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Alright /tg/, time to fess up. What is that one campaign you've

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Alright /tg/, time to fess up. What is that one campaign you've always really wanted to run, but never will?
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>>51666748
high seas adventure where the players get a bunch of silly magic items and meet npcs with silly items too..with realistic ship to ship combat
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>>51666748
Sci-fi adventure that has dead serious politics mixed with space whales and robots made of crystal.

Martial arts tournament game where the non-combat PCs try to sabotage the opposition's training/ruin their concentration/feed them laxatives.

A campaign where every map will be based on a few games of Quiet Year's results.
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>>51666748
Late Bronze/Early Iron age game set in the middle east.
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>>51666748
I really wanted to do a supers campaign where every session took place in a different decade/era of comics.It would go something like this:
>1930's, heavily influenced by pulp/the Shadow stuff. Defeating a weird cult's doomsday plot.
> 1940's, Patriotic War story with lots of Nazi punching
>1950's, really silly "Bat Mite" type session.
>1960's Ham-fistedly topical session where the protagonists have feet of clay and the villains represent some form of social ills.
>1970's Weird cosmic level stuff
>1980's (the Final session) would be a sort-of Watchmen/Dark Knight Returns riff, with a rather grim deconstruction of what happened before hand.

I can never get a regular group together that likes supers though, and the campaign would more-or-less encourage people to abandon characters and stat new ones between sessions, which some people would be less down with.
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I've often just wanted to come up with weebiest, dorkiest campaign I can and run it with a bunch of people who are willing to play it relatively straight.
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>>51666748
Call of Cthulhu where the players don't react to everything with "Pssssh, bitch. Eat buckshot, shoggoth!"

It never works but they absolutely refuse to stop trying.

"We just need to get some explosives..." You need to run, god dammit, you're not fucking Henderson.
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I've always wanted to run a supernatural investigation campaign. With the PCs working for a secret organization dedicated to stopping the paranormal
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>>51667021

So basically MAID?
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>>51667055
This will never happen, ever. Because CoC is actually super. fucking. boring. when run "correctly."

Every time something interesting happens, you have to run away, lest you go insane or die.
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>>51666748
SMT. The world ends, and the party is fight demons and other humans to create the new world in their image.
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A few, but no one I know or at the local games club are interested.

>A long running One Piece game
>A post apoc car combat game, a la Mad Max
>A Bioshock game
>A game using the Kicks system
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>>51667110
Less moeshit, more shonen battle manga. I should have clarified.
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I've always wanted to run an all-(insert class+race combo) campaign in Pathfinder but the playerbase is too cancerous for it to work.
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A non-canon adventure centered around the gith rebellion at the end of time. It would feature the far realms, time travel, all kinds of stuff.
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>>51667145
>non-canon
non-canon with what?
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>>51667055

Use Lovecraftesque.

>>51667131

But anon, that's less weeb than cute girls doing cute sheaningans, you gotta concede.
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>>51666975
Anon

Anon

Same character each session, but reimagined for their decade

Also
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>>51667132
>All lizardfolk barbarians
>GMPC human cleric
I can think of some funny scenarios here.
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>>51666748
>but never will?
Never will get to but want to?
Never will, because of you want to but don't want to?
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>>51667157
The actual gith rebellion that created the githyanki/githzerai split
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>>51666885
Oh that doesn't sound bad
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>>51666748
A game where the players actuallyg get to level 20..... its never gonna happen, is it?
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>>51667131
... so MAID?
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Magic Academy
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I have no idea how to do it mechanically, but a super robot wuxia game would be amazing.
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A Psychonauts game where the PCs are all kids at the psychic summer camp with different psychic powers and mental issues. The BBEG would be the manager of a local grocery store chain that was using his stores' food to psychically control the townspeople. The main NPC would be the only camp counselor that didn't mysteriously disappear.

Unfortunately I've never found a system that can run it well enough to try.
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>>51666748
There's a setting on 1d4chan called Wild Cards, an alternate history where the USA split into North and South during the Civil War and the Wild West got even wilder and weirder.

Also, the Devil is either handing out or trying to recover 52 magical guns, each named after a playing card, and they all have weird powers, like stopping time for 1 second after every shot, or acting like a voodoo doll where the wielder is the doll.

