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Question /tg/, what system could I go for if I wanted to run

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Question /tg/, what system could I go for if I wanted to run a modern-ish fantasy game with magic, mechs and huge swords? I'm basically trying to emulate something akin to Final Fantasy 7 but I wouldn't know where to start with it system wise.
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GURPS
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>>51718369
Anima.
No, not that one. The other one. Anima Prime.
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>>51718413
What books would you recommend to go along with it?
>>51718486
I haven't actually heard of that, have you played it before? It's sounding exactly what I was looking for thus far.
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>>51718567
Only need the main book. From there it depends what you want to elaborate on: Want an expanded or totally different magic system? Try Magic and Thaumatology. Want more future tech? Ultra-Tech will do the trick. Need help world building? Fantasy is a handy book to have.
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>>51718369
Legend d20. It's great at this exact kind of thing.
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>>51718369
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>>51718905
This is pretty good. D&D 4e also works for a more tactical feel.

I've personally found Anima and the FF RPGs I saw too complicated and inelegant for my tastes.
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>>51718905
Not OP but sell me on this please.
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>>51720629
A D&D 4E "Final Fantasy Tactics/Final Fantasy Tactics Advanced" style game would be dope.
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>>51722198
This is a good point. Reskinning stull to lasor zwords or fukhueg gunz would be pretty simple too. Dailies being a limit break type attack or something.
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>>51722404
Hell, one game my GM let me reskin the Superior Crossbow from the Adventurer's Vault as a matchlock arquebus because I was playing an artificer and it fit the character.
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>>51722161
Imagine a d20OSR fantasy game that was good, letting your heroes go from being competent but generally human to being demigods.

Now remove the monster manual, because the creator abandoned the project before finishing it.

That about sums up Legend. But to be a bit more precise, the biggest unique mechanical quirk it has is that each class is built of 3 tracts that can be switched around to create multi-classed characters.

For example, you could grab one of the Barbarian's tracks (say, Destruction, the track that gives it all kind of cleaving and wall busting attacks) and give it to a Monk classed character instead of one of its own tracks.

There are also 1 track classes, that are meant to be added to other classes instead of standing alone. Things like Masked Vigilante, or Skeleton Lord.

>>51722198
>>51722404
Ayupp.

If you excuse my shilling, there's also Strike! for a lighter, more easily refluffed alternative (of course, considering how numbers go in FF, "lighter" could be a detriment in this situation).
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>>51722502
Considering that I was just shilling 4E, and I shill Ryuutama and SWN every chance I get because I love the games, I'll give you a pass for Strike!.

If only because I like to try to be reasonable.
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>>51722533
Shill and let shill, as I always say.
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>>51722533
I didn't understand the draw of Strike! or it's relation to 4e that people seem to profess. Though I admit I feel like I missed something when reading than anything, if I recall the free "lite" version on their site doesn't explain a bunch of stuff, like powers.
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>>51722621
The free light version is hot garbage. It entirely omits the tactical side of the game, as well as a bunch of other optional rules and modules.

I get that they want you to buy the book, but it's fucking terrible at explaining what's good about the game for people who are interested.
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>>51722635
Yeah, I remember discussing it here when I first read it (as an anon recommended it), I skimmed it and the list of questions I came back with made us all realize the free book is near counter productive to get people to play.
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>>51722621

It's an effort to take everything good and unique from 4e (refluffable fun tactics combat+clear, concise presentation+non obtrusive skill system) and boil it down into a simple chassis that isn't bogged down with D&D-isms (not that they are bad, but they muddy the water).

Also, the simplicity/modularity makes it easy to brew for.
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>>51718567
Unfortunately not.
It's one of the many games I read, but have little chance of ever playing.
That said, as somone who has played quite a few systems and read many more, I haven't found any glaring issues with it.
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>>51722759
Strike! is a fucking mess.
Thread posts: 21
Thread images: 2


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