>>
>>51749135
no, it isn't
>>
>>51749553
it's game of thrones on seas. i like it
>>
>>51751900
>hobgoblin classification books, gun-traps so that coffins wouldn't be violated
Huh? Could you elaborate please, I'm intrigued.
>>
>>51752537
Well, "hobgoblin" actually meant "home goblin", "hob" being the shelf above the hearth. So, a domovoi could be thought of as a kind of hobgoblin for example.
http://www.wondersandmarvels.com/2013/10/hobgoblin-classification.html

And tomb violation was such a concern that people booby-trapped corpses.
http://www.guns.com/2012/08/06/cemetery-guns-grave-torpedoes/
>>
>All those people seriouosly falling for weak-ass baits by single troll
And then they say I'm the bad guy, because I discourage playing maritime games if you never sailed in your life
>>
>>51749553
And just for the record - this is one of those rare ocassions when someone else than me is bashing you, you fucking LARPing tripfag you.
>>
>>51755766
How does it feel to know that you are more of a faggot than a trip?
>>
>>51741462
https://www.youtube.com/watch?v=XriL1z1xElE&list=PLu6_FOgZp3egKBAIv1M1fHpjoH82aGXif
>>
>>51741462
> ALESTORM.
You cannot get anything more appropriate for a pirate-themed game than motherfucking pirate metal.
> Korpiklaani
Finnish folk metal. Still piratical with the yoiking and the growling and the accordion and fiddle work. Yes, it's a metal band that can get away with fiddle solos and just playing polka with distorted guitars accompanying. And it's awesome.
> Sea shanties
You can find CDs of ancient ones somewhere, I'm sure of it.
> Rime of the Ancient Mariner
Iron Maiden track. It's like 15 minutes long.
>>
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>>51752400
>>51752421
Don't try to use logic anon. Lay with pigs and all that.

>>51752432
GoT the TV show, or GoT the books?

>>51754387
Making a crypt gun is on my liste of projects

>>51755751
>I discourage playing X games if you never did X in your life

"OK Bob, your choices are Human commoner, Human expert (IT specialist) and Human craftsman (miniature painter)."

So hows your magical studies coming along? Do you speak conversational elvish?

>>51755766
See >>51755812. How does it feel to be worse than me?

>>51756140
> Sea shanties
>You can find CDs of ancient ones somewhere, I'm sure of it.

Legitimately, the Assassin's Creed: Black Flag OST has the best 18thC shanties recorded.
>>
>>51756443
I miss times when 4 out of 5 players in my group were ex-tankers, so we could make a fuck-tonne of "Four tankers and the dog" jokes.
But as for now, I'm running games for Sinology students each Tuesday. Never wuxia games were so good.

And it feels good. Definitely better than running maritime for people who never even saw a sailboat IRL. Or LARPing.
>>
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>>51757048
Thats good for you, and as I mentioned before, playing with other history majors, HEMAtards etc, is cool, but different game depth for differing levels of autism.

You should work on hiding your sperg level
.
>>
>>51757172
This is one of those cases where I don't care, really. Maritime triggers me precisely because how much experience with sailing I've got. I'm doing this shit for past 32 fucking years.
Imagine a fa/tg/uy fedora-tipping owner of pressed katana starts bullshitting you - with straight face and 100% genuine - about katanas superiority, folded over 800 times, cutting through inferior steel and deflecting bullets. That's how it feels when I end up with people trying to change laws of physics to pull an impossible manouvre they've imagined.
Bonus points when actual models are on the table, so it's not just a case of not being representative enough.

Sorry that it offends you, but persistence in stupidity offends me more.
>>
I'm concerned that if I give my players a ship they will use the crew to steamroll every quest and encounter. Am I being paranoid?
>>
>>51757331
Nope. If you are afraid of such situation, it means you already acknowledge you are playing with power gamers and munchkins. Otherwise you wouldn't be making such assumption about them.

On the other hand, you can always give them some really small vessel. This way they won't be able to face any actual navy and even merchant ships could be a problem to take.
>>
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>>51757316
>Imagine a fa/tg/uy fedora-tipping owner of pressed katana starts bullshitting you - with straight face and 100% genuine - about katanas superiority, folded over 800 times, cutting through inferior steel and deflecting bullets.

I simply laugh at them and don't play with them. If they are trying to pull this in a class im teaching or during my demos at the museum, I simply use facts and shame them into silence. Simple as that. I don't let it ruin my life.

>>51757331
>>51757400
Lets make this very clear, outside of pirates and defensive actions, sailors are NOT fighters. That is a marine's job. Sailors are professional tradesmen. They have a dangerous enough job as it is, without having to risk their life otherwise.