Can't decide if I want to run it as Brisco County Jr meets Borderlands 1 or Jojo's Bizarre Adventure Part 3 with Cowboys.

Cowboys can be hard to sell to people, especially 'weird OC setting' cowboys. Also I can't find a good system. I was leaning towards Fate with Weapon scores but no Armor and a lot of custom gunfighting skills but I was having a rough time with making the gun powers work in a way that was mechanically distinct from the rest of the system, and I really wanted the Cards to be gamechangers, not just +2 and free rerolls.
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A PbtA hack of Fading Suns. I've got a cool group, but I don't think I can convince everyone to actually throw down on that much high nobility planetary romance melodrama. Gritty post apocalyptic high stakes car chases, gonzo sword and planet hex crawls, but for some reason everyone pretending to be lords and ladies in space just doesn't fly.
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a touhou game
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>>51666748
>The emprah lives.
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>>51666748
A warframe campaign. Not that anyone would care to follow it with how the canon lore has unfolded and has officially gone from interesting to absolute garbage.
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>>51667123
Kicks system?
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>>51667467

Do you have any idea about how to the hack?

I have a love/hate relationshisp with that setting.
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>>51667431
That would be fun
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>>51668572
A homebrew system here on /tg/ that was never completed. Kind of a grungy setting where people get superpowers from their shoes.
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I actually ran my "This will never fucking happen" game.
DnD 3.5 Triple Gestalt where the third row was 20 LA and HD of Monster, based off of a collaborative Dawn of Worlds game.

Shit was cash. And now I never have to care about DnD 3.5 again.
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>>51666748

A Star Wars game from the Imperial perspective, styled after the TIE Fighter game from the 90's. Would probably focus on a lone Star Destroyer patrolling part of the Outer Rim, with the PCs protecting civilian shipping from pirates, busting crime syndicates, exposing corrupt officials, intercepting smugglers, and hunting down Confederate remnants. The climax would occur when the Rebellion tries to spark a sector-wide revolt, requiring them to crush them all in one swift stroke. There'd be lots of high-minded rhetoric early on, with the slow encroachment of moral greyness as the PCs begin to question their actions.
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>Everyone is a Dwarf
>Dwarven shenanigans leads to adventure
>All takes place underground
>The ultimate comfy dungeon diving game
> Completely with greedy players, dwarves stubbonerness, and clan politics.

I only play with my friends and none of them are really interested.
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>>51669467
I'd love that sort of stuff. Dwarves are life.
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I want to run a super long generic fantasy campaign with a dedicated inseperable group that runs over a crazy amount of locations and adventures that all connects to a fucking badass BBEG.

Basically the best possible version of something that's been tried and done thousands of times before.
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>>51666748
Mine is a silly campaign. A friend and I came up with it years ago. Almost happened too, but life got in the way.

>Party was stage hands for a dwarven band. The lead singer was named Rick Poundstone, sang Spice Girls songs and played finger symbols.
>PCs Gnome tinker (Pyrotechnics), Elven ranger (Backup dancer), Elven cleric (Backup dancer), Human fighter (Bouncer).
>Chasing down a Chaos golem released by Gnome's mentor while getting back in time to help perform,
>Constantly harassed by undead not-Dethklok rival band.
>Climax in a battle of the bands between Rick Poundstone and not-Dethklok.

I still have notes and a character sheet or two for that adventure. It's been too built up in my mind now though, it will never be as good as I imagine.
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This one: http://boards.4chan.org/tg/thread/51671000:
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>>51669467
>>51669629
In a similar vein...
A game based on Dwarf Fortress. Roll up about thirty first-level cheesemakers and furnace operators, and let the players pick from the pile when they (inevitably) die. Have a crazed noble order them to explore the caverns, prepare to defend from goblin invasions, or recover his new favorite socks from a rotting corpse. Dwarven justice by hammering awaits the disobedient... Plays out like survival horror with beards. Some sort of alcohol-based sanity system and the biggest critical hit table ever would be mandatory.
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>>51666885
Same but with Greece.
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A Dark Heresy campaign but set before the Eldar's Fall

