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So I just had my first ever DnD session a few days ago - all

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Thread replies: 24
Thread images: 3

File: map_tombofhorrors.jpg (2MB, 1920x1425px) Image search: [Google]
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So I just had my first ever DnD session a few days ago - all of us, DM included, are first timers - and I've got the itch. I had a blast, and I'm desperate to play some more, but I can't wait the whole two weeks before we get together again!

Is there any DnD-esque quick fix I can get between then and now?
>>
>>51652243

If you've got downtime in game, why not play out your characters via E-mail? Use that E-mail time to flesh out the towns you're in, or maybe have a mini adventure in the tavern- like I don't know have a dart throwing contest, a drinking contest, a bard contest. I don't know.

It's what I would do in those situations. Check with your other players and see if they're game for it too though.
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>>51652318
Seems like an alright idea. They're a bit hard to get ahold of though...

Any ideas for just one person?
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>>51652504

Depends, where are you in the game?

Make sure to forward the interaction to the DM though.
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>>51653139
We just got back to the tavern, so it'd likely be the opportune time
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>>51652243
>cool concept
>cute art
The real question is, who the hell plays in a ten person group?
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>>51653217

Is your DM involved in this too, or does he have time?
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>>51653354
No time, unfortunately.
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>>51653349

Four That Guy attention hogs plus assorted hangers-on, gfs, that one foreign exchange student who rarely talks, etc.
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>>51653349
I'm the old dungeon crawling days, casualties were hight and it wasn't uncommon for players to run multiple characters.
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>>51653394

Hmm, then I would make a situation that both you and the other player can proceed with without the need for any NPC.

Perhaps a simple dialogue, or a knife throwing or drinking contest? I'm thinking of anything that can purely be driven by the players without any DM intervention. Make this a character development thing.

See what I'm getting at?
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>>51653454
Fair enough. Maybe I can start a dialogue with the Fighter since he seems to be the only one that isn't suspicious of me.
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>>51653443
Ok. So since there are 9 characters, we can safely assume there aren't 5 players.

But probably 3 with 3 characters each or possibly 4 with 2 characters and 1 dmpc follower.
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>>51653522
One player could just be full of himself and only brought one character
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>>51652243
Munchkin
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>>51653498

It's like Jazz or Improv, just play off of each other, and you'll go places.
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>>51653548
Munchkin's good for a fun little board game, but its a bit too much on the 'rollplay' side and less roleplay.
>>
>>51652243
vidya games
the board games can be done solo and are decent way to get bulk minis
>>
>>51653522
>>But probably 3 with 3 characters each

The real question is how would people even roleplay that properly. It takes a good 15 minutes into a session to get into the perfect mindset, voice, and behavior. Switching between three characters would ensure none of them get any proper screentime or attention, and without player attachment/investment they would never become more than bland generic tropes.
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>>51653349
Its an old module designed for convention play and high fatality. You'd cram as many people at a table and see how far you could get before dieing. It wasn't really about pretending to be the main character of a fantasy story.
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File: gtc.jpg (2MB, 1800x2549px) Image search: [Google]
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>>51653349
in ye olden days groups that big weren't uncommon

art by Jason Thompson aka Mockman
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>>51653613
>It takes a good 15 minutes into a session to get into the perfect mindset, voice, and behavior
>>
>>51653613
You sound like a very serious roleplayer. Tomb of Horrors is probably not for you.
>>
>>51653613
Tomb of horrors is more of a dngeon crawler, so you will not e that able to roleplay. That's notthe module for you.
Thread posts: 24
Thread images: 3


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