Simply put, trying to force the crew into danger too much without their consent or overwhelming reward will result in either the crew leaving at the next port, or even an outright mutiny. I don't care how badass your character is, being monkeyfucked by a dozen men while you're asleep is going to be a bad time.

Remember, you're the GM: You're the narrator, the judge and the voice of the NPCs, and you make the final word.
>>
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It must be terrible, living with such severe autism that people liking a particular game triggers you all so severely.
>>
>>51757534
Yes, because explaining shit to people solves sooo much, especially when they don't care. I've got a solution that is much easier to apply - not running maritime with people who know jack shit about it.
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>>51757566
It must be also painful to have non-existing reading comprehension
>>
>>51737117
>realistic setting
>using d20
use d100 you fucking pleb. Better yet, use a modified rogue trader ruleset; it handles primitive firearms better than d20, and it already includes rules for ship combat that would be pretty easy to modify for 18th century warships.
>>
>>51757566
Not him, but at least use proper captions. He is complaining because people aren't just as autistic about his hobby (unless there is some job related with sailing nowdays), not because he hates it.
>>
>>51757566
>2017
>S-stop bashing me for playing D&D!
>P-Pathfinder is all you will ever need!
The only good thing about D&D is how easily it is to trigger its player
>>
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>>51757609
Whatever floats your boat mate.
>>
>>51757331
If they leave a ship unattended or undermanned have it stolen, looted, float adrift etc. Easy.
>>
>>51751007
They were not.
>>
>>51737117
>I'm going for a sense of realism and want the sailing mechanics to be quite detailed and interactive but I have a rather pedestrian knowledge of sailing.

Maybe you shouldn't run a pirate campaign. You also might want to borrow rules from Wooden Ships and Iron Men and similar naval wargames
>>
>>51757331
Give them ship sized encounters when they have the ship, and party sized encounters when they don't. Easy.

>>51759283
Don't do that, that will just prevent them from ever setting foot on land.
>>
>>51759601
Or just stop them taking 30 npcs with them, unless these players are retarded to an absurd level
>>
>>51757534
>Simply put, trying to force the crew into danger too much without their consent or overwhelming reward will result in either the crew leaving at the next port, or even an outright mutiny.

THIS. If they don't treat the crew like they should, they wont have a crew

>you're the GM: You're the narrator, the judge and the voice of the NPCs, and you make the final word.

Truth
>>
>>51739019
A better idea would be to steal the "carousing" rule usually used by players in old-school campaigns that feature high PC body counts. Players that spend gold on "frivolities" (anything that doesn't really give a tangible system benefit - like ale and wenches) gain some value of XP towards their next replacement character.

In old-school games that use gold-for-XP the conversion is a pretty simple 1GP:1XP, but you might have to modify the ratio based on your system and the treasure level of your game. This lets players buy "insurance" in a way that makes perfect thematic sense for the campaign.
>>
>>51757784
I see you've stopped the 'edition war' nonsense - thank you sir! Very good of you to step up and show a level of maturity seldom seen hereabouts.
>>
>>51760033
Edition wars were never the issue. Its any d20 system. All d20 systems are shit.
>>
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>>51760033
There is no war about which edition of D20 is the worst. D20 is just a horrible system in general for anything detailed or realistic.

>>51760091
Amen.
>>
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>>51760091
>>51760166
Wow. And back into the trash you go. Fuckwits.
>>
>>51737117
learning a system that already does that (it's a common enough setting) would take significantly less time and effort.
>>
>>51760348
EVERYONE knows gropey's a moron, anon - now you know, too! Blacklist the cunt - he's lonely cause no one here talks to him. I love watching him sperg out when newfriends mistakenly interact with him. The guy's one of the (many) stains on this board, making wild false claims and generally trying to act superior. Ignore the fool.
>>
>>51760356
No, it really wouldn't, anon. Do you even play rpg's, brah? Because what you posted is completely retarded.
>>
>>51760348
>>51760406
Please remember to post on topic pics if you insist on spamming your retardation in text.