>PCs are traders from a small human empire
>Visit an Eldar Crone World
>Eldar are mostly all about drugs, sex and torture
>PCs try to find their stolen shipment that was to be delivered to more clear-headed Eldar
>Suddenly, the Fall
>Many Eldar scream themselves to death. Some turn to ash. Others start butchering each other (like that one scene in Event Horizon)
>Daemonettes appear
>Objective: Survive
>One Herald of Slaanesh takes a fancy to the PCs and starts toying with them
>If the PCs make a successful jump into the Warp, they find themselves far into the future, into 40k
>The Inquisition wants to investigate them
>The Mechanicus wants their archeotech
>The Herald of Slaanesh still remembers them

It could've been fun.
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>>51666975
This sounds a lot like planetary. Which is totally worth your time to read.
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>>51672126
I like it. Why will you never get to run this, anon?
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>>51672399
Thanks! A few reasons. I'm already part of a campaign that eats up my weekend. I'd want to do it in person but I don't know anyone who'd be interested. General trepidation about GMing. But, it's nice to know someone out there likes the idea. Maybe one day.
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>>51667383
You could start at level 16 or something.
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>>51666748

i wanted to run a high-school-set Chuubo's game and have consistently been unable to get it running for three years now for scheduling reasons (and lack of people who give a shit about chuubo's AND japanese delinquency)
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A homebrew setting I've been working on on and off for a while.

No regular group, and I spend too much time working out the cosmic shit that will likely never come up at all, and no time working out the important things like the setting's map and what's in it.
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Dark Heresy. No way I could get the players to sit through reading the rules
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>>51667055
Why not try Delta Green?
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>>51667110
Why not play schoolgirls
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>>51666748
erotic concentration camp game where you play as the guards
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>>51666748
semi-ERP in the domain of the amazons
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>>51666975
>Nazi punching

found the SJW
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A Shadowrun game consisting of all Technomancers attempting to stop a crazed Dissonant TM from creating a cult and reviving DEUS from emerging again and using the gods of the Matrix to fuel his return.

It would basically be a weird Final Fantasy-like games with references and themes pulled directly from all over the series. They would, at the very end, have to fight and destroy every God consumed by DEUS's code one by one until they reach the very core of DEUS itself, little more than weak source code that can't do anything.
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A cowboy bebop one where they are all bounty hunters
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>>51666748
I always wanted to play a competent maritime comapaign, when players know this shit and understand what's going on.
Sadly, at best I can get PotC fandom
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>>51666748
A nice, psychological game based on fears and the human nature to want to survive. A bunch of people are captured and put into a saw-like environment. Have to escape, but at the cost of either hurting themselves, or others. A few times crafty solutions would aid, but for the most part, it was about determining how much you would fuck others over before you ultimately take a blow.

In the end, it's all a simulation and they are informed they are going in for a second run.

The second run is for real, so while the players casually kill off others, or even volunteer to die, they only learn too late, if at all, that this second time it was just an illegal experiment done by a copy-cat. When they get out, they are confronted with the horror of what they had decided to do, then the game ends.
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>>51666748
Low fantasy campaign where each party member is secretly given a magic item at the start, which they eventually learn will try to fuck them over at some point.
Cyberpunk Campaign where two of the factions are slavs and nips with a rivalry over initial D style mountain drift racing.
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>>51666748
Literally any campaign I've ever thought up for many reasons
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>>51677945
63pbp?
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>>51678196
>63pbp

I'm afraid I don't know what that means. But to explain better, I know no one near me who plays ttrpgs, the people I do play with online are all on slightly different schedules so we don't have a full party all too often, and everything I think up feels a bit cringey or incomplete to me.
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>>51678320
63rd post best post
play on first post best post (fpbp)
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>>51678380
oh god I'm retarded and my campaigns are shit
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>>51666748
>Alright /tg/, time to fess up. What is that one campaign you've always really wanted to run, but never will?

I've said it before in these threads, but I'll say it again. It would start with a typical superhero team, probably using Mutants and Masterminds, but hey, maybe something like Masks if I've got the group for it. Anyways, the PCs would be the premiere team of the setting, or at least one of them. The core to the Avengers, or the Justice League, that sort of thing. There would be the typical superhero shenanigans, but always building towards a conflict with the major villain.

When that time finally came, the conflict would somehow go awry. Maybe they kill him, maybe they don't, but there's some huge catastrophe along with it that scars the city. All the heroes are forced underground.

Then, we jump forward sixty, seventy years, a la Batman Beyond. Everyone makes new characters, with the only catch being that they're Legacy versions of the original characters...and each player has to play the Legacy version of someone else's character. The two players can decide together what happened to the original, how the new version came about, what their relationship is like, if any.
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>>51678468
This actually sounds good though. Why don't you want to/can't you run it?
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>>51679281
No players.
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>40 years ago, a terrible sorceror began work on a ritual that would beckon the Hell Moon, and unleash demonic hordes upon the earth. A great alliance of heroes assembled from all corners of the globe, to put an end to the sorceror's plans and save the world.

>They failed. The Hell Moon rose, the demon tide descended, and a blackness fell upon the world.

>40 years ago, your ancestors shut fast the doors to your home: Sunpeak, one of many dwarven strongholds delved in the roots of the Green Mountains. You have lived in the comforting darkness all your life, safe from the terrors of the surface. With vast mines for minerals, mushroom farms for food and lumber, underground lakes and rivers for water, and the deep roads for trade between the underhomes, it seems that your people need never concern themselves with the surface again.

>But there is a saying: "one can fence themselves in, but one cannot fence the world out." The evil that grips the land above is now seeping down to your land below. Monsters have been sighted on the deep roads. Poison runs in the groundwater. Underhomes have gone silent, no visitor ever returning. A plague festers in the south, while an empire rises in the west, both set to conquer all the underworld.

>And a visitor has come to your humble home, from the outside. An elf - the first overworlder to set foot in Sunpeak for almost half a century, and the first elf to set foot in any underhome for a thousand years. She comes offering hope: a means to cast down the Hell Moon forever, end the reign of the demon kings, and return the world to mortal hands once more.

>Many roads lay before you, none of them smooth. Whichever road you choose to walk, choose carefully. For the earth that has long been a shelter to your people, may yet become their tomb.

I get so many ideas, but I can't possibly expand on all of them. This is one of them. I don't have the time or the energy to run this campaign, so a plot hook it shall remain.
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Wraith: the Oblivion, Charnel houses of Europe
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>A simple murder mystery using Pathfinder because my group is too lazy to learn any other systems
>Anything in Ops and Tactics for the same reason as above
I hate being an "ideas man", but my group is so stubborn that I can't get anything original in edgewise.
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>>51674786
ITT someone who liked Final Fantasy X
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High fantasy balls off the wall campaign in Space

>Every player makes a race, planet, and system where the species originates.

>Complete with history of species (to a point)

>Magic is allowed because high fantasy sci-fi is awesome

>Space Adventures with lots of different crazy species and wacky shenanigans

Can never run because players are dumb and make terrible fluff choices.
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I would love to do an alternate history of earth with some fantasy built in

>Instead of white/black/asian/nativeamerican/etc you have human/goliath/orc/elf/etc
>Rome stays strong and continues to evolve, now a federation at peak middle ages
>Mongol Empire never declined, an Orc dominion.
>Africa sees the rise of a loose confederation of tribes of Goliath Tribes.
>Indian and Java peoples, Different subraces of Dwarves, form an alliance of city states.
>No magic in the Eurasian and African Continents.

>Plot centers around Roman explorers hitting the American Continents and finding the Mexicayotl peoples (elves) and their magic (druids and rangers with a penchant for snake and flying snake pets).