>>51760356
You're using logic anon. That would never fly.
>>
>>51760406
Who do you mean everyone? KYS newfag. Clown is based.
>>
>>51760514
Aww, kiddo! That's just...sad. Terribly terribly sad. Filter the bastard, and you never ever have to worry about his shitspew again! He's an attention whore, like most trips - he needs your attention, that's why he's here. I mean, I can't see his posts, but judging by the responses, he's not contributing a damned thing to OP or this thread: he's only trolling poor kids like yerself and trashing OP's thread. That's the retardedness of an eight year old. Bitching about what game system is, ahem, 'better' is, let's be frank, about as mindlessly stupid as you can get - kinda like saying: "My dad could beat up your dad!" Pleb-tier and sad.
So, edit your settings and block him: you'll be better off.
protip: only newfags use the term 'newfag'.
>>
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>>51760668
Please remember to post on topic pics if you insist on spamming your retardation in text.
>>
>>51740883
But body swapping into hirelings is literally d&d tradition. For fuck's sake you're terrible.
>>
teehee!
I laff at his feeble fumblings! Watch him respond again....
And OP: you do whatever you want to do with the d20 system. The d20 system is perfectly fine, just like every other system out thar. If you and your players know and like it, it will work just fine. Ignore the h8ers. I would recommend looting every sailing game you can find for ideas and info - especially check the Osprey series of supplements. Lottsa good info in them.
>>
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>>51737117
For the most part, ship combat used to be very small pitched battles. You wanted to bring the biggest flattest boat you could with enough vantage points for some archers to pick off targets. As time went on and various naval technologies both foreign and new emerged in Europe naval warfare changed quite a bit.
>>
>>51749672
I was going to say axe and pistol until I saw >>51757784.

Did people in the 1700s just hate having shoulders?
>>
>>51761114
He's using D&D as a base, calm down sperg
>>
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>>51761226
Crew sizes varied, but a general list does exist
>>
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>>51761250
Port & Starboard, Bow & Aft, Foremast & Mainmast & Mizzenmast are some terms you'll want.
>>
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>>51761276
Pirates HAD to be cutting edge in terms of technology, weapons, seamanship, and tactics. Dumb pirates starved, were blown up, or captured for decorating whatever harbor's gallows were closest. Many - but certainly not all - pirate crews were very diverse because merit trumped status
>>
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>>51761317
We all love to see those beautifully lined up and coordinated broadsides in movies, as well as ships showing up and annihilating port cities. The problem with using wind as the main source of propulsion is it can change at any time.

Ships also moved fairly slow. My old university prof told us about one town who watched for two days as three vessels sluggishly pursued a pirate vessel. The wind was still and no crews committed to rowing.
>>
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>>51761394
Of course the ships could be fast. Want the race car of masted ships? Get yourself a clipper
>>
>>51761411
And go figure:it's the 213th anniversary of Stephen Decatur's brave maneuver to scuttle a U.S. ship held by Barbary pirates under the guise of Tripolitanian fishermen
>>
I've been playing in a pirate campaign that the GM decided to run in DnD. It's worked out okay: the longer we've played the less I've had to look at my sheet. It's mostly inter-pirate politicking and plotting mutiny nowadays.
>>
So has anyone played Poison'd yet? I saved the pdf here a while ago, but have only recently started flipping through it. Document related.

>>51761226
>Did people in the 1700s just hate having shoulders?
They were more of a suggestion. As long as you had dashing calf muscles, the ladies would love you.

>>51761462
I'll tip some rum to that.
>>
What, was GURPS too exciting and zany for you?
>>
>>51737117
Your first mistake is using D&D.

All of your other mistakes probably stem from that.
>>
>>51740044
kek
>>
How do we get rid of these anti-D&D trolls already?
>>
>>51751564
To be fair, that's just the Constitution's crew and they have to because re-enacting is their job.

The general navy doesn't do much of that except for color/drill units.
>>
>>51760668
Just because you're anonymous doesn't mean we can't tell you're a newfag.
>>
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>>51763010
By playing a better system.

>>51763046
My dad did it on the USS Nimitz, and my mom did it at Ma. Merchant Marine's academy back in the day. My buddy did it while training in Pensacola just 6 years ago.

Though both my dad, and my buddy are both naval security, so it may be a specific tradition.
>>
>>51763285
>tripfag ruined a thread
>pretends to contribute because he can google image search "pirate"

Get yourself lynched already.
>>
>>51763316
I would be more than happy to discuss 17th and 18thC technology, trade and warfare.

What are your opinions of the Norfolk trade company's switch from Dover flint nodules as ballast to sand, and it economic and variances in Anglo-American trade? Do you think that French import of flint was worrisome enough, or was the expanded hold of the ballast-to-space ratio of sand worth it?
>>
>>51763316
Why you hating on clown porn guy?
>>
>>51763532
I'd rather discuss those things with someone who had a clue about them and wasn't a worthless egotistical faggot.

Sorry.
>>
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>>51763534
He's just trying to be cool, and doesn't understand how /tg/ works yet. There is some culture shock when you first come to this board.

>>51763550
Wow, you are new.
>>
>>51757316
Care to share any common misconceptions about sailing then?