>Discovery of Magic arc

Idk seems like it could be a pretty exciting story if I could pull it off.
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>>51680605
You might like Jonathan Strange and Mr Norrell.
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>Deathwatch game set in the Horus Heresy
Doesn't seem worth buying the book and grappling with the rules (which I hear are kinda bad)
>Spelljammer in 5e
I suck at scale and I don't feel I have the creative energy to devote to making a bunch of pseudo-systems.
>Kill Six Billion Demons game in Legends of the Wulin
The book's layout sucks so I'm not sure how to tackle homebrewing, but I don't know any other Kung-fu based games.
Im not a huge fan of Broken World either
>Narcissist: Crash Free
Dead game is dead
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>>51680685
It would've been a shit-tonne of planning, but I wanted to do a kind of trilogy of campaigns.
>First campaign is a low fantasy campaign set around playing archaeologists and their body guards, exploring ancient ruins and discovering a form of ancient runic magic, antagonist wants to keep the runes all to himself, somewhat succeeds in the end
>Second campaign isn't immediately revealed to be linked to the second and is a cyberpunk campaign, where a powerful person is eventually revealed to have rediscovered the runes that were buried by the antagonist of the first campaign
>third campaign is openly after the second - Mahouka Koukou no Rettousei style magitech with programmable spells and such, flipped on its head a bit when someone is discovered capable of actually speaking the language and actually casting spells on the fly, becomes main antagonist
The glorious bit is that there is a system that caters to this perfectly, but I'm just a lazy shit and this'd be a massive effort.
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>>51681295
Fuck, that wasn't supposed to link to the previous anon's post.
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>>51667431
Ive always been curious about brutalizing 40k's psychic abilities to fit a campaign like this. But I aint up to snuff to rewrite a dozen books like that yet
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>>51669077
There a pdf anywhere my man?
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>>51666975
I'm not too well versed in comic history, how did the comic culture evolve past the 80s?

I read some recent comics and it seems like there is a lot more variety in the levels of edgy and silly, are the comic eras a thing of the past or were there always examples of variety in between the trends and I haven't read enough recent comics to see the current trend?
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>>51667868
You could always just ignore the shit parts. Like just pretend anything post Cicero Crisis didn't happen, and fill in the blanks on your own.


Except Clem, Clem is a cutie and should not be ignored.
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>>51674773
Not if he wants his players to right hook Hitler.
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>>51674773
if it is by comic eras comics back then where pushing heavy patriotism fuck the nazis stuff
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>High fantasy sea-faring adventure with psionics

>Science Fantasy wargame

>Superhero campaign where the players are the first generation of heroes for a universe
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>>51685417
an ERP with tentacles, futas, and lolis. I've played too many ttrpgs straight and serious. obviously done online, as I would never reveal or even hint at any of those 3 fetishes to people irl. I doubt I'd be able to find a group that could be down with that while also not going into vore/piss/scat/body horror/pony territory though.

>dare you enter...
>DAMN STRAIGHT I DARE
>>
>>51685518 here, wasn't trying to reply to >>51685417, was easier than scrolling back to the top, and forgot to backspace. This guy has nothing to do with my perversions.
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>>51685518
>>51685538
Holy fuck anon I'm scared.
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>>51685554
Sorry :(
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>>51685554
>*not* into vore/piss/scat/body horror/pony
>still scared
oh innocence... you know he made that distinction because there are people into those as well?
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>>51685703
Oh no, I'm into my own horror-show of fetishes. I was just worried when someone linked to my post cause I had no idea why.
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I've always wanted to run a very focused, maybe even one-shot campaign where the PCs recreate Heart of Darkness, but with more insane cultists. Maybe some strong hints of /yellow king/ or other mythos, but not too heavy. Keep it 1970s tech, rip everything else off from Apocalypse Now.

Would Delta Green work for this? Any recommended changes/additions?
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>>51685791
Are you the guy that was spamming the "Fantasy Vietnam" threads a while back?
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>>51685939
No. What were those threads about? I haven't been here in weeks.
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>>51666748
Modern day low fantasy set in a fictional city full of corruption. All players are members of an all femboy gang and they're trying to take out their rival gangs and take over the city. Heavy erp
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>>51685967
Few weeks/months ago some guy kept spamming threads begging people to help him come up with Vietnam War meets Fantasy shit. It wasn't so bad at first, but there comes a point where it's obvious the guy is looking for confirmation of his own ideas, not actual advice.
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>>51674773
Literally the first issue of Captain America.
>>
I've always loved the idea of a Tron/ReBoot pseudo-crossover. Players could have a program character and a human character. Real World tasks include hacking, evading company security, mostly espionage stuff like that. Program tasks are more broad: games, evading company security, lightcycle chases, travelling between systems. Yes, it's mostly Tron, but I'd pull mainly the varied games and perhaps The Web from ReBoot. I'd also like to see viral infection be a thing - perhaps as a replacement for a sanity system.
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A game in any actual interesting setting. I have a group of friends that are absolutely wonderful fun to be around but they're shit roleplayers and only ever want to play the most bland forgotten realms type campaigns.

It's kinda sad, even though it's still tons of fun to play with them.

Really the only time we didn't have fun was when I DMed a campaign set in a magical dyson sphere the size of earth's orbit. They were on one of a series of floating islands that were chained together and pulled through the sky by monsters the size of the size of manhattan that had been shackled and enslaved to forever tow these islands around so high up in the sky that when you looked off the edge of one all you saw was blue. They lost interest after about half an hour, never had a second session.

Honestly now that I think about it I'm probably a shit DM.
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Nechronica in general, but in particular I've been mulling about a semi-serious plotline about Necromancers going to war with one another for incredibly stupid reasons.

>One of them enjoys creating mythical creatures by grafting together owls and bears and sending them after his Adventure Dolls, creating a fantasy land with himself as the Lich
>One creates Dolls that are purely mechanical from the neck down and scours the wasteland for any useful tech, hoarding redundant doomsday devices just in case
>Another wants to recreate the world as he knew it, reanimating not only Dolls but everything else a functional biosphere would have; one day it will be normal again
>There's a guy testing the limits of life and undeath, trying to reanimate the largest mass of brain tissue that exists in order to talk to god and ask him why
>Finally, one of them just wants to go to space; he doesn't know what he'll find, but there must be something out there beyond the dead, starless sky
>They all absolutely despise each other

Ideally the players would pick one to work for or jointly create their own boss, and then try to stay sane in the twisted hellscape.
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>>51686257
Would you prefer FR if the NPCs were explained away, the magic kept low-tier, and the mood bleak and miserable?
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>>51686411
I might have a poor impression of how interesting FR could be because my friend's always portray it as a fantasy spaghetti western. The peasants are always dumb and in need of help, the monsters are always pure irredeemable evil.
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>>51667321
this
>>51666975
they don't have to throw away their characters at the end of an era, seeing them change is interesting
you start off with a simple masked vigilante, and then end up with any kind of super powers that fit with their original abilities

It may even be fun thinking of ways for the hero to continue their legacy.
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>>51686295
I'm currently planning up for a Nechronica game.
I know my local players won't touch "little girl" with an eleven foot pole, so I'm going to refluff it.

Plan is to have the PCs be the ultimate (so far) creations of a necromancer working in the service of a god, creating monsters to fight in the war between gods. What nobody in the underground lab knows is that said god lost said war years ago, and said war has since ended.
So the PCs, all horrifying masses of dead flesh and magic weaponry, get kicked out onto the surface with no idea what the fuck is actually happening. The surface is a clusterfuck from all the "victory at any cost" plans that collided and generally everything is horrible for everyone around where any major contender called home.
The PCs will have to figure out what the fuck happened since their maps and instructions are useless, figure out how they want to unlive their unlives, and carve a place for themselves in a world that's seen far too much of abominations.
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>>51686156
That was back when Nazis were an actual threat. In 2017 Nazis are autistic shitposters and flaming edeglords trying to see how offensive they can be. They don't need punching anymore, they need therapy
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>>51686539
That sounds like shit.

I never run official settings, so I don't either.
>>
I haven't fully given up hope that I'll run these, but given my recent drought of any gaming whatsoever it's looking worse and worse.

>Science fiction set a few hundred years into the future, where humanity has major colonies (each with the population of a decent sized town) on the Moon and Mars, and minor colonies on other rocky bodies like Ganymede and Titan and such. The catch is that there are no science-fiction shortcuts. No teleportation or FTL travel, just orbital mechanics and ingenuity. If your outpost is under attack you better put on your big boy pants because it'll be an hour before anyone hears it and months before they get to you.
What the plot is, I don't know, it would partly depend on player characters. Space would definitely be militarized somewhat.