>impossible maneuver
examples?
>>
>>51763550
He is an irl museum historian of this period and subject, newfriend. Welcome to /tg/. We have good tripfriends here.
>>
>>51759328
So how do you explain the OP image?
>>
>>51763617
>>51763654
Shut the fuck up, you dumb tripfag. You can track posts by name, and you're a fucking moron.
>>
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>>51764472
Please try to at least post a pic that is relevant to the thread while you have a temper tantrum.
>>
>>51763654
There are two good tripfags here...and this ass-sucker ain't one of them. Fuck you.
>>
>>51763010
Report their troll posts - click the triangle beside the post number, it will give you the option to report for rule violation (derailing thread).
Ignore and report.
And you can go into settings and filter out the tripfag's posts - he can't survive without (You)s - if he doesn't get attention, he goes away. All the regulars just ignore him, which is why he's savaging you poor guys in this thread. Just laugh at the pathetic idiot - he's been on this thread for over 24 hours....
>>
>>51765213
>>51765325
He's more on topic than you, samefag. Get out of my thread.
>>
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>>51765533
That's funny since I'm OP....mebe you should get out of MY thread, yes?
>>
>>51765533
>>51765580
How peculiar... Seeing as I am OP. Both of you need to get in line
>>
>>51765580
Never said I was. I just claim this thread in the name of not being a wingey faggot.
>>
>>51765621
Well, if you're OP, why don't you contribute to your thread instead of letting the trolls run wild with it? There are a couple good posts in here that haven't been acknowledged by you and have been ignored by the trolls.
>>
>>51765750
I could say the same if you're claiming to be OP.
>>
>>51737127
See? This is why I keep saying it:

Gurps.
>>
>>51765765
>whoosh!
>>
>>51765782
We've given them several options, but one faggot would rather piss and moan about a decent tripfag, and get triggered over anything that is not d20. I could have sworn it was Feburary, but its obviously summer.
>>
>>51765904
How about you shut the fuck up about system unless asked instead of derailing the thread, you cellophane-transparent troll?
>>
>>51766239
Its not a troll, oh-triggered one. OP wants a realistic game. D20 is not the system for it.

Please calm down. You are making a fool of yourself.
>>
OP didn't ask about system, troll shit. OP wants olde-timey nautical advice. Moron.
0/10
>>
>>51766259
Stop. No one's falling for your "d20 is a limited system" bullshit, especially since OP already said he's homebrewing parts of it.

Shut up and fuck off, especially since the system suggestions in this thread so far have been worse.
Stick to the topic, and quit it with your faggy board politics, you troll.
>>
>>51766286
Then op shouldn't have brought up system at all.
Now respond to me so we can hasten the death of this abomination.
>>
>>51764436
That guy>>51759328
is a faget troll, sir. Yes, bowsprits were generally a titch off-center - all the olden ships were basically unique, and kinda tossed together (economics and deadlines are not modern inventions).
>>
>>51766300
Stop trying to scare people away from mentioning d20, you autist. Enough of your gay board politics, you dumb troll.
>>
>>51766286
And the tripfag was being more helpful in nautical information than all you fucks.

Think about that.
>>
>>51766320
Put your trip back on. You're not fooling anyone.
Actually, leave it off, and fuck off.
>>
No he really wasn't. At all. He googled some pix off the net and lied a bit about vague things. He wasn't remotely helpful - he pretty much started the lame 'd20 hate' derailing nonsense.
He contributed nothing to this thread.
>>
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>>51766320
Fuck off gropefaget.
>>
>>51766340
>I disagree with you so I must be him
This isn't /pol/.

>>51766349
>Shared music when requested
>Discussed how to treat the players abusing the crew
>Discussed sailing with other sailors.
>Constantly posted pictures that are on topic even when arguing with mongs.

Yeah, he's a real problem.
>>
>>51766391
Stop pretending anyone's stupid here.
Now, fuck off.
>>
>>51766399
I don't have to pretend. You're fucking retarded.

So you fuck off.
>>
>>51766406
You can act like using google to pull up a few pictures and saying some incredibly dumb things was contributing, but that's a meaningless mask and no matter how much you wish people to be stupid and fall for simple lies and tricks, it's not going to work.

You can give up now, and go away. Putting more effort into your trolling just makes you sadder and more pathetic.
>>
>>51766430
>Wah wah! He actually took time to pull up pictures when I couldn't even be assed to do the same!

I bet you're an Amerifat from California.
>>
>>51766448
You can act like using google to pull up a few pictures and saying some incredibly dumb things was contributing, but that's a meaningless mask and no matter how much you wish people to be stupid and fall for simple lies and tricks, it's not going to work.
You can give up now, and go away. Putting more effort into your trolling just makes you sadder and more pathetic.
>>
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>>51766391
>>51766406
You have certain 'tells', idiot. Go on now. Scoot. Back to your wee hole. Cry moar. Buh-bye!
>>
>>51766430
>You can give up now, and go away. Putting more effort into your trolling just makes you sadder and more pathetic.
Funny. I could say the same to you.
>>
>>51766464
You can give up now, and go away.
Putting any more effort into your trolling just makes you sadder and more pathetic.
>>
>>51766471
You can give up now, and go away.
Putting any more effort into your trolling just makes you sadder and more pathetic.
>>
Ooh, he mad now! Come on, post moar!!
>>
>>51766477
At least you stopped putting effort into it. Baby steps.
>>
>>51766491
Would you faggots at least go google some images if you're going to shit up the thread?
>>
>tfw unironically a world class sailor

So uh, how in-depth do you want these mechanics?
>>
Wow this thread turned in to a real shit show overnight. Well, more of a shit show.

>>51767816
I want the people on and below deck to have involved roles, all the players working in concert to operate the ship, I want voyages to take a realistic amount of time requiring provisions, I want them to take in to account wind and position in combat for tactical depth. To be honest I've been linked a lot of good looking resources already and just need to read through them, if you have interesting mechanic ideas I'd love to hear them though. Like if you were making a tabletop boating system from scratch what would you consider important and/or fun details that give an illusion of authenticity?
>>
Oh man I just found and bought an awesome set of asset packs on roll20
https://marketplace.roll20.net/browse/set/440/quick-encounters-ships-pack-1
https://marketplace.roll20.net/browse/set/456/quick-encounters-ship-pack-2
https://marketplace.roll20.net/browse/set/629/quick-encounters-ship-pack-3

Perfect for my campaign, holy shit
>>
>>51768532
Fuck I just noticed theres a place in roll20 marketplaces where you can see all your asset purchases, at $5 a pack I've spent $160 (or £130) on roll20 asset packs over the course of a year. W-worth it.
>>
>>51737117
I ran 7th sea in an alternate real world 1650's
While I did do a lot of research, and that research (particularly the historical stuff) helped greatly, detailed ship mechanics did not work for me for several reasons

-it's hard for mechanics to support. You'll have to invent some metric by which hulls accumulate barnacles and debris (time or distance or an interaction of both, plus the hull type and wood finish etc) and then decide how that affects movement, be it drag, speed, turning and so on, and the result is unlikely to be all that elegant

-if you go for realisism + granularity it may easily turn out most players won't be able to do some of the more specific tasks, like sailmaking, cooping, sounding, using a sextant or whatever. NPC's may have to step in to do these fundamental tasks and they by and large are wasted as mechanics. Better that they are at least less granular put under a broad skill umbrella.

-hyper granularity is at particular risk of just not being fun. There's gritty campaigns, sure, but you only want to spend so much time swabbing the deck, ejecting the bilge, sorting the tackle, etc

Although it's weird that no one got keelhauled since the party were playing unscrupulous pirates,
Description of detailed shipwright processes are best, for a sense of immersion, and leave the granular simulationism to hyper relevant aspects of the setting; for instance I could see several elements of ship maintenance be pretty cool if the players predominantly reside on one ship only.
>>
>>51768630
All for tiny shitty pictures you could make yourself with some freely available tools and looking for art/stock images.

Though I suppose I wouldn't make the same argument between minis and cutouts. But minis are real. That could have been 4 or potentially more rulebooks. Oh wait, you hate knowing different things. Never mind.
>>
>>51768767
Dude, I'm full time employed which isn't anything special but £130 on asset packs over a year doesn't really hurt my wallet that much as a result, and they're mostly Gabriel Pickard packs, he does premium quality assets:
https://marketplace.roll20.net/browse/search?keywords=&sortby=popular&type=all&genre=all&author=Gabriel%20Pickard
If you click on these images they show you a version closer to full res bu tin most cases still nowhere near the actual resolution. These aren't tiny mspaint doodles.

I look forwards to your blind negativity but hopefully someone else who appreciates well done asset packs will see these posts too :^)
>>
>>51768738
This is some of the best advice I've gotten in this long shit filled thread (not to discredit the other rare helpful people, there have probably been 15 or so other helpful posts) your comments on replacing granularity with immersive descriptions seems very sensible and time saving for me as a GM. Thanks man.
>>
>>51768738
>You'll have to invent some metric by which hulls accumulate barnacles and debris and the result is unlikely to be all that elegant

Generic time modifier. People know it exists. Something they need to take care of once or twice a year. That alone means it generates some background feelings even if it isn't a main feature, though it really shouldn't be. Time again fixes it, takes you out of things, makes you sit back and think, provides quest hooks due to having to sit on an island for a few weeks, or a chance to relax and get in some heart to heart rp time. Or just pay your barnacle tax for a dry dock if you hate fun and want people to know where you are.