>For reasons not yet thought up by the GM, the mythical creatures and cryptids of all the world's cultures start coming out the woodwork and wreaking real, undeniable havoc on basically every settlement across the globe.
For this one I like the idea of the players discovering why it happened, but also discovering that it can't be undone (or can't be undone for one hell of a long time), so they and everyone else just have to learn to adjust to the wendigos and kappas and whatnot.
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>>51687338
Also I don't have the faintest clue what system I'd run them in, which is one more reason they may never see the light of day.
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gathering a bunch of people who have never heard of the games, and introducing them to all the different aliens and events first hand with bottom-up descriptions. They and their scientist, security guard and military defectees would discover it at the same time. It'd be awesome.

Once I'd pick an edition to do it in (which I'll gladly take suggestions for), the hardest part of it I'd say is trying to map out Black Mesa Research Facility.

I can't think of a way of doing it well without making the place a dungeon (speaking in terms of game mechanics) that stretches out for literal miles and miles. It'd take forever to map out
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>>51666748
hardcore fantasy sex adventures. like if fatal were good.
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>>51669124
My dream is actually get five or six of my friends down for a Dawn of Worlds game and then play a DnD or whatever (hell, they like GURPS so I may even learn the system for them) campaign in it.
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>>51687998
Will they experience the main events first hand by doing it themselves like going into Xen or will Gordon Freeman exist and they will hear stuff like "you heard what Gordon did? That absolute madman jumped into a portal into the alien world and murdered their leader, what a legend."

Half Life 1 was almost claustrophobic with how linear it was, I can't even think of a way to avoid it just being one giant dungeon.
Not that Half Life 2 wasn't linear but concept wise the setting could be a way better campaign if you manage to get that far, the players starting out as average citizens that have to escape their designated city and join a rebel group, regularly having to gather supplies and carry out raids.
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>>51666748
I really want to run a game where the players play characters in a comic book. High flying superheroes in a four-color world where anything is possible...

...but then at the beginnings and ends of the session play the editors, artists and authors that are creating the comic book, exploring comic industry politics, each participant fighting to control the tone of the book, trying to give a greater spotlight to their favorite characters, working to convince the board of directors that people love their work and trying to ensure they can pay rent until the next trade paperback.
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>>51686592
Absolutely. Hence them getting triggered every time someone mentions WW2, even in the most outlandish of contexts.
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>>51683999
Post 80's sort of moved into a weird period of grim-n-gritty, with characters like Spawn becoming a big deal. Then everything calmed down a bit by the 00's, and started to move more heavily into "Event" comics, with lots of big intertwined plots taking years to come to fruition and forcing you to buy six different comic lines to get the whole story. Now-a-days I don't follow comics much, but as far as I can tell there's a lot of reboots/reimaginings and things are being tied in more with the movies. Internet culture and memes seem to play a bigger role too.
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>>51673428
Isn't that basically even MORE encouragment to go "eat my gatling you fucking shoggoth"?
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>>51666748
Fantasy Age of Discovery, explorers and adventurers establishing an ultramarine colony, deciding on how it develops, if locals are treated fairly/assimilated/enslaved, exploring local resources, dealing with political exiles etc.

The colony itself would have stats, like every person corresponding to one hitpoint, becoming two if 'militia training' and 'arsenal' feats were selected. Once paid and implemented, fortification would add to CA. Restoring 'hitpoints' means spending seasons of new births or immigrants as equivalent to health potions. Never developed it further than that.
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All I want to run is a Cityscape game with some political intrigue and a bit of faction interactions on a small scale. Mostly the party working as junior investigators to a well respected Detective, as they resolve session by session cases with an overarching plot seeded within the factions and Royal authorities who believe they have absolute control and know what's best for their people.

I am sadly too busy working to get people together to play anything... So I'll just keep on building up the world and fix up side items for when the game may start...
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>>51666748
A party of warforged start at low level and begin with menial tasks that are hard for fleshies but almost menial to warforged. As time/levels go by the tasks get more and more difficult/more akin to regular adventures. All the dungeons are only mildly uncomfortable for a group of constructs, but would be fatal to humanoids. Water dungeons, vacuum dungeons, magical radiation, dungeons that are always too loud to sleep in, etc. Rewards could include physical augmentation.
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