>NPC's may have to step in to do these fundamental tasks
Agreed, its justification for large crews that have real shit to do, that the pcs need to keep around in mass. Happy in mass. Not dead for frivolous pc reasons.

-hyper granularity is at particular risk of just not being fun. There's gritty campaigns, sure, but you only want to spend so much time swabbing the deck, ejecting the bilge, sorting the tackle, etc

Another point for the npc deal above, as mentioning that stuff is great flavor.

>>51768801
I too have a job, and its clear you don't need the money. I'm frugal, and would much prefer stealing images and making my own shit with them for something so banal. Joy to cost ratio is where it's at. Just don't apply that rule in any public restrooms ya hear?
>>
>>51768818
no sweat, the best way of course go the whole hog and find out how you and your players respond to it
for me the best stuff was history. It was fascinating reading about the years after the thirty years war, how hard germany got fucked, how hated oliver cromwell was among the Irish etc
It was a good thing the 7th sea nations translate so closely to real world analogues
>>
>>51768819
>Generic time modifier.
I reckon that works, but sometimes time passes at different speeds depending on what the players are doing.


For what it's worth, this was my write-up for the central ship, where I wrote up the roles for pirate/naval ships without streamlining all too much

https://drive.google.com/open?id=0BypY9idoJAJxc0xjVlJsQldhUEFnLU9SekZVZF9DWjBpQllV
>>
>>51768974
>I reckon that works, but sometimes time passes at different speeds depending on what the players are doing.

Exactly, becomes one of them background planning things. Failure to account, or deliberate timing on the gm's part is going to be the only thing that would net the group any penalties. Then they'll get a taste of hardship in a dramatic moment.

Course it wouldn't be an issue in short focused game. And in a longer paced one (something involving traveling to and from ports as the op described) it just becomes a detrimentless footnote (oh 2 weeks of that 3 month trip, oh nooo!) or another opportunity.

I'll give that a read though, might be able to steal me some ideas for a completely unrelated foray into sky shipping.
>>
>>51768974
Good read, very helpful thanks.
>>
>>51768974
Alright this got me thinking in generalities. So I'm just going to throw this out there as a lighter approach to crew.

2 types of crew (3 on non-pirate ships the 3rd being marines).
Major and minor. Major are your specialists. Yeah a good deal of them are just hard focused on a specific task a good chunk of the crew could preform, but they do it better, and the uni-tasking leads to a certain efficiency during stressful times.
Minor are all the people just milling about doing all the real work, and getting those specialist's jobs done to the T.

So ships have a rating of how many of each they can reasonably accommodate. Major crew contribute bonuses to general ship actions. A ship's rating is effectively its maximum bonus. Bonus doesn't scale with rating, it scales with people, so smaller ships wouldn't be able to produce as large of a bonus as larger more heavily crewed ships (though those bonuses start to be about offsetting penalties once you get to large ships where a chain of command becomes more necessary).

Minor crew are much more numerous, but equally as important. Max rating is kind of like an hp max. Losing certain percentages of this maximum results in penalties as critical posts go unmanned or simply stressed under overworked skeletal crews.

There ya go. 2 numbers that can handle all of your crew worries. Have them modified by recruitment and maybe some snappy tricks in combat like a rating based off of weapon, a bonus crew damage die with the rest of the roll, the result of the right most die in the weapon's pool, a fraction of the damage. I'm sure there are plenty of ways of doing it. Either way it makes a great reason for people to fear fire (in addition to any powder magazines lying about). Ships aren't going to sink from fire quickly, but its kind of hard to be pirates when everyone is dead or in the water (say half or dice based fraction of crew can be recoverable if you act quickly with a penalty to the roll for each passing turn).
>>
>>51760033
>Edition war
The fuck bashing d20 in general has to do with edition war if they are all steaming pile of shit?
>>
>>51760668
Not fair! I've got a monopoly for bashing gropey, because I'm at least aware how much a permanent fixture of /tg/ he is.
>>
>>51763651
People basically don't understand how winds works and how to use sails as a propellant. But that's fine, since it's not the most obvious thing in the world

The most prevailing idiocy is the assumption that not only there is no such thing as "no go zone", but also regardless of course, you will be able to move at the same speed
Basically - people think a sailboat is a motorboat, because they saw it in the movies that way (where the movies use "diesel sail" most of the time and you can count genuine sailing on your fingers in cinema)
And that a sailboat, no matter the size, has a turning point of a buoy, able to turn on spot
And how inertia simply doesn't exist

The absolute crowner is going "reverse". Happend more than once and for pretty obvious reason, it's just not possible
But let's see
>Assuming that more sails always will mean more speed
Only in full wind, aka when it's blowing directly from your back. Otherwise you are stealing wind from your own main sails with studsails.
>Trying to make sharp turns with square rig ship
It's just not gonna happen, unless you were already moving at really fast speed
>Completely ignoring the existence of no-go-zone
>Using anchor for anything else than anchoring and very desperate leeway
Too obvious to even explain
>Dropping sails in the middle of turning to suddenly stop, do a drift and fire entire broadside on the enemy
Congratulations, half of the crew fall into the sea, it took them 10 minutes and now you stand still with no maneuverability at all, being a sitting duck unable to regain speed for next half hour or so
>Seriously trying to fight during a storm
>Trying to do anything at all during a storm
I'm not very religious person (well, by modern standards I am), but most of the storms I've lived through I've spend praying not to die, when I wasn't busy puking, and I don't have sea sickness normally. You can't do shit, your sails are usually down completely and you can't even steer too much. Fighting?
>>
>>51769198
another way you could split it is officers and sailors. Officers - captain, first mates, quartermaster, bosun midshipmem - are experienced or organized enough to delegate and command, sailors may be specialized and go on watch, work on rigging, etc until they are experienced enough to lead others in that task and become an officer.
>>
I haven't read the whole thread but let me get this straight:

You want a super realistic game, down to the damage of barnacles while keelhauling, a from a gamistic stance insignificant thing in a realistically rare case.
You are adamant on using D&D, stripped of its core elements, levels and classes.

Do I need to know more?
>>
>>51769668
Not really, no.

We have a tripfag making arguments to authority and at least one, possibly two trolls who are mad D&D is regarded as shit.
>>
>>51769683
>We've got a tripfag
Yeah, because gropey is so random tripfag only a newfag can have issues with it
>>
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Mock concept of a player controlled clipper vs galleon, tactical map on the left, on board view for each 'floor' on the right. I'd control the tactical map based on players inputs and operation of said vessel.
>>
>>51737646
Have you looked at Call of Cthulhu's system?
Basically you have a number for each skill, from 1 to 100. You succeed skill checks by rolling under your skill number on d100, and you increase a skill by 1 point every time you fail at it. Since you plan to have a ton of skills, maybe you can use this?

Alternatively, for more piratey flavor, use a handful of d6es like that one dice game they played in Pirates of the Caribbean.
>>
>>51769683
What a stupid thread then, bye
>>
>>51769736
Making arguments to authority would be the issue here.
>>
>>51770122
Meanwhile unironically bashing gropey in 2017 is fucking pointless. The guy've been around since the conception of /tg/.
So welcome abroad, newfriend. Let me guess. Winter break in your country?
>>
>>51770341
As a /tg/ newfag I'm curious, do people actually like this destroyer of threads?
>>
>>51756443
>Legitimately, the Assassin's Creed: Black Flag OST has the best 18thC shanties recorded.
But buying it would result in giving money to ubisoft, which I am morally opposed to.
>>
>>51770341
Sorry Gropey, I'm not playing.

I've been here on /tg/ for a long ass time (although I wouldn't claim the beginning because that's ridiculous).

Again, the issue isn't Gropey tripfagging. It's Gropey making appeals to authority.
>>
Good morning /tg/! Im surprised you guys didnt kill this thread.

>>51768738
>>51768819
But lets be real here, so much of the maintenance of wooden ships is either going to be beyond the scope of time for most game's in-campaign time line. As much as they probably don't care about the minutia of swabbing decks and bolling ballast, will the campaign really take long enough to have the caulking flake and enough seagrowth to really affect the ship in a meaningful way?

>>51769365
They have no respect for tradition! Tradition is everything on a ship!

>>51769771
Thats Basic Role Playing, or BRP as I mentioned earlier. It actually has a few systems for sailing and nautical adventures.

>>51770341
People are silly.

>>51770386
Amazingly, yes.

>>51770562
>giving money to ubisoft
Who would do that? You can easily pirate it as a download, or use a youtube ripper.

>which I am morally opposed to.
As you should be.
>>
>>51771978
>Thats Basic Role Playing, or BRP as I mentioned earlier. It actually has a few systems for sailing and nautical adventures.
Any particular one you (or anyone else) would recommend?
>>
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>>51772027
I have the old "Sail and Plunder" book from the early 90's, which is pretty damn detailed. They have also released a more recent book, Blood Tide, though I have not seen it and can't speak on it contents.
>>
>>51737117
>Planned mechanics so far:

Wow.

How exciting.
>>
>>51772392
Much appreciated. Now to find and download it.
>>
>>51772527
Share a link if you do, I am curious to see.
>>
>>51770562
>Buying games
>>
>>51770681
But he doesn't, so what's your problem? Aside of gropey, that is
>>
>>51770562
>Not pirating a game about being a pirate
>>
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>>51772682
>totally not!gropey says gropey doesn't make appeals to authority
>MEANWHILE GROPEY MAKES APPEALS TO AUTHORITY
>>
>>51772707
It must be sad having paranoid schizophremia, since I'm not him, and you can't even tell, due to aforementioned illness.
This is the guy going against maritime with laymen
>>
Can we just ignore the tripfag and the anti-D&D "concern" trolls already?

Fuck. We're better than this.
>>
>>51772767
No, we're not.
>>
>>51772743
You're confused. Schizophrenia is a personality disorder. What I have is hypervigilance, which is a facet of PTSD, which is a mental disorder.

It must be sad not knowing what you're talking about.
>>
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The best fucking part, is that I a legitimately just sitting here watching you guys argue without having to say a thing.

Now, back on topic. Personal preferences: IRL sailing mythology and monsters or generic fantasy? Obviously, the former adds depth and a layer mystery for people who are not well versed, but the latter is more accessible for most. If you mix, whats your ratio? 40/60? 50/50?
>>
>>51737117
The process of sailing is BORING AS SHIT.

You're retarded.
>>
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Wow, it got good there, and then the trip came back after his timeout. Need moar attention, eh? Valentine's day must suck for you.
>>
>>51773656
Roll 1d4

1: busywork/sleep
2: Rum!
3: Sodomy (roll again: even, you give. Odd, you receive)
4: The Lash (roll again: even, you give. Odd, you receive)

repeat until an event happens.
>>
Wow, that's autistic AND pathetic: he's keeping the thread alive just to troll. And this is, supposedly, a university history major, who 'works' in a museum. Huh. It just keeps getting more and more cringey. How much more pathetic are you going to get? And why is it that you sperg out like this at about the same time every year?
>>
Rolled 4 (1d4)

>>51775769
Come on, rum!
>>
Rolled 1 (1d4)

>>51776350
Fuck. Odds plz
>>
>>51767868
If you want a crew that is easily done, generate some numbers for the boats preformance in certain wind strengths, and give each one of the crew (I would say 3 is easiest) control of either the rudder, main sheet, or jib (assuming it is a traditional design), allowing them to adjust as they please to avoid a ship capsize.

Find a book of sailing tactics and it should provide enough inspiration for anything you want to do, from speed benefits closer to land in a seabreeze area, to running with the currents trans-atlantic crossing style.
>>
>>51772864
just for your benefit in the future
Schizophrenia is not a personality disorder. You are perhaps confusing it with Schizoid or Schizotypal personality disorder, neither of which involve the core symptoms of any variants of schizophrenia (they describe, in extremely general terms, clinical and enduring aloofness or weirdness respectively)

Second, all personality disorders are also mental disorders. I hope you integrate these corrections into your knowledge base for next time you exaggeratedly admonish someone's ignorance.
>>
>>51771978
>But lets be real here, so much of the maintenance of wooden ships is either going to be beyond the scope of time for most game's in-campaign time line. As much as they probably don't care about the minutia of swabbing decks and bolling ballast, will the campaign really take long enough to have the caulking flake and enough seagrowth to really affect the ship in a meaningful way?


Good question. If I was the gm yes, yes it would. I love travel time, and spreading things out in such a way for adventures to last years in game time. But again it isn't a mechanic I'd focus on, and would use primarily for ulterior gm motives. A quick nautical reminder that they aren't welcome in most ports, a little tension as some royal vessel could spot them tipped over on an island, a dark and mysterious island so far away from prying eyes it isn't on any map as far as they can tell.

I dunno, perhaps I just like making adventure seeds out of otherwise mundane things. I feel it adds a certain authenticity to the experience.

>>51772955
I'd personally lower the traditional a good deal. Not because I don't like it (once glance at my bookshelf will tell anyone I fucking love mythology), but because a good deal of naval myths either explain why a ship never returned, or are super fiddly superstitions. I don't think I'd use more than a handful.
>>
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>>51778077
>mfw someone hasn't read DSMV
>>
>>51778342
I know. Personality disorders are a specific category of about 13 constructs. It doesn't refer to somethat that 'affects your personality', or perhaps they were referring to the apparently common misconception that schizophrenia implies multiple personalities?
>>
>>51772955
Can you define what you by "IRL sailing mythology and monsters"?
>>
>>51780475
The Kraken, Whistling Jimmy, various mermaid/siren etc mythos, the Flying Dutchman, the Bermuda Triangle, the whalesong curse, all the folk spells and superstitions, The Court of Neptune....
>>
>>51762983
>>51740044
You guys should see /osrg/
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